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Luke Perkin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableTotally Accurate Northern Rail Simulatorjam3.503.503.504.504.004.005.003.50
202047Stuck in a loop👥🗺ⓔⓜⓞⓙⓘⓠⓤⓔⓢⓣ🗺jam3.003.004.754.004.003.50
202046Keep it alive👥Dunkeggjam974.153.994.064.324.484.044.304.20
201841Combine 2 Incompatible GenresGet Off My Farm!jam
201740The more you have, the worse it isA Game Called Downjam3.753.253.752.754.003.503.75
201739Running out of Power👥Game of Cogsjam3.002.003.004.004.003.004.003.00
201738A Small WorldPlanet Beatjam4.003.003.003.004.004.004.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Luke Perkin

LD40 — The more you have, the worse it is

A Game Called Down by Luke Perkin 2017-12-08T11:19:13Z

Sorry, links have been fixed!

LD46 — Keep it alive

Mushie by Thought Reactor 2020-04-21T16:59:28Z

Really like the concept here, I'm just terrible at platformers.

Heartbeat by LukasDonkers 2020-04-21T16:24:52Z

Oooh I really liked this take on Simon! It just took me a while to figure out what to do. Could have done with a count-in as I didn't know the first two loops we're showing what to do, then the next three loops was for the player. Good entry though and lovely illustrations.

DODGE IT by Welliton 2020-04-21T17:31:12Z

Out of the 10 or so games I've played so far this is my favourite. Most I've got to is 40 years, it's dastardly difficult later on! Compelling concept would love to see this game fleshed out and released at some point ;)

Dunkegg by Luke Perkin 2020-04-21T11:01:32Z

Thanks for the comment @koljam :) when I finish work today I'm gonna add in the option to disable some of the post-processing stuff so it plays better on lower-end PCs. There might also be some settings in Unreal Engine I can fiddle around with to get the build size smaller.

Dunkegg by Luke Perkin 2020-04-21T15:08:33Z

Thanks @pilarius ! There are five medals in total to find.

Dunkegg by Luke Perkin 2020-04-21T19:20:20Z

Thanks @gus-goucher. Did you see you can press F10 in the main menu to change quality settings? That'll help with the framerate.

FEED HOLE by Aj Jones 2020-04-21T17:13:14Z

Loved the style and mood here, very unique. I like mah lobster too. Gunplay didn't feel that satisfying and I was disappointed you couldn't jump into the chomping teeth.

Kaoamaru Kaiju by SplitPainter 2020-04-21T17:05:34Z

That was something... I was certainly gripped while watching it so I think you get full points for mood haha. Also that synth sound was *chefs kiss*.

Sheltered by Guitoon 2020-04-21T16:40:26Z

Played a few times, my highest score is 5050. The simplest ideas are often the best. Nice little game.

Green Dream by Trusty 2020-04-21T16:33:52Z

Keeping plants alive is both relaxing and stressful, nice work.

Dude Dont Die by PeaNud 2020-04-21T16:16:44Z

Nice concept, would have liked to see a bit more progression, maybe a 2nd weapon. Also cacti should hurt you! :P Good effort though.

Perpetual Motion by gabtoschi 2020-04-21T16:41:49Z

Bookmarking this to remind me to print this off later. Maybe you could also figure out a way to get this into Tabletop Simulator?

Keep "IT" Alive by RoboDoig 2020-04-21T20:40:22Z

Reminds me of a card game called WordStacker. Nice interpretation of the theme. Got to 11 rounds :)

Orbshot by Michael Horst 2020-04-21T16:52:13Z

Satisfying movement and really satisfying collision sound! Lighting was a bit dull and could have done with a bit more theme as to what the orb really is and where we're suppose to be. Great entry though.

Chicky's Delivery Service by Jelle Vermandere 2020-04-23T16:17:13Z

From one egg to another, bravo! Got very hard towards the end but was very satisfying when I finally got my egg into the pan.

Magic Mirror Delivery Service by Zerion 2020-04-21T17:51:19Z

And I thought we had a dastardly control scheme! I can't believe you made so many level in this space of time, unfortunately I couldn't get past the last level. You really explored the design space of the mechanic too. The dialogue was witty. Outstanding work, especially for a first time game jam. *Standing Ovation*