FoonLudum Dare ExplorerUsers → Quinn_Patrick

Quinn_Patrick

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryAirdropcompo1573.663.643.263.903.353.164.143.02
202251Every 10 secondsIt All Comes Crashing Downcompo1203.703.803.273.583.553.454.093.33
202250Delay the inevitableTimeflight Alphacompo1883.653.802.993.433.263.623.24
202148Deeper and deeperBrubnar the Barbarian in the Deepest Dungeoncompo3753.553.622.903.343.223.453.743.27
202047Stuck in a loopLooping Condor 3000compo1103.803.853.433.563.523.602.633.55
202046Keep it aliveSuper Survival Ballcompo4463.503.792.593.293.003.652.883.13

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Quinn_Patrick

LD46 — Keep it alive

Undead Car by M2tias 2020-05-11T19:57:07Z

This is an impressively complex 3D game for compo, so good job there. I had a few hangups playing, namely the poorly looped car engine noise, and the fact that the car running out of gas is an instant game over, even if you could still find more gas, or there's already gas in your inventory that you haven't used yet. Also, there was a building that I went into that didn't cut away properly so I was killed by zombies that I couldn't see. This is a very solid effort for compo, though, good work overall.

Hive Alive! by Remco 2020-04-27T00:16:52Z

Props for creating such a complex and presumably deep game in 48 hours. I really feel that in the time I played, I hardly scratched the surface of what's possible strategically. The main flaw I noticed was the pixel filter over the entire thing made the graphics practically inscrutible. It was really difficult to figure out what was going on. But, putting that aside, the package you delivered here is really impressive, nice job.

Our World by SelfTitled 2020-04-23T00:39:43Z

Very cute game. I love the dinosaur. That being said, what it's missing is something to do. The only relevant resources are the dinosaur's hunger and the plant's thirst, which can both be refilled at will and run down very slowly. Besides that, you just watch the dinosaur walk around, which is fun for a bit, but didn't really hold my attention. Nevertheless, congratulations on finishing, you did well.

Trollwoods by zondarg 2020-04-22T01:12:46Z

The audio was good and the lighting effects were quite ambitious. Howver, I found it to be very easy. At one point, the bar on the fire just stopped going down, and it went down so slowly anyway that there was nearly no urgency. In the same vein, the flashlight never felt needed since it never got that dark. Was it supposed to scare trolls, maybe? Also, the layering was definitely janky.

All that said, the aesthetics of this game shine. Nice job.

Universal Friend Organization (UFO) by ThePelranthean 2020-04-22T01:53:25Z

This is a pretty fun, well balanced game. I will say that, while it's cool that you used Unreal, a consequence of that is that the file size is tremendous for such a simple game. It took a few minutes just for me to download! Beyond those technical aspects, though, it was a well conceived and well executed game, so good work.

The King's Efforts by cirno 2020-04-24T23:01:02Z

Really cool to play a text-based game on here. It was fun seeing what differences my decisions made. Unfortunately, the riddles got too difficult for me very quickly and I wasn't able to make it very far. I spent a long time playing this, though, nice job.

Keep it Alive, Keep them Alive by jeremyfa 2020-04-20T13:18:28Z

This one was really fun with tons of room for expansion. Some of the late levels were very challenging and got my brain hurting! Nice work!

Defend the Keep! by omaskery 2020-04-20T22:26:25Z

Once I realized that I could just hold down the mouse button, it got way more fun. Causing loads of explosions is a blast. On the other hand, for some reason I found it really difficult to tell where things in this game reside in space. Maybe if they had shadows and the ground had some texture it would be better?

PLANET◯ by Jaun 2020-04-22T00:52:10Z

Like a lot of games on here, my main complaint is that it's just too hard! After several attempts I could barely survive long enough to get my second tower up.

That being said, the idea is novel, the execution is solid, and the graphics are lovely. I also thought it was really funny dying in a few seconds and having my survival time reported in millions of years. Nice job overall.

Magic Garden by MaggardJosh 2020-04-26T15:39:35Z

Absolutely great work. I never thought I'd have so much fun playing a 48 hour metroidvania. My only real issue is that the difficulty curve is whack. The first two plants are trivially easy, but the third is a nightmare! But that's not a big deal, there really isn't a good way to balance difficulty with a game this short. As for the rest of the package, this is probably the best music I've heard this LD, and the graphics are very easy on the eyes. Top notch work, well done.

Save Frijole! by defectivemelon 2020-04-23T01:09:44Z

Really fun take on a puzzle platformer with a surprisingly long lineup of challenging brain teasers. I don't have much negative to say about this one, except maybe that the graphics are a little simple and the sound effects are limited, but the amount of fun I had on this one really stands out. Great job.

The pain by pfeyffer 2020-04-20T23:21:17Z

A truly unique, challenging, and nauseating puzzler. I admire your commitment to body horror.

Untitled Caterpillar Game by karln 2020-04-20T23:28:48Z

That was fun! I'm always amazed by people who can come up with all these creative puzzles under game jam conditions.

RestoPlane by GlacierEclipse 2020-04-24T02:12:09Z

I love seeing these unique ideas. The movement is challenging but fun, with lots of nuance. Getting to pick your drop zone adds an element of strategy as well. This game is just brimming with great design choices. It's a shame, then, that it has no audio, and it's weird that it mixes keyboard and mouse controls, but fantastic job overall.

Attack on Lizilla by drkr 2020-05-11T01:12:39Z

I come away utterly enchanted by this game, although I must acknowledge its flaws. The main issue is that there isn't much feedback on when you're hitting the monster, and his health drains infuriatingly slowly. This game is really impressively polished, however, and the monster is hilarious looking. I also got a kick out of when I got the nuke and immediately destroyed the monster, only to watch the death toll continue to rise as the game results were reported. Just... great job.

Alien Intensive Care by Linky439 2020-04-26T15:25:24Z

Brilliant concept and an absolute blast to play. It almost reminds me of Wario Ware with the rapid-fire minigames, but with added multitasking. I could see this being expanded into some sort of a competetive party game. Also, the graphics and sound were really good. My main issue was with presentation, however. The small screen resolution means that the game is played in a letterbox-sized window. Also, the font was fitting, but often difficult to read. The tutorials, while appreciated and certainly not standard for Ludum Dare, were fraught with typos and awkward sentences that made them hard to understand.

I know I just said a lot of negative stuff, but it's all relatively minor. Overally, this is a fantastic entry, and well above average for compo. Good job.

Commandball by pjnovas 2020-05-05T23:12:21Z

I didn't have anyone to play with, so I wasn't really able to get a handle on how intense the matches can get. However, the graphics are fantastic with lots of feedback for the player. My biggest complaint is that the controls are really confusing, it took me a long time to figure out which keys did what, and even after learning them I had trouble hitting the right keys. It's difficult for me to imagine two people huddled around the same keyboard using these controls. Still, I can't overstate how much I like the visuals. Overall, you did a good job.

Soul Survivor by fakefrogsonly 2020-04-20T02:35:52Z

Very creative game, although I found myself wishing for more variety.

PIZZA was plentiful and nothing hurt by niklasriewald 2020-04-28T00:24:50Z

A supremely bizarre, brutally difficult, and totally original gaming experience. Exactly what I like to play in a Ludum Dare. I will say that there is tons of potential in the platforming mechanics so it's a little sad that there was only one level. Overall great job, though.

Father... Musn't I Kill It? by Andrfw 2020-04-27T00:09:49Z

I have no deeper regret than killing this perfect creature. Nicely done, may God have mercy on my soul.

Adrift by cdunham 2020-05-11T20:27:38Z

Okay, I really like this one. The mechanics are not only novel but also well executed. It was probably tempting to have the turrets and mines just blow you up, but having them apply a force was a way better choice. The levels were really well designed, giving the player just the right amount of fuel and offering numerous possibilities for completing them. A few nitpicks, sometimes I would expect a mine to launch me in a particular directions, but it would instead send me through the mine itself, which makes no sense. If the direction of the force were logical and predictable, then skilled players would be able to incorporate them into their strategies. Also, I think the turrets shoot too fast. The rest of the game seems to encourage slow contemplation, but the turrets just batter the player rapidly. Those are little things, though, overall this is a fabulous entry.

Keep the fire going by crazygamingfab 2020-04-22T00:36:04Z

While it's clear that you didn't get a lot done with this game, you didn't give up, and I have respect for anyone who submits their work. As it happens, I also use game maker, so I had a look at your project and I have a few tips. For one, your collisions will work better if you distinguish between horizontal and vertical collisions. That way the character will slide along walls instead of getting stuck on them like they're made of velcrow. You can achieve this by checking collisions while the player moves like so:

if(press down){ y += speed while(colliding with wall) y-- }

Also, the game_end function that you used actually closes the game. It would be better to send the player to another room for game over, or display a game over message across the screen and give them the option to try again, if you have time to make that.

If you have fun making games, you should keep doing it. You can only get better. If you want, you can check out my game and download the code, as it's also a gms2 project.

MR YELLOW by p-r 2020-04-21T01:16:40Z

This game is definitely memorable. I was confused at first, and kept looking around for what I was supposed to do, but all it said was "Mr. Yellow needs your help." I did eventually figure it out, but it felt so cryptic, like I had stumbled upon a creepypasta game or something. Definitely a gaming experience I won't forget any time soon. As for the game itself, it is incredibly unique. I've never played anything like it. But, anyway, nice work, congrats on finishing.

MMO Healer Simulator 2020 by EmiCB 2020-04-24T21:43:35Z

A fantastic take on the theme, although I wish the game weren't so repetetive. With a bit more varity, it could be really fun. It's still a good effort for a game jam with many charming ideas, so nice work.

Keep the DUCK alive by Hackschnitzel 2020-04-20T22:15:10Z

Hangman is fun, and this is a pretty amusing package to put it in. I was a little disappointed with the small number of sentences, I started seeing duplicates after only a few rounds, but a solid effort overall.

Frying Nemo by ytaha 2020-04-20T15:53:41Z

Wow, this is the first one I've played that I have trouble believing was made in 48 hours. The level of polish and detail is seriously impressive, and the escalating difficulty feels really well tuned in. I also liked the aesthetic, it reminds me of all the simulator games that are popular in Unity these days. My main criticism is the same as a lot of the other comments, it would be nice if the hand had a wider grab radius to make it easier to grab the fish. But overall, fantastic work.

Electorite by Fireshake 2020-04-21T15:34:44Z

Great graphics and audio with solid platforming controls, nicely done. I will say that the levels seem weirdly ordered in terms of difficulty, and the game is overally quite easy. The whole package is all around solid, though, so good job.

Carnivorous by James Greenleaf 2020-04-28T19:37:42Z

A solid effort all around, the visuals especially were quite good. I really liked the animated title screen. My main issue is that it's just too hard, the enemies are so dense, do so much damage, and the immunity bar fills up so slowly that I could never really get anywhere. Nice job overall, though.

Keep The Blobs Alive by BilbyCoder 2020-04-24T21:51:00Z

Pretty cool in terms of concept, although I wish the gameplay was a little tighter with less randomness. The use of the theme is really core to this one, which I commend. Good work overall.

Keep It Alive by mhykah 2020-04-20T02:56:14Z

It's not very deep, but I was still always amused by the results of my decisions. Also, the graphics are phenomenal, nice job.

F E E D by Delightfullymad 2020-04-20T16:15:00Z

Visually I really liked it. As for the game, I had trouble figuring out how to do anything. The first couple times I ran out of money before I could do anything, and then after that the zones got totally filled up and I couldn't add anyone. I see people talking about sacrificing cultists but I couldn't figure out how to do that. Maybe i just wasn't paying attention, but making the mechanics more clear would definitely help.

Protector Of Zinoth by Sinci1 2020-05-11T00:47:05Z

I really like the aesthetic in this one, and the idea of a game where you need to get yourself hit to protect something is pretty novel. All of the analytics when the game ends make it feel really polished. There are a few issues, though. I'm sure you're already aware, but the scoreboard draws behind the planet, making it unreadable. Also, the difficulty escalates really severely. At several points, there were multiple bullets coming in simultaneously making it impossible to intercept both. This game has a lot of good, though, especially in polish and enemy variety. I had a lot of fun, good job.

Keep Him Alive by Lamossus 2020-04-21T13:51:30Z

I've played a lot of games on here that are ruined by being way to hard. This one is really hard, but actually in a fun way, so good job! I was surprised by how smart the zombies were, and the controls felt really well tuned to a survival horror type of game.

Here, Fishy Fishy! by themadprogramer 2020-05-05T23:39:34Z

Including an in game tutorial was really cool, and the method of indirect control is novel and interesting. The main issue is that it's really easy to live forever just by hugging the top of the screen. Also, the sound was a little harsh. Nice job finishing, though. It's impressive to have such a complete game in 48 hours.

You Live Like This? by LurkinMcClerkin 2020-04-21T15:22:49Z

Pretty good! Very polished and complex for a jam, and the music was great. The voice acting was cool, but it was set too loud relative to the rest of the game. Besides that, very nice.

Don't Crack by Weirdybeardyman 2020-04-26T15:49:48Z

A hilarious concept, perfect for the theme. There were some clear issues with execution, however. The platforming was VERY janky. Some objects you could climb up just by jumping repeatedly, and the lamp had a bounding box extending all the way out to the widest part of the base, leading to huge amounts of solid air. Also, I was able to beat it in about 60 seconds on my first try just by spawning in the pillow and carrying myself to the end.

All that being said, this game was very well conceived, and a memorable experience to play, all it needs is a little polish and balance to be a really good game. Nice work.

Fowl Play by DigNZ 2020-04-26T16:09:56Z

I hope you and your son had fun! Congratulations on finishing your game, I found it very charming. It would be nice to have a few more levels, with some slightly tighter platforming controls, but overall a solid entry.

A Fistful of Daisies by Norris Eldridge 2020-04-20T16:27:18Z

Good work. The sound is excellent, and the graphics are very nicely stylized. I did find myself a bit confused with how the health mechanics worked. Most of the time I couldn't even pay attention to the daisy because I was getting shot up so much!

Antourage by GuyUnger 2020-04-21T15:16:10Z

A very complex and engaging strategy game, thoroughly impressive for a game jam. Unfortunately, it did freeze on me after only a few minutes of normal play, but that didn't take away from what I mentioned earlier, or the top notch graphics. Good work.

IcyNoid by XCVZXC 2020-04-21T15:57:39Z

This one excels in nearly every category. Music and visuals are fantastic, the character has loads of personality. It took me a while to figure out how to control where he went, but once I did, I saw a huge potential skill ceiling. Excellent work.

Feed Me! by caeonosphere 2020-04-28T00:35:05Z

A phenomenal offering by compo standards. This game is both complex and impressively polished. My main complaint is that, for a game where I have to be making precise jumps, the control could have been more fluid. I grind to a dead halt every time I change directions, and it takes a long time to get up to speed. But the creature is adorable and the audio is very well realized. Nicely done on all accounts.

Peculiar Farming by Arcus 2020-04-29T17:02:09Z

A hectic and challenging resource management game. There were some technical quirks, though. Some fields wouldn't let me plant in them for no obvious reason, while others would let me plant when there was already a fully grown crop in it. Also, I'm not sure the music was a good fit. But farming toucans was really funny, overall this was a good game, keep it up.

Morel-ess Defense by poisondart00 2020-04-23T00:48:34Z

I greatly enjoyed the surreal 3D world that the game takes place in, with the shifting shadows. That being said, the mushroom-pickers come in very quickly and can be difficult to deal with, leading to the game often ending early and abruptly. Also, I just have to vent my frustration with the number of defend-the-thing-at-the-center-of-the-board games I've played since sunday. Not your fault, don't take it personally, just something that this theme really encourages. Nice work, congrats on finishing.

Alive: the game by lchsk 2020-05-11T01:18:54Z

Okay, so, the controls were really rough. It would be way better to just have wasd mapped to the cardinal directions like normal. Just that change alone would make a world of difference in playability. There's also no balance between the weapons. Why would you use the pistol when you can just use the machine gun? Overall, there's a lot of potential, and there are a lot of good games that resemble this, it just needs some refinement. Congratulations on finishing.

Garden Guardian by LeYamez 2020-04-20T16:36:38Z

Ah, I see you made a game for the TRUE theme. And you can't go wrong with tower defense. However, I did experience some issues. The drag and drop is a little buggy. At one point I placed a tower in an invalid location on accident and it disintegrated instantly and still took my money. Also, I don't really see the point in the yellow plant (corn?). As far as I can tell it just shoots slower and costs more. It's also really easy. I've been leaving it on for a few minutes and still haven't gotten close to dying. You do have a strong foundation, though, congrats on finishing.

Ultimate Planet Habitat Support Tester 2020!! by mikouaji 2020-05-04T23:11:39Z

While not very interactive, this is a really cool concept with lots of potential for emergent mechanics. It might be easier to get a successful planet going if energy were provided to the planet passively, via sunlight or something. I was only able to win once, and it was on a tiny planet where at the end there was just one bush.

Schroedinger's Daughter by xarona 2020-05-11T00:38:20Z

A highly unique experience, although I think it needs to be workshopped a little more before it becomes a really viable product. First of all, you're supposed to keep the cats alive, but I found it way more fun to let him grab them and watch the world split. And at that point, when you're trying to keep track of multiple timelines of the game, it becomes really hard to coordinate any real strategy. It also looked like it wasn't actually capable of splitting into more than four timelines, once it went deeper than that, it would just start creating identical windows. A bug maybe?

I find it really impressive that you managed to realize such a unique and innovative idea in such a short time, good job overall.

Ahoy! by Basileios 2020-04-28T19:28:57Z

I found the controls confusing. It wasn't clear to me exactly how rotating the ship with space bar works, and I had trouble figuring out which directions my cannons would fire. That being said, the sound of the cannons firing as well as the particle effects of the cannonballs and the ship's wake were quite satisfying. Good work overall.

Straying Alive by tkers 2020-04-22T00:05:45Z

Pretty fun and quite unique. The randomness of cell movements made it feel luck based at times, but that isn't necessarily a bad thing. Well done.

A 90s Game! by John Snyder 2020-04-22T17:08:46Z

A solid entry without any huge issues, so nice work. That being said, I found it to be really easy. I played for a few minutes and it felt like the difficulty escalated a little, but nearly enough for it to feel like I was in danger of losing. Also, the low resolution, pixelated graphics seemed really strange. These are small problems in the grand scheme of things, however. Overall, you did a good job.

Hungy Hungy Dwagons by cheesepencil 2020-04-23T00:11:29Z

I really like this one. The core mechanic of shooting the knights once but having to avoid shooting them twice is unique and challenging. The way that the baby dragons and the knights fidget around is really lively, and I like the atari sound effects on the dragon. If I had to give one criticism, it would be that the bump mapped textures don't look great. But overall, this is a really solid entry.

Boxes in space by DSF100 2020-04-20T16:19:16Z

Stylish, intuitive interface and enticing effects. It's a little simple, but great for a first attempt.

Lockdown TV by R.Meier 2020-04-20T02:51:36Z

Hectic resource management! Balancing everything is difficult, but maybe that's the point? It would be nice to have some more visualization, and for the interface elements to be closer together.

Hatch The Plat by Arman_Dot_Com 2020-05-11T20:05:58Z

A very respectable little platformer with excellent art. I will say that it was really easy. The only time I died was before I figured out that I could double jump, at which point I discovered that the death sequence was quite a bit too long. After that, I didn't find any of the levels challenging at all. I think I also would've had more fun if the controls were tighter and less floaty. What's there is really solid, though, so nice job.

Me. Fire. Run. Cave. by Ryano 2020-04-24T22:01:19Z

A decent little platformer, albeit short. I found Anklyosaurus to be an odd choice for a tiny, ankle biting dinosaur, but maybe that's why you picked it. The platforming mechanics are very solid for a jame game, so nice job.

Flora is chilling by TheShamo 2020-04-24T02:28:27Z

Congratulations on finishing. I can see the well structured idea for a strategic kind of virtual pet here, but there are some issues with the execution. First off, the visuals are obviously rudimentary. This isn't necessarily a dealbreaker, but it would be good to know some tricks to make your game look more presentable. Simple, geometric shapes and an online color scheme picker can make your game look way better even if you have no art skills. Further, some basic polish can go a long way. Be sure that the text is aligned properly in the boxes. I also noticed that the user interface in-game is a bit unresponsive, and I felt confused by the interplay between resources.

All that aside, there were some things I liked. The way that the soil changed color with hydration was a nice touch, and the idea of using money resources to advance level is quite novel. Also, the core concept was very well integrated with the theme.

Light Knight by LaLoge 2020-04-21T01:06:55Z

Top notch graphics and audio, and a concept that you can't go wrong with. I did find the balance to be strange, though. I couldn't afford the cheapest upgrade until level 12, and then I bought it, only to find that it was really weak. Great job overall, though.

