Sticks and Stones by harark 2018-08-16T16:41:07Z
Very sad game with an important message. Impressive how much emotion you have crammed into such simple graphics and gameplay.
Foon → Ludum Dare Explorer → Users → Weine
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Crazy Critters | jam | 294 | 3.80 | 3.52 | 3.16 | 4.04 | 4.12 | 3.88 | 3.60 | 3.88 |
| 2024 | 55 | Summoning | 👥 | Spell the Spell | jam | 582 | 3.56 | 3.39 | 4.04 | 4.02 | 3.41 | 3.45 | 3.04 | 3.58 |
| 2022 | 51 | Every 10 seconds | 👥 | Beat boss | jam | 1047 | 3.01 | 2.66 | 2.32 | 3.17 | 3.78 | 3.25 | 3.16 | 2.91 |
| 2021 | 49 | Unstable | 👥 | Store Oasis | jam | 807 | 3.48 | 3.65 | 3.34 | 3.07 | 2.83 | 3.32 | 3.67 | 3.54 |
| 2020 | 47 | Stuck in a loop | 👥 | For-Ever | jam | 819 | 3.48 | 3.04 | 3.66 | 4.21 | 3.71 | 3.53 | 3.05 | 3.39 |
| 2020 | 46 | Keep it alive | 👥 | Loco Locomotive | jam | 2302 | 2.90 | 2.87 | 3.21 | 3.52 | 2.98 | 2.98 | 2.94 | 2.75 |
| 2019 | 45 | Start with nothing | 👥 | Baby steps | jam | 350 | 3.63 | 3.59 | 3.11 | 3.47 | 4.09 | 3.59 | 3.71 | 3.53 |
| 2019 | 44 | Your life is currency | 👥 | Life is precious | jam | 681 | 3.31 | 3.46 | 2.52 | 3.40 | 2.71 | 3.14 | 2.40 | 2.87 |
| 2018 | 42 | Running out of space | 👥 | Triple Tribble Trouble | jam | 837 | 3.15 | 3.02 | 2.65 | 2.98 | 2.70 | 2.89 | 3.03 | 2.80 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Duality | jam | 1016 | 2.96 | 2.96 | 2.96 | 3.65 | 2.65 | 3.08 | 2.54 | 2.73 |
| 2017 | 38 | A Small World | 👥 | Planetary revolt | jam |
Very sad game with an important message. Impressive how much emotion you have crammed into such simple graphics and gameplay.
Wow! An awesome strategy game with very nice tie-in to the theme. You got just the right amount of units and mechanics to make it interesting. The different difficulty levels make it approachable for everything from casual players to deep thinkers.
I like what you did here!
Impressive how you could put together such a polished game in only 48 hours. Graphics and gameplay are solid! My only detraction is the match checking logic. At first I thought it was buggy, but then I saw the countdown and it made more sense. Still I think that following the traditional tetris rules of checking every turn plus after any removals would have made the game more approachable.
Still, fantastic work! Without question the best compo game I've played so far!
Nice take on the city management genre. It certainly has some potential and fits well with the theme. However, it needs some balancing as I found out it was trivial to win with only a few buildings and never removing any trash. I found this out by running out of power after 4-5 buildings, and then I could just sit and wait for colonists to arrive (and die off from starvation) and seeing the trash piling up. I had only a few free spaces at day 30, but 5 colonists made it through!
Stylish, puzzly and with a finished feeling. Well done! Can't really find any negatives on this one, and the puzzle mechanics are thematic and challenging enough. Difficulty progressions looks about right, and there's even in-game hints to help you from getting stuck.
Impressive game for the time used! I like that the enemy automata are so dynamic and everything feels alive. I respect that you wanted to make everything automata-based for purity reasons, but in the end the player doesn't see the underlying architecture and would prefer more precise controls.
Interesting and well thought out game mechanics, but maybe a bit too complicated for a jam game. The tutorial was very well done, but if you need 8 pages to explain the game you can also count out many of the more casual players who will give up after dragging cards randomly. It would have helped if there was more visual feedback of how the strengths and weaknesses of the cards interact with each other and with the enemies.
Love the technical solution with an actual shrinking game window! Overall very polished and well done mechanics. The actual shrinking glitched some for me, but that is what I get for running Linux... Best jam game I've played so far!
@haj: good feedback, thank you!
@fritz: thanks for playing! So you ran out of space? =)
@otmani-yacer: thank you for playing! If you are running out of space you either have to get to the door faster, or find a way to get rid of the critters: self-destruct (causes a small explosion) or mass slaughter by jumping on them are both doable.
@themonsterfromthedeep : Thank you! Level ten is meant to be hard, but the upper left sawblade is possible to jump over.
@planetgames: thanks! And as our robotic hero would have said: "wee"
@johannimations: Thanks for the feedback! Management of the tribble population is part of the game mechanics and is required to avoid running out of space, and to solve the later levels. But it looks like we made it too hard - some more tribble eradication tools would make nice gameplay additions.
