Foon → Ludum Dare Explorer → Users → OwlyCode
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2023 | 54 | Limited Space | Blockade Burst 95 | compo | Fun | 4.40 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Kopeng run! | compo | 73 | 3.82 | 3.95 | 2.63 | 3.60 | 3.91 | 3.95 | 3.73 | 3.56 | |
| 2024 | 55 | Summoning | 👥 | Demon Sealer | jam | 87 | 4.12 | 4.37 | 3.77 | 4.00 | 3.70 | 4.47 | 3.75 | 4.15 |
| 2023 | 54 | Limited Space | Blockade Burst 95 | compo | 9 | 4.29 | 4.40 | 4.31 | 4.45 | 4.27 | 4.06 | 3.95 | ||
| 2023 | 53 | Delivery | 👥 | Parcel Dunk | jam | 193 | 3.97 | 4.20 | 3.85 | 4.20 | 3.47 | 3.47 | 3.78 | 3.45 |
| 2022 | 51 | Every 10 seconds | Escape the Breach | compo | 228 | 3.45 | 3.59 | 3.02 | 3.54 | 3.57 | 3.47 | 3.31 | 3.67 | |
| 2022 | 50 | Delay the inevitable | 👥 | Sweet Dreams TD | jam | 518 | 3.65 | 3.69 | 3.02 | 3.82 | 3.97 | 3.45 | 3.40 | 3.68 |
| 2021 | 49 | Unstable | Don't Melt | compo | 110 | 3.84 | 3.68 | 3.63 | 4.31 | 3.86 | 3.70 | 3.82 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Adventure in Socksland | jam | 706 | 3.63 | 3.58 | 3.15 | 3.91 | 3.83 | 3.53 | 4.07 | 3.55 |
| 2020 | 47 | Stuck in a loop | State your name | compo | 115 | 3.79 | 3.83 | 3.76 | 4.30 | 2.88 | 3.46 | 4.18 | ||
| 2020 | 46 | Keep it alive | 👥 | The Keep is Alive | jam | 1278 | 3.48 | 3.38 | 3.70 | 4.23 | 3.77 | 3.54 | 3.51 | 3.40 |
| 2019 | 45 | Start with nothing | Get Some Cake! | compo | 380 | 3.11 | 2.63 | 3.09 | 3.68 | 3.38 | 2.69 | 3.02 | ||
| 2019 | 44 | Your life is currency | Memories of a Captain | compo | 140 | 3.56 | 3.40 | 3.26 | 3.41 | 3.70 | 3.62 | 2.63 | 3.57 | |
| 2018 | 43 | Sacrifices must be made | Panquetzalt | compo | 206 | 3.50 | 3.10 | 3.67 | 4.10 | 3.69 | 3.23 | 3.00 | 3.37 |
I'm proud I made it to wave 12 as we are not supposed to ! I spent all my upgrades on fire rate and got really deadly at the end !
[sidegrade.png](///raw/380/e1/z/1d46b.png)
I enjoyed this game, simple arts but no bug, runs smoothly and does the job. It lacked a final boss though.
Nice entry ! I loved the voice of the priest and the key sequences were fun to execute, it really felt like a ritual. The only thing I really missed was some music.
Very polished arts, makes me hungry just playing it. I like the good vibes that comes out of it !
The puzzles are good, a mix of thinking and being precise in the jumps. Level design seems to have gotten particuliar care and given the short amount of time you had it's impressive ! Sometimes the physics can be surprising (like the friction sticking you on the wall) but it's not game breaking.
Had great fun solving this one ! I love how the 2D assets integrates with the 3D level, reminds me of Ragnarok Online.
@dk5000p @kiisuk @sthor726 @jhell @theseusinabottle Thank you all for your valuable feedback. What is fun is that I multiplied by 2 to 3 the timers before submitting the game, now I'm glad I did it. I might have got too skilled at it while developing and got biased on how it could be too challenging for someone that tries it for the first time.
@jhell Ahah I didn't even planned to make the crowd useful but this would have been in the entry if I had had the idea, maybe a post jam update ?
Nice entry ! I liked the way damages are handled and the damage control mechanics. I found it too easy to eject an engine to avoid collateral damage. Maybe it should have a 50% chance of making damages to other engines (instead of 100% on being hit) ?
