tulrath 2011-08-22 03:04
It took me awhile to figure out that you could un-select a prisoner by clicking their letter again. Once I figured THAT out, the game got a lot easier. Very challenging :)
Foon → Ludum Dare Explorer → LD21 → 26 Prisoners
By devenger
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 25 | 3.78 | ||
| Theme | 1 | 4.48 | ||
| Fun | 33 | 3.58 | ||
| Innovation | 34 | 3.85 | ||
| Coolness | 43 | 11 | ||
| Community | 143 | 2.96 | ||
| Graphics | 192 | 2.98 | ||
| Audio | 210 | 2.37 | ||
| Humor | 290 | 1.71 |
It took me awhile to figure out that you could un-select a prisoner by clicking their letter again. Once I figured THAT out, the game got a lot easier. Very challenging :)
Cool game, its challenging and fun!
Took a few minutes to work out what I was supposed to be doing, but it clicked and suddenly I had a challenging game on my hands. Very neat implementation!
Awesome idea, fun game
very challenging game, but a very cool little puzzle game.
Wow, I would love to see a post LD version. Give me about 50 levels, a level editor and a better tutorial and you have my moneys.
Interesting gameplay.
Good intuitive (to me, at least) interface.
Good production.
Won with 11. Will try for more later.
Really fun little game. Well made, slick, just generally good.
One of my favourite LD games, I have even downloaded your source and have been playing around with making my own levels I enjoyed it so much!
Your game is awesome, but I am just too dumb to play it =(
This is a great game. Love the game mechanics especially. Very polished.
I can't say anything. This is a proper game and it has everything it needs. I just wanted to say thank you!
P.S.: Maybe you should extend it and make a bigger, sellable game.
Finishing the game is pretty straight forward, especially the last level where I just made a run for it, finishing it with a decent score is where the challenge is.
Nice idea, well made and good use of the theme. I got a little frustrated by lv6 though and game up there. The use of unique letters for each prisoner was cool - but it made the deselect key a bit arkward to reach? (Also, the game would have benefitted from a 'select all' key)
"Here, you cannot save both of them." - Well, I could! http://dl.dropbox.com/u/10650964/_trash/LD21/devenger.jpg ;-)
One of the best games of LD21 I played so far, good job! (Although it's a bit too hard for me.)
Fun game! sound was annoying, and graphics very simple, but the mechanism was great and pretty challenging! way to go!
Really smart game! The level designs were good, it was awesome you were able to write such good instructions and include in-game hints. Controls were a little hard to get used but work pretty well. One suggestion... it would be nice to have a key for "deselect all" (maybe ESCAPE, heh heh).. i often accidentally selected people while trying to select a group. Also, a little bit of music would be great. If you like the music I did in my game I'd be happy to try to compose something tense/mission-impossible sounding for you.
Nice concept, nice implementation (one time one prisoner went in a wall and got stuck btw), sadly I suck at this type of game (but my game is similar in a way, I know it does not make sense). Good level design (well I did not pass level 4). Very nice work.
Very original and nice and fits the theme better than most too.
Solid mechanics and good execution. Difficulty ramp-up and learning could be gentler (but that might just be me). Hated that I had to sacrifice people to escape, so +1 for creating that emotional response.
It was fun, well made. It's a good thing you can come back and play any of the missions to try to get a better score.
I wish it would remember the progress when you left the game though (really easy to do with net.flashpunk.utils.Data, or just SharedObject in flash).
In level 2, the stationary guards seemed to have a longer view range than the circle when they were alerted.
So intense. I have never felt so much agony as I have when I was watching my prisoners crawl slowly to the exit, one sacrificing himself for the other.
Danik: ah! I couldn't work out where FlashPunk's save/load functionality was hidden. By the time I implemented the menu/level select I was too exhausted to read documentation properly. Thanks for the heads-up.
And thanks everyone for your comments; I'm considering making a full, post-compo version of this, and the feedback has been both useful and encouraging.
Great! I didn't understand why my guy got spotted sometimes when he was clearly outside the guard's radius, but I feel like the mechanics for the most part were intuitive. I ran into an issue on Level 6 when I saved 1 prisoner and the other three got hauled back to the beginning. I wanted to make another run for it, but the window never scrolled back to the left, so I couldn't see my guys anymore. If there was a way to control the scrolling, I missed it.
I gave you bonus Community points for supporting so many keyboard layouts!
You can use the cursor keys to move the camera left, right, up or down, or move the mouse to the edges of the screen to have the camera scroll. Sorry, more controls not mentioned. :/