Harvest Festival 64 by Warrrkus 2023-01-14T18:02:14Z ♥ 1
Awesome! No other feedback, just awesome!
Foon → Ludum Dare Explorer → Users → SplitPainter
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | A Walk in Nature | extra | ||||||||||
| 2021 | 49 | Unstable | The Blue Bedroom | jam | 182 | 3.98 | 3.17 | 3.69 | 4.13 | 4.14 | 3.72 | 4.37 | ||
| 2021 | 48 | Deeper and deeper | The Spectrum Soup | jam | 594 | 3.71 | 2.72 | 3.90 | 3.50 | 3.50 | 3.09 | 3.93 | ||
| 2020 | 46 | Keep it alive | Kaoamaru Kaiju | jam | 1988 | 3.14 | 2.35 | 3.12 | 2.82 | 4.07 | 3.52 | 3.94 | ||
| 2019 | 44 | Your life is currency | Heart Key | unfinished |
SplitPainter leaves an average of 25.0 feedback comments each event.
Awesome! No other feedback, just awesome!
Really cool concept and puzzle game. Plays great, I'm just not sure whether I should vote for the Theme in this case.
UPDATE: actually I think it fits the theme, indeed, and in an original way.
PS: I was surprised at the very small download size by being a 3D game, then I noticed it's because you used raw C++ with SDL, rare to see it around :)
Really fun and cool game. Your usage of AI art to generate the cards was spot on - it fits, without being invasive. Now I regret not listening to ChatGPT, because when I saw the theme, I asked ChatGPT for "original farming game ideas that could be implemented in a weekend, with a simple mechanic" and it suggested me precisely this - "farming game where you harvest with a tractor while dodging zombies to protect your tractor", but you went above and beyond with the upgrades.
Solid game.
Beautiful, beautiful, beautiful visuals as always from your team :) Impressive big world and cool sound effects. Unfortunately, the controls drove me _crazy_ hahah. Anyway I managed to play it quite far. You guys should maybe expand this and consider releasing it as a full commercial game. Very promising!
Loved the visuals and very original concept! Unfortunately I couldn't finish it because it got way too hard for me to manage, too chaotic xD
I was playing since the moment you shared it in my post. That's a very psychological game, you nailed "Unstable" perfectly, going with "losing sanity". Sometimes the font made it hard to read the text and in the beginning I was very lost, but eventually I got the hang of it.
Extremely beautiful game, I loved it. How did you deal with game design balance in this concept during the game jam?
When I made my post yesterday asking for art games, this is exactly what I was looking for. You mixed everything I liked about a game jam game, that goes beyong the common genres and that challenges the perceptions of what people are looking in a game. In this case, you expressed art. Not only that, dealing with mental disorders in games is a big plus for me (well, my LD 48 is about Autism and my LD 49 about Van Gogh's mental instability).
10/10!
Very puzzling and innovative in terms of the theme. It would be fun to read a postmortem from you on how you came up with the concept.
Very fun game, fits well the theme. It required a bit of guesswork, but fun anyway.
Nice level design, impressive amount of content and mechanics, but I had a very hard time playing. I think the controls could be more fluid. Took me a lot of time, unforturnately due to frustration I haven't played until the end, but still, this is impressive, good work!
I loved it. Thanks for letting me know about your game. I always look for narrative games in Ludum Dare, and this one is one of my favorites so far, because I was so intrigued. "Just tell me why the hell is he in the hospital?". Everyone being evasive was driving me crazy, that's why I liked it, nice writing. Also thanks for indirectly letting me know about https://picryl.com/. I'll use those pictures a lot.
To be honest, I voted 5.0 Overall.
Hahahaha I loved it. I love short narrative games like this, especially when it's so silly like this one. The way she loses her mind in the end made me laugh out loud. Kudos for going with your own way of expression and not following any conventional genre!
The only thing is that it was a bit annoying trying to run it: I installed OpenJDK then JRE and none worked. Then I followed @runuchok advice and it finally worked.
I agree with @molpe, solid base for a game, and fits the theme well!
I found it a bit too blurry and also too slow, but I think it fits the theme well!
@jonas-michael
> this game has seen very little balancing. I expect most items to be too cheap, but I never managed to actually check on them.
I found indeed that in the game, but you were brave to do a game like this, so kudos. In game jams it's always risky to choose genres that require a lot of balancing.
