nilsf
Fun little game. Quite difficult, it took me forever to get to the end.
Foon → Ludum Dare Explorer → LD14 → Short Fuse 2: The Escape
By hamumu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 38 | 3.38 | 29 | |
| Overall | 45 | 3.31 | 29 | |
| Theme | 56 | 3.57 | 30 | |
| Innovation | 111 | 2.34 | 29 | |
| Graphics | 49 | 3.38 | 29 | |
| Humor | 60 | 2.71 | 14 | |
| Polish | 81 | 2.82 | 28 | |
| Technical | 71 | 2.88 | 24 | |
| Journal | 82 | 2.33 | 12 | |
| Audio | 3 | |||
| Food | 2 | |||
| Timelapse | 4 |
Fun little game. Quite difficult, it took me forever to get to the end.
Tough one. Sounds and music would have helped to digest the difficulty. I found the controls too smooth and slow responding.
Stupid bats =)
Grrr bats..
Very addictive little game, smooth controls.
Frustratingly difficult, but I think thats half the fun.
Hard goodness. I actually had to complete it (there is only one stage?). While looking simplistic it's a nice strategic touch: If you wait you can let the rocks take care of the bats, otherwise you have to lure the bats into spikes yourself.
Feels a little rushed. Lacks some polish and snazz. Not remotely comparable to its predecessor in terms of pwn. Also very frustratingly difficult. Unfair collision box on player. Instant restart is theoretically convenient, but feels too much like a simple game reset. Could have used a very short "oh no!" splash/freeze or something.
I'm feeling harsh today!
Glad to see that old coot from Short Fuse make his triumphant return! Even though I found some of the lack of polish frustrating (the instant restart on death, some collision detection roughness) there is some compelling gameplay here. I enjoy the bat control algorithm and how they overshoot you if you plan it right. It is also always good fun to be chased by a wall of falling rocks.
A nice little platformer, sadly too short. I'd really like to see more levels and an online scoreboard.
Love the falling rocks. It's a bit hard for a numpty like me.
Stupid bats. I'm giving this a 5 in journal and timelapse, because I know your Behind The Dumb ep is going rule
so difficult... fun though, and my favorite part is how the rocks build up to make a "wall", it would have been nice if that factored into the gameplay more. Controls weren't great -- for a level this difficult it needs to play as smooth as MegaMan. Great entry though, I look forward to the podcast and I'll probably peek at the source to see if I can learn me some flash.
Nice little game, but those bats make it really frustrating. I haven't been able to complete the first level yet.
the rocks tumbling into a grid looks great, but i outpace it within seconds and then it's gone. the real threat is the bats, who are a pretty compelling enemy. steering them into spikes is satisfying.
http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats
The game itself is average except for the pacing. It *seems* like you're meant to rush at first, but actually rewards careful and strategic play, which is nice. On the downside, it's quite punishing (1 hit and you're back to the start).
Gah! Blue cyclopean bats! My one true weakness!
At first I was having massive slowdown problems with very uneven framerates, to the point of rendering the game unplayable. Luckily this was fixed by running it in Firefox in stead of Opera.
I was surprised the first time I fell into what I presumed was the bottomless pit at the bottom of the screen and discovered that it was not in fact a bottomless pit at all, but rather normal floor to be walked on in relative safety until the inevitable surprise attack by stealthy bats from below the screen.
It feels a bit unfinished. Despite this though, I think it's a nice little game, and I had some fun with it. Challenging, too! With some polish I think it could be pretty good.
Ouch, that's difficult. It kept me playing until I finished it though.
The collision box feels unfair.
Bats flying out from under the floor are annoying, but I'm not sure how you could better deal with that.
I liked the rocks. It's interesting that you could hide under the platforms and let the cave-in pass you by.
Not up to your usual very polished standards, but still fun.
The AWOD theme feels tacked on. The bats pose much more threat than the wall itself. I do like the graphics though -- with a background and some more varied gameplay, this would be excellent :)
Really hard, took me so many tries to get to the exit T_T. It kept me playing for that long, but I think the main thing to improve is the mechanics of jumping. If the feel of moving and jumping were improved, it would help the whole experience.
That's quite a nice and smooth platforming engine you got going there. The game itself is rather hard, and those bats frustrate me to no end. Haven't finished it so far. It's an entertaining game though for sure.