FoonLudum Dare ExplorerUsers → Surrealix

Surrealix

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoFoTlCo
20132710 SecondsThe Dueljam1663.402.933.023.134.151.502.563.0652
201121EscapeThe Sky Is Fallingcompo2392.902.813.142.903.571.331.573.132
201018Enemies as WeaponsZombies as Weaponscompo1402.252.053.253.321.681.002.463.4313
200811MinimalistThe Butler Did Itcompo303.062.413.883.763.712.693.473.632.223.20

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Surrealix

LD18 — Enemies as Weapons

Dr. Destruction and the Weapon that Turns Enemies into More Weapons by jplur 2010-08-25T04:24:00

I can see how you've tried to link to the theme (research to make a weapon that turns enemies into weapons), but it seems too contrived and too irrelevant.

The music and card matching game was pretty relaxing, but the game crashed afterwards.

Well done for attempting to use the blender game engine. I've done a lot of (low-poly game) modeling in it, but I'd never try to use it to write the logic.

The animated character beside the mini game definitely helped with the atmosphere, it would have been very static, and very dull without him.

Overall though, it didn't really feel like you'd put much thought into creating a game based upon the theme.

Sonic Boom by shockedfrog 2010-08-25T03:10:00

Great idea! The gameplay works well, (and the sound wasn't too grating). Out-running your own bullets was definitely the main problem, and the fact the difficulty ramped up so quickly!

Well done.

HAckBotz by recursor 2010-08-25T03:02:00

Although I read the instructions, it took me a while to actually put them in context. The first time I played (actually, the first half-dozen attempts), I died almost straight away. Those robots sure shoot fast!

Then I tried to hack the orange robot. Oops.

The next couple of attempts, I snuck up behind a robot. I thought the countdown was the time it took to hack them, so I sat beside the robot and waited. I got fairly annoyed when the hacking finished, and the robot turned around to shoot me.

Your animations are OK, and the player death is pretty cool.

Finally, I figured out how to play the game, and actually had quite a bit of fun with it. As has been mentioned, it does fit the theme well, and it feels like a finished (albeit unpolished and way-too-hard) game. Well done!

Psi Keepers by XMunkki 2010-08-23T02:14:00

I'm not sure if I managed to figure out the aforementioned strategy, but it was a nicely implemented game. I do wish explosions took out all nearby bombers instead of just the target. When my score got up around the 150 mark, I simply couldn't click fast enough to take out all the bombers.

However, the game sits well with the theme, and the graphics were nice. Well done!

Fratricide by Riley Adams 2010-08-23T02:39:00

This is really cool. There were more attack options than I initially assumed, it was hard to stop playing. My favourite attack was definitely shooting enemies back at each other, but using them as a weapon was a novel thought.

My only gripe was the Slow-Motion bonus, which was more annoying than anything else. I just wanted it to go away so I could keep grappling ships.

Great game!

Infiltrator by ChainedLupine 2010-08-23T02:32:00

Amazing game. It has a fun (and fairly deep) mechanic, pretty graphics, and the levels just go on and on. My only complaint was the walk speed, which felt very slow when going through the level for the 3rd time ...

A very well designed game.

sfernald, he's referring to WolframAlpha, the 'computational engine' that has a procedural music generator.

Fromulus by brandoncash 2010-08-22T21:22:00

I was looking forward to playing this game, ever since I saw the screenshot on the blog. It was just as good as I expected.

Tthe first two enemies I dispatched using fire, ice and wind, and I couldn't quite figure out how it was related to the theme. However, I then froze an enemy and blew it into another one!

I love the subtle animation of the main character, and the little touches that made me smile (the rabbits running faster when they're on fire, fire melting the ice). All it's missing is a story and/or some levels. Overall, though, really well done!

I <3 Tractor Beams by drakfyre 2010-08-25T03:26:00

10k points!

It's a fun concept, and very satisfying spinning a box around and knocking all the rest out of the way.

I think it would have benefited from mouse control, it was hard getting the ship to move in the right way to start the box spinning.

The highpitched 'ping' sound when the boxes died was very satisfying.

Grabitas by NMcCoy 2010-08-25T03:45:00

I very challenging but enjoyable game. (Was it honestly supposed to be that fast? It was crazy!).