@profugo-barbatus CoreGames is LDJam sponsor and it's a big platform, it's not malware.
@ma-in nice game and so far it's the first one I saw made with CoreGame.
Why did you opt-out of graphics, since they are so nice? I'd like to vote them too. I liked the game.
This is unstable in a very literal way, love it :D
Original, but the controls and the pace made my brain spin. Anyway, good game!
"Less is more", this is what I can say about this game, in a good way. Love simplicity. Basic, a bit janky, but fun.
This is a game I can see myself coming back over and over to play more sessions of it. Nice mix up of rock paper scissors, match 3, Bejeweled. Not only that, the visuals are <3
Damn this felt like a commercial, well published game. I don't have much else to say, I think my first phrase expresses it! WoW!
Hahah that was fun. The visuals alone made me smile.
This is very creative and innovative. Perfect take on the theme!
Very very beautiful visuals. And I like atmospheric games like this.
Hard controls and I felt pressure all of the place, but then I think it fits well with "Unstable".
The UI made it kind of hard to play, but I'm very surprised with how good the game was for me. Very nice concept. I also found the music + croaking of the frogs very relaxing.
Addicting visuals, the cat is so charming and cute, of course :3 Controls could be a bit better, but I enjoyed it.
Nice short text adventure. I don't have much to say, other than I like your choice of text adventure! Always cool to see fresh takes on LD!
I read the instructions from the very beginning (I like to read, so I never skip instructions 😄), but even then, only after 3 full sessions that I finally got it. Very cool take on the theme and nice work on implementing a turn based game. This is what I like to find in LD, these hidden gems that are very original.
I really wanted to play it, since games that deal with mental disorders are my favorite (my previous 2 LDJam games are about mental disorders too), but unfortunately neither the jar nor the exe worked for me (I have Java installed).
The exe returns: EXCEPTION_ACCESS_VIOLATION
Such a creative take on going with a Jenga tower for Unstable. I mean... maybe Jenga is the first game about "Unstable", so you got it very right! Loved it. I even found it relaxing. The sound of the piece placement is kind of ASMR.
Charming graphics, charming music and sound effects. Took me a bit of time to finish it, but that means it hooked me!
It's quite puzzling, I would never think about something like this! Well done.
Charming graphics and audio. In my first two sessions, the first platform was too far away, so I died (even with double jump). In the second death I also got stuck, I had to reload the page. But then I managed to play it, and I got very surprised when I saw the enemies. I thought it was only platforms!
What a mood, what a writing! I felt compelled to keep going until the very end. This is my kind of game! I know the music used is royalty free and not made during the jam, but still, you chose the perfect match.
What a cool game! It fits the theme very well... literally unstable chemistry! The pace was too fast for me, but I enjoyed it regardless, and I replayed at least 3 times until I nailed it, so it hooked me!
This is so good. My favorite game in this LDJam so far. It seems like it was made for me...
Boots up game... **"Remaining meetings: 60"**... *Goosebumps, heart starts jumping of my chest*
**"I don't care what company I just want to not starve"...** - the corporate world is so full of bullshit, you captured it correctly. I don't understand how companies still ask those questions when hiring, because they now everyone just fakes it. I had a startup once and I hired a lot of people, I NEVER EVER asked those stupid questions.
**"Could not put up with your arrogance."...** As an autistic, this is so spot on. **I really dislike social norms and having to compliment people for the sake of it**, I really dislike having to wear masks, having to fake smiles, having to lick balls just to be seem as a nice professional person. When I want to do it, it's because I really mean it, I don't do it for the social norms.
And yes... due to that I was seem as arrogant my whole life, but I'm just... me.
But then I disagree with your game description.. it's not being rude... it's being authentic. If you like something, you really like it, and you don't fake it :)
If you like, I will invite you to play my game of the previous Ludum Dare (from April), where I made a game about autistic traits and there are two rooms about what you talk about in this game (masking and meeting exhaustion). This is not self promotion, it's an authentic request!
Got very attracted by the 1-bit graphics, but also I got a bit lost with the controls - I just realized how to do somethings due to the comments here. But I liked it, this is the kind of game I seek in game jams, and not just another platformer or another jump-shoot!
OST, Sound Effects and Graphics are TOP Notch!
But may I ask, what was your idea in how it fits with the theme? Or in this case do the team just takes the opportunity of Ludum Dare to make games together - in spite of the theme (no problem with that, the work is very nice)?
