FoonLudum Dare ExplorerUsers → johnfn

johnfn

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2011 21 Escape Escape Artist compo Innovation 4.47

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202456Tiny Creatures👥HareBnBjam4.505.005.005.005.005.004.50
202353DeliveryInterdimensional Rift Mail Delivery Servicejam
202352Harvest👥Bug Snacksunfinished
202251Every 10 seconds👥Hocus Poquestjam1603.953.773.133.203.653.383.703.52
202250Delay the inevitable👥Light at the Museumjam2573.883.703.843.664.134.002.914.20
202149Unstable👥Timmy's Very Bad School Dayjam414.264.284.023.484.034.264.474.18
202148Deeper and deeper👥Far Fetchedjam594.243.973.464.024.464.533.634.24
202047Stuck in a loop👥Good Morning, Beautiful Worldjam2853.903.643.044.223.734.263.923.87
202046Keep it alive👥Will of the Wispjam3343.903.533.163.444.264.503.453.98
201945Start with nothing👥Ashes to Ashjam3303.652.972.813.724.344.363.504.05
201843Sacrifices must be made👥Dragon God Trail: The Card Gamejam3.873.003.623.623.872.002.663.83
201842Running out of spaceCat Hotel Island Deluxejam
201841Combine 2 Incompatible GenresIt's a Big World for Little Squarejam
201738A Small WorldFor A Small World This Place Sure Has Big Problemsjam4.004.004.005.004.005.005.004.00
201532An Unconventional WeaponThe Dumbest Weaponjam
201328You Only Get OneOnly One Chancejam44.263.983.303.604.234.343.854.3061
20132710 SecondsTrouble In Platformvillejam1443.453.393.192.973.483.743.422.9650
201326MinimalismThe Minimalizercompo4063.313.212.192.503.003.612.742.9837
201225You are the VillainThe Darknessjam
201224EvolutionTargeted Evolutioncompo583.683.573.143.343.482.024.023.1887
201223Tiny WorldBright Worldscompo2733.243.153.521.763.303.262.123.0587
201121EscapeEscape Artistcompo183.823.594.473.123.243.692.923.3814
201019DiscoveryThe Dreamercompo143.783.723.333.783.283.723.183.5012

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by johnfn

LD19 — Discovery

Rememberance... by AClockWorkLemon 2010-12-21T05:28:00

A pointer to the closest one would probably be the perfect addition to this game. As it is, I got to 39 before feeling hopelessly lost...

Where am I? by Benn 2010-12-20T06:58:00

Nice little game with a great concept. The levels were very well designed for the most part, although I have to admit that towards the end they seemed kind of random. I laughed out loud at the level that spelled out words (I don't want to be specific, as to save the moment for others).

Cold Fusion by Grieve 2010-12-20T16:34:00

This was neat. Good concept, good execution. The graphics were simple, but they did their job. I liked how it felt like you really were in a snow storm because the snow was piling up - that was really cool. It wasn't very clear (perhaps intentionally? ) but once I figured out exactly what I was supposed to do and how to win, I felt accomplished.

My only problem with the game is that the strategy for actually winning didn't feel very.. strategic. I would just run from plant to plant reactivating and hoping that I could turn them on faster then 'they' could turn them off.

But all in all, nice enjoyable game, and good use of the theme :)

Lost by Gigacat 2010-12-22T01:05:00

This was a cute little game. The MS Paint-y graphics had this appeal to them that I had to like. They could be sharpened up, sure, and the game could be made longer (and less straightforward) but there's something homely about it's current incantation. Or maybe I'm reading too much into it :)

The secret of Atlantis by robolee 2010-12-21T20:12:00

It seems to me that all you do is walk in one door and discover a sketchy looking Atlantis? Are you sure you uploaded the right version? I didn't even get to see the first screen shot in the actual game, which leads me to think that something is wrong.

Or Perish by dwrensha 2010-12-20T20:29:00

Nice game and solidly programmed. The controls could have been a little more strong, though, and the guy moved so slow that exploring the little areas took forever. Backtracking especially was frustrating. If you made him go faster (maybe a run option), you could improve the game a lot!

[Snapture] by Nugsy 2010-12-20T21:55:00

Nice game. It kind of reminds me of Pokemon Snap, which is weird, because I've never played that game. It's kind of exciting! However, it makes me sad that you can get negative points for a bad picture!

-REACH- by Zachary Lewis 2010-12-20T05:51:00

Cute, simple, and perhaps a little addictive too! All in all, I couldn't ask for more out of a 6 hour game. Nice job.

Mini Ghost Hunter by 7Soul 2010-12-21T03:50:00

Highly impressive! Love the pixely graphics, love the RPG elements. In fact, I love the whole thing! Although it did lag a little for me at times. Amazing that you did this all in 48 hours. The only problem was the difficulty curve; I started 1 hitting all the enemies after a few minutes, and it took me only 3 hits to kill the boss :)

Space Miners by Shane Gadsby 2010-12-21T05:36:00

Man... This was a good concept for a game, and it seemed really interesting, but needed some serious playtesting. Your ship is just too slow. It was agonizing to watch the little thing crawl across the sky. I played for 15 minutes to get the upgraded speed, but it was still too slow to really be engaging.

LoneMine by OddOneOut 2010-12-20T23:59:00

Well done, my favorite LD entry so far! Well done with the dynamic lighting and level design. I agree with Wizbane; I got lost for a while trying to hunt down that final crystal. The ending dialog got a chuckle out of me, too. Some more resolution would have been nice, but eh, that's okay.

Last thing: Just how convenient that there happened to be 5 anti matter crystals down there just waiting for you! :)

Hat Quest by FireSlash 2010-12-20T16:46:00

Cool game. It felt very solid, and I didn't notice any glaring bugs (or in fact, almost any bugs at all - nice work!). The music and sound effects were good, and it does seem like you put some care into the details here.

On to the gritty details: two things would have helped me enjoy it more. One, you could die so fast! A tiny slip up and instant death. That's no fun! Also, the collision detection felt like it wasn't being very nice to me at times. This was probably just confirmation bias or something, but it's always good to have the collisions slightly in the player's favor so that they (I?) don't get grumpy over these things.

I just wasn't fast enough to stop all the little bots, and after they fell back down once or twice then they were going like 10 times faster than me, and things would just get insane. It seemed to me like after you jumped on one, you couldn't do a combo jump (and jump on another), which made things tricky...

After playing a while, I managed to get fairly decent! I never survived for longer than about a minute, though.

The Dreamer by johnfn 2010-12-20T16:48:00

Thanks. The main issue I noticed (not sure if this is what you're experiencing?) is pressing 3 buttons at once (i.e. jumping up and left while holding shift). As you suspected, this is more Flash than me; I figured out a bit too late that Flash sometimes can't deal with 3 simultaneous key presses. It's really strange though, and in fact I didn't notice because it depends on where the keys are on your keyboard (for me, right shift didn't work, but left shift did).

The Dreamer by johnfn 2010-12-21T21:07:00

Thanks guys. Do you think I should turn down the speed a little? I made it pretty fast because I always got frustrated with games when the movement speed was too slow.

@Sos: Cool! I really like Knytt :) I think in my final version of this game I'll give some sort of indicator to see if there is a guy in this room - because I really dislike games where you have to do endless searching.

As for now, a hint to anyone who is still searching: there are TWO guys in the dark world.

The Dreamer by johnfn 2011-01-07T21:21:00

Thanks for the comments guys. I guess I kinda messed up on the controls. I'll be sure to improve on them next time around, (assuming I end up making a platformer again).

Also, @Starspell, wouldn't my game without the shift mechanic just be a normal game? :)

The Dreamer by johnfn 2011-01-11T03:17:00

Wow, thanks for the nice votes guys! I was just hoping to get in the top 10%. 'Course, I plan to do even better next LD. ;)

Also I think it's funny that I was the only one in the top 10 to not get any other rewards. Apparently although I suck at innovating, being fun, theming, making graphics, making audio and being funny, I'm a decent game maker. :P

Island Commander by Jerm 2010-12-20T22:25:00

Kinda conflicted with how to rate this one; the idea is strong, but the execution needed more care. The helicopter minigame felt especially rough; I couldn't see any of the bullets because of the contrast of yellow light blue, so my strategy essentially became moving up and down randomly. I could usually clear out an island with a helicopter or two with that. There was also the problem where you would have to fly over land that you already conquered to get to the next turrets, which took a long time and didn't feel productive.

On the more positive side, the game outside of the shooting game felt more strong, and it was kind of neat to watch my kingdom grow :) A good, ambitious concept for a game that I'm impressed you managed to pull together.

LD21 — Escape

Arachnid Escape by Kenny G 2011-08-23T03:39:00

Reminds me of one of the first Flixel games, and I see you also used flixel. Simple but gets the job done.

I Predict a Riot by cptalbertwesker 2011-08-29T05:11:00

The demo was agonizingly slow, but the rest of the game was much better. You should really look into that! Also, my general strategy was just to plant 1 peaceful protest and win, which seemed to work fine for me. Maybe you could make the gameplay more complex somehow?

Southward Lies Escape by PaulSB 2011-08-24T07:01:00

This game has a great dark atmosphere, but is a little too repetitive. I didn't really feel like I was progressing until I suddenly won. It's still pretty nice, with great graphical style.

The Remnants by CoffeeOnimal 2011-08-29T06:39:00

Yeah, there isn't a lot here, but keep working at it...

Ascii Maze by summaky 2011-08-25T04:46:00

Nice little game. I checked out your source code (as you mentioned) and it's kind of amazing. 3500 lines, with a bibliography at the end..!!! We need a technical category for people like you.

Escape the Space Nazis by Staggy 2011-08-29T05:51:00

Neat idea. More development?

Escape by TimBeaudet 2011-08-29T05:48:00

Seems to be influenced by Helicopter, one of my favorite games! With a little polish, sound effects, etc, this could be super addicting.

When I Was Human by Grieve 2011-08-25T04:33:00

Nice game, nice polish. Make the controls a little more solid and it could be great.

Effugere -- an escape game by dev_zero 2011-08-24T07:13:00

Voice instructions! That was a neat surprise. I would like more levels though - and maybe sharpen up the graphics a little :)

Vampire Runner by arielsan 2011-08-25T06:11:00

Nice little game. I would like to see more gameplay mechanics though, to keep things more interesting.

Escape of the Psychic Trash Robot by snesgaard 2011-08-24T05:24:00

The game works for me too, although I think I had trouble before. It's pretty good - congratulations on getting a game done. Some constructive criticism: the slidey controls make me kinda frustrated - it could have controlled a lot better, and sometimes I would fall realllly far down and have a long boring time getting back up. But still - the game is solid and kinda neat. Good work.

The Sky Is Falling by Surrealix 2011-08-25T05:27:00

This is pretty cool. Graphics are great. Controls are solid (not sure what everyone else was talking about). Really impressive for such a short amount of time.

Another Escape From Self Replicating Bugs 2 by Spunkmeyer 2011-08-23T05:47:00

Nice little game. The lighting system and ray-tracing gun show you have some definite programming chops. (So too does the internet death displayer, but unfortunately I didn't see any - not sure why?). I question why there are 5 different levels though, since they all seem to be pretty much the same (except for the introduction of shooting bugs). Still, nice game.

A Crap Game by GreaseMonkey 2011-08-29T05:13:00

Your host seems to be down. I can't download the game :(

We'd like it if you Stay by Sebby 2011-08-23T06:31:00

Ooh, eerie. I liked how you can move stuff both by yourself and with the mouse - that's a neat mechanic. The game was actually pretty creepy, especially since I was playing near midnight in a totally dark room. :) Couldn't quite figure out what happened at the end - some dark scary stuff came and then boom gameover. Still neat!

my escape by zillix 2011-08-23T05:33:00

I almost wrote it off as totally boring but then I kept going. Neat stylish game that I would love to see further developed.

The Bachelor's Escape by Yoni 2011-08-23T06:57:00

Amazing instruction page. Really funny mechanics - kind of like a demented platformer version of pacman. The controls could have been a little more solid, and the death screen could go by faster, but I'm loving the concept.