Got to 300 points before I started to wonder if there were any more enemy types or waves to come. I liked having the choice of whether to hold the shooting-thing and use its bullets, or if to pick up enemies and shoot them.

The sound and music stuttered badly, and the music kept playing (well, about 3 seconds of it repeated) after I quit. I had to kill firefox to get it to stop.

Nicely done, and it looks as though you improved it even further with the jam version.

Trust your Enemy by Spunkmeyer 2010-08-25T02:39:00

I'm afraid I couldn't really figure out how to play (or perhaps I was particularly terrible at it). Placing towers worked fine, and I could see the speed/greed ones working, but my trust towers never seemed to impact the enemy. No matter what I did, my fighters never managed to make an impact on the enemy base - it always stayed at 100%, and I never even breached their shield.

*As I write this, I read the comments, and download the fixed version*. Ah, the trust turrents now work, and I actually won a game. It makes a little more sense, but I think the main problem is that there's no feedback (why do my turrets disappear, is it time or health?). Do my trust turrents convert my own units into enemies? Is it only when they're in the enemy's zone?

Overall, it was a great idea, but the implementation lets it down a little.

Head Trauma by GreaseMonkey 2010-08-25T04:48:00

The music was awesome! I left it running in the background for a while just to hear it playing :)

The level was fun, but I just jumped straight over enemies and didn't bother with killing them or throwing them. It was so uselessly uncontrollable that there didn't seem to be any point.

I'm impressed that you managed to write the emulator and still have time for a playable game afterwards.

Robocolosseum by Toeofdoom 2010-08-25T03:19:00

I had to laugh when I saw alistair's comment, because I was thinking exactly the same thing when I played it. Then I quit and read your description above, and it made a lot more sense!

I found the best strategy was to wall yourself in, and just keep repairing the one(s) that broke. I lasted for ages.

The graphics are cool, but I had to run it in a fairly small window with the quality turned down due to my crappy laptop. I'm sure it looks better fullscreen.

The music was well done. Congratulations getting a complete game finished.

Rainbow Hero by chaotikZA 2010-08-25T03:37:00

Not being a fan of the DoubleRainbowZombie theme, I had low expectations for this game. However, it had a solid mechanic that fitted the EAW theme nicely.

I didn't get all the way through. When I got to the hoards of zombies, I knew what I had to do, but I just made a basic mistake and ended up dying. So I'm not a fan of the life system (as an LD game, it probably works well if you weren't trying to play 20 of these in an evening).

Well done for getting a complete game out, with artwork that's not 'fake pixel' or 'retro vector'. (Even if it it's never going to win any awards, I appreciate it).

Rotate by Jonneh 2010-08-25T03:53:00

Runs very smoothly for me, well done.

Dastardly Shapes by philh 2010-08-25T04:29:00

Error creating D3D Device.

I assume it's because I have an older graphics card (Intel 915GM) that doesn't support shaders. Looks lovely, a pity I can't play it.

Dastardly Shapes by philh 2010-08-25T04:41:00

Argh. Disregard my previous comment, it was for a different game.

Yours ran fine (in fact, it ran very smoothly). The gameplay is fun, but some indicator of the number of bullets remaining would be a great help. (why did you remove it!)

Also, it seemed that my ship would usually fire white balls, but occasionally clicking on an enemy didn't appear to fire, but did kill it. If this was part of the mechanic, it wasn't particularly obvious why.

The game is pretty unforgiving, I only made it to wave 4 before giving up. Well done for getting a completely, playable, and fun game though.

AstroVax by moop 2010-08-23T02:09:00

I couldn't quite figure out how to make the powerups work. I got some sort of shield by sucking up the yellow things, and my bullets turned blue/red when I sucked up groups of enemies. But they didn't seem to give my any sort of advantage. Perhaps it was a score thing?

Overall, it's a finished game, and playable, so congratulations on your first Ludum Dare.

Wherein Obstacles [...] IN SPACE by Sam Driver 2010-08-25T02:51:00

It was also unplayable for me, looking more like a slideshow than a game. 1.6Ghz Thinkpad.

Tactics Lasso! by Kayamon 2010-08-25T04:32:00

Error creating D3D Device.

I assume it's because I have an older graphics card (Intel 915GM) that doesn't support shaders. Looks lovely, a pity I can't play it.

