FoonLudum Dare ExplorerUsers → SplitPainter

SplitPainter

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202352HarvestA Walk in Natureextra
202149UnstableThe Blue Bedroomjam1823.983.173.694.134.143.724.37
202148Deeper and deeperThe Spectrum Soupjam5943.702.713.893.503.503.083.92
202046Keep it aliveKaoamaru Kaijujam19883.142.353.112.814.073.523.94
201944Your life is currencyHeart Keyunfinished

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by SplitPainter

LD40 — The more you have, the worse it is

Loot & Looter by NickZangus 2017-12-05T21:41:56Z

Albeit a bit unbalanced, this is really good! Such a cool concept and amazing visuals! Too bad I didn't submit a game, so I can't rate it.

LD44 — Your life is currency

Memorandum by PhilStrahl 2019-04-29T04:52:26Z

What an amazing work, Phil! The music, the sound effects, the graphics, the atmosphere. Loved every part of it. And managed to get the 3 endings.

Seed. by AVAVT 2019-05-02T05:53:45Z

One of my favorite in this LD so far!

Knit Worth by ColeSlaughter 2019-05-05T07:49:32Z

So good and addicting! Also the music makes you want to keep playing it more and more - this serves as a lesson on how important sound is for a game.

LD46 — Keep it alive

Isochronism by FireSlash 2020-04-25T08:20:33Z

Takes a lot of time to load, but I'm glad that I waited. I don't know what to call the genre of the game, but I liked it, never saw something like this before. Music reminds of Shin Megami Tensei Nocturne.

Any reason for the intro not having any sound and it starting only after the intro? It would add to the mood and feeling.

Something Magical by wasd 2020-04-22T06:15:29Z

What a nice, contemplative and chill experience. I always prefer non gameplay intensive games, such as narrative games and games like this one, where there is just... contemplation. Kudos for adding eye candy.

Gophers by randomhuman 2020-04-21T13:55:27Z

Ok, this is amazing. The presentation is very good, I liked the simplicity of the gameplay, and it has a good atmosphere due to the music.

Abandoned by GRaAL 2020-04-24T10:47:54Z

Good to see another Godot game! Kudos for multiple endings and for packing it up with the gameplay. Could be a bit faster, but the main elements are all here.

ALIEN RESCUE by Imphenzia 2020-04-25T07:06:56Z

Fun to play and actually I found it quite full of humour. It wins in the soound department.

Back Four Seconds by madalaski 2020-04-30T20:43:55Z

What an awesome atmosphere and concept. The visuals sucked me immediatelly, but then I think I can execute further on the concept, for a post jam version. The way you can die was unexpected and fun xD

Btw, has the red timeline concept came for you in the Jam or is it inspired from somewhere else? It is really cool.

Save the sun MAN by MrChippy 2020-04-25T09:05:26Z

Love the graphics, the ducks are so cute. I think the concept is original and cool, plan to make polish and publish it post-jam?

Lost Goblins by pndaa 2020-04-25T09:54:39Z

I saw your writeup about the level generation, quite awesome to see it in action. I agree with @hangarter on being able to zoom tho :)

Gardening Angel Kung Fu by ted 2020-04-22T05:00:14Z

This was so fun! As a maker of weird games myself, I love seeing other weird / outworldly games in Ludum Dare. Gameplay wise, it is kind of easy to "cheat the system", but the overall experience is cool.

Aviarium by AidanMarkham 2020-04-23T21:06:43Z

What a relaxing game! AWESOME art (well, I'm a sucker for those types of visuals, you can tell because I also created a low res, PS1/90s game), relaxing sounds and atmosphere, and original and unique idea. Took me 15 minutes to complete. I voted 5 stars for everything, except humor.

They are so cute! cutebird.png

If you are going to keep working, a mouse camera movement is a must.

Egde Fault by crazyrems 2020-04-23T08:18:58Z

I liked this and I can see what you tried to achieve if you had more time, specially regarding the enemy feedback. By the way, good to see another 3D Godot game on this LD Jam (normally in jams Godot is mostly used for 2D)! I also made a 3D game with Godot.

Plantlings by RyanMan56 2020-04-22T09:11:18Z

Good idea that fits the theme well. The color palette is relaxing!

Aniyah by gamechoy 2020-04-21T19:20:58Z

Even although there are no character animations, I liked the visuals. Also the music fits the game nicely.

Nekotchi by Devastus 2020-04-21T19:24:03Z

Cute, adorable and fits the theme perfectly!

Nekotchi by Devastus 2020-04-21T19:26:25Z

I forgot to mention that it kept me smiling all the time. I think it is because of the sound effects and because I'm obsessed by my pets as well.

Hostage Escape by Maksym 2020-04-21T14:02:15Z

Dude, this is awesome! Music, gameplay and visuals. I like how everything was placed together - fits the theme perfectly.

Will of the Wisp by johnfn 2020-04-22T08:37:53Z

Codewise, very interesting to see a React game. I think this wins the music side. I am curious for the music creation process, with the same questions as @peterfiftyfour :)

Will of the Wisp by johnfn 2020-04-22T08:40:27Z

By the way, if you don't add a build to the game, i.e. in Itch.io, you will probably get little to no gameplays, because I think just a few people will try to run the game from the code.

Attack on Lizilla by drkr 2020-04-27T16:45:34Z

I got attracted to this game because of the Kaiju (I also made a Kaiju game :sweat_smile: ). While I liked the production values, I'd like to get more feedback from the game itself while playing, I mean, the controls were a bit slow and I'd like to see when the attacks are effective. Other than that, I liked the game!

Please Feed My Troll by belowzerogames 2020-04-24T11:53:51Z

This is possibly the most different gameplay implemented in this jam that I've seem so far, cool! I have 2 points regarding your publication itself, not the game: 1) Description about the game 2) Pack the game into a zip instead of a installer. I've seem other Game Maker games which you just unzip and play.

That's funny: IQuit.png

Harvest Saga by kamekai 2020-04-22T12:18:11Z

It was a bit of trial and error before understanding what to do, but after that it is a very relaxing and minimalistic farming game, which I liked!

Harvest Saga by kamekai 2020-04-22T12:30:14Z

@kamekai I know the feeling of having X features but then skipping all of them just to be able to submit the game in time, hehe :) I'll definitely follow.

Human Spiderweb by miziziziz 2020-04-21T19:31:10Z

A lot of points for adding the voice-over. As a long time fan of your work, from a distance I can identify the art style belonging to you :) The concept fits the theme and the art.

By the way, the graphics I made in my game were only possible because I learned from you. I'm addicted to that style now.

Rampage by PhilStrahl 2020-04-22T07:24:35Z

I keep coming back to this game for the music.

Flame Keeper by codexus 2020-04-25T11:13:05Z

The game kept me hooked until the end. There is an air of mystery due to the sound effects and the way the level is built, that I was loving every second of it. The gameplay elements were well balanced. The map itself feels like a map coming directly out of Quake - which is amazing.

itslit.png

The curse of Ah Puch by THeBEKA 2020-04-21T16:38:35Z

This is really cool. I love Mayan things and this captures it.

Cyto Killer: Save Our Cells! by loveapplegames 2020-04-26T08:49:51Z

Wow, at first it was mind bending, and I was like "wtf", but then it easily hooked me. Probably it was your intention, but maybe a bit more contrast and less saturation in the red would make for a better visual experience - it is too bright, made me a bit dizzy, but other than that I loved the visuals and the game overall.

Manual Breathing by legavroche 2020-04-30T20:39:22Z

Oh boy that was challenging xD It reminded me immediately of QWOP or whatever that other gam is called. I think you nailed the theme in a humorous and original way, just wish it was easier, but I guess that was the idea.

Birb Island by ursagames 2020-04-22T04:49:33Z

I really liked it, I think the mechanics blend well with the theme. _Audio cue to let you know how hungry the baby bird was_ - since there was no audio I tried to imagine this while playing xD

Party Killer by Brackeys 2020-04-27T02:51:57Z

Awesome visuals and music, but I can't rate on much else because of the requirement of 2 controllers. That's a tough requirement for a jam game.

Blood Oath by alexhonor 2020-05-06T12:59:24Z

Awesome graphics and sounds. Made me a bit dizzy with the screenshakes (but maybe it is just me), but overall, quite impressive. I'll definitely check @bekh bandcamp!

Feed Me by lexi 2020-04-21T18:40:20Z

So much fun :) And this kind of pixel art is eye candy.

Pizza with a Pulse by slimabob 2020-04-25T09:06:43Z

Hilarious and beautiful visuals. Got a bit frustrated trying to understand, but I kept hooked to it and it was worth it.

Feed Pete by damagefilter 2020-04-22T07:49:21Z

synced.gif

Love the bouncy and synced stuff to the music. The visuals are lovely.

Feed the Machine by DeathStorm 2020-04-25T09:02:50Z

I was very attracted by the visuals and art direction, feels "dirty" and moody. But then I got lost in the gameplay. Regardless, I think if you keep working, you could make it a final published product - it has potential.

