Foon → Ludum Dare Explorer → Users → Handle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Emissary | compo | 51 | 3.95 | 3.72 | 3.77 | 4.30 | 4.15 | 3.71 | 2.11 | 3.63 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Tenebrous | compo | 318 | 3.43 | 2.90 | 3.00 | 3.24 | 3.60 | 3.24 | 3.59 | |||
| 2017 | 40 | The more you have, the worse it is | Infestus | compo | 407 | 3.26 | 2.91 | 3.09 | 3.39 | 3.51 | 2.76 | 1.58 | 3.26 |
Handle leaves an average of 30.3 feedback comments each event.
Uh, wow. This is extremely clever. Hats off to you.
I'm really impressed with all the systems you got in place! I gave you pretty extensive feedback on the stream, so I'll avoid retyping it here. Thanks for joining me in the stream and for submitting your game!
Great entry, with a few flaws. I would like to see fewer bullets to keep track of (I think you could still have 10-20 on screen) and predictable bouncing.
My only major complaint is that I wish the position would restart from your last "live" position, rather than at the beginning of the level. Interesting concept, works quite well in practice.
Overall great aesthetic and feel. I had difficulty lining up the jumps, and in a couple places the design forced my character out of screen when I'd rather be able to judge my trajectory.
FEATHER THE GUN! Shooting decreases your size, so be careful. This was really quite fun, and I played it for longer than most entries. Well done, and thanks for posting to the stream!
It was a little difficult to tell when I was hidden from the wolves. All the mechanics work predictably and are implemented well, so good job! I know you're aware, but there is a crash bug occasionally.
Great pixel art and theme! I feel like I could take some old people in a fist fight though...
I tried really hard to play it as a text-based game, but either I'm way too tired from the compo or it's extremely difficult!
This is a really interesting concept. You really did a great job mixing the genres you chose here! Visually, though you're using primitives the color choices make it very clear what functionality I should expect from each object. Well done there. From a playability standpoint, it would have been nice to have a greater render distance in the first person mode.
Nice work! Good use of the theme and well-balanced (especially for compo).
Wow, I played that a lot longer than I intended. Really great work. I would like to have separate buttons for interacting and telling a bug to follow.
Clever game that reminds me of my childhood!
Nice use of the theme with conflicting motivations to grab coins. Pixel art is nice and minimal, which is great.
Man... the art, atmosphere, and sound that's in is amazing. The beginnings of a great game are here. As it stands, I'm not sure how it fits the theme though.
Nice job, clever concept. My best time was about 3 minutes.
Nice, there's a lot here! I died early a number of times to large groups of soldiers, but once I was established with a party it was easy going. Awesome entry.
It's so hard! Amazing entry though. Fantastic art and programming. I wish I could take two or three hits...
Excellent entry. Very well thought-out and executed. I would prefer a little more difficulty, but that's down to personal preference.
The very basics are there, with movement and firing working nicely. All I did was stand in one place and mow them down while the framerate tanked though. :P
Ha, I win! Nice job! Overall I liked it a lot. I have a couple gripes, though. I would often trigger a dash accidentally when trying to kite enemies and the priests at the end are a little unbalanced in that they have infinite dash.
There is a core of good game here, but it's pretty broken right now. :P I got stuck in the top room a number of times (similar issue to IgorsGames, where the door would open briefly and snap shut). I would lose the game when I still had two or more lives, and took damage at seemingly random times. Also, the fold function doesn't work with the controller (on either version) and stopped working mid-game with the keyboard. I like the concept, though, and it fits the theme nicely.
First, great job. The game is, for the most part, really well done. The sprites look good, the sound is nice, and the mood is great. I had a really hard time with the controls, though. The first jump was really finicky until I figured out that I jumped further by holding up. I had a very hard time determining what I could jump on and what I should be collecting. I don't think I made it far enough to judge the theme relevance.
Wow, I'm impressed. Really well done and quite fun. I'm not sure how more is worse, though. More elves = harder to manage?
Clever idea, well executed for the most part. The flashing screen shader was a bit much, though I like it in concept. Maybe if the color change was a little more subtle it would be less seizure-ific.