Fib by Sophie Houlden 2010-08-25T04:17:00

Very cool, and works well. For the first few levels, there didn't seem to be much difference between insults and compliments, so perhaps don't show them in the interface until the mechanic is needed?

Well done.

Bouncing Bellyfloppers by Entar 2010-08-25T02:46:00

I'm afraid it doesn't work for me, all I get is a white screen.

Does it use non-power-of-two textures? They don't work on my graphics card (Intel 915GM on a Thinkpad). I've seen this problem with SDL_Image/OpenGL before. Pity, the other comments made the game seem promising.

Bubble Tag by Sparky 2010-08-23T02:20:00

I love rts/expansion type games, so this was great to play. It looks lovely, too. Nicely implemented.

Psychic Prison Break by superflat 2010-08-25T04:08:00

Wonderfully atmospheric game, even if it was incredibly bizarre.

I'm not adverse to text-based games, but this one didn't really feel like I was getting anywhere (running through the options always got me back to the place where I started). Eventually I took a scientific approach and tried 1-1-1, then 1-1-2, then 1-1-3, etc, until the dialog actually changed. It would have helped to have some indication of the path to take (causing pain, I take it?).

The art was lovely, but (like GreaseMonkey), I'm not a fan of fake-pixel games. In this case because it made the text hard to read (and that's not good, for a text-centric game).

The music was great, and would have been perfect if it didn't skip every 30 seconds or so.

The length of the game was just about right, I couldn't have taken an awful lot more of the same thing. However, I did want to participate in the conversation with the guard (having just figured out how to make people explode). Perhaps a really simple dialog tree here would be fun.

I couldn't quite decide if it was supposed to be serious or funny. In either case, some of the lines came across a little strangely.

Overall, though, a very nicely implemented game.

LD21 — Escape

Action Monkey by YMM 2011-08-22T18:41:00

Neat entry that feels complete. I never found out if there was an ending to the game, because I was terrible at it! (I use the dvorak keyboard layout, so the jump and climb buttons were in very inconvenient places). However I did manage to survive for a few minutes.

I was far too preoccupied running away from the lava to even consider collecting things or staying above the pink line. Perhaps if the points/bonus also slowed down the rising tide? (Or, if it did this, perhaps it needed to be a little more obvious!).

Overall, well done!

Escape from Ludum Dare by AbelToy 2011-08-22T10:28:00

This was hilarious. Some challenges were far too difficult (Swarms, Advancing wall of Doom), but most bought back funny memories from the challenges. I escaped in 262 seconds.

The Sky Is Falling by Surrealix 2011-08-23T08:56:00

Thanks for the wonderful comment, wbobeirne. I wish I'd had the full time for this - it could have become quite a polished game.

LudumDareisCool - There are two reasons there's no automatic restart. I was so busy frantically coding that I never played the game for long enough to find this a problem. And when I did sit down to play it for a decent amount of time, it was too late to add it!

If there's enough interest, I'll probably keep developing this title somehow.

The Sky Is Falling by Surrealix 2011-08-24T10:02:00

BurnZeZ - I'm not sure what causes that. I'm on windows 7 32bit, so maybe it's a 64bit compatibility thing. I'll see if I can find a machine to debug it on.

icrisanto - Yes, It's very hard!

bushmango - Those are some neat ideas to expand the gameplay. I've been thinking about how to flesh it out into a full game, and a storyline would definitely help. Obviously a difficulty curve/tutorial/scores/etc would come with more time. The run-and-jump gameplay doesn't seem to lend itself to much expansion though.

wboberirne, LudumdareIsCool, RichMakeGame and bunshmango - I've now added a version to the zip that has a reset button. I felt a little guilty changing anything, but I understand everyone has 500 games to rate, and nobody wants to spend a lot of time waiting for the game to restart over and over.

Coin Runner by Danik 2011-08-22T19:33:00

I like the upgrading mechanism, it was fun to replay the same levels when feeling more powerful. I don't think it's too tough - although it seems a little random whether jumping on an enemy will kill you or them. I got a high score of 702! Pity the leaderboards aren't working.

Escape the Normal Life by Lancelot Gao 2011-08-24T19:05:00

This was pretty cool, and just about the right difficulty. I fell off once near the end, but never had too many problems. There's more gameplay than some entries I've played, but slightly more variation in the level wouldn't have hurt.

