Oh Dear, I've Lost My Hat by fakeyou 2012-01-06T18:31:00
The pathfinding made this game a bit easy. I just clicked on the other side of a thin wall of trees, and the guy walked all the way around for me.
Foon → Ludum Dare Explorer → Users → Notch
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2010 | 18 | Enemies as Weapons | Metagun | compo | 3.91 | ||
| 🥉 | 2008 | 12 | The Tower | Breaking the Tower | compo | 4.40 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2011 | 21 | Escape | Prelude of the Chambered | compo | Community | 4.19 | ||
| 🥈 | 2010 | 18 | Enemies as Weapons | Metagun | compo | Theme | 4.31 | ||
| 🥈 | 2009 | 14 | Advancing Wall of Doom | Bunny Press | compo | Theme | 4.64 | ||
| 🥉 | 2009 | 14 | Advancing Wall of Doom | Bunny Press | compo | Graphics | 4.40 | ||
| 🥈 | 2008 | 12 | The Tower | Breaking the Tower | compo | Polish | 4.23 | ||
| 🥈 | 2008 | 12 | The Tower | Breaking the Tower | compo | Technical | 4.10 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Tl | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Drowning in Problems | compo | 532 | 3.20 | 2.51 | 3.72 | 3.23 | 1.54 | 1.29 | 2.48 | 3.60 | 50 | |||||||
| 2013 | 28 | You Only Get One | Last Minute Christmas Chopping | compo | 158 | 3.50 | 3.35 | 3.06 | 2.87 | 3.83 | 2.65 | 3.44 | 3.31 | ||||||||
| 2011 | 22 | Alone | Minicraft | compo | 82 | 3.35 | 3.11 | 2.09 | 2.28 | 3.57 | 2.51 | 1.86 | 2.33 | 3.46 | 45 | ||||||
| 2011 | 21 | Escape | Prelude of the Chambered | compo | 13 | 3.90 | 3.54 | 2.78 | 3.58 | 4.03 | 2.68 | 2.18 | 4.19 | 1 | |||||||
| 2010 | 18 | Enemies as Weapons | Metagun | compo | 3 | 3.91 | 3.66 | 4.14 | 4.31 | 3.37 | 2.82 | 3.17 | 4.00 | 17 | |||||||
| 2009 | 16 | Exploration | The Europa Arcology Incident | compo | 5 | 3.92 | 3.68 | 2.32 | 3.84 | 3.56 | 2.13 | 4.20 | 1 | ||||||||
| 2009 | 14 | Advancing Wall of Doom | Bunny Press | compo | 4 | 4.16 | 4.04 | 3.80 | 4.64 | 4.40 | 3.21 | 4.00 | 4.17 | 3.71 | 4.33 | ||||||
| 2008 | 12 | The Tower | Breaking the Tower | compo | 3 | 4.40 | 3.93 | 3.70 | 3.93 | 4.27 | 3.12 | 2.60 | 4.23 | 4.10 | 3.70 | 3.73 |
Notch leaves an average of 14.8 feedback comments each event.
The pathfinding made this game a bit easy. I just clicked on the other side of a thin wall of trees, and the guy walked all the way around for me.
The game went from "oh, one of these" to "haha" once I figured it out. Nice music, it really added to the mood.
It was a bit difficult to play on a swedish keyboard, as ";" requires pressing shift+",". Switching to a US layout worked.
It's very difficult to control, but lovely!
Ruby source code? Can't play. :/
Well, fiddle my diddle. That was.. scary! :D
I quite like it. I gave up on level 3 because it required perfect timing, and I had to wait for the guard to finish his round every single time I failed.
Very difficult! Feels a bit like trial and error.
It was a bit difficult to play on a trackpad, but other than that, it was great! I used to play a lot of Virtua Cop, so this really brings back memories. Great job.
Firefox 6, MacOS X 10.7. Game shows up as a solid purple square.
It just crashes for me immediately.
Hoo wow, very nice indeed! I'm not sure what it is exactly about it that I find so appealing. I think it's the entire package.
All the enemies behave differently and are easily readable, the boss monster is iconic to the extreme, and the music getting more and more muted as you get hurt is a very nice effect. I just miss sound effects!
I couldn't get back out! But I had a lot of fun getting down! Extremely well done!
That is a LOT of dialogue!
It doesn't start for me, I guess I need something installed? What do I need?
That's really pretty, and the mechanic was interesting. I couldn't find a way to get rid of spore gunner thingies though, so eventually it just turned impossible.
I liked this one a lot! Very well executed
The FOV seems way too low, and the movement could use some interpolation. I got a headache from playing it.
Nice ground and wall textures!
Wow, this is hard. I love the art style.
Nice idea. I like the idea of using tetris blocks in a new way. Very retro new.
The game could use some more polish, though, it quickly got frustrating, and the old \\\"keep space pressed\\\" trick reared it\\\'s ugly head.
Why is it possible to move the view? Why is it possible to zoom? Why use the RIGHT mouse button?
This feels like just taking a physics library and whipping together something to try to make it look like a game, and not at all like a game made from scratch in 48 hours.
Nice game, great graphics. There\'s no challenge, though.
God, level 3 was confusing. Heh.
I couldn\'t pass the first level. I figured falling down was much faster than going up, so I even tried doing it from the top, but the topmost crack reopened just as I was going to close the last.