The concept fits the theme perfectly and it was a surprise for me when the dragon arrived, that was very unexpected, in a good way. I was obliterated, but I left the game running watching it there, killing everything. Simple, yet it was very well scripted (the dragon fight).
I played this longer than I anticipated. I like a good MMORPG-style grind, so I saw myself hooked gathering resources... until I saw the huge whaleshark for the first time.
After that, every new dive was a constant fight between trying to find the best ore and looking around, making resource management harder and very very nerve-wracking.
The atmosphere is so good and the controls are smooth, imo. (edited: just noticed you opt out Mood. To be honest, you could be number 1 in this category).
As a Godot fanboy, I'm curious:
1. Did you write the code from scratch for the JAM or did you already have a framework for this kind of 3rd person controller? 1. Same question for the UI mechnanics: is it a previously written framework? 1. Which text to speech did you use for the female voice?
I had no idea to expect. I'd say this is a very different take on the theme, I'm not sure how far it fits in deeper and deeper tho. Anyway, I finished it puzzled, wanting to know more about that world and those characters - it's a setting I would never, ever think about, this world filled with tulip thoughts.
Technical review: text size is extremely small, my eye got a bit teared forcing to read it, it think it could be solved with a maximize or full-screen option.
This was actually very relaxing. I don't have patience to play hard games, so this is also perfectly balanced to me.
You said it's a proof of concept and I can say it worked very well. Do you plan to work further on this? I can imagine like 100+ levels with this concept being a very engaging and addicting experience, at least for me.
And of course, the take on the theme is spot on. I would never think about this.
This is so so so so so good. I have no words. Everything feels so polished and well put together.
The art style is absolutely my favorite kind (and I'm a bit biased on that, because it's the type of art that I love making as well, those low poly models and pixelated textures, they are pure pleasure).
I was relaxed navigating the sub, until I noticed the giant squid coming closer and it was getting nerve wracking.
Thanks for making this.
Awesome! - Points for using the lovely Godot - Gorgeous art - Loved the concept and the gameplay. Curiosuly enough, my game is also made with Godot and also is about a Mount waking up (but there is more that also wakes up in my game). - Well, for it having gameplay I can already give positive points.
Well done.
The game seems interesting and original, I LOVED the visuals and sounds, but the controls are very hard and tricky, which was a let down and annoyance for my experience.
Other than that, I congratulate for the originality.
Hahahah I LOVED this game: - Home made sound effects and the event narration is really funny - Graphics have a bit of charm - In 2012 my Ludum Dare entry also had a bee with home made sound effects (the bzzz with my mouth): http://ludumdare.com/compo/ludum-dare-23/comment-page-2/?action=preview&uid=2465 so also that's why I loved your game.
On the other hand, I just feel it could be a bit easier. But other than that, kudos!
Cool take on the endless runner theme/category, although to be honest I had NO IDEA of what I was doing hehe :) Regardless, the entry is solid, because it has all the elements of a game tied together, and specially, gameplay!
Bom trabalho.
- Points for using the lovely Godot. - Liked the humour in the main menu. It is small, but a nice touch. - The game itself seems really cool and fun, the presentation and music are top notch, but I suck at fast paced games and I was completely lost trying to follow the beat indicator and I had no idea of what to do.
As someone who does birding, this was a very touching experience! Very cute but also very sad at the same time. The art style plus the music generates both feelings of relaxation and sadness. Well done!
To keep things fair, I played the jam version: the atmosphere and mood in this is so good, because of the nice visuals and music! I see a lot of potential in this game and I'm glad to hear that you are working on a post jam version. I will follow you because I want to play the final version!
This is a very original concept, at least I haven't seem it before!
As opposed to other feedback saying the controls are rough, I consider them to be very fluid and fast, which is what I liked the most about the game, I like how it doesn't feel "bouncy".
The idea of making the character and his father rounded from top view has some charm to it.
What could be better: - Just a few sound effects would make the whole difference in the game (I recommend some quick and dirty solutions like https://www.bfxr.net/). - Escalates too quickly / too hard. - What is the point of all that loot?
This is so good, feels mysterious. Reminds me of Environmental Station Alpha and smestorp games, such as Corrypt.
Nicely written, I wish there were more text adventures in Ludum Dare, like this one!
Lovely and fun, especially as a dog lover this was very attractive for me. I was cracking up, that even my non wife gamer wanted to try it :) 5 stars!