Tiny Fragments by Daniel Moreno 2020-04-26T08:38:40Z

I played it on the first day after submission, and the comments were not working. I just wanted to say, what an awesome and polished game, specially the visuals. I'm surprised that there is another very similar game on the top of the rankings as well (Tumble Baby). I've seen this game on the front page of some websites, congratulations for the exposure.

Egdar's Blobs by Noa Calice 2020-04-24T10:42:42Z

Awesome visuals, as always, Noa! Also nice atmopshere due to the music. It's crazy what has been put together, gameplay wise, in so short time. Great that you focused on the main element of a game jam: gameplay.

Tell a Fairy Tale by Zesix 2020-04-27T08:34:59Z

I like ideas like this, which are very original, and to be honest, this game inspired on many possibilities. Initially I was lost, but then I was hooked, cool game guys! I won't comment on technical stuff because I think the other commenters did that already.

Just a bit weird using Disney art (I googled and checked that Tinker Bell is public domain, but the way it is represented here is Disney created or am I wrong? Please let me know), I would rate 5 stars if it was an original type of fairy, for example.

No Fish To Die by dillonbecker 2020-04-22T05:02:53Z

Whoa, those visuals and level design <3 Kind of escalates too quickly, but overall, good!

GhostVac by christina-antoinette-neofotistou 2020-04-25T17:19:17Z

Hey Christina, first and foremost, big fan of your pixel work. It's really interesting to see a standalone game of Luigui's Mansion vacuum. The arcade table is beautiful and sleek, and everything connects together nicely, although I wasn't sure what to do after finishing all initial ghosts - it would just repeat itself over and over?

Sons of the Boulder Goddess by superpatch 2020-04-21T18:36:52Z

Looks like a published game. Nice work, guys.

Drop the egg Jeff by Dextreon 2020-04-25T09:12:40Z

That's really funny and fits the theme so well, albeit very challenging.

Hive Preserver by _for_science 2020-04-26T15:44:42Z

I played and rated it right after you published, but the comments weren't working. So I gave it another try now and I gotta say this is a very well done entry. First and foremost, the visuals are eye candy for me, this aesthetic is what I love (and what I also have experience doing, since my game for this jam is also Half-Life inspired).

As for the game itself: when playing Alien Isolation I always wondered how would be a game from the perspective of the Alien. Although this is not exactly like Alien Isolation it fed me a bit in that desire.

A Night In The Dark by lectvs 2020-04-22T04:57:50Z

Great visuals. The game itself reminds of Minit. And I have read your Post Mortem, it is cool to see you developing the engine further in the jam.

Angst by Silas Reinagel 2020-04-21T19:13:53Z

I commented on Twitter already, but there it goes again: well done! I love that you worked on something about anxiety and blackouts! I had so many anxiety blackouts in the past, and it feels terrible.

Just Fishing by DrunkardWolf 2020-04-22T09:26:59Z

Love the looks and the atmosphere. Also, plus points for making a fishing game :)

LavaLampSpaceMission by Fabian G 2020-05-06T12:39:02Z

I found it very tricky and hard to play and to be honest it frustrated me in the beginning, but after I got it, I think it was a cool concept. If it had sound it would add a lot for a good atmosphere.

Sun up by Trigueiro 2020-05-06T13:07:21Z

I think you could have submitted it to the Compo, regardless :) There are many other games smaller than yours that were submitted.

Dunkegg by Luke Perkin 2020-04-21T18:20:08Z

Rated 5 stars. Funny and beautiful. Top notch.

For Ducks' Sake by GaryS 2020-04-22T13:37:08Z

Hahahah this is so funny and well done. The visuals are amazing, but the humour wins.

Power plant by elmo 2020-04-25T10:57:28Z

Mind blowing game for one made in a jam, specially considering that you made it for the Compo. How did you even pack a tutorial mode? Did you use a premade framework?

A huge scope for a gamejam, but an original idea, with potential (Factorio feelings). I think you should continue it and pack as a finished game.

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-04-25T20:02:28Z

My way to define the concept and gameplay: mindblowing. There are some bugs, but the core concept is still impressive.

Doin' It Live by SugarSores 2020-04-22T05:33:12Z

hahaha what a fun idea. I felt so happy playing this.

Tower Defence of the Heart by terry 2020-04-21T16:36:29Z

Haha the music :)

VAMP by gwinnell 2020-05-01T07:46:01Z

The POV from inside the mount with the teeth in the middle is so creative. This is one of those entries that we call a "hidden gem". Maybe you should write about the game more in the blog and comment more on other games to grab more attention :) I'd love to see your notes about using your C++ engine as well.

The Little Bakery of Horrors by RobotsAndMuffins 2020-04-22T16:08:42Z

Fast pace with lovely and cute art :D

Keep It Alive by Rakowu 2020-04-21T19:39:29Z

I like the music and how the visuals connect. But you were right on the post mortem about difficulty :)

TankMan Phil by RedHermit 2020-04-22T04:34:21Z

Cool homage to the past :) The voice overs definitely help the mood and feeling of the gameplay. Plus points for a game with a Kaiju and Mount Fuji.

Maybe I found a bug: after the 1st powerup spawned, I shot it, and then as I was trying to shoot the creatures, no bullet would hit them again, so I just died.

FEED HOLE by Aj Jones 2020-04-22T06:22:52Z

A weird/surrealist game? For that reason, you already get a lot of points from me. I loved how evertyhing connects in this game. Initially from the screenshots I thought it would be a take on Donut County, but after playing I saw it is its own game.

Get the Barky Started by Sibi 2020-05-06T13:10:40Z

Lovely and fun, especially as a dog lover this was very attractive for me. I was cracking up, that even my non wife gamer wanted to try it :) 5 stars!

Dance Commander by detectiveLosos 2020-04-22T06:10:00Z

As I was playing I was thinking the dance "circles" look like "virus" risk zones haha :) Too bad I am bad at games like this, but the game was very good anyway!

Hope by Darylsteak 2020-04-22T05:37:42Z

I think you nailed it with this game! Minimalistic and cohesive art style, fits the theme well. I left wanting more, so I'll check your previous Ludum Dare games to see more of your work.

Until it blooms by Eryph 2020-04-22T07:38:17Z

This is very beautiful and touching.

Mount Ookie by Brusi 2020-05-12T13:21:24Z

Awesome! - Points for using the lovely Godot - Gorgeous art - Loved the concept and the gameplay. Curiosuly enough, my game is also made with Godot and also is about a Mount waking up (but there is more that also wakes up in my game). - Well, for it having gameplay I can already give positive points.

Well done.

Agewalker by Tom Robson 2020-05-06T12:44:11Z

Amazing graphics and as an action-RPG addict, I loved the game. Sound is also very fitting. I don't have much else to say, since you already got a lot of feedback, so just take my compliments.

PS: I opened and closed the game 3 times because I tried almost everything to move forward in the dialogs and I thought just the game froze. But then I saw you wrote instructions for it.

Kaoamaru Kaiju by SplitPainter 2020-04-21T11:02:59Z

@maksym you are right. Planned a lot of gameplay, but I spent most of the time scripting and animating the intro and outro. In the end it is a short movie, more than a game. Thanks for playing and rating :)

Kaoamaru Kaiju by SplitPainter 2020-04-21T13:50:24Z

@randomhuman I think every time I participate in Ludum Dare I come up with very long lores and stories and no gameplay. I have another account which I lost access too and the games are also all movies/narratives haha. Thanks for playing, btw!

Kaoamaru Kaiju by SplitPainter 2020-04-21T14:57:51Z

@megamasterx thank you! I plan to keep working on it to do a post-jam version and implement all ideas I had.

Kaoamaru Kaiju by SplitPainter 2020-04-21T16:37:35Z

@chocolat-endive thanks :) My idea was to provide some atmosphere in that way, glad that you felt it :)

@thebeka thank you!

Kaoamaru Kaiju by SplitPainter 2020-04-21T18:16:39Z

@luke-perkin thank you! I loved that you considered the sounds chefs kiss hahah!

@kevin-meissner thanks for the feedback. Love seeing the different reactions. May I ask why did you feel fooled?

@eyesoflamia I wrote a big poem for the lore, but unfortunately couldn't fit into the game. Thank you!

@toxichouse thank you! Glad you enjoyed. The Kaiju texture was tricky for me. It is basically 6 different textures of rocks, grounds, grass, etc, scaled down to 128px then strecthed to 512px, creating that mood and look of something organic.

Kaoamaru Kaiju by SplitPainter 2020-04-21T18:29:46Z

@toxichouse and of course, I forgot to mention, that then I UV mapped the texture individually to each body segment. Probably 2h doing that.

Kaoamaru Kaiju by SplitPainter 2020-04-21T19:12:40Z

@gamechoy good points about lore and story not counting for the jam. I really want to do a gameplay focused game next time. But I always end up making narratives, lol! Thanks for the feedback and for playing!

@max-louis Glad that you liked it :) Thank you!

