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thedaian

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2008 12 The Tower 6hour game: Part 3 compo Humor 3.75

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuPoTeJoCo
201326MinimalismVodka Tycooncompo8612.892.942.652.722.7324
201224EvolutionScopes (Monkey Trial) Simulatorcompo10
200812The Tower6hour game: Part 3compo412.552.652.353.403.752.302.162.64
200811MinimalistRPG Battle Simulationcompo542.552.402.063.302.802.802.422.202.80

MiniLD Games

YearMiniLDThemeGameRank
201016ConstraintsSCIENTIFICAL TITAL

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by thedaian

thedaian leaves an average of 14.5 feedback comments each event.

LD26 — Minimalism (6)

for science! by xandy 2013-05-06T09:35:00

I like the effects of the degrading systems, but movement and firing of lasers all felt a bit slow. The game could have been improved a bit with some sound, too.

Explorar by Red 2013-05-06T09:29:00

It's actually pretty stressful, hoping to get to the nearest water before running out.

Unfortunately, the music loop is incredibly short, and gets kind of annoying pretty quickly.

Ville by simvig 2013-05-06T09:24:00

A pretty enjoyable game, though there seems to be massive lag spikes when the villagers actually hit the buildings to construct them. Overall, the messages in the game were pretty funny, and it's a pretty fun bit of building for a while.

MiniSim by jolle 2013-05-06T08:57:00

Overall, a better city building game than the recent Sim City 2013. Though it only becomes apparent once you look at the other views and realise there's more to everything than you first think.

squarespace by berkano 2013-05-06T08:40:00

Seems like a cool game with a lot of content potential, but it all seems to move too fast, and having to type in codes to move to the next level and do stuff, as well as no apparent way to see a full log of the console makes it hard to learn how to play the game.

Metahotel by Christian S. 2013-05-06T08:26:00

My only major complaint was having to sit around and wait for the AI to wander close enough to be able to see the exit. Otherwise it's a nice and polished puzzle game.

LD19 — Discovery (1)

City State: Inspired Destiny by quin 2010-12-31T21:55:00

This is a cool concept, and I really liked that the tech tree mirrored Civilization. I'm not sure why everyone kept dying to war though, I got the 'good' ending the first time I played though it. I had to actively try to get war, and it took me getting nuclear weapons with negative peace to die.

There are problems, though. There's not any feedback besides some numbers and it's hard to know when you might be in danger from war or nukes, plus, there's not much reason to play more than once or twice. Further polish should help.

LD14 — Advancing Wall of Doom (18)

PET THAT KITTEN! by YourNakedUncle

Couldn't get the .NET setup to work =(

Save the Sheep by Wiering

The sounds worked really well, it's cool that you could actually go outside and record real sheep =).

Gameplay, though, really really hard =(. I found it kind of confusing how the lava spread instantly over plain ground, it would have been more intuitive to show its spread. The walls were densely packed enough that it was pretty hard even to get the sheep to the end.

Cat Protector! by viblo

I spent way longer playing this than I want to admit. . . couldn't get past 14.5 seconds though =)

What's interesting is that there are different strategies for playing, with the positioning and size of the blocks. The game's lifespan is increased because the player can try different building techniques. I feel like the next step for this would be to add a bit more complexity to the building, to allow for more choice and to keep the player's attention for a bit longer.

extreMine by tommo

I had a lot of fun with this! It took me a while to figure out what I had to do, even with your explanation below, but once I did it was great =).

There are a couple of technical things, though, sometimes the entire board seems to move to one side, which is disorienting but also makes all the marks offset by one.

sekhar by sinoth

Got an error =(

chandrasekhar.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

Finalized the wall by jhauberg

I got an error message instead of a game =(.

"LD14 has encountered a problem and needs to close. We are sorry for the inconvenience."

Wall of Cats by redokapi

Apart for technical issues (things getting stuck in walls and such), it was pretty fun. One weakness is that if you mess up at the beginning it quickly becomes too hard to recover from.

Standard Waiver by Radix

This was great! I started off curious, but by the end it was really terrifying :O. The manipulating and looking mechanics worked out really well, especially with the sound effects signaling when you couldn't do anything.