Really cool concept, well executed and polished to some extent. Reminds me of the epic and classic iPhone game, Helsing's Fire, which I love so dearly. I think this is one of my favorite games in the jam so far.
Awesome graphics and sounds. Made me a bit dizzy with the screenshakes (but maybe it is just me), but overall, quite impressive. I'll definitely check @bekh bandcamp!
Amazing graphics and as an action-RPG addict, I loved the game. Sound is also very fitting. I don't have much else to say, since you already got a lot of feedback, so just take my compliments.
PS: I opened and closed the game 3 times because I tried almost everything to move forward in the dialogs and I thought just the game froze. But then I saw you wrote instructions for it.
I found it very tricky and hard to play and to be honest it frustrated me in the beginning, but after I got it, I think it was a cool concept. If it had sound it would add a lot for a good atmosphere.
The POV from inside the mount with the teeth in the middle is so creative. This is one of those entries that we call a "hidden gem". Maybe you should write about the game more in the blog and comment more on other games to grab more attention :) I'd love to see your notes about using your C++ engine as well.
What an awesome atmosphere and concept. The visuals sucked me immediatelly, but then I think I can execute further on the concept, for a post jam version. The way you can die was unexpected and fun xD
Btw, has the red timeline concept came for you in the Jam or is it inspired from somewhere else? It is really cool.
Oh boy that was challenging xD It reminded me immediately of QWOP or whatever that other gam is called. I think you nailed the theme in a humorous and original way, just wish it was easier, but I guess that was the idea.
Original concept and cool art style. The only thing is that when I was playing I kept trying to connect the dots with the theme and I guess, from your description, is "keep the case alive"?
This concept is so cool! The game is well structured, well done for solo work. I will say the same as @scott-steffes I wish I had the courage to do that in real life 😅
This is such an awesome idea, mixing tetris, with RTS + resource management. The fact that the quests are also a tutorial to make you progress in the game adds to it. I don't have much else to say, sunce this already got a lot of feedback, so just leaving my compliments here.
What a creative and cool concept - I would NEVER have thought of that. I dig the 1-bit visuals, but as the above commentor, I also had a bit of problem with the hitboxes. But 5 stars for originality.
I got attracted to this game because of the Kaiju (I also made a Kaiju game 😅 ). While I liked the production values, I'd like to get more feedback from the game itself while playing, I mean, the controls were a bit slow and I'd like to see when the attacks are effective. Other than that, I liked the game!
The Kaiju is super cute (it is what attracted me to try the game), but the controls could be a bit smoother, had a hard time aiming.
By the way, I also created a Kaiju game, although on the opposite spectrum of cute 😅 . (and @drkr it seems you also picked Kaiju!).
When I saw the screenshots I was immediatelly hooked by the art style. Then my reaction about the style was: this is so perfect, how haven't I thought about this before?
But then the game itself is very challenging and controls feel too slippery. But the overall sum of factors make it a worthwhile play.
Are you planning on tuning it for a post-jam version?
Plus points for using the lovely Godot engine 😄
I like ideas like this, which are very original, and to be honest, this game inspired on many possibilities. Initially I was lost, but then I was hooked, cool game guys! I won't comment on technical stuff because I think the other commenters did that already.
Just a bit weird using Disney art (I googled and checked that Tinker Bell is public domain, but the way it is represented here is Disney created or am I wrong? Please let me know), I would rate 5 stars if it was an original type of fairy, for example.
I can't believe how much content this has for a jam game. It's really involving and kept me hooked.
And you really knew how to sell the game with the uploaded cover image here in LD.
- Nice pun with the name <-> literal theme - Plus for using Godot - Very nicely hand drawn horse, which is a nice touch for a jam game. Even the loading screen is majestic. But when getting in a corner the timing of the frames of the horse animation goes crazy, which is a bit distracting and mood breaking. - A bit more context of why moving around inside a cave with a horse eating apples would be good. - Due to the horse sliding and no time for me to react, I died countless times in the first earth slide, which was a bit frustrating. - Overall, well made game for a jam, and the gameplay is there, which is valuable!
Awesome visuals and music, but I can't rate on much else because of the requirement of 2 controllers. That's a tough requirement for a jam game.
I played and rated it right after you published, but the comments weren't working. So I gave it another try now and I gotta say this is a very well done entry. First and foremost, the visuals are eye candy for me, this aesthetic is what I love (and what I also have experience doing, since my game for this jam is also Half-Life inspired).