Kaoamaru Kaiju by SplitPainter 2020-04-21T19:34:07Z

@daidiimon thank you! I was too optimistic about the scope and ended up hit by the time limit, so no time for the gameplay :(

@devastus thank you! I plan to develop it further and maybe even turn it into a completely diferent game, specially the Kaiju model, which I loved so much. Btw, your game was very very chill!

Kaoamaru Kaiju by SplitPainter 2020-04-22T04:39:35Z

@nazorus thank you! Oh yeah, that camera took me hours and hours, eating the time that I would invest in the gameplay.

@rakowu awesome that you felt it :D Thank you!

@jlv KAOA [intense pause] MARU! Thank you! So it seems it was worth it investing 6 to 8h scripting the camera movements :)

@redhermit Thank you!

@730 thank you! I had the PSX shaders ready, but there wasn't time to make sure they would look good all connected. Also, I modeled 6 islands designs (factory, war, city, etc) which would make more sense for that intro (I.e. "Over-populated... Exhausted...") and human models with animations, but no time left to put in game too xD

Kaoamaru Kaiju by SplitPainter 2020-04-22T06:29:49Z

@m3mz @morel-8 @aj-jones thank you!

@virtuaworlds thank you! Planned a lot of gameplay, you would have to basically energize the mountain with smaller Kaijus (see the crystal at the top of the mountain). But working alone is tough to do all of this stuff from scratch, so I focused on the lore and movie aspect of it.

@arthurds I think you still won on the weirdness aspect xD (which is a good thing, IMO).

Kaoamaru Kaiju by SplitPainter 2020-04-22T12:32:41Z

@amerigo-gazaway @bluecalx @axkarth thank you!

@bluecalx if you remember which one, can you tell me which one was fast? So I can adjust.

@azagaya thank you! There is no post-jam version yet. Probably will take me some additional days :) What I have done, is published the Post Mortem (which includes some notes about Godot and Blender): https://ldjam.com/events/ludum-dare/46/kaoamaru-kaiju/kaoamaru-a-dark-atmospheric-narrative-ps1-like-post-mortem-1

Kaoamaru Kaiju by SplitPainter 2020-04-25T08:45:14Z

@kevin-meissner Fair enough :) I'm sorry for the "ending 1 of 1", that was a placeholder for multiple endings and I did not remove it when building the game.

@jbdev thank you! That was the idea :) Even although I didn't have time to plug the distortion shader.

@kamekai wow, that's a very detailed feedback - thank you! - _the short glimpse into the universe you crafted raises so many questions I’d like to see answers_: I'll try to answer those in a post-jam version, if I ever finish it. - _The creature model is really cool, has a bit of a creepy legendary Pokemon vibe to it._: what a cool perspective. I never thought about that, it makes total sense. My main inspiration is Final Fantasy VII, japanese movies and Silent Hill.

You are also right about the wobbly texture, @kamekai: I didn't implement the PSX Shader for that, but mostly for lack of time.

@animaster do it :) Godot is quite straightforward and very lightweight.

@curleysam thank you! _Very Final Fantasy esque and the environment reminded me a lot of Skies of Arcadia_: You got it :) It's inspired from FF7 Ruby and Diamond weapons (+ Castle of The Sky Laputa). I'll check Skies of Arcadia. Edited: I checked Skies of Arcadia and wow, my game feels like it in terms of the floating islands indeed. I feel like playing that game now.

@kiririn51 Whoa thanks for bringing up Panzer Dragoon, quite an honour that it reminded you of that! I was inspired by FF7, Silent Hill and Studio Ghibli, but it great to hear it bringing other sources.

@duke Sorry that you felt that way. I planned adding gameplay, but then I spent all my jam time doing the 3D stuff, making music and scripting the cinematics (bulk of the work was in the intro and outro). So you can see it is quite not a good idea to work on lore and cutscenes in jam games :dog: I think maybe if I had a team, this game would still be out of scope for the jam.

@laserpanzerwal thank for the detailed feedback. - _ I assume you wanted the game to have multiple choices the player could make by pressing certain keys._: I actually planned "real" gameplay, with 3rd person controllers, etc. But doing everything alone in a game with such a big scope and production value is really hard, plus doing all from scratch - it was a dumb choice from my side.

I actually finished the Kaiju, including rigging and animations Saturday, so I could have used it to go straight to implement gameplay. But then I decided to play around with the intro and ending and when I saw it was late Monday :sweat:

- _ great graphics style to go for if you’re working alone because it saves time while it pleases everyone who is old enough to value it_: yes, it seems to be working :) Also it is the style that I know how to do the best, specially due to UV Unwrapping. - _ I’m not sure if you implemented a shader for the “wobbly” polygons_, unfortunately I didn't, because Godot would require me to changing EVERY material in the models. I have to find a way to add wobbly PSX shader to the screen itself. - _Also: thumbs up for providing a linux version_: cheers! I use Linux at work, so I know the feeling.

@flomino thank you and glad that you dig the visuals :) In next Ludum Dares I plan to keep the same visual style, it is what I do best regarding game art. I still plan to do a post-jam version with gameplay, 3rd person controller, etc. But even a post-jam still feels out of scope. The idea is too big.

@alphazeba thank you!

@royalsoup I'm planning the post-jam version :) Still a lot of work left, tho!

@jake-marks thanks for playing on your stream! As for full game, lots of stuff planned, little to no time left in the game, and for a post-jam version, still a lot of work hehe.

Kaoamaru Kaiju by SplitPainter 2020-04-25T08:57:41Z

@xart2012 thank you :)

@crazyrems I re-exported for OS X, maybe it will work now. Please let me know :)

@death-is-cold @szkocka thank you. It was tough enough to do everything from scratch and all those cinematics, and then no time left for the gameplay, ironically. I'm planning a post-jam version where I implement the planned gameplay, but still a lot of work to do. Too big of qscope for a jam game, by 1 person, all done from scratch :sweat_smile:

@deathstorm thank you! Gameplay would be as follows: 1. A hidden statue in each island, with different sizes. The size of the statue reflects the size of the Kaiju in that island (tho they are 1/50th of the size of the main Kaiju which is 540 meters tall). 1. A meditation command sequence would raise a statue in an island. 1. The smaller Kaiju of that island would be controllable. With that Kaiju, you would kill humans and explode buildings, charging up. 1. After charging up, you would shoot a ray at Mount Kaoamaru, to keep charging the Maount red gem. 1. After 3 smaller Kaijus, you could play the sequence to raise the main Kaiju and finish the game, even although not being the _true ending_. 1. But you could charge 6 Kaijus (all islands) to fully charge Mount Kaoamaru and give full power to the main Kaiju, effectively destroying everything in the world, to clean it up. 1. The secret ending would be protecting the monk temple with a different medidation sequence, but that would still not be the true ending. The true ending is the monks dying as well. Nothing can be alive to keep the planet alive.

Kaoamaru Kaiju by SplitPainter 2020-04-25T09:11:45Z

@mrchippy thank you! You captured the idea well :)

@ursagames thank you for playing it on the stream!

@marcusnystrand @chambre19 @dextreon thank you! I plan to keep making games with this kind of aesthetic in the upcoming Ludum Dares and Game Jams in general. Follow me here or https://twitter.com/SplitPainter if you want to see more!

@drevilbrain this may be helpful for you: https://www.youtube.com/watch?v=m3Wf-EegBgg

Kaoamaru Kaiju by SplitPainter 2020-04-25T11:29:58Z

@fabula-rasa thanks! I had to Google "Aronofsky" and I realized I have watched none of his movies. Which one do you recommend me that has similar vibe to this? I'm curious now, would love to watch it.

I updated the game page with detailed planned gameplay elements - as you can see, quite huge scope for one person. By Saturday I had the art done, if I focused the remaining days doing those mechanics instead of the cinematic, I would have done the game in the game - without the cinematics.

Kaoamaru Kaiju by SplitPainter 2020-04-25T11:35:32Z

HTML 5 / Web version added! With full screen support as well (Chrome and Firefox support).

Kaoamaru Kaiju by SplitPainter 2020-04-25T11:55:00Z

@fabula-rasa I just watched two Pi trailers and I can definitely see what you mean now - the first seconds I already felt the vibe, due to the sound effects and music. I'll try to find those movies and watch them. It's my kind of stuff. Thanks for recommending!

Kaoamaru Kaiju by SplitPainter 2020-04-30T20:45:55Z

@james-7777 @gamer-fates thank you!

@legavroche thank you :) You can follow me here or Twitter https://twitter.com/SplitPainter to keep an eye for the upcoming progress :)

@francisco-lucas valeu! Interessante que você achou assustador em algum aspecto também :) Em termos de atmosfera, acho que nada bate o seu jogo - ele ficou animal!!!

@madalaski you are totally right about the FFVII inspirations, specially Ruby and Diamond Weapons. Glad that the game could awe you :)

Kaoamaru Kaiju by SplitPainter 2020-05-06T13:16:39Z

@eran-haas It is all in the textures, stretched down to 256 or 512px, no filtering. I didn't have time to place the wobble PSX shader. And thank you!

@kjscott @sibi @trigueiro @munmungames @tom-robson @fabian-g thank you!