Nice little puzzler. I loved the trekkie style and storylet. You also made good use of the running out of space theme. The post-jam music improved the relaxed mood, but I won't rate that.
The difficulty level, and its progression, was spot on. At first I thought it was a stupid puzzle for stupid people. Then I got to the final levels and it took me some thought and experimentation to solve the last three puzzles, but I didn't have to strain myself too much. This is just about perfect for a LD game.
Well done!
Amazingly well-polished game fitting perfectly with the theme. I want to pick up all the boxes, but I keep running out of space! The only annoyance is that the view of the floor is a bit too constrained. I would have loved the possibility to zoom out to get a better overview. Also the packages could have been a bit more visually distinct.
Very well done!
Nice puzzle game! I actually played it through despite being to tired, and won over the computer. Yay!. Using math for the rules means that most people can get started without having to learn lots of game-specific rules. Making prime number score maximum forces the player to consider more combinations than just the highest possible numbers.
The user interface, graphics and visual theme are all well done and doesn't distract from the puzzling.
Interesting and innovative idea. It could use a bit more balancing (I won easily without really thinking about it), and also better visually feedback of how the readers react on articles.
Fun and frantic gameplay with great graphics. Fits the theme and has several very nice game mechanics. The controls felt a little odd, though - but that doesn't take away much from the overall impression. Nice!
Interestingly it has a lot of superficial similarities with our LD38 entry: https://ldjam.com/events/ludum-dare/38/planetary-revolt
A fantastic compo game. By focusing on innovative game mechanics instead of unnecessary graphics or sound, you have created one of the most fun compo games I've played so far. Impressive how you have just kept adding more and more mechanics to the basic idea.
Wonderful game!
Interesting puzzling mechanics and background story. I'd love to see more of the Hilbert in future jams =)
The rules weren't obviously decipherable from the introduction, so a bit more explanation in the game presentation or here in the comments would help future players and raters. Especially if you add pictures...
Graphics and controls was fine, but the music got a bit annoying.
Solid implementation and tight controls. The theme was very well established and there's some replayability to get a higher score. A more centralyl placed indicator of the special attack recharge would have been nice, for example just under the character. That way you wouldn't have to look away from the playfield just to check the recharge status.
Fun and challenging despite the simple graphics and limited range of actions. Has some replay value to beat your high score. I was lucky and could resist a few seconds for free while the enemy got stuck in a corner. Nice compo entry!
Cool game with interesting mechanics.
I found the limbs a bit hard to control in the web player, maybe it works better in native versions. A bit too hard for a casual LDjam playthrough. I also found it annoying that the player blocks the view if the obstactle - maybe some transparency, a minimap or an outline would have helped. The slowmo thing is nice, but I found it hard to predict movement (de)acceleration during the slowmo phase.
The blocky graphics are well polished and fits well with the setting. However the connection with the theme is a bit weak. Falling out of space? Not enough space for all limbs? I dunno...
Wonderful graphics, good theme and music. I do think it is lacking a bit of that hard-to-define "fun", though.
I did not expect this! Well written dialogue and realistic characters with nice graphics. I'm just not so sure about the actual game part. Anyhow, I enjoyed it in all its splendid wierdness!
Very literal and obvious interpretation of the theme! I couldn't find anyone to play with, but I still got a panicky claustrophobic feeling of the shrinking island.
It is very good that both joypads and keyboard is supported, although it took me a while to parse the title screen and to figure out how to join with two players. News flash: my right hand won over my left hand!
Graphics are primitive but works. A couple of simple sound effects would also have improved the overall feeling.
All in all a very nice compo entry!
Very well polished with smart mechanics requiring both fast reactions and quick thinking. Possibly the best LD42 game so far, making perfect use of the theme!
Love the HHGTTG reference =)
Good take on the theme. Interesting innovative controls. The game mechanics are unfinished, though.
Love the art style and the moody music. Very well done basis, but it seems to be lacking some gameplay.
I had a great time blasting earthling scum, but after about 10 seconds I felt that the game needed something more. Cool idea, though - and congratulations on finishing your second entry ever! =)
Interesting idea with great potential! I would have loved to see what you would have done with more time.
Very cool and moody for a compo game. The controls ruined it for me, though. Love the polished graphics, especially the panicking hoomans. =)
Nice catventure! You obviously spent more time on the game than on the presentation on this page ;-)
Wonderful grapihcs and smooth controls. The levels are a bit too long for a jam game, especially without any progress indicator. I gave up on the first planet as I didn't really feel any progress except harder and harder enemies.
Some additional mechanics like e.g. laser pistol powerups would have been a nice addition.
Overall a very nice game.
Cool idea and impressive how hard the puzzles become when you keep running out of space (and time). I found the controls a bit annoying, but I think the previous commenters have already covered most of my thoughts of that. This game has good potential!
This was a cool game with the theme right at core of the game mechanics. The gameplay is simple, yet frantic and challenging.
The bomb is a very useful pickup for regaining some space, and I'm sorry we didn't think of something like that for our own game.