The style is coming together, but some things (the strange character model, the colour green for the path) didn't seem to fit with the grey buildings, black ground thing, and ghostly people.

Well done, though, for thinking a little outside the box and trying something different.

Escape! Data Entry Sentry by Shaun Inman 2011-08-22T20:02:00

Although an interesting way to view "escape", it felt only loosely related to the theme. Or perhaps that's because puzzle/matching games aren't my forte. However, it was a fun diversion and I've never seen that mechanic before. It felt complete, and worked smoothly.

[ESC]'s Escape by MrTwister 2011-08-22T18:49:00

It's an interesting idea, although it doesn't feel as though much time was put into it. I simply couldn't finish the game the "proper" way , and so resorted to mashing the escape key until it said I'd won.

Perhaps if there was a penalty for making false escapes, and the number of doors (or the reaction time) was adjusted, then it would work a little better.

Captain Starfire's Great Escape! by jonnopon3000 2011-08-24T15:52:00

The backstory had me expecting an epic game! Unfortunately there were a few technical issues that meant I never got past wave 4 - my bullets stopped colliding with enemies (and the enemies lagged very badly), so I could sit shooting for minutes on end and never hit the last few.

Although basic, it's a good first entry that has everything needed - graphics, sound, gameplay, (community participation) and a story. So well done!

The Grind by Deraj 2011-08-24T16:19:00

It's an innovative theme, but as other commenters have said it felt pointless hiding in a cubicle all day. Although I imagine that's what a lot of bored office workers feel, so perhaps you achieved your aim!

I also wish there was a way to work off the TODOs! My high score was 6.

Prison Escape by SoThatsIt 2011-08-22T18:31:00

Unfortunately I can't run this, it gives me an error that says "Failed to load Main-Class manifest attribute from [pathofjarfile]". Is there some special way I need to run this?

Prison Escape by SoThatsIt 2011-08-24T14:34:00

Thanks for fixing the file, I got it to run. The gameplay itself was pretty unforgiving and not very satisfying - perhaps increasing the speed or allowing more damage to the player would have helped.

Overall though, it was a playable game, so well done.

Escape the Zombie Horde by Spoonweaver 2011-08-22T19:10:00

A very neat game, with some subtle humour. I think there are still a few cases where the game doesn't end if everyone dies (I kept repeatedly dying of thirst and starvation in one game) - but mostly it worked fine.

It would be useful to have some kind of counter or timer that showed how far you'd already driven or how far to the goal. I also found it very frustrating to play with one key. If I pressed the key each turn, it took ages to progress. If I held it down, then it would skip past all the dialogues before I could stop and read them. Maybe separate keys for this would be useful, or automatically drive through the stages where nothing happens.

I never did make it to the military base, but I played quite a few games and had a lot of fun with it. I think my party died in pretty much every way possible, so I'm holding my fingers that the zombies don't invade any time soon. I'll be the first victim for sure. Very well produced overall, congratulations :).

Escape From EchoMonica Park by cislunar 2011-08-24T18:37:00

I get an error when I try to run this that says "mono : failed to load dll".

Stratus by RichMakeGame 2011-08-24T18:54:00

This was very cool, although I'm not sure if I won or lost. I put the last item (the bomb) in the engine and it told me "thanks for playing". I'm going to assume the ship blew up and I died, it makes for a more complete story-arc :).

Legogo has a very good comment. I use dvorak, and so it's a right pain to play. I compromised by running sideways everywhere, but can't help feeling the arrow keys would have been a better choice.

I like the 8-bit style. Although it's terribly overused, it makes sense for LudumDare, and your colorscheme was wonderful. I didn't have any problems with the instructions or icons. It felt really polished (except for the ending).

Overall, incredible work!

Castle Escape by B3N 2011-08-24T14:17:00

I really don't want to run an installer. Can you upload without it please?

Mind Enprisonment by MidnightOz 2011-08-22T20:17:00

Very short and not particularly challenging, but it was an interesting (albeit somewhat twisted) idea and an interesting approach to the theme.

The controls were a little fiddly at times, but I never had any problems with the levels. The game was also short enough that the 3 second music loop didn't get irritating.

