Foon → Ludum Dare Explorer → Users → roguenoodle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Extraction | jam | 9 | 4.40 | 4.11 | 3.85 | 4.51 | 4.74 | 4.19 | 3.65 | 4.18 | ||
| 2016 | 37 | One room | the room | jam | 20 | 4.25 | 3.82 | 4.42 | 4.44 | 4.16 | 3.89 | 4.13 | 49 | ||
| 2015 | 34 | Two Button Controls / Growing | treadmill | jam | 249 | 3.61 | 3.45 | 3.57 | 4.05 | 4.36 | 3.44 | 3.58 | 45 | ||
| 2015 | 32 | An Unconventional Weapon | bloodshot | jam | 24 | 4.09 | 3.95 | 3.63 | 3.70 | 4.26 | 3.87 | 2.41 | 3.73 | 72 | |
| 2014 | 30 | Connected Worlds | Binary System | jam | 12 | 4.22 | 4.07 | 3.87 | 4.13 | 4.49 | 4.11 | 2.44 | 3.83 | 89 | |
| 2013 | 28 | You Only Get One | Old MacDonald vs Zombies | jam | 13 | 4.09 | 4.08 | 3.72 | 3.33 | 4.42 | 3.90 | 4.03 | 3.75 | 83 | |
| 2013 | 27 | 10 Seconds | 10 Seconds | jam | 118 | 3.50 | 3.47 | 2.47 | 3.17 | 4.20 | 3.70 | 2.62 | 3.13 | 81 | |
| 2013 | 26 | Minimalism | Arena | compo | 77 | 3.83 | 3.51 | 3.12 | 3.90 | 4.15 | 3.43 | 2.19 | 3.24 | 88 |
Loved the visuals, mood and sound :) Pretty cool little adventure!
Really fun, although yeah, everything seemed so hard to kill at first. The visuals were really well done.
Great interpretation of the theme! Like CloudiestNights, though, I got stuck at the same part. Probably too tired :P
This is crazy impressive for 72 hours. Great work!
Very cool - the difficulty ramps up really well, and everything looks good. The replays became more fun in the later levels for sure, but I appreciate that you included the ability to skip them if desired. Great job!
I really dig the retro vibe on this. Some music would be great, and maybe a way to spin the ship? Very cool - hypnotizing :)
Nailed the retro look and feel perfectly. Although getting to level 8 and dying stupidly made me want to throw my laptop through a wall ;)
Great, infuriating entry :)
Great art, and while I was tempted to quit at one point (after finding the door), I stuck with it and was glad I did :)
Hilarious :) Would be cool to see some animation in the eyes, but overall, it does what it needs to. Clever.
Great presentation and really simple but addictive gameplay. The pulsing was little hard on the eyes (for me at least), but yeah - awesome work!
I love a great physics puzzler and this is a great physics puzzle. Therefore, I love it. Excellent job!
Cool - I'm a master distraction eliminator! Now I can get back to work... ;)
A great concept well-executed.
Really interesting, and I loved the art.
Like Orni, I'm a big fan of arena shooters (I made one for the compo as well). Combined with pixel art, it's a win-win. Great job :)
Really enjoyed this - would like to see it turned into something more :) The movement was a little weird at first until I realized it was supposed to be a rogue-like (right?) and the movement was tilebased. Then it all started to make sense :) Great job!
Pretty interesting stuff, and I really enjoyed the writing. Somehow I missed the instructions about the arrows at first and tried to use the WASD keys. Oh well - at least that helped me find an ending I probably wouldn't have gotten otherwise ;)
How many endings are there, by the way? I found three...
Pretty interesting experiment - perfect for the theme.
Proof that the simplest ideas can be the most addictive. Great visual design as well - nice job :)
Pretty cool - it was a little slow for me on my Mac, so I'll try it again on my PC at home before rating. Love the art and the idea, though.
This was a lot of fun - I really liked having a primary objective in the stage as opposed to just killing so many bugs or surviving for a certain amount of time.
I actually really enjoyed the controls - had an asteroids kind of feel - but I wish that there was a way to move backwards as well. Great entry!
