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Tenoch

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2009 14 Advancing Wall of Doom arcticum compo Journal 4.60

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuPoCmTeJoFoTlCo
201017IslandsArks of Mercycompo173.683.214.214.253.463.632.334.3827
200915CavernsMoleshroomciraptorcompo792.852.962.082.652.213.203.043.9513
200914Advancing Wall of Doomarcticumcompo293.523.123.693.813.732.963.073.233.584.602.78
200812The TowerOwliver, space tower janitorcompo173.503.213.214.073.863.153.003.212.864.153.623.57

MiniLD Games

YearMiniLDThemeGameRankOvThGrAuCo
201016ConstraintsRise of the Taka-Pum
200914Comedy and TragedyStriking Mess On The Stage (Because Of The Jealousy Of A Cute Divine Girl)23.404.204.003.0058
200912WikipediaWikNukem Forever
20085CoverRevenge of the Orange

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Tenoch

Tenoch leaves an average of 25.2 feedback comments each event.

LD17 — Islands (43)

I HATE ISLANDS by nitram_cero

Good laughs from this one! The drawings a pretty cool, and the overall idea of personificating islands is interesting.

Also I liked how the copter fired both bombs and bullets for increased rage.

Did you make the music during the compo, though? Ôo

The Lost Hebrides by NiallM

I seemed to have an aiming problem as well. I needed to click far below the guys for it to work.
Otherwise beautiful!

108 seconds of loneliness by Draknek

At first I thought there was nothing to do on the island, just wander around and push boxes, and with the name, I figured it was a case of Prententious Art Game that would make you meditate on isolation...

But once you figure out the goal, it's quite fun. It has a nice sokoban feel, plus interesting mechanisms (streams). And it looks good.

The 4rth level seems undoable though?

Atollery by Cosine

Took a while to figure out controls (left/right click) and despite the explanations, the goald was not clear. Managed the first few levels, but then there seemed to be several solutions, and mine weren't accepted.

Intercontinental Drift by hamburger

Meh? Quite hard, and very annoying music. Mostly I felt like randomly pushing stuff around and see what happened.

Hairgel Quest by ondrew

I appreciate the effort in making this game, and bonus points for that! Fun drawings, humor, etc. We need more graphical adventures.
It was however a bit slow to move and buggy.

NoNameIsland by Sébastien Bernery

It's not really easy to understand what's happening, maybe a more complete explanation of the mechanics would have helped.
Appart from placing a lot of buildings and flags, and wait, is there anything to do? Is there a winning condition?

The little ingame texts are quite funny though.

YOU ARE ISLAND. by SpaceManiac

Meh? What's going on there? :D

Islands: Through the Sweep of Stars by Morre

That would have been nice, turned into a Pretentious Art Game, with some delicate music and a minimum of interactivity (moving a guy around to get clues?) The drawings have a pretty distinctive style, would have like more!

Most of the questions were far too tricky to be answered without cheating. Perhaps basing them only on clues in the images would have been more interesting.

It has some charm though.

Isolated Empire by Daz

Very nice looking and quite complete game. I did suck at it though. Maybe it would be nice to see which zones are being worked at, even when not having the mouse over them.

Monkey Islands by Wiering

Now this is insanely cute, and the music is nice.
But yeah, not a game, really...

Island Repair Man by chrisp

Quite minimalistic but pleasant. Although for very conceptual games like that, a nice athmosphere would help a lot (music and visual effects).

BRAVE ISLAND DIVER by jwaap

Nice realisation and everything, but I really dont get this one oO

Larma and the Missing Island by ShaneHeres

Wow, I'm hypnotised by this one. Played it through.
Amazing visuals and animation. Interesting and unusual gameplay (although doing pretty much anything seemed ok to pass to the next level, I did funny stuff anyway :) ).

However, quite lazy connection to the theme. And did you actually compose/record the music during the compo? Seems unlikely, but if you did, kudos!

The Floor Is Lava by NMcCoy

I like the gameplay and the little funny details. The music is pretty nice too.

The Noah's Ark by desertdweller

Ha, overall gets minimal, but humor maximal grade!
Someone had to do it!

Pirate-Go-Round by tove

I like the bullet patterns and how you can shoot yourself if you want. Graphics are simple but nice.

Not sure why there are 4 fire buttons though. Is there any difference?

Didn't play with someone, but i imagine it could keep us busy for a while.