Overall though, it's a complete and stable game with playable (and varied) levels. Good work.

Incomplete Escape Racer! by fenn 2011-08-24T19:26:00

Nice to see a web game in HTML5, but it got boring after about 10 seconds. You did say it was incomplete :).

NO ESCAPE by kato9 2011-08-24T18:35:00

Unfortunately I couldn't get this to run in Chrome either. It animated and looked lovely, but there was no interaction whatsoever. I checked I had the flash focused too.

Although awesome atmosphere, I can't help thinking it's just a glorified movie - that required 38Mb to download something that should probably have been a 1Mb flash file.

Overall it was a very innovative take on the theme, that created a real atmosphere. I'll remember this game/movie/application/art piece longer than most entries I've played.

Escape!! by kasper 2011-08-24T19:23:00

It's an interesting way to take a simple concept and drag it out for hours. But once you learn the trick, it's pretty fast to get through. Jag åt allt :).

LD27 — 10 Seconds

Death Rooms by Jan Marcano 2013-08-27T03:21:00

A nicely polished and fun little game. I cleared 7 rooms and then the difficult seemed to really ramp up! As a dvorak user the keys were a right pain too - would be nice if you had alternatives with ctrl/shift/space/etc. The music was very nice.

Escape From The Temple of Eternal Dooom by Joror 2013-08-27T03:28:00

I like the idea behind this, and once I figured out how to remove actions (that prompt should be near the start, by the way) I started having fun with it.

However I'm going to repeat a complaint from another horror/survival game : it's too dark! It's the middle of the day here for me and without maxing out the brightness and contrast I can't see much other than the text and initial lantern. Keep the dark bits dark and creepy, but if you want people to see something (like those areas lit in a very faint green) please make it a bit more visible.

Other than that, it's a good game. Well done.

Worst Gnome at the Factory by Crowbeak 2013-08-27T02:48:00

I have no idea what was happening, but it was hilarious and I played it for 10 minutes anyway! The audio was brilliant too.

10 by Benn 2013-09-04T08:27:00

It's a neat idea behind this! Unfortunately I think the menu got stuck over the top of the game (it' just said '10, press space to start' all the time, even when I was playing) but luckily it didn't stop the game from working.

Taen Saeck by Typedeaf 2013-08-28T00:32:00

I was a bit sceptical when I fired this game up. The music was a bit grating and the graphics cute but in an MS-paint sort of way.

Then I spent 3 hours playing it.

As others have mentioned, the progression felt a little slow at times, but I think it was well balanced and you wouldn't want to make it too much faster. However if you develop this game further, please please please get some more varied music. And please finish the graphics for the last items! I was very disappointed when they didn't look any different after the upgrades.

I didn't realise upgrading the speed made the enemies harder, so I probably lost a lot of time in the beginning fighting difficult enemies when it wasn't worth it. Perhaps a more balanced/varied mechanism for the enemy strength would be good.

I'd appreciate a boss / final monster to get some sense of closure. However I also appreciate this is Ludum Dare and nobody expects people to play their game for hours on end! As someone else mentioned, a save function would be nice.

Finally, I was impressed by how well everything fit together to make what felt like a very complete game. Thanks for the experience!

Get Out! by LordHellMaX 2013-08-27T02:39:00

The audio design was really good and helped hugely with the atmosphere!

I was unfortunately playing the game in a bright room and so couldn't see anything - after maxing out the brightness and gamma I saw the glowing green things and managed to exit, but I suggest making the contrast higher (keep the darkness black and scary, but make the small patches you can see brighter). Having the level hidden in darkness is scary, but having to squint to see anything broke the mood.

I really jumped the first time I saw the ghost. Good work.

Keg Quest by Crazi456 2013-08-29T05:24:00

It would be cool if you could release a windows version for us poor souls who can't use the web player!

Keg Quest by Crazi456 2013-09-04T08:52:00

A fun idea with a cute implementation, although I got stuck on the second level because I missed the instructions screenshot and didn't realise you could throw!

It would be nice to have a 'finished with this character' key, even though it's only 10 seconds you have to wait ;).

10 Seconds by rogueNoodle 2013-09-04T08:35:00

It would be cool if you could release a windows version for us poor souls who can't use the web player!