Test-a-ball by JAsonsumm1 2020-04-26T16:00:52Z

Thanks for getting it up and running so I could finally play. I have felt enchanted by the gaze of your flesh ball since I first laid eyes on it, and I was clamoring to play despite the technical issues. As for actual criticism, it looks like you've already acknowledged that it's pretty unfinished, so I won't be too hard on you for that. I will say that the platforming control was awkward, I had trouble figuring out when the game would let me jump, and wound up just holding down the button, because then I would always jump.

Nice job on making a 3D game with some soft-body physics. I'd be interested to see what this game can become down the road.

Raising Cerberus by LocksmithArmy 2020-04-20T18:31:12Z

I like the adventure game style, and the art has loads of character. My main complaint is that it's confusing trying to figure out what to do, and stressful watching the bars drop while I'm trying to figure it out. A good way to structure games like this is to introduce mechanics one at a time and wait for the player to succeed in it before giving them another, but I understand implementing a structure that complex is difficult in a jam. But again, your art and concept are unique and very charming.

Burning Out by Emil Sitell 2020-04-20T18:51:08Z

Very atmospheric. This was probably the only slow-paced game I've played so far that didn't frustrate me. Dying after by torch went out was actually really scary. There are some technical issues, like layering weirdness, that hamper the experience, and the player character appears to be stylistically out of place, to me at least. But this game has some real high points, it's the only game thus far that I've rated highly for mood.

Pestilence by Whiteseraph 2020-04-26T15:12:56Z

Impressive art and audio, aside from the blaring alarm, which I figured out how to turn off the first time, and it wouldn't let me turn off the second time. The music was excellent. The game was well formed for the most part, but there was some definite jank. At one point, it started reversing my controls for no obvious reason. Also, while I respect the attempt at a narrative focused game, I found it difficult to follow, and the character's personalities to be grating, but the atmosphere of the besieged space ship was quite convincing. Overall, for its flaws, this game has some impressive highs. Nice work.

Turtle Dash by polarcube 2020-04-24T01:59:58Z

A unique idea with very amusing physics. Right now it really needs to be more gamified, having unlimited road blocks and bombs makes it feel like there aren't really any stakes, and there isn't much of a goal. The being said, I enjoyed playing it greatly. Nice work.

Keep the run alive! by himegized 2020-05-04T22:55:52Z

I remember one of the Ludum Dares I participated in long ago had a them of 10 seconds, which this game would've fit much better. Still a great entry, though. Once I finally got a good run going, I was surprised to find how many mechanics the game still had to teach me, and the time limit made for some heart pounding levels and many close calls. It would be nice if the player were more than a white square, though.

Saviour by SkelleRoznik 2020-04-20T15:44:14Z

The controls are cool, I like the way the rope swings. However, it would feel better if you had more invulnerability after losing a life. As it is, you can lose all of your lives in around a second just by getting stuck on the wall.

Protect the Egg by njm_games 2020-04-20T13:35:17Z

A very ambitious entry with loads of variety. From my perspective it's pretty clearly unfinished, but for the amount you took on, what's there is solid. Also, your art is some areas is excellent. As a veteran of Ludum Dare, I'd say you can call your first one a success :)

Lights Out by Chance Slaughter 2020-04-20T20:13:38Z

Very fun to play, and impressively deep. My biggest criticisms are that the background is very busy making it hard to tell what's solid from what's not, and it's frustrating being really slow and not being able to shoot through things, so positioning is difficult. I will say that you succeeded in making a game that I would want to play, so congratulations on that.

The Zombies Away From Me by Sebastian Caron 2020-04-20T13:23:46Z

Very difficult from the outset, and could use some polish. Consider making the enemies start slow and only get faster over time. I appreciate your effort in some areas, like sound, and the visuals are basic but undeniably charming.

Reload by Waqar Naeem 2020-04-28T00:15:46Z

A heck of a lot better than my first game was, although I don't really see what it has to do with the theme. Nevertheless, doing a game jam for your first game was a good idea, and a great way to get that experience out of the way so you can focus on improving. You should definitely keep making games if you enjoy it.

Stoke The Flame by indieaustin 2020-05-11T02:00:11Z

So someone is defending the low tree spawn rate... let me say that I combed the entire map for several minutes and couldn't find a single one. My experience playing this game was entirely without trees. The spawn rate is definitely too low. Anyway, besides that, the graphics are my favorite part. The player character is really charming, and the glowing fire creates an engaging ambiance. The game itself, unfortunately, is a bit dull. It's slow paced, and there just isn't much to do or see. This is understandable for a compo game, though, so I commend you overall, nice job.

Fix the engine by VeniTheRich 2020-05-04T23:36:32Z

So, let me just say, even after reading the instructions and learning how to rotate the cube, I had no idea what was going on. Well, I had some idea, it's more just that nothing seemed to work. I couldn't physically rotate the crank fast enough to keep the battery from depleting and turning the knobs to keep the gauges between the yellow lines was basically impossible. It's also really buggy. The first time I played, the crank broke out of the 2D plane of the face of the cube it was on, and phased into it so only half was visible, and then turned completely on its side! All that aside, the graphics are really stylish, and the audio is catchy. I also really like the idea of these multitasking games, it just feels like this one needs a bit more polish. Not bad overall, congrats on finishing.

Stupid Little Bird by Dolleman 2020-04-20T13:48:46Z

Excellent work! The depth of mechanics is astounding for a 48 hour game. Finding all the ways you can make the little bird go higher with only the few controls was tons of fun. I was also endlessly amused by the level design. I lost it when the little bird hit the switch and dropped me into the spikes, and when I had to bounce it across the bridge on my body to keep it from falling between the blocks. There was no sound, and I take it that your team didn't create the graphics since you excluded it from judging. If it weren't for those factors, I could see this as a threat to win the whole thing.

Also, I didn't personally experience any bugs. I'm on Chrome, could it be browser related? If you don't find n easy solution, you may try switching the physics over to being delta-time based, which would probably solve the speed issues. I'd love to see this game expanded in the future.

Blokrok by VerttiXPertti 2020-04-20T02:25:45Z

Nice work, I enjoyed it. The physics were really cool.

YumYumMagic by double jammer 2020-04-20T20:33:51Z

This was really fun! At first I had a good time just figuring out what all the combinations did. I think I encountered a bug, though. At one point I got a frog that it wouldn't let me drag, and I duplicated it, and the duplicate appeared with a crown on, and it wouldn't let me take the crown. Despite that, my overall impression of the game is overwhelmingly positive. Great work!

Dozy Dungeon by Lesslwo 2020-04-26T21:20:22Z

Nicely done and very unique. I found that I'm really no good at this sort of game, I just get lost, and find myself wishing for smooth conrol ala Wolfenstein. It was really funny, though, and I appreciate just how unique it is. Nice work.

Tom Braider by Nick Barrash 2020-04-20T02:41:26Z

The concept is pretty cool here. Is it just memorization, though? I was a little confused about how I was supposed to make it through safely.

Soullife by Zwinzler Games 2020-05-11T01:30:16Z

Very good aesthetics on this game. The whole thing felt spooky and otherworldly. The actual game, however, was a little more wanting. First of all, the camera is way to close. I was always wishing that it was more zoomed out so that I could see better, especially considering that pretty much the whole objective is to find stuff. This was also a problem because of how fast everything moves, I would usually die because a ghost came on screen so quickly that I touched it before I could react. Also, the holy water isn't plentiful enough. I would always just look around for holy water, find one, kill one ghost, and then go back to searching for holy water, which I found repetitive and frustrating since the ghosts would just multiply and form this procession behind me way faster than I could hope to remove them. This is also pretty much all there is to do, by which I mean it's really simple and lacking in variety. For all this negative stuff, though, I want to emphasize how much I liked the visuals. Good work overall.

Robo Riot by RNGames 2020-04-23T00:26:19Z

Excellent work, this one shines with polish. The feedback that the game gives is great, between the sound effects and screen shake. That, on top of the variety of powerups and the heart-pounding circle-strafing combat is evidence of the amount of work and skill that went into this. Imagine my surprise, then, when I was killed by just touching an enemy once! This can be especially frustrating when enemies are lurking just below the edge of the screen, and I'm focusing on a different one. Change that, however, and you've got a really solid game with lots of room for expansion beyond Ludum Dare. The music, especially, is a slam dunk.

Wasmball by itsarjunsinh 2020-04-20T13:28:41Z

This is what we call a minimum viable product, and for a game jam, that's not a bad thing! The physics were really cool. The way the balls slow down before reaching you makes it feel fair, and the delayed movement of the player increases tension. If you added a score feature and a little more variety, along with some window dressing to make it seem less basic, this would be a really solid game.

What a horrible night... by chertkov 2020-04-28T00:00:56Z

I like the gauntlet-like hoards of enemies, but it gets a little annoying when they'e all damage sponges. I also found myself confused. I was supposed to be able to turn enemies to my side with the bite, but I couldn't tell if it was working. I really liked the graphics and music, though, keep up the good work on that front.

War of the Flies by Cjblobby 2020-04-24T22:11:52Z

Congrats on finishing your first Ludum Dare. You created an impressively complex game considering that it was your first time. I think the most important thing is to remember to make your game accessible. It wasn't clear what I was supposed to do to advance past the how-to-play screen. There were also some stylistic choices that could've been better, like the background being the same color as the bullets, making them invisible. That being said, this game clearly has a lot of heart. If you had fun, you should keep making games and entering jams. You can only get better.

Swarm by DerKuchen 2020-04-20T02:31:54Z

I like seeing games like this with unique mechanics. It would be nice, however, to have more fluid control.

Zombie Movie Break by pr00thmatic 2020-05-11T01:41:46Z

Really cool doom style shooter. I think the process of reducing the targets health to 1 and then "capturing" or "healing" them could be made more streamlined than having to switch weapons. I also wish I could turn around faster. Those are both nitpicks, though. My main actual complaint is the difficulty. The enemies come in unmanageable throngs and it quickly becomes overwhelming. I really like the visuals and audio, though, and I commend your success in completing a first person shooter with such a well realized visual style and gimmick in such a short time.

Square Loves Circle! by meelo 2020-04-24T22:22:29Z

Pretty good. Solid platforming mechanics, with challenging but fair puzzles that are satisfying to solve. The audio was also quite good. I will say, however, that the graphics were a bit rudimentary and didn't mesh well with the game's narrative themes. Overall, however, it was a great effort for 48 hours.

Super Survival Ball by Quinn_Patrick 2020-04-20T22:03:08Z

@mza Yes it is! But it would be very time consuming because the points you get for each bounce are proportionate to the square of your current chain, and only bouncing one ball would lead to your chain falling each time a new ball is served. The number of balls in play is also factored in. Like in many games, you can take the safe option to survive a long time, but to excel you need to take risks!

Super Survival Ball by Quinn_Patrick 2020-05-13T13:55:03Z

Thank you so much to the almost 70 of you who played and rated my game! I'm humbled by all the positive feedback that you guys gave, and I'm so glad that so many of you enjoyed playing it! I am very pleased that my best category was fun, which was my goal. I was a bit disappointed with my overall score. I think that many of you had fun playing the game, but found other issues that held it back, which is understandable. I also found that the web features were appreciated, but didn't really seem to translate to any judging categories, unless that contributed to the fun score for some of you. Anyway, I'll try my best to address the more critical feedback that you guys gave me. I'm thinking about expanding this game and addressing many of the concerns, so these were my takeaways:

@sinci1, @caeonosphere Yes, it can be very easy to stay alive for a long time if you only bounce one ball. To be honest, I kind of like this since it makes it possible to play for a long time if you want, but it can also make it boring if you're determined to stay alive. Maybe incorporating a lives system that kills you if you drop too many balls overall could help.

@cdunham, @obscenelytrue Adding an indicator for when the powerup is going to run out is definitely a good idea, and something that should've made it into the 48 hour version!

@remco Yes, you can submit your score even if you didn't make the top ten, and while there's no way to see these scores in game, I can see them in my database. For an expanded version, I would definitely want to make scores searchable by name. As for the balls getting stuck in the text, I think that's just a problem visually. The next section expands more on problems with the ticker text.

@darthnumbers, @prism, @emmanuel-gaillot, @zondarg, @jharler I agree that the ticker text can be distracting. The main reason why I put it in was to add to the frantic sensation of playing, not for you to actually read it, haha. I think the main problem is that it's too frequent. I may add an option to reduce it or remove it altogether.

@kuiefs, @selftitled, @emmanuel-gaillot, @zondarg, @jharler So there were a few people who complained that the game wouldn't respond when the cursor was outside the game window, and one or two who said it does. This may be a browser difference. GameMaker offers no way to track the mouse outside the game window in the browser, and I actually put a lot of time into minimizing the issues associated with this, though it's still clearly a problem. The best way that I can think of to fix it is to have the cursor bind itself to the paddle.

@jeremy-ryan You're right about the background, it's way too bright, especially the green planet. I wanted to make the game feel frantic with all the stuff happening graphically, but I may have gone overboard, haha. I actually meant to mute the background a bit, but I had other stuff going on over that weekend, and I totally forgot to do it before I submitted. Oh well.

@kaisean-games I don't entirely agree with your point about the scores scaling too big. In my opinion, the huge numbers make it more satisfying and crazy, and this approach is used in a lot of space shooter games like Ikaruga. There is one change that I hope to make in response to this feedback, though, which is to add leading zeroes to the score, which would make it possible to tell where you're at in terms of score by looking at how many zeroes are left.

@obscenelytrue Unfortunately, adding an indicator for when a new ball will be served would be really hard since I set it up to serve a ball as soon as enough time has passed and there's an opening to serve one where it would be possible to bounce. Ultimately, these windows are very narrow, so adding any sort of warning would lead to missing the window, and no new balls being served, or balls being served outside the window, which would be impossible to bounce.

Okay, that's all the criticism I found, and I'm running out of characters, so thank you to everyone who played! Good luck on future game dev!

Probably the worst game in this event, but I'm still so proud that I finished it by ThatSoloDev 2020-04-21T13:18:54Z

I admire your effort and encourage you to be more positive! This was a really good idea, the only thing holding it back for me was that the traps respawn way too fast, making it nearly impossible to progress past even the first screen. If you ask me, you're one balance adjustment away from a good game, which is more than a lot of people can say. Good work, and congrats on finishing!

Hot Day by sypdev 2020-04-28T21:26:09Z

A polished and very well realized game in a genre that is very difficult to polish and realize, well done! My main complaint is that the platforming mechanics aren't quite as tight as they could be. The cube runs very fast and the player doesn't have much control over that speed. He can also jump a country mile, and it's difficult to control where he lands, although I did get the hang of it eventually. There are also some quirks I noticed. At one point I thought I could get an edge by looking up and seeing the light source. I spotted the sun in the sky, only to find that it didn't move when I adjusted the time, it was only a decal on the sky box. Also, while exploring the hub area, I jumped into a candle or something and got launched so high that I landed on top of the walls! Those are just silly things, though. Overall, this game is fantastic, be proud of it!

Evolve by Ecrush11989 2020-05-04T23:24:30Z

Like most of the other comments, I found it really difficult to tell what to do in this game. Also, the layout of the interface was quite confusing and the text was blurry. You should be careful not to leave any default fields in, one of the buttons just says "button" on it. As for audio, the music didn't really add anything. You shouldn't feel compelled to add music to a game like this, and if you want to compose your own, at least look into the basics of chord progressions and such. You don't need to know that much music theory to get to the point where you can create some presentable sounding audio.

There's clearly a lot to improve on, but completing any game in 72 hours is no small task, so congratulations on finishing.

Ninjalloony Balloon by ddanushkin 2020-04-21T16:01:45Z

Really nice, unique art style, and very well designed. Great job. The pace was a bit slow, but that's mostly a matter of taste. Good job overall.

Memory Keeper by lismi 2020-05-11T19:13:20Z

A fun and very unique entry. It was very difficult, though. I'd recommend having the names start out easier and shorter and get harder over time, as it is they seem to start out quite hard. I may also just be trash at typing, lol. I really liked all of the analytics at the end, stuff like that seriously enhances the feeling of polish.

Solar Spin by Matt Burton 2020-04-20T16:01:13Z

I love this one! The core mechanic of spinning to avoid the obstacles is really well implemented. My only complaint would be that it starts of very hard, and giving the player more time to learn the technique before throwing hard patterns would help. But overall this is a great game with a very stylish aesthetic.

Kusa by Oliver Morrish 2020-04-20T22:37:05Z

Absolutely love the Wario Ware aesthetic, and it's a solid concept. I think my main criticism would be that getting hit once sends you all the way back to the start, which seems excessive. The actual gameplay is quite good, though.

Square Fall by Willym18 2020-04-22T00:58:06Z

So, to elaborate on what the comment above me said, the link you posted is for localhost, which connects you to whatever server is being hosted on your local machine. If you want other people to be able to play it, you'll have to host it on a server with an exposed port. You can get an itch.io account for free to host html 5 games there really easily.

The HeartBeat by pomelouncia 2020-04-28T21:39:29Z

A seriously strong effort all around, I can tell that every member of this team is top notch. If I had to offer any criticism, the actual gameplay seems to be the weakest part. To me it seemed mostly like a guessing game, but I also didn't play for very long, so I may just not get it. You guys are clearly way beyond having to take criticism from me, anyway, keep up the good work.

RuneBeat by nyxkn 2020-05-11T00:30:49Z

A solid rhythm game in 48 hours is very impressive. There are a few ways that you could make it more fun, though. For one, there needs to be better feedback on when you're too late/early. I kept losing and I wasn't sure what I was doing wrong. In DDR, there's the perfect/great/good/bad indicators that give good feedback, so maybe something like that, and maybe making the tiles disappear when you hit them. Also, they move really fast. A slower song would definitely be good to get into it, and then roll out the hard ones later, but for now it's fine that there's only one. It's also a little weird how the sequences are random. If you plan the sequence in advance, you can make it match the music, which makes it not only easier, but also way more satisfying.

Beyond that, the song was good and creating a rhythm game for Ludum Dare was really ambitious. Nice job overall.

Torch Runner by Equivocator 2020-04-26T21:08:31Z

Really fun game with robust platforming mechanics. I will say a couple things about the platforming, since I've made games with similar mechanics before. The control is a bit "squirrely," I guess. It's cool getting to go really fast with a good run up, but it makes it difficult to land precise jumps. And that's the other thing, there are a few spots where you have to land on one tile, which isn't usually good design for a platformer unless the control is really precise. That being said, it's still a really good platformer, and including a level editor is seriously above and beyond. I could see it making a really sick speedrun. Nice job.

Egg by SodaKing 2020-04-20T18:37:44Z

I can feel my wpm improving as I play! There were technical issues, however. It wouldn't always find the word that I was trying to type, instead expecting me to find a different one. I'm assuming that I'm supposed to type the word that the line is connected to, but sometimes it would expect a different one. But the music was fantastic, and making a teaches typing game was very bold. Nice job.

Galactic Crèche by Paul Stiles 2020-05-05T23:30:40Z

A complete and well realized game, good job. My biggest complaint would probably be how luck based it is. I could be waiting ages for the resource I need sometimes. It might help to have the resources on some sort of rotation, where each type is guaranteed to appear within a certain amount of time. Other than that, which is a minor complaint, this was really solid overall.

Keep it alive: A love story by DimiTree 2020-05-11T01:00:14Z

A really solid, impressively polished entry. My main complaint is design wise. It's clearly supposed to be a puzzle platformer, but many of the levels felt more like a precision platformer, where the objectives were simple to figure out but difficult to execute. Also, the platforming movement felt a bit unrefined, with long acceleration and a hopping walk animation that implies nonexistent vertical movement. Overall, though, you did a good job. I especially liked not being allowed to get to far away from the target, and how that was integrated into level design.

Make it Count by Carson Bentley 2020-04-28T00:08:41Z

Definitely a fun toy to play around with. My record is 112. It'd be nice if the clock speed would stay set rather than going back to 1 each time. I really like seeing cool experimental games like this, keep up the good work.

Keep Me Alive by rrrzzz 2020-05-05T22:53:28Z

I admire your willingness to experiment and take risks with your game design. I'll admit that I didn't play it long enough to see if anything happens after you wait, but I will say that it would be more compelling if there was some sort of clear, on screen reward. Like, if the creature were to grow, or talk to you, or if there was a score, although there definitely is value in this minimalist approach, and it would be a shame to see this just morph into any other idle game. You got me thinking, though. This was a cool idea.

My hungry Pet Piranha Plant by Lepton 2020-04-20T16:44:25Z

It would seem that the main challenge of the game is trying to click on the tiny, fast moving flies and then find the vague space that constitutes the plant's mouth. However, once I got good that this, it was surprisingly engaging. I also found the surreal sky-scape setting to be quite interesting. Overall, not bad.