Napol�©on et la punition myst�©rieuse �®le du diable by joaquim

Frustratingly hard, probably because of bad physics?
Otherwise I liked the athmosphere, with the looks and sounds.

Simcano by Nora Shishi

Cute art, but what's the goal?

Island Defender by Cooshinator

I love fast and reactive games like this. Simple but efficient. Powerful sounds effects, and nice music.
All good!

Hula Girl HD by philhassey

In a ryhtm game, the music should probably by in tempo with the game...
Once I managed to ignore the music, it was actually quite fun. Got to 82% or so.

Island Shoving by sander

Compilation is fine (Linux), but segfaults at start...

AlienIslands by Colin Allen

The guy was really slow. And the game slightly boring. But looked quite nice. I didn't like too much the very big open space before the boat. Seemed unfinished.

The Naturalist by JMNielly

Cool concept, nice graphics. Physics were a bit off I think. And the lack of proper ending is a bit frustrating.
As they say, try to make it more, it'd be great!

Pleochorism by smn

Quite amazing idea. Got pretty hard very fast, but the athmosphere maked you want to keep going.
Great job!

Poke-Slayer by bulle

Mwahaha, the best laugh! Absolutely charming drawings and sounds, and that crappy-recording non-edited song is just gold!

Thank you so much for this!

Nieuwe Aarde by zorbathut

Very well polished (lacks music perhaps).
Gameplay is a bit confusing at first , and a bit slow afterwards (clicking "work" repetedly). The traveling method was odd (adding lots of boats on the sea like this?)
But you might be able to make a great game out of this.

Island Abduction by jakkarth

I can make a port to Windows tomorrow if you want, it should be quite esay. I'll let you know.

This being said, except if you actually live on a paradisiac island, there's little chance that you could take the background pictures during the compo (or the jungle sounds), thus breaking The Rules.

Too bad, the game itself is fun and quite well realised.

Island Hermit Hop! by pgil

This one got me hooked. The colors and music made the game very poetic and charming. Animation and big pixels too.

The movement is very well balanced, but those darn homing sharks are quite a pain.

Golden by Maple

Nothing really special, but platformer movements worked well.

Pedestrian Voter by cptalbertwesker

Fun sounds. A bit slow perhaps.

SkyLands by Diet Chugg

Great fun! The simplest ideas are sometimes the best.

Never managed to beat the second level though, these rotating ones are nasty. Adn sometimes the collision detection is a bit severe.

But the great music made me want to finish the game!

Island Hopping by Riley Adams

Very nice looking albeit simple. Pretty hard, though, and the first straight line is maybe a bit long, since we die and start over every 3 islands :)
Music is clean but a bit repetitive. Overall quite well polished.

Awesome LifeBoat Game by IK1985

Cool sounds, but the game is a bit boring.
It's not bad, though.

Ultimate Baluga Whale by Overman

Bonus points for "so bad it's good", but minus points for all the rest...

Loneliness by Jordan Magnuson

Ha, I loved it. I half wanted to do something similar. Funny patterns sometimes, and the expected ending.

Music would have been great though.

Tango by shrt

Erm, is that a game? =)
Looks okish though. Minimalistic.

Roller-Derby 20XX: Mega Islands of Awesome by refrag

Sweet! Love the universe, background, graphics, humor, music. Gameplay is a tad annoying sometimes (big leaps of faith that end, well, badly) but otherwise quite smooth and enjoyable.
Yay!

Tiny Armada by Almost

Heh, I'm hooked. Really nice mechanics, and these ennemies are not so easy to beat. I've been playing it for a while now :)

Evil Lair Command by Spiridios

A clicking-frenzy game like this requires mad sounds and visual effects :)
It seems that the difficulty wasn't increasing, so after 200 I got bored.
Could be turned into a fun little game though!

the Traveling Salesman Problem by sirGustav

Oah, the movement is super slow. Too bad the cute graphics didn't extend to the shores.

Eyelands by recursor

Mmm, i agree with the others. Death is swift and mercyless in this game. Funny graphics, but the environment is quite empty. Feels desolated.

Rocket Bike To Space by rik

Wow, tough one, but addictive.
Extreme frustration when jumping over a star, you don't get the checkpoint activated. *Extreme*
Marvelous paletted drawings and psychedelic music!

LD15 — Caverns (9)

Black Cave by Redbone

Nice looking but a bit boring in the end. Maybe some ominous msic would have set the atmoshpere even more.