Well done! That's a clever use of the theme. I actively avoided speed upgrades though, as they seemed to do more harm than good. I stopped trying to avoid bullets and just tried to kill the core before I killed myself... which proved an effective strategy.
Haha, this is great. The explosions that end each game are my favorite part. There were a couple that were broken (pseudosnake in particular) and I couldn't get the pet one to work at all. I think it might be because I was playing the web version. Hilarious entry. Really impressed.
The models for the ships and the characters are really excellent, as is the slicing mechanic. I'm not sure what it has to do with the theme, though?
Really well done! I got to checkpoint 7 before ragequitting. It is quite difficult, especially the single block platforms... I would really like an option to restart from the last checkpoint without waiting for the heat meter to fill.
Nice job with the one-button interface. It's very satisfying when it's not impossible. I'm not sure how it conforms to the theme? Does anything change as I acquire my fat stacks?
Well, I'm severely in debt now. I wish it told me what my "high score" was at the end. Sprites were nice. The purchase sound is super loud. I'm not sure exactly why it's worse for me to spend more or to have more, except that I'm accruing debt. Some kind of goal would be nice, even if it's just told to me through text.
Nice assets, with a strange dichotomy between my furious clicking and the idyllic setting. Ran surprisingly well even as I spammed trees everywhere. Nice job with the LODs. Definitely needs a goal of some sort, besides the implied one of flattening all the buildings and replacing them with trees.
Fits the theme nicely. Nice, clean graphics. Really needs sound! I think a bigger playing field would be helpful, as it would extend the ramp up to impossibility and give the player a little more agency in avoiding enemies early on.
Fun concept. I got to the bottom with way too much treasure and no bubbles to return to the surface. Some kind of buoyancy meter would be really helpful so I can see how much I'll need to pick up to surface. Great assets, though some more animation would be a plus. Impressive work overall.
Well, holy shit. This is fantastic.
Nice graphics and audio. The gameplay fits the theme well, and works mostly as I'd expect... I had a really hard time with the inverted aiming, though. Playing on the controller is a must, imo.
Interesting concept. The dialogue is fun. My current funds stopped appearing in the shop after day 2. Great job, there's a lot of replayability here.
Very interesting idea. The animations and flat shading look really nice. The controls are a bit frustrating, but the concept is strong.
Nice use of the theme. Great pixel art and solid controls. I do with the halls were a little wider... it seems like there is only one way into the room sometimes and those pesky ghosts are just chilling in my way. Great job. Really impressive.
I killed my own king! It's strange that units are killed while on the move; I feel like it would be a little easier to plan if it only happened when they were still.
Haha, really well executed game. I like the scaling recreation. I was expecting that it would be easier to make more money once I had a decent amount, but it didn't seem to be the case. The music was pretty pumpin', but I wish the loop was longer. Graphics were really well done. Good job!
Snake definitely went thought my head when the theme was announced. Not much for the innovation category, but it works well, is fun to play, and the post effects look nice. Well done!
LD42 — Running out of space (35)
WASH UR BALLZ by SteamPunkProgrammer 2018-08-21T02:19:13Z ♥ 0
I think there is a core of a good game here, but I have a bit of constructive criticism:
-It was very difficult to determine where I would land. I think this is a bit of a camera problem; perhaps you could tilt it down slightly in proportion to my current jump height.
-Speaking of jumping, I felt like I had very little control over it in general. I would love to be able to stop ascending by releasing jump.
-I wasn't sure what the goal was. I could infer that I needed to prevent the stadium from being painted red, but am I supposed to jump on the balls as well? It leaves a little marker of some sort when I do, so it felt like something I should be doing. Because I didn't bounce on them, however, I was penalized for trying.
-Encountering the edge of the map sends me catapulting back toward the center, regardless of my speed upon hitting it. Then I would inevitably hit a ball, which was frustrating. I think it would work better to have the wall recoil be proportional to your current speed, and perhaps reflect your angle of motion as well.
OverEncumbered by darklab 2018-08-14T04:37:39Z ♥ 0
This was a really well thought out combination of mechanics! Pick things up to fill you inventory, but they slow you down and have various values. In combination with the encroaching saw, you implemented the theme in a couple ways. Nice!
The graphics are really well done too, and I'm especially fond of the blood splatter (though it does cause some frame hiccups for me).