Scratchy Get Out! by sfernald 2011-08-23T05:15:00

I just couldn't figure out this game, and I died like 20 times. I got as far as sticking a boulder in the cannon, but it just seemed to disappear and not show up again. Maybe the game should clue you in if it notices you've died a lot or something. :)

UpRunner by Flyboy 2011-08-29T05:56:00

I love tower climbing games. So addicting. They are probably my favorite genre. This one was good too - my biggest complaint was that the jump felt a little float-y and that sometimes you just couldn't escape because there were no platforms to jump to, but those are mostly me nit-picking.

Grappling-Hook Jones by Robbert 2011-08-29T06:34:00

Heh, + humor points for "The boulder will kill you!" Aww, really? I thought we could be friends. :)

You should definitely develop this game. Grappling hook seemed inconsistent - was that because it could only go out to a certain length, or what?

26 Prisoners by Devenger 2011-08-29T06:25:00

So intense. I have never felt so much agony as I have when I was watching my prisoners crawl slowly to the exit, one sacrificing himself for the other.

The Wave by Milo 2011-08-25T05:45:00

Cool mechanic you've got going! Music was very atmospheric and dark.

Escape from the Wintry Fortress by Fenyx 2011-08-23T05:41:00

Nice little game. Took me two tries to win, mainly because the first time around I didn't realize my health came back. The game could benefit a lot from some variation in graphics (instead of the uniform white and brown) but on the other hand I liked the filtered effects and falling snow. The soundtrack, while pretty simplistic, was nice.

Huescape by mtthwcmpbll 2011-08-23T04:07:00

Cute, if short, puzzle platformer, and that mechanic has a lot of potential. Nice job with the fuzzy filter over the graphics; it gave the game a neat feel.

Escape Artist by johnfn 2011-08-24T07:46:00

Thanks for the comments, everyone! :)

@Almost: I've tossed in a feature just for you. Press 's' in game to make the game Smaller - 400x400. (I feel like this revision is valid since I feel that not fitting inside a computer's resolution is a game killing bug. Let me know if you disagree.) If you're on a mac, unfortunately I won't have the feature out for you until tomorrow, but it's up on the windows version. Let me know how this works for you :)

Escape Artist by johnfn 2011-08-27T23:37:00

@nuria: The trick to get past the enemies is to wait until they start to turn before you jump over them, because their line of sight is diminished for a little bit. If you think it would be better, I can make the screen size 1.5x - just let me know. It's really important to get to the dead body dropping, since that's the best part! :D

Escape Artist by johnfn 2011-08-28T18:13:00

Hey @Dogbomb: the gold thing is actually not a glitch - it's a visual indicator of how much gold you have on the heads up display (like health). I only realized that this wasn't super obvious after the compo - oops. (And depending on which screen it is, there's almost always a point, and it always involves gold...) Thanks for covering me in your video :)

Frickin' Laser Beams by uncade 2011-08-23T05:07:00

Nice work. The graphics are well done and you have the distinction of being the first entry I've played to have decent sound. The game itself is good, and I like that the mechanics are somewhat forgiving - I don't die without at least a 1 second exposure to the frickin' beams. That was well thought out.

Astar by intmain 2011-08-24T06:24:00

Nice, cute little game. Cute isometric graphics that I really like. Good choice using mouse for primary control with isometrism because otherwise that's just a huge pain. Nice game concept too. Good all around.

The Villainous Villa by EricTheCoolDude 2011-08-30T05:52:00

Lovely game. Well done. Arguably the best point and click adventure I have played.

Escape Kraut by hakearok 2011-08-29T06:03:00

Awesome! My play style is just to hold W all the time cause it's more fun that way. :D I'd like some more variation later on in the game, but the game does well.

Fall Into Space by maackle 2011-08-29T05:11:00

Also waiting on a windows port :)

Rooms by syrup 2011-08-24T06:26:00

What an interesting little game. Good job on the graphics. I would have liked more story to it, but it works as is.

Black Hole by Bloodyaugust 2011-08-24T04:53:00

The download link leads me to a google docs zip, and I don't want to download every file individually. Is there a better way? Could you upload to mediafire maybe?

Facilitated Escape by BlackBulletIV 2011-08-25T03:55:00

Nice little game with nice little polished graphics. Nice overall :) My only problem was that it seemed like I would occasionally run into situations that were simply inescapable, for no problem of my own. Maybe be a little more generous? I mean, I'm going to die anyways... :-)

Castle-Game Engine by Frozyn 2011-08-29T06:31:00

It seems to be just a tech demo right now, but definitely keep working on it!

AWOL by quickfingers 2011-08-25T06:07:00

Sooooooo pretty. I'm so impressed by your graphical abilities, especially in 48 hours.

Untitled by Sandcrawler 2011-08-23T05:59:00

Cute little game. Would be nice to visibly show what colors 1, 2, 3 and 4 map to, but otherwise I feel it does what it set out to do.

EscapeBot2 by ahnimal 2011-08-23T03:57:00

Although you seem dissatisfied with it, I kinda enjoyed it. nice job with the randomly generated levels; I never encountered one that I couldn't beat. I was hoping for more of a resolution, though, but it's understandable that you didn't quite get there.

You've Seen This in the Movies by matt9837 2011-08-23T03:48:00

Man, I tried really hard, but I got stuck at the guy who rolled back and forth. One hit from him took like 90% of my health, and he seemed to have an endless amount of HP. :( I died a lot.

/ ESCAPE \ by schonstal 2011-08-30T05:40:00

Whoa, one of the best entries I've seen so far. Simple mechanics, but oh so addicting. Well done.

iQ by chrisc97 2011-08-23T04:50:00

Crashes instantly when I play it. I'm running Windows 7, if that helps.

I Think In A Minute Or So I Will Explode by Hangedman 2011-08-24T06:33:00

Nice little game with a clever mechanic. I admit, my favorite part of this game is that you can cling onto the side of blocks. It's a great mechanic that makes the game feel a lot more solid, and more platformers need to have it :)

Many_Many_Spiders by rom016 2011-08-23T04:36:00

Definitely move over to mediafire or something. This file host is really bad.

Many_Many_Spiders by rom016 2011-08-23T04:41:00

The game is a good start but just not fair! Why are spiders so much faster than me? And how come I can't do anything except be killed by them? I need to be able to get revenge somehow, or else it's just totally unsatisfying.

graphite by Pixelking 2011-08-29T06:44:00

Yeah, I am having the movement bug also. Let me know if you get the newer version uploaded.

Escape Infinity by thatshelby 2011-08-23T05:22:00

Haha, nice game. Love the big black chompy thing and your (small) humor style. Showing health by bullet color was also clever. I liked that almost everything was destructible too. Solid LD game!

Forklift Escape by nitrocrime 2011-08-25T05:05:00

Can't test this as it's only on OSX. Any plans of a port?

Forklift Escape by nitrocrime 2011-08-26T02:45:00

Alright - I found a mac. Very solid game. If only it was longer!

Left by SLiV 2011-08-25T04:19:00

Very nice, polished game, with a clever concept.

Escape Cat by FrikaC 2011-08-29T05:19:00

Cute game! Pretty much the last thing I expected to be doing when playing Ludum Dare games. :)

Escaping the Rat Race by machine_screen 2011-08-23T07:14:00

What an interesting game. I hate the rat-race part, but that's clearly the point. And the indie section is so much more enjoyable because the rat race is so painful. Really interesting idea and well executed.

Elastic Prison by bitbof 2011-08-24T06:40:00

Neat little game, with a clever concept. As for criticisms, I can do little but voice the problems that everyone else has already mentioned - very frustrating to get reset, and I had problems going in certain directions and I had no idea why. Still, this game is cool, and worth further exploration and development.

Go, Fish! by zamza 2011-08-23T07:06:00

Nice little game. Weird how you can run into 2 different parallaxing nets, but I guess that's how games work. Nice simple graphics and gameplay. Maybe you could have some sort of indicator onscreen (C=Blue etc)

Self Destruct: Activated by jauntypixel 2011-08-23T06:13:00

Tough game but fun. Feels very old school. Also, it's REALLY hard.

Epic Escape by disgustings 2011-08-29T06:36:00

Nice first LD entry - congrats! You should definitely think on extending this, adding more features, stuff like that :)

The Great Escape! by tecfreak 2011-08-23T05:34:00

The archive seems to be corrupt for me.

The Great Escape! by tecfreak 2011-08-24T05:04:00

Cool, you fixed it! Nice little game. My primary complaint is that I didn't feel like much skill was involved. I just ran through and shot everything and won. It seemed like it was almost impossible to dodge the enemy bullets, and I only rarely succeeded even though I was constantly strafing. On the other hand, you balanced the game well, and I was very close to dying when I won - so good work there.

Who let the robots out? by wallacoloo 2011-08-24T06:51:00

Very ambitious - something I like to see! Would like to see this game developed further also.

Run Escape by none 2011-08-24T05:35:00

Crashes instantly on Win 7. I noticed you said there were some requirements - would it be possible for you to package them along with the files so that I can just install them and go? I think that could help a lot of people.

Robot Run by surreal_whale 2011-08-23T05:55:00

Nice little game. Good solid coding work for 48 hours; there are a lot of details here.

I must say though, the mechanics feel a little backward. I get money from my own robot's deaths? Why? Doesn't it cost me money to make them in the first place?

Cool concept though.

Virus Upload by Retroid 2011-08-23T04:33:00

Good concept. Would like to see it expanded.

Esc by tequibo 2011-08-23T03:51:00

Cute game, nice cute graphics. But (you already know this) I think the gameplay is way too linear. I want more!

Flashlight Runner by TheVTM 2011-08-25T06:17:00

I missed the first jump like 20 times in a row, then got 50 seconds. Hehe. The "see all past players" was cool, but since they weren't distinct from me, they started to really confuse me and I had to restart.

Escapism by Dramble 2011-08-25T04:39:00

Escape the Zombies is arguably the hardest game...ever. It seems like there should be some sort of strategy but I just keep dying over and over. It was kinda addicting though.

Heist by Orz 2011-08-29T05:34:00

Neat concept. Definitely needs a play-again feature!

Death Boulder Jones by demonpants 2011-08-29T05:44:00

Really hard, but shows a ton of potential that I hope is developed. My favorite part: audio goes slower when you slow down time. Awesome touch!

Captive by Dry Tree 2011-08-25T05:21:00

Nice little game - I like puzzles. My only problem: the rocks seemed to fall in totally random or irrational ways. I could not intuit their manner of falling at all. That made for some frustrating gameplay.

EscApe by marudziik 2011-08-24T05:31:00

Nice polished little game. Really nice graphics. My only problem was that the controls were so slidey that it ended up being kind of frustrating. Still, nice work.

Space Escape by jacquies 2011-08-22T03:50:00

Such sadistic gameplay. Awesome.

Beak Free by Darkcoder 2011-08-23T04:01:00

Cute little game. I think it's a little too punishing on the player to demand par or better on both flaps and hits though! It takes a lot of work to clear a stage.

Stratus by RichMakeGame 2011-08-31T06:45:00

Very beautiful entry.

Harvest by dave84 2011-08-29T05:27:00

Too bad about the controls, cause this is otherwise a pretty nice game. Would like some more variation in later levels though. Also, more lives! The game is kinda unforgiving on that point :)

Cacophony by malloc 2011-08-25T06:13:00

I'm just here to phone in the same issue. I MUST SEE THIS ORGASMIC ENDING.

A memory by maxx 2011-08-24T07:09:00

Very pretty game. Would have loved some nice music to go with it :)

Escape The Void by NaturallyMade 2011-08-23T04:22:00

First: This is a really nice first game. Great job. Cute graphics, good level design.

One of my favorite decisions was how you introduced the cannon before the powerup. That's a clever way to go about things.

Don't explain too much - I think the first few levels were a little too walkthrough-y, since the player can probably figure things out on his own.

I eventually got stuck in a wall and couldn't progress further or die, somewhere around level 14 I think? Still, I won't mark you down for that little hiccup. Good stuff.

Mind Enprisonment by MidnightOz 2011-08-23T07:02:00

Nice little game. Funny to see traditional platformer roles reversed.

Escape Adventure by makc 2011-08-23T06:04:00

Haha, that was awesome. I laughed, I cried (at level 5... but not really). Awesome.

Ascape by oldtopman 2011-08-25T04:05:00

Yay, the first command line game I've played! Congrats on finishing. Consider adding more interactivity next time - the game is pretty straightforward as is.