I enjoyed this game. The music should be more subtle to create a relaxing experience. Like a zen garden. I tried many strategies on multiple runs (tall, wide, star distribution of branches). It definitely requires some planning if you want to get something evolved.
Promising concept! The difficulty is really hard. I thought my entry was an hard one but I found my master! Is there a particular strategy to escape the tentacles? Otherwise the art is good and the idea is unique. I hope to play your post-jam update!
I lived many lives but never found a way to keep in touch with my brother. Is it possible? Graphics and audio are outstanding. Loved the care you put in the feedback too.
Ahah I laughed so hard when I fired all competent but overpaid people to replace them by incompetent and poorly paid employees!
Nice game, it reminded me of "Corporation Inc", while the sounds being made with your voice reminding me of the ones from "One hour one life".
Nice game! I like that "corporate stuff" feeling, the phones ringing, an old modem sound. I had a bug when I clicked on "Understand" and then right after on play, the popup stayed and I had to restart the game. Otherwise good job, a very polished entry!
Awesome! It's one of the best entries I've seen so far. It's fun and fast paced, with a die and retry feel.
Only issue I had: I didn't realize the first upgrade that I had to go on the center platform. Maybe a visual effect should point to it the first time. Like a short blink effect?
Nice concept and good take on the theme, I like that! I didn't understand if when a hostage is shot you are meant to loose or it creates a "hole" where you can get shot.
I love those kind of games where you have to bet on something but also have to plan a strategy accordingly, check the probabilities if you cut this finger or this one, see what the opponent can come up with his remaining fingers.
This game might look random at first glance but it is not. Easy to play, hard to master.
One thing that would be super cool: add slow motion and heart beats on the last throw so you feel the pressure building up!
I loved that! I laughted so hard the whole first run I needed a second try to get a decent score. Man I mean, the WW2 movie in the background nailed it for me. I made sure to send the link to EVERYONE.
Wonderful game, the best I played so far. I loved the story, the variety of the levels, everything! This universe feels so deep thanks to all the details you added and the cat/dog related trivia. It's impressive how much you could do in 72 hours. I'd actually spend money for a game like that.
I liked the approach and the criticism of our society. The music that changes based on the action is great and the arts look nice. I'm not sure about the theme though. Also, I had hard time controlling the car at higher speeds. Maybe the camera should zoom out a little bit when going fast. Otherwise this is a great entry!
I liked it! But stealing from people was sometime too hard to control. Maybe using a separate mouse button (double tap on android?) to confirm the theft would help.
The music by voice does the job, and the acting is quite good!
I liked the fact that you can choose your path, it makes the game feel big in content. I struggled with some platforms but I guess I'm not good at platformers. Sometimes the physic seemed to glitch, I could stick to some walls for instance. Maybe tweaking the friction settings would help.
The art is very polished and feels great. Having a limited count of attacks to clear a lot of ennemies definitely works well as a game mechanic. It's challenging and fun. It missed a background music though.
@flightless Thank you for playing! Here's what speed should be on the level 2, is it different on your machine ? https://www.youtube.com/watch?v=K0VmETDrJng
I found out that I forgot to use a delta time in my movements in the compo release... I'll upload a bugfixed version.
@Mia-devs Thank you for playing !
@notsoepicgames @rustycrow @nick-rafalski @sassages Thank you so much for your time and playing this game. All the efforts I put in it are rewarded knowing the fun you had with it.
I spotted a bug with the framerate that was reported an hour ago by @flightless and will provide a bugfixed version.
I'll pay a visit to your game soon, but first I need a good sleep :)
@flightless I uploaded a fixed version, let me know if you encounter any trouble with it ;)
@c0d3d @ruddgasm Thank you for playing! Indeed those dialogues in the asteroids phase of the game are a problem. I dropped some tasks from the todo list to complete the game in time and shouldn't have dropped the UI/UX review.
Thank you for playing! It makes me really happy to know the game is enjoyed.
@minibobbo I thought I could make an endless mode as a separate game that keeps getting faster and faster, denser and denser and tells you how far you went so you can compete with others. When the LD play+rate is over maybe?
@marcus-gambit Concerning the engine upgrades, it increases the translation speed so you can dodge better.
Thank you for playing!