This is just as good as I hoped it would be when I first saw the screenshots! I want a shirt with that horse on it - make it happen ;)
Very funny entry - I really enjoyed the written quotes at the main menu :)
Nice one - very clean visuals, and smooth interaction. Much tougher than it sounds too 8|
Really enjoyed this - such a simple idea executed perfectly :)
Really fun, but day-um - that was a tough game! I only he ran a little faster, but yeah - very cool entry!
I was doing pretty good until I had to turn red AND slide at the same time... great entry!
Great setting - I felt like I was getting a chill from the sound of the wind and snow. Not sure if I managed to kill the wolf or not, but I don't think so...
Great look - simple but clean. I found the gameplay a little difficult though - partially because it seemed like there was some slowdown and it threw my timing off for the jumps. I think with a few tweaks and some additional elements (while keeping the minimalist look) and you'd have a great little endless runner :)
Great work - loved the pixel art! Kind of wished the font matched the style more, but overall, the style was great. Fun gameplay too, though I had to play by myself :P
Great job - some clever mini-games in there :)
Nice entry - the visual design is amazing.
Ha - I instantly regretted hitting CTRL by the toilet ;) What a weird game, and I mean that in the best way possible :)
Great use of the theme, and bonus points for making a 'Frogger' game that I didn't suck at (unlike the original :P)
Man, great entry - the visuals specifically really stood out (and even more specifically, the fading in and out of the level). Great stuff!
Really nice work - love the animation! Would be cool to see some different scenery if you continue this further. Judging by your blog post, you are taking this further, and that's a really good thing :)
Awesome idea, and pretty amazing implementation too - would love to see this with a coat of polish :) Great job!
Great fun, and I love the look of it. Pixel art just doesn't get old for me :)
Thanks everyone!
@Muton - thanks letting me know. I hadn't tested it in Firefox, unfortunately. Or Safari for that matter (in Safari on a Mac the sound effects plain don't work apparently). If I ever update this for my own purposes, I'll be reworking the sound for sure.
Thanks again to everyone for the comments - I really appreciate it! Obviously the controls are the biggest problem, and I had hoped to have time to put some alternate control scheme options in there but what can you do, right?
@Detocroix - great idea to use the diagonal numbers on the keypad. I will definitely use that idea in the future!
@Kvisle - Thanks for playing and for the comments. There aren't any additional levels so you're not missing anything by dying quickly. To be honest, I die pretty fast in it too ;) It's mostly a survive-for-as-long-as-you-can-and-get-a-high-score type of game.
Thanks to everyone for the comments and feedback :)
@Pokemonsta - I believe in order to see the entries, you had to participate in the event. Here's a direct link though: http://roguenoodle.com/Arena/
Really fun and I like the risk/reward element of trying to hit the platform edges. Great art too - nice entry :)
That was hilarious. Deceivingly difficult to :) Great job!
Wow - I honestly doubted that this would creep me out; I feel a bit desensitized to this stuff sometimes. But man, that bat scared the hell out of me! Great job!
Impressive entry - I had a hard time really getting a grasp on the combat though. That's probably more me than the game, admittedly. Love the art :)
Loved the puzzle aspect of having the doors open automatically, and it was used cleverly in the level design. Particularly in levels 4 & 5, you really had to plan your route to open all the doors - I actually went back and did them again just to get all the coins. Great stuff :)
Fun stuff, but yeah - it took a few times before I realized the laser uses up health :P
Awesome art/design! In terms of gameplay, though, I wish that it moved a little faster.
Great job man, very impressive. It started off a little slow for me, but when I noticed the button to speed things up, it got pretty intense :)
Sounds didn't work for me either - playing on a Mac in Safari. Same thing with my entry for some reason -the background music plays but none of the effects.
Great job - I enjoy these single-screen type platformers quite a bit, and the visuals fit the theme perfectly.
Really unique mechanics, and the platforming felt great. Good job!
That's the first time I've seen a "game" aspect added to life - nice one :) I almost didn't get past the spinner at the first though because I didn't zoom out far enough for the "Next" button to pop up...
I'm really intrigued by this game - hoping I remember to try it when I get back to my PC. The art is great.
Nice job - definitely top marks for innovation, visuals and theme. I'd like to see this taken further, for sure.