Stand Still by Draelent 2020-04-21T16:47:20Z

The main criticism I have is that it's really hard and demanding in terms of precision right from the beginning. It would be nice if the width of the gaps started wider and decreased over time, or if you had a health bar. Still quite good considering your particular time limit.

Forest Frenzy by Catomag 2020-04-21T13:32:32Z

From a technical standpoint, this is my favorite so far. The physics are super cool and the fact that you programmed it all in C++ is very impressive. It could use a little work as a game, however. The main problem is that it's incredibly easy. I had to do nothing for about 5 minutes for the lava to even reach my plants. One time the lava stopped flowing completely, which seemed like a bug? But again, a very technically impressive and innovative game, nice job!

Tankageddon by Sean Sullivan 2020-05-11T20:53:42Z

So, I found this game really difficult. The thing that I think would help the most would be some sort of radar to tell me what's going on. There could be enemies anywhere, and the only way to know would be to search for them at tank speed, on the wide open map! There are a lot of high points, though. The music is so good that it has me wondering if you really made it. If you did, then great job, and the visuals are solid. Congratulations on finishing, nice job overall.

LD47 — Stuck in a loop

Crazy Looper by LeReveur 2020-10-13T01:41:45Z

This is a fun, really intuitive game, nice job! The potential for expansion is kind of limited since it's just trial and error, but for nine or ten levels it's a good time.

Chicken & Ducklings by Atikyne 2020-10-27T16:54:48Z

This is really more of a prototype or a demo than a full game, but that's fine. It's a pretty fun concept that just begs for more content. I think I'm glad that the visuals aren't any more detailed, as it might be pretty distressing seeing these characters get run over O_O

Looper by jk5000 2020-10-07T02:09:21Z

A very challenging and unique puzzle. I honestly don't really have any complaints, except maybe that I wish it was easier to figure out what the parameters do.

Endless Orbits by Wevel 2020-10-05T16:52:19Z

Okay, this was something kind of cool that I wasn't expecting. I'm sure you're aware of how buggy it is, so I won't give you a hard time over that, but I always like seeing orbital dynamics and physics games. I made one a few months back (not an LD game) that you can check out if you want: https://quinn-patrick.itch.io/ecliptic. It has N-Body dynamics programmed in, but only uses 2-body physics for the actual game, for the sake of playability, so I commend you trying to make N-Body work for a real time game.

LoopyDraw by sanojian 2020-10-12T18:45:13Z

While this isn't really a game, it's technically impressive and very cool. This is actually a pretty good environment to launch something like this. It would obviously be mayhem if it got too popular. It was really cool panning around and seeing other people's drawings.

Minecart Mayhem by masterkrepta 2020-10-27T14:53:08Z

I experienced the same soft-lock that other people are reporting. I also agree that having to stop and pick a direction interrupts the flow of the game, but the rail shooter concept is pretty fun. Nice job overall.

Flight Stick Uncalibrated by thingus 2020-10-10T16:03:03Z

This is a very fun and unique entry, good job! I had a lot of fun figuring out the different ways to move around despite the limitations. I wish that the rings had shadows under them, since, because of the isometric graphics, it's really hard to tell where things reside in space.

Rail Gun by jharler 2020-10-05T18:14:21Z

Nice work, there's a lot I like about this. The graphics look really good, the gameplay is unique and interesting, it utilizes the theme well, etc. My only real complaints are that the music loop is too short (but just having music is pretty impressive) and the gameplay is a bit slow. Just increasing the speed of the player I think would help. Nice work, congratulations on creating a solid entry.

WireTap by Dingbat 2020-10-27T17:04:51Z

Fantastic mood lighting, very fun puzzle solving, turrets that make me jump out of my seat, great job. Only problem, it did crash on me, so be sure to iron out those technical details if you want to take it farther, which you absolutely should because this is great.

SnowTrip by GlacierEclipse 2020-10-07T21:40:48Z

Definitely some potential here, and I commend you for trying to do procedurally generated worlds, but as it seems you're already aware, the world generation is bizarre and unpredictable, sometimes creating virtually unbeatable levels and other times creating trivially easy ones. I also wish that the game elaborated more on what the stats do.

Dungeon Simulator by Yeti Kid 2020-10-06T01:18:26Z

I enjoy tower defense, but there are some issues here. One, maybe it's just me, but for some reason the controls of the game also effected the web page ie. pressing up and down would scroll the page. Two, it's incredibly hard. I couldn't even beat the second round. Three, many aspects of the game don't seem to work properly. Like, if I click to buy a fire tower, it will by one for every frame that I'm holding the mouse button down, placing them on the same tile and draining my money very quickly. Then I'll start the round, and the towers just won't work! The hero will walk right by with no shots fired, or if it does shoot, it'll miss by miles. The visuals are very well done, though, so good job there.

Chrono Crash by Deozaan 2020-10-06T21:01:34Z

This is really a demonstration of what's possible in the jam. This game excels in all areas. The visuals are stylish, the audio is dynamic, and watching your swarm of past selves grow is very satisfying and a very unique gimmick. My main complaint is that it's crazy hard. I reached a point after around a minute of play where I couldn't make any more progress even with ten or eleven clones. The past selves are cool, but they don't actually help you when you get into new territory, so those parts are just as hard. They just end up making the parts you've already done feel trivial. Still a great jam game, though, keep it up.

EmojAvoid by kevinworkman 2020-10-07T19:24:08Z

A very unique and challenging concept for a game. The entry as-is is pretty simple and short, but I see tons of potential in this idea.

Ragtime Loop by doomshmuck 2020-10-10T16:17:20Z

Attempting to create a game with such a daunting premise in such a short time is commendable. I wish there was more to do, and that some of the bugs were ironed out, but good work overall.

Loopin' - A C64 action puzzle game by Endurion 2020-10-12T18:39:04Z

An incredibly authentic C64 experience (so naturally it took me forever to figure out what to do) and it's amazing that it's playable in the browser. I don't really have any critiques of the game itself, it works really well. Even if this wasn't a C64 game I'd be pretty impressed by it. Nice job.

For-Ever by freso 2020-10-06T16:56:19Z

The concept, visuals, and audio are all solid, so good job there. I was quite bothered by the platforming. I found myself getting caught on walls a lot, and as far as I could tell the big jump on the second level was impossible. Also, once when I died, after respawning I landed on top of the >3 block which left me unable to move.

Loopy Planet by bigbadollie 2020-10-27T15:45:53Z

This is a really fun game. I like that as you gain additional ships, you get more powerful, but the game gets harder as you have to keep track of more things. I could see a really high skill ceiling there. One thing that definitely needs attention, the alt key in chrome highlights the drop down menu so the next spacebar press makes it come down. This means that any time I use the pulse, my next shot will bring out the chrome menu and un-highlight the game, seriously effecting the playability. Nice job, though, this is a really well-designed game with lots of potential.

OROBOROS by ArBe 2020-10-06T20:44:20Z

A very fun, unique, and polished puzzle game with good audio and visuals. Not a lot to complain about, honestly, except that it is a bit short. Fantastic job.

Wild Ride by CaptainDreamcast 2020-10-05T16:21:48Z

This was a really fun experience. Obviously, it was pretty short, but I can excuse that. One complaint is that this game uses a few too many buttons for how simple it is, but that could be just me, I really like minimalist control schemes. I had a good laugh at the story, too, so good job!

Operation Infernum by Batsphemy 2020-10-05T17:58:01Z

Doesn't work for me, I run the exe and the terminal pops up for a second before disappearing.

I Will Eat A Apple by MZA 2020-10-12T21:27:37Z

The mood and sense of immersion here are pretty good, and it's fun watching new stuff happen, but the process of making progress is cryptic, time consuming, and frustrating. Having to dodge apples that can appear on top of you at any time feels like nothing but trial and error. Still, I liked the music and visuals.

Escape From Rotting Town by Jonathan Lorenz 2020-10-10T17:35:52Z

So, this game is pretty clearly unfinished and it has nothing to do with the theme, but what the heck, punching guys is fun. I laughed at the blood effect when you beat someone up. And the music is good. There just isn't much to do. Good job, though.

Tomb of the Starless Sky by toad 2020-10-27T17:12:24Z

I found the music grating, and the encounters to be mostly luck based. Also, the fact that there was music but no sound effects made it really difficult to feel immersed. I like the art style, though, so not bad overall.

Chronic Curse by Diego Escalante 2020-10-12T19:10:28Z

Very fun, highly unique, and exceptionally polished platformer. I do wish that some of the mechanics were elaborated on more clearly. It took me a while to realize that I have to wait until the end of a loop to set my respawn location, and some of the levels were a bit frustrating in design, but this is still a really good game.

Stuck While True by jka 2020-10-12T18:56:11Z

This is a fun little puzzle game with an impressive number of unique mechanics and a surprisingly challenging finish, nice job. I with the graphics were a little more interesting than just blue cylinder man.

Choo Choo Loop by thunderkerrigan 2020-10-07T20:32:38Z

A unique and challenging game. I like that the theme is incorporated into the actual objective. It could do with a more robust set of building tools. Like, it would be nice if I could place track on spaces that have more than two lines of track incoming. It was also annoying that if I switched the selected tile, the selected track piece would revert to straight. Also, the music just stopped looping after a while. Still a good entry, though, nice job.

Threaded Loop by Guillem Serra 2020-10-06T18:51:58Z

The visuals here are top notch, great work. As for the game, it's definitely unique. I hesitate to pass judgment on it since it's really too brainy for me, I think. I couldn't really figure it out. It seems like just jimmying it around enough usually works.

you are dead by noahw 2020-10-06T01:59:29Z

This would've been pretty sweet on the Vectrex, love the visuals. It was also pretty fun, although quite short. There's also the fact that the theme is incorporated only superficially, and, while the philosophical stuff is cool, it would've been nice to see the theme come through in gameplay a bit. That gameplay is really solid and polished, though, along with music and visuals, I just would've liked to see more of it.

In The Loop by TheGamerASD 2020-10-05T16:30:42Z

A very unique concept with lots of potential, so props to you for that! One weird thing that I noticed was that if you hit the ball with the side of the paddle, it goes off sideways. It would be better if the ball either went in a more usable direction, or just didn't detect a collision at all in that event. It would also be cool to have mouse controls for this. Either way, nice work.

GUNRAIL by Sisyphean Games 2020-10-06T02:26:12Z

Love tower defense, and this is a surprisingly good one. It's amazing how many different options there are and how well they interact with the core mechanics. Also, the idea of a train-based tower defense is very original. Nice work.

Pi's Great Escape by Lone_Wolf 2020-10-07T01:37:10Z

The idea of rotating the entire level is fun and ambitious. That being said, the platforming logic clearly isn't suited to it, as I constantly found myself stuck inside the terrain, or bouncing around madly. That being said, I like the graphics and the story, so nice work all around.

Stuck in Room by BhavinDivecha 2020-10-13T01:30:16Z

I have a lot of issues with this game. As a few people have already pointed out, the movement in insane, with no friction whatsoever. The guns feel unresponsive, and the gunfights are way too hard with little strategy. Some of the graphical touches are nice, though, like the gun twirling, and the enemy ai is fairly impressive.

Loop World by helekopeter 2020-10-07T19:19:56Z

That was very extensive for the compo, well done! This was probably on purpose, but the controls are extremely slippery, making it a challenge just to land on a platform, but I could see it being quite a lot of fun mastering the unique physics.

Loading... by vrerabek 2020-10-06T17:42:16Z

Very clever and entertaining in concept, and I like the idea of a minigame collection. Unfortunately, I was utterly stymied by the stay in the circle part and couldn't get any farther than that. I found it to be much too difficult.

Cluck of the Time Egg by Yeomsley 2020-10-05T23:24:28Z

I really enjoyed this! It reminds me of some of the original action RPGs like Ys, and I was really impressed by how the mechanics, despite being very unusual, came together in an intuitive and thoughtful way. There are some obvious technical issues like sticky walls and wonky layering, but you put together something pretty decent, nice job.

Protect The Planet by Casterra 2020-10-05T16:42:58Z

Congratulations on finishing your game! The concept here has a lot of potential, but it would really benefit from some more enemy types, powerups, etc. It would also be really nice if there were mouse controls, or some sort of analogue control, so you could reach enemies on the other side of the planet quickly. A nice effort all around though, so good work.

Coronary Shooter by analytical_spoon 2020-10-27T15:29:38Z

Congratulations on making the bloodiest game ever made! So, there isn't much here, it's a really simple game, but I appreciate you finishing and submitting it. I had fun with it, so good job.

How to rope a cow by Duck Reaction 2020-10-05T17:33:16Z

This is the archetypal unity game. Weird, stupid, funny, and buggy, but I dig it. My main complaint is the hit detection. They were cows who I watched the lasso go through them 10 times, but they didn't get roped. Or is it that they're supposed to take multiple hits? If so, there should be some indication. Anyways, good job, you made a very funny and decently fun game.

LoopHole by Polusi 2020-10-06T01:42:28Z

I collected the diamonds and reached the bottom of the hole and the game didn't give me any more objectives so... I win? The whole thing took less than a minute, so in terms of substance, this is a little lacking, even for a Ludum Dare game. But I found the rudimentary visuals charming, and the process of going through loops figuring out a bit more of what to do each time was engaging. Congratulations on your entry, I had fun with it, even if it didn't last long.

Froot Loops Delivery Job by InefficientChunkOfCode 2020-10-06T21:17:22Z

This is a very unique game with charming graphics and story, so that's good. There are some technical issues like the jumping bug that's mentioned in game, but those surprisingly didn't get in the way that much. I did find the music a bit grating, with nothing but square waves for instruments.

Particle Accelerator by Koolruz 2020-10-06T01:31:15Z

This is a really fun and unique game! It's also highly polished, which I appreciate. I made it to the level "bowties are cool" which utterly stymied me. One problem, I can't figure out what the heck this has to do with the theme! I'm stuck in a "free floating loop of space"? You mean that the levels are contained? Only a few of them are circle-shaped. The game itself is fabulous, though, so full points there.

Maze Service by Oshawatt123 2020-10-08T16:06:48Z

Very, very innovative concept, although I found it obtuse. It was hard to tell what was deliberate and what was a glitch, and what was working vs what was broken. The game seems to be particularly bad at telling when I've passed through the edge of the screen, as in some cases I could wander a significant distance off screen through a path that was supposed to be working properly, according to the file. But I commend you for the highly original idea.

Strange Loop by axeltherabbit 2020-10-06T03:07:16Z

That was... the weirdest thing I've ever played. I commend you for realizing this vision, even if it is flawed. I gotta say, I can't get enough of this weird stuff.

Karmic Circle by TheConfusedCyborg 2020-10-05T16:37:41Z

While this isn't very technically good, I have to say I loved it. It's just so weird, the music, controls, the graphics, the messages coming through browser dialogues, it's unlike anything I've ever played before, so good job on making me smile. One basic tip: make sure that the game can distinguish between pressing a button once and holding it down.

DIMENSION LOOP by Danial Jumagaliyev 2020-10-27T15:54:22Z

I wasn't able to make it to the end, but I got a pretty good feel for it. I love the big, bold interface. This game is really visually impressive in general, with solid use of minimalism. The progression is good, and keep things coming. I do wish there was a bit more feedback when getting hit and doing damage to the ring. Maybe if the sound got stronger as the ring took damage? Really nice job overall, though.

Void Climbers by mumaitron 2020-10-08T15:55:17Z

So, a few things: The movement is much too slow, and the rope mechanic is difficult to use for climbing vertically. Usually it just runs me into the wall, not high enough to reach a platform. Also, the music is not great. That being said, I like the character sprite and the feel of the environments, so good job there.

Lonely UFO by NicoCcino 2020-10-06T17:54:39Z

Pretty chill little game with great visuals and audio. The "I had to be patient" level didn't work very well, as some people pointed out. The music was really good. Congrats on finishing your first LD!

The Myth of Sisyphus by Zuvr 2020-10-27T15:04:09Z

This is pretty cool, it reminds me of Getting Over It. The controls are definitely odd and they have a lot of bugs. Sometimes I would just start running at an incredible speed pushing the boulder. Also, getting up the slopes feels a lot like trying to jump up mountains in Skyrim, like I'm trying to go against what the game wants me to do, but there's no other way. The visuals are stylish, though, so good job there.

Loopfield by MikoziQ 2020-10-06T18:08:45Z

This is a pretty fun little game! I have no real complaints, except that the game becomes unresponsive when the mouse leaves the window, but I'm not holding that against you since I've had problems with it in the past, too. My only advice is to go bigger, as this game is really simple even for 48 hours. Nice job, though.

The Road Taken by sriram070 2020-10-08T15:48:35Z

The concept is cool and got me thinking about platforming in ways that I'm not used to. The music is phenomenal. I am disappointed in how short it is, though, and I wish that the levels utilized the "loop" mechanic better.

Grotinger by RizekCajk 2020-10-06T17:28:10Z

I had a great time playing this, although I would say it's the grindiest Ludum Dare game that I can remember. Some more incremental progression would be nice, so I can kill enemies and gather money faster even before I get the one shot sword. I really liked the implementation of the theme, and the low stakes contributed to an overall relaxed experience. Excellent work.

EXPLR-57 Rescue Mission by crazyMouse 2020-10-12T18:31:00Z

This is a cool idea, but it really lacks the polish needed to convince players of the effort you put in. Like, why do the stars look like they were placed with a brush tool or something? Why is there only one level? It's not bad for a first entry, but don't forget to add that basic polish, even for 48 hour games.

Olivia by Abellion 2020-10-27T15:23:44Z

This is a really unique and innovative concept for a puzzle platformer. I did find the levels to be a little frustrating, with lots of trial and error. Also, there's not really any theme with the graphics, like, the platforms and backgrounds are in silhouette, but the walls are made of detailed stone, and the characters are all office workers? Besides that, this is good for your first game jam, congratulations on finishing.

Slime Wrangler by Zackavelli 2020-10-07T19:45:36Z

This game is crazy tough. I made it to level nine before I gave up. Drawing circles without crossing the line quickly enough to not get hit is something that's just too hard for me to pull of. I like the Pokemon Ranger influence, though, nice job.

Demon Watch by Hicko 2020-10-06T18:15:15Z

The atmosphere actually had me freaked out a bit, which is good. As an adventure game, it's a bit simple, and the graphics are strange. Why does the main character walk backwards everywhere? But it's an idea that I can't see myself executing at all, so good work.

A Martian MetroidVania by Hamsterdogg55 2020-10-08T16:16:51Z

I thought it was hilarious when the alien died, and the music was great. I wish it was longer, and there are some weird things, like not sticking to the moving platforms, but this is an admirable metroidvania for 72 hours nonetheless.

Press the Buttons by FluffyGameDev 2020-10-06T01:04:14Z

This is a solid effort. The puzzle is pretty fun to figure out. It could have easily been boring just looking for keys and safe combinations, but the looming threat of not letting the timer run out makes it exhilarating.

Trials of the Twisted Timber Land by Enad96 2020-10-05T17:23:28Z

An impressively complex and complete game, even for the jam, so good job there. I do have a few complaints, though. It would be nice if enemies got knocked back by the sword, so I don't have to constantly back pedal to avoid getting hit. Also, enemies just didn't do any damage until a few minutes into the game, was that intentional? Also the getting hit sound effect doesn't fit very well. On the other hand, the animation was great, and I was surprised by the dynamically changing music, so nice work overall.

Path to Nowhere by goldenXD 2020-10-05T17:45:33Z

So, this game is very, very slow, and has very little going on in it. I played for a good 5 minutes and didn't see a single coin. I don't know if there was some way to progress and see more, but it was taking so long for anything to happen that I eventually just gave up. Also, there was a bug, where if I died, I would die again immediately upon starting a new game, requiring me to restart the whole game just to try again. Still, completing any game in a jam setting is no small feat, so be proud of it.

Uffern by IndieDevDan 2020-10-05T17:10:40Z

This game is obviously pretty unfinished (only 3 tools, you can't actually use them, etc.) but the mood is excellent. I was actually scared the first time I saw the monster, so good job on that!

Universalis by Hawkin 2020-10-06T18:58:04Z

This is a neat little toy, and it creates some beautiful soundscapes. It wasn't clear to me whether anything effects it besides the number of planets though, as it always just seems to settle into the same song once I get enough going around.

Power Flow Loop by shipster 2020-10-05T17:54:13Z

Okay, so, first of all, this game is insanely beautiful. I assume that since you opted in to the graphics judging category that all of these assets were created in 48 hours which honestly... strains belief since they look so good. The game, on the other hand, I can only describe as confusing. Even with all the tutorials, I couldn't figure out what the heck I was supposed to do! I got the pink pyramid, and the game started over so... I guess I won? But anyway, the real strength here is the visuals, which are outstanding, so nice job.