@mantou Definitely this text placement is one of the major issues of the game. I don't know what I was thinking when I made it that way.
@michaelsonbritt Sorry for that, I wanted to give it an arcade feel. An option menu to change that would do the job I guess.
@erik-brunnstrom That looks very nice! I might end up implementing this once the jam is over. Initially I wanted to add Solaria (the planet you have to reach) in the background, getting closer after a level is completed but ended up having no time left for this... The last line of code was added 5 minutes before the end of the compo.
@cikyt @pedro137br @dflinders Thanks for playing!
@teo989 Ahah, I don't think I have what it takes to become a writer. Thank you for your kind words!
@cozmic Yes that text placement is a problem... I'd have loved color variation too but some critical bugs I had to fix before submitting forced me to drop some stuff of the todo list :(
@flightless Nice! I hope you had fun!
@seriouslycrunchy From what I know, you're the first one so far to get the good ending!
@skylark721 The powerups would need some care, I implemented them really fast as the compo was nearing its end. I'd add a short invulnerability period after being hit.
@fashionbatman Hey I just saw your game on Elysia's stream, I liked the humor and sounds!
Thank you all for playing and the kind words!
@arqcenick I wish I had more time to improve those dialogue, the memories one are too short.
@kydies I'm not sure "proud" would be the exact word because there is still a lot that could be improved. Maybe "happy" is a better one. Happy to have completed it (I struggled a lot the first 24 hours) and even happier that people plays it and have fun with it.
@awesomealliterationalliance Those small asteroids are great for the visual but getting crushed by one is not. I might add some kind of invulnerability when you get out of the level so this can't happen.
@adam-clayden I didn't even spot that snapping. I have not tested enough with the keyboard I suppose. The controller does not have that problem. I add this to the post LD fixes list :)
@jlv Thank you for this very detailed feedback. The text is the major issue I get reported. For the view distance, I spent a lot of time tweaking for performance vs depth of view and found it was not an easy topic. I would need to learn some techniques to apply them to this game.
@snowtv That would have been be so cool, a laser upgrade that crush the asteroids into smaller ones! But the amount of work involved could'nt fit in the compo...
@elysiagriffin @mrjoshuamclean Thank you for reviewing my game on stream! You're doing a very valuable job for this community!
@coleslaughter The stutter is not intentional. I think it's an optimization issue as I had to balance between time invested in that and other things during the compo. There are a lot of asteroids to handle with colliders and rigidbodies. Thank you for trying the game, it warms my heart you enjoyed it!
I enjoyed this game. It has a good vibe: blue sky, nice music, everyone seems happy. At first it looked a simple game but I was surprised how fast I add to establish a strategy, when to buy food, what to buy etc... Good job!
Two things I noticed:
- I would have added a distance with the yellow arrow so you can estimate how far you are. - Also, you can double jump if you drop of a cliff and then press the jump button while in the air.
I had fun with this game! This is a good entry given the time you had to create it. Maybe you should have added the price of the upgrades so the player doesn't accidentally commit suicide :D. Also, maybe the difficulty could increase exponentially passed the 2000-3000 score mark so it becomes really really challenging to get an high score.
I liked to grow a really big scythe and reap everything. But having to spin it the whole time can be tiring for the hand. Maybe there should be an upgrade to auto-swing on click?
I enjoyed this game, even though it was a bit repetitive at the end. The quality of the art is really impressive. Sometimes hitting my target was a bit hard, I guess some colliders are not 100% accurate (I find it's hard to get those right, especially in jams)
This is a super polished game! As said above, I don't think it fits the theme. Otherwise this is great stuff. The only thing I did not understand is what the lightning icon does.
@sirred @abregado @susumu-asaga @kubeec @romes @tab1bit0 @zubspace Thank you for your valuable feedback!
@twelvoo @merkisoft At the beginning you need to put exactly 2 rocks inside the altar. Rocks can be obtained by jumping inside the altar. Beware the egg at the bottom is not a rock!
Anonymous There is no bugs (insects) for the chick, they will eat the flowers (turning them into seeds). They need 3 flowers to grow up. Initially I wanted butteflies to come and be eaten by the chick but time lacked...
It was fun! The only things I'd change is the fact that you can't exactly fire at any angle and the ducks tends to go off-screen. Otherwise it was an enjoyable game!