As for the game itself: when playing Alien Isolation I always wondered how would be a game from the perspective of the Alien. Although this is not exactly like Alien Isolation it fed me a bit in that desire.
I really liked the atmosphere and the contemplation of this, at least I got a message of the tragedies of life and the natural path of the Earth and the little to nothing that we can do.
My LD game is very similar in the context of being just an atmospheric narrative of you not being able to change anything in the way of the universe - that's it, it's either tragedy or flow. That's why I really liked your entry.
I don't think people is being fair with you in regards of the audio. You said in the description that you made the music, and I would vote 5 stars for it, because it is very atmospheric and relaxing.
Fun and cool concept - and a game that is about saving animals deserve respect. My feedback is if you added a background would help immersion and mood further (and balance difficulty a bit more). But since it is very gameplay focused, it is worth it, this is what matters in a jam game.
Wow, at first it was mind bending, and I was like "wtf", but then it easily hooked me. Probably it was your intention, but maybe a bit more contrast and less saturation in the red would make for a better visual experience - it is too bright, made me a bit dizzy, but other than that I loved the visuals and the game overall.
This game is the proof that for a game jam you don't need fanciness, you need a good concept and solid gameplay. There is basically no graphics, only the dog, but has a lot of content and a very original concept, with a well implemented gameplay. Well done.
I played it on the first day after submission, and the comments were not working. I just wanted to say, what an awesome and polished game, specially the visuals. I'm surprised that there is another very similar game on the top of the rankings as well (Tumble Baby). I've seen this game on the front page of some websites, congratulations for the exposure.
- Concept fits the theme perfectly - Genre is very cool, a rhythm game is rare in game jams, afaik - Music adds to the action (well, a rhythm game without music would be weird 😰 ) - Plus points for using Godot ❤️ !
What could be changed: combination of keys could be the arrow keys. Even although I never leave my computer and I can type really fast, my brain melted trying to follow the game. I think left, right, etc would be more fitting.
A five stars game for me. Impressive work on the smoothness of the gameplay and the amount of content that you managed to put for the jam. Base building, upgrades, wave progression. I also got impressed by the AI of the ants, they work surprisingly well and balanced. When I saw "a big wave is coming" (or something like that) I thought it would be instant game over due to unbalance and dumb AI, but it was quite the opposite, the ants managed very well, that's when the game surprised me.
Also points for being a Godot game (I also used Godot, the engine of my ❤️ ). Excuse that I'll now _take a look at your code to check the AI_.
My way to define the concept and gameplay: mindblowing. There are some bugs, but the core concept is still impressive.
Hey Christina, first and foremost, big fan of your pixel work. It's really interesting to see a standalone game of Luigui's Mansion vacuum. The arcade table is beautiful and sleek, and everything connects together nicely, although I wasn't sure what to do after finishing all initial ghosts - it would just repeat itself over and over?
What an awesome atmosphere and production value. Although I had no idea of what was going on and what I was doing, I loved every second of it. The mood, the music, sound effects and of course, the visuals remind of Legacy of Kain from PS1 - as somone that also made a lowres/retro 3D game, I'm a sucker for those types of visuals.
I think with what you made here, you are a contender for top positions, but I can see you almost have no ratings made, so that is damaging the game position.
1. Points for a Godot game 1. What a different mix of concepts and possibilities. I always liked the "save the tree" or "the trees can save" motif, but this one goes in a different direction, adding the sorcery like creatures. 1. Are the character animations 2D skeletons?
The game kept me hooked until the end. There is an air of mystery due to the sound effects and the way the level is built, that I was loving every second of it. The gameplay elements were well balanced. The map itself feels like a map coming directly out of Quake - which is amazing.
Mind blowing game for one made in a jam, specially considering that you made it for the Compo. How did you even pack a tutorial mode? Did you use a premade framework?
A huge scope for a gamejam, but an original idea, with potential (Factorio feelings). I think you should continue it and pack as a finished game.
I saw your writeup about the level generation, quite awesome to see it in action. I agree with @hangarter on being able to zoom tho :)
When I first saw the screenshots, I started singing in my head the theme song of Whale Trail from ustwo games, because of the whale :) But after playing, it is very different from that game. I loved the art style and I think the controls were just right.