Shrinking Space by Siddharth 2020-10-10T16:09:22Z

I like how intuitive this game is. I was able to figure out what to do on my own in around a minute. I wish there was more variety, I kept one round going for 3 minutes and it never seemed to get any harder. That's my one main complaint, the visuals and music are great. Nice job.

Easy Mode by BarelyEvenGames 2020-10-07T20:01:35Z

This is a really well designed game with excellent audio and a lot of fun to be had. I like how beating enemies restores health, rewarding aggressive play. It is a bit of a shame that the theme is only expressed superficially, as the reason why there are multiple levels. Really, really fun game though, nice job.

Looped by Leo Red 2020-10-10T15:56:11Z

Fun little game, setting a good foundation. Obviously, the sound is really limited, but that's not such a big deal. The fact that the enemies shrink is cool, but they get so small that it's hard to hit them and stop them from reaching you. I think all my other complaints were already covered by other people, so good job, I like the idea. It would also be cool to have a score, or something to compare myself against.

Too Many Phases by ItsAina 2020-10-27T15:11:00Z

Can't go wrong with bullet hell, and this one's really fun. My main complaint, I think, is that the difficulty is way out of whack. I know that it's procedurally generated, but the first phase seemed the same for me on both of my attempts, and it was way harder than the phases that came after. Once it started shooting the giant bullets, I was able to dodge much more reliably. Also, some music would've been nice. But the graphics are excellent, and the gameplay is really well thought out, so good job.

Splirmf by MattAnimation 2020-10-05T16:07:22Z

A fun concept, but with many technical issues. The screen starts off so small that you can't read the text. Pressing Z makes it get bigger, but with no way to make it smaller. I assume that this wasn't intentional. The core gameplay of launching the ball is pretty fun, but extremely difficult. I struggled to even make it past the first screen. Not a bad effort for 48 hours, though. Keep it up.

A not so boring game by clemetayer 2020-10-07T19:27:49Z

Stuck in a loop is right! Congratulations on finishing, even if there isn't much gameplay here. It made me smile.

A not so boring game by clemetayer 2020-10-07T20:02:30Z

I just swung at the guys ¯\_(ツ)_/¯. Sometimes I would wait to see what they say.

Saint Uck by 11thPenguin 2020-10-13T01:23:20Z

I was surprised by how much fun I had playing this. After a while I settled into a groove and felt really good going through the levels. It could use some more polish, though, and I thought it was weird that the interface has a circle like you can launch in any direction, but you're actually locked down to eight.

The pain of what never will by kutarta 2020-10-27T15:39:07Z

So, I couldn't get very far, but I think I got a feel for it. Be sure that you enter the right window resolution when creating your itch.io project, because even in different browsers and at different zoom levels the interface was cut off and I was unable to click continue. That being said, the platforming mechanics are good, jumping and pushing blocks feels right, which is difficult to get for a lot of people. I'm not sure I buy the premise. Isn't the whole point of the five stages of grief that it's a process with an ending, not a loop? Also, the graphics are very minimal. But the music was quite good, nice job getting something done and submitted.

Loopy Treasure by GamingChef 2020-10-08T15:42:29Z

This is pretty all around basic, which isn't necessarily bad, but I wish that there was a bit more to it, and that I had more time to dodge enemy fire at the beginning of a round. The audio, though, was great. Very piratey.

LD48 — Deeper and deeper

Metal Miner by Neon 2021-04-26T15:09:11Z

I won't beat you up too bad over the game not being finished. I will say that it wasn't clear to me whether I was actually collecting any minerals. There was no counter or indicator or anything. I had a bit of fun trying to see how deep I could go, until that made the game crash. To its credit, this game did give me a bit of nostalgia for 2010 Minecraft, so good job there.

Boom Bang Doomerang by Riftpoint Entertainment 2021-04-28T00:19:36Z

Awesome visuals, really hard hitting sound design, unique and well executed core mechanic, good stuff. The main problem, though, is that it's WAY too hard. It took me 5-6 tries just to get through the first wave. Enemies spawning all over the place, really really quickly, etc. If there were a few easier waves building up to where the game starts now, that'd be great.

Falling Lad by someoneman 2021-04-26T20:17:11Z

This is a really good one. I found it really scary and anxiety inducing, which is a good thing! My one complaint is that sometimes the monster swipes his eye away really quickly to the other side with no warning, which can feel unfair if it causes you to miss a shot (and die). If it moved slowly from side to side or something, that'd be a lot better. But this is really fun, and it could make a great mobile game, y'know? Something to play on the bus.

Dimensions by Tarcisiotm 2021-04-27T20:17:07Z

It seems like the deadline snuck up on you here, which is a pity, 'cause the premise is so interesting! I was looking forward to seeing the concepts develop over several levels, but it seems that it wasn't meant to be. Oh well.

TREE by Marcionix 2021-04-29T20:50:01Z

Man, that's some rocky soil! This is a fun, well balanced, and unique strategy game. Nice job. I don't really see the importance of having water and nutrients as separate resources, since they are both used and acquired in the same way.

Super Drill Boy by rakart 2021-04-26T15:56:48Z

I don't know much about Unity, but does it provide some sort of default platforming movement? I've played a LOT of 48h Unity platformers, and they all seem to have the same quirks with getting caught on walls, janky interactions with corners, etc, and those are the sorts of things that I'm noticing here. Also, the audio is very spartan, and the sound effect for the jump is too high pitched and can get grating. On the positive side, the graphics are great. This was an artist's entry for sure, and you did a good job there.

Neckdeep by dude_the_hero 2021-04-27T01:41:59Z

Wow so I gotta say if anyone figures out the confirm numbers puzzle on their own I'll eat my hat. The rest of it made me feel really smart figuring it all out. Absolutely hilarious game, I was rolling the whole time, great job.

Mayhem of the Moles by Ramperkash 2021-05-01T21:23:10Z

It could obviously use some audio and clearer graphics. What exactly am I playing as? Some sort of Stonehenge rock?

I like it that the game actually gets harder as I go, a lot of LD games don't have that, and the randomly generated levels are impressively complex. Nice job.

Untitled Bruce Game by icefallgames 2021-04-26T22:57:48Z

Great work, this is a fun, innovative, and unique puzzle game which really had me thinking on my feet to get through the levels. The mechanics are all well thought out and make sense. Seeing like, 100 levels of this with a soundtrack would be awesome.

Deep blue mind with stockfish smell by dick-claus 2021-04-26T19:46:53Z

I think this entry is too smart for me, but the take on the theme is fantastic. I wish it was more clear to me (a very casual chess player) what exactly I'm supposed to do. Highly innovative and creative, though, nice job.

Deep Sea Diver by gimbalock 2021-04-27T01:56:17Z

So, I guess a few people have already said this, but it took me a while to figure out how to start, especially since you can very easily dispose of the start button without even realizing what it is. That being said, the atmosphere in this game is awesome. I just wish that the sound effects were more appropriate and fit better with the music, which is great.

Deep Space 99 by CG_Fred 2021-04-29T21:04:23Z

This is really good! The graphics are stylish, the dogfights are intense, and the challenge is about right (once you realize that enemies can spawn behind you at the start of the level). Also the dynamic music is really cool, even if it wasn't made during the jam. I think the fuel gauge is definitely unnecessary, I never even came close to running out. It's also a little weird that there are only stars underneath, like you're on top of space?

Mining Inc. by Teh_Thanos 2021-04-27T00:41:36Z

I'm a sucker for progression based games, so I played this for a while and I have a few suggestions. First of all, mining should go way faster. It's incredibly tedious taking 10 seconds to mine a single block. Also, there should be some greater goal. Just a screen that says 'you win!' would make it all worth it, but as it stands, you just get the best drill and then marvel at the empty shops. Also, I don't think it's necessary to have two different shops, especially since one of them only sells one thing. One last thing, I bought the helmet, but then I didn't encounter a single falling rock, so it wasn't clear whether it actually did anything. But, yeah, I had a bit of fun playing this, and I'm sure you're aware of most of these issues, so I'll lay off you now, haha.

LD48: Down the Rabbit Hole by LMB 2021-04-27T23:45:57Z

This is an all around solid entry that brings some intense situations. There are a few things that it would benefit from. First of all, there's no need for mining and attacking to be on separate keys. I mixed them up quite a bit because the actions are so similar, unifying them as one action would be an improvement. Also, some feedback letting me know when I've been hit, just a sound effect or something, would be great. I was always surprised to see how much damage I had taken at the end of a level, when I didn't even realize I had been hit! These are minor things that are common to 48h games, though. I took the time to play the whole thing, which is a testament to how fun I found it. Great job.

HELL by TheZingThing 2021-04-27T00:51:33Z

Great work! This game looks and feels awesome. Diving into hell should feel scary and uncertain, and it does! I did take issue with the number of blind jumps that depended on trial and error to get. Those definitely made me thankful for the frequent checkpoints.

DeBlockhas by Sode 2021-04-28T21:46:27Z

It's cool that you had your voice in it, although it was a little quiet and hard to hear over the music. Also, the sound effect for the obstacles leaving the screen is like breaking glass or something and doesn't sound good to me (why even have a sound for that?). Also, it eventually just becomes impossible when the blocks start coming to too frequently to possibly dodge. I've gotta give you props, though, for doing this without an engine. That's something that I know I couldn't do.

Lava Runner by ShaggyFox 2021-04-26T15:19:10Z

This was a really fun, original idea, with a surprising amount of strategy, so good job. There was one point where I figured out that I could dig long, serpentine horizontal tunnels to make the lava take a longer path, but then it just filled one of the tunnels all at once when it got close to the top of the screen? That was a little weird and it would be cool if that strategy worked.

FishyFish by PSiv 2021-04-29T20:32:53Z

It's pretty wild getting so huge that the whole ocean is just a one-pixel line that eventually disappears. I wish that took a little longer to do. I think I got there in, like, 2 minutes. The music is great, and I love that the fish come in all different colors. It's be nice if there were more sound effects.

Deeper Into The Mind by michaelyount 2021-04-29T20:43:04Z

Wow, I gotta say, I had no idea what was going on the whole time I was playing. Is there any indication of how much health I have? When I get sent back to the center of the screen, is that me dying? Is the game over screen the end of the game? There's tons of stuff in this that just isn't clear. That being said, the graphics are awesome and the music is great. Some more sound effects, like one when I get hit by an attack, would be a huge step in the right direction.

Tower of Darkness by Benjamin123 2021-04-26T14:55:04Z

The music in this one is really good, and I liked the stylized visuals. There's still a lot of work to be done in terms of responsiveness and the collision checking. Also, you said that 'x' is the attack key, but for me I could only get the attack to trigger with 'z'? And even then it didn't work much of the time. The workings of a pretty cool game are here, but it needs a lot more work.

Light 'em Up by Deseteral 2021-04-26T23:43:04Z

So this game is really, really good! I do have a few suggestions for how it could be improved that I thought of. The biggest thing is that it's too easy, and it doesn't really get any harder as you go. I eventually just quit because I was advancing through levels and not really losing more than 1/4 of my health on each floor. Also it would be nice if the icons more clearly conveyed what they were supposed to represent. It took trial and error for me to figure out that the wrench thing was a turret (I didn't play the tutorial, obviously, but good on you including one, because the mechanics definitely take a bit of explanation, though it was fun figuring it out as I went). Also, I couldn't really figure out what I was playing as? Some sort of pre-rendered cube?

I also feel that the turret isn't really appropriate for a game with a focus on forward progression. I wish I could spend my money on something that comes with me, like a gun upgrade or an orbiting drone, but that could be just me. (At least have the turret sell for more, so it doesn't feel like wasted money when I clear the area where I placed it.)

The rest of my complaints are understandable given the time constraint. More enemy variety is needed, and it would be nice if they had some animation. More features in the levels would be good, like traps or locked doors, and music is always appreciated.

Sorry for the novel, and please know that I wouldn't say all this about a game that I didn't like. I just have a lot to say because I spent a lot of time playing!

Mine Mayhem by Vectrex28 2021-04-26T15:34:01Z

It's super cool that you made an actual nes game in 48 hours, and it's a really good-looking one, too. That being said, while the color choice and sprite design is great, the way that everything us utilized and put together makes for overly busy and confusing visuals. I had a lot of trouble identifying what was a hazard, where all the enemy bullets were, and what the different hud elements meant. That being said, this is one of the better entries I've played, and it has a great game feel.

Dig World by kuviman 2021-04-26T20:05:45Z

Wow. For LD 46 I made a game with an online high score server and I thought that was impressive. Now I'm just in awe of the guy who made an entire MMO with character customization. It would be nice if the jumping were a little smoother, you could carry multiple blocks, etc, but man, the ambitiousness of this entry is off the charts, and, for the record, I think the music is good.

Deep Mole by hutchings90 2021-04-30T00:45:36Z

This mole is one cool dude with some serious 90s Sonic the Hedgehog swagger. He did echo my sentiments when I completed standard mode, though. This game is really, really easy. I played survival mode for 2 full loops of the music, scored almost 35000 points, and never got even remotely close to dying. So that's my biggest suggestion: have the difficulty escalate over time at least until it gets too hard for a new player to progress. I love the attitude and surrealism of this game, and I really enjoyed it. Good job.

In Search of Ocean by Frostroyk 2021-04-29T02:21:01Z

So I beat the whole game without knowing you could adjust the strength of the jump lol. The level design is great and the number of levels and variety of features is really impressive. The biggest improvement I can think of is to make the camera pan in the direction the cursor is pointing to reduce the number of blind jumps. Great work, though.

ocean.PNG

Deep Space Beat by Srynetix 2021-04-29T17:10:10Z

The graphics and music here are great, top notch stuff. The gameplay is pretty repetitive, though. It'd help if there was something else to encounter like coins to collect, or another form of input, like a speed boost, just to enhance the risk vs reward aspect and make the early game more varied.

Yellow Submarine by Strange Nebula 2021-04-27T20:43:41Z

This is a great little game. It would be really nice to have some audio, mainly just for feedback on when you hit an enemy, and when you get hit. I'm impressed that each of the weapons really have their own uses and suit different play styles. Great work.

Brubnar the Barbarian in the Deepest Dungeon by Quinn_Patrick 2021-04-27T02:13:43Z

@dude-the-hero you press shift to close the messages.

Brubnar the Barbarian in the Deepest Dungeon by Quinn_Patrick 2021-04-27T02:45:44Z

Thank you everyone for playing and leaving such thoughtful feedback!

@liam I agree, more visual variety is something that unfortunately didn't get prioritized. I would have loved more floor layouts, too, the game only has 8 as is, but I prioritized stuff like game feel and bug fixing so that kinda fell through the cracks.

@zondarg Yeah, the key mapping was weird on this. I didn't want to map the sword to enter, but I didn't want to map the shop to shift, and it wound up being a lot of keys in play. I considered using z and x for everything, but I've gotten complaints from people in the past using non-qwerty keyboards.

@teh-thanos For control issues, see my response to @zondarg. As for a tutorial level, that never occurred to me, and I stand by not having one. The game's pretty straightforward, and it would've been a lot of development time for something that most people wouldn't bother with (or need).

@diaonic An audio menu's one of those things that's difficult to prioritize in such a tight situation (but would be a no-brainer for a larger project). But I agree, I wish I had found time to at least add the option to turn off sound effects / music.

@ciyoulater @pe7e @gorialis @gimbalock @oysuta Thank you! My goal is always to make a game where all of the comments are this positive. I get that I can't please everyone, but then I look at the comments on some of the frontrunners, which are nothing but glowing praise, and it makes me feel like that's what I have to do to improve my scores.

Brubnar the Barbarian in the Deepest Dungeon by Quinn_Patrick 2021-04-28T22:10:05Z

@ladybenko You're the second person to say that. You close the messages with shift, the same key as the sword. I assumed that most people, when faced with something like this, would try pressing all the major keys on their keyboard, starting with the ones used in the game, so they would try shift way before giving up, but maybe not? Which buttons did you try?

Brubnar the Barbarian in the Deepest Dungeon by Quinn_Patrick 2021-04-28T22:38:26Z

@ladybenko Ah, you must have skipped the intro. In that it explains to use shift for the sword, and space for the spell. If you press space while the spell isn't charged, he swings the sword instead. Maybe that was a bad call, but I think it's nice in a tense situation that if you try to go for the spell when it isn't ready he still does something. I also stand by making the intro skippable, since it plays every time someone starts a new game and would get annoying very quickly on repeated attempts. I guess I'll just make more keys work for advancing the message, which just didn't occur to me at the time. I'm a bit sad seeing so many people get stuck there. Having it tell the player to press shift would also help, although I try to minimize stuff like that.

Deep Space by Cole Hutson 2021-04-27T02:12:09Z

This game is super hard! The asteroids are huge and the slow turning makes them really hard to avoid. I think the best design choice you made was making the asteroid pattern the same every time, since if it was random it'd be just dumb luck, but this way you can memorize it and get a little farther each time (although it's still really hard, even knowing in advance where they'll be). Is launch speed really an upgrade? It helps at first when fuel is the bottleneck, but farther in it just makes things harder.

Slug Adventure by TheWinrawr 2021-04-27T00:04:38Z

Absolutely great entry, really fun brain-teasing puzzles, intuitive mechanics, I don't have much to add. The only bug I noticed was the arrow sometimes appearing in the wrong place. (And is the arrow really necessary when it doesn't appear until you've already committed to the jump?) But the music is legendary, I want to buy the ost to this.

Edgar qui court by tugliffe 2021-04-26T20:35:44Z

The take on the theme here is pretty *dare I say* deep, so that's good, and the music's pretty decent, too. I don't know about the platforming, though. The jump is incredibly floaty, and I found myself spending most of my time waiting for him to land.

Bad Faith by Craig Cordeiro 2021-04-27T20:09:23Z

I gotta be real, I just couldn't get through it. When I look for good jam games, I'm not really looking for a novel, so it would have to be a really good novel. The story here didn't hook me, a lot of elements came across as edgy, etc. I commend you taking a totally narrative approach, but it's not for me.

Drill Deeper by remram44 2021-04-27T23:55:56Z

Maybe I would have enjoyed this more if I was more of an RTS person, but I felt like I was doing it wrong. The pace was really slow, and combat wasn't just risky, it was suicidal! Any encounter with enemies at all felt guaranteed to kill off at least one of my guys. Still, making a 3D game in a jam situation is impressive no matter what, so nice work.

Hook Fishes - Get Money by YaakGold 2021-04-28T21:40:07Z

So, here are the things that kept me from enjoying this game: first of all, the upgrades are way too expensive. I played for probably 20 minutes and could only afford a couple of the cheaper ones. Also, catching fish is frustrating. I couldn't figure out whether it was random or if there's some technique to it, but it seems like I have a roughly 1/10 chance of actually catching a fish when I click on it, and the rest of the time it just makes that noise. It would be way better if it just worked every time, or if you needed to click a clearly indicated area, or something. That being said, I like the music, and the visual variety in the fish is cool. Also, the shark lunging my boat tail first was hilarious.

Voyage of Science and Legacy by NoNumbersGames 2021-04-26T16:12:47Z

Calling this 'interactive' is a real stretch. The only part where the player has any agency is the photo mission, and there was never any scoring on that or anything, so your success on it doesn't matter. Beyond that, it's just dull. A little bit of audio and some more graphical effects would go a long way in elevating this, but as I played it, it failed to draw me in at all. Also note that a lot of visual novels have branching stories, which is something that makes them much more engaging. I get that this is a true story, so branching paths wouldn't really make sense, but that's something to consider for the future if you keep making games like this.

CRASH Pit by E.E-Wick 2021-04-28T01:31:58Z

Bravo! This game is a triumph, so much fun and polished to a shine. My biggest complaint is that the shop and game scenes take a while to load, and it seems like there should be no reason for that in such a simple game. More of a nitpick is that some of the upgrades seem like traps. A bomb that only fires when I let go of the mouse button? But why would I do that when my best offensive tool is firing a steady stream of bullets by never letting go of the mouse button? That's just some stuff to think about when you work more on this game and release it on more platforms, which you absolutely should do because it's great.

Hello, user. by Totteri 2021-04-28T00:07:24Z

So, normally games like this just come across as edgy to me, but this one actually worked, good job. I'm not sure I totally get it, but I feel that it's supposed to be mostly up to my imagination, which is good.

Down Town by steven-vd 2021-04-30T01:35:22Z

This is a pretty technically impressive game, with the way that the world reshapes itself and the miners path find. Unfortunately, it's really annoying how difficult it is to mine without destroying your house, and how you can miss out on gold just by approaching it from the wrong angle and causing it to disappear. Still, a great effort, especially for compo. Good job.

Treasure Hunt by 0x746564 2021-04-26T21:02:51Z

Pretty good minesweeper-esque puzzler. I'm not sure if it's working properly, since I would put a bunch of sonars around different places and they would all come back with the same number? It could also just be that I'm bad at it, so that didn't effect the score I gave you. This is a really unique entry, good job.

