FoonLudum Dare ExplorerUsers → Clement Sparrow

Clement Sparrow

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥Coyote Time Lordjam7813.463.403.733.242.983.322.383.18

Performance over time

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Fun vs Overall

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Mood vs Overall

Comments by Clement Sparrow

LD50 — Delay the inevitable

Detour by Dustyroom 2022-04-06T16:04:05Z

Very well done, with an interesting mechanic and good interpretation of the theme. The behavior of the cube could be explained a little better, but that's OK. An excellent experience in the end.

Pipes of Goo by Yngvarr 2022-04-06T10:17:09Z

Cool concept. A little bit confusing but interesting.

Graveyard Path by JOrbits 2022-04-06T08:44:02Z

That was nice. I like the different abilities for each age, and the level design is good. I've found the wall jump a little bit difficult to master, but I managed to use it anyway. I stopped at 10 roses because Unity WebGL crashed... May I suggest to shorten a little the hold-R-to-restart delay? Or even, remove the delay when you're dead ;-)

Crab Battle by cottontshirtz 2022-04-05T17:19:52Z

Entertaining. I wish we could make a fire and cook these crabs.

Fuse Lit! by pdotjpg 2022-04-05T12:11:23Z

That was a nice experience, despite a few bugs and some "why can't I move the fuse like that!?!" moments. Congrats for making it for the Compo! I also appreciate how the theme was turned into the main mechanic of the game and you actually have to act (with volition) to delay the inevitable instead of just avoiding it to happen.

Lava is Deadly by OadT 2022-04-07T19:09:08Z

Hey, that's fun, we both made puzzle games relying on a very similar concept, and yet the two games are very different. Makes me think the concept is worth more attention :-)

I really liked your puzzles, how did you manage to make so many of them in so little time? ;-) I regret the lack of undo, but I understand it's tricky to implement in an engine that do not support it natively. Some levels had a nice jokes in them, and that's a very nice addition too.

22h38 by Katutt 2022-04-05T16:33:00Z

Very nice visual and sound design. And world design (although I was expecting that in the end, with all the time available, I would have to walk back to my starting point).

However, the interaction system has a few issues: text is missing, truncated on the left, text is slow to appear and too small, including in the inventory and interaction prompt. More generally it would be nice to have a better hint about what is interactive or not so that you don't lose time searching for an axe in the woods like I did. And why the hell do I need to use the E key for everything? Space and Enter would be so much better... Also, It would be nice to know if I really reached the end of the game or if something new appears in the second run.

22h38 by Katutt 2022-04-05T17:58:17Z

Hi @tombuston, Yes I played the web version with a high-resolution monitor.

Insufficient Supper by greymouth 2022-04-06T08:17:01Z

Congratulation on making a tutorial, that kind of thing takes a lot of time and is often skipped in jam games. I played with keyboard and it was a little bit difficult to understand exactly how to interact with the game (lack of feedback and feedworward). Also I made the mistake to put the ingredients for the salad in a plate rather than a bowl and before cutting them, and I did not find any way to take them back? So, in conclusion, you have a good start if you want to continue this project after the jam :-)

The Great Flood by cassowary 2022-04-05T13:11:48Z

Very cute, beautiful and well realized. (Could use more readable fonts, though.) I wished the puzzles would be more difficult, but I'm OK with more casual/experiential games too, and this one does it very well.

Unknowable by Briibot 2022-04-05T18:25:32Z

Lovely art, enjoyed the mood and running around interacting with things while trying to escape the other characters. But it would have been even more fun if it used arrow keys instead of the mouse ;-)

Tactical Ghosts: The Impification by SnowyCocoon 2022-04-05T13:53:10Z

It's nice visually but the sound/music is a little bit irritating. Gameplay is simple and works well, although it seems there are a lot of repetitions in the early levels?

Coyote Time Lord by Clement Sparrow 2022-04-05T11:59:21Z

@lumous: I'm glad you made it to the end, thanks for the update!

@quinn-patrick: Yes it's a puzzle game that relies more on exploration of mechanics and experimentation than applying logic on known rules. And in a few instances it can require a big leap in the way you think about the problem to solve. I'm really sorry if it was frustrating for you. Thanks for letting us know. The expected experience was slightly more on the casual side than on the hardcore puzzler side. We even spent a full day redesigning some mechanics to make them easier to understand, and adding a few puzzles to better introduce some ideas, but we lacked time to do another round of playtests, redesign and difficulty tuning.