It's impressive how polished this is! Couldn't beat the boss and gave away after many attempts, but I was hooked from level one until the end!
A solid entry, the beat and the rhythm feel great! I forgot to read the instructions first and had a hard time figuring the controls. Maybe this could be hinted in the game on the first level?
I came back here after having played Knit worth, one of your past entries. Well I wasn't disappointed with this one!
Nice gameplay! I can't remember having played anything like this.
Sometimes the missile crossed several times the screen before reaching back to me. I don't know how exactly how I did it and cannot provide steps to reproduce :(
Otherwise this is a very enjoyable game and one of the best I've seen so far.
Loved it, the mood and humor are good. At first you're lost but then the pieces start to assemble and it becomes very clear.
The sense of progression through the game is very good! I was hooked on it until I finished it!
I would have added a custscene when it loops to highlight the fact that you're trapped and what is keeping you there is the crystal. Maybe adding some dialogs to it at each loop like "You'll be there forever", "Stay with me" etc... To add more depth to the story and make it clear to the player that you're trapped and it's not just a common day/night cycle.
Thank you everyone for the feedback so far! It means a lot to me!
@endurion can you post here the typos you encountered if you remember them? I'm non native english speaker and this will help me to improve my english.
It was fun! It made me remember about this scene: https://www.youtube.com/watch?v=AbSehcT19u0
Awesome game! That juice when you get a long snake with many guns is awesome. The difficulty scales well. Even with that many people in your team, it's amazing how many things you managed to put in the game.
One of the best use of the theme! I wish there was some audio, but otherwise it looks so polished!
This is a hard one! I couldn't handle higher speeds but I'm not good at bullet hells. The lore felt unique and was fun to discover. You should make the buttons more visibles while at the station, it was hard at first to notice what is what. It's a good entry!
I enjoyed the vibe on your game! I just wish there would be an answer to all those mysteries. The fight scene was a bit slow, maybe more speed for the ships and the bullets would make it more tense?
Welcome to the community then! Fifth game here and always a pleasure to participate, I hope you enjoyed your first run!
It's super polished for a compo entry!
As a non native english speaker, the words are really hard to find. Maybe you could split the dictionary into a subset with more simple stuff to generate the levels, and still allow everything as a solution?
The take on the theme is obvious because of the periodic table, but it didn't "feel unstable".
By far the best entry I've seen at the moment!
The arts are really nice! I'm happy to see a similar take on the theme than me.
One thing: I did not understand what the sacrifice does.
Thank you all for your feedback!
@pbg I asked myself if I really needed it to have a character. I decided to go platformer so that it challenges you to prioritize how you move around and what you do first.
Thank you @antti-haavikko! I checked your games and I'm humbled to get a feedback that detailed from a very experienced game dev. I knew the mechanics would be hard to understand at first sight, and I thought the hints at the beginning would be enough. I wanted to have visual feedback from the pipes, seeing the water flow into the core, and leave as steam, but had to cut that out because of time. That could have helped to understand what is happening.
Nice game that keeps you interested in the story. The camera shake is really too high and made me sick before I could finish. Could you reduce it?
It's like whack a mole and puzzle solving at the same time! I liked it even if the alarm can be annoying at the end.
Nice and intuitive gameplay. I like the "Reigns" vibe here. The main cons is that sometime it looks too random.
Nice! I made a game similar to yours!
This is so fun to play! It gets hard really quickly but that fits the theme well. I like the effort made on playing with no mouse at all but building can get a bit tedious. The arts are fantastic, and the sheep are really fun to smash.
I enjoyed the game, but after the first harbor it was a bit confusing on what to do. The graphics are well done and it feels immersive.
@reispfannenfresser thank you for your detailed review! We didn't do anything special on the sound on Unity's side except using an AudioMixer. @makse spent a lot of time on making the sounds so they add up nicely, it is also magic to me.
The gameplay is really good and makes you want to play again. The visual arts fits perfectly the audio. The only thing I would change is the color palette. Sometimes it was hard to tell which bullet was friendly, enemy or just some XP orbs. Defining a clear space of colors for each element really helps to read the game easily.
Great job!
