Foon → Ludum Dare Explorer → Users → kutani
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Po | Te | Jo | Tl | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2008 | 12 | The Tower | WeatherTower – Binary Build Done + Win32 Build! | compo | 39 | 2.68 | 2.14 | 3.73 | 3.14 | 3.00 | 1.71 | 2.45 | 2.55 | 3.33 | 3.67 |
kutani leaves an average of 18.0 feedback comments each event.
LD12 — The Tower (18)
Dark Tower by X-0ut
Pretty fun but ridiculously hard. The scorpions are really too big to effectively jump over, especially on small platforms, and bats in the long shafts are just insidious. Agree with other comments that some kind of health bar or multiple lives would be nice, especially if you respawn where you die (or nearby out of danger?).
Owliver, space tower janitor by Tenoch
Fun little game, and I even beat it with the messed-up electric bits (took some doing...). My wrist got sore from constantly tapping UP, though. Might be more fun in a low-grav environment? Or no-grav, so you keep moving along your last vector. Eh, just some thoughts. I like the hand-drawn levels. Nice color, too.
Tower of Doom by Sulix
Had to grab the openAL library from creative to get this to run. I've never been a huge fan of games where success to based on random chance. This could be significantly improved by providing any sort of clue as to which building to hit. I'm not saying make it obvious, but give hints, and maybe put a timer so players only have so much time to think about it to figure it out in addition to a limited number of owls.
Cannon Hates Tower by Sivart13
Pretty fun, though I managed to get stuck when I somehow blasted an entire tower completely off the screen.
Commander Blunt by robut
This is pretty interesting! I was really wishing for some sort of guide at the bottom so I could tell where I was about to drop my blocks. Also it seemed like some of the blocks did things while others didn't, which may have just been the collision code bugging on me. I really like the look of it on the whole; it reminds me a lot of older Maxis games.
Steam Tower by Orangy Tang
This is pretty fun. The guy moves a little too slow for my taste, and the levels (at least early on) are a little too simple. I succeeded in getting one of the flexipipes stuck underground a few levels in, and didn't really feel like starting over. Nice and clean, and neat idea!
Escape From The Tower of DOOM by nilsf
This reminded me a lot of Yahtzee's "The Art of Theft", both in graphics and execution. That's pretty cool. First level was just challenging enough, but the hitboxes on the zombies made me quit. Way too big; too many times I had a clear jump over but died anyway.
Still, quite nice.
Cat Stacker (Final Entry) by lexaloffle
The cats are adorable!
Up! by keeyai
I had more fun building towers than knocking them down. Though, I DID manage to get a setup that allowed me to shoot a CANNON at the enemy by hitting it with a cannonball at the right angle...
Darn, I didn’t make it so guests could download… by demize
I guess collecting all the right-facing keys is the goal? The left-facing key is a trap? Either way the game resets. Would have been nice to have a "game over" or "you win" message so we know when we succeed.
Rise Of The Owls by Hamumu
Pretty fun! Those cheeky owls, thinking they can get away with my loots...
Cutting it Fine by Frimkron
I love the little knight; he's so kyoot! Way hard though; the little guy is flightier than Samus in the first Metriod. I would have loved just one little jump sound for him, to solidify the adorableness. *hearts* Pretty fun!
Purple Reign – A love letter to awesome games by Fiona
Pretty fun! Monsters managed to scare me a few times. Nicely done. Would like to see more done with it.
Tower Collapse by Endurion
Incredibly fun. The particles seriously need to be deterministic, though. Twin towers is very difficult because of the randomness.
Demonic Tower by dstrysnd
Quite nice! I too looked at Tarot right off the bat when the theme was announced. Nice job running with it, though maybe some story regarding The Tower card would help (it having to do with impending upheaval etc). I made it to level 9 before I realized how long I had been playing. Good stuff!
Unknown by Deepflame
This is a neat idea and I didn't mind that it started in edit mode; it let me experiment a bit and explore. I did find myself wanting to see an example level though.
Tower of Abba!! Final!!! by abeck99
This is pretty cool. Was there any point to drawing a 'rope' between bricks? I only got it to work once or twice but I didn't see that it did anything worthwhile. This is definitely something that could be expanded out to a awesome (and crazy) game.
Towlr – 2 Hour Game by PoV
Pretty fun for a 2 hour game!
Score: 5
I got it on my 6th attempt. : D