Behaviour Engineer by pschichtel 2019-10-08T10:55:40Z
I understand the basic commands, but the child nodes were beyond me. Maybe a bit more explanation would help. Otherwise, a very nice idea for a game.
Foon → Ludum Dare Explorer → Users → ToC
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Bloodrites | jam | 599 | 3.54 | 3.69 | 2.73 | 3.59 | 3.57 | 2.52 | 3.23 | |
| 2023 | 53 | Delivery | 👥 | Package Deal | jam | 208 | 3.96 | 3.68 | 4.05 | 3.48 | 4.12 | 3.67 | 3.61 | 3.80 |
| 2022 | 50 | Delay the inevitable | 👥 | Slime Showdown | jam | 349 | 3.79 | 3.81 | 3.11 | 3.27 | 3.96 | 2.82 | 3.41 | |
| 2020 | 47 | Stuck in a loop | 👥 | Time Prison | jam | 355 | 3.83 | 3.71 | 3.28 | 3.24 | 3.85 | 2.30 | 3.40 | |
| 2020 | 46 | Keep it alive | Eggscuse me! | compo | 375 | 3.58 | 3.22 | 3.02 | 3.93 | 3.00 | 2.75 | 2.97 | 2.90 | |
| 2019 | 45 | Start with nothing | 👥 | From Rags to Riches | jam | 429 | 3.57 | 3.43 | 2.88 | 3.25 | 4.01 | 2.73 | 3.03 |
I understand the basic commands, but the child nodes were beyond me. Maybe a bit more explanation would help. Otherwise, a very nice idea for a game.
Nice game! It controls very smoothly and the voices and sounds effects are great. The veggie graphics are impressive considering the development time.
I unlocked the fourth patch, but could not find anyone interested in a four-flavour pie... was I just not looking hard enough?
Also I managed to glitch out of the map in the bottom-right, but I got back in via the bottom-left.
neat game, I had a good time until the trousers killed me. I could not find the black stuff to make the metal of honour...
An enjoyable little game. It needs more ways to interact though.
I enjoyed the first few levels. However the first area with the red spikes was too difficult for me.
Very fun game. I especially like the graphics, it reminds me of adventure time.
It looks cool, but how do I win / what is the goal?
Once you get used to the attack move it is pretty enjoyable. The music was also nice.
It would be nice if crafted items were immediately effective.
A bare-bones incremental game, not bad. I was impressed by the animation on the player legs.
One possible improvement would be to show the price to buy a chicken and a coop.
It look cool, but everything happens too fast to react. The best tactic I found was to spam LMB.
Very solid platformer. I also liked the music and the main character art. You should open the audio category as a voting option imo.
Trying to kill the moving enemies did not seem worth it, as jumping over them was always easier.
R.I.P 27 goblins. Though in my defense they were -very- stupid. Very fun game! One way to improve it would be to make it clear what levers and doors connect to without the trial and error.
Nice to see a fellow Godot user :smile: I liked the sprite art, especially the cute companions. I could not finish it though, because the skeletons always got one hit in before I could hit them.
I tried to play it, but I could not build any Poles... what am I doing wrong?
Best game I played so far! Very charming, nice amount of levels, great style! Takes me back to my classic Gameboy days :smile:
Carrying the egg around reminded me of my entry, though mine isn't as polished as this one. If you are interested, check it out here: https://ldjam.com/events/ludum-dare/46/eggcuse-me
Interesting idea, and well executed! The time is a little too fast for me, so I had to keep most sentences to 3 words to stay alive. I would suggest making an easy mode for those of us who type slowly. Great game though!
Works well, and is pretty fun! Balance is a bit off imo, since you have so much money there is no reason not to continuously buy new parts.
Excellent game! Good mix of resource management and action. Feels very fair, even if you lose.
Very nice game! Pretty chill, but satisfying.
I found a bug however: When I bought the first 'second row' upgrade, I clicked it twice. On the second click, it removed the cost again, and my scrap went into the negative digits. I could keep clicking it to keep detracting scrap.
Fun game, very challenging. Starts slow, but the final levels were great! I liked the cute ice-cube.
Is it intentional that you are moving to the left by default? Made it quite hard to control. Otherwise the game is pretty fun.
Nice idea for a card game! Will definitely save this for later. Bit hard to playtest during a pandemic though :sweat_smile:
I agree with @peto184 that a more zoomed-out camera would make the game more playable. I liked the intro music :smile:
Thanks for the responses so far! I love hearing your thoughts on the game. If you made it to the end, please let me know. I am worried that I made it too difficult/unclear.