@bereg thanks! You are completely right on that :) My first step when making it was coming with something from scratch, something that has never been done before.

@gimblll haha cool! That's an interesting take "90’s cyberpunk dream"

@scott-steffes > Makes me think of the original N64 Evangelion game Interesting comparison. I didn't play Evangelion back then, but I just watched a video and I can def. see similarities.

@guyunger thank you! A CRT shader was planned, but yet, no time :(

@moritz-jaeger @wavewava thank you! To be honest the camera in some places still annoys me a lot, but I spent basically 1 day doing the cinematics and there was no time left to fine tune it.

@frank-gevaerts thank you! The systems are not in place in this version, they were planned, but will come probably IF I finish the post-jam version hehe :)

@jupiter-hadley thanks a lot for playing it and publishing on your channel!

Kaoamaru Kaiju by SplitPainter 2020-05-11T09:20:44Z

@convg thank you!

@vernalbehemoth thank you for the kind words and for the awesome feedback! Yes, I did all by myself. I expect to release a mini-documentary next week! I captured every moment.

> with a few developers supporting your art.

I agree with you :) For the next Ludum Dare, I'd love to focus on art + music and have someone else developing.

Kaoamaru Kaiju by SplitPainter 2020-05-11T09:35:23Z

@matootsy thank you! I spent a whole day doing the camera, and then there wasn't time to make it smoother. Also, the 2 times space bar is the only "gameplay" implemented :)

@akitl thank you!

@joaog thank you for the nice feedback :) I agree with you, submitting something is already a victory! For this one I went totally nuts on the scope, but I'm happy with the narrative result.

@clipper thank you!

@philstrahl thank for the feedback for playing it live!

> and a little Final Fantasy from the huge cannon

You got it :) FFVII Ruby + Diamond weapons + Junon cannon scene were the biggest inspirations!

A Desperate Theif by Jack Maxwell 2020-04-22T05:08:08Z

Hahah I like how you thought about it for this theme :) Also the minimalistic pixel art is a nice touch.

You Live Like This? by LurkinMcClerkin 2020-04-21T15:03:42Z

This is fire! Nice music, game fits the theme perfectly, the voice overs are a good addition to help the atmospher. So far, this is probably the best interpretation of "keep it alive" that I've seen.

Civilitris by dasilvacontin 2020-04-28T15:41:59Z

This is such an awesome idea, mixing tetris, with RTS + resource management. The fact that the quests are also a tutorial to make you progress in the game adds to it. I don't have much else to say, sunce this already got a lot of feedback, so just leaving my compliments here.

Operator by kamilko 2020-04-24T10:51:53Z

That was a funny idea, attacking the conspiracists (5g - Corona), although in the gameplay I just kind of felt random. But also kudos for another Godot game!

Kardiossomatic by NeitherNathan 2020-04-25T12:40:52Z

What an awesome atmosphere and production value. Although I had no idea of what was going on and what I was doing, I loved every second of it. The mood, the music, sound effects and of course, the visuals remind of Legacy of Kain from PS1 - as somone that also made a lowres/retro 3D game, I'm a sucker for those types of visuals.

I think with what you made here, you are a contender for top positions, but I can see you almost have no ratings made, so that is damaging the game position.

Garden Royale by Nyamah 2020-04-25T08:02:24Z

LOVED the visuals. The description itself made me smile but then when playing it was definitely a very fuynny game, but def. the trees are my favorite thing in this game. Lack of sound takes away a bit of the mood.

Picturesque by JLV 2020-04-22T04:23:47Z

I loved every aspect of this: the art, the context, the content and the originality. Also additional points for also creating a narrative game!

Picturesque by JLV 2020-04-22T04:27:12Z

I love this YouTube channel about restoring paintings: https://www.youtube.com/channel/UCvZe6ZCbF9xgbbbdkiodPKQ

I had another favorite in this jam, but I think this one won the position now :)

Grove Guardian by VivianMochi 2020-04-24T09:13:52Z

5 stars game for me, delightful and impressive amount of gameplay for a jam game. You definitely nailed the game jam "survival rules" by focusing on the gameplay content. I don't have any other feedback to give, it's impressive.

Lamps by qkjosh 2020-04-21T16:48:56Z

Beautiful and nice atmosphere. If there is a dog, I'm sold :) The thing is, I got stuck in the basement, I think. But good game overall. Caught the attention of my wife as well (which is not a gamer).

KeepAlive by DrEvilBrain 2020-04-25T09:14:36Z

I think this is the most original game I've seem in this edition of the jam so far. Fits the theme so well and I don't even know where to start to describe about the concept - just that it is impressive.

Keep the Love Alive by notapixelstudio 2020-04-24T10:49:49Z

Wow, to be honest this feels smooth and I felt like re-playing and re-playing, which is rare for a GameJam game. Also plus for another Godot game!

Antourage by GuyUnger 2020-04-26T07:49:43Z

A five stars game for me. Impressive work on the smoothness of the gameplay and the amount of content that you managed to put for the jam. Base building, upgrades, wave progression. I also got impressed by the AI of the ants, they work surprisingly well and balanced. When I saw "a big wave is coming" (or something like that) I thought it would be instant game over due to unbalance and dumb AI, but it was quite the opposite, the ants managed very well, that's when the game surprised me.

Also points for being a Godot game (I also used Godot, the engine of my :heart: ). Excuse that I'll now _take a look at your code to check the AI_.

Antourage by GuyUnger 2020-04-26T07:52:54Z

Your game has big chances for ranking at the top of the Jam, but I can see you are pretty low right now because of the lack of votes given (the Karma system).

LD46: Keep it alive by DavidPeterWorks 2020-04-27T08:48:27Z

When I saw the screenshots I was immediatelly hooked by the art style. Then my reaction about the style was: this is so perfect, how haven't I thought about this before?

But then the game itself is very challenging and controls feel too slippery. But the overall sum of factors make it a worthwhile play.

Are you planning on tuning it for a post-jam version?

Plus points for using the lovely Godot engine :smile:

Final Flower: Petals of a Lost Age by Scott Steffes 2020-04-22T12:28:45Z

Whoa, solid and with good content for a jam game!

Keep it afloat! by Maka 2020-05-11T09:30:17Z

- Points for using the lovely Godot. - Liked the humour in the main menu. It is small, but a nice touch. - The game itself seems really cool and fun, the presentation and music are top notch, but I suck at fast paced games and I was completely lost trying to follow the beat indicator and I had no idea of what to do.

MicroVore by Eran Haas 2020-05-06T12:35:19Z

It really shows how you really know and understands Unity VFX tools. Probably one of the most unique visuals in this edition of the jam.

Fleur Defense by SamStallion 2020-04-22T08:24:48Z

Amazing aesthetics, I love specially the plant design and coloring.

Fleur Defense by SamStallion 2020-04-25T08:41:14Z

Ok, I'm commenting again, just to say that I wanted to play the game again. You should def. move on to publish it commercially.

File Survival by Probe31 2020-04-28T12:02:06Z

What a creative and cool concept - I would NEVER have thought of that. I dig the 1-bit visuals, but as the above commentor, I also had a bit of problem with the hitboxes. But 5 stars for originality.

Doctor Lit by Animaster 2020-04-25T08:10:27Z

- Awesome graphics, smooth character walk animation. The dithered mood overall is very cool. - Music fits the game perfectly, but then it asks for sound effects for the actions - which would help the mood further. - The best part is the concept and idea you tried to implement. Albeit not fully implement, this could turn into a very good final product. - Bug: I kept getting undefined items with negative amounts

Bodyguard for Chicken by Aret24 2020-04-22T12:12:58Z

Cool idea, with awesome music!

Raid on LudumBay by gamedevkng 2020-04-22T04:51:44Z

This is awesome. Even the screenshots sold the game for me immediatelly. Love those kinds of visuals. Just had a hard time with the controls, but everything else makes it for a cool game!

Friendly Fire by very dark lord 2020-04-25T08:24:18Z

I was going to comment on the amount of persons in the team but @ciaranw beat me to it! That's a lot of coordination for a gamejam. Adds to the insanity of the time limit :dog: Care to write how to do team coordination in a post mortem or so? I think it would be interesting and could encourage (or discourage) people to work on teams - I'm one that is still convinced to work alone because it is hard enough to talk to yourself hahah :)

- Impressive amount of content in the game, very Terraria Like - I love the ground and grass tiles - Eerie music adds to the mood and atmosphere - Love how the protagonist initially has a "don't care" attitude and then builds up

The Diamond-Flowered Orchid by Frank Gevaerts 2020-05-06T13:13:10Z

Nicely written, I wish there were more text adventures in Ludum Dare, like this one!

The Well of the Past by Chocolat-Endive 2020-04-21T16:41:34Z

The amount of content that you managed to pour into this is impressive. The atmosphere, due to the music, is so so good. Plus points for Godot and for mentioning the musical instruments (as for someone that is learning music, I appreciate it).

LAMPCHASERS by MachMarten 2020-04-25T08:38:07Z

Holy cow, that's a big team :) Any chance for a post mortem, including how to do team coordination in 3 days? I'd go insane.