Nevermind my comment on the audio, I had another game in a tab playing some music... But the art is still awesome :)
It's amazing all the features you got done in 72h. It's a very solid entry, the best I've seen so far. It has a portal vibe, but with caffeine!
Solid entry that feels very polished! I enjoyed every minute of it. Now I wonder what the best build would be. Can you stack the boilers to get more power out of them?
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Original concept and well implemented. The combo thing isn't obvious at first glance but gets really powerful once you realize all the possible combinations. Is there a special reward for having a combo color + numbers? I could not manage to get one.
I liked it a lot! The interactive fiction + loop combo reminded me of my LD47 entry "State your name". It's a bit hard to read properly for non native english speakers but otherwise very solid. The UI is really neat too.
I came back here remembering that weird rhythm game with an old lady's neurons from a previous Ludum Dare. You guys are still making awesome stuff here. This game is great, it is fun and the tone is right. The only thing that was a bit difficult to understand is the first dude. I waited 10 secs and nothing happened, then I understood it was some kind of tutorial and waiting for the position to be perfect.
@pbg thank you for your kind words!
@denvil @bukkaketears I have the feeling a bug is hiding somewhere, I'm looking into fixing that.
@bukkaketears You known that you've seen all the scripted dimensions when you see some sort of moon. After that it enters a phase of random stuff until you die. 724 meters is really quite an impressive score!
Loved the graphics, some controls where obscure at first (the matchbox, the shovel) and it took a few tries to beat the game. The ending twist can be slowly guessed and that gives you the sense of progression that keeps you entertained.
The mechanics are simple but the writing is so good that it feels immersive and fun to play. I had a minor bug on collisions, sometime clicks were not taken into account (the button that moves up and down triggers the click sound but the level doesn't end).
The constraint of the 10 seconds sometimes make reading difficult, but otherwise it is super fun! It reminded me of the sword fights in Monkey Island, but with more depth. It's really cool to have multiple endings too.
Great game! The art is insanely good. It also feels very polished.
Here is some personal feedback: - I wish the enemies had a death animation. Maybe the bigger ones could trigger some sort of screen shake to add impact. - It would have been nice to have a "repair all" action. - The laser beam felt really OP compared to the missiles but was cheaper.
Congratulations for making this!
Great entry! I really liked the contrast between waiting for a customer service versus having to survive. It creates a fun story. Every element in the game seems to have been studied, for instance the tutorial nicely fits into the level design. This creates a coherent and immersive world.
One thing I would change might be the pacing of the game. It is really slow at first and then quickly becomes difficult.
It was a nice experience! It fits well with electricity concepts and it could be expanded with more components post-jam. It would maybe require a bit more "juice", like more effects, more shakes and lights.
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Very fun to play! The pace of the game is good, it gets difficult but not too fast. I loved the visual effects of some weapons, the feeling of being powerful was enjoyable. I noticed near the end that you could push the bubble toward its destination to complete the levels faster.
One minor inconvenience was that it was difficult to read and understand what each icon meant when picking up powers.
The visuals are really cool! It would need a parallax background to make it even better. One thing that was a bit tricky is jumping from the edge of a platform. Sometime it's like you have pressed the key but it is ignored. I encountered this issue too in platformers I made and found that adding some sort of tolerance delay improved a lot the experience. Something like 150ms off platform being tolerated for a jump.
@shamantramp Thank you for your feedback! Did you play the html version? We have a known issue with it. The windows version should be stable.
Thank you @igli and @creeepsy! I've realized that there was something wrong for QWERTY keyboards (i'm AZERTY). So I've fixed this issue. Browser version is now QWERTY and desktop version adapts automatically.
@quentinverlhac I guess you are on OSX, there is a known issue with Godot, it will freeze your browser (Chrome) for a minute or two but in the end it will load. It's sad but we can't fix this, it's on Godot's side :(
Thank you @dan-allison @kopako @spacespytv for playing and taking time to give us feedback!
@nuin thank you for your detailed feedback and well done for collecting all the stamps!
While making the game I wondered if I could use a circle collider too but I was afraid that would make the parcel roll forever on ground or slopes. With the lack of time the rectangle collider stayed. It might work with some damping though.
@nuin That's a neat idea, I'll try that on a post-jam build, thanks!
Interesting plot that kept me playing through all the endings I could find. I couldn't find what to do with the DeliverApp though.