I think the dark parts could use a little tweaking, if only just to make it a little easier to tell where the walls were. It made things scarier, but at the same time I got a little frustrated trying to figure out where I could go.

Just a controls issue, I think it would have helped a lot to let people look up and down slightly, because the way it's constrained the mouse-look feels a little awkward.

Also, from reading your post-mortem I see what the 'feature' you added was for, and it definitely accomplished its purpose for me, but it makes it hard to let other people try the game.

Hackworth’s Last Kick by Noyb

Judged without music, since you didn't make it yourself =p

It was fun as soon as I figured out there was no goal. It's funny, it felt pretty random, but I did better the second time, so there must be some skill involved =)

I like the contrast between the playfulness kicking the ball around and the situation you're in.

Deathbeam by noonat

This game was a lot of fun! Despite the stuttering, the game felt really well polished. The sound, gameplay, and graphics really came together well.

One point of frustration for me, though, was that it was often really hard to get by the turrets without losing several humans, since the bullets moved fast enough that it was hard to dodge them.

The Triumph of Time by muku

This was fun =). I particularly like the particle motion, it's very soothing.

The only thing I had trouble with was telling when things were destroyed, It would be nice for there to be some sort visual and aural feedback.

StarFerret by jlnr

Awesome =) It was funny and fun, I loved the dialog!

My first suggestion would be to add music/sound effects and more levels. You should play around with the dialog timing as well, as a couple of times I got hit by the enemy because I was reading it, which is kinda discouraging.

Short Fuse 2: The Escape by Hamumu

Really hard, took me so many tries to get to the exit T_T. It kept me playing for that long, but I think the main thing to improve is the mechanics of jumping. If the feel of moving and jumping were improved, it would help the whole experience.

abandon compo release by georgek

It took a while to figure out what to do. As I went up, there didn't seem to be very many enemies, but when I went down instead there were more and more. I found that despite the somewhat jerky controls, the difficulty wasn't very high. I also have no idea what the number at the top was for, it stops at 300.

Stomp by flashkick

Crashed both Firefox and Chrome's Flash plugin, even with flash 10 installed, so I couldn't play =(

Murus by danblack

Very cool! My main complaint is that you still move when you aren't pressing any buttons, that makes control a little finicky.

Escape From Hell by callidus

Took me a few tries to figure out what I had to do, I kept hitting left and right then falling into the lava before any platforms were even visible =(.

After that I had some issues with sometimes falling through platforms.

Could have been much funner with some fixes/tweaks though! Also, good job on the graphics!

[Wall Girl] by 5parrowhawk

Yay, bullet curtain shooter, touhou-style! I had fun with this, but it took a few tries before I could survive long enough to really get into it. It felt a little constraining because of how low the wall started off. The game actually
became easier for me when I started ignoring the wall and using more of the screen. Also, there was little feedback for when you hit or missed enemies, I think sounds would have helped here.

LD11 — Minimalist (33)

Castle Adventure by Viridian

Easier to avoid death once you get the bow, I like the variety in the treasures, and the overall simplicity of the game. Good job.

warrior by tonic

Beautiful game, just needs a full screen mode so clicking outside the window doesn't cause problems. Additional levels would make this a great game, but for 48 hours, it's impressive.

Spacbattle is done-ish by tirpen

Controls are... pretty unintuitive. If the control scheme was better somehow, it'd make the game a lot more exciting, and thus, fun.

http://blahwebstorage.googlepages.com/Game.html by threeeffhex

I like the idea, but the enemies have too much health, and there's no real way to tell when you have enough money for the more advanced ships. Plus, controlling those ships is nearly impossible. Fun for a bit, but needs work.

The Butler Did It by Surrealix

Neat idea, nice graphics, sadly, a lack of polish keeps the game from being all that fun. Once I got it to run, it was interesting, but a bit boring, to watch everyone's movements. No real way to know if you win or not, either.

Minimaze by shanecelis

Fun, but short. Some of the later levels are tricky, and the last one seems to have a few different solutions.