I'm In A Cave by havchr

Kewl music and monsters.
The 3d rendering was buggy on linux through wine.

Collapse by gimblll

Awesome cave in animation + graphic style.

Cave Mushrooms by sf17k

Very cool looks. The gameplay is somewhat limited, however.

Angry Caverns by HybridMind

Nice polish, but I didn't really enjoy the gameplay. The limited ressources engage the player to try to optimise their use, but there is no way to improve yourself immediately (only by doing the game again). This lack of feedback disapointed me a bit.

Cave Explorer by adam_smasher

Funky line of sight algo, but otherwise cool. I like the story feel to it, and especially the unescapable fate.

Simply Cavern by Moon Goon

Nice style and audio bits. The gameplay is rather basic, but was OK.

Down Down Down way Down by Eckolin

Pretty fun. Cool programmer's art.

Celtic Cavern by tnelsond

Very good principle, and mesmerizing soundtrack. Some movements could have been more fluid. Very cool level editor ^^

LD14 — Advancing Wall of Doom (47)

Wally the Wall by zaratustra

Interesting concept and cute graphics. Would have deserved more polish though.

The Dark at the End of the Tunnel by Xopods

Nicely polished, but maybe a bit hard. Couldn't find a good way to balance going a away and saving energy. Plus, it's a real labyrinth there.

Harbinger by FourbitFriday

Loved the way the lil guy's legs run. tagadatagada...

Unknown by X-0ut

Theme and innovation -- (looks like you wanted to make a portal game and somehow glued the theme to it)
Technical ++, although i think it's a bit to fast and shaky.
I don't mean bad, but relying on the "wah, portal game, awesome" effect doesn't seem to be enough. Of course, technically it's rather impressive, but I hope people won't take only this into account, if you see what I mean.

Grey Goo by TimS

Nice programmer art. But I don't really see the connection to the theme. This goo is not really wally...

By Touching It With Your Spikes by Super-Dot

Mmm interesting controls, but seemed impossible to beat. And well, could be more polished, but...

Save Those People! by Strong

No idea how this works... Clicking on stuff just seems to bring the next page, arrows fail.

Weird. I mean, if you like programming, why doing it in effing *powerpoint* ??

We Control the Purple Creature by Sparky

Ran very slow on my machine, with all these pixel calculations. Not always sure what's happening, despite the explanation, but it sure looks good, and the sound vibrations were great.

Flood of Air by sowbug

You mention the "not fun" component a lot. I believe it is the hardest part of the compo. Coding is just like solving a problem, but actually getting the ideas that make the game fun... I can't do it.
I suppose it comes with practice. I still salute the effort, and hope you will try again next time!

WALLS OF DOOM! by simon

Might be really simple, I actually enjoyed it much! I liked the litteral interpretation of the theme. A few suggestions:
- the mouse control is a lot easier, but I liked the smooth keyboard control. Maybe removing the mouse?
- difficulty increases too fast. the font could grow more slowly (but you could have bonus points if you go between words instead of around, or instance, for the risk taken)
- it would be nice if the words came from every direction not just top, so both x and y movements would be needed (here it is enough go left and right)
- and of course a bit of polish, music, etc.

Otherwise very nice idea!

Mind Wall by SethR

Woah this one kept me focused until the end. The wall is really scary. Awesome sound (that deep voice, woo). The wall looks maybe a bit bland. More special effects would have spiced it up a bit.

Wall by secret_knitter

Well as you said, rather minimalist. But finishing is winning already.

rollbak_LD14_BlackHoleComing.zip by lucasshrew

I really liked the control scheme, and the sprites.

Wall Wrecker by robot_guy

Very well done and polished, but really not original, too bad...
I found too much inertia in the bat, but that might be personal.

Wall of Cats by redokapi

Great game mechanics! I enjoyed the challenge and really wanted to win!

Hackworth’s Last Kick by Noyb

Didn't take the music into account, since it's not allowed to use stuff you didn't make during the compo. As for the game it was original but not that interesting. Lacks a winning condition perhaps (stopping the walls by activating a high switch with the ball?).

The Glacier of DOOM by nilsf

Mwaha, got a good laugh from that one. And we have a similar concept too :)

Die, you Stupid Hurdlers! by NiallM

Drag and drop was imprecise, but very nice graphics and sound. The game gets a bit boring once you found a winning strategy.

Sky Upon Us by Morre

You get my vote for the vector graphics fun :)

Hello by mjau

Loved the sound. The story is funnily absurd but unfortunately too short.