To be honest, not much to say about the game: beautiful, moody and awesome audio. From the screenshots I had a Don't Starve feeling, when you go down caves, but after playing I notice it has nothing to do with it.

Entitled Kaiju Game by Moritz Jaeger 2020-04-27T16:43:31Z

The Kaiju is super cute (it is what attracted me to try the game), but the controls could be a bit smoother, had a hard time aiming.

By the way, I also created a Kaiju game, although on the opposite spectrum of cute :sweat_smile: . (and @drkr it seems you also picked Kaiju!).

The Dragon's Curse by Aditya Kumar 2020-04-27T08:30:08Z

I can't believe how much content this has for a jam game. It's really involving and kept me hooked.

And you really knew how to sell the game with the uploaded cover image here in LD.

Keep it, Alice by Neon Glass 2020-04-22T04:55:43Z

I am surprised on how much content there is in this. I mean, a bit of the same, but still, lot of gameplay here.

SkyRoots Ultra by Giome 2020-05-11T11:02:15Z

The game seems interesting and original, I LOVED the visuals and sounds, but the controls are very hard and tricky, which was a let down and annoyance for my experience.

Other than that, I congratulate for the originality.

Dino spin by relixes 2020-04-22T05:35:03Z

Sweet, sweet, sweet visuals. Mindblowing production quality in the game overall, as well.

Primed by gimblll 2020-05-06T12:53:10Z

Heheh at first I was like: wtf, is that it? And then when I read the first ending, I played again and got the other ending and felt in love with it. Nice music, nice visual particles. If it were longer it would be even better, but for what it is, it's good!

Keep Floating by JoaoG 2020-05-11T09:32:59Z

Cool take on the endless runner theme/category, although to be honest I had NO IDEA of what I was doing hehe :) Regardless, the entry is solid, because it has all the elements of a game tied together, and specially, gameplay!

Bom trabalho.

HealWall by xart2012 2020-04-25T08:46:55Z

5-stars for innovation and theme! I think you nailed the concept of the theme pretty well with this one, it was kind of mind bending for me.

A.R.S - Alien Rescue Simulator by azagaya 2020-04-22T04:41:49Z

The description alone started by making me smile: _in a mission to rescue the intergalactic tardigrade._.

I agree with @disperse above, feels like coming out of the NES/SNES! Adding narration helped the immersion a lot.

A.R.S - Alien Rescue Simulator by azagaya 2020-04-22T11:45:02Z

@azagaya btw, I've been following Laigter since the beginning. Was it used here? :D

A.R.S - Alien Rescue Simulator by azagaya 2020-04-22T12:10:42Z

@azagaya I kind of noticed the floor while playing the game, but as you said, it is very subtle. Cool then :)

Eat preys, love by anoushcat 2020-04-21T15:26:25Z

I think this is my favorite game in the jam so far. Fits the theme perfectly, nice mood and atmosphere, calming and with a good amount of gameplay, even if a bit grindy, it is actually very playable and fun. 5-stars.

Eat preys, love by anoushcat 2020-04-21T15:26:43Z

By the way, you should add some screenshots to the page :)

Dragon Egg by Heiach 2020-04-25T08:44:44Z

This is so cool. Fits the theme well, very original. Love the CRT effect on top of everything and the music is very fitting. I just think it ramped in difficulty too quickly, could be ajusted to be a final product, because it has potential.

Precious Animals by despdair 2020-04-26T08:53:03Z

Fun and cool concept - and a game that is about saving animals deserve respect. My feedback is if you added a background would help immersion and mood further (and balance difficulty a bit more). But since it is very gameplay focused, it is worth it, this is what matters in a jam game.

Protect the Queen! by Clipper 2020-05-11T09:38:56Z

Hahahah I LOVED this game: - Home made sound effects and the event narration is really funny - Graphics have a bit of charm - In 2012 my Ludum Dare entry also had a bee with home made sound effects (the bzzz with my mouth): http://ludumdare.com/compo/ludum-dare-23/comment-page-2/?action=preview&uid=2465 so also that's why I loved your game.

On the other hand, I just feel it could be a bit easier. But other than that, kudos!

The Last Guardian by civmaniac 2020-04-25T11:50:30Z

1. Points for a Godot game 1. What a different mix of concepts and possibilities. I always liked the "save the tree" or "the trees can save" motif, but this one goes in a different direction, adding the sorcery like creatures. 1. Are the character animations 2D skeletons?

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-04-21T19:52:37Z

Awesome graphics and mood. I got a bit frustrated with the controls/battles, but overall, fits the theme well! Well done!

Keep the party alive by Daniil Tcyvakin 2020-04-22T09:17:15Z

Heheh that's a cool one. A bit confusing at first, but I think I got it. Tip: add screenshots to this page.

Keep it burning! by Kevin Meissner 2020-04-21T18:22:13Z

Love the gameplay, visuals and sound. By the way, that's a big team - how did you guys coordinate in this short time? Honest question, because next time I want to work in a team since I always work alone and I can't imagine sharing tasks with that many people in just 2 days.

Keep it burning! by Kevin Meissner 2020-04-21T19:02:13Z

@lloydcorfex @noel-widmer thanks for the write up. That's quite impressive, just giving around "do the art and we meet later", and then connecting all the dots correctly. Awesome.

Mycelium by BlobRoss 2020-04-22T06:57:51Z

Really cool visuals, the purple art direction is lovely.

Memes Never Die by James_7777 2020-04-30T20:35:02Z

This concept is so cool! The game is well structured, well done for solo work. I will say the same as @scott-steffes I wish I had the courage to do that in real life :sweat_smile:

Responsibility by Szkocka 2020-04-25T08:51:07Z

Well, that's quite impressive, got my attention and kept me hooked. Literal interpretation of the theme done right, cool visual perspective - isometric, which I love.

Final Interrogation by Gamer Fates 2020-04-30T20:37:24Z

Original concept and cool art style. The only thing is that when I was playing I kept trying to connect the dots with the theme and I guess, from your description, is "keep the case alive"?

Keep Him Alive by Convg 2020-05-11T09:11:42Z

As opposed to other feedback saying the controls are rough, I consider them to be very fluid and fast, which is what I liked the most about the game, I like how it doesn't feel "bouncy".

The idea of making the character and his father rounded from top view has some charm to it.

What could be better: - Just a few sound effects would make the whole difference in the game (I recommend some quick and dirty solutions like https://www.bfxr.net/). - Escalates too quickly / too hard. - What is the point of all that loot?

He Needs Healing by WanS24 2020-04-26T08:32:50Z

- Concept fits the theme perfectly - Genre is very cool, a rhythm game is rare in game jams, afaik - Music adds to the action (well, a rhythm game without music would be weird :cold_sweat: ) - Plus points for using Godot :heart: !

What could be changed: combination of keys could be the arrow keys. Even although I never leave my computer and I can type really fast, my brain melted trying to follow the game. I think left, right, etc would be more fitting.

Damocle's Sword by M3MZ 2020-04-22T06:27:13Z

I liked the backstory. Gameplay wise it escalates in difficulty too quickly, but overall the pieces are glued well together. Two recommendations about Ludum Dare itself: (1) add screenshots to this page; (2) if possible, try moving the download to Itch.io, I think some people may be turned off by Mediafire (due to ads and known site to share piracy).

Damocle's Sword by M3MZ 2020-04-22T12:30:44Z

@berlm both options seem fitting :)

LifeForm by grug 2020-04-22T05:04:54Z

Ok, mind blowing! I love how it pressures you to take care of the guy. Plans of making this a full game?

A tale of Rebirthism by Pomo 2020-04-22T05:48:12Z

Ok, this was so so so cool! First, love seeing a surrealist / weird game in Ludum Dare. I'm a sucker for weird games. Second, the atmosphere feels so good and I don't know whether that was your intention or not, but the music aligned with the space background made me feel cozy and relaxed for some reason.

I'm bad at hard games, but I like how the game doesn't punish you and instead it just continues.

A tale of Rebirthism by Pomo 2020-04-22T06:41:52Z

@arthurds Since I'm between two countries, which country do you refer to: Denmark or Brazil? :D

A tale of Rebirthism by Pomo 2020-04-22T06:44:54Z

@arthurds legal! Isso que é o legal do Ludum Dare - mundo todo nesse ambiente de criatividade positiva!

Light from a star by munmungames 2020-05-06T13:03:20Z

Really cool concept, well executed and polished to some extent. Reminds me of the epic and classic iPhone game, Helsing's Fire, which I love so dearly. I think this is one of my favorite games in the jam so far.

iphone_ratloop_helsing-light_1.jpg

Tumbleweed by Brenan 2020-04-22T09:06:07Z

Beautiful and very atmospheric :)

The Village by ExeVirus 2020-04-21T18:34:01Z

My way to describe it is that it feels rich - I liked it! Btw, you said: _This game was too much for our first time and some aspects are incomplete_ - welcome to game jams! :v:

The Village by ExeVirus 2020-04-25T09:59:52Z

I keep coming to this game. I really liked it.