""Escape the Flood 3D"" by RipX 2011-08-24T07:19:00

Really interesting concept. Would like to see this developed further.

Escape(ism) by benedict 2011-08-29T05:37:00

I really really liked this game, and if it was longer, I may have loved it. I could have stayed in that escape room forever...

Planet RED by carlstuckygames 2011-08-23T04:54:00

Congrats on your first game. I was having trouble figuring out what was going on - was I invincible? I couldn't see a health bar - and eventually I fell off the side of the world and got stuck :( Still - good job finishing.

Extreme Beatboxing Bird Jailbreak by Cosine 2011-08-25T05:39:00

Lovely game! I'm a big fan of audio components, so well done! And the concept is hilarious.

Safari Park Escape by NiallM 2011-08-29T06:09:00

Hilarious concept. Decent execution, but I wanted lots more :)

Space Pirates Suck! by Xion 2011-08-30T05:36:00

Nice game, but really unforgiving! Noobs like me need checkpoints every 2 seconds.

LD23 — Tiny World

Just My Immagination by Proch 2012-04-25T21:36:00

I wish it was faster! Got the crashing bug, but after restarting it a few times I managed to get it to run. The water physics were neat :) Also, it'd be great to have better control over your shooting - seems like you can't shoot to the left while retreating to the right, for instance.

Balance by hadesfury 2012-04-24T01:17:00

Nice game - very pretty, good work on the graphics. Would like to see more levels!

It's a tiny world by Endurion 2012-04-25T21:51:00

This is absurdly fun for such a simple concept. Downright addictive. Really hard though. Even with 20 minutes of playing I didn't manage to win. It's really really easy to die at pretty much any point. But it hardly matters! This is awesome.

Tinysoft by wurstknifte 2012-04-27T07:15:00

Nice start here. I got stuck in one of the rooms and couldn't interact with anything for some reason. Not sure if I made a mistake or not. Perhaps you should have some indicator on top of interactable items.

Despite what everyone else was saying, I was feeling more metroid-vibes from this one. The thing about a problem in sector 2 was giving me flashbacks :-)

Le Petit by Pixelulsar 2012-04-25T23:16:00

This game is insanely hard. The graphics are beautiful, but wow is it punishing. You practically have to be pixel perfect with some jumps. I would really really like an 'easy mode' that gives you a bit higher jump height (or maybe slows down the game).

It's a good game, I just suck at it ;-)

Block Bros by HeuGamer 2012-04-23T23:06:00

Cute game :-) Really liked the idea.

One thought: boost that movement speed! I ended up spending a lot of time just walking around...

OSC: Dawn by crhallberg 2012-05-13T23:29:00

Cute. The controls could be a little better, but I understand that there's some attempt at physical reality going on here :) Too bad it's so short, because the concept of the planet giving you resources is super clever.

Flight of the Ladybug by robcozzens 2012-04-25T05:18:00

derrickdool: 1589! :D

I'm a big fan of helicopter-style games, so of course I'm drawn to things like this. Nice charming graphics, too.

Deconstructorium by Deconstructeam 2012-04-26T04:25:00

This is a really clever game with a neat mechanic. Nice work :)

Nano Strike by Qaterknan 2012-04-24T03:08:00

I sense a lot of potential and a lot of ideas, but like everyone else I had trouble figuring out what was going on! It would be nice to have some sort of text explanation which nanobots are which types. Some introductory sort of tutorial would be nice too :)

World In A Bottle by Serilyn 2012-04-24T03:50:00

Nice concept. I was always a fan of sim games :-) One suggestion - the ability for the player to place items, rather than having it done randomly, would add a bit to the game. It's always good to make the player feel like he has control ;-)

Phobius by deejorg 2012-04-24T04:45:00

Nice game, with a clever gameplay twist. Took me a bit to figure out that being less anxious made you a better jumper, but that's a cool idea! The art was really nice, too. If I could be picky, I'd like a bit more variation in level design, but that's really my only complaint.

Chubeh Bunneh by derrickdool 2012-04-25T04:00:00

Hahaha, great concept! One suggestion: better controls would be nice. I like the idea here :)

Tondie and Zupe by Cosmologicon 2012-04-26T06:00:00

This is a fun game :-) My only suggestion would be to work on those graphics! The gameplay and everything else was simple, fun, and polished. Good work.

Bombs World by minimicro 2012-05-13T23:36:00

Huh, interesting start here. It'd be cool to have some more stuff happen in later levels - maybe enemies :)

Jack Primus and the Adventure of Tiny Things by Wizered67 2012-04-25T23:43:00

I couldn't seem to download from the website. You should probably host it somewhere else. My suggestion is Dropbox :-)

Run, Unicorn, Run! by fprawn 2012-04-25T03:58:00

Nice game! Really needs some audio though - some laser beam shooting noises would really help out here. The graphics are gorgeous! My first strategy was to stay as far to the right as possible, but I kept on being ganked by those little green guys. The better strategy seems to be staying as far to the left as possible without dying, so that you can get more shots in.

Survive, my little pixel! by Riccardo Stucchi 2012-04-25T21:06:00

Heheheh. Great sound effects :D Really smooth gameplay too. My only wish was that the magnifying glass was a bit bigger, so I could see incoming enemies.

dot dot dot dot dot :)

Recluse by chambers 2012-05-02T02:37:00

Clever concept. My only gripe is that enemy fights didn't feel too interesting. Cool stuff though.

Lililput by Incredible Ape 2012-04-24T04:02:00

Whoa, very nice graphics and a funny concept. I can feel my typing skills declining already!

To What a Mountain? by cageinabird 2012-04-26T00:00:00

Hilarious game. Good work. "Who's firing the cannons anyway?"

Ant Command by Aaron San Filippo 2012-04-25T03:53:00

Nice game. Really nice graphics and creepy music! I'd like to see a little more variation in the gameplay, but it's great for a jam game!

Under the Glass by dxdydz 2012-05-13T23:54:00

Nice music and style. One bug: I went off the side of the screen with a lot of acceleration, and disappeared forever. I didn't die though, and my score kept slowly ticking up.

So Many Tiny Worlds, So Little Time by isNaN 2012-05-14T00:03:00

Interesting idea. The controls drive me totally mad though, although maybe it's personal preference. I'll echo what others were saying - some chance of death may increase interest, also.

Operation Tinder Feat by cacciatc 2012-05-13T23:57:00

Heh, I really liked the concept of morale. This is a nice start to a game. Make it a little less open world and I think people will like it more (it's a psychological thing).

Super Tiny Adventure by getRandomName() 2012-04-24T02:58:00

Huh, interesting concept! Reminded me quite a bit of zelda, actually, which is good :). I wish you would walk a little faster, since you end up spending almost all of your time walking.

Magic House by vitou3d 2012-04-27T05:46:00

Hmm, nice game. Pretty much a traditional point and click puzzler :-) Nice work on the graphics.

Kumiho by Christina Antoinette Neofotistou 2012-05-04T03:15:00

This one goes above and beyond. The last bossfight was tough but rewarding.

Earth Is Dying! by Attrition 2012-04-27T05:54:00

Plutos not a planet :(

This is a good idea, but could do with a few tweaks. I'd like to see all the planets in one view - it would make managing stuff easier. I'd also like some sort of global indication of how much time I have left before the end of the world - maybe a huge bar that stays glued to the bottom of the screen, to incite panic. :-)

Cool idea!

ANtopia by pgil 2012-04-28T03:58:00

Whoa, it's like this game was lifted straight out of the SNES era. And I mean that as the highest compliment. Excellent work. So impressive.

Nook by PoV 2012-04-24T05:13:00

Wow, very nice and polished. Beautiful graphics. I love the concept too - reminds me of Minish Cap - I even entertained the notion of doing something similar to this for a bit :-) My one nit to pick would be to ask for more things to do other than collect stars and keys - it begins to feel very straightforward after a point. Still, that doesn't degrade much from the game, which is great!

T in Y World by Tom 7 2012-04-25T04:13:00

6 stars for the music. That intro music. oh my GOD. Fantastic take on the theme too. This is a really impressive game for all sorts of bizarre reasons that I happen to love. Amazing!

Memento XII by deepnight 2012-05-13T07:09:00

This game was fantastic. I think you've even outdone your past LD entries. Your work is inspirational.

Bright Worlds by johnfn 2012-04-23T23:13:00

uberneen: can you try again? The zip seems to be working fine for me.

de10ter: sorry, this game is pretty processor-intensive, as it does a lot of light calculations.

Bright Worlds by johnfn 2012-04-24T02:27:00

Milo - aww, that's too bad, I worked pretty hard on sound.

About the respawning stuff - it's actually very hard to choose a good respawn point, because lots of places that were previously safe might not be safe any more if you move light around. So yeah it gets a bit odd. If I had more time, I'd make a checkpoint system.

Thanks for the comments!

Bright Worlds by johnfn 2012-04-24T03:26:00

Darn; I worked only on OSX so I didn't realize that the Windows version was so speedy. I slowed it down a tad - I hope that's okay.

Bright Worlds by johnfn 2012-04-24T04:16:00

dansludumdare: Putting the light there is correct! It's a puzzle! :-)

Bright Worlds by johnfn 2012-04-27T06:50:00

racarate: That's too bad about the movement. It's possible that your computer is one of the ones that can play this game freakishly fast. I really should have made a compensation for faster FPS, but didn't really have time :(

Bright Worlds by johnfn 2012-05-02T06:10:00

tfendall: about boxes and switches. They actually do remember their positions on top of switches, except in one special room where it's possible to be unable to continue if the box didn't reset.

It's too bad that you couldn't finish, although I do understand that the game is a bit finicky. I'd encourage everyone to try to see the final puzzles (when aiming beams at the world maker), as I think they're the best puzzles in the game.

Hamster Bowling by tfendall 2012-05-02T02:15:00

This was certainly the most original game I've played so far.

ANT SURF HERO: THE SURFENING by JigxorAndy 2012-04-24T07:06:00

That was delightful. Great ending.

Tiny Word by bcp 2012-05-13T23:46:00

Man, I swear I hit the smallest words some times but then the collisions got messed up or something. It'd be great if the targets were larger! This is a funny start to a game though :)

Trees of Life by pragmascript 2012-05-13T23:49:00

Heh, nice game. Felt like I was on the moon, I could jump so high :)

Wulcan by leafo 2012-04-24T03:57:00

Sweet game. Having to vary the weapons I use constantly is a nice touch. Really nice graphics too. I love the pixely style.

Lone World by Harrk 2012-04-24T03:25:00

Great game, beautiful graphics.

Planet Protector by Retroid 2012-05-13T23:40:00

The counter clockwise thing is a pretty unfortunate bug. This is a good start though. Needs powerups and crazy music. :)

Peppyland by spooks 2012-04-23T23:44:00

Cute game! Would love to see it expanded.

BatterSwat by alexandervrs 2012-05-13T23:32:00

Really cute graphics. You should introduce more tricky gameplay concepts towards the beginning, so that people are instantly interested :)

Niña Nueve by Jonathan Whiting 2012-04-28T04:17:00

Jesus. The amount of content here is absurd. Humbling! My only criticism is that I felt the control of the ball was kinda sloppy. But that is a pretty minor thing. Fantastic work.

Astro Break by hulahulahest 2012-05-13T07:25:00

Nice game - super, super fun. Just kill that overheat meter and give me something to do (other than die) when I get boxed in by meteors and I'd pretty much never stop playing this game.

Smallworld Survival by Norgg 2012-04-25T21:41:00

Neat! I'm a big fan of sim games :-) Add a few more actions for me to take, and make the population grow faster, and this could be really cool.

Genesis by TyrusPeace 2012-04-24T02:40:00

Very nice, very pretty game! I'd like a more ramping difficulty curve, but it was pretty fun as is! Nice work on the graphics.

Ancestor's Sword by JaJ 2012-04-23T23:28:00

Very nice! Nice graphics and an interesting gameplay concept. Having all those stabbers everywhere might not have been the best idea, since sometimes I would die like 50 times before finally getting to where I wanted to go, but that's a pretty minor criticism. Nice game!

Mirror Rays by keenblaze 2012-04-27T06:48:00

Wow. Brilliant mechanic but absurdly hard. I have no idea why it's so hard. It's just like my mind doesn't work that way.