Impressive huge hand drawn level!
So you\'re supposed to guess which one it is? :-\\
Crashes:
E:\\\\ludum dare\\\\ld12\\\\Sivart13>tower.exe
Loading chipmunk for Windows (32bit) [E:\\\\ludum dare\\\\ld12\\\\Sivart13\\\\chipmunk.dll]
Traceback (most recent call last):
File \\\"main.py\\\", line 542, in <module>
File \\\"main.py\\\", line 393, in __init__
File \\\"pyglet\\\\window\\\\win32\\\\__init__.pyc\\\", line 423, in __init__
File \\\"pyglet\\\\window\\\\__init__.pyc\\\", line 636, in __init__
File \\\"pyglet\\\\window\\\\__init__.pyc\\\", line 288, in get_best_config
File \\\"pyglet\\\\window\\\\win32\\\\__init__.pyc\\\", line 192, in get_matching_configs
File \\\"pyglet\\\\window\\\\win32\\\\__init__.pyc\\\", line 240, in _get_pixel_format_descriptor_matching_configs
WindowsError: exception: access violation writing 0x00000000
Doesn\\\'t start for me.. crashes somewhere in XNA
No windows executable? :-(
I wish there was a way to send men to the top position
Haha, awesome! I really liked this. I kept wanting to look around, but the camera was too sluggish, so there was a lot of jumps into the dark.
Haha, awesome. There seems to be a bug where you can warp via the leftmost wall to avoid the alien, btw. =)
Great job!
Very solid game. Sometimes the pipe ends would get stuck \"folded back\" and would release immediately after I grabbed. Jumping while holding the end seemed to fix this.
I want more levels! =D
Hehe, is that a reference to Flight of the Conchords?
I beat the game, btw. Very fun!
Amazing.
edit: No, I didn\'t. omg. =D
What\'s the radar symbol behind planes when you hover them?
I want a windows executable! Waah!
Keeping space pressed means you win the game. And waste arrows.
Very nice graphics! It feels like the platform is too small.
Wow, those woods sure spread fast, hehe.
Crashes for me:
Traceback (most recent call last):
File \"<string>\", line 1657, in <module>
File \"<string>\", line 44, in __init__
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 423, in __init__
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window\", line 636, in __init__
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window\", line 288, in get_best_config
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 192, in get_matching_configs
File \"C:\\development\\ld12\\up\\buildup\\out1.pyz/pyglet.window.win32\", line 240, in _get_pixel_format_descriptor_matching_configs
WindowsError: exception: access violation writing 0x00000004
I couldn\'t get it to move at all once I reached level 2.
I don\'t understand what I\'m supposed to do.
Weird graphical bugs on the towers. They seem to start spinning and scaling randomly with quite humorous results.
The game didn\\\'t run without zlib1.dll from http://zlib.net/
Fun game, and very polished. Seems a bit easy once you\\\'ve got the hang of it, though.
How do I stop the lightning storms?
Professional looking graphics, AND a game, all in 48 hours? Neato-buckets!
It does seem a tad easy, though. ;)
Math? In my computer game? Works fairly well, though.
Free play worked, but when I tried challenge, it crashed.
I kept getting stuck inside the owls, and the screen quickly filled up too much for me to be able to move. Picking up stuff doesn\'t seem to be of much use.
Nice riffing!
Neat rendering, but a bit too aliased. The glitter hurt my eyes. Awesome main character sprite, and I liked the two different levels coexisting (inside/outside)
Failing a jump was punished far too harshly, imo.
Very nice build-up followed by a somewhat thin game. Loved the sound and music. Great fun!
After getting taught to pick up small balls, getting hurt by the bombs was a bit of a surprise. The fuel recharge feels too slow.
There\\\'s no ending, but it\\\'s not infinite! Confusing.
I think I know too little about controlled demolition for this game, but it\'s still fun. =)
That tower is really really far away, and the ball travels really slow..
Nice graphics, and fairly intuitive gameplay. I\'d like it more in windowed mode, though. Stretched out pixels and huge mouse cursors are weird.
There doesn\'t seem to be any way to upgrade the towers.. or am I just confused?
Hovercraft.
Crashes when I run main.exe: ImportError: No module named os
Annoying keyboard control.. why is it moving a few pixels with every keypress, and relying on repeating keys for moving?
Nice, fireworks!
I got a popup that said \"find the dark tower\", then nothing else happened.
The download link seems to be broken. It should be http://www.the-manatee.net/AkinTower__c_Ariel_Yust_2008.rar
VERY nice graphics!
If you grab a red block while it\'s dropping, then really quickly whip your mouse somewhere, you can place it in the middle of a huge clump of red blocks.
There\'s no way of getting rid of red blocks?
Doesn\'t work for me. Crashes in game.py line 160
I can\'t start the game, it just crashes. \"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.\"
About 33 tries in total. Sinister.
It\'s a shame you didn\'t manage to finish it.
LD29 — Beneath the Surface (2)
SUNK by GeorgeBroussard 2014-04-30T10:58:00
And now I'm sad
Driller Rush by Serk 2014-04-28T13:29:00
I frequently come across two rocks spanning the entire width of the level (as in the second screenshot you uploaded). That's pretty much always a death sentence with no way to avoid. Fun, though!