I think this is the most original game I've seem in this edition of the jam so far. Fits the theme so well and I don't even know where to start to describe about the concept - just that it is impressive.
That's really funny and fits the theme so well, albeit very challenging.
Fun and original take on the save the dinos concept. Initially reminded me of Dino Run 2 by Pixeljam, but then the added laser made it original.
Hilarious and beautiful visuals. Got a bit frustrated trying to understand, but I kept hooked to it and it was worth it.
Love the graphics, the ducks are so cute. I think the concept is original and cool, plan to make polish and publish it post-jam?
I was very attracted by the visuals and art direction, feels "dirty" and moody. But then I got lost in the gameplay. Regardless, I think if you keep working, you could make it a final published product - it has potential.
Well, that's quite impressive, got my attention and kept me hooked. Literal interpretation of the theme done right, cool visual perspective - isometric, which I love.
This is so cool. Fits the theme well, very original. Love the CRT effect on top of everything and the music is very fitting. I just think it ramped in difficulty too quickly, could be ajusted to be a final product, because it has potential.
Holy cow, that's a big team :) Any chance for a post mortem, including how to do team coordination in 3 days? I'd go insane.
To be honest, not much to say about the game: beautiful, moody and awesome audio. From the screenshots I had a Don't Starve feeling, when you go down caves, but after playing I notice it has nothing to do with it.
I was going to comment on the amount of persons in the team but @ciaranw beat me to it! That's a lot of coordination for a gamejam. Adds to the insanity of the time limit 🐶 Care to write how to do team coordination in a post mortem or so? I think it would be interesting and could encourage (or discourage) people to work on teams - I'm one that is still convinced to work alone because it is hard enough to talk to yourself hahah :)
- Impressive amount of content in the game, very Terraria Like - I love the ground and grass tiles - Eerie music adds to the mood and atmosphere - Love how the protagonist initially has a "don't care" attitude and then builds up
Takes a lot of time to load, but I'm glad that I waited. I don't know what to call the genre of the game, but I liked it, never saw something like this before. Music reminds of Shin Megami Tensei Nocturne.
Any reason for the intro not having any sound and it starting only after the intro? It would add to the mood and feeling.
- Awesome graphics, smooth character walk animation. The dithered mood overall is very cool. - Music fits the game perfectly, but then it asks for sound effects for the actions - which would help the mood further. - The best part is the concept and idea you tried to implement. Albeit not fully implement, this could turn into a very good final product. - Bug: I kept getting undefined items with negative amounts
LOVED the visuals. The description itself made me smile but then when playing it was definitely a very fuynny game, but def. the trees are my favorite thing in this game. Lack of sound takes away a bit of the mood.
Fun to play and actually I found it quite full of humour. It wins in the soound department.
This is possibly the most different gameplay implemented in this jam that I've seem so far, cool! I have 2 points regarding your publication itself, not the game: 1) Description about the game 2) Pack the game into a zip instead of a installer. I've seem other Game Maker games which you just unzip and play.
That's funny: IQuit.png
Wow, to be honest this feels smooth and I felt like re-playing and re-playing, which is rare for a GameJam game. Also plus for another Godot game!
Awesome visuals, as always, Noa! Also nice atmopshere due to the music. It's crazy what has been put together, gameplay wise, in so short time. Great that you focused on the main element of a game jam: gameplay.
Quando vi a logo até veio a música do iFood na cabeça. Gostei, boa quantidade de gameplay para o jam. Minha unica reclamação é que o feeling geral é meio travado, muito lento, mas acho que essa foi a ideia principal.
Vou fazer a pergunta que estou fazendo para todo mundo que fez com mais de 3 pessoas: como vocês coordenaram o trabalho com tudo isso de gente em apenas 3 dias? É muito mais fácil coordenar quando se faz sozinho, pois você sabe o que e onde conectar os pontos. Logo, em termos de uma equipe grande assim, vocês simplesmente deixaram cada um isolado numa função (i.e. arte, som, etc) e depois costuraram as partes? Gostaria de ouvir o processo de vocês :)
5 stars game for me, delightful and impressive amount of gameplay for a jam game. You definitely nailed the game jam "survival rules" by focusing on the gameplay content. I don't have any other feedback to give, it's impressive.
What a relaxing game! AWESOME art (well, I'm a sucker for those types of visuals, you can tell because I also created a low res, PS1/90s game), relaxing sounds and atmosphere, and original and unique idea. Took me 15 minutes to complete. I voted 5 stars for everything, except humor.