Clever - now I know why I stay off the road as much as possible. I'm really bad at it :P The option to speed up and slow down was a really nice touch.
Great job - made me feel anxious the entire time (borderline panic attack :P)
Thunderbirds are go!
Also, I loved this game :)
Love the art in this - beautiful game.
Love the look/style of this and I really want to play it, but "a" and "d" did barely anything for me - occasionally I would roll once or twice but that was it. Resorted to jumping the whole time but could barely move inside the mansion. This was on a Mac in both the webplayer and downloadable version. I'll try the PC version tonight before I rate it, though - I have a feeling I'm going to *love* this :)
Physics worked great on the PC, and the game is awesome. Great job!
Great entry - and with voice acting, even! I didn't know about the powerstomp at first so was trying to destroy everything like a platforming angry bird, but once I read the instructions it made so much more sense ;)
I really enjoyed this. The first time I played it, it felt a little slow at the start. But just when I thought "I must be too good at this", I got crushed :P Great work!
Nice one - great way to spend my post-LD morning ;)
Great map, and I liked the speed of the movement. The acceleration of the character felt a little strange though - like it took too long to get to full speed. Combined coming to a halt on the smallest collisions, the effect was a little jarring. Overall though really excellent entry :)
Very cool art style. I struggled with the jumps though. It kept me from getting too far with it. Felt a little slow and unresponsive. Kind of wish he had a gun or something, as well - he's a sheriff AND a robot after all ;) Keep going with it :)
Very cool game - the visuals are really nice, especially that colour palette!
Not sure if I was doing something wrong or not, but in Chrome on my Mac, the page kept scrolling with the up and down arrow keys. I tried clicking on the game screen to get focus multiple times but couldn't get it to stop. Fun stuff though :)
Very cool entry. I found it pretty tough even on easy, but I'm not that great at turn-based rpgs :P
Pretty funny game - I liked the idea of blurring the screen when the eyes were removed, but it probably shouldn't happen during the making of the creature. I found it hard to find the eyes again in the editor :P Great job though :)
Was enjoying this so much, forgot I was playing an LD48 game. Almost forgot to rate it!
Good classic vibe :) Hard as hell, though!
Super solid entry! Unique use of the theme too :)
Nice stuff - a little frustrating at first until I realized the dash only worked in the air when falling, then it all started to make sense. I LOVE the fact that there is an ending "cinematic" - really made it feel like a complete game even if it was short-ish.
Super polished game, great job - but man, do I suck at TD games :P
Really great audio - sold the mood perfectly. Pretty trippy visuals to - nice job!
I really enjoyed this, although like a few others, I'm stuck on "Don't get surrounded" puzzle. Is there a way to switch characters in this level that I'm missing?
Great pixel art and pretty cool mechanic too - nice job!
Great job with this - had the feeling of a classic atari game :)
Man, that art...
Really neat concept and great art. The controls were a little hard - the clicking wasn't as responsive as it could be for example - but excellent entry overall :)
Really interesting idea - can honestly say I've never played a high-fantasy themed bullet-hell. It would be interesting to see it taken further. I think I would've preferred keyboard controls as opposed to lazy-mouse follow style, but maybe they just need to be tweaked a bit :)
Wow - really impressive! The animations and weapon variety are pretty incredible.
Crazy impressive... I may have gotten completely lost, but I really enjoyed doing it ;)
Really great entry - a little darker than I was expecting (though not sure what I was expecting looking back on the screenshots). The level of polish in such a short amount of time is pretty amazing :)
Very cool - seeing the stories interweave was pretty interesting. Would have liked to see a shot of the characters in the conclusion though to enforce the connection more. Really unique entry!
Pretty cool - might have to dig around the source to check out the pathfinding stuff - very smooth ;)
Really cool looking entry! I couldn't wrap my head around the gameplay, but damn, it looks crazy ;)
Really enjoyed this - the art is great, and there's nice variety to the levels. Interested in seeing what you put together post-jam :)
Thanks everyone!
@archaeometrician - Yeah, I agree about the sound effects. Tried it with some different headphones this morning and that airhorn was enough to drive me crazy ;)
@wine - Only a hundred? Great job!