Nano Ascension by mikelovesrobots3 2012-04-27T06:10:00

Cute game with a cute concept. Fantastic work for 48 hours. My only suggestion would be to make the camera view from higher up so that it clips less.

Tiny Defender by KunoNoOni 2012-04-25T23:47:00

I'd really like to just be able to hold down the space bar and fire! And the enemies should have different movement patterns too, so that just standing in the same place the whole time isn't a viable strategy. But this is a nice start! Keep working at it.

Tinyverse by Permanent7 2012-04-24T05:20:00

Nice game with an assured graphical style. Would really like to see where you take this, too. Very minor thing: Took me a minute or two to realize rmb meant right mouse button! You may want to clarify.

tinythumb by My Milked Eek 2012-04-25T03:48:00

My error seems to be that lwjgl isn't in my classpath. Perhaps you should include that jar or give some way to set up lwjgl? I downloaded the lwjgl.jar file and placed it in the same directory as your jar, but it still didn't work for some reason.

My Little Friends by yanmania 2012-04-25T22:03:00

Heh, nice game. I gave you some humor points because I accidentally murdered like half my population on the first day without really thinking about it. In the end, I managed to kill the boss, but no little civilians were left. :(

SpaceMission Part 2 by Muu? 2012-04-25T21:56:00

Nice space shooter! The sound effects were a little abrasive, and it could do with some background music, but otherwise I liked it. Pretty sweet for 48h. :)

Gulliver by DDRKirby(ISQ) 2012-05-14T02:37:00

This game is fantastic. Would it be asking too much to ask you to upload your fruity loop project files? Your music is really impressive and I'd love to see how you did some of the things you did. If not, that's fine - just thought I'd ask.

Gulliver by DDRKirby(ISQ) 2012-05-15T00:26:00

Whoa! So much cool stuff! The presets look great - I should learn a lot from these. And the one hour compo thing is pretty much exactly what I never knew I needed. I'll totally be doing it :) I can't thank you enough!

Celluloid Combat! by Vertebro 2012-05-13T23:26:00

Nice asteroids clone. That sound effect drives me nuts though :) My suggestion would be to make the main character smaller so that you don't get insta-ganked when shooting at a nearby asteroid.

Minikin by tummyache 2012-04-23T22:48:00

Haha. Nice game! By the end, every time you see 'I wonder where X got off to', you just know they're a goner ;-) I gave you some humor points for the silly sword swinging animation and the ridiculous sword sizes.

This is an impressive amount of content for 48 hours, also!

Demon Hunter by Rocknlol 2012-04-28T03:00:00

Cool idea. Just buff up those graphics a bit and add some sound and animations and this will be really sweet!

Epic Scale Warfare by devwil 2012-04-25T21:24:00

I just wanted to say a word or two about the 'web games only please' thing. Ludum Dare is one of the only times where I can get feedback on a non-web game that I've made. I really enjoy the chance to escape from my comfort zone of Flash and make games in languages I might not have had the choice to make games otherwise.

I agree that web games are typically easier to download and play. I am perfectly fine with getting fewer votes because I decided to program my game in Python. I'm also perfectly fine with you passing over my game because I made that choice - I understand it's more work. I knew coming in that people would pass over it as soon as I chose Python.

So, in sum: it's fine for you to skip games that aren't web games, but please don't leave messages encouraging everybody to make a web game. The fact is that the decision I make of which language I want to make my game in is a complex one, and doesn't boil down to a simple 'I'll make a web game because it's easier for others to play'. When you make posts like that, it feels like you are encroaching on my freedom as a developer.

I'd also encourage you to stop because your posts seem to be causing dissent and anger. Let's keep Ludum Dare a happy event. :-)

Amoebae by scgrn 2012-04-27T07:04:00

I, too, wished that you could grow larger. Still this is a cool game. Nice graphical style.

I gave you bonus humor points for the option screen, which made me laugh out loud. :-)

Frustrating Tiny Rooms by PapyPilgrim 2012-05-23T21:43:00

As a neutral third party, I think this is a non-issue.

The game idea is unique to neither PapyGargos nor favardin; I've seen it many times before. The artistic style is the same up to the fact that there are colored grids, which is really not the same at all.

Really though, this is Ludum Dare. I'm unsure if you're familiar with Ludum Dare, but this is a casual community. It's a competition with no prizes. You could clone a game perfectly and it'd still be a non-issue because no one here is getting rich or famous.

Narrow by Drabiter 2012-04-25T04:21:00

Ah, took me a bit to figure out what was going on - maybe you want to add instructions. I don't really understand the population growth label - what does it mean? Some variation in gameplay could make this interesting!

Anthill by kutuup1989 2012-04-23T22:38:00

Nice game - although I think it would be better with a shorter timespan and fewer ants (so I could have more control). As it was, I kinda felt like just spamming the world with green the whole time was an effective strategy, which didn't feel very strategic.

The music was really good though. I just want to ensure - you did compose it all yourself, right?

Core Buster by Maato 2012-04-25T23:41:00

Darn, I instantly got stuck in a wall of sand somehow. The laser doesn't destroy anything right in front of you, so I was hopelessly spinning in circles. That happened twice. The third time, I got all the way to the rock melter! Then it happened again :(

This game is really fun though - it's a great idea. It's like minecraft... in SPACE!!! :-) It's really quite addictive. Other than that thing about getting stuck in sand, I'd like to see better controls - it was really hard to navigate to 300, 50 because my velocity was so high that I vastly overshot and flew to 400 instead heh, whoops.

Itty Bitty Boxy Thingy by dem0 2012-04-25T21:12:00

Nice sokoban clone with a little bit of additional features too. Props for the guitar music :-)

Panopticon by kakuremino 2012-04-27T06:24:00

Terrifying. Very clever way to show 'getting hurt'. Loved the stylistic choice of having separate images when you inspected things. I was playing this at night in the dark and ended up having to turn down the music because I was getting creeped out :-)

Controlling by aeveis 2012-04-25T23:29:00

Nice game! Played all the way through. Some of the middle levels were pretty frustrating (where you just had to drag blocks around), but you made up for it in the end with some more clever puzzles. Nice work here :-)

Battle For 35 Leukothea by Rectifier 2012-04-27T06:34:00

Whoa, making a text-based TD is massively impressive! The fact that the asteroid expands is a neat twist too.

My nit-picks: The two separate bases to defend makes me feel constantly off balance - I improve one, then another, etc. Also, I'd like some maps more conducive to making mazes, as that was always my favorite part of TDs.

But those are nits. This is too cool.

Purgatorio by moonkid 2012-04-25T21:32:00

I really liked the dialog, but I couldn't figure out what to do. Maybe some more direct hints are needed?

The Lost Isles by Nilmrots 2012-04-24T02:49:00

Chrome reports this as 'malicious' - not sure why. Maybe you want to zip it up (perhaps chrome thinks that exes by themselves are dangerous?)

Nice game so far! All you really need are some sweet graphics and tunes. I'd like to see a few more gameplay ideas, cause buttons are only so interesting :-)

Furaingu Ki by RiamuDiMentis 2012-04-23T22:58:00

First things first - I'm pretty sure you need to compose your own music rather than using someone else's, so you might want to get rid of the music here. (Not 100% sure for the Jam - someone want to correct me?)

Nice game though! Simple and straightforward and pretty fun. Good work. My highest score was 12k. Stuff starts getting pretty tricky towards the end!

I would really encourage you to package up your game with p2exe: http://www.py2exe.org/. Most Ludum Darers are allergic to figuring out how to get python and pygame working, and py2exe alleviates this worry ;-) I in fact did this for my game, so if you have any questions or bugs, let me know.

LD24 — Evolution

The Island by DanMiller 2012-09-17T08:05:00

Whenever I hit tab in your original version, the game screen would go completely blue. That made it quite difficult to rate. :P I did manage to get it to work once though (somehow). The game is a good start, but it could be improved if you moved faster! I felt like a turtle... and when I picked up a turtle I felt like a super turtle.

It is a cool idea and the graphics are not at all bad. Good start.

Survuzzle by Jojo 2012-09-14T22:58:00

That was... interesting. The sound effects could probably be removed, they were kind of loud and frustrating. My strategy was just to hold left and fire, and it pretty much worked without modification. The upgrade system seemed cool, but I didn't get much use out of it because of the strategy I used :P Eventually I holed myself on the left corner and nothing could get through my insane rain of bullets.

Also, the bullets seemed to lag the game - when I held down the key, time went like 5x slower hehe. Might want to look into that.

Invaders: Evolution by vilya 2012-09-10T10:26:00

LOL at your response to wibblymat, excellent. This game too was pretty funny. I lost at the end, I guess because I didn't save enough green guys, but it wasn't very clear. The tie-in to the theme was a bit questionable, but oh well, the game was fun :)

Space evolution by wurstknifte 2012-09-14T22:51:00

I didn't understand what was happening. As soon as I found an inhabitable planet and started building some stuff, the planet instantly became inhabitable and all my buildings were destroyed. This happened 3 times before I gave up. :(

And having the money tick down was not a great idea, since it took me a long time to figure out what to do, so I went bankrupt the first time out of confusion.

Still, I think the idea is interesting. More development would be good.

Sweet Argon by dhasenan 2012-09-14T23:02:00

Yeah, random generation may not have been the best idea, and the game needs more work (permadeath? :( ) but it's a good start!

Dawn of Dimension by jplur 2012-08-30T21:02:00

Great concept. But may have worked better as a top down rather than a platformer because if no one else has edited the world then you're just going to fall forever. :P Good work, nice graphics, very ambitious for LD.

Adaption by Tim Bumpus 2012-08-30T20:58:00

The award: I noticed you doing good stuff here http://www.ludumdare.com/compo/2012/08/29/something-tells-me-i-need-someone-older-than-i-to-help-this-kid/ and on the guy's game page also. I thought that was really nice of you, so I decided to draw you a poorly pixelated trophy. :)

I like the concept of your game - one of the first I've seen where the game itself evolves. Cool. I wish you wouldn't have to press the arrow keys constantly in the mode where you go kill all the things though. I get that's part of the evolution I suppose, but it kinda hurts my fingers. The platformer was cool - one of the times when the slow gameplay almost works in your favor since you can time the jumps really well and be pixels away from death. :D The shooter seemed to need a little work though, the bullets the ships were shooting went backwards ;) Couldn't find the mouse level though. Any tips?

I wish that you would have speed up movement speed a lot, like it's already been mentioned. That could make your game a lot better. Better graphics may also help, hehe.

Adaption by Tim Bumpus 2012-08-30T21:39:00

All the ships keep doing it. I'm on OSX, maybe that makes a difference?

(Got the mouse level. Cool!)

Adaption by Tim Bumpus 2012-08-31T03:14:00

Sorry, I should have been clearer. Not the player's ship, just the enemy ships.

Lucas's Quest Backwards by Volute 2012-09-17T08:38:00

The game seemed great but the controls plus the really tricky levels finally made me rage quit. It took a long time though, I died to lasers like 500 times before I finally tossed in the towel. The game is great, just make the character a little less slidey!

The Singularity is Here! by josefnpat 2012-08-27T22:46:00

Okay, your hitbox was way too big, so it was pretty much impossible to dodge in the later levels :( My strategy was just to go back and forth on the left side, because the dialog boxes kept popping up and obscuring the game on the right - maybe not the best decision. But aside from those criticisms this is a pretty nice game. The profile pics of the different guys look great! I got to the boss, but failed to beat him.

Game-Age by Lacutis 2012-09-14T22:01:00

To me it seems like the last level was the real meat of this game since the rest of the games were rather familiar. My biggest problem was that you were shooting towards the mouse, but the mouse was invisible, so I generally had no idea where I was shooting. Also, those little ships were faster than me!! Ships should never be faster than me. :D

Some variation on the levels would also help - something to make them unique from the oldschool games you based them off of. Also, yeh, that Breakout level was kinda long and more tedious. An "X points until level up" label could help.

I think I scored a bit over 1000 before I died for the last time.

BTW, to implement a space invaders bunker, consider making a giant 2D array, where each value is either 1 for 'pixel' or 0 for 'no pixel' (or 'destroyed pixel') for each pixel in the bunker. Then if a shot hits the bunker, you can check the array to see if it flew through the bunker or hit it, and if it hit it, clear out a blast radius of pixels in the array and re-render the bunker from the new pixel array.

