MrPhil
There\'s potential here. Can you rotate the blocks? I didn\'t figure out how.
Foon → Ludum Dare Explorer → LD12 → Commander Blunt
By robut
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 34 | 3.00 | 17 | |
| Theme | 34 | 3.35 | 17 | |
| Fun | 40 | 2.35 | 17 | |
| Overall | 43 | 2.53 | 17 | |
| Graphics | 38 | 2.59 | 17 | |
| Humor | 40 | 1.80 | 5 | |
| Polish | 47 | 2.12 | 17 | |
| Technical | 43 | 2.27 | 15 | |
| Journal | 45 | 2.58 | 12 | |
| Audio | 2 | |||
| Food | 1 | |||
| Timelapse | 1 |
There\'s potential here. Can you rotate the blocks? I didn\'t figure out how.
Graphics are colorful, perhaps a bit too much so - and with all the details, sometimes it's hard to tell what's what. They're nice though.
Gameplay is pretty so-so, really - the idea is good but there's room for polish and improvements :)
Also, I actually won an unbeatable game; I caused a never-ending fire which all the robots went into, which must mean victory.
No windows executable? :-(
I made a windows exe for you while I was creating the torrent. You can grab it at http://keeyai.com/files/commanderblunt.zip
It has the win exe and source in it, as well as the gameinfo.xml to make it more useful in CGL.
I couldn't figure how things work exactly, I just kept dropping stuff randomly and that seemed to stop the robots
Seemed very buggy, some block configurations seemed to stop the robots forever and the blocks sometimes fell through each other.
This is pretty interesting! I was really wishing for some sort of guide at the bottom so I could tell where I was about to drop my blocks. Also it seemed like some of the blocks did things while others didn't, which may have just been the collision code bugging on me. I really like the look of it on the whole; it reminds me a lot of older Maxis games.
With a bit of work this could be a nice game. The blocks seem to have different effects, but it doesn't really get clear what they exactly do.
I also had a constellation, where the robots were always destroyed without me needing to do anything else.
Spam the blocks! It's like nuclear tetris or something! ;)
Well, too buggy to really function at all, but I got to drop blocks and watch robots explode. Why would someone want an eye of sauron in their building? I mean, except maybe just one on top in the middle, for far-seeing.
I couldn't really make sense of the game, but with a little more work it would probably become something quite inventive.
Eh.. Not polished enough... Seems like may be an interesting concept. Something that has perks of tower defense and tetris :) So that you bould your tower in manner of tetris while it is assaulted by enemies. Could be an interesting game play to dig on. Other then that well too buggy :)
Python troubles. I might missing pygame for some one of the Python installs or something. Might try again later.
I like it, a few mroe hours on this, and it would have been really good. Needs a goal, maybe a little polish on the graphics.
This game shows all the beginnings of a great idea ... shame you didn't get time to polish it and package it. +Innovation points. Clear goals/scoring/levels could be worked into this in many ways, and with bugfixes it could turn into great game. Potential bugs: Seemed to slow to a crawl once there were lots of blocks on the screen, and two blocks got stuck suspended in mid-air at the spawn area because I dropped them in fast succession.