En Root by cbab 2021-04-28T01:06:18Z

So, as a game, this is kind of confusing and buggy, but as a technical demo it's really impressive. Watching the root system change on its own was really fascinating, and the interface for interacting with the roots is innovative. I love how the healthy roots are thick and the dead ones are thin and sickly. Really good stuff, and it's understandable that the playability of it didn't really pan out.

Untitled Mining Game by Chikin_Bukit 2021-04-28T22:31:09Z

So this game is pretty fun and cool, digging around and collecting ore works as a concept as shown by many games. My biggest issue is that it's just really buggy. After I bought the first upgrade, my money didn't go down. I just kept the 500. But then when I mined other ores, it wouldn't go up anymore. Clearly something amiss. Also, the music is cool, but why does it only play for a second at the start? Would've liked music over the whole thing, especially since what you had sounded pretty good and fit the game. Congrats on finishing, hopefully you can improve the technical state of this game a bit down the road.

Turnip Brothers by oysuta 2021-04-26T15:45:11Z

This was really good! Getting the last upgrade and finding the 'secret place' was a really neat experience.

Metagalactic by saile515 2021-04-26T20:26:10Z

This was a pretty fun, well put together game. I will say a couple things, for one, it's WAY too hard. I was usually getting blown up before I could even think about finding a planet. Also, the radar should show nearby enemies. It would also be way more fun if the enemies died in 1 or 2 hits instead of taking a whole barrage.

One last thing, you shouldn't have opted out of the humor category, since the planets blowing up after you're finished with them is hilarious.

Space Sail Away by carpaccino 2021-04-27T19:25:47Z

Really great exploration feel in this game. I loved floating around the void, waiting to come across whatever. There are a couple things I noticed, for one, this game definitely warrants a photosensitive epilepsy warning. Also, the radar is really buggy, with planets showing in the wrong place relative to asteroids, some asteroids and stars not showing at all, etc. Also, jumping off the planets is janky. More often than not, I had to press the space bar again after letting go to get it to trigger. But the concept and feel of this game are great, congratulations

Annoying falling game by TomH1 2021-04-27T20:58:23Z

When you said "janky unity platformer" I knew what to expect, so I was surprised to find something pretty unique! This is a fun and challenging game, and I appreciate that you added a ranking system so there's a reason to play the short levels more than once. Obviously, it'd be nice to see more levels, but that's something you could say of most LD games. I didn't give you a rating for audio because I didn't hear any. Is there supposed to be sound?

LD50 — Delay the inevitable

Escape The Unstoppable Gooey Blob by OddballDave 2022-04-15T01:01:01Z

This rules. The weapon variety is astonishing, and the voice acting is hilarious. I kinda wish that the weapons were a little more rapid fire, especially the slow ones, so you could achieve more of that "shredding" factor that makes games like this fun. Also, being able to see the weapons before you pick them up would make the experience more strategic and more personal, as players would be able to go for their favorite. Also some heavy metal background music would suit this game to a 'T,' though that's just a bit of my personal taste. Great job, this is one of my favorites.

Tick Tack by ryupold 2022-04-04T16:51:57Z

It's a shame that so much got left out. There's the potential here for a really hilarious and adorable game, discovering all the different ways to cheat. What is there is still fun, but it's definitely very straightforward. I wish there was a way to tell when the teacher is about to turn, as it is it feels like dumb luck whether or not you get spotted. Nice job overall, I appreciated it and I enjoyed it.

Captain Beardy by headchant 2022-04-05T01:47:13Z

So I did successfully play it, and I liked it much more than I was expecting! The art style is very charming, and I adore the airship music. It makes me feel like I'm playing Final Fantasy. Unfortunately the game balance needs a lot of work. I could have easily kept time frozen forever if I wanted to. There's also some oddities like the islands in the sky having no collision whatsoever. That was a shock when I tried to land on one, only to learn that my consternation about crashing into them previously was baseless! Either way, I was really charmed by this game, nice job.

The Long Journey Home by OccultOne 2022-04-17T17:41:27Z

I love the character design and the world of this game. It's all very charming, and the music isn't bad either. Unfortunately, the simplicity of the game turned me off to it, though not as much as the dreadfully slow airship. It was so slow, I wasn't even sure it was moving at first. The airship music is nice, so it's understandable that you want people to listen to it, but I think the best course of action would be to move the islands farther apart, make the airship about 10x faster, and put something in between to do, like birds to dodge or something. Also, when I died and selected retry, the game over screen didn't disappear, instead just covering the game window.

One more thing: some puffy clouds would really spice up that gray skybox.

An Inevitable Race by jharler 2022-04-04T19:44:27Z

This is a really pretty entry. The trails and bloom are appealing, and the audio is great. As a game, it's pretty simple, though. There isn't really a clear metric for success, and flying around grabbing stuff is about as straightforward as it gets. Adding the opponents brings some much needed complexity, but it isn't really clear how letting them win hurts you. I wasn't really won over by the deep philosophical stuff (it's spelled 'existence,' by the way), but I did think it was kind of cool how the allegory for life came through as the game went on.

Roadside Dinosaur Demolition by uvwar 2022-04-20T00:40:25Z

This one's hard to rate. It's undeniably fun, and clever, and awesome, but it's also kind of on the edge of what I would consider a game. No score, no hit points, no winners, no losers, just some awesomely authentic roadside dinosaurs to slowly pick apart and see what lies within. It's the sort of thing that dares the player to make their own fun, and I'm not sure the Jenga game is the best way to do that. I found it to be more fun to knock them down as quickly as possible! Maybe you could hide something inside a dinosaur and the winner is whoever finds it first? Honestly, when I saw the screenshot and the title, I thought I'd be driving around and smashing through them, which sounds like a blast.

This is one of the most memorable entries this LD. It'll definitely stick with me. Good job.

Evacuate Immediately by agentparsec 2022-04-20T18:33:48Z

This is really good. The only thing I would change is make the pace a little bit faster. I made it all the way to the end, and still had about 2 billion left. I didn't really feel like trying again, just because of how long it would take to get back to that point. That being said, I was surprised by how long new stuff kept happening for. Also, the HUD could use some rearranging to make it a little more clear. It took me a while to figure out what the four bars at the bottom meant.

There's a lot of good stuff. I was surprised by the amount of strategy involved in managing energy. The graphics are good, and the music is perfect.

Also, my cat liked the text sound effect. So good job.

Hyper Keepy Ups Turbo by nanolotl 2022-04-04T20:33:49Z

This is a great entry! A very novel idea well executed. I like the enemy variety, especially. A couple things I would change: it's good that the movement is fast, but an option to go slow would also be good. Going fast all the time makes it difficult to position myself under the ball and weave through bullets. Also, it seems unnecessary for even the weakest enemies to take multiple hits. It just makes the gun feel weak, especially when I can get bombs so easily, which are so much stronger. Usually if I'm griping about balance, though, it's a pretty good sign for an LD game. Great job.

A Drag on Chaos by pkenney 2022-04-06T02:18:57Z

This is really cool. The aesthetic is highly pleasing. It causes me no end of sorrow to learn that chaotic systems don't work in Unity. Unfortunately, I didn't find the objectives as intuitive as you seem to have intended, and after a few minutes I just wasn't sure what was going on, and I was disappointed with how little chaos the system was generating, which wasn't your fault. I'll add that the dynamic music is awesome. Good job.

Onslaught by mutuware 2022-04-04T16:58:05Z

It wasn't clear to me how the shooting actually works. It feels unresponsive. Is there some sort of cooldown? I tried a few different things and got the best results just holding all the buttons and once and watching the fireworks. The song is really cool, and I like the Martians' dopey faces. Neat little game.

Hold the Door! by Chris83 2022-04-04T20:23:39Z

I'm sure you're already aware of most of the issues. There isn't really any gameplay besides running back and forth, counters overlap, there's no way to restart the game from within, and the iron doesn't appear to work on the door, only the wood does. This is a decent programming experiment, though, and I find the visuals very charming even if they are primitive.

The Last Knight by Yeti Kid 2022-04-05T19:45:59Z

This is quite good, all things considered. I love the visuals. My biggest complaint is probably how frail the knight is compared to the queen, and the fact that he can't heal. I found myself dodging cannonballs and letting her take the hits, because I knew she was much more capable of surviving. Even using that strategy, I died from the knight running out of health, while the queen was nearly full.

Devil of Destiny by Fatsheep 2022-04-20T15:03:41Z

The sound, animation, character design, etc. are all great in this game. This could actually make for a pretty compelling boss fight as part of a larger game. My biggest complaint is that there just doesn't seem to be any point at all in shooting him. Why even have a gun? Is there something else you can shoot that I didn't see?

In addition to the obvious Marvel reference, was that also a Battle for Bikini Bottom inspired shoulder slam attack? Nice touch. Honestly, all of the animation that went into this game goes a long way toward making up for the limited gameplay. Nice job.

Electro Rush by Giardi 2022-04-17T17:25:28Z

This is an impressively complete and well designed 3D platformer for a jam. Unfortunately there are issues. The controls feel floaty and many of the animations, like climbing up the ledge, are too slow. It's also incredibly brutal having to restart the entire game with each death, considering how impressively long it is.

Also, I couldn't help but recognize the default Unity probuilder texture in there on, well, everything.

Still, this is a cool demo, and with some polish it could make for something solid. Nice job.

Their Next World by bellatrion 2022-04-18T14:36:15Z

I like how original the gameplay is, and the music is cool and stylish. I also like the variety in the funny looking planets. My biggest complaint is how difficult it is. From the very first level, shuttling the humans from one planet to another one at a time isn't even close to a viable strategy. Like other commenters have said, slinging them into the void and then hoping they don't drift too far is the only way I could find to get past the first level. There are also issues related to inputs getting stuck if the mouse buttons are released while the cursor is outside the game window (this was on the HTML version). The tutorial is really helpful, though, so overall I liked it. Good job.

Gotta Go by Stuntcomposer 2022-04-04T16:34:09Z

That was a pretty wild and entertaining experience. Here's a Unity tip: Be sure to move your RigidBodies using AddForce() rather than setting the transform or velocity directly. This will ensure that your collider respects collision properly, rather than stepping part way into the wall and then being pushed out on the next frame. If you're using the character controller component, I think there's some sort of move method that gets the same effect.

Delay the dancing fire by squirrelsoft 2022-04-06T18:38:03Z

I love the concept, and this is one of the best uses of the theme I've seen. Unfortunately, the end product just doesn't feel finished. The framerate crawls, for one thing, but the big issue was that it just wasn't clear to me at all how to play well. I couldn't tell what any of my units were doing, particularly the dynamite. They would sometimes die, and sometimes return to my inventory. And speaking of the inventory, it was apparently glitching out, showing that I had 2 out of -1 units available, and other such things. That being said, the foundation here is cool and unique, and I'm willing to bet it would be really fun if you guys had more time.

The Looper's BUG by UnidayStudio 2022-04-16T17:45:57Z

The visuals are fantastic and the mechanics are novel and interesting. It obviously begs to be much longer. Complex levels with three or more robots would be fascinating. Also, the lack of music during gameplay was a letdown, considering that there is music on the title screen.

Great job overall, though. This is a great entry.

Grovetender by Prakkus 2022-04-20T00:19:46Z

This is an ambitious game that feels like it couldn't have been made in the compo. The environment is impressively large, complex, and detailed. The player's movement does feel a bit strange to me, however. It seems like the jump just goes straight up and straight down at a constant speed, rather than taking advantage of Unity's physics system. I also found myself wishing that the whole process was just a bit snappier. Faster movement, less swampy water, and faster tree chopping I think would all enhance game feel. I also think that trees should be knocked down by other trees much more easily. Chaining them together seems like something that ought to be rewarding, but instead it just feels like something that only works sometimes.

Overall, though, I found this to be a really impressive and complete project. Your team's creative visions comes through very clearly, and it is unique and beautiful. Nice work.

Rocket Rally by fueelin 2022-04-13T00:22:48Z

The platforming is functional and responsive, which is actually saying quite a bit. It is a pretty bare bones submission, though. I don't really see the point of the rockets, when all they do is let you jump higher. Since there's only one direction you would ever want to shoot them, why have separate aiming controls? It just feels like a complex input that you have to do to make certain jumps. I did enjoy this game, though, it's technically solid.

Crisis Bot by The Great Gallus 2022-04-06T19:16:17Z

This is a marvelously novel idea for an arcade style game. It feels like something I could be playing on Intellivision. Also, the mechanics were conveyed through gameplay incredibly well. I knew what to do just by looking at information onscreen, without having to do any real reading.

The biggest problem is that once I knew what I was doing, I found that it took a really long time to lose, and until I did, nothing about the game really changed. It got repetitive, just running from point to point, grabbing energy when I could.

Also, the game crashed on me. At least I think it did. It locked up and the F12 console was all red.

One design idea that I came up with for this is to have each thing that you repair give you a little bit of charge, so that you can run up a chain, and delay having to go back for charge if you play well. Maybe give bonus points for the more you get without going back to introduce a risk/reward element. It's your game, though, and I'm sure you have no shortage of ideas. Good job, I really liked it.

Kore o Kawasu by lilkrit 2022-04-18T14:45:49Z

Not much to say except that you don't even have to jump off the side, just go outside the ring and live forever, lol. I can see that you've acknowledged this, but I was a little thrown off by the manual, which really hypes it up like it's going to be hard. I also encountered framerate issues which get worse as the number of bullets increased, although I played it on a laptop, so that could be why. I love the visuals, though, very stylish.

Age of Chips by MaiMai 2022-04-06T01:16:37Z

It would be a huge improvement if you just made everything about 300% faster. As it is, this game is painfully slow. I actually stuck with it for a while, but it eventually became clear that it would be 15-20 minutes to get more hafnium units, probably 45 minutes at least to get the third tier base, and hours to get black matter units, with the amount of time it would take for harvesters to fly back and forth to the mine. If there's a way to speed it up please let me know, because I found the concept really fun and the graphics are awesome.

Last Core by Jajakeim 2022-04-20T15:36:55Z

It looks like the rule in the jam is that you're allowed to use assets that you didn't create, as long as you have the legal right to use them and you opt out of the relevant category. As such, I didn't give you a score for audio.

That aside, I was really surprised by how well the invincible main character thing worked out. Catching the bullets is just as much fun as dodging them. There are so many possibilities that spring to mind. What if you could absorb the bullets to power up your gun? Maybe you could do something like Ikaruga where you have to switch your shield to catch different kinds of bullets? You've really tapped into something interesting here, and It'd be cool to see it expanded upon.

Doomsday Survivors by Who 2022-04-04T20:50:19Z

Well, that was certainly an experience. It was obviously way too easy, but blasting away everything the instant it appears with massively stacked powerups is quite a feeling. Nice job.

The Inevitable Snowman by LaneDavis 2022-04-13T00:36:53Z

This is some incredibly polished work, the size of the team really shows. There are some changes I would suggest, though. The hitboxes on the cats are much too small. Hitting them is excessively difficult, and it isn't clear where on their bodies you're supposed to aim. That, combined with the fact that they take multiple hits to kill, means that aiming at them feels sisyphean, and I suspect this would be the case even if snowballs were unlimited. Just shooting the snowman feels massively more rewarding. Also, I agree that the difficulty ramps up too suddenly.

The audio visual elements of this game are virtually peerless (though some animation on the characters would be nice), it just needs attention in the balance department.

The Climber by Necdilzor 2022-04-16T18:37:46Z

This is a fairly primitive game, but it has a lot to like. It actually avoids many of the pitfalls that platformers in LD fall into. Collisions are accurate, and I didn't get stuck in walls at all. As for critique, I'm going to go against the grain and say that autoscrollers are fine, this one is just a bit too slow. Faster scrolling and more gravity would make for a much snappier, more fun, and more challenging experience.

Congratulations on finishing your game. I can tell you put a lot of work into it, even if you still have a lot to learn.

Evacuation Route by epb9000 2022-04-18T15:18:49Z

Awesome. Missile Command rules, and this feels like that with faster pace and more complications, having to avoid shooting the survivors. I will say that the choice to make the game completable is a little strange, considering that original Missile Command would suit the theme incredibly well, but your decision to make it completable undermines that, since the destruction of all of the cities isn't inevitable.

Remember that you have to play other people's games to get ratings. This game is really good, and it'd be a shame to see it not get to 20 ratings.

John The Icecube by rvenson 2022-04-17T17:00:34Z

The visual and audio design on this are quite good, and the gameplay is fun and unique. The movement is surprisingly deep. Being able to hover in the air by mashing spacebar is really cool, and you can even control direction and speed. Unfortunately, even with this understanding and with the changes made to the jam version, it's just way too hard. The part where you have to climb up a staircase with spikes in the ceiling just felt impossible to me. A great change would be just making the hitboxes on the spikes smaller. Not only would this make the game easier, but it would make it feel more fair for the player, making it more fun.

Replacing the power indicator with some sort of a predictive arc would also be a good change, imo.

Good job overall. It's a great game and I wish I was able to finish it.

Torture and Ascension by Fenderbate 2022-04-05T17:17:14Z

This is a simple concept executed very well. Not a lot to complain about. The script could use another pass (it's spelled 'soldier' where I'm from) and some sort of an endless mode would be cool since, as it is, there's not much of a reason to continue playing after you beat it, which takes about 5 minutes. The fact that I want to continue playing it, though, is something that not many other LD games achieve. Great work.

Mow Bot by Seng 2022-04-11T15:18:10Z

This is a really good game, and impressively complete. I like that it saves your game and tracks high scores on each level. Unfortunately it's really hard for me to look past the complete disregard for the theme. Also, while the visuals on the title screen and menu are pretty good, the graphics during gameplay look like placeholders. The music is quite good, though. The overall product here is so strong that I would consider it a top entry if only it used the theme.

Garden Guardian by coatline 2022-04-18T15:58:41Z

This game has a lot going on. Minecraft style farming crossed with slug-apocalypse gunplay makes for a hectic if slightly disjointed experience. It would be nice if hitting the slugs was accompanied by a sound effect. I would also suggest reducing the slugs' health, to increase the fun factor of shredding through them with rapid fire weapons. I also agree that it would be smart to integrate the farming into the game. Maybe you could sell them for money, and then that's how you get the more powerful weapons? It would also help to break the game up into rounds with a rest period in between, just to break up the action and allow the player to focus on the farming for a bit. There's a lot of potential here, good job.

Nap Time by Pizzasgood 2022-04-17T19:03:44Z

Awesome. Reminds me of some wacky Japanese arcade game. I love how thoughtfully the furniture is laid out, and I love how it deteriorates as the game goes, keeping you on your toes. Swinging on the chandelier is hilarious. It would be nice if the graphics were of slightly better quality, and it would help if the collapsing furniture was animated and accompanied with sound. Great job overall, though.

Nap Time by Pizzasgood 2022-04-18T00:03:00Z

Oh yeah, my bad. I played it again and this time I did hear it. A little more punch'd never hurt, though.

Gone Out West by Sita 2022-04-04T16:22:41Z

Once I realized that fighting can be avoided by just waiting in town until the road it safe, it began to feel like I could survive indefinitely. This might be the most complex compo game I've ever played, which is impressive, but I couldn't shake the feeling that I was doing something wrong by not understanding the mechanics completely. I really like the horseback riding animations.

The Death Delayer by JakobTheQuizGuy 2022-04-18T15:34:22Z

The graphics are fantastic, as others have already said. The eye tracking on the wizard, the animations on the player and the worms, it all just works. The music is good on its own, though I'm not sure if it fits the game perfectly. Some sound effects would enhance this game a lot. I'm not sure what the player character is supposed to be. He looks a little bit... rude, let's say.

I understand that the time limit got you, but I'll still share my experience of playing the game. I actually didn't have too much of a problem figuring out what to do. My issue was that once I did, I found it extremely easy. I could have easily carried on forever. So, in short, what this game needs most is some sort of difficulty scaling, and a metric of success, like a score or an ending.

I hope this game gets to 20 ratings, because if it does, you're definitely looking at a high placement in graphics.

Deck And Decay by ThorPalsson 2022-04-05T19:57:26Z

This is a hilarious entry, and impressively complex and fully featured. I wish there was a bit more thought put into the card game. It seems like my hands are completely luck based, and it's often impossible to win. Is there no way to get better cards, or do I have to just hope my opponent doesn't draw an 8 when all I have are 1's and 2's?

Torchero by Slowline 2022-04-05T15:12:52Z

The graphics and sound in this are great. I had a lot of trouble enjoying it, though, because it's just SO hard. The enemies overwhelmed me with their numbers in a matter of seconds, each one takes numerous hits to kill, their attack range is massive, and they tend to group up so heavily that I couldn't even grab the crystals they dropped. It also wasn't at all clear to me what the torches were supposed to do, except make it slightly easier to see. I didn't notice them effecting enemy spawns at all. Also, with the incredibly long cooldown on the crystal attack, I would expect it to be hugely effective, but it didn't really seem to do more damage than the axe.