Rise of the Morbels by Cosmologicon 2012-08-27T23:34:00

Oh, very very VERY nice game! The story was A++ for Ludum Dare. Like SteelRaven said, corralling the morbles was kind of tedious and the mechanics there could be worked on, but I like the concept a lot.

Also. The thing that happens at the end. I mean, RIGHT at the end. I don't want to spoil, but: PERFECT.

Wanderlost: The First Sortie by avalonknight 2012-09-17T07:49:00

lol. me: "oh it's just a sphere! this will be easy! ... yep ... hmm it grew spikes- OOPS I DIED"

The attack thing was mentioned a lot. Also for the final boss I kinda just walked into the middle and spammed the attack button - for some reason that did damage, and I did damage way faster than it did damage to me, so I won. Seemed like spamming A worked on every enemy except the spike.

So it's a good start but you really need collision detection of some sort, so that I don't actually walk into the spike and then drain ALL my HP accidentally, that is kinda frustrating. And definitely you need to checkpoint every time a new level starts, dying is frustrating otherwise. Other than that, nice start!

FOR THE darWIN by TravisChen 2012-09-13T00:01:00

Heh, very nice game. Really beautiful visuals. Some of the best looking clouds I've ever seen. :D But yeah really nice! I want to be able to throw the skulls at the preacher. haha.

FOR THE darWIN by TravisChen 2012-09-13T00:47:00

BTW, I managed to get the game to crash! I didn't collect skulls for a while and then boom stack overflow at:

at SkullSpawner/addSkull()[/Users/travischen/Flash/Evolution/src/SkullSpawner.as:44]

(lol yup, I was using the flash debugger at the time, so now I know the contents of your computer! haha! ha! ha!)

Anyway, I checked your source code and it looks like you're using recursion to choose the location of the new skull, but you don't take into account what would happen if there was no good place to put the skull. You may want to fix that ;-)

Swarm or Die by villhest 2012-08-30T22:29:00

Beautiful graphics. I guess that there isn't too much gameplay though? Keep working at it.

Embryotic by reverso13 2012-09-14T22:05:00

UGH I SUCK AT USING THE MOUSE APPARENTLY. This game was still fun. I agree with someone above who said this should be a touchscreen game!

The ending is cute!

Slime Groove by cacciatc 2012-08-27T06:19:00

Very nice pixelling - the game looks great. I really like the gun smoke! But the gameplay needs a little work - it seems up to luck more than anything else whether you actually find slimes or not. I like how you can listen for them bouncing though.

Also, one time I went off the right side of the world and everything went gray! You may want to look into that.

My Sword Is Faster Than Your Bullet by lekochen 2012-09-10T10:14:00

The concept of the game is a little out of left field, haha. And I'm not sure what swords and bullets have to do with typing and evolution... :P Having the letters overlap makes it pretty hard. I didn't get past level 4. Anyway, not bad.

Super Darwin by sev_inf 2012-08-28T05:50:00

Beautiful graphics! However the gameplay needed some work. Movement felt very slippery, and jumping was kinda floaty. Fix up those issues and the game will be much better! Lots of points on humor for the concept.

Life on the EvoHedron by Nononick 2012-09-17T07:59:00

Too bad about the lack of gameplay, but your graphical abilities show promise! Things have a very nice bitty feel.

Man, I just played a game with good gameplay but no graphics, maybe you should team up with them in the jam or something lol.

Looking forward to a more, ahem, *evolved* version (hehehhe).

Fish Selection by Cigi 2012-09-17T20:30:00

Those graphics were really cute, and I was definitely feeling the mood too (some music would have helped, I think). The movement speed is a bit slow, but maybe that's part of the game.

Evolution Stew by vede 2012-08-27T20:28:00

Hehehe. Fun. Great graphical style. My only issue with it is that I was REALLY bad at throwing stuff. I tossed stuff over the pit like 10 times. The pit could really use some sort of gravitational effect that sucks stuff into it.

Cellception by DiG 2012-08-27T20:50:00

That was fun! But I kept on dying because the red cells were too powerful. In the first few seconds it kinda lagged and during that time it was like they got ALL of the white balls. Arg! Anyway, it was fun enough to get me to play it many times over - good work.

Badass by Sos 2012-09-15T07:33:00

Alright, so it's just a button masher, but that doesn't stop it from being the funniest game ever. Excellent work on the graphics, by the way.

Moche by Ilod 2012-08-28T00:21:00

There's a great idea in here, but the execution needs work! You should be able to select individual screens to send keystrokes to, rather than the whole thing, because otherwise there are points where you're going to die no matter what. Also, on the first game I mashed the 'split screen' button and the amount of processing power required nearly crashed my computer. Probably my own fault, I admit ;-)

Keep it up.

Super Ultra Mega Brain Adventure Saga of Ultimate Destruction by Libipl Joe 2012-09-17T07:55:00

lolol call of duty. :D :D :D i almost didn't read the text because it's almost illegible, but i'm glad i did.

The game should go faster, it's kinda slow... Also I pressed 'give up' in the middle of one of the levels expecting it to restart the level, but it restarted the game instead? :( the concept is cool and reminiscent of light bot, but it is programmed well.

good job getting this game working. next though you guys gotta work on production hehehe (im sure you're aware of this!) Also toss out that music, it's better to have no music than to have really bad sounds :P

Defense Of The Space Station Guardian by TheRealJefe 2012-08-27T06:01:00

I think dalbinblue pretty much found all the problems that I did. I spammed spawn rate for a while, then damage. After a bit of that, I had like 50 robots on the screen that were defending against the meteors, no sweat. Fun; would like to see it developed more!

The Sky in the Room by Porpentine 2012-08-29T20:38:00

That was something else. Very good storytelling. Very nice feel to the whole thing. I liked how sometimes a page would only have half of the words, and the it'd expand to show the rest when you clicked on a word. That was a nice touch.

rEVOLution by TwilightFlandre 2012-08-27T06:05:00

A roguelike! Awesome! Mashing the arrowkeys was a little tedious (would be nice to keep moving until you saw something), but this is pretty cool. Lots of content.

Defend The Galaxy by lbrande 2012-08-28T06:34:00

Hmm; I couldn't seem to get too far because it started lagging :( There were so many guys and my cooldown rate was way too slow, I think. Also the ZX controls got a bit confusing with rotation, since sometimes they'd be reversed. With smoother, faster gameplay and more, this could be improved.

My "Game", Stones and Lasers by RawringPenguins 2012-09-15T04:48:00

I was unable to play this game, sorry. After clicking, I just see a white screen, like everyone else is reporting.

A Quirk Of Humanity by joevaleen 2012-09-17T20:20:00

That was fun! I nearly stopped at the first boss because it seemed quite buggy (he wandered into the water and disappeared, plus his attack is way over powered lol). But I persevered and the rest of the fights were a lot more fun and reasonable. Balance the first boss and this will be great.

Entourage by jprogman 2012-08-27T20:39:00

Like everyone else is saying: Great idea, but needs more work on the execution side. As a starter, I think it would be great to start you off with 1 or 2 little guys, not 30. Programming all 30 is kind of insane. 1 or 2 is more reasonable.

I also liked your graphic aesthetic. Felt like a terminal app, but nicer ;)

Ultimate Plant by nimblegorilla 2012-08-27T05:12:00

Ah, a pure HTML5 game! Nice effort! Your CSS and web design look really nice. The game itself needed a little more spice I think. I found it difficult to visualize what it would look like a few turns in the future. I like the concept too, and a few tweaks would make it pretty cool.

King of the Lake by Oniestel 2012-09-17T20:11:00

The gameplay does need work. I played around 5 times. The first 4 times I had pretty much instantly lost because in the first 5 seconds of gameplay one of the things had eaten a ton of the other ones and was way larger than me. In my final game I managed to win by taking some risks and eating some guys that I thought were larger than me. So at least the game isn't totally unwinnable ;)

Still good concept, and nice audio work.

Viral Attack! by Axord 2012-09-15T04:51:00

Worked for me, you just have to click first. Seems like some crazy shmup game where all you can do is dodge and it follows the mouse and teleports??? And it shot the words LUDUM and DARE at me lol. But it seems like it's not really finished... :/

Inu No Ongaeshi by Shmarah 2012-08-28T06:29:00

OH MY GOD. That was incredible. The quality of your writing is outstanding, even more so that you're only 14! It's incredibly smart and funny. The ending is beautiful. I got ending 1. I looked over your source to make sure (I'm a horrible person!) and it seemed like I didn't really miss out on anything in the game.

Great work. I hope to see a lot more from you!

evocorion by vapgames 2012-09-15T05:00:00

OH. It took me a while to figure out what was going on. Once I figured it out though, it was really cool. Really hard... but really cool. Maybe too hard, the enemies seemed stronger than me... but I enjoyed it.

I'M BUGGING OUT MAN by Tenlki 2012-09-15T05:06:00

heheh, i looked at your source too. yeah, if you're writing 8 interface files during LD you may want to reconsider ;-) this is a good start to a game though. I'd like to see more of your humor :)

Tiger Tail by Rokashi 2012-09-17T07:40:00

640 is WAY TOO MANY THINGS. Other than that, it's a good start! Congrats on finishing a game!

Hobolution by lonehangman 2012-09-14T23:13:00

I didn't understand the idea of selling your bottles at the shop until the second playthrough (I was wondering why everything had faded to black...). It needs some work to be more engaging and be a proper full game, but it's a good start. Nice art, too.

Your Offspring by lucasmm 2012-09-15T05:10:00

oh oh oh, what a clever concept. the graphics need work, but the idea is cool and ties in with the theme really well!

Gregor the Grogre by Glamdring 2012-08-28T04:00:00

That was oddly fun. Choosing different paths didn't seem to make any difference, and getting items didn't seem to do much either... but I still found this game strangely fun. With some more gameplay work this could be pretty good. Your dev art was pretty cute for being dev art ;)

Pipe Defense! by yjaffal 2012-09-17T20:05:00

Cool idea - follow Kumquat's suggestions and this could be pretty good. And increase the number of lives :) Good work on the graphics.

42 Stories by Priapus 2012-08-28T01:16:00

THAT WAS FUN! Your assets must be huge because that took FOREVER to download. The idea is great and at the initial stages it feels like there's a lot of strategy. But once I got a little bit better than the other guy, I bought like 5 markets to exponentially get money and then pretty much went straight to the top instantly. So the balance needs a bit of work but I love the idea!

(No idea about the link to the theme...)

Graphics are great, by the way!

The Chamber by yajtheman 2012-08-30T22:35:00

Good start to the game. Reminds me of some of the puzzle mechanics from the last LD, actually ;) Would like to see it developed more. Nice particle effects!

Sea evolution by rephus 2012-09-18T00:23:00

This is a cool idea, but it still needs work because I have no idea what I can and cannot eat. The chart helps, but that should be visible inside the game somehow. Also, all those other guys are way faster than me and beat me to the eggs, :(

EvoluTone by BumbleBirds 2012-09-18T00:14:00

Once I figured out what to do it became more fun, although dying is rather easy. After a certain point I realized that listening for the sounds was much easier than translating the colors to buttons, but it may be because I'm a musical sort of guy. Nice game.

Adventures in Text-topia (Unfinished) by Benn 2012-09-17T07:33:00

Man, once I figured out your idea I was really excited for this game. Breeding stuff together is like my favorite game mechanic, ever. But the game is too short! :( :( Expand it? :D

Axolotl Pop by zeid 2012-08-28T05:38:00

Fun game! Nice graphics too, I enjoy your pixelling. Needs to be a bit more challenging, though - it's pretty easy right now. Maybe some other enemy types, or more big bubbles. In any case, it was enjoyable.

EvoTD by akx 2012-09-15T05:14:00

Wow, an evolutionary tower defense in 8 hours. Too bad you didn't have the full time, because this could be awesome. It is still very cool conceptually.

Corevolution by asfdfdfd 2012-09-17T07:29:00

Fun! Make the movement less slidey, make the HP right on top of the player so I don't have to look up and we could have a good game here.

Modula by The Jahn 2012-08-28T04:19:00

Whoh great game! Love it! Seems like there was a bug though. I'd buy the triple shooter, then buy another gun upgrade, and then I'd only have one stream of bullets instead of three! I bought a downgrade or something :( That was disappointing. Other than that, it's great and well put together. Having enemies evolve is very clever!