Simple Dungeon by sfernald

Not a bad game, just tedious. The battles really took too long, and wandering around trying to find a passage through the wall wasn't any help. I tried to 'cheat' by going back and forth to heal, but I barely got past the mummies. There is a lot of content here, and it's a good game.

Space Stuff Trader by saluk

I really wanted to like this game. Really. But the problem with controlling the ship makes the entire thing lack any real fun. It's just painful to move around, and get where you want to go. If you release a polished version with better controls (and bigger graphics), let me know, because I like the concept, but can't play this version. Sorry.

Circle conquest by DanReyLop

There's a few bugs, and I can only run this in a browser on my PC, so it's laggy, but once you figure out what to do, it's pretty fun overwhelming the enemy with soldiers. Nice idea, and nicely done. Would be cool to see a polished version.

Pixelman 3 by pymike

Nice, but rather hard for me, couldn't beat the blasted thing.

win32.dll The Game by philhassey

I almost wish I could spend more time reading the popup boxes, but I had to keep clicking them to avoid losing. Great, funny game.

Tiny Hawk final release by pekuja of Polygon Toys

Everyone's mentioned it, but, very nicely done. Could use a 'change direction' button, but otherwise, good job.

Unknown by NULL

Need an exe to rate.

Casey is ready to rock (kind of) by nfirvine

Also waiting on windows version.

minimalist rts by negativegeforce

The game design really is too much for a 48 hour game, especially with a theme like Minimalism. If you had successfully completed what you intended to do, it might have been a fun game, but as it stands, there's not much. I would love to play a complete version of the game, since the idea is sound.

(T+48:48) Final Entry: BlockOut v0.LD48_11 by LoneStranger of LoneStranger Designs

Not a bad idea, but Hamumu pretty much nailed the problems. Speed up the game (or start at the speed it is, and make it go a lot faster each time the computer 'loses'), and you've got a potentially fun game.

Kill ALL Life!!! by Kimau

Good for a 3 hour game, not much to it, though, outside of trying to beat a low time. I managed to win in 56 seconds, once.

Unknown by john

Need an exe

Steroids by jamports

Looks cool, hope you figure out a way to port it.

Divine Asteroid Showdown by jakbob

Dathgale pretty much said it all. Spelling/grammar errors in the game (understandable in the situation, but still), and some balance issues kept the game from really being enjoyable. The instructions went too slow for my liking, and the game itself is just crowded with too much going on. There's a good idea here, but it's just buried under other issues as the game stands right now.

Still Pond by Hamumu

Enjoyable, and pretty funny. Wish I could skip levels to get closer to the end, since I couldn't pass the deck of cards, but one of my favorite games to come out of this competition.

Sailor by gustav

Fun to play, but needs a restart button, instead of running the game again.

GBGames presents Minimalist – the by GBGames

As mentioned, a time limit would make the game more challenging, and thus create a bigger feeling of accomplishment when you hit level 100 or something, but it's still fun, epileptic seizures and all.

WORLDMAKER by eugman

Need an exe

dots by erik

As others have mentioned, it's a fun little game that fits the theme quite well. It'd be a bit easier if you could use the mouse to control the ball, but otherwise, it's a good entry.

Exxon – The decontaminator by drZool

Neat idea, and a pretty fun game. Too bad it's silent, and it becomes really easy to clean up the oil once you get one or two bonus buoys. Still, I like what you did.

Marginal Ungolf Spectacle by DrPetter

Fun, but short.

MiniMall by doofer

Yep, Hamumu pretty much nailed it. It's a fun game, and with a bit more work, could be made much better. It's one of the few games I've gone back to and played multiple times.

Omnihunter by Dathgale

Need an exe version to rate, doesn't seem like it's going to happen, though. :(

As good as it is going to get by creiht

Sadly, I think you're going to run into people being unable to play this due to not having facebook accounts (I don't have one, either).

minimalist entry by allefant

Waiting for possible exe

Unknown by AK47

I was looking forward to the resident evil idea, if only for the humor involved with a series of yes/no questions involving playing a game. Instead, I got modern art. Points for theme, innovation, and journal, but that's about it, really.

Micro Macro by PoV

Took a while to figure out what to do, far too easy, but damn nice for a 2 and a half hour game.