@deammer - I'm glad you got to try it with an Xbox controller - it really does make all the difference. My original goal was to have two game modes - a mode for time trials, keeping track of each level separately, and then the one-shot per level score attack. Only the latter made it in though - ran out of time :P
@Lesterpig - I'm guessing you only have the keyboard to use? Yeah, it's a lot trickier, sorry :( Thanks for trying it though!
Added a play-through video on Youtube for the curious:
http://www.youtube.com/watch?v=1evSPBzy70s
@IHateATMFees - Thanks! Any gamepad in particular? It works great with an Xbox controller on Windows 7, but unfortunately that's as much testing as time allowed for :P
@Zuige - ah, will see what I can do about the Mac controls. Thanks for checking it out and letting me know!
@Tifu - yeah, I messed up the scoring system. I meant to have 10,000 points as the starting point, not 100,000 :P It will start keeping track of your score if/once you get over that, though ;) Thanks for playing!
Nice entry - at first I was thrown off by the bounciness of the pieces, but it actually adds a bit of chaos and a lot of fun to it :)
Yeah, those were some tricky crystals to find. Neat concept once you do, though. Love the visuals and sound!
Very cool idea - I ended up dying for the greater good, I guess ;)
Ha! Top marks for humour, for sure. Clever take on the theme as well :)
Very cool idea - I agree with coreym1988 about mapping controls to buttons, though. Would feel more like a tape deck because it would allow for multiple finger use. Great entry!
Probably the best run on any character I've ever seen, ever ;) Fun game, but I wish the camera was placed a little higher and then angled down a bit. As it is now, it can be very difficult to see the path past the characters exceptionally large head :)
Cool - it has a Thomas is Alone kind of vibe, but less "rectangular" ;) Great job!
Tough game is fun. But also tough. And fun. Really addictive. Cool music too :)
Pretty fun - little short though :( Would definitely be cool to see this idea taken further.
Unique idea, and great implementation of it. I only wish there was more of it, but seriously, what can you do with 10 seconds? ;)
Very original idea - great job! Like others said, a bit difficult - it'd be cool to see this balanced a bit more, along with the additions you mentioned.
Excellent visuals and mood. I'm not hardcore enough to beat the boss, but I still enjoyed the game a lot :)
Pretty addictive game - like Zammy said, you can't always see your previous shot when trying to get to higher platforms, so a different camera view, or maybe a dynamic camera view, could be helpful. Might also be neat to have coins or something similar that follow an arc from one platform center to the next, giving you something to aim for. Fun stuff!
Man, that gets pretty intense. Great use of music and sound. The only thing I noticed, and only because I was looking at the keyboard by the end of it, was that I missed what level I was on - something to keep track of the highest score would be cool. I *think* I made it to level 16. Obviously I need to look at the screen while I type instead ;)
I love this style of pixel art - reminds me old adventure games. I know it was the theme, but I wish it was limited to 10 seconds, because I'd love to be able to explore the worlds you've built :)
Love the visuals. I had a hard time with the controls as well, but managed to do a few things before getting yelled at. Is it actually possible to get out on time? I'd love to see a video showing a playthrough :)
Pretty interesting stuff - I always enjoy retro hack style games :)
It's crazy how good this looks. Just... wow.
Really nice entry. Such a slick visual style!
Fun game, but those graphics are AWFUL ;)
Had a lot of fun with this - wasn't sure what to expect during the opening, but it sure wasn't a bullet-hell ;) Music was a great choice as well!
Man, for a last minute entry, that was pretty fun. Loved the art and music!
Nice job - it felt very responsive, and having the sample rotate with the sculpt was a great idea. Would like to see this taken further.
Nice visuals and the 10 second timer adds some cool urgency to the match-3 gameplay. Good job :)
Excellent art and character design - tricky but clever level design too. Great job!
Really fun game! Like others, I was just mashing ZXC, so that probably could have been reduced to one attack key. And maybe make the roots slow you down a little less? I'll stop complaining now, 'cause I really enjoyed it! Nice music too :)
That was actually very creepy - knowing that whatever that was was probably right behind me the whole time kept me moving. I got lost quite a bit, but the addition of the maps was a nice touch.I'm not sure if there was supposed to be sound (there wasn't for me, so I didn't rate anything for that) but the addition of some creepy ambient music/sound in the background would have sold the mood even more so. Great job!