Strike of Rage ! by deepnight 2012-09-17T05:32:00

Hilarious game, but so difficult, especially without any checkpoints. Still astonishing work, and flawless graphics as always.

Targeted Evolution by johnfn 2012-08-27T22:01:00

I maintain that walking on blocks to push them is a feature, not a bug. After all, how else are you going to get them out of a corner? ;-)

Really though I agree with all of your criticisms. I definitely messed up the evolution selection screen. Most of the other stuff you guys are mentioning are things I wanted to fix but simply ran out of time. Such is Ludum Dare. :)

Targeted Evolution by johnfn 2012-08-28T00:24:00

Hey guys, 1 thing - if you stop before the ending, that's fine, but check out this image (SPOILERS) http://i.imgur.com/gjs5H.png and see if it changes your mind ;-)

Also @deepnight, that was something I did not consider. I will definitely keep that in mind in the future. Thanks.

Targeted Evolution by johnfn 2012-09-03T21:43:00

Suddenly I'm getting a lot of comments about bad controls. Um. That's odd, because I didn't change the game. Maybe it's because you guys read my postmortem and knew all of the common pain points now? :P Anyway, that is helpful, thank you for letting me know.

I'm also exceedingly happy that some of you guys got to the easter egg. I wasn't sure if anyone would get it!

Thanks for the comments, everyone.

NICE SHOOT by ambushsabre 2012-08-29T00:42:00

The graphics are great! The gameplay though needs a little bit of work. It took me a while to figure out what was going on, and the sound effects sounded a little messed up. And bullets pass through enemies, which makes shooting enemies unsatisfying. If you fix those issues, this game would be great!

The Neverending Dream by Levex 2012-09-17T01:59:00

I only got to the second level. :( I read the instructions on the level like you said, but they were apparently in another language, so that didn't help me. Maybe you should write a walkthrough, heheh. Also, I agree with chumez that the blocky movement needs to be fixed. Good start though.

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-09-14T21:35:00

Cute. Add a minimap and a run option so that backtracking isn't so tedious and this would be perfect. Really nice job on the graphics, by the way. I don't think I've ever seen so much 3D content in a LD game before.

Also: I was so pumped up to get the jump and jump like 20 feet in the air. Then I finally get it and I jump like 2cm. what a disappointment :D

The Legend of Elzad by arkeus 2012-08-28T05:22:00

That you churn out so much content in 48 hours is both humbling and inspiring. Fantastic work!

The Balance by mr_Hk_ 2012-08-28T02:19:00

Wow, this game is beautiful, and it has really nice music also. The gameplay itself is a little simplistic though, which is too bad.

Watching the world evolve by small trouble 2012-09-17T01:40:00

That was interesting. There seemed to be some verbal glitches in the game, but it was otherwise okay. I stole Christmas presents and picked up Sweden, what more could I ask for?

The Evolution of Flight by AaronYip 2012-09-10T10:06:00

OK, I very nearly gave up before I even got a second ship. Then I finally managed it and upgraded all the way to the last ship... and then I won on my first run with the final ship, haha. I felt like a beast after struggling with those crappy previous ships. Having ALL FOUR ARROW KEYS (and having them do what I wanted) was the best thing ever.

I was getting REALLY annoyed with the first ship before I realized the goal of ships was just to use them until you have enough money to get the next one...

Anyway, really good little game. My one complaint is that when a ship explodes, the red of the explosion looks a lot like the red of a bullet, so that confuses me a bit.

Other than that, fun! Good work.

simUniverse by Rex Peppers 2012-09-14T22:08:00

The ultimate troll game.

I eventually got to 14 billion years and the level of sophistication and detail is amazing! I zoomed in on Earth and saw myself playing the game!!

Name by petterroea 2012-09-14T23:58:00

Dunno what everyone else is on about, I didn't run into bugs and the game wasn't even that problematic or anything. The control scheme was really weird and definitely messed with me. Better would have been arrow keys to move, up to jump, and X to shoot, so that I wouldn't have to split my hands 3 ways across the keyboard.

The game was good but hard. Really nice particle effects. I skipped all the battles with slimes that I didn't have to fight ;-) I think I got to the final room - it had 6 slimes in it? After dying in there 5 times I just gave up. That was too hard for me :(

Genes Chase by Mago 2012-08-29T20:21:00

There's an error when I try to play this game:


java.lang.UnsupportedClassVersionError: ld/evolution/main/MainApplet : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at sun.plugin2.applet.Plugin2ClassLoader.defineClassHelper(Plugin2ClassLoader.java:1017)
at sun.plugin2.applet.Plugin2ClassLoader.access$100(Plugin2ClassLoader.java:68)
at sun.plugin2.applet.Plugin2ClassLoader$2.run(Plugin2ClassLoader.java:994)
at java.security.AccessController.doPrivileged(Native Method)
at sun.plugin2.applet.Plugin2ClassLoader.findClassHelper(Plugin2ClassLoader.java:958)
at sun.plugin2.applet.Applet2ClassLoader.findClass(Applet2ClassLoader.java:134)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Plugin2ClassLoader.java:249)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:179)
at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:160)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Plugin2ClassLoader.java:678)
at sun.plugin2.applet.Plugin2Manager.createApplet(Plugin2Manager.java:3045)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Plugin2Manager.java:1497)
at java.lang.Thread.run(Thread.java:680)

Schrodinger's Kittens by IQpierce 2012-09-15T05:23:00

IQpierce, if you want to get more reviews, than review more games. It's that simple! :)

The game is interesting conceptually, but the best strategy after a certain point is to just hold down the jump key, so it does lack some depth. I couldn't really see a tie to the theme, and you probably should have made it a jam game since you used public domain audio, but I don't think it makes a huge difference (I just marked you as N/A on audio). I really like Mclogenog's suggestions, you should look into those :)

Pulled Out by atlantian 2012-09-18T00:08:00

The only link is a link to google.

Wroms'Evolution by REIN1 2012-09-18T00:08:00

Agreed with the previous contents. Also, movement speed could be increased a bit I think, to make everything more interesting. Nice work on the graphics.

How evolution really works? by keenblaze 2012-08-30T21:36:00

Hahha, great entry. The animations felt so dynamic, and I really enjoyed the audio clip at the end. The first one was my favorite.

Life Forms by galman 2012-08-30T20:42:00

If you made the process to collect DNA a bit faster this could be very fun. Also, seemed like enemies were always upgrading faster than me. Can't there be some wimpy enemies so I can feel better about myself? :D Anyway, I enjoyed this. I especially liked how your upgrades were very visible because you added the cells to yourself. With some tweaks it'll be great!

Evodash by Sichuan 2012-09-14T22:44:00

Seeing the same error as dector. I'm running OSX Lion and Chrome.

AdapTanks by Cross 2012-09-17T20:46:00

The idea of evolving different stats was pretty cool, although I didn't get it at first. I also agree that this game is really hard... The third time through I got pretty far though, and the heals at the end of levels were nice.

Robot Panic by Oliver Simon 2012-08-29T06:35:00

I died to the pistons like 10 times. Getting reset back to the beginning was too much for me :( I watched the walkthrough video to see what I was missing out on. The game is nice, but checkpoints would really really help. The audio was an interesting choice. Moonlight Sonata and a platformer game. Hm.

Death Death Evolution by Adhesion 2012-09-17T02:36:00

This was a really good game, very well polished and developed in all aspects. It's really an incredible amount of work for 72 hours.

My only criticism is that the level design seemed to lack a bit of creativity. Go here, get this ability, go there, get that ability, etc. Some more variation would be nice.

Also lol. One time I went to go get the bomb and the shield saved me from it. That was pretty funny :D

One Last Chance by recursive frog 2012-08-28T04:10:00

This seems really cool, but after we arrange where to go next there seems to be nothing else to do except repeat the scenario. Did I miss anything?

One Last Chance by recursive frog 2012-08-28T08:46:00

Alright. It's a great idea, and I'd be excited to see it developed more!

Crystalbots - Moon Defense by rynti 2012-08-27T05:43:00

This is a good start. The game felt solid and it's a nice step towards the TD/RTS genre (it's a little of both, I guess?).

Some stuff for improvement: I need more feedback when placing towers, like maybe transparent visuals? Also, can we speed up that timer somehow? Or just get rid of it and count down the number of monsters left?

Other than that, I like it!

Think a Bit by acsantana 2012-09-17T20:40:00

Very good audio and graphics. VERY frustrating controls though. There was this pill where you had to make 3 jumps onto 1x1 boxes and I swear it took me like 5 minutes to get the little guy to not slide off of one of the boxes and get the pill. Then I died somewhere else :P I'd like to see this game continued, with better controls and more levels :D

Dinolution by The Evil Cult 2012-09-18T00:41:00

Really nice visuals. Really good audio. There are a few glitches, but nothing major. Great work.

Kitten Mate by Canard Sauvage 2012-09-14T21:48:00

Lol, this is so sadistic... but also awesome...

There is a problem here, and it's a rather important one: the game feels rather slow and unresponsive. Often when I clicked, the game wouldn't respond, and when it did it felt slow to do so. It could just be my machine, but you may want to look into this.

Now that I've gotten that out of the way, I want to compliment you on the excellent pixel art and game concept. I basically love every aspect of the game - just make it more responsive and it'll be great.

Kitten Mate by Canard Sauvage 2012-09-14T21:49:00

Protip if you're trying to win the first battle: pick a fight with a kitten with 6 str, and then mash attack and swipe as fast as possible. You might get lucky.

LD25 — You are the Villain

The Darkness by johnfn 2012-12-18T22:08:00

I uploaded the COMPLETE wrong version. I have no idea how that happened and I didn't notice. It's fixed now.

LD26 — Minimalism

0 by Cosmologicon 2013-05-02T00:13:00

This game is way too hard for my puny mind, but it's pretty fun nonetheless and it nails the theme so well.

Perfection Achieved by Misael.K 2013-05-02T01:24:00

OHC REPRESENT! :D

Thanks to Arcana for porting to OSX. Pro music. I really liked the arps. It has that blurry Misael.K style we all know.

I really like this take on the theme. Also it's so mean that you can click on things that SHOULD be there. It took me a long time to realize that.

Also your feedback on my game was so good and insightful! Next time I am seeking you out to test my game ahead of time.

Congrats on finishing!

Perfection Achieved by Misael.K 2013-05-02T15:26:00

Oh and by the way, you should definitely switch this over to a Jam entry instead of Compo because you're using premade assets.

Distradiction by shines 2013-04-29T16:41:00

That was fun! That last level was stressful haha. The first time I was like 1 second too slow. Circle circle collisions are messy! I liked it though.

(Follow the) Line by Chman 2013-05-03T23:01:00

Surprisingly addictive. Clean graphics. Nice work!

Dragon Drop by Tom 7 2013-05-15T23:20:00

What a cute game. I beat all the games before realizing that didn't really help me achieve my end goal, heh.

The ending was very minimalistic ;-)

Home by Jonapulse 2013-04-29T06:42:00

I liked this! It's very relaxing, very minimal, and just hard enough to provide a challenge without being impossible. I had a lot of near misses before I finally got it!

MIN(Ball) by cahman 2013-05-02T00:37:00

What would make this game really good is if you mapped 1, 2 and 3 to turn on an individual color and turn of all others. I don't really like space because I'm never sure which color is about to turn on. Still it's good, a nice idea.

MIN(Ball) by cahman 2013-05-02T01:44:00

Sometimes it's okay to sacrifice a little theme for a little sanity ;-)

Castle Defense by cwook 2013-04-29T16:50:00

Fun! Seemed like I couldn't buy the first upgrade though. Eventually I just spammed the 2nd upgrade and pretty much decimated everything. haha. Wish there were more types of monsters though.

The Painter's Cat by Arcana 2013-05-02T05:18:00

OHC REPRESENT!

Ha, I really like it! Love the way the music and the art go together, it makes for a very calming and coherent experience. The controls were pretty cool but a little hard to keep track of. I have two suggestions. First, you get ganked by the squares pretty easily, so a warning system would really help. Also I feel like you should have a limited amount of black lines, because eventually you can just fill the whole screen with lines and then any squares that come into existence get insta-ganked.