I love to hate the mimics, and can't find anything negative about the game. It is perfect in its simplicity =)
Easy to get started with, although the powerup mechanics was a bit confusing. Getting killed by speeding police cars has some dark irony, which I enjoyed. Could use some polishing of the difficulty progress, and maybe more different enemies.
Love the idea of overcollecting achievements, and the basic platformer is a fun way to present it. On the other hand I found the controls a bit too slippery, and restarting over and over got very repetitive. It would have been better with checkpoints, lives, or some way to continue the exploration of the map. Also I felt a bit aimless: should I try to get all achievements or explore the map, and why am I even doing this?
Overall nice concepts and implementation!
Nice running game with a panicky feeling to it! Not mentioning the double jump was a bit evil, although I figured it out eventually.
The game is also too hard for a casual playthrough - I'll never know if I'm missing some interesting new mechanics in later levels because I don't want to grind it.
Cute little game with several interesting ideas and mechanics. The mood is very serene and calming, until those assteroids turn up.
I couldn't figure out how to build towers, though. And just collecting garbage and flying it into the sun isn't fun or interesting for very long. So the game mechanics either need to be better explained or more polished. Also, a bit too slow-moving and calm for a LD game that needs to capture the players interest within the first few seconds.
Graphics, music and mecha certainly combine for a special style! I had huge issues with the controls until I gave up using my PS3 controller and just used the keyboard instead. Gameplay was a bit boring though. I found it hard to see the gatlings, and to figure out what to do when it started moving. Also I'm not sure what the connection with the theme is.
Sad little game-thing. Very moody with gloomy graphics and sounds. I like what you did!
Cool! Engaging story, short but funny dialogue, fitting graphics and music, but maybe a bit too easy to win.
A unique take on the theme, and refreshing to see a story-driven game! Music and sound was fitting, which increased the mood. As you are using Unity, it is always a good idea to make a WebGL version to attract more players for ratings.
@xahell, @ttftcust, @xahell, @enigma, @jofersgames: Thanks for trying the game out and for your comments!
I'll give a cookie to anyone who can win the game with the basic gun, without cheating. =)
Kudos for braving the Compo with an Amethyst game. Link to theme is obvious, and more or less the same as we chose for our own game. Some simple sounds would have helped improving the mood, but I understand that there's never enough time =)
I enjoyed the graphics style. Interesting setting with a promising premise. But I found the controls annoying, especially with the bouncy and slow rotation. Took me several attempts to find my first part, and with my second part I couldn't turn any longer. Sorry, but just a bit too buggy.
I liked the premise and the graphics style. The slow movement was a bit annoying though. I think it would also have been more interesting if it was easier to make strategic decisions, like if there was a minimap with all the fires on. Right now i barely had time to put out the fires I could see, which made any strategy moot.
Cool and different game. I found it fun to play with good and tight controls.
Art and visual atmosphere is great! Some background music and sounds could have helped raising the mood even further. Seeing all the upgrades is a reason to keep playing, but simple win/lose conditions would also have been nice to make it feel more like a game.
A game must happen! Very literal take on the theme, but somhow you got the puzzles to fit with the theme. I'm just sad I can't play it on a DreamCast.
Bonus points for multiplayer and wierdness. Not sure what the goal is, but at least I can fine my citizens, and they can't complain about it!
Interesting game with some well implemented mechanics. The need to balance the risk of "just one more" with the rollback timing adds to the gameplay. I found the game overall fun - even enough for me to keep going until I won.
Well done!
Cool and consistent art style. I think you managed to keep a perfect balance between technically simplicity and something visually attractive. The gameplay itself was solid, but a bit too easy - some balancing is well needed. Together with the health regen speed the basic single shot was powerful enough to make the powerups and charged shots pointless. Giving the different monster types slightly different behaviours would have made them more interesting.
Wonderful music and spot on voice acting =). One of the few compo games I've found that was actually fun. Congrats!
Dumdeedud doodeedoodum... It wasn't me sir, I promise.
The art is fantastic. I love the wavey effects and the reflections. Fantastic work for a compo! It took me a while to figure out that the stars are the map, and that I can sail "up" and "down".
Didn't understand the gameplay, though. Do I want to survive as long as possible, or gain as much money as possible, or what?
Wow! A very original idea tightly connected to the theme and well executed. Unexpectedly hard, but still fun to play. Well done!
Everybody is reminded of different games. For me it was very much like flOw: http://www.xgenstudios.com/game.php?keyword=flow
Anyhoo, I liked it and found it very soothing (except for my first game were I spawned just in front of a giant piggy). The graphics is simple and to the point, and the scrolling is so perfectly smooth. Theme-wise you did a great job of integrating the theme completely in the game (don't listen to @shaolin-dave ;-).