@pdotjpg: You've stopped halfway. There is another important mechanic introduced in the next level :slight_smile:

@greymouth, @dkmk100, @cottontshirtz: Thanks for the kind words, it's very appreciated :smiley:

Coyote Time Lord by Clement Sparrow 2022-04-06T18:20:40Z

@bottled-up-dark-peace The logic is "you can't push multiple blocks, they're too heavy. When you cannot push something you try climbing on it." You're not the only one finding it hard to get, I should have done a better tutorialization of that in the first level.

Coyote Time Lord by Clement Sparrow 2022-04-06T18:22:52Z

For anyone like me discovering with @bottled-up-dark-peace's message that there is a Discord server for the Ludum Dare, here is the link: https://discord.gg/9DrcQmg

Coyote Time Lord by Clement Sparrow 2022-04-06T18:47:49Z

@bottled-up-dark-peace That would be too easy if you could climb on any crate like that :-) (for those interested, there is a whole puzzle game about this mechanic only, it's called Cratopia).

Coyote Time Lord by Clement Sparrow 2022-04-07T16:21:11Z

@jorbits Thanks for playing and congrats on finishing it! Yes, I agree with your point about the controls. I used the default control options for the engine. I'm not sure how to improve that. But since the engine is a fork that I made of another engine, I have no excuse :smile:. (But I have plans to improve that in the future.)

Coyote Time Lord by Clement Sparrow 2022-04-09T11:03:17Z

@bloodbane I'm not sure what you mean by being forced to reset, but I agree with you the game needs a better introduction of some mechanics.

@oadt yeah, the pits where actually a relatively late addition and were not tested a lot. I initially added them to remove a red herring in a hard level but that was not working in that level. I thought it would add a nice tension in the other levels, but you're right it's probably better to keep it simple and remove the pits.

Coyote Time Lord by Clement Sparrow 2022-04-18T13:54:09Z

@paul-nadan Thanks for the feedback! :-) Yeah, we are aware that the bottomless pits are not ideal. I think it's better to just put a bottom on these pits than forcing an undo (which may confuse players too).

@ace17 Thank you very much! :-) You can mute the game sounds with the M key without muting the music. It's supposed to be a bug, but in your case that could be a useful feature :laughing:. The engine we use does not support background music very well currently, so we had to add quickly some basic support for that, and adding a volume slider required too many modifications to the engine. Sorry about that!

Deity of Jigsaw Puzzle by BigFantasyTree 2022-04-05T14:08:31Z

Very interesting use of the jigsaw puzzle pieces as loot/equipment. That's a great idea! I feel the game would benefit from having higher purposes instead of being simply a survival game for the theme. And also an art direction (sound and graphics) that better support/teaches the gameplay. I have meet a monster that I could not fight and I don't know if it's a bug or if there is a reason I did not figure for that.

Nightwaker by Bottled up Dark Peace 2022-04-06T08:58:55Z

I have no idea what I'm supposed to do except keeping the eyes open... Maybe a bug prevented me to see something? Or I'm just not used to the genre? Playing the web version on a mac with retina display, if that helps.

Nightwaker by Bottled up Dark Peace 2022-04-06T09:09:46Z

@bottled-up-dark-peace Is it supposed to look like that?

Nightwalk.png

If I move to the right, the little white dots (my avatar?) disappear at some point and reappear from the left.

Nightwaker by Bottled up Dark Peace 2022-04-06T11:36:17Z

@bottled-up-dark-peace: web, start of the game, no cheat, firefox on mac with retina display.

Nightwaker by Bottled up Dark Peace 2022-04-06T12:18:14Z

@bottled-up-dark-peace I tried the game in Safari and Chrome. It works in Chrome, so I will be able to write a better comment finally :-) But in Safari I have the error message "Your browser does not support any of the supported WebGL versions. Please update your browser version." So I guess it's a problem with how Godot exports in WebGL…

MOUSE&CAT by SethNerd 2022-04-06T18:01:31Z

Lol, I stuck the mouse forever on my third attempt :-D. OK, this kind of AI is very hard to do in only 3 days, so it's actually already a good job! Nice music, too.