Anyway it was cool :D

The Minimalist Fisherman by Hiku 2013-04-29T17:04:00

Pretty fun! You fish by swimming down to the bottom of the ocean and beating up fishes, which is pretty awesome. My one problem was that I felt like it took a little too long to get upgrades. And sometimes it seemed like there weren't any air bubbles after the initial few. But still it was fun!

One Blocky Room by evilDan 2013-05-08T05:31:00

Fun but of course too short. The controls were a little wacky as well, but I enjoyed it anyways.

The Minimalizer by johnfn 2013-04-29T18:09:00

Thanks for the comments guys. I updated it so that you couldn't get stuck in walls. I also slowed it down a little because it sounds like it might run a little faster on other computers? Sorry bout the little bugs here and there, I was probably too ambitious with some things.

The Minimalizer by johnfn 2013-05-01T16:23:00

Um. Are people thinking it's too hard because you're going RIGHT instead of LEFT at the beginning? That would seriously crack me up. And then make me feel like an idiot for terrible level design. :D

The Minimalizer by johnfn 2013-05-02T00:14:00

@theomnis: hah... hahahahhaha... if/when i expand this, the "no gun" section is getting tripled. :D:D:D

The Minimalizer by johnfn 2013-05-02T00:20:00

Also, for everyone mentioning how holding jump makes you zoom up ladders - those aren't ladders, they're train tracks! and you're a train! ZOOM ZOOM!

alright, that may have been a lie.

The Minimalizer by johnfn 2013-05-02T23:53:00

@matthias_zarzecki - I guess you didn't play very far? You can shoot eventually... :/

Maybe I should have made that more obvious.

"" by davidpeter 2013-04-30T15:51:00

Graphics are pro. 1 hit death is a little much. Didn't realize you had to jump onto the top of the lamps and mash space to get it to turn off. I died like 10 times before I figured that out. However once I did that I thought it was cool. And stressful, which is good.

I'm going to go ahead and agree with the last commenter. Music would have made this game so much better. Like omg.

...---... (sos) by badlogic 2013-04-29T16:55:00

Haha that was a really weird experience, in a good way. The haskell line was delightful. Graphics were minimalistic and nice.

Minimalist MAYHEM by DDRKirby(ISQ) 2013-04-29T17:21:00

I really like this. Bonus humor points for MS Paint. Loved how the music would gradually turn off as you destroyed the jukeboxes. It was really fun too!

LD27 — 10 Seconds

Flajora's Flask by Cosmologicon 2013-08-29T23:46:00

Wow... I admit, this is one of the theme approaches I considered strongly, so I'm really glad that someone else decided to do it! And yeah, 10 seconds is way too fast to pull off this sort of thing (something like 30 would have been better I think), but I played the easy version and (with some help from the walkthrough) won! The amount of content and cleverness that you jammed into this game is really impressive. Very very well done.

10 Sec And Slash by NostraDamon 2013-08-28T17:28:00

Awesome. That art style is so tasty... I'm jealous. The game plays wonderfully and is a lot of fun. :)

Clockwork Cat by patrickgh3 2013-08-28T22:05:00

Oh my goodness. It's so cute. The concept behind it is brilliant, it nails the theme, it is somehow soothing (even though your imminent death is coming in 10 seconds or less), and the artistic style is wonderful. This is basically all you can ask for from LD48 - great job. Well done across the board.

TimeFlex by jprogman 2013-08-27T23:32:00

There was a LOT of text up there - and in game - and that was kinda scary, but once I started playing it was very easy to understand! This was definitely the sort of game I expected to be coming out of the 10 seconds theme, and I feel like you executed it pretty well. The game was quite fun!

Rascal Ninja by Rafael CP 2013-08-29T21:48:00

Nice work, though it would be better with some other features to mix up the gameplay. You improved on some of the crucial problems in the post compo version, so nice job with that. Keep at it!

Fuse by AxeTheory 2013-08-29T21:56:00

Duuude. The concept behind this game with the cumulative timer is genius. But the controls are so bad D: D: I spent all my time bouncing off walls like an idiot while the time ticked down. With simple, non accelerating controls, this game would be REALLY GOOD. I tried to score you fairly generously, because even still I enjoyed the concept a lot, but yeah. Well, keep at it!

Quartz by Vavassor 2013-08-28T00:12:00

Wow, beautiful visuals and audio. Great mood, and fun platforming with a clever twist. Great scores across the board! My main complaint is actually not your fault at all: my Macbook can't handle more than 2 keyboard-keys being pressed at the same time, which makes this game really hard and awkward to play. I would suggest changing the special key to shift, which doesn't count towards the limit (and I can't imagine anyone complaining about doing so).

Still, tried to score you as if that wasn't the case.

ARGENTUM FORM by blackotus 2013-08-27T22:35:00

Suuuuper moody and tasty. Graphics were wonderful too. I really loved the glitching audio and how it synced up with the glitching visuals. My only problem was that it was sometimes difficult to see which door I was selecting to go through (and which one I eventually did go through). Maybe highlighting the door would help?

Good stuff!

Lucid Journey by Purplescape 2013-08-28T06:17:00

This is a pretty neat game, though I felt like the theme was working against you - I wish I had more time to figure things out. I liked the abstract nature of the game, but felt like it was a double edged sword because it could become frustrating at times. Still, not bad work!

Fly: Generations by Conry 2013-08-29T22:10:00

Heheh, nice application of the theme and cool idea. However it felt profoundly unfair when I was chasing down some food, only to have a fly spawn out of nowhere and steal it from me!! >:P Still though, very cool, and fun to play.

Duel by zlowrance 2013-08-27T22:20:00

Clever idea, nice graphics and nice music! Though if you fire straight while jumping, aren't you actually firing up? :D

Robot Suicide by GlennBrann 2013-08-28T17:43:00

Alright, so there were a few collision glitches here and there, and it would have been great if there were more features, but it plays very nicely already and I played all the way through with no problems. Plus the concept is pretty funny. Nice stuff - and doing this with 100% pure java is impressive ;-)

Switch by Deep Water Games 2013-08-27T23:11:00

Mediafire is asking me to watch videos and solve captchas. You should upload the file somewhere else, like a public Dropbox link.

Switch by Deep Water Games 2013-08-27T23:19:00

This is a really clever idea and I know it had to fit the theme and all, but honestly 10 seconds is far too long to wait for a level switch. A single death can undo minutes of work! Still though, if the theme had been like "3 seconds" instead, this game would be really enjoyable, and it's still a neat idea.

GURU GURU by Makio64 2013-08-29T23:54:00

Beautiful art, good music, neat idea but SUPER hard, though it felt kinda fair for the ghost to get justice because he kills so much at night :P. My high score is 50 pompoms!

Meat Game by Boneloaf 2013-08-27T21:21:00

Judging this game as just a single player is pretty hard to do. The concept is pretty great and the graphics look tasty. The ease of death and really long respawn times detracted a little from it, but I imagine that those problems would go away when you played with more people.

Good stuff!

Explosive Space Shuffleboard, A Cautionary Tale of Militant Bueracracy by Ian Small 2013-08-27T23:58:00

I have no idea what's going on (is there anything going on?). I dropped a ton of missiles (I think) and nothing really changed. However the music is great and the art is beautiful! It's too bad to hear that you had programming issues, because the assets are really promising and the concept seems hilarious.

Exploratite Mitae by Lubial 2013-08-28T17:34:00

Verrry nice. Nice concept, beautiful execution. Though once I figured out what to do, I won rather quickly...

10 seconds to run by Geekstory19 2013-08-29T22:02:00

Still seeing the error hours later. You should just upload it on Dropbox or something.

Lepton Epoch by Jacob123 2013-08-27T22:16:00

The audio is kind of abrasive, and I didn't enjoy how you could be almost off the screen but the game kept going, but for some reason I found this one to be quite enjoyable. Like, it was very easy to just almost-mindlessly keep retrying a level when you died, and it had just the right amount of tension. So you nailed the fun aspect, which is the most important part!

Life'Short by fgielow 2013-08-27T19:25:00

Nice game! Good looking visuals (except the sky...) and a nice take on the theme. I also liked the 100 day timelimit. However the clunky choice of control keys (j and k?) and 1 hit death made the game less enjoyable. It seemed pretty unfair when I would die from a zombie I couldn't even see until half a second ago. Still, cool concept and nice work!

Top down zombie Runner by supersammy7000 2013-08-27T23:38:00

Congrats on your first game! May you have many more ahead of you! :) You could think about how to fix the fact that you can run off the screen.

Trouble In Platformville by johnfn 2013-08-27T23:43:00

The truth is that I really wanted to be like "10 seconds up! YOU LOSE!" ... But then I started thinking about Ludum Dare players who would hate me forever if I did that. So I sacrificed a perfect theme connection for you guys ;-P

Thanks for the comments though :-)

Trouble In Platformville by johnfn 2013-09-04T00:09:00

Hahaha @Arcana I'm impressed you found that! Seems like you're the first, unless someone found it and didn't mention it.

In retrospect the way I would handle the time limit thing would be to have you be able to return to "checkpoints" in the game with the most amount of ms that you ever entered that checkpoint at. I saw a similar mechanic in another game and instantly realized that it was infinitely better than my cheap hack because it adds so much depth to the game! Oh well... Next time! :P

Time Lord by zconnelly13 2013-09-04T02:51:00

Dang... it's pretty enjoyable and I really like the up/down powerup, but I can't get past level 8 for the life of me. I'm usually about a second too slow. There must be some trick I'm missing!

ToTheRescue by SaiKai 2013-08-27T21:57:00

Ahaha. I wasn't expecting much from the pictures, but you wildly exceeded my expectations! Funny and tense and very enjoyable! My only suggestion is that the air pockets kinda took away some of the tension, and you really want a lot of tension out of the game, so maybe airpockets should just slow down the rate at which you run out of time instead of giving you all your time back? Just a suggestion. Anyways, it was really good, and a lot of fun! Nice job!

Mr Moore's Last Seconds by Tainted_Code 2013-08-27T23:26:00

Lovely art and storytelling. I really liked the concept of platforming with doves, even if the execution was not 100% perfect. Great entry!

Hyper Furball by DDRKirby(ISQ) 2013-08-29T22:30:00

Hahaha... Lots of fun, super cute graphics, great music. Though I kind of wanted some more variation out of the gameplay later on, this didn't really detract too much from how much fun it was. Hyper furball mode was appropriately insane. :D

Beth & Maggie by kebabskal 2013-08-27T21:04:00

The graphics are amazing - some of the best LD graphics I've ever seen. The game is pretty fun too. I understand the thing about the theme and all, but I kinda felt like the 10 second limit worked against you because I wanted to spend more time in the cool and immersive world.

Still, awesome work!

LD28 — You Only Get One

A Weird Love Game by Dmitrix 2013-12-17T05:23:00

Haha, I like how we took the theme in completely opposite directions. The game over screen is hilarious.

Shine by AdventureIslands 2013-12-18T03:01:00

Great use of the theme and great concept. Really enjoyable... but really hard D: (is it just me?)

Infinite Fame by bitslap 2013-12-18T03:40:00

Ah, very nicely done. Really hard! The gameplay is really solid though. Only complaint is that points look too much like bullets :P

Superly Major Questing Adventure Fun Times by john_conder9 2013-12-18T05:14:00

Hilarious but unforgiving. That warrior potato guy holding what looked like pizza got me to crack up. With some checkpoints this could be amazing. But the take on the theme is really neat.

1 by ComaToes 2013-12-17T02:07:00

I was going to give 5* for theme... but then I saw a 2! How can this possibly be a "you only get one" game if you get a two?!?

Anyway, I dunno what to say about it, but I definitely played it longer than I should have, so there's that. I couldn't figure out how to win though :(

CUOP DO SACI by leparlon 2013-12-18T04:51:00

Ahahahha genius! GENIUS!

Constrained by Split82 2014-01-02T19:54:00

Oh wow... dat gameplay mechanic is really intriguing.

Bacterias by Webravenz 2013-12-22T10:30:00

Wowwww the atmosphere provided by the music is amazing! Especially those noises at 4:36 and then how it breaks into radio static towards the end. I LOVE games that pay attention to mood setting with audio! :)

Doubt by rxi 2013-12-22T06:52:00

Probably one of my favorite Ludum Dare submissions, ever. The graphics are amazing. Your use of music is fantastic. And the mood. WOW.

