FoonLudum Dare ExplorerLD46 → Perpetual Motion

Perpetual Motion

By gabtoschi

View on ldjam.com

CategoryRankScoreCount
Overall3.6210
Fun3.579
Innovation4.1111
Theme3.3012
Graphics3.5511

Comments

pagetb 2020-04-21 16:27

cool game

toc 2020-04-21 16:34

Nice idea for a card game! Will definitely save this for later. Bit hard to playtest during a pandemic though :sweat_smile:

d1str4kt0r 2020-04-21 16:34

Its a cool concept.. i have no printer tho, and nowhere to print this on this lockdown... but i get the idea, cool cool

ssh-randy 2020-04-21 16:37

that's really cool! unfortunately, no access to a printer :( but i think it's a super novel idea, fits with the theme well

hollebecq-baptiste 2020-04-21 16:39

Nice! Will definitely play it again later with friends

luke-perkin 2020-04-21 16:41

Bookmarking this to remind me to print this off later. Maybe you could also figure out a way to get this into Tabletop Simulator?

mlkvr 2020-04-21 16:45

Writing rules preparing handbook wow thats too much effort, good job definately will check it out deeper

ironstudios 2020-04-21 16:54

Although I couldn't play the game since my family's printer is black and white, it looked pretty interesting and the graphics looked cool too.

niterich 2020-04-21 18:22

Why would a mechanical engineer be concerned with electrical circuits? We'd be more interested in one of those offset wheels with the marbles in them.

I don't have a printer either, so I drew up my own cards and played that way. Maybe it was just the luck of my draws, or I misread one of the rules, but I had no problems building a 4-tile circuit plus a battery recharge with only 3 energy used each turn. I ended up with 24 energy at the end of the game with no real thought on my end. And, if I read the rules correctly, I could set up a 4-tile loop with the power source in the first round, then keep it for the next two rounds for an easy +8. I think some actions need a bigger penalty - perhaps swapping cards on the field has an extra energy spent per swap (adjacent = 2 energy, one tile over = 3 energy, across the board = 7 energy)? Or maybe rewarding the player additional points for setting up multiple complete loops? Either way, it's a very interesting card game and I'm glad to have played it.

sciman101 2020-04-25 15:56

Finally got around to playing this, kudos to you for putting together a card game for the LD! I thought it was a neat concept, but ran into the same issue as niterich - once you have a decent loop setup, there's no incentive to change your system, since it generates the same amount of energy each round. Maybe it was lost in translation, and I'm supposed to shuffle the cards that _do_ make up a loop. Either way though, this idea has potential, and I think you pulled it off well aside from that one balance issue. Great job!