The Duel by Surrealix 2013-08-26T13:38:00

pythong: I suspect it's a Firefox/WebGL issue, sorry. I'll have a look at fixing browser compatibility once I've had a bit of sleep.

The Duel by Surrealix 2013-08-28T10:00:00

Thanks for all the wonderful comments everyone! It's nice making a game people enjoy playing.

@zlowrance : I'm keen to turn this into a full game, but I'm not quite sure how to flesh it out. I'm tossing up either a 'coffee break' style RPG in a tiny world where the battles are in this style and there are perhaps a handful of small quests to finish the game. Either that or more of a fighter type tournament game with different characters and a loose back story / progression. I'm not quite sure what would keep people playing though.

Comments on what people would like to see in a full game would be much appreciated!

The Duel by Surrealix 2013-09-08T01:24:00

@Antidote, thanks for playing! It was really cool to see someone go through the learning curve and be able to understand where the difficulties are. To address your points (and also make notes to myself for later):

- Audio/Sound feedback is a really good idea! It's something I wanted to do, but being LD unfortunately ran out of time. Perhaps clearer visual feedback would help too - it can be difficult to see when the symbols change and if you are a new player there's the extra mental load trying to figure out what they mean.

- Your comment at the end 'maybe it's just really fast' was spot-on. The timing is very fast and there's effectively no learning curve. Maybe starting off slow and speeding up would help this?

- There are two modes, the defend and the attack. You figured out the defence (pressing the correct arrow) easily, but judging by your comments when reading the instructions and playing the game, it seemed that you simply missed the attack part. When the '!' symbol appeared, you needed to press an arrow key (any key).

I think the most important thing to add is an in-game tutorial that runs through all of this individually (and is much slower!). Maybe you start attacking a dummy or target, and then get given a shield and have to do shield exercises, and then the game puts them all together or something. Thanks again for the feedback!

The Duel by Surrealix 2013-09-10T08:03:00

@lesterpig, the theme '10 seconds' is reflected in the fact that you have to survive for 10 seconds to win. Thanks for playing!

Film Leader by PixelArtM 2013-08-27T03:34:00

A short and cute game, I got up to level 6. The jumping seems off in some way - it was difficult to get to the higher pieces. I like the idea of the film ticker counting off the seconds.

Escape From Homeshank by ColdBrain 2013-08-27T11:14:00

A nicely original take on the theme. The graphics were clean and the background music wonderful if a little repetitive when you had to keep restarting. Unfortunately I kept getting stuck and had to reload the page. The controls also felt a little floaty/unresponsive at times. Well done on a complete and cute entry.

Step Out by bitserum 2013-08-27T00:35:00

Although the controls felt sluggish at times the graphics and audio really made a wonderful atmosphere. The puzzles were varied and built in complexity using only simple mechanics. Very well made game overall.

Micro Management Simulator 2013 by daOyster 2013-08-27T02:11:00

60 seconds, 209. I didn't realise you lost synergy for false clicks the first few times I played - after that I had to watch my accuracy a lot more. It got easier if you zoomed the screen in, and used a drawing tablet for pointing ;). Fun idea, and slick execution.

Ten seconds to midnight by TimKaidem 2013-08-27T03:51:00

Very cool idea, I don't think I've ever played someting exactly like that. It would be nice if there was some indication as to how likely an alliance would be (or why it was denied) but other than that it was fun. A lot seems to depend on the random relationships at the start though.

Black & White & Time by NachoDA 2013-08-27T10:52:00

Please release a windows version for us poor souls who can't use the web player!

Deep by tamy 2013-08-27T03:58:00

The graphics were really cool, and basing the switching-layers mechanism on inception means it's not so hard to describe. However I couldn't figure out what the goal was - I kept dying and the character was hard to control.

Pugnator by Burhuc 2013-08-27T02:55:00

The game fit the theme well and the buffs/debuffs were interesting - I just wish there were more! Some directions would be nice showing where I was supposed to go. The graphics are good, but it would be cool to see your own take on them, even if it's not quite as polished.

rumble on the graveyard by grozamorei 2013-08-27T12:00:00

Very pretty! I like the animations. Even dying was a pleasant experience. Although it would have happened less if I'd read all of the instructions before playing the game...