Gameplay-wise the early- and mid-games are interesting and have slightly different strategies. Sadly, the late game is lacking (and lonely) as grow so big that no other pigs want to play with you. Some kind of piggy-radar or other way of finding your friends would have made it possible to eat them all and win the game =)
Good take on the theme, and a top-down shooter always works! The movement was a bit imprecise and slow for the fast pace of the rest of the game. Also more sounds could have improved the mood.
Interesting game idea, but maybe you should have spent more time on on actual gameplay mechanics and balancing? I found the easiest way to reach the end scene was to just rush the keys and ignoring the enemies. Also I'm not sure what the final demons are judging. In two playthroughs I got first the "bad" and then the "good" ending but I don't know why.
Cute but deceptively hard. I found the spikes plus fall damage very unforgiving, often losing multiple lives at once at getting early game overs.
Interesting and very complete game - good job! The use of the theme is well done and the game itself is relatively fun to play in all its simplicity. Only annoyance is that the edges of the map aren't visible even in full screen on a 5:4 monitor.
I feel judged!
Silly and fun. Confusing mechanics, but winnable without corruption with some trickery (not going to spoil for others!)
Cute game and I want to keep training my litte gladiator. However, I found the arena controls very imprecise and hard to work with. Another control scheme would probably have helped a lot.
Very stylish and innovative gameplay. Good mood, but also very hard.
Hard as heck to play. It took me a while to figure out that I could open the shop at any time. The use of the theme is almost identical to ours, so high points for that ;-) Tip: If you make a WebGL release you will certainly get more players and ratings.
Is it a joke? Is it a game? The jury is out for lunch, so we will never now...
Cool game for a compo. I'm impressed in how much details you were able to finish in the short time.
Love the graphics style, the variety of enemies and the clever take on the theme. Some sounds would have improved the mood, though. One "bug" that detracted from the experience was that in my browser (Firefox, / Linux) using the arrow keys to control the web player also scrolls the web page up and down, meaning that not all the game was visible all the time.
User interface and writing was clear and enjoyable. The story itself was a bit short and linear, though.
Good idea and congratulations to completing it for the jam! It felt like the wheels broke a bit too easily though. This feels like it could be extended forever with new parts.
Impressive how fun it was despite the simplistic presentation. I think the mechanics worked well, and the difficulty level was also spot on.
Cool game but devilishly hard. A common mistake is to make the LD games too hard (especially since you play it through a hundred times yourself and know all the tricks), but it is normally much more fun for a casual playthrough if the difficulty is relatively low.
Interesting game. Not sure how to win, if even possible. I'm impressed that you made so many different creatures.
Cool game with very post-apocalyptic mood. Graphics and sounds worked together, but the pickups and balancing could have benefited from a few more hours of balancing (which there are never enough of).
Interesting little turn-based strategy gem. The collection mechanincs were not fully intuitive, but once I understood it it made totally sense. Unfortunately I'm not patient enough to play it to the end, but still very well done!
Interesting game. Impressive voice acting and clear connection to the theme. Not so sure I had fun, though...
This was... interesting... Controls are intuitive and graphics are smooth. Got hooked a few minutes leveling up, which is impressive considering how simple the game looks.
Cool game with interesting mechanics and ridiculous (in a funny way) art. probably the best and most finished compo game I've played so far!
Interesting idea and good tie-in to the theme. Unfortunately too complicated for a casual play-through which is not optimal for a ldjam game if you want many ratings.
Interesting and creative mechanics. Feels a bit experimental and could use a bit more explanation and balancing.
Love the premise and the creatures are kind of cute. Also after reading the intro and the tutorial the controls were really intuitive. Super impressive for a compo game!
Interesting puzzle, but the controls feels a bit wierd ("down" drops the whole way down and doesn't allow me to shift the piece at the end of the drop. I'm still not 100% sure what to do with the pieces. Sorry, but I didn't stay long enough to finish the first level. I think a much smaller first level and then progressively increasing the size and complexity would have helped me stay longer.
I *think* I enjoyed that, or at least one of me did... Great writing and interesting settings. Not really sure what is going on, but at least I / we kicked *some* alien lizard butt.
Very impressive game. You have really followed through a good concept with the perfect art. The map is so big that a minimap or pickup pointer would have reduced the amount of random walking.
Very cute and clever. There is nothing quite like it!
This was a very cute little puzzle-platformer! Nice happy mood and fitting graphics. Could have used a few more puzzle mechanics to increase the playtime, but I know there is never enough time...
I could have used a bit more exposition to explain what I was doing and why, but after a lot of loops I at least solved it =). Congrats on finishing an ambitious game!
Cool idea. The upgrades gave a clear sense of progress. If the enemies had had a slightly better AI, I think you could have had fewer but harder to kill enemies which would have felt a bit more fair near the end.
Cute and interesting. The music got a bit annoying after a while, but that's what 8-bit noise does =)
Nice and simple. I liked the choice between sneaking and frontal attack, and the difficulty was reasonable.
Very cool puzzle and unique mechanisms, fits well with the theme. Congratulations on making an interesting puzzle game!
