Abandoodle by OddOneOut 2011-09-12T22:42:00
MacTuitui: I'd say that you can still break the fourth wall in a 2D game. The three other walls are the wall(s) to your left, the wall(s) to your right, and the wall that is a background to the screen; you play from the perspective of the fourth wall, which would block your view of the game were it visible.
Actually on-topic: ooh, love the graphical style. Shame it's so short, because you really nailed the feel of the running and jumping.
LD25 — You are the Villain (20)
Educational Tractor Kingdom by Darkfrost 2012-12-18T04:28:00
Very bloody, unnervingly satisfying. A shame that the evolution thing fell by the wayside after the start, but still good fun throughout :)
Hostile Hostels by CharlieLove 2012-12-18T03:10:00
MY POOR FINGER. BUT IT IS DONE. https://dl.dropbox.com/u/12753061/I_did_it_gosh.png
Glimmy by apeandskate 2012-12-17T23:22:00
A good thing that real firefighters don't just fire water bubbles at burning houses! :D Quick and fun.
Critter Criminal by JaJ 2012-12-17T23:18:00
Graphically very impressive. A shame you didn't have time to flesh it out more - with the limited content, it's rather tricky to stay interested long enough to breed critters that stand a chance against the ones the tougher NPCs have.
Elevator Evil by 8bitDamage 2012-12-17T22:49:00
Sweet idea, but surely there should be a way to see which floor your current occupant wants to go to - without this information, the best strategy is just random reallocation of people around the building...
Sicarius by TeamQuadratic 2012-12-17T21:36:00
How do I continue past the instructions screen? No buttons seem apparent, nor does keyboard mashing appear to help.
The Legend of Sneak Ninja Kill by vidarn 2012-12-17T20:50:00
Cool choice of platform, but the detection system was ambiguous, and the enemies seemed unpredictable - two things that are nails in any stealth game's coffin. :/
RPS Battle by LogiQ121 2012-12-17T20:43:00
Uhh, what does this have to do with the theme exactly?
Deadland by yokcos700 2012-12-17T20:38:00
A good puzzly platformer thing, though I think it overstayed its welcome a bit with the later levels - more isn't always better.
Nefertiti by SunnyCode 2012-12-17T19:59:00
We need more games with rhyming instructions! More! :D
Amusing, but too easy - if you're lucky, holding down right is enough to win the game.
(One slight bug: jumping on top of red people or green people seems to allow you to repeatedly lose/gain life without them actually disappearing, resulting in almost instant game over/full health. Not sure exactly what's causing that...)
Battle Goats: The Card Game by Pent 2012-12-17T19:49:00
Once I worked out some of the rules, this became rather interesting, though still nothing to do with the contest theme - it's an elemental card game with a nifty scoring mechanic, not a game where you are the villain!
A couple of strange things: Heart is, for the points you score when playing it, weak to all other elements; this isn't made clear, and also appears to make it an almost suicidal card to play. Also, you can redraw your hand at any time, even when it isn't your turn, to consume all your Action Points and thus end the game (possibly winning by virtue of having played the first and only card!). Just generally, the game's rules need some refinement; nonetheless, very interesting.
You are the Evil Overlord by Worse 2012-12-17T19:26:00
I'm not really sure what I just did to win. So, interesting idea, with the giving orders... bit sceptical about the execution. On the other hand, go go deadly goat! Hm.
Doomsday Defense by unpronounceable 2012-12-17T19:19:00
Good, simple core idea, well executed. Only significant complaint would be that the game could do with a clearer indicator of how charged the volcano is (colour fading was okay, but something more as well would be better). A pleasant few minutes of villainy - good job.
Dungeon Tycoon by Dadeyemi 2012-12-17T19:08:00
I like what you were trying to do here, but some stuff didn't really seem necessary (e.g. multiple rooms really meant nothing more than that you could run away from a fight; the best strategy seemed to be to make one room a fortress full of zombies) or to work as described (the Epic Hero turned up after about 9 minutes, not 5). Also, the game seemed to glitch out crazily when I finally won - like it was playing the 'win' method every frame or something.
Gameplay quibbles aside, graphics were lovely, very thematic, good job.
Consumption by VanMerwan 2012-12-17T18:40:00
I sort of see what you were going for here, but since it just amounts to walking around and using things, it barely qualifies as being a game. I feel like, with these great graphics and this lovely environment, you could have made something that was less of a linear slideshow.
Multigon: A story about an unloved mesh. by zompi 2012-12-17T18:27:00
Very slick. At first I felt a bit disappointed how possible it was to 'game' the system of adding new polygons, but when I realised that the game had essentially convinced me to make the optimum killing machine with no consideration for aesthetics, I realised how well you'd captured a certain attitude within the gameplay. Well done... you monster.
We Drive Unto The Fortress by SmallDeadGuy 2012-12-17T17:24:00
A neat little puzzle game (that could have done with a little more explanation, given how important it is to recognise how the turn order works). Not intrinsically villainous, but the most fun game I've judged so far (in particular, the difficulty seemed pitched just right). Well done!
Evil Keeper by XmmmX 2012-12-17T17:01:00
Pretty cool idea, but the combat was needlessly frustrating (sometimes you'd just teleport onto the hero's sword...) and placing dungeon tiles is so expensive, I can't work out how you could ever place enough tiles to hide any treasure. Perhaps if the hero's pathfinding was worse/more exploitable?
I'd love to see this tweaked (or better explained?) so that I could have some fun with dungeon layout; I'll be on the lookout for a post-LD version of this, if you make one!
You Are The Level Designer! by devwil 2012-12-17T16:20:00
I can't work out what the second block in the list (featured in level 4) does; i.e. I don't understand level 4. Help?
The World is Mine! by matthias_zarzecki 2012-12-17T03:38:00
Certainly captured that feeling of being a villain - and was quite funny in some ways too! - but could have done with some antagonists of some sort.