The Duellists by jay griffin 2013-08-27T03:45:00

I just had to play a fellow duelist's game ;). The graphics are very well drawn and the game seems well polished. The death/shooting silhouettes work well and the sound effects fit with the 8-bit theme. I'd love to hear a fanfare when you win too! Well done.

Freeze Box by SamC 2013-08-27T12:23:00

The game is very smooth - the lighting is nice, the boxes feel chunky, and the controls work although are somewhat fiddly at times. Some of the puzzles/levels were pretty tricky though it got easier once I figured I could jump :/ (you can finish a surprising amount without jumping if you put your mind to it!).

Well done.

Stay Alive 10 Seconds by as3boyan 2013-08-27T03:37:00

Wow that was short. It lagged badly when reinforcements arrived, but other than that was smooth and responsive and fun for at least 8 of the 10 seconds! (The other 2 I was hoping not to die!). Nicely done.

Phosphorus by hoyt hoy 2013-09-04T08:46:00

It was a neat game to play, although I agree the controls were a little floaty at times. Counting down the levels was an interesting touch (I got to #2). I got frustrated in level 3 where you simply had to touch a container to die - I outran them, but then kept touching them trying to get a proper run-up for the jump (but I made it in the end). I was worried what would happen when my torches ran out! A great atmosphere/mood.

10 Seconds to escape by FireZenk 2013-08-27T10:50:00

Glad you sorted out the compo/jam issue. For future reference the rules are here : http://www.ludumdare.com/compo/rules/ - even though it's long it's worth reading to know what cool stuff you *are* allowed to do (such as pre-writing frameworks and releasing the code before the compo starts), as well as the stuff you aren't.

Anyway, the game runs very smoothly. It would be cool if you captured more than one keystroke so I could hold down keys to move. I didn't realise you had to collect the gems, and made a heroic effort to run back and get them! (but failed). The second time through I made it with seconds to spare. Well done on a finished game.

Bob Won't Be Late by TeamBob 2013-08-27T11:04:00

I caught the taxi!!!. I figure that needs three exclamation marks because it took me at least 30 attempts and longer than I want to admit. I couldn't find the pants, and then eating the cake didn't fulfil my huger (spelling, btw) needs.

But I perservered. The graphic style grew on me, although the controls are fiddly and it's too easy to get stuck in corners and loose your orientation when the view flips. A smooth (yet still quick) transition between angles would help. Overall a fun game.

10 Second Lead by Sinuath 2013-08-27T10:42:00

It ran for me. Congratulations on your first LD game. To polish it up you should look at capturing more than one keystroke and perhaps randomly generating a maze (it's not too hard).

Yin: A Game About Happiness by Sanguine 2013-08-27T11:24:00

It's impossible to play this game and not smile. I had a huge grin on my face throughout the entire thing. The controls were good, the graphics cute, and the music the cutest of all (tied with the jump sounds!).

I got a little concerned when jumping in the water made me die (I thought Yin liked water?). But then I realised I was jumping on a turtle I couldn't see, and everything was right with the world again. Perhaps a little more view range would be nice though.

It doesn't have the best graphics of LD, nor the best music, sound, or levels. But the mood is so perfect that this game will be the one I remember. Well done.

GO - NO GO! by nSun 2013-08-27T11:51:00

Well that was easier then expected... although I managed to blow up far too many rockets first. I had hoped to see some cute kittens! Groovy.

Factory Hero by shinD 2013-08-27T12:25:00

Unfortunately I couldn't get it to run:

Traceback (most recent call last):
File "main.py", line 2, in <module>
File "core.pyc", line 20, in <module>
File "src\game.pyc", line 10, in __init__
File "pyglet\window\win32\__init__.pyc", line 131, in __init__
File "pyglet\window\__init__.pyc", line 559, in __init__
File "pyglet\window\win32\__init__.pyc", line 261, in _create
File "pyglet\gl\win32.pyc", line 263, in attach
File "pyglet\gl\win32.pyc", line 208, in attach
pyglet.gl.ContextException: Unable to share contexts

WindBuilder by Per 2013-09-04T08:33:00

I like building this type of build-your-ship game, but I'm not sure whether adding a piece every 10 seconds was a help or a hinderance. Perhaps my shipbuilding skills are lacking, but the bigger the ship got the more unweildy it was, even (or especially) with more boosters.

I had fun wobbling around the levels at any rate :).