Congratulations on a completed solo submission. Technically it works, however the texturemapped pseudo-3d and programmer-drawn sprites doesn't mix well. Small bug report: on my first play I didn't see the player and the controls did nothing. Probably spawned inside a wall. A classic problem with randomly generated mazes.
Interesting and creative idea! Took me a while to understand how to swipe, but I got better at it after a while. You could maybe have made shorter levels as it gets a bit boring with 40-80 enemies and not so much else happening. I gave up before finishing level 4 as it didn't feel worth it.
Interesting puzzle, although the interactions felt a bit random and the way to win seems to be to test all interactions until something happens.
I liked the crafting system, which gave me a goal and a reason to kill those slimes. The art style is consistent and works together well. The start was a bit harsh, and I died many times before killing my first enemies. A simple workaround would have been to reduce the number of enemies in the rooms closest to the starting room. However, I would have loved a bit more visual feedback on pickups (so that I don't have to open the pickup screen all the time) and crafting results (e.g. more interesting attack animations). Also I only found two biomes, so I feel a bit cheated =)
Beautiful and moody art. Interesting game mechanics that I think you could have expanded on if you had more time. Level design worked, and beating the frog-monster was rewarding. Well done!
Very nice little puzzler. Impressive amount of content for a solo project. I loved the little special effects with the waves and flames - very clever =) I got stuck on the bottle message for a while, but solved it and completed the game without cheating!
This was a cool puzzler. I liked the settings and the visuals, and the puzzles themselves where reasonable easy to solve for an ldjam playthrough, but maybe a bit too easy for a larger game.
Cool game. I like the top-down style and graphics. The controls were a bit annoying, especially that you stopped as soon as you touched any scenery. A few more power ups and pickups would have been great!
Interesting game and concept. Feels a little like a tower defence game, but with much more direct controls. Well done!
Lovely little puzzle game. Impressively well done, with both interesting puzzles and super pixel art.
That car sound made much of the game =) Anyhow, congratulations on finishing a compo game and coming up with some interesting puzzles. It took me a few minutes to figure out the barrel puzzle, but the reward was worth it.
Impressive technical achievement for a jam game! I like the premise, but it plays a bit too slow (both in game mechanics and in fps) for a quick casual playthrough. Needs a bit of more time to reach that "fun" threshold.
Fun idea and nice gameplay! I found it super hard after the first level, but that is probably just because of my crappy typing skills =). Slightly weak on the theme, though. I would have fit perfectly in the "combine two incompatible gengres" jam (LD41).
Take that you demonic flying hitler you!
Not exactly sure why rocket-Hitler and super-Vlad are so angry, but I'll keep throwing apples at them until they calm down. The challenge level is a bit high for a casual playthrough, so I gave up on Vlad.
Interesting idea, but really hard to estimate the values without more details. Felt a bit random after a while.
Cool mechanics idea. I would have loved seeing what you could have done if you had more time!
cool nothingness intro, although it doesn't mesh well with the rest of the game. The world-building part seems interesting, but I can't really figure out what to do. It seems like some kind of puzzle, but maybe unfinished or just not explained enough.
Interesting game in a cool setting that I would love to learn more about. Controls got a little messy when I needed to shoot in one direction and dodge in the other. Last level felt a bit unbalanced and too easy. I had a few minutes of fun, which is the most important!
Cute game and good idea with solide idea of progressively unlocked skills. Unfortunately I got too frustrated with the wall jumping controls and the audio so I gave up pretty early.
Well used artstyle. Complete game. The balance feels good and doesn't lead to loong playthroughs before death. Work is boring. I like it!
This was a very good game idea and well executed. Congratulations to a very nice first game!
A well done typing game with a cool theme. I like!
Cool game with a well thought through mechanics. You succeeded in making an interesting game!
Cute and fresh platformer with tight controls and all the clichés like lava, spikes and disappearing floors. Could have used a bit more of a unique twist and connection with the theme, though.
@mcjammydodger @gabe-lane @acr515 thank you all for playing, and for your kind words! In hindsight we should have spent more time on the game mechanics and level creation and less time on getting stuck in technical stuff like "perfecting the railroad generation algorithm." (=my personal sin). Maybe next time! ;-)
@mcjammydodger re: the [redacted] bar - that is our secret cheat code =)
@Evert: thank you for your comments! The sound effect is "obviusly" the bear triggering the worker hunter behaviour.
@acr515: The bear model mostly happened by accident, but we thought it looked cool and kept it =)
@harveyu thanks! we would love to add more levels and mechanics, but there never seems to be enough time during the jam...
Congratulations on completing a game from idea to release! I found it quite fun, and the ball physics was perfect! I found the spider controls a bit slippery, though - and the poor guy seems to have lost a pair of legs :-)
I like the idea and the implementation so far. I think the most important missing feature is a win/lose condition to make it more of a challenge.
Intereseting and unique idea, although maybe missing a way to win? Maybe I'm just bad at the game, though? =)
Wonderful little game, even if a bit simplistic gameplay. I love the little helpers that spawns!
Well done!
