Soundman Stepper by jonbro 2010-12-20T12:45:00
Liked the concept, or at least what I thought was the concept :P but felt is was quite hard do play the third chamber.. still wondering how was supposed to go the next one.
Foon → Ludum Dare Explorer → Users → bmfs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Music Battles | jam | 17 | ||||||||||
| 2012 | 24 | Evolution | Thrust | compo | 22 | ||||||||||
| 2011 | 21 | Escape | Room Escape | compo | 114 | 3.31 | 2.97 | 2.63 | 3.45 | 3.43 | 1.78 | 1.95 | 2.84 | 4 | |
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Chronos | compo | 156 | 2.85 | 3.09 | 2.76 | 2.16 | 2.97 | 3.24 | 1.74 | 2.25 | 7 | |
| 2010 | 19 | Discovery | Cardboard adventure | compo | 193 | 2.28 | 2.10 | 2.03 | 2.23 | 3.55 | 1.86 | 3.21 | 2.88 | 8 |
Liked the concept, or at least what I thought was the concept :P but felt is was quite hard do play the third chamber.. still wondering how was supposed to go the next one.
Thumbs up! liked the concept
@Endurion, I end up not fully testing it in any other browser besides Chrome.
In Chrome I know it should fully work.
But I can't promise for the other browsers. Sorry :(
Really like the player physics and how you introduced the game to the player.
nice, funny, stopped playing when I was told I had to get back to the ship... me I my other mate that survived :P
tldr
I really like the kind of play-and-get-stuff-to-evolve gametype Only felt the control was getting in the way. Maybe because I was using the trackpad, it was kind of difficult to control the diver.
Really like the music and the cutscene graphics.
The player movement was a little stiff, and the action a little repetitive. But in overall I liked it. It has a nice premisses for a bigger game.
Funny controls.
If you scrolled along the map instead of just changing the screen it would have been better. When you have to go up, in the following screen you'll appear in the botttom, but the pointer will still be in the top and it isn't easy to control the cats movements in that situation. Besides that, liked the controls and the initial music. GJ
I agree with LegacyCrono,
for some reason reminds me of Twinsen's Odyssey.
Great Game, and great ending
I can't really take the credit in the audio. As I said in the my "In" post, I would try to use Otomata ( http://www.earslap.com/projectslab/otomata) for the music. I limited my self to choose a random pattern that sounded nice in the game :P
In the next LD I really should invest more in the game design itself.
Thanks for the comments :)
@pythong what would be the problem of using the same map matrix of the ezplatformer tutorial? Which by the way it isn't the same matrix. I used it as a baseground and altered afterwards. Not much, I must add, but changed anyhow.
It's not like I came out shouting, look at my never before seen map configuration. It's a base tutorial for many people out there who are learning flixel.
Chill out dude
Can we win this game?
Nice concept.
I almost couldn't play for not having enough vertical height in my monitor, but the chrome fullscreen saved the day.
Have I told you I want more levels?
How didn't I find you game before!! Great concept!
Like the game, and the concept, but those controls are just weird for me :P Good job!
Don't know if it is supposed to happen, but when I pushed the guard into the spikes it exploded and sent me out the track. Then I went around by the planet and supposedly escaped in less than a minute...
Don't know if it is supposed to happen, but when I pushed the guard into the spikes it exploded and sent me out the track. Then I went around by the planet and escaped in less than a minute...
Looks plain awesome!
The camera control would have been initially less awkward with the mouse.
After reading the comments I felt I really wanted to play, or at least see how it was like, but no windows here. Any possibility to upload a screencast anywhere?
I know that the core idea is to search for the prisoners, but how it was executed is somewhat dispirited.
Nevertheless the concept is great. Really liked it! Good Work.
Solid game. I was having some slowdowns sometimes which made me fall from the moving ledges. Besides that, awesome music and graphics.
I fell and all went black. Is it supposed?
Using the mouse click instead of using E would have been nicer (and faster).
Nice graphics, specially the character.
It wasn't obvious at first why the pieces sometimes disappeared.
Really liked the evolving soundtrack when you power up.
Felt there was some problem with the audio. Besides that you have there a nice game. Well done!
Sogomm, The same key was a typo :p The second player throw key is G.
Felt it was difficult to progress mainly due to the helicopters bombs shrapnels having a tendency to be where I would fall.
Nice concept. Got a little confused with what I was selecting with the right hand, but with on each run it got easier.