Survirus by AdultLink 2018-08-14T04:26:05Z ♥ 1
Very clever game! The graphics are fantastic and the gameplay is great after I figured it out. I did seem to get stuck on some squares when moving quickly and was unable to move for a bit. I'm not sure if that's an intended mechanic, but if so I didn't understand how I triggered it.
The UI and menu design are super clean and satisfying.
Construction Pit by TheSomeoneXD 2018-08-14T04:13:03Z ♥ 1
Great setup, graphics, and concept! I gave up after I got stuck on a box, but I'll come back tomorrow and get that bastard.
Blueberry Adventure by aaron horrar 2018-08-14T03:54:34Z ♥ 1
Nice looking game with intuitive controls. I found the camera controls a bit frustrating, but I enjoyed playing!
Dessert War by Krapht 2018-08-14T02:27:23Z ♥ 1
I love the art! And (once I figured out the rules) I had a great time dominating the field of desserts.
Misadventures of Crowley Flatcheeks by detectiveLosos 2018-08-14T01:26:47Z ♥ 2
This was great! I really liked the characters, and it gave me some SCUMM vibes for sure. I do wish I could move a bit faster, but otherwise I don't have many gripes! I am the Space Duke! Well done.
Space Invasion by Nam Nguyen 2018-08-14T00:47:19Z ♥ 1
This is really, really well done. There are some bugs (I got stuck on the boss level) but the writing, camera work, delivery, and progression of skills is amazing. Seriously, with some polish this could be great.
OUT by joompoof 2018-08-14T00:33:28Z ♥ 1
I really like the art for the title page and main character. I wish the camera were a little closer so I could see it better. I also wish it would restart me from the level I just failed on instead of the first level. The dash could use a transition animation, but I understand jam constraints. Great job finishing and submitting!
The Best Internet Experience by Hugo kieffer 2018-08-14T00:27:00Z ♥ 3
Great nostalgic graphics. Love the ads you came up with. I'd love to have some sort of score, though it would be more a test of endurance than anything else lol.
Bunny Bazooka by MZA 2018-08-14T00:20:29Z ♥ 1
Interesting aesthetics and functional gameplay, though I had a hard time determining which direction I would go in when I pushed up or down. I think the little mini-tutorial at the beginning was really clever!
proxibomb by blackoptics8 2018-08-14T00:16:48Z ♥ 0
I really like the graphics and the proximity mechanics, it's very intuitive and fun to play. Is there a lose condition, or do I just keep going until I am satisfied with my score?
The City Of Forgotten Toys by dk5000p 2018-08-14T00:11:03Z ♥ 1
Lol, the music is amusing if a bit grating. Because the toys spawn randomly, it didn't seem like there was any need for me to go to the platforms at all, making it super easy to get a bunch of toys. I happened to see your game on stream so I knew to jump on the mayor's head, but otherwise that's not very clear. I'm not sure what it has to do with running out of space?
Void Eater by Dongle 2018-08-14T00:01:26Z ♥ 1
Amazing artwork and animation. Seriously impressive. I could not figure out how to damage the main enemy at all, though. This has a ton of potential.
Zero G Hero by dave_troyer 2018-08-13T23:56:26Z ♥ 4
Great art and animation and interesting concept, though I think you may be stretching the theme a bit here :-P I think the gamepad controls are broken, I couldn't attack, slide or crouch. It took me a while to get a hang of the keyboard layout, but it worked pretty well once I did. I had a hard time getting enough distance to land my projectile attacks, and got stuck on corners occasionally. I'm impressed with the number of mechanics you got working (wall grab, slide, crawl, charge shot, etc.).
Surrounded by Traffle 2018-08-13T23:39:42Z ♥ 1
Nice and polished for such a short dev time! I am particularly fond of the little indicators that appear on the edges to show where enemies will spawn. My only major gripe is that it's really easy to click out of the screen, especially since the page color is the same (or really close) to the background color of the game.
S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-13T23:33:56Z ♥ 1
I win! It's great to have a true ending to an LD game.