The breathing sound made this game for me - it added a ridiculous amount of tension, and actually gave it a survival-horror feel, which I love. Very cool entry!
Interesting take on the theme. I had a bit of hard time "getting it" at first, but it clicked eventually ;)
Enjoyed this quite a bit but a few more mechanics would be nice (as well as levels).
Really original entry! Hard to find the time to play LD games through to the end, but I had to with this one (although that last level drove me nuts!) Amazing work,seriously.
The gun assembly was a really interesting mechanic, as was finding the target. I think I shot the target, but nothing really happened - it definitely was a headshot, so maybe that's the key. Very interesting entry.
Neat idea! Had a Where's Waldo feel to it :) Like others mentioned, would be nice if there was a lose condition. And maybe if the target wasn't so obvious?
Loved the art, the shooting mechanic, the sheep as a resource generator, the labyrinth effect caused by the teleporters... everything! Great job :)
Really enjoyed this - round 32. Could see this being expanded into a pretty interesting puzzle game. Would have liked seeing and animation for the enemies advancing - it took me a while to realize that they moved up a block each turn, and that some enemies can take two hits of damage. Love the concept, though - excellent work!
Until today, I didn't realize I was missing a sock-based stealth game from my life. Thanks Spierek!
Good stress relief - need it after doing Ludum Dare ;) Wish you could interact with the items you get.
Great entry - wish it was longer, but it's always a good idea to leave people wanting more ;)
Wow, that was intense! After three attempts, I couldn't get the "good" ending, although I think I know what it is. Perfectly captured the feeling of hopelessness in the situation. Great job!
Really great entry, but that boss... I was ready to flip my desk over :P
Beautiful artwork, and great sound. I was a little unclear on the objectives at first, but a really interesting idea once I figured it out :)
Man, that art style is awesome - like, pixelart, but more fluid or something. Hard to explain, but I loved the look. Gameplay was really fun too :)
Thanks for the carpal tunnel ;) Great entry all around - one of my favourites.
Interesting mechanic and pretty fun overall :) I had a hard time actually hitting the bad guys though, and they didn't seem to hurt me either? Really liked the music
Impressive what can be made in an hour!
Really liked the art, and the feeling of exploration. I wish there was a little more visibility to give time to react to the zombies. Nice sense of humour as well :)
Nice job on this - wish there were some keys mapped to the buttons (and arrow keys for swipes) as it's a bit tricky with a mouse, but excellent overall. Would be nice to see this included as a mechanic in an rpg :)
Great use of audio to support the spacey mood. Had a bit of an FTL feel to it (which is a good thing). Felt like I would run out of fuel too soon, and there seemed to be some planets I couldn't jump to?
Love the movement of the ships - very unique! High score was 6 after 5 attempts :P
Really neat idea! Aiming was very difficult - maybe if he wasn't able to move freely, but only to different positions? Not sure if that would be fun at all, though. The voice over was a nice touch - once I got used to what they referred to as far as targets go, it was cool not having to look to the corner to see what to shoot.
One of the best uses of the theme I've seen - really entertaining. Made it out twice - once without the 'chute (must have lost it right before the door opened?), and the second time got safely to the ground :)
Really interesting concept, although a bit tricky to understand. Obviously hard to create a tutorial in 72 hours, but it would be nice to see it expanded with one in the future.
Great use of sound to set the mood, and just an excellent entry overall. Scored an 83 - not sure if that's good or not, but it was getting pretty tricky at that point :)
Really excellent entry - I'd love to see this idea turned into something more. Maybe even without the "one use per item" restriction. I'd love to play a fantasy themed House of the Dead/Time Crisis type game
Silly in all the right ways. And my girlfriend appreciated the that it went in her favor playing as Franklin ;)
Stupid game - my girlfriend beat me every time! ;) Kidding of course - had a LOT of fun with this. More polish in the visuals would be nice, and as mentioned above, something to block main line of sight would be good. Could be as simple as having the same obstacle in the middle every time. Hope you're planning on expanding this post-jam :)
Quite a bit of content for a jam! And funny too :) Some of the combinations were a little abstract, and the music didn't fit for me, but great entry overall.