They are so cute! cutebird.png
If you are going to keep working, a mouse camera movement is a must.
- Gameplay wise, a bit confusing. - Magical visuals and sound effects, reminds me of Superbrothers: Sword & Sworcery. - The intro alone made me feel meeting some Ethereal beings, the feel of mystery around the "Lord" guy is awesome.
I liked this and I can see what you tried to achieve if you had more time, specially regarding the enemy feedback. By the way, good to see another 3D Godot game on this LD Jam (normally in jams Godot is mostly used for 2D)! I also made a 3D game with Godot.
This is a really cool concept, it has something which most game jam games don't have: replay factor and addictiveness, also it is perfect to play around with the family to see who gets the farthest, since it is very challenging, yet fun. The music helps the fun. I didn't go far, after many tries, but I'll come back to it on the weekend to try to finish it hahaha
Fast pace with lovely and cute art :D
Top notch atmosphere, and I really like how you chose your idea: _Explore, discover a foreign and forgotten language but be careful, there is something else in these caves._, this helps the mood and originality even more.
Hahahah this is so funny and well done. The visuals are amazing, but the humour wins.
LIMBO feelings (which is good). The mood on this is top notch. Well done! Finished it and gotta say the final corridor let my years bleeding xD Other than that, impressive.
Whoa, solid and with good content for a jam game!
It was a bit of trial and error before understanding what to do, but after that it is a very relaxing and minimalistic farming game, which I liked!
Cool idea, with awesome music!
Love the looks and the atmosphere. Also, plus points for making a fishing game :)
Heheh that's a cool one. A bit confusing at first, but I think I got it. Tip: add screenshots to this page.
The idea fits the theme so well!
Good idea that fits the theme well. The color palette is relaxing!
Beautiful and very atmospheric :)
Codewise, very interesting to see a React game. I think this wins the music side. I am curious for the music creation process, with the same questions as @peterfiftyfour :)
Amazing aesthetics, I love specially the plant design and coloring.
Love the bouncy and synced stuff to the music. The visuals are lovely.
This is very beautiful and touching.
I keep coming back to this game for the music.
This is intense and a very good take on the theme. Probably the most literal interpretation of keeping alive. Also the UI fits your intention so well.
I liked the backstory. Gameplay wise it escalates in difficulty too quickly, but overall the pieces are glued well together. Two recommendations about Ludum Dare itself: (1) add screenshots to this page; (2) if possible, try moving the download to Itch.io, I think some people may be turned off by Mediafire (due to ads and known site to share piracy).
OMFG this was so cool, because it has everything I love about games: retro visuals, retro music and weirdness. Many more points for even adding a PS1-like cover for it.
What a nice, contemplative and chill experience. I always prefer non gameplay intensive games, such as narrative games and games like this one, where there is just... contemplation. Kudos for adding eye candy.
As I was playing I was thinking the dance "circles" look like "virus" risk zones haha :) Too bad I am bad at games like this, but the game was very good anyway!
Ok, this was so so so cool! First, love seeing a surrealist / weird game in Ludum Dare. I'm a sucker for weird games. Second, the atmosphere feels so good and I don't know whether that was your intention or not, but the music aligned with the space background made me feel cozy and relaxed for some reason.
I'm bad at hard games, but I like how the game doesn't punish you and instead it just continues.
I think you nailed it with this game! Minimalistic and cohesive art style, fits the theme well. I left wanting more, so I'll check your previous Ludum Dare games to see more of your work.
hahaha what a fun idea. I felt so happy playing this.
Hahah I like how you thought about it for this theme :) Also the minimalistic pixel art is a nice touch.
Whoa, those visuals and level design <3 Kind of escalates too quickly, but overall, good!
This was so fun! As a maker of weird games myself, I love seeing other weird / outworldly games in Ludum Dare. Gameplay wise, it is kind of easy to "cheat the system", but the overall experience is cool.
Great visuals. The game itself reminds of Minit. And I have read your Post Mortem, it is cool to see you developing the engine further in the jam.
I am surprised on how much content there is in this. I mean, a bit of the same, but still, lot of gameplay here.
This is awesome. Even the screenshots sold the game for me immediatelly. Love those kinds of visuals. Just had a hard time with the controls, but everything else makes it for a cool game!