I really enjoyed the morse code puzzle and it was pleasant to figure out what was going on. I would have loved to get more lore about the story. I'm generally a huge fan of games that make you use systems to pilot something, like "FAR: Lone Sails".
Great job!
The amount of work you put in the game is impressive. What's impress me even more is how "complete" are your skills. The level design is good, the visuals and audio are good. A real one man army! And cherry on the cake: a final twist. One thing I would suggest is to add a black outline to the text because at the beginning it can be white on white and you can't read it.
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Very pleasant gameplay, the bombs are satisfying because they can save you in tense situations. It would have been awesome to have some music, sound effects and also some feedback when hovering the tiles.
I was surprised when the board started to shrink but it happened at the perfect time as I was becoming too confident that the game was easy.
Good job!
@euix thank you for playing! There is a rotation mechanic in the game on spacebar or E keys. Also lot of players found the game is better experience with a controller, it feels more natural to them. You can also find a comfort zone on the keyboard if you use arrows to move with the right hand and X / Spacebar to place / rotate with the left hand.
@euix I mistakenly had made the repo private. Fixed it, thank you for noticing!
@enad96 and probably a law suit ahah!
It's an interesting take on the theme as it's not what comes to my mind when thinking about limited space. I liked that cozy vibe and even the ghosts were cute. The first bark sound made me jump from my chair because it's obviously made by voice and I found that hilarious. I managed to reach wave 9 but those damn wizards got me. The game is difficult but not too quickly, letting you time to train before throwing everything at you.
Great job!
I loved it! I found that the "building early schools and replacing them with carnivals" strategy was very effective. Ended one level with like 1.9M in score. I played 5 levels, is there an end? It would have been nice to see what level you are on and to be able to go back to the menu, even see locked levels to know if there is an end or if it is endless procedural.
One addition that would be nice: be able to play to the end even if you reach the target, and have a medal system based on score, like 800k is bronze and sufficient to go to the next level and 1.5M is gold.
Great job!
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I had a decent third run in normal mode. I found out that you can anticipate the next wave by looking over the next one and it really helps catching the right spot.
Once I reached 20-30 dodge it got to a spot where the speed was pleasant and the sound matched the rhythm of the music and it felt enjoyable, I was full focused.
Great job on the 2D/3D mix, the mood is great too as if this could be one level of a broader game with its own universe.
You could add more juice to the game by adding increasingly strong effects when succeeding dodges in a row, like increasing the pitch of the beep, adding stronger and stronger particles burst etc...
Great job!
Nice and fun entry, the arts are good and the game is intuitive. I had a minor issue with the EMP animation freezing the game for a second each time (on Firefox).
Great job!
I loved it! The art is great and the sphere really looks like what could be a pocket universe. It lacked some feedback when eating a fruit, like the snake blinking, the sphere radiating some light and the fruit exploding with particles effects. Otherwise this is a great idea for a really cool entry!
Have you considered using procedural generators for the music, like Maestro Robo?
It's impressive to create an RTS during a compo as it involves quite complex programming. I loved the art style that reminded me of older titles like Starcraft. It was a bit hard to figure out how to build and produce units at first. Also I was often short of energy even if I built 4-5 generators.
Once I learnt to use the pause it became more pleasant and easier to play. I encountered a case where there was no optimal solution: all packages occupied and a new color pops up, preventing me to do a "perfect" (all boxes with 5 jams). Maybe you could add a way to send back the jam to the beginning of the belt?
I liked the pixel art, it was simple but efficient and very easy to understand. The jam could be slightly bigger and of different shapes for color-blind people.
Thank you @merrow @heretic @wombatty @crushedsummers @benjamin-jaeger for your nice words and for reporting the bugs! We've fixed a game-breaking bug that was due to slowdowns of the framerate.
I love the fact that the UI and scene reacts to the beat, it makes it fun to play. The fact to have to look at the fingers and at the arrows at the same time is a bit hard, because the arrow blinks real fast. Also it might be me being bad at rhythm games. Overall the game feels consistent: everything has a purpose and is well integrated.
Nice entry! I had a hard time with my first game but then I understood that the top left panel was for upgrades and not for switching between different powers. It was satisfying converting all the evil souls and the game supports thousands of units! Good job!