She: A Game About Life by Hyde Wyvern 2013-12-18T05:02:00

My main complaint is that the section with the cars seems to go on too long, and the music is kinda weirdly harsh - too many high frequencies. (The rest of the music is fine though!) Other than that, this game is lovely. I liked the take on the theme, especially because our takes were similar ;-) Really good job with the storytelling, and the graphics are beautiful.

One to Move them all by LandoSystems 2013-12-17T01:54:00

Wow... this is REALLY hard, it'd be nice to start off with more interesting puzzles. The idea is really interesting though! Nice work overall. :)

OneShot by minibutmany 2013-12-17T22:53:00

Very clever idea with a lot of tension! The only problem is that you have to restart the whole game every time you lose a single level :(

SHIFTER by Atmospherium 2013-12-17T21:23:00

At first I was confused with the controls, but I got over it and enjoyed the game a lot. The graphical work you did here is really awesome, makes me want to switch to Unity ;-) Very solid work overall.

1 by eralpkaraduman 2013-12-18T07:18:00

Cute graphics :)

Only One World by j_stirk 2013-12-17T01:43:00

Nice job overall. The only thing I had trouble with was getting started and understanding exactly what I could do. It was pretty fun, though eventually I killed everyone and went into horrible debt :P

Medieval Fantasy Island by aayars 2013-12-17T21:36:00

Yeah, your use of the theme is working against you because it'd be more interesting to have more spells and the gameplay is very linear. But the graphics are really mindboggling for a Ludum Dare game. Blows my mind that people are actually getting upset about them.

Our Last Hat by Berzee 2013-12-19T23:47:00

Very nice job. Just needs a little bit of polish (animations, more sound effects, stuff like that). I like the concept a lot though :)

Process Journey by Lissar 2013-12-17T04:51:00

It took me a LONG time to realize that clicking on the bottom right was the "go back" command, you should write that somewhere.

But the art is really beautiful and the storytelling is really well done, with a few clever twists that rely on multiple playthroughs. Good work here.

Breathe by ryanmurakami 2013-12-17T02:17:00

Pretty cool! Really nice mood thanks to the atmospheric music and creepy plot progression. I was kinda disappointed that I seemed to die in a park for no good reason though :P

A Cup of Christmas Fear by Toby Simone 2013-12-18T04:38:00

Sound doesn't seem to work on OSX :(

Nice and simple concept but fun. Pretty tough though, once there were a certain number of zombies, it becomes really hard to avoid them!

Color Range by allinlabs 2013-12-18T07:31:00

This is a really enjoyable game. Solid concept and solid implementation.

YOGOB by sprawl 2013-12-18T06:26:00

Nice job! The gameplay is currently quite linear, but with a few twists (shops perhaps?) it could be really good. I already like the take on the theme.

Before Night Falls by WetDesertRock 2013-12-17T05:37:00

Nice job! That puzzle mechanic was realllllly clever. Though the progression of levels was a tad slow. Still I would love to see that mechanic be developed more.

You Can Only Win by yapshuter63 2013-12-17T01:29:00

Yeah, the OSX version is only 102 bytes. I doubt there's a whole game in there :) You might want to look into that.

One Job One Shot by BluShine 2013-12-22T07:05:00

VERY hard, and it wasn't very apparent to me that I could move the helicopter! Also I was surprised that walls that I couldn't break into at certain speeds could be broken at faster speeds.

Still though I'm just being hard on you. The idea is great, fits the theme well and is fun too! Good job overall :)

YOU ONLY GET (an xbox) ONE (for christmas) by remotesoftworks 2013-12-18T03:22:00

Oh my gosh I read the description and just started cracking up, I HAD to play it. Too bad it's so short, but a definite 5* humor and the BEST theme interpretation EVER HANDS DOWN.

Hammer Control by pkenney 2013-12-18T04:45:00

This is a really fun entry with a nice take on the theme. You know what it needs though? COMBO COUNTERS. My god, if this game had combo counters I would probably play it for the rest of my life. It's still good though :)

ESCAPE FROM PRISON! by Flux 2013-12-17T02:03:00

Nice job with the procedural generation, I thought it worked very well. One thing I noticed is that guards could occasionally take you completely by surprise. Some sort of advance warning system could really ramp up the tension nicely.

Good work :)

Touch by WhoaConstrictor 2013-12-21T09:19:00

So simple and yet so beautiful.

By the way, you are a fantastic composer.

Only One Chance by johnfn 2013-12-18T03:15:00

Hey guys - I just uploaded a small bugfix to fix a problem where the girl would disappear and never be found, which made the game impossible to complete, not to mention incredibly depressing. Thanks for the comments.

Only One Chance by johnfn 2013-12-18T12:01:00

@X-0r Yeahh. Due to a sickness I was moving slowly during the compo and had to bump it back to the Jam. I really feel like I *could* have done it in 48h - but, you know, forces outside of my control.

The secret about the music in the game is that it was improvisational! I just hooked the computer up to my keyboard and played. If you want to make music as fast as possible for Ludum Dare, improv is the way to go, let me tell you ;-)

Choose Wisely by zconnelly13 2013-12-17T21:12:00

Aha! I almost gave up on the last level because it was so big, but I powered through in the end!

Nicely done! I especially like the take on the theme and how it leads to multiple playthroughs. It's been said before but I felt like the controls were a tad too slow and floaty. I really like the whiteboard approach to graphics. It'd be neat if you could get everything in that style (I'm thinking of the level and star count).

Jump Chip by arkeus 2013-12-22T06:04:00

Really good but REALLY REALLY hard. Congratulations on nailing the theme- I've noticed that before your games rarely hit the theme, but this time you got it perfectly. My only complaint is the music. As a music guy the music is not very enjoyable to listen to. If you want to delve to the minimum amount of deepness and still have good music, you should just download some VST like Alchemy that can make simple pad sounds and play around with that.

Anywho... great job.

Moon's quest by JaJ 2013-12-18T02:40:00

Oh wow, A+ job on graphics and music. This game makes me nostalgic :) The only problem I had is that when you die the whole game restarts.

Match Girl by DDRKirby(ISQ) 2013-12-17T04:18:00

Lovely job. The art is as solid as the music. It gets REALLY hard towards the end, but it's quite fun throughout.

ONE AT A TIME. PICK WISELY TO PROSPER. by Sean Hogan (anodyne/even the ocean) 2013-12-17T02:34:00

I'm sorry, I couldn't figure out what was going on at all! I pressed space a lot but couldn't see anything happen (except that the numbers up in the top left would change). Still, the graphical effects were pretty neat and the idea is hilarious/cycnical/bizarre.

Minigolf Exam by Dr. Mo 2013-12-18T06:33:00

Alright... that had nothing to do with the theme, but it was a really solid minigolf game. Nice work :)

LD38 — A Small World

Ludum Dare dot com by PoV 2017-04-24T22:00:24Z

5/5 community

Terraform by ijzm 2017-04-27T10:58:02Z

Perf seemed fine to me, and my computer is 5 years old at this point!

I liked the game, it seemed a bit like minecraft (a good thing! i love resource collection...). I didn't understand the purpose of building buildings, though! They didn't seem to help me defend or anything. Nice music too RSK ;-) I definitely liked how you had two different themes for night and day. Props.

For A Small World This Place Sure Has Big Problems by johnfn 2017-04-27T10:46:19Z

Sorry about that, play link added!

For A Small World This Place Sure Has Big Problems by johnfn 2017-04-30T06:18:22Z

Wow @random-storykeeper, that's some amazing feedback. It's much appreciated! :heart: I actually feel bad giving such a short comment on your game now.

For A Small World This Place Sure Has Big Problems by johnfn 2017-05-05T08:06:49Z

Yeah... I mean, that's the "first puzzle" of the game. I'm not sure what I should take out of people giving up before they even solved the first puzzle? Is it really that hard? Or is the experience just not that compelling so you aren't really interested in going on? :/

I mean.. I'm glad you liked it, I guess, but it feels like you missed almost the entire game.

And yeah the music is original.

LD45 — Start with nothing

- by Danny Wynne 2019-10-08T07:01:09Z

This game is really fun, but the difficulty curve is so brutal! This is already pretty addictive once you get the hang of it, but if I had a little bit longer to chill without being seconds away from death at any point I think it would be a lot more fun!

Orudo Taima by thomas-olsson 2019-10-08T07:18:22Z

Wow, this is a pretty nuts amount of content! Really nice looking graphics, solid gameplay. Great stuff overall.

Scribble from Scratch by Tobias Maushammer 2019-10-08T06:48:22Z

This is a really clever mechanic. Also, the dedication to the handdrawn feel on the graphics side of things is really something else. Great stuff here.

LD46 — Keep it alive

Will of the Wisp by johnfn 2020-04-22T08:53:52Z

The LD website is being a little flakey with displaying the URL. Here it is: http://138.197.213.214/

Thanks for the comments :)

Will of the Wisp by johnfn 2020-04-27T00:59:51Z

Sorry about the performance issues, guys! We should have just made some improvements that make the game playable on more computers. :)

Friday at Barney's by AnaGF 2020-05-10T23:26:52Z

OMG, that was hilarious.

Friday at Barney's by AnaGF 2020-05-10T23:26:56Z

OMG, that was hilarious.

Live Bomb by Demandooda 2020-05-11T07:55:10Z

Nice job! Cool twist on a TD to give me a set amount of towers I can build, and nice job on the pathfinding to make sure I can't just box off the bomb with walls ;-) Second level seems really hard - I can't work out how I might beat it...

Protector Of Zinoth by Sinci1 2020-05-10T23:10:07Z

Nice game! Fun simple controls, and a lot of polish in the effects of the game. My only comment about the gameplay is that it's somewhat counterintuitive for me to run TOWARDS the bullets, when I've been trained in pretty much every other game that you should run AWAY from them. Not sure how you'd fix that, though, unless you made the character look more like a big shield or something.

Friendly Fire by very dark lord 2020-05-11T00:15:28Z

Wow - the amount of content in this game is really impressive, especially all the art that went into it. Great stuff - loved the ending sequence especially.

Colonize by lovetocode999 2020-05-11T08:04:08Z

Nice game! I was having fun, but then it seemed like some of my clicks stopped going through, and since the difficulty ramps up really quickly it means that I die really soon ;-) Would have loved to have a laser gun upgrade or something like that. :D

LD47 — Stuck in a loop

Save The Town by JaeLiinah 2020-10-13T02:12:52Z

This game was great! I really enjoyed the old-school RPG vibes - really reminded me of a lot of the RPGs I played when I was younger, right down to searching through trash cans and locked doors. :-) Loved being able to track down the schedules of the different people and eventually knowing where everyone would be.

LD48 — Deeper and deeper

Far Side of the Mirror by DDRKirbyISQ 2021-04-27T16:55:13Z

NOTE: Minor spoilers! Don't read until you play!

Really really enjoyed this - felt like it had a bunch of aspects of games that I really enjoy, possibly for nostalgic reasons (blocked areas by NPCs until you unlock something, mirror reflections, NPCs that you see in multiple contexts with their own music, dialog that changes when you talk again). I also really enjoyed the ambiguity in the story, and I *really* liked the unsettling feeling that settled in in the second half of the game but which was hinted at from the start.

Fetal Fury by Squidly 2021-04-28T02:44:12Z

Really nice game! I really enjoyed the idea of a timer ticking down in a "make your way to the end" sort of game, giving the game a real sense of urgency, and I liked that one of the powerups you could choose was more time. Of course I eventually realized that if I kept choosing that powerup it was easy to finish the game. The combat is real fun in this game and I absolutely love the ridiculous voiceovers!

Bunny Bunny Dig Dig by ZakAmana 2021-04-28T01:30:00Z

What a fantastic game! Super addictive gameplay - I could easily see you making a full game out of this with further upgrades, new resources and new stages.

The Deepest Dungeon by Susumu Asaga 2021-05-01T01:45:08Z

This is a really fun base game, and the core gameplay loop is already there and pretty strong. I'd love to have a bit more variety with the things I could do - what if enemies could attack me back? Potions? Magic spells? BOSSES? I could totally see myself playing the full version of this for far too long!

LD56 — Tiny Creatures

HareBnB by LunacyEcho 2024-10-09T04:03:54Z

Hey guys, it turns out making a C#/MacOS build is annoyingly difficult! Should have a build for you guys soon! (And I'm wondering how 3 people already managed to play the game and vote on it... :thinking:)