I really liked it, I think the mechanics blend well with the theme. _Audio cue to let you know how hungry the baby bird was_ - since there was no audio I tried to imagine this while playing xD
The description alone started by making me smile: _in a mission to rescue the intergalactic tardigrade._.
I agree with @disperse above, feels like coming out of the NES/SNES! Adding narration helped the immersion a lot.
I felt it intense and the OST adds to that.
Also:
> There’s six endings to get. Can you get them all?
I didn't get them all, but plus points for multiple endings. Adds to the fun and "mystery".
Cool homage to the past :) The voice overs definitely help the mood and feeling of the gameplay. Plus points for a game with a Kaiju and Mount Fuji.
Maybe I found a bug: after the 1st powerup spawned, I shot it, and then as I was trying to shoot the creatures, no bullet would hit them again, so I just died.
I loved every aspect of this: the art, the context, the content and the originality. Also additional points for also creating a narrative game!
Awesome graphics and mood. I got a bit frustrated with the controls/battles, but overall, fits the theme well! Well done!
I like the music and how the visuals connect. But you were right on the post mortem about difficulty :)
A lot of points for adding the voice-over. As a long time fan of your work, from a distance I can identify the art style belonging to you :) The concept fits the theme and the art.
By the way, the graphics I made in my game were only possible because I learned from you. I'm addicted to that style now.
For just 8h, that is good enough :) If you are going to work on improving it, my feedback is that it should ramp difficulty slower. It gets very hard in the very beginning.
I commented on Twitter already, but there it goes again: well done! I love that you worked on something about anxiety and blackouts! I had so many anxiety blackouts in the past, and it feels terrible.
Looks like a published game. Nice work, guys.
My way to describe it is that it feels rich - I liked it! Btw, you said: _This game was too much for our first time and some aspects are incomplete_ - welcome to game jams! ✌️
Good smooth controls. I like how the atmosphere is very fitting.
Love the gameplay, visuals and sound. By the way, that's a big team - how did you guys coordinate in this short time? Honest question, because next time I want to work in a team since I always work alone and I can't imagine sharing tasks with that many people in just 2 days.
Rated 5 stars. Funny and beautiful. Top notch.
The amount of content that you managed to pour into this is impressive. The atmosphere, due to the music, is so so good. Plus points for Godot and for mentioning the musical instruments (as for someone that is learning music, I appreciate it).
This is really cool. I love Mayan things and this captures it.
Haha the music :)
I think this is my favorite game in the jam so far. Fits the theme perfectly, nice mood and atmosphere, calming and with a good amount of gameplay, even if a bit grindy, it is actually very playable and fun. 5-stars.
This is fire! Nice music, game fits the theme perfectly, the voice overs are a good addition to help the atmospher. So far, this is probably the best interpretation of "keep it alive" that I've seen.
Haha awesome :) A 5 star game for me. The music kept me hooked until the very end and I like the mix of 3D and 2D. Sh'bolga looks very cool and creepy, fitting the game and the theme. So it seems I'm not the only one that made a weird game :)
Dude, this is awesome! Music, gameplay and visuals. I like how everything was placed together - fits the theme perfectly.
Ok, this is amazing. The presentation is very good, I liked the simplicity of the gameplay, and it has a good atmosphere due to the music.
This is such a creative and well executed idea! It fits the theme and the jam perfectly. Two things: (1) slow to respond sometimes; (2) could scalate difficulty slower.
So good and addicting! Also the music makes you want to keep playing it more and more - this serves as a lesson on how important sound is for a game.
What an amazing work, Phil! The music, the sound effects, the graphics, the atmosphere. Loved every part of it. And managed to get the 3 endings.
Crazily fun, but it is too fast paced for me.
hahahah amusing! But really hard.
This is so cool!
Was following you to see when you would publish the game 😄! I liked it.
To be honest I don't think they are incompatible genres and could even turn into a really cool game.
Albeit a bit unbalanced, this is really good! Such a cool concept and amazing visuals! Too bad I didn't submit a game, so I can't rate it.
LD53 — Delivery (2)
Porch Pirate Panic by Stevie257 2023-05-06T05:31:38Z ♥ 0
How did you export a UE game to WebGL like that? I can see it's UE 4.23, but are you using a third party service/plugin?
Deliveries & Dragons by PhilStrahl 2023-05-02T06:18:27Z ♥ 2
FYI, after the loading screen, the music starts playing and then there's just a black screen in Win10.