Yandere Emulator by 730 2020-04-22T04:37:34Z

I felt it intense and the OST adds to that.

Also:

> There’s six endings to get. Can you get them all?

I didn't get them all, but plus points for multiple endings. Adds to the fun and "mystery".

Space Station Alpha by kjscott 2020-05-06T13:15:47Z

This is so good, feels mysterious. Reminds me of Environmental Station Alpha and smestorp games, such as Corrypt.

Ubergine by curleysam 2020-04-25T08:12:24Z

I liked the animations, but the gameplay drove me insane, because I'm really bad at fast action games like that. Regardless, kudos for implementing gameplay and wich a replay factor - rare in jams.

Eclipse - Chip Hunt by ToxicHouse 2020-04-21T18:25:57Z

Good smooth controls. I like how the atmosphere is very fitting.

Bondfire by daidiimon 2020-04-21T19:22:40Z

> You’re a Baby Fire fire living in a forest with your Mama Fire fire

That sold me immediatelly. The only thing is that I got stuck surrounded. But overall, I liked it!

Spacewhale Multiverse (Only You Can Save The) by SpreadsheetLover 2020-04-25T09:49:35Z

When I first saw the screenshots, I started singing in my head the theme song of Whale Trail from ustwo games, because of the whale :) But after playing, it is very different from that game. I loved the art style and I think the controls were just right.

Guardy_Bird by Matootsy 2020-05-11T09:24:22Z

As someone who does birding, this was a very touching experience! Very cute but also very sad at the same time. The art style plus the music generates both feelings of relaxation and sadness. Well done!

The Lightwielder - Ludum Dare 46 by 1StepCloser 2020-04-23T09:05:13Z

- Gameplay wise, a bit confusing. - Magical visuals and sound effects, reminds me of Superbrothers: Sword & Sworcery. - The intro alone made me feel meeting some Ethereal beings, the feel of mystery around the "Lord" guy is awesome.

The Lightwielder - Ludum Dare 46 by 1StepCloser 2020-04-23T09:10:40Z

@1stepcloser Just walking around waiting for something to happen. Maybe some visual cues (not tutorial wise, I mean environment wise).

Btw, is this inspired by Zelda: Lord of the Mountain in any way? I love the mystery and lore around that and I got this feeling in your game - plus points for that :)

Lord_of_the_Mountain.png

Heart Combustion by Head Tilt Games 2020-04-22T09:12:49Z

The idea fits the theme so well!

Tile Rider! by VernalBehemoth 2020-05-11T09:17:01Z

To keep things fair, I played the jam version: the atmosphere and mood in this is so good, because of the nice visuals and music! I see a lot of potential in this game and I'm glad to hear that you are working on a post jam version. I will follow you because I want to play the final version!

This is a very original concept, at least I haven't seem it before!

Mr. Cheesy by SAVVU 2020-04-21T10:33:13Z

This is such a creative and well executed idea! It fits the theme and the jam perfectly. Two things: (1) slow to respond sometimes; (2) could scalate difficulty slower.

Mr. Fluff by Nazorus 2020-04-21T18:01:29Z

Haha I shot the rabbit initially as well. I think this fits the theme very very nicely. You nailed it.

Dog Feeder by plantleaf 2020-04-26T08:42:15Z

This game is the proof that for a game jam you don't need fanciness, you need a good concept and solid gameplay. There is basically no graphics, only the dog, but has a lot of content and a very original concept, with a well implemented gameplay. Well done.

Germicide by tCubix 2020-04-22T07:21:58Z

Really cool visuals, but as everyone else is pointing out, dragging was hard.

Maintenance by bereg 2020-04-26T09:03:24Z

I really liked the atmosphere and the contemplation of this, at least I got a message of the tragedies of life and the natural path of the Earth and the little to nothing that we can do.

My LD game is very similar in the context of being just an atmospheric narrative of you not being able to change anything in the way of the universe - that's it, it's either tragedy or flow. That's why I really liked your entry.

I don't think people is being fair with you in regards of the audio. You said in the description that you made the music, and I would vote 5 stars for it, because it is very atmospheric and relaxing.

Keep Pit Alive! by BunnyDen 2020-04-27T08:28:04Z

- Nice pun with the name <-> literal theme - Plus for using Godot - Very nicely hand drawn horse, which is a nice touch for a jam game. Even the loading screen is majestic. But when getting in a corner the timing of the frames of the horse animation goes crazy, which is a bit distracting and mood breaking. - A bit more context of why moving around inside a cave with a horse eating apples would be good. - Due to the horse sliding and no time for me to react, I died countless times in the first earth slide, which was a bit frustrating. - Overall, well made game for a jam, and the gameplay is there, which is valuable!

horse.gif

iCroog by TyXo666 2020-04-24T09:31:53Z

Quando vi a logo até veio a música do iFood na cabeça. Gostei, boa quantidade de gameplay para o jam. Minha unica reclamação é que o feeling geral é meio travado, muito lento, mas acho que essa foi a ideia principal.

Vou fazer a pergunta que estou fazendo para todo mundo que fez com mais de 3 pessoas: como vocês coordenaram o trabalho com tudo isso de gente em apenas 3 dias? É muito mais fácil coordenar quando se faz sozinho, pois você sabe o que e onde conectar os pontos. Logo, em termos de uma equipe grande assim, vocês simplesmente deixaram cada um isolado numa função (i.e. arte, som, etc) e depois costuraram as partes? Gostaria de ouvir o processo de vocês :)

Crystal Core by Tom Glenn 2020-04-21T19:18:19Z

For just 8h, that is good enough :) If you are going to work on improving it, my feedback is that it should ramp difficulty slower. It gets very hard in the very beginning.

The Dark Cave by Tom Stephenson 2020-04-22T12:56:11Z

LIMBO feelings (which is good). The mood on this is top notch. Well done! Finished it and gotta say the final corridor let my years bleeding xD Other than that, impressive.

SAVE THE DINOS! by marcusnystrand 2020-04-25T09:09:37Z

Fun and original take on the save the dinos concept. Initially reminded me of Dino Run 2 by Pixeljam, but then the added laser made it original.

Devil Devour Alive by VirtuaWorlds 2020-04-22T06:19:21Z

OMFG this was so cool, because it has everything I love about games: retro visuals, retro music and weirdness. Many more points for even adding a PS1-like cover for it.

Devil Devour Alive by VirtuaWorlds 2020-04-22T06:19:58Z

By the way, you should enable voting for graphics. The graphics are good for the retro feel. <3

VITAL 2020 by bflatinteractive 2020-04-22T06:34:29Z

This is intense and a very good take on the theme. Probably the most literal interpretation of keeping alive. Also the UI fits your intention so well.

My Egg and I by Sid Fish Games 2020-04-23T07:04:27Z

This is a really cool concept, it has something which most game jam games don't have: replay factor and addictiveness, also it is perfect to play around with the family to see who gets the farthest, since it is very challenging, yet fun. The music helps the fun. I didn't go far, after many tries, but I'll come back to it on the weekend to try to finish it hahaha

Sh'bolga: The Sprawling Terror, Devourer of Souls by JuicyCrew 2020-04-21T14:45:37Z

Haha awesome :) A 5 star game for me. The music kept me hooked until the very end and I like the mix of 3D and 2D. Sh'bolga looks very cool and creepy, fitting the game and the theme. So it seems I'm not the only one that made a weird game :)

ALURTE by The Brodevhood 2020-04-22T14:09:20Z

Top notch atmosphere, and I really like how you chose your idea: _Explore, discover a foreign and forgotten language but be careful, there is something else in these caves._, this helps the mood and originality even more.

LD48 — Deeper and deeper

The Spectrum Soup by SplitPainter 2021-04-27T10:21:44Z

@adamsmccall @miwikiwi @dxk2294 thank you! It's good to hear that the game made you think a little about what I wrote :) Never believe on what it's on the surface.

@miwikiwi thanks for noting about the "a". I'm gathering a list of fixes for the post jam version. @dxk2294 Noted about your technical suggestions! I'll fix them on the post jam version!

Lemon Biscuits for Tulip by miwikiwi 2021-05-01T07:49:51Z

I had no idea to expect. I'd say this is a very different take on the theme, I'm not sure how far it fits in deeper and deeper tho. Anyway, I finished it puzzled, wanting to know more about that world and those characters - it's a setting I would never, ever think about, this world filled with tulip thoughts.

Technical review: text size is extremely small, my eye got a bit teared forcing to read it, it think it could be solved with a maximize or full-screen option.

Oceanwork by Warrrkus 2021-05-02T07:37:49Z

I played this longer than I anticipated. I like a good MMORPG-style grind, so I saw myself hooked gathering resources... until I saw the huge whaleshark for the first time.

After that, every new dive was a constant fight between trying to find the best ore and looking around, making resource management harder and very very nerve-wracking.

The atmosphere is so good and the controls are smooth, imo. (edited: just noticed you opt out Mood. To be honest, you could be number 1 in this category).

