CaveBots by quasilyte 2023-10-06T20:18:22Z ♥ 1
Making a strategy game is hard in general. Making a strategy game for compo? Well, you're the brave one! :)
I can't say much about the game design, since I'm not exactly a target audience, but I found these little bots and enemies and the way they navigate quite charming. I didn't dare to pick a harder difficulty level and maybe that was my mistake, but from what I saw, the game has a solid foundation and if you keep building on top of the ideas, you may end up with something epic (just don't literally build on top of the code you have, we all know how jams go :D).
Here's my playthrough:
https://youtu.be/LB3BW91Ps4A
LD55 — Summoning (9)
Let's Cook Enough by aviktorov 2024-04-21T19:49:43Z ♥ 1
Epic idea, very fun! The art style is top-notch, great colors and an overall style! As for the gameplay: would be glad to have a way to dispose unneeded creatures and circles. I know this is supposed to be a part of fun, but the way it is now, it just becomes a mess too fast. And boy oh boy, it's tiring to wait for the fire circle, of which you need three, and watch the world getting more and more crowded.
Brew Some Unique & Appetizing Potions! by HacksawUnit 2024-04-21T19:30:15Z ♥ 2
I love how sketchy it looks and how polished it actually feels. Priorities are spot-on! :) Epic music, it gets a bit repetitive by the end, but this tells more about how gripping the game is. Really fun gameplay, great game!
Cutie Oh! by kirsybuu 2024-04-20T23:46:31Z ♥ 1
As a fellow card game enjoyer I know how painfully difficult making a game like this is. Just surviving the process is a feat in itself! I loved the cute arts and names, reminded me of making board games as a kid. I had a hard time playing until I figured out that several cards could be used for attacks. Then it became a game of patience. No need for sacrifices though! :)
Treant Wars by Tudvari 2024-04-20T23:11:10Z ♥ 2
The final battle was so EPIC! Turning trees into to treants, somehow, feels so empowering!
You've managed to strike a balance between the game being too hard and trivial. I'm not a big fan of such kind of games, but once I found out what I should do to succeed, there was no stopping me! Also, I enjoyed the music and sound effects, they fit well together. And the cute pixel art, nothing felt out of place. Solid game!
TrollDoom by Milestone Games 2024-04-20T22:39:36Z ♥ 2
Who would have thought that Vampire Survivors with phone unlocking on top would make for a game this fun! Somewhere in the middle of the game it almost felt like needing to actively think to be able breath, if you know what I mean, but then I unlocked Flame Breath and things got fun again!
But this game would be far less if not for the sound design. Of course, I love the shaman vibes, but the sound serves an actual purpose here. Different sounds for different points on the drum make every spell unique and allows for blazing fast, almost natural, spell casting. At this point, covering the whole view with a drum for casting seems unnecessary, since you can learn how the spell sounds and use it without looking. I'd love to see the development of this idea. And from that point, more smart enemies could be introduced to make things feel less repetitive.
Superb entry! I want to remember this. I'd love to see it developed further, but I enjoyed it as it is. Thank you!
Help of the Cthulhu by Jiri Hysek 2024-04-20T21:52:19Z ♥ 2
Now that's an ideal unit of mood! I love how you refine your own style with each Ludum. This game looks and feels flawless: platforming is smooth, mood is over the top with sounds, music and visuals working in sweet harmony. And most importantly, game design that allows different approaches to solving the puzzles. I think, you've hit the sweet spot! Easily, one of the best entries for me. Thank you!
Familiar Quest by BalimaarTheBassFish 2024-04-20T21:19:16Z ♥ 2
Such a beautiful game! It's a shame that the art got bitten by compression so much, but pixel art is a bit tricky in Godot. And congrats to @frank-gevaerts for getting outside of the comfort zone! :)
Also, I loved all the puns! Thank you!
The ultimate Cup Of Coffee - Summoning The Barista by INCD021 2024-04-20T20:53:52Z ♥ 1
I laughed so hard at the ending, holy cow! XD
I've never made a puzzle game, but in the TTRPG world there is a saying that if you want players to actually solve a puzzle, make it a more obvious than you think is too much. And then, a little bit more obvious. Still not obvious enough... a bit more... here... That's better, right! Keep going... Yes, like this. Nice.
!> Maybe, it's only me, but it took long enough to guess the right word alone. It took me extra effort to get that the correct order of letters is based on a star shape and then a little extra push for noticing that I got it backwards. Really got my cogs turning, which I appreciate, but may be too much for a game jam.
That said, I enjoyed this little adventure. Voice acting is hilarious, writing is clever and music didn't make me want to turn it off. :) And by the way, I've noticed that our games fit each other perfectly! XD
Fire Festival by commanderstitch 2024-04-20T20:16:11Z ♥ 1
They've eaten my cursor before I could do anything about this! X_X Jokes apart, for a Commander Stitch game this one makes a surprising amount of sense while being so in line with your other games style-wise and in difficulty. I'm 100% satisfied, it's exactly what I came for: graphics is simple and silly (boy oh boy, these wolves are THICC), sounds are ridiculous, overall feeling is just like you've managed to get me to a fever dream without a fever. Certified Commander Stitch classic. 👍