Extinguish by LunarCrisis

Great idea (protected by the obscurity). Would have deserved more content and polish, this is rather small.

A thing! by Lerc

Ooh, scary.
For the rest, like they said. Some bzawesome sounds would help feel the frenzy.

My game by demize

Not extremely original nor nicely related to the theme, but still enjoyable.

Evacuation by jsb

Yay, got to 202 rescued! These guys really are dumb, they usually just run to the wall. Awesome scary stomping wall by the way!

Hungry Derivatives Advancing Collapse by jph

Loved the color theme and the sounds. The "negative" wall was a nice idea too. It does get repetitive though.

Crush by Jpfed

Very nice tiles and sound effects. I'm not a big fan of randomness in board games, though, so I didn't like too much the wall part. Maybe with a little more complex set of rules, better strategies could emerge.

StarFerret by jlnr

Heh, funny story and characters. Except the fire it looked great too. I thought it was a bit too difficult first, (only one missed civilan?) but since the game is not long, it didn't matter that much.

Jach’s Lava Flee by Jach

Woow, some frantic action there! Not a second to breathe. Scary wall, and difficult traps! Nice tiles. Too hard for me, but still cool, I tried lots of times!

Fleedom Flies by HybridMind

Love the alien ships design. I'm sad that the formations thing didn't make it to the final game though. And i'm not sure what the wall is either.

Snap To Grid by Hempuli

I like the puzzle feeling, but i couldn't solve it yet either :)

Short Fuse 2: The Escape by Hamumu

Tough one. Sounds and music would have helped to digest the difficulty. I found the controls too smooth and slow responding.
Stupid bats =)

Slugs v Salt by Jonny D

Mmm that was fun (having all these slug follow you and stuff), but why is it so hard? I usually die before even killing one cube. Then when i come back with the second player's guy, there is a big slaughter zone, but still a bunch of baddies who kill me in an instant... Too bad.

Walled Off by GBGames

Granted, it gets a food 5.
But... ^^

AWoRaFED rc1 by FourEyes

I'd say there are far too many zombies and not enough potions. I've been very far from ever winning. I like the textmode though.

Stomp by flashkick

Mmm, the idea might have been good, but i couldn't control anything really.

Happy Blob is Unhappy! by Fiona

As they said: you don't get my 5 on overall because of the non following of the theme. Otherwise excellent!

Hill Climber: Extreme Edition by eugman

I loved the feeling of getting trapped, when the waters starts to circle you.
Lots of humour, which is nice, but not really challenging game (I'm not too much of a highscore person...).
And textmode? Hurray! Although it's not extremely responsive.

Stormwall by Entar

OK i may be real dumb, but my highscore is about 7 seconds... Too hard for me =) Nice storm though!

Doom Runner by Endurion

It has a charming Running Man taste, and the intro text sets the mood well.
I liked the jumps through breaking wall.

Robo-Jimmy and the Bouncy Adventure of Doom by Draknek

Well, as you said, levels would be nice. The graphics are super and the music is fine. Very cute lil fella!

ethergrind by dstrysnd

Too difficult for me... I love the retro look and feel though. Not extremely original or theme related either.

Spacewalls by crux

-1 in graphics for using the non made during compo background.
the rest is fine. maybe collisions are a bit imprecise.

In Another Realm by Comtemno

I must über suck, but i keep dying really quickly, losing xp really fast.
Great music.

Escape From Hell by callidus

Never managed to jump on more than two tiles. It seems that you have to land exactly at the middle, which i fail to do, and even sometime it just goes through it anyway... Too bad, it looked good.

The House That Eats People! by Cagey

No challenge, too bad. But the idea is great and should be used for a bigger game. This is kind of just a proof of concept.

Haircutter by 1009

These black things are annoying, and it's hard to see what's up there. Otherwise fun, and nice looking!

doomdoom by 0rel

I would have loved to play this with better levels. The graphics are really nice, and the control scheme original. As you probably know, the bad levels kinda ruin it.

LD12 — The Tower (2)

The Tower of You by jolle

Awesome!
I actually found myself playing new games without realising. As I told you in the IRC can, taking over ennemy crossroads is a lot of fun. The game is quite complete, in fact, since it requires strategy and learning, and not just random clicking.

Towlr – 2 Hour Game by PoV

33 tries. But I launched the game a few times too :)
I suck.