Technical questions

As a Godot fanboy, I'm curious:

1. Did you write the code from scratch for the JAM or did you already have a framework for this kind of 3rd person controller? 1. Same question for the UI mechnanics: is it a previously written framework? 1. Which text to speech did you use for the female voice?

The circuit by AdamsMcCall 2021-05-01T07:41:32Z

This was actually very relaxing. I don't have patience to play hard games, so this is also perfectly balanced to me.

You said it's a proof of concept and I can say it worked very well. Do you plan to work further on this? I can imagine like 100+ levels with this concept being a very engaging and addicting experience, at least for me.

And of course, the take on the theme is spot on. I would never think about this.

The circuit by AdamsMcCall 2021-05-01T08:02:16Z

Btw, as a Godot aficionado, I checked your source code and it provides a nice learning experience in regards to the zoom mechanism, quite creative!

Submortem by KalAsh 2021-04-29T08:40:52Z

This is so so so so so good. I have no words. Everything feels so polished and well put together.

The art style is absolutely my favorite kind (and I'm a bit biased on that, because it's the type of art that I love making as well, those low poly models and pixelated textures, they are pure pleasure).

I was relaxed navigating the sub, until I noticed the giant squid coming closer and it was getting nerve wracking.

Thanks for making this.

LD49 — Unstable

Hikari’s Journey 光の旅 — the umbral world by Junber 2021-10-21T16:53:24Z

When I made my post yesterday asking for art games, this is exactly what I was looking for. You mixed everything I liked about a game jam game, that goes beyong the common genres and that challenges the perceptions of what people are looking in a game. In this case, you expressed art. Not only that, dealing with mental disorders in games is a big plus for me (well, my LD 48 is about Autism and my LD 49 about Van Gogh's mental instability).

10/10!

All I Want Is Cake by commanderstitch 2021-10-20T16:49:33Z

I really wanted to play it, since games that deal with mental disorders are my favorite (my previous 2 LDJam games are about mental disorders too), but unfortunately neither the jar nor the exe worked for me (I have Java installed).

The exe returns: EXCEPTION_ACCESS_VIOLATION

Unstable Ground by gamepopper 2021-10-20T17:17:00Z

This is very creative and innovative. Perfect take on the theme!

Midnight Maintenance by Tattomoosa 2021-10-20T17:21:54Z

"Less is more", this is what I can say about this game, in a good way. Love simplicity. Basic, a bit janky, but fun.

Hang in There Until Meetings Are Over by junjunlowpoly 2021-10-10T07:54:58Z

This is so good. My favorite game in this LDJam so far. It seems like it was made for me...

Boots up game... **"Remaining meetings: 60"**... *Goosebumps, heart starts jumping of my chest*

**"I don't care what company I just want to not starve"...** - the corporate world is so full of bullshit, you captured it correctly. I don't understand how companies still ask those questions when hiring, because they now everyone just fakes it. I had a startup once and I hired a lot of people, I NEVER EVER asked those stupid questions.

**"Could not put up with your arrogance."...** As an autistic, this is so spot on. **I really dislike social norms and having to compliment people for the sake of it**, I really dislike having to wear masks, having to fake smiles, having to lick balls just to be seem as a nice professional person. When I want to do it, it's because I really mean it, I don't do it for the social norms.

And yes... due to that I was seem as arrogant my whole life, but I'm just... me.

But then I disagree with your game description.. it's not being rude... it's being authentic. If you like something, you really like it, and you don't fake it :)

If you like, I will invite you to play my game of the previous Ludum Dare (from April), where I made a game about autistic traits and there are two rooms about what you talk about in this game (masking and meeting exhaustion). This is not self promotion, it's an authentic request!

Karawan by Rongo Matane 2021-10-21T16:59:22Z

Extremely beautiful game, I loved it. How did you deal with game design balance in this concept during the game jam?

Zandaka by lilkrit 2021-10-20T17:24:42Z

Good concept, I think it fits the theme in a fun way.

COME ALIVE! by Angela He 2021-10-20T17:18:41Z

Damn this felt like a commercial, well published game. I don't have much else to say, I think my first phrase expresses it! WoW!

Ebony & Ivory Tower by kromeboy 2021-10-20T16:40:39Z

Such a creative take on going with a Jenga tower for Unstable. I mean... maybe Jenga is the first game about "Unstable", so you got it very right! Loved it. I even found it relaxing. The sound of the piece placement is kind of ASMR.

The Intoxicated Boat Chauffeur by Dudum Lare 2021-10-20T17:27:12Z

Why did you opt-out of graphics, since they are so nice? I'd like to vote them too. I liked the game.

Capitalist Alchemist by Jonas Michael 2021-10-20T17:30:13Z

@jonas-michael

> this game has seen very little balancing. I expect most items to be too cheap, but I never managed to actually check on them.

I found indeed that in the game, but you were brave to do a game like this, so kudos. In game jams it's always risky to choose genres that require a lot of balancing.

Shipping Lane by tgb20 2021-10-20T17:31:11Z

I found it a bit too blurry and also too slow, but I think it fits the theme well!

The Blue Bedroom by SplitPainter 2021-10-04T21:20:10Z

@michael-faragher thank you! It’s 20 seconds of falloff, since it’s the last main action and real drama.

The Blue Bedroom by SplitPainter 2021-10-05T07:01:00Z

@sasha-v thank you! Unfortunately I don't have control over the scroll, since it's a component from Godot itself. But I'll try to adjust that in a post-jam version :)

As for the ending, I agree with you. There were 2 more rooms and 4 more letters to fit, but then I didn't have the time :sweat_smile: .

@minidavid @dix @bevp @zimny11 thanks for your feedback! If you want to see more about Van Gogh Letters, there's a website with his 800 letters http://vangoghletters.org/vg

The Blue Bedroom by SplitPainter 2021-10-08T06:33:34Z

Thanks everyone for the feedback. I'll go through one by one, including going through your games in the weekend.

The Blue Bedroom by SplitPainter 2021-10-10T07:31:23Z

@justcamh hey no worries! Thanks for checking it afterward and for letting me know!

The Blue Bedroom by SplitPainter 2021-10-10T18:01:01Z

@laurari thanks for the feedback! Answering:

1. **Fonts:** do you mean the font in the letters text or the UI? 2. **Graphics:** you are right that the paintings are all from Van Gogh, **but still, working on the graphics took me around 7 hours**, because I had to choose the right paintings, I sliced the bedroom, I animated the windows, animated the ear cutting breakdown, added a broken mirror, added the mirror frame and the reflected bedroom, animated the skies, added overlay paintings, removed the background from 5 Van Gogh portraits, painted the ear cut and the blood and more. So **as you can see, I had to work a LOT on the graphics**!

Ah I just remembered another one: do you know the Razor on the table? It seems as part of the painting, but it's actually a photo from Amazon, so I painted it over to match Van Gogh's style :smile:

The Blue Bedroom by SplitPainter 2021-10-20T17:14:58Z

@not-as-artistic Thank you! And I'll check "Cube Escape : Arles", never heard of it before.

> I picked up the razor, knowing what was coming, I just thought “oh no”.

@jammygunns heheh :)

@jupiter-hadley thanks for the video!

@kromeboy _It gave me the vibe of an 90s interactive CD-Rom_ - oh that's true! Now that you mention it, I can't think of anything else. My game is definitely an interactive CD-Rom.

The Blue Bedroom by SplitPainter 2021-10-21T15:45:21Z

@aaln I never thought Times New Roman would appear like that. In the end you are right that it creates the appeal of an old CD-Rom. I chose Times New Roman on purpose because it's a serif font, good for readability of long text. I'll see if I can find another one that reads well.

> maybe you could have various colours and fonts to transcribe the mood

Unfortunately that would take way more time during the jam and maybe it could even make it harder to read? That's my impression. It seems normal, italic and bold are enoough, no?

Thanks for the detailed feedback!

@mirianbr thank you for the very kind feedback!

> used by art teachers to engage teenagers in class, for instance. Have you thought of that?

Yes! I actually really want that to happen. I contacted the Van Gogh Museum, but their process of selecting external media is via a crowded weird Facebook group and my post was quickly lost between many non-sense posts.

Ice cube in a melting pot by Bentekiller 2021-10-20T17:11:29Z

Hard controls and I felt pressure all of the place, but then I think it fits well with "Unstable".

Unstable Chemistry by Laurari 2021-10-10T18:53:54Z

What a cool game! It fits the theme very well... literally unstable chemistry! The pace was too fast for me, but I enjoyed it regardless, and I replayed at least 3 times until I nailed it, so it hooked me!

Spirits Low by Brandon JS Lea 2021-10-21T18:29:06Z

I was playing since the moment you shared it in my post. That's a very psychological game, you nailed "Unstable" perfectly, going with "losing sanity". Sometimes the font made it hard to read the text and in the beginning I was very lost, but eventually I got the hang of it.

The Butterfly effect by Shakedimus 2021-10-21T16:50:20Z

Very puzzling and innovative in terms of the theme. It would be fun to read a postmortem from you on how you came up with the concept.