I love idle games! And this one kept me hooked until I knew what was behind every upgrade. The line art is simple but readable and sets a mood with only two colors. I'd have preferred smoother lines (like vector drawing) though. The sound design is funny and effective, the whole game feels coherent. Playing this made me happier :)
Tiny bug report: clicking to solve conflicts didn't work on my phone (OnePlus), but worked well on PC.
The game is mesmerizing, it has a slow pace but somehow you stay here staring at your little blobs eating and getting bigger. I had a relaxing time playing it!
I love mixed 2D and 3D, and you made it work well! I had a laugh when I noticed one tiny pet was missing and saw a bush running away with it in the background. In the end I saved 2 on 3. Nice entry!
Solid well polished game! You intuitively understand what happens and the visual and music set the mood. The phase with the score can get a bit repetitive. Congratulations on this entry!
@sdcorpse Which browser are you using? You can check this Itch.io version, it should work better!
@tudvari Thanks! I was planning to add more kind of obstacles, and the ability to throw a kopeng at an obstacle to destroy it ahah!
@thelastslowpoke thank you for your detailed feedback! You have mouse / touch controls on the itch version as part of the postjam port to mobile. I also thought of speeding up the music but it sounded weird and I couldn't manage to fix it in time. Making more musics with faster beats was another option but I ran out of time for that.
I love how the game is coherent and feels polished. You can tell this is a work of love. I had to figure out at first I had to squash the insects. But once I got that the game unfolded smoothly. The conclusion made me laugh and I had a good time! Congratulations!
I love those kind of games and it's a good one! I had fun trying to balance the ecosystem, with rabbits quickly becoming invasive and then getting regulated by hawks and foxes. Good job!
I really liked the idea of a memory game where you can sort by yourself what you have to memorize. I wish it would be more progressive though, with less different monsters at the beginning and slowly introducing new ones. The graphics and music worked well and it created a nice experience! Good job!
Oh wow there's a lot of features packed in this entry! It's impressive you made a roguelike in 3 days. I had a hard time figuring out how to level up my meeps: it's not clear that the skill tree can only follow one path and it's not clear when a meep is max tier. The game could have used some more visual and audio feedbacks for that aspect. Once you understand how everything works it's a pleasant and fun game. Good job!
Amazing entry that feels to be crafted with passion and care. All the parts of the game fit consistently together, all of them have sounds and SFX so they are satisfying. The graphics and music are outstanding. The only thing I'd complain about is the cursor hand which felt a bit clunky, sometime missing an obvious catch.
Big thumb up to my "slingshot dragonflies" squad for defending my fort!
Impressive amount of content with levels, lore, even an intro story! It gets hard pretty fast and can sometime be unpredictable on the physics part.
The art is great, both image and sound, and they set the tone and mood.
The jump felt a bit slow and lacking impact. You could add some screenshake + dust particles when the character jumps and when he touches ground again.
Great work!
The game has beautiful graphics and music, but it is difficult to understand how to interact with it at first. You should add some instructions in the game or in the description. I also didn’t get what the insect towers actually do. Maybe you could have removed some features to improve others (visual feedback, tutorials, etc.). It’s nonetheless a great job!
Fun game! The first level where you can only place snails was hard, but once I was able to get ladybugs I moped the floor with the enemies!
This game creates an interesting loop of stress / relief. Seeing the first blue pixels of the pond feels satisfying because the dark visuals and sinister music create a lot of tension. Also getting lost can be frustrating but I think in a good way. It seems to be the aim of the game: getting you lost and despaired until you find a firefly and ultimately your way back home.
It can get a bit heavy/repetitive on the spacebar in longer levels though.
Great job!
Cute game with amazing art and voice acting! It's impressive to do that in 72 hours. Great job!
Impressive entry! I had a blast playing it. The art and audio are very relaxing and it is satisfying to explore the map. I've only struggled with fighting, the ants weren't automatically engaging nearby enemies so it required micro management.
Great job on this entry!
Simple mechanic but done well, I like that! The amount of levels you have created is truly impressive. I wished the little guys would've had more FX when being clicked, like particles, visual chain reactions, different sounds based on how much are destroyed at once... This can take a game to a whole new dimension. Solid entry, congrats!