Anyway, that's everything I noticed. Again, the graphics, animations, and lighting are awesome, so good job. It just needs a balance pass.

HoloTowers by otasun 2022-04-06T19:28:00Z

Is your game finished? I got to where it said I was ready for the simulation and... nothing. Clicking Start Simulation doesn't work, spacebar doesn't work, even the quit button doesn't work. It also doesn't seem like it's possible to lose.

Ready... Set... SLOW!! by Birdwards 2022-04-13T20:48:41Z

Excellent use of the theme, and a truly novel and entertaining idea. The main thing that occurs to me to add is a map of the track onscreen, like in Mario Kart, to give more of a sense of how much farther there is to go. A linear progress indicator would probably even be enough.

Spooky Gothic Siege by Kszaku 2022-04-04T23:06:25Z

My biggest gripe is that the units are really weak. I saved up for the machine gun nest, and he just sprayed bullets at random until he died. He didn't kill a single zombie! The sound and atmosphere is great, though, and the animations are smooth. Good job.

I hate angry spiders! by Logic 2022-04-04T17:41:42Z

I love the concept. This guy lives his whole life with the spider going after him. As I was figuring it out I was thinking "why doesn't he just use the axe to kill the spider?" and then that's what happens at the end. I had a laugh at that. It was also lots of fun figuring out what to do with no tutorial or anything. People may complain about that, but I think it was a good call.

The only thing holding this game back is that it is rather short and not terribly ambitious, even for a jam game. If the sequence had a few more elements in it, that would be a big improvement. Also some more polish on the title and end screens would work wonders.

Fool's Gold by CharlesSchar 2022-04-12T20:26:08Z

I'm sure others noticed this, but it is quite possible to survive on some levels, simply by tossing the exit portal beyond the button. I felt pretty clever when I figured that out! The platforming physics aren't quite as refined as I would maybe like to see. In one level I had to jump through a 1 block wide space and, while I didn't get stuck, there was a certain friction with the tiles that feels like it needs ironed out. Good job, though, creating an entire puzzle platformer under jam conditions is nothing to sneeze at.

Musical Thrones by DecadeDecaf 2022-04-04T17:16:55Z

This was quite good! My biggest complaint is that there's no real challenge except for the arrow blocking sections, which are easily the best part. Typing the words and memorizing the symbols was completely trivial (which I suppose is better than it being way too hard, which a lot of LD games are). Also, the talking sound at the beginning is really annoying, so I was surprised when the music in the actual game turned out to be so good.

Overall, the level of polish on this game is beyond the pale by compo standards, so great job.

Lost on the Planet by Domin77 2022-04-15T01:14:24Z

This is a cool game. I was floored by the enemy variety. There are some things that hold it back, though. I've already seen people mentioning the wall rotation. The other thing for me was that it goes from pretty slow and manageable to an unwinnable deathmatch at around 3 minutes. It's fine if it gets to that point eventually, since the game isn't supposed to go on forever, but I would appreciate a more gradual gradient. I also think that shotgun shells should be more scarce since it only takes a couple to take out an enemy. I found that I was never in danger of running out of shotgun ammo, while I had to carefully budget assault rifle ammo. Good job overall, though, this is a solid entry.

Fifty Dollar Smash by Benjamin Gare 2022-04-04T17:27:11Z

I love Robotron 2084.

I wish more LD games were like this. Just a simple, straightforward concept that's hard to get wrong. And you did a lot of things right here. I like the gun mechanics, where picking up the upgrade only gives you one clip of bullets, so you have to keep picking it up again. At first I thought the ideal strategy was to just sit in the center of the screen and shoot, but that got me moving.

Overall, though, there is room for additions. Some sort of crowd control option like a grenade or a shotgun would really open this game up, since I found that I was usually finished once the crowds got too large. Also, making the targets wider so they are easier to hit from above and below would be a good change in my view. Great job, though, you made a solid 48 hour game.

Avoid Him Like the Plague by CKTO 2022-04-20T19:21:19Z

This is a solid, well-rounded game. Everyone who worked on it did their job well. I don't even have that many suggestions to give, but I do have a couple things. It would be neat if there was a double jump, and you could jump mid-air after dashing. It would obviously require the level to be redesigned, but this game would benefit from a little more depth in the movement. For something more actionable, punchier sound and particle effects when reaping someone would really enhance the game feel on this one. Good job overall, though, this is a great entry.

Rewind by Retrisma 2022-04-05T15:30:03Z

I found this game really hard, but unlike most hard LD games, it actually began to make sense once I got the hang of it. Finding my rhythm took a bit, but hitting the notes is quite satisfying. It would be cool if there was a punchier indicator of when you hit the note vs when you missed it. The only indicator right now is auditory, and with the tripod or whatever that last thing was, I could barely here it. I also wish that we got to hear the toys play together in some way, they just seem like a band.

This is an impressively fleshed out rhythm game for the time it took to create, though, nice job.

Tree loves Sun by AppoxGames 2022-04-04T23:42:06Z

This is really technically impressive. I'm not sure I could program that tree if I tried. When my game ended, it said record: 0 even though I collected something like 180 flowers, so I'm not sure if that's working correctly.

NeedyMonsters by Snory 2022-04-08T13:55:40Z

The artwork in this game is really good, and the concept is fine, virtual pet games are fun. It really just feels like a bunch of clicking around to me, though. Do you think that the number of different resources could be reduced? Having so many just creates a lot of work for my eyes, looking around for the right ones. You should also make sure that the window on the itch page is large enough to include the entire game window, since it cuts off the top as is.

Magic Missile by Tim Sims 2022-04-05T19:25:04Z

This is like patting your head and rubbing your stomach, very challenging and unintuitive, but in a way that tempts me to master it, so nice job. I like that the different spells do different things. Having more than one guy on the ground, or some autonomous units I think would be a good addition.

Disaster City by gbgames 2022-04-20T18:52:56Z

It's kind of funny to me that being able to repair buildings with Dot there wasn't your intention. The game seems to encourage you pretty heavily to do it!

There are workings of a good strategy game here, but as it is it's a little bit simple and repetitive. The same monster every couple turns, you get the same amount of money each round, etc. It just needs a bit more uncertainty and variety to go to the next level. Some other things to invest in would really help. It'd be cool if you could buy a unit that increases the amount of money you get per round, or if you could upgrade your buildings to have more hit points. It's also pretty easy. Just cutting the number of days from 100 to 50 would be about right, I think. I beat it with 54 days to go.

Don't Freeze by LudumDareDevil 2022-04-04T21:02:11Z

Wasn't Keep It Alive the theme of LD46? Oh well, that's basically the same as Delay the Inevitable, anyway.

This is a really pretty game. Great graphics and atmosphere. Unfortunately, running into the darkness to get wood over and over again wears thin pretty quickly. I found the TNT but I couldn't figure out how to make it explode. Oh well.

Balloon Bash by ExeVirus 2022-04-07T20:51:30Z

Good take on the theme, and a novel approach to making a game. The Minecraft controls helped me feel at home playing it. It would make sense, I think, for it to be set in a limited arena, so the balloons don't get too spread out. Perhaps the arena could expand as more balloons are added, to increase the challenge. It also needs some sort of scoring system to gauge success, I think.

Batteries not included by damedevy 2022-04-20T16:39:35Z

This is pretty cool. The level with four large enemies surrounding a big yellow square (level 4, I think?) feels nearly impossible, it took me many tries to beat.

My biggest complaint is the technical issues. I had situations where my rapid fire went away for no obvious reason, which I assume was a bug. There was one level where the enemies were immune to my bullets until I died and retried a few times, then it just worked.

I had a good laugh at the end. Just barely squeaked into the standings in the audio category, nice job.

Sun Chaser (Survival Platformer) by Tom Kun 2022-04-05T01:56:18Z

This game is decently fun, and the visuals are striking and impressive. I did find it to be rather difficult, with the sluggish controls and devious tree placement, I found it to be virtually impossible to keep up after only about 30 seconds.

Timeflight Alpha by Quinn_Patrick 2022-04-04T17:32:07Z

@sivarde Thank you! I considered a few different approaches to the aiming situation, including incorporating analogue joystick controls, or even switching over to a dual-stick control scheme ala Robotron. Ultimately, that was something that never sorted to the top during the 48 hours, so it got left out. I'm glad you enjoyed it, though!

Timeflight Alpha by Quinn_Patrick 2022-04-04T17:45:17Z

@asmadigames That happened for me, but very rarely and I thought it was fixed Q_Q. I think if you refresh the page and start over, it'll usually work. I've made it to level 13 without it happening, so it's a really difficult bug to nail down.

Timeflight Alpha by Quinn_Patrick 2022-04-04T18:29:33Z

@daniel-foutz The hourglasses actually give more time early in the level and less time later (I think they give 5 seconds at the start, and it drops by half after 30 seconds and by half again after 60 seconds). I made it this way because I wanted the timer to truly be inevitable, you can't keep the level going forever just by playing well. It maintains the pace. The amount of time awarded also drops as you reach later levels. This is so that the game gets impossible before it gets boring. Everything after level 12 is more or less a killscreen unless you're lucky. The one thing that I was thinking of doing in this area was having the amount of time that you gain appear onscreen after you grab it, so this mechanic is more apparent to the player. I would probably only consider increasing the reward if I added more content overall to the game, so it could be played longer without getting repetitive.

Sorry for writing a novel. I put a ton of thought into this mechanic, and I like sharing my process. Thanks for playing the game, I'm glad you liked it.

Timeflight Alpha by Quinn_Patrick 2022-04-04T19:59:15Z

@jonah-srg Yes! Using the extra time to score points is absolutely the goal! Thanks for playing, I'm glad you liked it.

Timeflight Alpha by Quinn_Patrick 2022-04-04T20:00:54Z

@extar I agree that the gun powerups are too small. I think the hourglasses are about right, and this very concern was my reason for adding the blinking label to the key item, so the player doesn't miss it. Yeah, if I had more time, I would definitely make the gun powerups bigger.

Timeflight Alpha by Quinn_Patrick 2022-04-05T16:15:40Z

@martink Were you inside the base?

Timeflight Alpha by Quinn_Patrick 2022-04-05T17:07:34Z

@martink I'm going to choose believe that because I can't get it to happen, and I fixed it by completely changing the nature of the check, so if the bug is still in there I have to reevaluate my grip on reality.

Timeflight Alpha by Quinn_Patrick 2022-04-06T21:07:17Z

@erkberg This is awesome, thank you! Watching you figure out the game was really instructive, and it made me happy seeing you notice so many of my design decisions. As for the inspiration on the music, I was originally going to do something like Silver Surfer NES, but then I started playing with the electric guitar synths and wound up with something more like the final boss from Yoshi's Island. I also listen to all sorts of metal stuff like Dragonforce and Sonata Arctica, so that's always an influence. You also pointed out Final Fantasy, which didn't occur to me, but I am a huge fan of Uematsu, and stuff like Otherworld from FFX and Dark Messenger from FFIX is always subconsciously running in my head when I'm writing intense music.

Also, I think the reason why the button layout worked for you is because I used the Unity input system, which gives the options to map controls based on US keyboard layout, rather than character. I'd be interested to see if it works that way for everyone's keyboard, but I'll update the game info to let people know that it will probably work on international keyboards.

The aiming is something that a lot of people brought up, but I've been pretty adamant on the choices I made. By tying shooting direction to movement direction, it encourages the player to move around more. With twin stick controls, they may be encouraged to sit in one place and just aim, which would be less engaging. In post compo stuff, I may incorporate analogue joystick control as a compromise, so you have 360 degree aiming and movement. Alternate control schemes was actually a feature I was weighing in the closing hours, but screen shake and alternating level layout wound up getting in instead. With more time there would have definitely been work on that.

It doesn't look like you ever realized that the gun powerups stack, so to get the spread gun you have to collect a powerup while you already have one. I never realized that some people may not find that obvious, and I think I'll update the description to reflect that.

I'm so glad you enjoyed it! Watching other people have fun playing my games is one of my favorite things.

Timeflight Alpha by Quinn_Patrick 2022-04-08T13:22:40Z

@automatonvx Actually, there is a bit of strategy to finding it, but it's a secret. Okay, I'll tell. The item is placed in one asteroid when the level begins, which are roughly evenly distributed. When you destroy asteroids, they fill back into those areas when you go a certain distance away, but those new ones will never have it. This means that the best strategy is to cover lots of ground quickly, hitting asteroids all over the level as soon as it starts, using shift to go fast, of course. If you just hang out in one area, you'll never find it unless it was there to begin with.

I like to design games this way, where is feels random to new players, so that they can attribute an initial lack of success to random chance, but as they improve they pick up strategies to play the odds, and can achieve somewhat consistent success despite random elements.

Timeflight Alpha by Quinn_Patrick 2022-04-12T11:40:22Z

@nyxkn I'm confused by this feedback. You understand that the object of the game is to get the high score, correct? You aren't supposed to just hang out in the base until the level ends, my intention was that you would fly around continuing to rack up points, and then cut it as close as possible. Also, higher levels are more challenging and offer more points, so advancing is certainly not pointless.

I hope you can come back to it armed with this knowledge and enjoy playing as much as I do. If not, I'm not sure what to say, since your core complaints seem to be with arcade-style gameplay in general, and not with any decisions that I made.

Also, the decision to spell out the games mechanics clearly at the beginning is rooted in experience. I always try to convey through gameplay, but I also understand that a large proportion of players will inevitably fail to understand, especially in a game like this with complex rules.

Last Stand by TheMightyTrout 2022-04-07T17:43:09Z

This is a concept that I never even considered. Engineering the best defenses within a physics engine is really fun. I found it pretty challenging. Only getting $12 per level makes it difficult to move up to higher level defenses. It would also be nice if there was a way to remove old or damaged pieces, or rearrange ones that have fallen out of place. A lot of times, pieces that I needed before started getting in the way of better ones that I can afford now.

The audio is really good, too. The music is fitting and easy to listen to. Good job, overall, I enjoyed this.

You will die anyway by OnlinE_Play 2022-04-04T19:32:50Z

Wouldn't this game make more sense if it was locked down on a grid? It kind of felt like most of the puzzles just came down to trying to tease the physics into having the desired effect, as well as trial and error, since there's no way of knowing what the switches will do before you press them, and there's only a brief window during which the switches are pressed when the boxes move across them on the conveyer belt. Also, what's with all the fake passageways in the cave walls? Is there any way of interacting with those?

The Final Word: A Microsoft Word Platform Game by leekanarchism 2022-04-16T18:05:34Z

The aesthetic of this is really cool, funny, and stylish. My only complaint in that area is that the Microsoft Word theming may be underutilized. Wouldn't it be funny if clicking on the interface elements at the top did something? Or if you could actually click the tick box in Clippy's word balloon? (I tried, lol)

In terms of gameplay, it's definitely a much more solid platformer than is typical for Ludum Dare, although it isn't perfect. I found myself sliding off of platforms a lot, especially when trying to go fast. Also, the rotating blocks at the beginning didn't make a lot of sense to me.

The music and 'voice acting' is great. Some gameplay sounds would enhance the game feel substantially. It would also be nice if there was more variety in the voice lines. Hearing "it looks like you're writing a letter" over and over again reminded me of "put these foolish ambitions to rest," lol.

Hex'd by Paroxysmal 2022-04-05T00:11:05Z

This looks like an NES game, and it's about as hard as one! It seems like all of the potions are located so that you can just barely get to them on time. My biggest complaints are that the collisions boxes on the potions and hearts are way to small (I often had to jump to grab them, even when my body was clearly overlapping them) and it's very confusing dying as a slime to running out of time, even when there's no timer on screen. That being said, I love the aesthetic of this game, and it's exceptionally solid overall, especially for compo.

Keep Up by KekonDev 2022-04-20T00:28:49Z

When the game first started and I saw how slowly the ball moved, I thought that surely it would be too easy. Boy was I wrong! Up to six balls and I knew my goose was cooked. This game is really really simple, but it executes very well. It has a natural, fun difficulty curve built right in. The animations on the balls are satisfying, and the drum beat is a nice touch. It's so rare to see an LD game that really tries to do something with audio.

I don't have very much to complain about, but then again, that could be because there just isn't a whole lot to it to begin with. It'd be nice to see this expanded upon with a bit more complexity, even if it's just cosmetic. Good job, though, there's nothing wrong with keeping it simple.

Delayed Trickshot by Lezzlebit 2022-04-04T23:35:05Z

This is really fun and well made. I beat the whole game without noticing that you can rotate blocks. My only complaint is that the zone affected by the fans is very unclear. It seems to include an arbitrary space above and behind them. This is one of the best jam games I've seen, though, nice job.

EDM (Extinction Dino Meteor) by PossiblyAxolotl 2022-04-04T23:54:48Z

Did you by chance play my game Super Survival Ball from LD46? It had very similar mechanics complete with a (now defunct) online leaderboard. Your version's not bad, I suppose :P. The graphics and audio are really good. Clicking on the meteors is a little difficult when they're moving fast, which is part of why mine went with a pong-style paddle.

Coyote Time Lord by Clement Sparrow 2022-04-05T00:42:28Z

I like the aesthetic, but the game is frustrating. I found the mechanics very confusing. Whenever I solved a puzzle, it just felt like it was because I had accidently stumbled upon something I didn't know I was allowed to do. A lot of times I like it when games don't give you a complete explanation and let you figure it out on your own, but this one is far from self explanatory. It's cool that it saves your game, though.

Circleville by Pierce Brooks 2022-04-06T19:00:00Z

I gotta say, this is probably the most esoteric game I've ever played and, as someone with a fairly extensive mathematics and computer science education, I had no idea what the heck was going on. Even after winning a few rounds, I was just drawing circles and watching the dot move, oblivious to my end goal, or what any of it had to do with distance sum inequalities. I suppose I could do the research to learn more about that topic, and then I may be able to understand it, but that's a lot of homework to play one game...

That and the music, while definitely novel in its creation method, isn't exactly what I would categorize as easy listening.

All that being said, this definitely has its place. One of the things I like about Ludum Dare is that it gives developers an opportunity to delve into the utterly bizarre, clearly what you've done here, and it gives me the opportunity to play it, which is always memorable. My game is about shooting asteroids. I suppose I don't have the brainwaves to make something like this.

As for actionable feedback, this could be a lot of fun if it was accompanied by a detailed explanation, understandable to laypeople.

Last Life by Bloodbane 2022-04-05T16:02:32Z

This game is technically astonishing. I'm not sure I've ever played anything with this many settings. Cheats, debug options, you can adjust the gamma, it's seriously impressive. Unfortunately it feels kind of wasted on such a rudimentary game. Walking around and shooting left and right gets stale after a few rounds, and I wish the timer counted down faster. I don't know what unit of time it's using, but it's definitely not seconds, lol. You did some good work, but I feel you may need to reconsider your priorities. Focus on making a fun, varied game before you worry about giving players the option to customize it in every conceivable way.

Gladiatorus by Pepper Boi 2022-04-17T18:54:51Z

The game feel and polish here are sublime. Great sensation when landing an attack and getting bounced back, amid showers of blood. What it really needs is some metric of success, like a score, so I have a goal to work toward. Some alternate weapons or weapon upgrades to mix things up would also be really nice. What's here is excellent, though, and the inclusion of online multiplayer is highly impressive.

Bar Up! by realicraft 2022-04-20T20:09:24Z

It is apparent to me that this one isn't done. There is a special category for unfinished games, I think. I actually found myself really like the aesthetic of this game, though. I wish I could offer more feedback, but I feel like what I got to play just isn't close enough to your vision for it to be fair to do so.

Time management is a challenge, especially in the compo. Sometimes it just doesn't work out. Here's hoping next time goes better!

twicoban by mgmarlow 2022-04-20T20:42:27Z

I'm really impressed by how long this game is, and how challenging many of the puzzles are, while still being solvable. Great work there. There isn't a lot to complain about, in fact, except that block pushing puzzles are a concept that's been done. There's nothing wrong with using a played-out concept (I made a spaceship shooter, lol) but it would be nice to have something to show your unique vision, like good music, art, or likeable characters or story. The great level design goes part-way toward that, but I don't really see myself remembering this particular block pushing puzzle game.

That being said, I spent more time playing this game willingly than I think I did any other game I've rated, so you definitely made a compelling experience.

Puffer Panic by Grizwhirl 2022-04-14T23:38:55Z

This is a pretty solid entry. I worry I don't have much to add to what's already been said here. A four player game is really ambitious, and I don't think I've seen anyone attempt it in Ludum Dare before (lots of 2 player games, though). It feels a little difficult to get the cans out of the tank. They tend to hit against the wall and bounce back in. I get that this is part of the challenge, but it might help the game feel if the walls of the tank were sloped or something, to make getting the cans out easier. Also, some sound effects would go a long way.

