Foon → Ludum Dare Explorer → Users → Clement Sparrow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Coyote Time Lord | jam | 781 | 3.47 | 3.40 | 3.73 | 3.24 | 2.98 | 3.33 | 2.38 | 3.18 |
Clement Sparrow leaves an average of 14.0 feedback comments each event.
LD50 — Delay the inevitable (14)
Lava is Deadly by OadT 2022-04-07T19:09:08Z ♥ 1
Hey, that's fun, we both made puzzle games relying on a very similar concept, and yet the two games are very different. Makes me think the concept is worth more attention :-)
I really liked your puzzles, how did you manage to make so many of them in so little time? ;-) I regret the lack of undo, but I understand it's tricky to implement in an engine that do not support it natively. Some levels had a nice jokes in them, and that's a very nice addition too.
MOUSE&CAT by SethNerd 2022-04-06T18:01:31Z ♥ 1
Lol, I stuck the mouse forever on my third attempt :-D. OK, this kind of AI is very hard to do in only 3 days, so it's actually already a good job! Nice music, too.
Detour by Dustyroom 2022-04-06T16:04:05Z ♥ 0
Very well done, with an interesting mechanic and good interpretation of the theme. The behavior of the cube could be explained a little better, but that's OK. An excellent experience in the end.
Pipes of Goo by Manuel Magalhães 2022-04-06T10:17:09Z ♥ 0
Cool concept. A little bit confusing but interesting.
Nightwaker by Bottled up Dark Peace 2022-04-06T08:58:55Z ♥ 2
I have no idea what I'm supposed to do except keeping the eyes open... Maybe a bug prevented me to see something? Or I'm just not used to the genre? Playing the web version on a mac with retina display, if that helps.
Graveyard Path by JOrbits 2022-04-06T08:44:02Z ♥ 1
That was nice. I like the different abilities for each age, and the level design is good. I've found the wall jump a little bit difficult to master, but I managed to use it anyway. I stopped at 10 roses because Unity WebGL crashed... May I suggest to shorten a little the hold-R-to-restart delay? Or even, remove the delay when you're dead ;-)
Insufficient Supper by greymouth 2022-04-06T08:17:01Z ♥ 2
Congratulation on making a tutorial, that kind of thing takes a lot of time and is often skipped in jam games. I played with keyboard and it was a little bit difficult to understand exactly how to interact with the game (lack of feedback and feedworward). Also I made the mistake to put the ingredients for the salad in a plate rather than a bowl and before cutting them, and I did not find any way to take them back? So, in conclusion, you have a good start if you want to continue this project after the jam :-)
Unknowable by Briibot 2022-04-05T18:25:32Z ♥ 1
Lovely art, enjoyed the mood and running around interacting with things while trying to escape the other characters. But it would have been even more fun if it used arrow keys instead of the mouse ;-)
Crab Battle by cottontshirtz 2022-04-05T17:19:52Z ♥ 1
Entertaining. I wish we could make a fire and cook these crabs.
22h38 by Katutt 2022-04-05T16:33:00Z ♥ 4
Very nice visual and sound design. And world design (although I was expecting that in the end, with all the time available, I would have to walk back to my starting point).
However, the interaction system has a few issues: text is missing, truncated on the left, text is slow to appear and too small, including in the inventory and interaction prompt. More generally it would be nice to have a better hint about what is interactive or not so that you don't lose time searching for an axe in the woods like I did. And why the hell do I need to use the E key for everything? Space and Enter would be so much better... Also, It would be nice to know if I really reached the end of the game or if something new appears in the second run.
Deity of Jigsaw Puzzle by BigFantasyTree 2022-04-05T14:08:31Z ♥ 0
Very interesting use of the jigsaw puzzle pieces as loot/equipment. That's a great idea! I feel the game would benefit from having higher purposes instead of being simply a survival game for the theme. And also an art direction (sound and graphics) that better support/teaches the gameplay. I have meet a monster that I could not fight and I don't know if it's a bug or if there is a reason I did not figure for that.
Tactical Ghosts: The Impification by SnowyCocoon 2022-04-05T13:53:10Z ♥ 2
It's nice visually but the sound/music is a little bit irritating. Gameplay is simple and works well, although it seems there are a lot of repetitions in the early levels?
The Great Flood by cassowary 2022-04-05T13:11:48Z ♥ 1
Very cute, beautiful and well realized. (Could use more readable fonts, though.) I wished the puzzles would be more difficult, but I'm OK with more casual/experiential games too, and this one does it very well.
Fuse Lit! by pdotjpg 2022-04-05T12:11:23Z ♥ 1
That was a nice experience, despite a few bugs and some "why can't I move the fuse like that!?!" moments. Congrats for making it for the Compo! I also appreciate how the theme was turned into the main mechanic of the game and you actually have to act (with volition) to delay the inevitable instead of just avoiding it to happen.