@agegorin Thanks for the feedback! If you mean the slight acceleration/deceleration of the character movement: this was done intentionally, to make sure that traps are not too easily avoided.
@team-prosit Thank you for the kind words :smile: Some solutions are hidden, and can be found by poking around the corners/dead ends.
Works well in fullscreen mode. Very creepy vibe, with both the art and the music, well done!
Solid entry, works well. The AI was not really challenging though. Would be great if you could do local multiplayer.
Enjoyable game! Jumping between people is a lot of fun. With the inclusion of a tutorial, it really feels like a complete package. If only real diseases were so easy to kill :laughing:
Controls very smoothly, and it looks great! I could not get past the second level though. I'm not great at time-management :laughing:
I like it. When the intestines turned on my brain turned off :laughing:.
Chill game, nice break from all the action games. Everything from the sound to the graphics to the movement was really funny to me. Great job!
I finished it after many tries. Great fun!
Fun Game, kept me entertained for a good 10 minutes. After that my mouse finger started to cramp :P. Shooting while holding down LMB help a lot with that.
The game worked fine for me. Running around the planet is fun for a while, but after a few levels it is a bit repetitive. Looks great though!
As someone who has not played many text adventures before, I definitely got stuck in a loop. Got a bit tired of seeing 'can't do that'. More hints as to what to do would be great.
Neat game, I made it to turn 29 before the forest inevitably burned down. Well Done!
Once I found the R button restarts the level, pretty fun little platformer. If the rockets are only used for jumping, why even have an aim direction? Wouldnt you always want to aim down? The level with the big pit and three bouncy balls seemed to be the last one, as the exit door did not work here.
Cool idea for a twin stick shooter! Some more feedback on hitting the enemies would be nice, but I understand that some things have to be dropped for a compo :smile:
I liked that it had a theme song, and the voice acting was great!
Gameplay wise, it was a bit bare-bones. Fun experience though.
The music lures you into a false sense of security, as the amount traffic rapidly escalates, and no amount of nukes can save you. I liked the design of the little planet a lot, and the gameplay was nice and simple.
Overall, great entry!
Very satisfying and fun to play. The different equipment added a fun tactical choice. I made it to the 20th level.
Challenging at first, but as others have said, the towers outscale the enemies. Fun to play!
For those trying this game, the lab equipment is behind the door. Only one of the door works with the key, and you open it by kinda rubbing the key against the knob.
I then put two flasks on what I assume to be the lab equipment, and the game crashed :(
I liked the movement and finding all the flasks hidden around the map.
Amazing character controller, really impressive. The dialog was funny and the music suitably relaxing.
Crawling upside down gets a bit wonky, and I managed to get myself stuck until I got the wings. From then on it was smooth sailing ;)
Looks and sounds great! Especially the voice acting really makes it stand out.
Had some trouble figuring out the mechanics, even with the nice infograph. I quit the game before I ran out of lives, as it felt like I was not working towards anything. In a full game perhaps you could break up the gameplay into work-days of 10 rounds?
@crychair I stopped around round 15 or so, and it was getting harder for sure. I just felt like I needed a break, or something to look forward to. Perhaps the plate-spinning style of game just isnt my jam :p
Unlocking progression by becoming more vulnerable is an interesting mechanic! I enjoyed it a lot.
First game I saw that was made with Blender! The cutscene worked, and the game did start, but I could only see the UI, not the desert. Unfortunately, because I was really interested to see the game.
Nooooo! The tower of cans that I so meticulously stacked T_T
Great game, I enjoyed it a bunch!
Some variation on the enemy 'death' sound effect would be good, it got a bit grating (or perhaps that was intended?)
I liked it! The music and the sound effect fit well, and the gameplay loop felt solid. Things I would improve: - Make the buttons at the bottom clickable with the mouse - Make the game easier at the start, so you get to build up a nice defense, before you become overwhelmed - Add a different offensive tower
Overall, a fun game!
I don't know what PICO-8 is, but I love the style of this game!
I absolutely adore the music, that kept me playing for quite a bit! It was a bit hard for me to get past the third screen though. Maybe a checkpoint system would help with this?
I liked the concept, it reminded me a bit of Magicka. I wish I could cast the spell from memory, without having to press 1, 2 or 3 first. Beating it felt pretty satisfying, so good job on the difficulty!