Nice job. The procgen works really well (if a bit limited in variety). The difficulty is well-balanced, challenging but not frustrating. I would suggest having a deadzone for the joysticks; mine is a little loose and always moved the camera a little even when I wasn't touching it at all. The voice acting was very amusing as well :-P
DE/VOID by randomphantom 2018-08-13T15:47:29Z ♥ 2
This is a fantastic idea. I love the minimal aesthetic and the gameplay is so clever. I also appreciate that they stop at size 42. Honestly, this could be a great mobile game or something (though the controls might be a bit difficult to figure out). I could see this growing into something even better. Definitely one of the most enjoyable games I've found so far. Well done!
Armageddon by Swess 2018-08-13T04:01:16Z ♥ 0
Nice job! The graphics are really interesting, and the mechanics are solid. I think perhaps the fire spreads a bit too fast, but that's subjective.
LD42 Running out of Space by Gary Beebe 2018-08-13T03:57:48Z ♥ 1
The little voxel models are adorable, and everything seems to work as expected. I think that my armor can go into negative values though, as it took a long time to add anything to the meter after I lost it.
Secret Knight by shinysteel 2018-08-13T03:50:40Z ♥ 2
Wow, I love the aesthetics of this game! The gameplay ideas are really clever and well thought-out, but I had a hard time getting the walls to behave the way I expected. I'm never sure where they'll be placed. That being said, I love that you can rotate them after placement.
Count your Steps (or you will run out of space) by Akros 2018-08-13T03:42:49Z ♥ 1
Great job with the modeling! There are some good levels as well. I do wish there were a way to restart the current level (if there is let me know!).
TINY TOWNS by BearishMushroom 2018-08-13T03:38:55Z ♥ 3
I feel pretty stupid, but I couldn't figure out the first puzzle :-/. Beautiful artwork and really clever design though.
Crystalmancer by Crowno 2018-08-13T03:34:02Z ♥ 1
​Fantastic art and music! I had a hard time using the hammer, and couldn't seem to get very far, but I am really impressed with the polish on the assets.
The Flesh Pit by frankiesmileshow 2018-08-13T03:30:29Z ♥ 1
Great idea for running out of space! I love the artwork and the weapon mechanics. I wish I could set it to fullscreen, as it was tiny on my monitor. Is there a way to do that?
Stack Overflow by Erasmus Crowley 2018-08-13T03:27:06Z ♥ 1
Everything works well technically, but it is pretty difficult to navigate. It would be awesome to be able to rotate the whole field around to get a better sense of the state of the game. I like the idea you had for the music speed changing with the blocks.
Bag of Devouring by Tenoch 2018-08-13T03:21:37Z ♥ 0
Really great models and animation. I had a hard time getting the dragging and dropping mechanic to work correctly.
Get Comfortable by mcccclean 2018-08-13T03:19:36Z ♥ 0
This is really clever and fits the theme quite well. I love the graphics and sound, and all of the different position bonuses.
Ultimate Heat Death by croze 2018-08-13T03:06:21Z ♥ 1
I really like the climbing mechanics! It did fail to latch on a couple times, but overall it was really interesting.
Get Comfortable by Chillen 2018-08-13T02:43:40Z ♥ 1
Haha, this is a really clever idea. I relate intensely to this game. It did seems like I could get stuck in certain positions, but I suppose that's not completely unrealistic. Good work!
Rampart by Jeremy Ryan 2018-08-12T23:15:36Z ♥ 2
Wow, great pixel art! Clever mechanics as well, that's a great way for us to be able to claim some space back. Really well thought through, good job.
Sharp Moss by katuiche 2018-08-12T23:09:48Z ♥ 1
I really like the destruction mechanic, and the diminishing level space fits the theme nicely! I had a hard time reading some of the text and had a few weird collision bugs, but you did a great job!
Touch The Thingy by coachsisyphus 2018-08-12T23:04:21Z ♥ 1
Haha, was pleasantly surprised to receive dolphins!
Home by Grogge 2018-08-12T23:00:39Z ♥ 1
Great work for such a fast turnaround! Every round only lasted about 30 seconds for me though, as the space runs out extremely quickly.
Lab by Kristov 2018-08-12T22:41:54Z ♥ 1
Interesting idea, and I like the visuals. I wish I could hold the arrow keys to move, as I'm very impatient and will destroy my wrists playing this. :-P