Good idea and nice polish! The balance felt a bit off, and winning was very easy. I'm sure you would have added more interesting mechanics and fixed the balance if you had only more time.
I wish we had an intern like that when making our own game. A solid implementation of a simple idea. You got a surprisingly strategic gameplay for the extremely simple mechanics.
Nice and simple idea that fits well with the theme. I like the gameplay, but I have a couple of suggestions: - shorter level time makes the game more interesting. For example the first level gets very easy once you understand the goal and control, but then there's maybe 60-70 seconds left to wait. - spread out the introduction of new mechanincs over more levels (and/or explain them better). For me, level 2 was very confusing until I understood that the arrows had nothing to do with the all-white rings.
Cool idea, although it found it hard to figure out what to do and what could be interacted with. A little more explanation would have helped. I'm also getting intermittent freezes. But I think the concept has a lot of potential, and you are not very far from a finished game! I hope you will make a full-featured and bugfixed post-jam version.
Cool scaled-down lemmings-esque concept. I would have loved to see more levels and game mechanics.
Wow! That was a lot of gameplay, mechanics and level design in a single jam game. Congratulations! I found the rolling physeggs =) a bit strange, but then I don't normally try to roll an interplanetary egg around. Another small annoyance was that the camera often is pointed 180 degrees in the wrong direction when (re)starting. Otherwise it was a very solid, if hard, game.
First of all: the importance of the **E** button cannot be understated and this should have been written all over the text and starting play. Took me a first playthrough to realize that either this game isn't finished at all, or I'm missing something. Turns out I was was missing the patient reports (**E**).
Second: cool game. I had fun "treating" my patients, although it felt that the first days were a bit too long, making the game a bit slow in the beginning.
I'm just wondering how you could know that these kind of treatments would be recommended by a prominent political person today? You have to be time-travelers or something =)
First playthrough I didn't understand that I should leave the nurses alone. A little more feedback on wrong catches would be helpful. I liked that the game starts out easy, but quickly escalates to chaos and mayhem. I think you got a lot out of game out of a very simple concept. Good job!
Good game and a smart take on the theme. You did well to use simple mechanics and interactions. Still you got an unexpected amount of puzzles out of the simple mechanics. Overall impressive for a game that is both your first and a solo game.
It took me a while to realize that the title was a play on words (or a "Pune"). The game feels finished and does what it says on the box. I liked that it can get quite frantic when you try to rescue all the "quixotes" and "interminglary". That said I'm not sure I'd miss some of the words forbidden by the new order. Congratulations to your first game!
For me as a slow typer it seems that the strategy is to either pick the shortest words to get as many words saved as possible, or to go for the long words to get more points for less words. Which strategy to pick depends on the scoring system, which I never understood completely.
I think that for balance you should score longer and more complex words much higher than short simple words - simply because there's an exponentially increasing(?) risk of mistyping for each additional letter. Also, if the scoring was more obvious (like a score temporarily replacing each finished word), it would give more feedback about the scoring system and help the player to optimize the strategy.
Interesting mechanics and very cool environments. The sound effects and music fit well with the graphics and playstyle. I would have loved to see what you could have done with the mechanics if you had more time.
Cool platformer with time clone mechanics. Only downside is that it got a bit tedious to start over from the beginning all the time - maybe a couple of waypoints could have helped.
Cool take on the theme and impressive followthrough for a finished jam game. It quickly got a bit crowded in there, which I guess is the point. A score counter would have been great =)
Interesting take on the theme. Plain and simple implementation, which is important if you want to finish. Instructions unclear, crashed into cloud and realised I was supposed to pick them up. Also I'm a bit curious about the airplane physics that lets me control the looping plane (but who cares!)
Solid shooter that maybe could be improved with a little more different kinds of enemies and pickups. Nice touch with the highscore system.
This game is so stupid! I love it! =)
This game has a very nice mood and is interesting to explore. Well done!
The barest possible loop game! I like it for that circular zen feeling, but I miss a scoring system.
Certainly a lot of loops in this game! Very cool game with 80ies vibes. I think it could have been even more fun if you encouraged faster flying, e.g. by making the ship bounce of walls if hit at a shallow angle and having a timer per lock so that you have to unlock all four stars quickly with a loop =)
Creative interpretation of the breakout genre in a 3D ball. I wonder if it could work well in VR.
Cool platformer with smart mechanics well suited for the theme. I like what you did with the music, and the duck is of course very cool!
Very good concept, but I think it needs something more to reach that "fun" target. Maybe it would have worked better if you planned your moves without time limit before trying them out (but then it becomes more of a pure puzzler than a puzzler/platformer)
I liked the underwater setting - it was a nice touch. I'm not sure what was going on, but the characters were nice and helpful and I somehow got out of the loop, maybe.
Nice loopy platformer with simple rules and clear goals. Maybe a little short on the challenge side, but fun to play through.
