pepnou 2019-04-30 10:01
Though simplistic, the game is really fun to play !! Good job! Weird things start to append when you shoot too close to you XD
Foon → Ludum Dare Explorer → LD44 → Heal Zone
By skylark721
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 282 | 3.70 | 34 | |
| Fun | 75 | 3.95 | 34 | |
| Innovation | 812 | 2.85 | 33 | |
| Theme | 467 | 3.46 | 34 | |
| Graphics | 874 | 2.93 | 34 | |
| Mood | 641 | 3.21 | 32 |
Though simplistic, the game is really fun to play !! Good job! Weird things start to append when you shoot too close to you XD
@pepnou Haha, thanks for the feedback! :) Yeah I noticed that bug too but I was so close to the deadline and couldn't fix it in time.
The game is very reminiscent of retro style. I really like these games!
Simply yet effective, this game is addicting and fun
there is no major issues or game breaking bugs, and it fits the theme
nice entry
Core of the game, and enemy bouncing physics are greato, but I'd change the balance of upgrades. After maxing them both out, you can just spam in the middle and survive for eternity. Nice game though!
The gameplay is there for sure! I like collisions based on physics.
I reached 3000+ score easly, becouse after max upgrades you are unbeatable.
More enemies with more mass and different color will upgrade gameplay a lot!
@ninjacatz Thanks for playing, I'm glad you liked it! :smile:
@memel06 Wow, thank you! That's very generous. :smile: When I submitted this, I was so worried, didn't think anyone would like it.
@mrdrakert Thank you for playing! And I agree about what you said, I wish I had started working on this earlier.
@jestemstefan Thanks for playing my game and your feedback! :)
Simple arcade with physics-related mechanic. I like the way cubes change their direction when shot, not just disapear. =) The game would benefit from more balance, I guess. The visual style and sound are great! Congratulations on your first entry! :D
For a 9-hour game this is pretty solid. Shooting feeling was pretty satisfying though upgrades ended quick.
Also thanks for the feedback on my game, I've fixed some bugs and collisions, and after thinking it over I made attack not stop moving. So now if you want you can play it again and enjoy dialogues to fullest :3
I had fun with this game! This is a good entry given the time you had to create it. Maybe you should have added the price of the upgrades so the player doesn't accidentally commit suicide :D. Also, maybe the difficulty could increase exponentially passed the 2000-3000 score mark so it becomes really really challenging to get an high score.
Simple and fun game. However, it becomes too easy after maxing out both upgrades.
One issue, the score doesn't reset after restarting.
Cool game, really fun! I do agree with @mrdrakert though, it becomes far too easy once you max out your upgrades...
@keyurrana Thanks, I appreciate the feedback! :) I thought I had fixed the score bug, apparently not, haha! I fixed the WebGL version, should be ok now.
Thank you everyone else who has commented so far. :)
simple and effective, I love it!
Simple and satisfying core loop. Although you become powerful with maxed out upgrades, so the enemies can’t come even close. Some ideas for enemy variation: big ones that can take more damage, enemies that move in a sine motion towards the player and enemies that split to multiple small enemies when they die.
I also made my game in about 9 hours. Spend Friday night and all Saturday on ideas that had to be scrapped, Sunday redoing it, then I had to work on Monday so I was rushed afterwards to complete and submit.
Can't play without a Mac or Web build. I like the concept though. The graphics look simple but effective. Maybe I'll come back if I get an opportunity to use a PC soon.
@nebrazif @ristoretto Thanks for playing, I appreciate the feedback! @shaolin-dave Oh I added WebGL support yesterday on itch.io. I just didn't think to update the description here.
Simple, yet fun concept. Kind of wish that there was a bit more though, as the game ends much faster than I would like, but hey, for 9 hrs of work, well done!
I really love the simplicity of the game. The sound / music gives me the feeling that I'm at my parents and playing an old Commodore64 game. :smiley: Thanks for that feeling :wink:
@random-thoughts I had mode in development where the screen was pretty much flooded with cubes. I cut it out because I thought it might be too difficult. Now I'm thinking maybe I shouldn't have! Haha @kregames Oh that's amazing! I'm glad it could bring back those memories :smile:
Really loved the graphics and audio effects, I really enjoyed playin this game! Quite simple but great job!
Nice game i reached 2000 and was very stressed at the end ;D
Decent ramp up but felt the power-ups were lacking. Overall a solid effort given the time you said you knocked it out in.
For a game made in 9 hours, im really impressed. The simple art style looked really good, yet was still very effective. The sound effects were also nice, and the gameplay was solid, albiet easy to max out.
The greatest thing however, was that unlike your previous game, it was *fun*.
Great job.
Great game!! killed my self several times.. I'am a greedy bastard haha. Really liked the concept
Really nice, loved the minimalist feel with the crisp UI. Would love to see it be further developed :)
I liked the game! Good job, it is an added value to do it alone! (Yes, we try games too mate :D but we try what we can..)
@carpin Hey, I'm sorry if my comment sounded harsh... Thanks for checking out my game!
Hi, very nice game (:
I especially liked the fact that we don't destroy but rather move the "ennemies" or blocks. Then, actually, the physics are very well done and some funny things can happen when there are many blocks that come but they begin to get pushed back by the other blocks you just shot.
Eventually, this could have lead to something even funnier where blocks become bigger and/or more circly so the gameplay would evolve from just "shot everything that comes by" to "shot those things in a right angle to make them block the next ennemies".
The upgrade system was well thought even is maybe too thin.
great job overall, see ya
@pl4typus Thanks for taking the time to write that. I'm glad you enjoyed my little game! :)