348m :)
Enjoyed this a lot :) Really loved the snappiness of the jumps - made it feel more intense than some other endless runners I've played. Also liked the subtle vertical movement of the camera - nice touch!
Love the style of the main character in this! You need to put him into something where he can do some stuff ;)
Argh - that boss fight! Took me like 8 tries to beat him - clever mechanics on that part in particular. Had a lot of fun/rage with this ;)
Excellent entry - would love to see this working with a gamepad (and some different locations with environmental hazards maybe?)
I really like the idea behind this - one of the more unique uses of theme I've seen and it really does make you think about how some choices are made, sometimes with less thought than they should be. Nice job!
Holy... what an impressive entry! Had a cool River City Ransom feel to it. Would love to see what you can with is if you continue on post jam. I wish the weapon select was bound to the scroll wheel of the mouse - it was a little awkward switching weapons. The aim of the gun also felt "off" somehow - or I just sucked at ;)
Fourth character was my favorite - really unexpected ;) Love the art style - really good sense of design.
That was intense - and a very original concept. I'd love to see more of this.
Great first entry! Really cute pixel art, nice interpretation of the theme, fun sound and you completed the No Kill side mission - I'd say it was a big success! The only part of the game that confused me was the black box with the white outline and three coloured pixels. I couldn't really tell what that was, and the sound that played when picking it up made me feel like picking it up was a bad thing. Is it?
Loved the Mirrors Edge-esque simplicity of the visuals, and the puzzles were really interesting - would be interested to see where you could take this with more time. You might want to consider replacing the collider on the stairs with a ramp though - made me a little nauseous :P
Great entry, man - really enjoyed it. I like tough games, so I didn't bother with the off-compo version ;) Some of the deaths felt a little cheap (hit box size, maybe) but overall, really excellent!
This is a beautiful piece of work. Seriously love the art and music. Had a Proteus feel to it, but with crabs (which makes it better ;)
Really interesting concept - would love to see this polished with a few more levels.
Man, so good - one of my favourites so far!
Love the polish behind this one - it just felt cool. Unique, tricky gameplay mechanic too, though I agree there should be something in place to prevent button spamming. Great entry!
Wooooohooooooo! Hired ;) But man, that was stressful! Had a really hard time keeping everyone's orders straight. Felt like the day went a little long. Would prefer shorter rounds with maybe some kind of scoring mechanic to add some replayability, but super solid entry!
Loved the theme and style of this one - difficulty was a bit much though, particularly in the nightmare portion. Great job overall :)
Really interesting concept and take on the theme. Great mood as well. Would prefer if you could use the pack of matches throughout the level though - a little frustrating otherwise.
That fighting mechanic is so fun - this would be an awesome mobile game, but it works surprisingly well with the mouse. Difficulty was a little punishing (should start off a little easier and ramp to that level) but overall one of my favourite entries!
This was great! Really disappointed when it ended so quickly (which is a good sign). Liked the Drift Bloom cameo as well ;)
Super impressive entry - really interested to see where you take this post-jam :) That soundtrack is incredible!
That was pretty fun - the second blue one really tripped me up for some reason, though once I found it, it made sense. Felt good to complete it :) Not a fan of that sound effect - was holding a coffee when I first clicked and almost threw it into the air ;)
Loved the music in this - really tied it all together.
The art is so good in this - made me wish there was a little more to the gameplay. Also, That's the perfect walk cycle.
I had to play this by myself, but actually enjoyed the challenge of coordinating both hands to control the extinguishers. I thought the interpretation of the theme was quite unique - nice entry :)
Awesome art and amazing amount of content for 48hrs - excellent entry!
Great entry! The slow movement and windup of the gun really added to the intensity. Made me realize that a minigun may in fact NOT be the weapon of choice at a zombie infestation. Who knew? ;)
Now I don't need to wonder what Contra would be like if it was a puzzle game ;) Really cool idea - more levels would be great!