Very well done unstable puzzler! I feel really smart because I solved all the levels, but couldn't figure out the egg. Your trick there was very well done and I salute you for your trickiness! The amount of mechanics needed and their rate of introduction was very well done. All in all this worked very nicely!
Very cool project, although i felt a bit overwhelmed with everything. Impressive how much you got done in these days. Would be interested to play even more if you ever got the time to polish it!
Wow! And thank you for making this game! I had a blast and felt very nostalgic at the same time =). In my eyes, you just won LD49
Mushrooom! Mushrooom! Not sure if this is winnable, but at least I had fun.
I'm not sure if shepherding simulators is an existing genre, or if this is the first game that gets to define it. All in all it worked out well. I'd love to see a more interesting challenge than just going against the clock, but it is a good start. The dog and sheep graphics are hilarious and gets bonus stars!
Well done little game! You've got both a nice challenge and some progression here. The controls are show well at the start, but I had to go back to the game page to read up on what to shoot and what to not shoot. Graphics and sound is on point and everything feels very smooth.
Nice little idle-clicker. I think you used the camera motion and background graphics well to give a good impression of the big heights. On the down side it felt a little bit too easy and repetitive, with no major sense of progress.
Incredible cinematics, story and characters! Probably the funniest game I've played this LDjam. Gameplay itself was a bit simplistic, but the story is what carries this game!
I'm not sure what is most unstable, that reactor or me after living through a day in this nightmare.
Cool little tactical game. You did good with the "unstable ground" mechanics, and it affects the strategy just about right. Since you mentioned that you want to continue on the game I have a few quick suggestions: - at least in the early game, keep the unstableness indicators on-screen. Having to memorize what ground will be removed is an extra complication that can be added later as difficulty progression. - similarly, add indicators for where the gold is dropped. First I didn't realize I had to pick it up.
This was an incredibly strange experience. It looks super easy when you start, but once you inderstand the game mechanics you realize that getting a high score require increadible skills and reaction times. Not really my kind of game, but still surprisingly complex and well done!
Simple, quick and fun! Not too many details to keep track off, just keep an eye on the gun and be ready to retreat now and then.
Very cool! I played for far longer than I had expected to. I think the simple mechanics are very well supported by the upgrade system making it interesting to play for a while.
Yay! I saved 26 unstable(d) horses. Now to sell them at the intergalactic meat market... Frantic and fun gameplay once i realized how to open stables. Not sure where all the horses came from once they started de-stable-izing, but lets blast those neigh-sayers. Sorry, can't stop the bad punning. Love the theme pun.
Cool take on the theme with smooth 1-st person running even in the browser. I think you made it slightly too hard with both a life counter and having to start over from level 1 every time.
@sacha-soul @egor010121 @apexhead @shaopenguin @magnus-lindh @alex5041 @oozer @beesnorter
Thank you for visiting and playing the game! As you might have notice we did run out of time and energy and didn't get around to do the kindof important game mechanics of player damage, losing and balancing. However, we hope that you enjoyed bashing a few bosses anyway! =)
Really good implementation of the time loop concept. And balanced enough to keep my trying until I won (which wasn't _too_ hard...)
I loved the mood, but it took a bit to figure out how to find zappers and even longer to figure out what to do with them.
Very nice game with good mood and good theme-tie-in. The tutorial explained the mechanics well enough that I could only blame myself for the growing pile of bodies behind the store.
Good idea and good implementation!
Very well done, stylish and challenging to play. I like the balance of simple mechanics and challenge progression.
A grim imagining of a bad situation. I liked the visual style and the game mechanics felt polished and balanced - and integrated with the theme. The only annoying thing was that purchase buttons seemed buggy and I lost a lot of time clicking all around in the boxes.
very hard game. nice use og the theme in the game mechanics.
Nice flow with simple graphics and mechanics.
Super cute little statue-builder simulation. I found the panda god very annoying, but I guess that is the point =)
Pretty good mechanics that work well with the theme, and a solid implementation.
Cool mini-stealth-mechanics derived from the theme. I love the box-carrying-capacity of the thief ! =)
Very relaxed space battles going on here. I liked the style and you made it work even through warp space!
Cool idea, and it works with the theme. I found it too hard to keep track of the tastes of each ingredient and was overwhelmed by the number of ingredients to keep track of. A couple of possible ways it could be improved: - difficulty progression: don't start with all ingredients at once but instead add one per round - easy/tutorial mode: show the included tastes with each ingredient.
Fun, simple and frantic! With the steady progress you were able to get a lot of game out of a simple concept.
10/10, would date again!
Congratulations on a first ldjam game! Don't worry too much about the scope cuts - we've all been there. At least you got around to adding scoring and lose conditions, something we didn't find time for in our own game =(
Very scary game. Writing this hiding in a closet. Will not become senior monster.
Interesting concepth, but I found it very hard to find and memorize all the restaurants _and_ all the people in the little city. I think you could have given better directions at least to the restaurants.
Cool and creative writing. I'm hungry for pies now...
Very unique and well executed mechanics!