That was really fun! And I adored the design of the game. I got until 130 orders before I missed one too many. I did get one bug where the cook upgrade menu and the new hire menu were overlapping
Cool concept! I can tell you put a lot of effort into the mechanics. It feels it bit too easy with the bomb and airstrike, even in hard mode. Great for a LD game
Solid speedrunning game! Not really my jam, as I couldnt really get the hang of it, but thats on me. I really loved the art for the enemies
What a beautiful game! I really like visiting all the stations. The gameplay wasn't really for me, but I appreciate the artistry that went into this
That was a good time! I like the different mechanics you added to keep the levels fresh.
Very atmospheric. The music really gave it that creepy vibe! I didnt really feel like I was protecting the cargo, as the enemies all went for me. It was a nice little experience
Good game! Controlling 2 trucks was doable, 3 was too much for me. Good call implementing the high scores, that really matches well with the game.
That was great! I managed to solve both of them on my first try :) It felt tense, because of the music in combination with the visuals. Good job!
I like the old-school art style and the 8-bit sfx. In some of the levels, it did not feel possible to get alll the slices. How do you get the boxes out of the corners?
Fun game! But I was not very good at it. I always seemed to get more packages than I had room for in the boat! Not sure what I was doing wrong. I liked that it didn't have a timer, and I could take my time to figure out the postage and stuff.
Solid game! Kept me entertained for quite a bit, and the delivery mechanic feels like a logical addition to the surviver style game.
Great atmosphere. A short and sweet point and click mystery. lovely art and music as well
Really fun little game! I loved the classic windows XP look. Controlling the cats got pretty intuitive after a few rounds. This game really benefits from the full-screen option, which I first had to find. If I had one gripe, it would be that the windows shut down button doesnt actually exit the game.
That makes sense! Not sure what I was expecting to happen in a browser game
An ending to the game would be great, otherwise it just fizzles out at some point. Pretty fun for a bit tho!
Really fun game with just the right amount of challenge. The sounds effects and art were great.
Great art, fun boss fight! I agree with some of the others that contact damage doesn't feel quite right. I wish that dieing at the boss would put you back after the dialog, not before.
The movement felt a bit off, like I was playing with some latency. It looks fun, but the turning rate just didnt work for me.
Pretty Fun! I liked the crocodile giving me the instructions.
Great game, love the art and the gameplay! I can't believe you built a whole city :D
I really like one button games, and this one is one of my favourites! What a great song, and the art really told a story. Thanks you for making this!
Great pixel art, I especially liked the facial expression at the end of the game xD
Well done, very enjoyable game. As @the-neon-shark mentioned, there is not much reason not to spam your biggest dude, especially since that was the easiest shape to draw for me. There was also nothing stopping me from spamming new summons :laughing: Perhaps a magic meter that automatically recharge could work here.
Great fun! Really liked the character design and the banter between the lich and the demon :laughing: I also appreciate how you get to restart the level instead of going back to stage 1.
Fun game, had to retry a few times to beat it. As other have mentioned, the hitboxes seem a bit too big for the sprites, which can be misleading
Nice game, I liked that you had to discover the other summons, though a hint at some point would have been appreciated.
Solid little game. The character controls well and the core gameplay is solid. Would have played more if the game was longer.
Interesting game, very unique. I liked the vibe of it, but couldn't quite figure out what to do. The music was very calming :slight_smile:
I enjoyed figuring out the game without the tutorial. Really unique, fun gameplay. The art and sound is also amazing. Overal a great package! I do not agree with the other comment that thinks getting it wrong should have a harsher penalty. I think it felt fair to lose some time, but allows you to continue guessing. That helped me understand the game more.
Really blown away by this game, very polished and I adore the art style.
One thing that only became clear to me later was that units deal damage to the enemies defenses while they are on the field, not just when they are at the enemy castle. Perhaps that can be made more clear (Or I just read over it :sweat:)
Could definitely see myself play a full release of this game :thumbsup:
I had a lot of fun with this game. The combination of DDR-style button presses with drawing the glyphs works surprisingly well. Using a tablet helps a lot with the drawing, I had a hard time doing it with a mouse.
I did find out that just putting any small line inside the glyph shapes counts as a success, you do not need to draw the whole shape. This made the game a lot easier, but it felt like cheating :smirk:.
I made it to wave 16 that way. does the game have a final wave or is it endless?
I got chickens from apples, rats from chicken and green skull from eggplant. Then I got a steak that spawned all three previous enemies. I couldn't get anything past that :confused: Am I missing something?
Fun game, and it looks very shiny! First try I got backdoored hard on wave 4. Second try I made it to the last wave, but I did not stand a chance :cry: I had most upgrades, so perhaps that one was a bit overtuned :thinking: