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Surrounded
Surrounded
By traffle and Ben Lee
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 278 | 3.68 | 32 | |
| Fun | 152 | 3.73 | 32 | |
| Innovation | 469 | 3.30 | 32 | |
| Theme | 84 | 4.13 | 32 | |
| Graphics | 870 | 3.01 | 32 | |
| Mood | 701 | 3.00 | 30 | |
Comments
handle
2018-08-13 23:39
Nice and polished for such a short dev time! I am particularly fond of the little indicators that appear on the edges to show where enemies will spawn. My only major gripe is that it's really easy to click out of the screen, especially since the page color is the same (or really close) to the background color of the game.
I really like the core mechanic, where you can modify the map with your kills. I couldn't figure out what the yellow triangles were or why they moved with me. It was pretty hard to play on a laptop without a dedicated mouse so I couldn't last long enough to see how difficult it becomes as the screen really fills up. What happens if you get yourself completely surrounded in a bubble of corpses? Do you win? Lose?
ben-lee
2018-08-14 00:34
@ben-oneal, the yellow triangles indicate incoming enemies — though now that I think about it, I can certainly see how it would be confusing (especially considering that they do indeed move with the player). Thanks for playing! As for what happens when the screen fills... to be honest I've yet to live that long.
mahalis
2018-08-14 03:04
This is really well polished, as Handle said; the incoming-enemy indicators are a nice touch (though they seem to not always appear?), as are the particle effects when you hit or destroy an enemy. We actually had very similar ideas - your enemy AI works a lot better than mine does, though. :) Great work!
liven
2018-08-14 03:16
well done
lefinno
2018-08-14 05:00
It is an extremely fun game to play, it will be much more better with some music and sound effects.
I had a great time playing this game, and I loved how the dead enemies could be used in many different ways. The game play is satisfying, but I think there is a lot more that I would have loved to see with this game, like a little more complex graphics or more levels maybe. Overall, amazing job, though!
tinynerd
2018-08-14 06:14
This is a great game. Well done.
Great take on the theme! Some enemy variation would really make this game pop.
Really fun and creative approach to the theme.
Really nice mechanic of the enemies dying and staying, resulting in less space
Had a lot of fun playing it, simple concept well executed made me want to keep trying again to get a better score. I would have liked the gun to feel a bit more impactful.
lamossus
2018-08-14 10:47
Pretty simple but really fun game. My Highsocre is 185. Adding some variety like different enemy types or more weapons you could use would be nice. The indicators showing where the enemies are didn't appear sometimes for some reason. I noticed that it mostly happened at the top and bottom parts of the screen if that helps
nenas
2018-08-14 11:36
Nice minimal design. I also realy like the mechanic of "map building". The soundtrack also fits the game very well. Can you hit enemies while they are outside the game screen?
Lovely mechanic, like the fact that the dead cells still have physics.
Great game, loved the music and sound effects and the graphics were good considering its minimalistic approach. Job well done!
Super smooth and enjoyable!! Being able to push the dead enemies around to block new enemies was incredibly satisfying! The minimalist style also works really well, as it feels clean and removes any extra distractions. High score during lunch work break was 120. Well done!
jokku
2018-08-14 17:04
Nice and polished game! I like the minimal graphics. More enemies and weapons would been nice but overall a fun game!
ben-lee
2018-08-14 19:41
@nenas: yes, you can hit off-screen enemies.
Nice job on this!
Simple and fun game. Enjoyed playing this a few times.
Great concept and game! Minimal graphics are perfect. Like others said different enemies with bigger bodies (that can't be moved) and different kind of weapons would have made it even better.
weine
2018-08-15 18:54
Solid implementation and tight controls. The theme was very well established and there's some replayability to get a higher score. A more centralyl placed indicator of the special attack recharge would have been nice, for example just under the character. That way you wouldn't have to look away from the playfield just to check the recharge status.
mza
2018-08-15 22:45
Simple graphics and simple, yet addictive gameplay. Fitting name too. I literally felt surrounded. Have you experimented with a bigger level?