Overall, this is some fun, zany action. Good job.

Time Wyrd by Tobius 2022-04-06T01:27:25Z

I got 3877 years, 196 points. I'm not really sure what those mean, but there are some things I like about this. It's cool how the levels have branching paths. Most of your issues are technical. The framerate chugs in the first level, and collisions aren't configured correctly (remember to always move RigidBodies using AddForce(), not altering the transform directly!) but I definitely had a good time playing this.

M O R E by BoroBoro 2022-04-12T19:42:31Z

The maw is quite a frightening villain. It would be nice if there was a way to gain time back, as this would give it an actual 'delay' element. Also, I believe I experienced a bug where pickup up the creatures fails after restarting the game. I would press space, but they would just crumple on the ground.

Marblepocalypse by TheMaydayMan 2022-04-04T21:25:10Z

Excellent take on the theme. It could definitely benefit from more depth, but this is one of the only entries I've played thus far that impressed me with its creativity and originality, nice job.

The Final Clue by mirianbr 2022-04-14T23:30:33Z

The story here has a good hook. I actually got excited when I found out it was going to take place from the perspective of the thief. Unfortunately, the time pressure turns it into a speed reading challenge. Actually, the timer is so much faster than anyone could read, that it's more like speed guessing, which sort of defeats the purpose. Also, it might've been smart to have someone with a more firm grasp of the English language edit it for you, if you had such a person at your disposal. There were sections where I wasn't even sure what you were trying to say, which wasn't helped by the fact that I only had time to skim the text.

Anyway, it's bold to attempt interactive fiction for Ludum Dare, so good work overall.

World Birth by epeachyband 2022-04-12T20:15:10Z

This game is weird. It made me laugh, though. It seems like between all the voice acting and cinematics, there wasn't a lot of time left to create a varied and enjoyable gameplay experience, which is unfortunate since there still isn't a story category. This one'll definitely stick with me, so good job.

BLUNDERSIEGE by MatthewLevy 2022-04-13T20:41:37Z

This is fun, well rounded, and the music is great. I found it a little bit annoying that I had to click on the weapons every time I wanted to use them. It might be better if they remained selected after being used.

I love the physics based attacks though. Sending those little guys flying is hilarious.

Prison Arena by taran95 2022-04-12T20:36:32Z

Nice job making a game with no engine, cool stuff. A game like this really requires some sort of feedback when you connect with an attack. A punchy sound effect and an animation or particle effect to accompany a successful hit would elevate this game more than you probably think. Also it would be nice if the enemies would do something more like bobbing in and out rather than just running at me and hugging my body, but any kind of enemy AI in a jam game is pretty impressive.

Red Cube With Gun by n-studios 2022-04-05T01:04:50Z

am ded.

Stupidly Inevitable by 3ggplant 2022-04-04T16:04:16Z

There're definitely some technical issues here. Restarting the game after dying causes it to crash, I think. Also, you say it's inevitable that the hero defeats the boss, but I'm pretty sure the player can still die, so that's a little confusing. There's also issues with control responsiveness, etc, but it sounds like you're already aware of most of this. I liked the characters. I found them to be well drawn and exuding personality, It'd be nice to know more about them.

Ready, uNsTeAdY, FIRE! by JovialKnoll 2022-04-12T19:53:47Z

The concept is original for sure, but I feel like it's a little bit convoluted. Having to tap buttons to keep my gun from firing feels like a really arbitrary thing to have to do. The biggest change that I would suggest, though, is making the gun charge faster, and giving the player something to do while they wait.

Anyway, the audio and story are really charming, and it's cool to see such an original concept in compo. Good job.

Track Switching by sinus 2022-04-16T18:49:47Z

This is such a novel and fun game, great job! This game would really benefit from some sound, I think that's the only major thing holding it back. Also, some sort of an explosion effect would be great for when the trains crash. It was a bit of a letdown to crash two trains into each other and get nothing but a "you lose" while they sit motionless on the tracks, no debris or fireworks to be had. These are minor complaints, though, the core product here is fantastic.

Impossible Journey by Thulyo Araujo 2022-04-05T01:50:36Z

It doesn't seem to work for me, even after installing the JRE. It says an exception occurred. Shame, I was looking forward to playing it.

Impossible Journey by Thulyo Araujo 2022-04-05T15:44:31Z

Finally got it to work. I thought it would be enough to have the JRE but turns out I needed the SDK as well. Cool game. I got obliterated by the red blinking one. The way the rapid fire works seems a little strange, where you hold it down and then it activates after a second. Is that intentional?

Battery Assault by chybby 2022-04-20T19:48:11Z

This is really, really well made. The art style is very clear, the music is good, and there's lots of movement and personality. The game also has an impressive amount of strategic depth, although there is a bit missing. The obvious issue is that its really easy to avoid dying. Even sitting still after running out of power, I just watched the enemies struggle to hit me for turn after turn. It's a wild guess, but I think this game would be quite a bit more fun if the board were one or two squares smaller. It would make the enemies a more present threat, and it would be easier to reach the batteries on average. It's a bit frustrating to run out of charge on the way to a battery, after all.

1868 by Andy Beers 2022-04-04T15:54:28Z

This game has a weird balance. The voting section is trivially easy, but the rhythm game section is impossible! Different colors would be helpful, but mainly I was just surprised to learn how hard it is to develop an association between the letters and the different keys I had to press. One of my favorite things about Ludum Dare, though, is getting to play strange and highly esoteric games like this.

2D Platformer by Noobman64 2022-04-04T20:15:09Z

The "correct" way to make those platform interactions work properly in unity is to manage all of the rigidbody movements (both the character and the platforms) with AddForce() instead of setting the transforms directly. A lot of new developers find this daunting because it requires understanding the relationship between force, velocity, and position, but it's worth it in the end, as it will keep all of the movement within the bounds of the physics world and the collisions will be fully respected. One trick is to use ForceMode.VelocityChange in the second argument, so you can count on the velocity changing by a particular amount irrespective of the rigidbody's mass. My experience is that continuous vs. discrete collisions won't make much of a difference in this case.

You're not alone here, I learned most of this from trial and error and extensive googling when I had the same problems, and judging from some of the other entries I've played, this knowledge is fairly hard to come by lol.

Starburst Force by tudydev 2022-04-05T17:36:49Z

I always felt like using Unreal for LD is a bit like using an eighteen-wheeler to drive down the street, but I suppose it's worth it for those bloom effects. It looks good, the music sounds great, and I'm always a sucker for a twin-stick shooter. The gameplay could definitely use some more depth, though. A way to move faster, a scoring system, stuff like that, although I get the sense that the deadline got you.

Defend the Earth by SeniorWombat 2022-04-05T19:31:07Z

A basic game with strong presentation and a few wrinkles to keep it interesting, nice job. I wish I could shoot faster, and that there was some way to vary my movement speed. Going fast all the time is good for getting to the asteroids on time, but it makes it hard to line up the shot. Good job, though. This is a solid game.

Out of Time by SolidSLR 2022-04-04T21:17:41Z

This game is so abstract and so rudimentary, that it's almost hard to criticize. It's obviously primitive, but in terms of executing on the concept, it's rather successful. So, I suppose the most significant suggestion I can think of is to just be more ambitious, take it farther, add more. But in terms of actionable advice on the game that's there, it would be nice if you could move diagonally, and if the green squares lasted long enough that you could at least reach them from the center of the board. Good job, though. I enjoyed it.

Sea Level by CarrotVan 2022-04-04T19:17:25Z

So the WebGL version doesn't seem to show the entire screen. You can fix that by in Unity going to Build Settings -> Player Settings and from there setting the screen resolution to be in line with what you want.

I played the downloadable version though, and it was a decent little strategy game after I got through the first few very short attempts, figuring out what to do. The balance is very tight, with the goal being just barely achievable in my experience, which is a good thing. This game would definitely benefit from more feedback when the player does something. I found it rather unclear what was going on most of the time. The visuals are really good, though.

Time is the invent by GameCode 2022-04-04T20:26:11Z

I've had that problem before. You can fix it by going to Build Settings -> Player Settings -> Publishing Settings -> Compression Format -> Disabled. Remember to always test your builds, even when they're uploaded!

Orb Sort by Squidmobile 2022-04-18T15:07:52Z

Good game all around. Reminds me of the Bob-Omb sorting game in Mario 64 DS. I was impressed by how much variety you brought to such a simple concept. I happen to know that in GameMaker Studio, when you go to build your game, you can select package as zip so that players don't have to perform a full installation for such a simple game.

GrimTide: Delay the Inevitable by MartinK 2022-04-05T00:21:30Z

That was one of the most bizarre, creepiest games I've ever played. Genuinely unsettling. Amazing work. It is a little confusing, but I think that adds to it. One thing I could call a complaint is that intercepting the missiles is next to impossible unless its a head on collision, but the sense of hopelessness is really key to what makes this game cool, so maybe just leave it.

Pillage Quest by phats604 2022-04-04T19:53:44Z

I love the character and enemy designs. I found them beyond charming. There are definitely some issues here, though. What's with the warrior? His controls are incredibly unresponsive. For a while, I wasn't even sure if the spacebar did anything. The wizard is so much better its not even funny. Also, the meatball faces seem to be unkillable, at least by the wizard, which is a bit of a problem. I do like how the village shows its health by getting more and more burned, though, that was a nice touch.

Shutting Down by MrOrry 2022-04-05T00:54:21Z

This is really solid and really funny, seriously impressive if it's really your first game. It is a little bit repetitive, though. It gets hard to read the text when I have to click the granny over and over again. That's really my only complaint.

Doomsday by TheGoodHunter 2022-04-07T20:42:34Z

This game is gorgeous. Fabulous graphics. The second, unkillable meteor appearing with the parting of the clouds was an awesome effect. When it comes to gameplay, though, I do want a little more to sink my teeth into than just clicking as fast as I can, even in Ludum Dare. I used an auto clicker to beat it, cause my finger was hurting.

You've Kidnapped the Wrong Prince! by SketchyGalore 2022-04-20T00:03:14Z

I was impressed with the amount of strategic depth that this game has. Everything seems really well thought out and the number of interacting systems is truly impressive. I also had a lot of fun playing and experimenting with different strategies. I tried using the wizard once, but he disappeared from my team after one round. Is that supposed to happen? If so, there isn't much point in using him. Also, the game didn't work when I restarted, all of the clickable icons became inert. I had to refresh the page to play again.

At first I thought there was no possible way to get past about level 9, but seeing someone make it to 16... maybe there is some value to the wizard, lol.

Infested hole by lody_giving_teacup 2022-04-20T15:21:25Z

infestedholeHighScore.PNG

The platforming movement is very robust and responsive. I've seen many LD games struggle with this, so nicely done. Also, the music is amazing, excellent work there. Looking to the future, if you want to expand upon this concept, some additional movement options like wall jumping or sprinting would really take this to the next level.

The addition that I would recommend the most right now, though, is some sort of indication of how far behind the monster is even when it's not on screen. I understand that the sense of uncertainty lends atmosphere to the game, but the right thing could enhance that. Maybe a sound effect that gets louder as it gets closer. Something like that. I say this because when I was playing, for much of my run I wasn't even sure if I could die at all. It wasn't for six minutes, when I finally saw the monster, that I knew what I was up against.

I noticed in your description that you felt it necessary to let the player know that they cannot collide with the scenery (or obstacles, as you called it). I personally didn't find this to be a problem in your game, but if you are concerned that decorative objects look like obstacles, you could try desaturating their sprites, or giving them darker colors to make them look like part of the background. As foreground elements, I honestly think they're fine.

Good work, overall, this is a straightforward and well executed entry.

Star Keeper by MrHumannn 2022-04-06T18:28:36Z

The assets in this are awesome. Flying around a sailing ship in space is a cool experience, and it looks great. The actual gameplay seems to have been an afterthought here, though. As a character with so much hyped up lore, I'd expect to be doing something a little more impressive than fixing a broken pipe, and the controls are sluggish and lack feedback. When I mouse over the potions, for example, it'd be nice to have some sort of a prompt to show that I can interact with them, since I found it difficult to tell if I was selecting the wrong one or if I just wasn't close enough, or if they weren't interactable at all. I want to reiterate, though, that the visuals are awesome and the premise is ambitious. Good job.

Shaft by Minaus 2022-04-16T18:29:03Z

This is a pretty solid platformer with a very unique core mechanic. The overall package is great, including the music, sound effects, and atmospheric visuals. There are quite a few small issues that I found, though. The platforming could use some polish. You can jump again before touching the ground completely, and the shape of the capsule collider is very apparent as it lets the player crawl up the corners of platforms in a rather unnatural way.

The lamp charge was no concern at all for me. I was able to complete the entire game without it running out. I didn't even realize that it could run out until I read some of these comments. Maybe having it flicker or get dimmer as it gets low would make the threat more apparent without taking away from the chilling uncertainty. A similar effect for the player's health would be smart, just something to let me know when I'm low.

Another thing that really jumped out to me is how easy it is to get stuck in walls. While it (impressively) doesn't break the game, fidgeting around inside barriers is never a good look, imo. Maybe you could do something like in A Link to the Past, where when you world change into a wall, it goes through, shows you your mistake, and then immediately sends you back.

Overall, this is a really good entry. I especially like the lighting and atmosphere. There were no huge glaring issues that I saw. As I said, it was just a bunch of nitpicks. Good work.

Destination Station by JM-Janzen 2022-04-11T15:36:34Z

This is a very fun and hectic game with good music and solid graphics, so good job. Unfortunately it seems to be bugged. The first time I played, I was awarded no money no matter how many passengers I sent through. This was really confusing, until I refreshed and started over and it started working correctly.

I did do one run where I didn't know what to do and died quickly, then started over with the cloning tank button, and that was when the money didn't work, if that helps.

Hydropy by lantto 2022-04-07T19:14:43Z

This is a highly intriguing entry, with very cool terrain generation that changes over time. My biggest complaint is that there doesn't really seem to be much strategy. I would always just sweep out as much of the screen as I could with my cursor.

Caveman Bob and the Inevitable Dawn by Elias Newton 2022-04-04T23:48:47Z

I'm going to go the same way as everyone else here and say that it really could have benefited from some audio. A nice thwack when you hit a mosquito, the grumbling of the caveman king... all of it begs to be heard. But I will say that the graphics are awesomely retro. Nice job. One other minor thing is that it would be nice if the dead mosquitoes were more distinct from the alive ones. I found myself a couple times swatting at ones I had already killed.

LD51 — Every 10 seconds

10 Seconds To Avoid Death by jk5000 2022-10-08T19:13:00Z

Counter Strike pros have been waiting for this. This game might have the most voicework of any LD game I've ever played, which is super cool, but I do wish that I didn't have to sit through it between every round.

Cascading Failures by stuffedgravy 2022-10-08T19:23:26Z

The reason why the collisions are like that is because, in Unity, directly altering the coordinates or velocity of a rigidbody will cause it to ignore collisions until the movement is complete, and then the Physics system will try to eject it after the fact. You should always use the Addforce method to alter the position of a rigidbody. This can get mathematically complicated, but it's the only way to have your ridigbodies fully respect collisions (as far as I know).

Other than that, the game concept is good and quite well executed, but it's difficult to enjoy when I keep getting stuck in narrow hallways.

10 second arcade by loveapplegames 2022-10-08T19:32:03Z

I really liked this! The games are quite varied and they're all decently fun. My only complaints are that some of them seem very RNG heavy (especially the balloons one), and I found it strange that one used the mouse, but no others did. Other than that, I don't have much to complain about.

10 second arcade by loveapplegames 2022-10-08T19:58:25Z

@loveapplegames Wait, does the mouse not actually do anything in the ufo game? I saw the reticle appear and assumed it had some effect on aiming.

Art School by Tattomoosa 2022-10-08T19:45:11Z

*It is adequate.*

This is a really funny game with a unique concept, albeit not terrifically deep. The one real issue that I had is that, when using a mouse, it often got stuck in the draw state, and I would have to right click to get it to stop drawing. I think this is caused by my mouse button being held during the transition from one drawing to the next, but I'm not sure.

Space 10 by R3L0ad1 2022-10-11T21:05:35Z

This game would be improved massively by having wrap-around physics like Asteroids. That notwithstanding, this game rules. The physics based movement is super fun, and luring enemies into the path of enormous explosions to take them out is great. I also really like the minimalistic graphics. I do wish that hitting the enemies with my shots was a little easier. The bullets just feel really small. That, and the third gun seems useless compared to the second, even though it does a lot of damage.

Deadly DIving by Gildar76 2022-10-03T14:07:43Z

Reminds me of Seaquest on Atari, which is one of my favorite Atari games. The core gameplay is very solid, but it needs some rebalancing to really shine. It would be nice if the movement was faster, and the sharks really start to add up after a while. Maybe it would be more fun if, instead of tracking you, the obstacles moved in fixed patterns? Or perhaps some obstacles that are fixed while one tries to track you down?

Last 5 Minutes by Wizcas 2022-10-05T19:58:11Z

If I had a Nickle for every LD game that involved cat turds, I'd have two nickels. Which isn't a lot but it's still weird that it happened twice.

This is a very well made, hectic, and amusing game with great visuals and music. This game reaches a very high bar of craftsmanship for Ludum Dare, nicely done. I did find it just a bit on the easy side. I finished with over a minute to spare. I also found the smoke animation indicating that the character is doing something to be a little unclear. I thought it was some negative status effect at first. A sound effect could help with that.

Escape the.. something by ThaProfesional 2022-10-06T17:42:25Z

As others have said, this game is really hard, especially at the start, although I think it has a good rhythm. I always felt compelled to try another round, so good job, it would just be nice if it was easy enough that I could reliably make it at least to the first flip. Speaking of which, this is one of my favorite uses of the theme so far, and I really like the visuals.

Haunted Hollows by Likirus 2022-10-08T19:00:08Z

So, a couple things to improve:

The movement speed is agonizingly slow. I really wish I could move faster in this game. A dash button might be a good addition.

There's no feedback on when you connect with an attack. At first, I thought that my attacks just weren't working, until I realized that enemies don't die in one hit. If there was some sort of sound effect or animation for hitting with an enemy, this would be a big improvement.

Also, having a short music loop is fine, but you should try your best to make it loop cleanly. You could do this by opening the song in audacity and trimming the tail down.

All that said, there is some potential here. I like the huge, sweeping attack, and I kept trying again on it because I wanted to see what the game is like when I'm totally decked out with upgrades. Unfortunately, I just found it too difficult to get that far, but I bet it's really cool.

Karl Åke by Dudum Lare 2022-10-04T01:48:56Z

Very cute and very appealing game. It actually grew on me as I played it and I discovered more and more stuff about it. That being said, there are what I consider some pretty big issues here. First off, the cow minigame, while hilarious, is also completely befuddling. I got the bucket to fill on accident once and I had no idea what I did. I also found pretty quickly that touch typing egg collecting is by far the fastest way to get money, which is strange since it's the only one you don't have to unlock. Also, I got to 10,000 way before the year was up, but I couldn't figure out how to repay my loan. I'm assuming that you have to wait until the year is over, which would require waiting for over an hour, which is surely longer than I've spent on any LD game in the past besides my own.

All that said, I love the visuals in this game, and the music and voices are very charming. Maybe I'm just too impatient for it.

Escape Earth by Batsphemy 2022-10-04T18:08:35Z

This is a pretty unique puzzle game with great visuals and music. My biggest complaint is that it wasn't at all clear to me that the white squares are the open ones, especially since the blocks that you're supposed to fit in are also white. It took me a while to figure that out. Also, the game goes on for quite a long time without much changing. It really needs some sort of escalation or just anything in there to mix it up. Nice work, anyway, this is one of the better ones.

Zombie Rush 3: Escalation by BytingGames 2022-10-04T00:59:44Z

Absolutely love the music changing for the different weapons, and every track is a banger. Absolutely killer work there. The animations are a bit stilted, but the tilesets are pretty good looking. A clearer indicator of what each weapon was would be nice, since the pixel art can be a little abstract. Maybe text flashing across the screen saying "FLAMETHROWER" or something like that. After you figure it out, though, its pretty addicting. The crossbow is the clear winner for me. I do wish that the sword swung faster to make up for its short reach.

ETERNARC by Talops 2022-10-11T20:50:29Z

This is a fun, challenging, well designed, and polished game. A very solid compo entry that makes good use of the theme. My biggest complaint is that the bats are absolutely oppressive, to the point of feeling unfair. I never finished the game because, the one time I managed to get all of the tablets, the transporter was in a rectangular room with a bat in it. No way in without getting hit, and I was down to one heart! One idea that I had is to get rid of the hearts entirely, and make it so that hitting a bat just puts you to sleep early, costing you the corn. The health system just feels a bit redundant in a game that already has a resource management survival aspect. Making the bats slower and less common, or having them not start tracking the player until they have clear line of sight would also be good changes.