Osaka USA by Moritz Jaeger 2021-10-20T17:26:11Z

This is unstable in a very literal way, love it :D

Shaking In Your Bridges by Thulium Games 2021-10-20T17:23:22Z

Original, but the controls and the pace made my brain spin. Anyway, good game!

Cat Connect by Zhanna 2021-10-20T17:02:57Z

Addicting visuals, the cat is so charming and cute, of course :3 Controls could be a bit better, but I enjoyed it.

HONK III by Tricky_Fat_Cat 2021-10-10T07:37:18Z

OST, Sound Effects and Graphics are TOP Notch!

But may I ask, what was your idea in how it fits with the theme? Or in this case do the team just takes the opportunity of Ludum Dare to make games together - in spite of the theme (no problem with that, the work is very nice)?

MechaShift by MasterProject 2021-10-21T16:47:29Z

Nice level design, impressive amount of content and mechanics, but I had a very hard time playing. I think the controls could be more fluid. Took me a lot of time, unforturnately due to frustration I haven't played until the end, but still, this is impressive, good work!

Coffee Crisis by Outfrost 2021-10-21T16:48:57Z

Very fun game, fits well the theme. It required a bit of guesswork, but fun anyway.

Magic Knight Out!!! by Jahwffrey 2021-10-20T17:17:38Z

Hahah that was fun. The visuals alone made me smile.

Pile Up Medieval by zimny11 2021-10-10T07:28:27Z

The concept fits the theme perfectly and it was a surprise for me when the dragon arrived, that was very unexpected, in a good way. I was obliterated, but I left the game running watching it there, killing everything. Simple, yet it was very well scripted (the dragon fight).

Toad Towers by LucaVazz 2021-10-20T17:06:18Z

The UI made it kind of hard to play, but I'm very surprised with how good the game was for me. Very nice concept. I also found the music + croaking of the frogs very relaxing.

Atomic Rock Paper Scissors by lucasvb 2021-10-20T17:20:05Z

This is a game I can see myself coming back over and over to play more sessions of it. Nice mix up of rock paper scissors, match 3, Bejeweled. Not only that, the visuals are <3

Bob's Underworld by chesschaser 2021-10-20T16:16:23Z

Charming graphics and audio. In my first two sessions, the first platform was too far away, so I died (even with double jump). In the second death I also got stuck, I had to reload the page. But then I managed to play it, and I got very surprised when I saw the enemies. I thought it was only platforms!

Stable Table by Diana Asadova 2021-10-20T17:31:53Z

I agree with @molpe, solid base for a game, and fits the theme well!

Civil Unrest! by JammyGunns 2021-10-20T16:55:52Z

I read the instructions from the very beginning (I like to read, so I never skip instructions :smile:), but even then, only after 3 full sessions that I finally got it. Very cool take on the theme and nice work on implementing a turn based game. This is what I like to find in LD, these hidden gems that are very original.

The Mandela Conspiracy by Not_AS_Artistic 2021-10-20T16:59:18Z

Nice short text adventure. I don't have much to say, other than I like your choice of text adventure! Always cool to see fresh takes on LD!

One Dark Day by Natalia Dushkina 2021-10-20T15:45:35Z

What a mood, what a writing! I felt compelled to keep going until the very end. This is my kind of game! I know the music used is royalty free and not made during the jam, but still, you chose the perfect match.

Poverty boy by minidavid 2021-10-10T07:45:35Z

Got very attracted by the 1-bit graphics, but also I got a bit lost with the controls - I just realized how to do somethings due to the comments here. But I liked it, this is the kind of game I seek in game jams, and not just another platformer or another jump-shoot!

RoughTrain by Dogez 2021-10-20T17:16:28Z

Very very beautiful visuals. And I like atmospheric games like this.

Unstabled by mrks 2021-10-20T17:25:26Z

Cool way to get unstable'd!

Home Tripper by Lemonthunder 2021-10-20T16:28:27Z

It's quite puzzling, I would never think about something like this! Well done.

Crystal Town by Lucy Lu 2021-10-20T16:35:46Z

Charming graphics, charming music and sound effects. Took me a bit of time to finish it, but that means it hooked me!

Asylum by mirianbr 2021-10-21T14:33:18Z

I loved it. Thanks for letting me know about your game. I always look for narrative games in Ludum Dare, and this one is one of my favorites so far, because I was so intrigued. "Just tell me why the hell is he in the hospital?". Everyone being evasive was driving me crazy, that's why I liked it, nice writing. Also thanks for indirectly letting me know about https://picryl.com/. I'll use those pictures a lot.

To be honest, I voted 5.0 Overall.

Eris'ire by aaLN 2021-10-21T14:23:55Z

Hahahaha I loved it. I love short narrative games like this, especially when it's so silly like this one. The way she loses her mind in the end made me laugh out loud. Kudos for going with your own way of expression and not following any conventional genre!

The only thing is that it was a bit annoying trying to run it: I installed OpenJDK then JRE and none worked. Then I followed @runuchok advice and it finally worked.

The Unstable Challenge Of Space Time by Ma-iN 2021-10-20T17:28:46Z

@profugo-barbatus CoreGames is LDJam sponsor and it's a big platform, it's not malware.

@ma-in nice game and so far it's the first one I saw made with CoreGame.

LD52 — Harvest

A Walk in Nature by SplitPainter 2023-01-12T17:27:56Z

@spacecadet thanks :) I actually invested a lot of time implementing different cursors for the different resources, plus detecting In and Out of Range, having the right tools and skill level, item in the inventory, etc. But it's all there, used without purpose :P

A Walk in Nature by SplitPainter 2023-01-12T18:02:05Z

@ale @deimos @ryupold thanks :)

@deimos I agree! That's why I am a texture/photo hoarder. I take more photos of the ground than of anything else. So many memories related to these textures.

A Walk in Nature by SplitPainter 2023-01-14T09:12:04Z

@amkingtrp thanks! I definitely did not think of Daggerfall, but now that you mention it, I can also see it in the game :P

@jfeeefl @harlow thanks!

@lisyarus thanks and thanks for the bug list. The game is incomplete, I lost interest in finishing it, so yeah a lot of undone/broken things!

@tricky-fat-cat thanks! I like to jump between multiple engines, depending on my mood and project type. The game is incomplete, I abandoned it, but decided to publish just to not throw everything away. It actually has a very slight post processing volume tho, otherwise the colors would be very bland. And if I added even more post-processing it would lose the N64 feel, i.e. for example Bloom is a no go.

@hayricakir ty!

Goblo The Harvester by Tricky_Fat_Cat 2023-01-12T18:24:47Z

Beautiful, beautiful, beautiful visuals as always from your team :) Impressive big world and cool sound effects. Unfortunately, the controls drove me _crazy_ hahah. Anyway I managed to play it quite far. You guys should maybe expand this and consider releasing it as a full commercial game. Very promising!

Harvest Festival 64 by Warrrkus 2023-01-14T18:02:14Z

Awesome! No other feedback, just awesome!

Hartifacts by lisyarus 2023-01-13T10:26:48Z

Really cool concept and puzzle game. Plays great, I'm just not sure whether I should vote for the Theme in this case.

UPDATE: actually I think it fits the theme, indeed, and in an original way.

PS: I was surprised at the very small download size by being a 3D game, then I noticed it's because you used raw C++ with SDL, rare to see it around :)

Harvestracks by LucDeligne 2023-01-12T18:20:06Z

Loved the visuals and very original concept! Unfortunately I couldn't finish it because it got way too hard for me to manage, too chaotic xD

Shred-A-Bunch! by HayriCakir 2023-01-12T20:53:26Z

Really fun and cool game. Your usage of AI art to generate the cards was spot on - it fits, without being invasive. Now I regret not listening to ChatGPT, because when I saw the theme, I asked ChatGPT for "original farming game ideas that could be implemented in a weekend, with a simple mechanic" and it suggested me precisely this - "farming game where you harvest with a tractor while dodging zombies to protect your tractor", but you went above and beyond with the upgrades.

Solid game.

LD53 — Delivery

Deliveries & Dragons by PhilStrahl 2023-05-02T06:18:27Z

FYI, after the loading screen, the music starts playing and then there's just a black screen in Win10.

Porch Pirate Panic by Stevie257 2023-05-06T05:31:38Z

How did you export a UE game to WebGL like that? I can see it's UE 4.23, but are you using a third party service/plugin?

LD41 — Combine 2 Incompatible Genres

12Slash by Nikaoto 2018-04-24T02:25:56Z

This is really cool. Glad I followed you waiting for the release. So simple, yet so fun and in with the theme.

Except there is a critical bug where there are those boxes in the middle of the level where the character gets stuck.

Mare Underworld by dearcj 2018-04-23T23:28:59Z

This is so cool!

RPG Clicker by MercuryBD 2018-04-23T22:15:22Z

Was following you to see when you would publish the game :smile:! I liked it.

To be honest I don't think they are incompatible genres and could even turn into a really cool game.

SURVABY by 0nironauta 2018-04-24T11:33:11Z

hahahah amusing! But really hard.

Shooting Mama by Dororo 2018-04-24T11:48:29Z

Crazily fun, but it is too fast paced for me.