Interesting dishes and well done minigames. I'd loved some additional challenges after I understood the controls, but it was still cool to cook up some of the crazy things on order.
Cute, smart and fun! Good work!
eye-catching graphics and a solid gameplay mechanic! Unfortunately it quickly got a little repetitive
Can YOU overcome the limits of your imprisonment (and the game controls) to redeem yourself (by solving all three levels)? Go summon some goblins to find out!
@jacob-boutin thanks for trying out the game! I've seen the three-letter issue exactly once before, and only in the web player. Unfortunately there was no time to look into it before the deadline - and with some wishful thinking it would have disappeared by itself =) Now that I know that more people have the issue, I'll try to solve it tonight.
Well polished game with a perfect moody setting. I did find it a bit repetitive aftera while, though.
Really nice and well polished! The way you did the progression of increasing difficulty and new mechanics was great, and the music really matched the frantic gameplay.
Love the worldbuilding, storytelling and art! Maybe hidden item object games aren't for me, though
Really a unique experience, with great execution and finish! Unfortunately I'm such a bad dancer, I think I accidentally summoned Cthulhu instead of the sun.
Very nice and chaotic gameplay. The summoning of fighting minions idea works great, and I can't believe how much content and game-play mechanics you were able to cram in during the jam.
Good idea and great art! I'm afraid I don't have the patience to capture all creatures, though
This is me. Every morning. +1 for relatable main character. We had some similar ideas during our initial brainstorming, but went for a completely different path in the end. Still cool to see how it could have been realized.
Interesting idea and good execution. I did find it a bit too random without direct control over things, though.
Great voice acting, and ok-ish difficulty (I was able to solve most puzzles without the hints). Having the hints available was needed though, otherwise i think I'd have given up before I understood all the mechanics.
Slime molds are cool, and I think the puzzle mechanics have great potential.
I am Hat, prepare to be summoned! Nice little defence game! I really liked the ability to combine resources in any way I want for my towers.
Interesting puzzles and good progressions. Well done!
Very nice little game of adventure. I like that you have a variety of enemies and powerups, giving the chance to try different playstyles.
This was so strange and oddly horrific. Congratulations for a completely unique idea that actually works as a game!
Like many others I fell of the map during my relaxing stroll in the forest. Nice mood up until the, though.
Wow, you really got both story gameplay and contents just about perfect. This was one of the best games I've played through this jam!
Cute and interesting little computer creatures game. There's enough going on to keep the interest up for a few minutes, and the post-jam version looks interesting.
Cool, I didn't expect a street fighter clone! The controls were smooth and I think the graphics are stylish and consistent.
Solid implementation and works well with the twist. It was also a good idea to pick a distinguishing style.
Cute creatures and smart incremental difficulty
So minimalistic, and still so much on point. There are so many super smart things here that just work together for a fantastic little game.
Very soothing feeling to this, and because of that I prefer the black and white theme. And the ants look really realistic also!
overall a nive little game. Using a narrow time limit makes it a real challenge. But I think the controls doesn't feel very precise and are a bit unforgiving for mistakes.
This was kinda of cute and fun. The leaderboard was a great addition that invites to more replaying. Well done!
Super cute and very polished. I laughed at the first Roomba of Death, then they ganged up and killed all my dudes!
Cool game! Well done graphics and controls. I actually liked the zoom effect a lot. It think you could have used a little more time for balance, though. I didn't realize there was a whole big map until the last few seconds because I never spawned my skeletons anywhere else than by the entrance.
Cute little game. I think the jumping physics could have used a little tuning to make it less annoying. I liked the hand-paintedish-pixels effect on the background image.
Interesting concept, but I almost gave up before crossing the first gap due to bugs and unforgiving game mechanics. After reading a few comments I found out about jumping on enemies, which made it much a bit easier. Still too unforgiving for me to try beating the level, though. Would be interesting to play again when it is more complete.
A solid and well fleshed out tower defence game! Could have been more interesting with some progression and upgrades, though. Music is on spot.
Got stuck on the green thingie like a few others, but otherwise an interesting concept and well done implementation.
Very unique idea! I'd have loved to play a more complete version
very nice game and a great start for game jamming! I looks like you wanted to do a bit more than you had time for, and an important thing to take away from this is to cut, cut, cut out features and ideas. This is the hardest part, and I know I never learned i completetly ;-) Looking forward to see your next Jam game!
Woe is on me! But with some stubbornness it is possible to win. A bit thin on the content side, but a few minutes of maze-crawling is never wrong. The music matches the style well, and I liked the change in music when I took the potion.
This game has a very dark mood, and the music enhances that. The maze part could use a bit more work to make it more interesting as a game, but I'm sure you are aware of that.
Good and unique idea, although the mood got a bit dark. Now I have a new hatred for seagulls (and for stupid slow turtles).
Wow, this was a great idea and very good implementation! Very creative mechanics, and graphics and sound works well together with the heme.
Cool game! The split genre concept is similar to what we aimed for with Duality: https://ldjam.com/events/ludum-dare/41/duality