HELLSTREAM DX by Raphiell 2022-10-04T00:14:58Z

Very solid gameplay here and some wicked music on top of the great visual polish, nicely done. The two enemy types with different movement patterns is so key to making this game work. A couple things that I might change if I could: the options for enemy buffs seem unbalanced. I always picked improved bullet homing, since that seemed much less impactful than giving them more health or speed. Also, the difficulty escalates pretty quickly. Things already seem unmanageable around the fourth or fifth stage. A slower burn may help this game feel more substantial, especially considering that it's upgrade based, so you want to give your player a chance to collect them and enjoy them before things spiral our of control (which they of course should eventually!) Nice work overall, though, the craftsmanship here is really exceptional.

Tenfold Rim Mining by PurpledArtFrog 2022-10-05T17:41:55Z

Took a while but I eventually figured out how to play. This is a very complex game for Ludum Dare with great art so nice work! Be sure to always untick the development build box in the Unity build and run dialogue before doing a build meant for distribution. I got to see all the null reference exceptions your game throws when I try to place a missile launcher.

It's also strange that the game defaults to god mode, although it's basically impossible otherwise, so I suppose that makes sense. I'd recommend having it start a little easier, though.

Quinx by Joshua Weggartner 2022-10-03T14:25:50Z

The visual style in this game is great. I love the pixel filter, and the variety of enemy types makes for a very compelling experience. Unfortunately, I feel like the theme hurts it. It would be much more fun if I could just go straight for the next point after grabbing one instead of having to wait for the next one to appear. It feels like I spend most of the early game twiddling my thumbs, although it does get more intense later.

The Diamond Heist by Antsa 2022-10-04T23:27:28Z

This is a pretty fun game. I like the imaginative level layouts, although I often found that they were easier than they looked. As others have said, it would be nice if I could move smoothly, instead of in a staccato fashion, but I think that would take away from the board game / strategy game feel of it.

Tormenting Idol by Cameron Borthwick 2022-10-03T13:57:32Z

Wow, this is sincerely terrifying! It reminds me of Slender. The way the monster tracks you down really creates a feeling of powerlessness. At one point I thought I had trapped it in a corner, but it teleported to me later. Its abilities in this respect aren't really "fair" per se, but they work well for a horror game, and the result is that when the fog rolls in, I start looking around in a panic trying to figure out where it is.

One issue that I had was that the camera mouse controls didn't feel totally responsive. Sometimes I would move the mouse and the camera wouldn't move.

Occurrence by Luka Roli 2022-10-06T23:23:59Z

This game is creepy, cryptic, and atmospheric, which I assume is what you were going for. Good job! Shamefully, I needed your hints to get through it, but figuring it out felt like a real treasure hunt. Some things could have been more clear without subtracting from the sense of mystery. For example, it wasn't at all clear to me what the D key did until the very end. Another thing is that it was a little bit of a hassle having to reach all over the keyboard to do everything. It creates the sense of piloting a real spaceship, which is cool, but maybe you could have made the buttons clickable and gotten the same effect? Nevertheless, this is a really cool game, and one of the most memorable I've played so far, good job.

Tennis-Pong-Like Game by Rainsong 2022-10-04T16:25:30Z

This is a perfectly fine Pong implementation, but there isn't a whole lot here beyond that. It's impressive that you made this without an engine.

Every 10 seconds life by aDeCon 2022-10-04T16:52:37Z

Some of the early stages are difficult to advance through. It took me several tries to leave the house with the baby. I was about to leave a comment saying that the game was stuck at that point, but I tried one more time and it suddenly worked! The later levels were generally more clear about what I was supposed to be doing, though, and they were more responsive, too.

Another really important thing is that if you're going to do a game with a heavy narrative focus, you should have a robust grasp of the language you're writing it in. "Doing the next" is not a valid English sentence (try saying "one more time" instead), and "talent" is spelled with one L. I understand that not everyone is a native speaker, but it becomes pretty hard to ignore in a game where the main draw is reading the text. Just a basic spellcheck would go a long way.

That being said, the graphics are quite appealing, and the minigames are surprisingly challenging and well designed. Maybe in the future you guys would be better off shifting the focus to the gameplay experience.

Purple Legion by Astoeth 2022-10-04T00:44:41Z

Very hectic and intense! This is an interesting concept, but I think the main takeaway from this game is why most tower defense games are automated! Clicking back and forth is quite laborious and difficult to do tactically. That being said, I found this game surprisingly compelling. Made it to level 38 on a second attempt. Nice job.

BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-04T17:17:43Z

I played until my willpower ran out, and I only saw the monster once, and only one crate. I played again and I saw more crates, but I never saw the monster at all! I didn't really feel any sense of tension or unease at any point, I was mostly just walking around smashing the crap out of everything with my hammer, which was a blast.

This is a pretty well presented game with an impressive proc gen system, it just needs a much more salient threat.

It All Comes Crashing Down by Quinn_Patrick 2022-10-03T15:42:00Z

@thoastbot I settled on six minutes for pretty much the exact reason you describe here! It’s just long enough for the game to have a lot of entropy, and for the player to have something going, but with enough time left for it all to be destroyed! In hindsight, 5 minutes would have probably worked fine, but by the time I realized that I had already timed the music to six minutes so it would have been difficult to change.

It All Comes Crashing Down by Quinn_Patrick 2022-10-04T01:17:41Z

@somecodingguy The A key not moving left was simply a mistake (I mapped it to W instead on accident) since I added that control option at the last second. Yes, you can rotate blocks using Z/X keys, or 4/6 on the numpad, or the left and right mouse buttons depending on what you prefer. The shaking sabotage (which I assume is what you're talking about here) just shakes the camera, not the pieces. I just felt that with all the really cruel sabotages, I needed a couple weak ones in there to water them down.

J-Menuing by nyxkn 2022-10-04T23:19:29Z

This game is pretty unique, and it has a good difficulty curve. If I had any actionable complaints, I find it a little unfair that the kill order can change when I've already selected an attack (or very close to it). I also wasn't crazy about the music and the graphics are obviously very minimal.

Trainz by aligator 2022-10-18T20:58:17Z

Love the sound effects, and the idea is really good, but MAN is it tough! I thought getting 6 points was pretty good! I know other people have already said that, but it bears repeating. Some ideas going forward with this game might be to include different track layouts, with the one included here being one of the hard or expert options.

You may also want to try coloring the whole train rather than just the outline, to make it more immediately obvious which ones go where.

Pizza Time!!! by real_flamingicecubegames 2022-10-06T18:02:42Z

This game is funny, well presented, and impressively complete. There are some minor issues that I came upon. The way the pizzas in the pizza book are labeled I found confusing and caused me to accidently click the wrong one multiple times. On that same note, I'm not sure if there need to be so many kinds of pizza. Just 3-5 might be better, or maybe more could be added as you go to increase the challenge. Also, instead of running on a 3 minute timer, what if it just got faster until you lost? This way, the game could start out slower, which I think would be an improvement. It also wasn't clear to me how the theme is implemented. Do the customers appear every ten seconds? It felt more frequent than that.

On a positive note, the title screen is great, the full tutorial is impressive and very helpful, and being able to gun down customers in cold blood is hilarious. It's clear that you guys used your time well and fully realized your vision.

Dreihander by Defrag 2022-10-04T00:28:03Z

This game has a very intriguing visual style. I found the UI elements befuddling, like I was actually piloting a spaceship, which is cool. I found it a bit strange that the only music loop in the game is this kind of corporate sounding elevator music. It's a fine track, but it feels out of place in this fast paced arcade shooter. It also needs some sort of a metric of success, like a score or something. After a while it sort of just felt like I could go forever and nothing was changing. All that being said, the visuals are great and the gameplay is highly engaging. Good work.

Let Them Eat Cake by JacobRutter 2022-10-04T23:36:42Z

This is a game that takes a really simple idea and puts it in a fun, well polished package, so good work there. My biggest issue was that the "bonus" foods (the ones that give you powerups) only seem to appear at the beginning of the game, and never again. Is that intentional? Nevertheless I was able to score around 65000 which feels pretty good.

10 Second Apocalypse by TexelProto 2022-10-12T21:38:36Z

Wow, I'm amazed by the number of features and the enemy variety. It may have actually been pretty fun if I only had a little more time to gather resources and get things going before the world transformed into an impassable sea of death and monsters. I supposed my advice for next time would be to scale back the scope, and focus more on getting your product polished and ready to go, rather than trying to deliver the world.

Pac-Mouse Survival by Thoastbot 2022-10-03T14:15:06Z

Very impressive that you made this with no engine! Furthermore, the concept is ambitious and the proc gen is solid. I think the best thing you could do for this game is to just make the mazes a bit smaller. The result would be a much more intense and fast-paced game where you could cover a lot more of the map in 10 seconds. As it is, a lot of the map doesn't even matter, since you couldn't possibly get to it before it changes. Also, I found myself wishing that I could slide along the walls while moving diagonally instead of getting stuck to them. Great work, though. Solid job.

So they met. So they talked. by batkoi 2022-10-03T13:45:44Z

I always like finding the weird stuff on here, and this definitely fits the bill. This whole thing is so bizarre that I'm not really sure what to make of it, except that the presentation is superb. For a game that's completely narrative focused, it would definitely benefit from having a longer and clearer story. I'm not sure if I died or if it just ended, but I played it twice picking different answers and it played out the same way both times.

Shaking Robots Revenge by UnderMountain 2022-10-04T01:09:39Z

Trying to go full screen seems to make it crash?? Nevertheless, I was able to play in windowed mode. This is a pretty fun, straightforward game. It could use a bit more variety across the board, more enemy types, more weapon types, etc. It just feels like a mockup, although that's understandable since it was made in less time than most mockups! As for more specific, actionable suggestions, a nice, satisfying kill sound would go a long way. Also, giving the enemies more than one hit point would give you more dimensions on which to balance the weapons against each other. What I mean by that is, right now the scythe is pretty useless, but if it was the only weapon that killed enemies in one hit, while all the others took two or three, that would be pretty good. That being said, making a 3D game in 48 hours that's this playable and polished is impressive on its own, so good work.

Silver Platter by velaachlorine 2022-10-04T23:02:23Z

This is an ambitious and visually appealing game with a killer ost. The gameplay is also very well thought out and responsive. I will say, however, that it took me a long time to figure out. Once I got the hang of it, I was able to score 50, but that was after probably 10 or 15 runs of trying to figure out how to kill viruses, what was going on on the right half of the screen, and so forth. It's pretty fun once it all comes together, but I'm not sure I understand why it has to be so unintuitive.

Dieztion by milq 2022-10-05T19:44:35Z

Every LD I know I'm gonna play a few puzzle platformers, and this is a pretty good one. I do wish that there wasn't so much waiting, although it seems like the only options with this theme are waiting or rushing lol. I like the music, although I'm not sure it fits the game, and it could use some sound effects. Another good change might be to add a visible timer to let the payer know how long it will be until the next event, as I had trouble finding the rhythm.

PolyGone by LabToast 2022-10-04T17:25:20Z

This is a fine platformer with some original ideas, quite good for a first game. I'm not sure I understand the first power that goes away. It seems like after I lose it, I can't accelerate along the ground, but only sometimes? On that subject, this use of the theme seems good on paper, but in practice it really just means you have a time limit before an essential function is taken away and you have to restart. In other words, I think this isn't really substantively different from just giving each level a 10-20 second time limit. Still, I love the graphics and the audio is decent, too. Good work.

Seasonaut by EvilMurlock 2022-10-06T18:19:21Z

I found it funny that after dying the game just sort of politely asked me to stop playing. I think some other people have already said it, but it bears repeating that planting is quite frustrating. It seems like you have to be an arbitrary, unindicated distance away from everything else and then be careful to hold down the button for the entire animation, and even then it seems to fail sometimes.

I really like the music, but the sound effects are too loud relative to it and some of them don't fit very well.

All that said, I had fun figuring this game out and making it to the end. This is a really good use of the theme. Good job.

You Fix Spaceships! by BeetleBox 2022-10-04T00:04:03Z

I found this very funny and very well presented. The graphics are varied and charming, and the music is perfect for it. I also like that there are more than just typical tile swap puzzles. Here's a minor suggestion, this game may feel more natural being able to click on the pieces to select them. Keyboard controls are fine, but the mouse just makes more sense to me.

Sunburn by Stefan Ciobanu 2022-10-05T17:24:02Z

Bruh 😭 thatsnotfair!.png

I like that this game tries new things, but I'm not sure they all work. Having to guide enemies into traps rather then killing them directly is difficult, especially since they don't follow the player in a straightforward fashion. I really like the notebook art style, though.

Jumprope by djd123456 2022-10-04T02:02:17Z

This game is as laconic and quintessential as your comments! So simple a concept as pressing the spacebar in time becomes so complex once the accelerating is added. Having to find the rhythm again every ten seconds is genuinely challenging. I'm impressed, this game achieves a great deal while doing very little. It is hard not to wish for a some more ambition, however. Maybe just some music or something to make it a more complete package. I also wonder if it ever ends. I got up well over 1000 points before I gave up. Even with such a minimalistic concept, it still needs some end state to be truly complete, in my opinion.

LD53 — Delivery

Very Fast Food by LeReveur 2023-05-12T00:02:40Z

The lack of any sort of failure state really makes this game feel incomplete. As it is, you can just play and play and play forever. It doesn't even get faster or harder. As a basic demonstration of a gameplay element it makes sense, but as a game it just isn't there yet. In principle, it is fun, though.

Strange Week in the Dungeon by PavelDlouhy 2023-05-03T12:24:04Z

This is a pretty cool throwback to the old first person RPGs. I found it pretty easy. It always felt like I was going to get lost, but the levels are pretty small, so I never did. I think the biggest thing missing from this game is some sort of peril, like monsters or traps. Another feature that would be really neat is a map that fills in automatically as you explore, but that would be pretty complex.

I also want to add that it's insane that you did this in what looks like straight Javascript. Almost makes me want to go in there and make my own levels.

Missive Defense by foolmoron 2023-05-01T12:14:24Z

Is it necessary to have so many colors? I had trouble telling them apart, especially with how subtle the colors on the envelope sprites are. Also, I see the missiles in your screenshot, but I couldn't figure out how to fire them. I only ever got letters, and it took me a while to figure out how to throw them. It's a funny concept, though, and I like the gauge used to indicate score.

Volcaninja by Firespike33 2023-05-04T12:14:53Z

Superb. Fantastic music, tight controls with lots of risk vs. reward elements. I can't think of much to complain about, except maybe that the player sprite was a little bit odd looking.

The White Dude by A.Bond 2023-05-06T14:55:57Z

This game has some superb audio, some of the best I've heard. The mechanics are also interesting in theory, but it feels like they're never really utilized fully. There aren't very many levels, and they're all very easy. Also, for a game that's supposed to emphasize speedrunning, the process of transforming into light and bouncing around feels slow.

Is the lever in the last level just a trap or is there something more to it?

Marvin's Day Job: Sabotage by Devez 2023-05-09T23:51:48Z

Talk about hard! It took me about 10 minutes to get through level 2, only to find that if I don't hit continue fast enough, I just die anyway and it doesn't count! The animations are great, though, and the sound effects are hilarious. Nice work.

Deliver Us From Evil by F1Krazy 2023-05-06T15:08:40Z

I like the visual style of this game a lot. The biggest problems for me are 1. I've played a million Ludum Dare games that are puzzle platformers with boxes and levers and 2. the collisions are all kinds of screwed up. I was able to drop through the floor effortlessly by just climbing down a ladder while already at the bottom or pushing a box into a wall. Boxes would get stuck on me and dragged along, and would pass through each other if pushed together. I like the length. 15 levels is quite impressive, and the progression of difficulty and variety of challenges is good, although beating the final boss is trivial with the ladder nearby.

edit: I went back to double check the ladder issue, and I found a spot on level 6 where the walls don't have collision at all! Just thought you'd like to know, lol.

Slip & Slice by blotosaur 2023-05-12T00:39:45Z

I's pretty hard for me to get over how difficult the controls are in this game. I was getting caught on trees and buildings constantly, and the fact that you turn from the perspective of the car meant that I was always turning the wrong way. I also wish that there was a metric for success. It just feels like there's nothing to do but deliver pizzas forever. That being said, the audio and visuals in this are great, and I like the little town that it takes place in.

Package Peril by RosyMaple 2023-05-10T00:03:05Z

I was able to score 100+ points just by walking up to a door with the correct package and mashing lmb. Not sure if I was playing it right, but I had fun, lol.

LD53 - Box Crush by Furtive Pygmy 2023-05-06T15:52:35Z

You're pretty hard on yourself, but the polish is pretty solid. I like the CRT filter, and the music is pretty good, too. I wrote off the goldfish at first, until I realized it had an insane rate of fire, and real magikarp power once you invest in its damage.

Beetle Dynasty by Hakro 2023-05-12T00:08:47Z

The graphics and animations are excellent, but as a game it's just way too short and simplistic. Very basic platforming with no way to lose and no real challenge. It just needs some sort of a hook, and a few extra missions, I think.

Cold Pizza by Cole Hutson 2023-05-01T22:42:34Z

This is a great little puzzler with intuitive mechanics that really got me thinking. My biggest problem was that interactions don't seem to be completely consistent. On level 10, I'm pretty sure I had the solution, but it wouldn't work because the car behind me kept catching up in the turn and hitting me, which didn't feel intentional. Maybe there was a different solution I didn't consider, but it felt like I had it.

CURSED DE-LIVERY 💀 by Usenrame 2023-05-12T00:29:54Z

I gotta say I'm completely baffled. I jumped around at everything, tried interacting with everything, pressed every key on my keyboard, could not figure out what I was supposed to do. @tinykidtoo you're some kind of genius 'cause the only button I saw didn't do a thing.

DE-LIVER THEM by Fishy_F1shy 2023-05-01T23:23:26Z

Absolute best take on the theme. 10 out of 10. Besides that this is a really challenging puzzle game with some surprisingly intuitive mechanics. Once I figured out how the enemies move, I started engaging in some deep strategy. Good job. For the last level, I spent a lot of time trying to herd them into the middle part, until I discovered that the corner works better. My biggest complaint is that the music is just... immensely inappropriate, lol. Last thing I would expect to hear when I'm running around the jungle disemboweling people.

The Skeleton Delivery Experience by Exilon 2023-05-02T12:06:47Z

This is a very strong game aesthetically, and I see the getting over it vibe you were going for. The sound design in particular is fantastic. As a rage game, though, I think it just isn't very hard on its own. It's really just having to start over all the time that stopped me from finishing it, actually making the deliveries is pretty easy once you understand the controls.

The Antidelivery Room by kaliuresis 2023-05-11T23:53:03Z

That was a bizarre experience. Kind of weird and gross. I like it. It took me a while to figure out how to play, and when there's a lot of stuff on screen it kind of turns into a button masher, but the visual polish and variety of gameplay is quite impressive.

Unwelcomed Delivery by BlueDandelion 2023-05-01T22:56:54Z

This is really good for a first attempt, and just in general. The platforming is smooth (I do wish there was an option for playing with two hands, like arrow keys + Z to jump) and the graphics are great. One thing that could've used another look is the text. When it draws in front of windows it becomes hard to read due to lack of contrast. Adding a stroke or putting it inside a word balloon with a solid color background would solve that. Also, the cannon sounds are a little annoying.

Angel Envelope by leking 2023-05-06T15:34:03Z

I was excited to find that it was kind of a Metroidvania type of game, but unfortunately it's just broken. At one point I got stuck so I hit the reset button expecting it to start me again from the checkpoint, but instead it restarts the whole game, which is pretty wild. I tried to get back to where I left off, but I kept falling through the floor when I dropped into the cave.

Beyond the technical issues, there's a lot you could still do graphically without being an expert artist. Unity has a tileset system, as well as systems for 9-slicing and scaling sprites that would have been useful here to achieve a more polished, professional looking game world without any real additional effort. Also, some color coordination would go a long way. Blue is an unusual color for danger, although I understand it's probably because you don't want to get the letter wet. The bullets are white, though, which is a color usually used by the environment and upgrades. Making all of the dangerous objects the same color would give more clarity to the player.

This is an ambitious entry for your first time, and the unique control scheme is cool. I also like the variety and difficulty of the obstacles. This would be a really solid game with a little bit of polish.

DeliverY by StaGYL 2023-05-10T00:21:21Z

Terrific puzzle game with cute graphics and brutally difficult but intuitive and satisfying solutions. Well done. I just wish it was a bit longer, and some fanfare when completing the levels would be nice.

On My Way by Zefphyer 2023-05-01T12:04:16Z

This definitely feels like it needs something more. It can be finished in seconds if you know what you're doing. Also, I didn't have any idea how it related to the theme until I finished it. I liked the unique control scheme, though, and the large number of cars on the road creates a good sense of urgency.