Perfect game for the season, and you captured the retro arcade game feel perfectly. And yeah, nice fireplace!
Pretty fun - I liked the areas where you had to choose between underground/above ground. Jumping felt a little odd, but it was easy to control. Love the art!
That is probably one of the greatest ideas for a metroidvania platformer I've seen. As someone who grew up on the old GamePro/Nintendo Power magazines, it connected on all the right levels ;) Sound was missed and while the image effect was put to good use, it would've been nice to see some original art. Great job overall though!
Loved this! The atmosphere was awesome, and being able to run from a large group of enemies by smashing through the wall saved my ass many times :) Any chance you might take it further after the jam?
Making my millions selling socks at Jraunwhoverequ. Impressive entry - little confusing at the start, but really interesting once you get the hang of it. Wasn't able to change the name of my company though (chrome, mac) - not a gamebreaking bug, obviously ;)
Wow - there's still room for new ideas in Pong, apparently ;) Amazing entry - super juicy, polish is crazy. Nice job!
Clean visual design and great audio as well. Very unique mechanics too, though a little finicky, particularly the rotating bits. Excellent entry overall - the voiceover was a really nice touch!
Love the art and the concept was both original and really well executed. Great entry!
This felt like art. Really beautiful entry.
Top marks for mood and visuals, for sure. Loved the use of flags to avoid getting lost as well. Despite how well the character was done, I'd love to try this first person with an oculus rift ;)
Tough as nails, but very well done! An "easy" mode where you start from the beginning of a section instead of the start would be cool. Love the art - those portraits are awesome!
I got so many good Maniac Mansion memories playing this. Awesome job!
I like where this going! Movement felt smooth and made it possible for some very close calls. Felt a little helpless without health pickups or shields, but managed to score 124 (after quite a few tries, mind you ;)
I loved that the obstacles between the two areas built up over time - original take on the theme and platformers in general. Controls were a little slippery, but great entry overall :)
Great little two-player game - sort of a different take on Bomberman :) Smoother movement would definitely help and maybe something to make it a little easier to keep track of the other player? A timed powerup of some kind? Portals where you can cross to the other side might be interesting as well - seems like there's a lot you could do with this idea :)
Aafter reading you comment on my entry, I was interested in seeing the alternative control method. The mouse definitely works for this style of game, with fast paced action, though I'm not sure if it would have fit as well with mine. That screenshot does not do the visuals justice - this is an awesome looking game in action, and a really unique mechanic for an arcade shooter. Excellent work!
Really interesting concept and a lot of fun too! It seemed to work best for me if I tapped off-beat - once I figured that out I was really getting into it. Would be great to see this updated with some music to turn it into an almost rhythm tower-defense game. Loved the art as well - those colours in particular!
Great level design and excellent entry overall!
Really interesting concept! The tractor beam felt a little finicky, and some sort of energy meter would be great (or at least, it seemed as if there was finite energy for the beam?) but a good variety of puzzles. Soothing sound as well, which works well with type of game.
Addictive! Intuitive mechanic and really clever use of the the theme. Would love to see this polished up and put on mobile!
The first switch to nightmare word scared the hell out of me :P Awesome visual style and great job all around!
Great art and writing! Really unique concept too - excellent entry overall :)
A very entertaining toy! And sadly, very realistic - a reminder of why it really is necessary to just go outside for awhile ;)
Had a lot of fun with this one! Great humour and surprisingly fun (& tricky!) landing mechanic.
So good - this really needs to be built into something even bigger. Had the classic LucasArts feel, but fresh.
Great entry - some really unique twists on the line-drawing genre, especially having to factor in the moon orbits as well. And if those are trail-renderers for the drawn lines, that is GENIUS ;)
Juicy visuals, awesome sound and hectic-fun gameplay. Excellent entry!
Super fun entry! Love the opening and animations. Fun music too :)
Great entry - excellent core mechanic. Disappointingly short, which oddly enough is a good thing ;)
Love this entry - haven't seen a maze/puzzle game quite like it. Unforgiving enemy placement gives it a bit of a dark souls feel (in a good way), and the timed aspect means patience won't always work. Great work on this!
Great entry - rolling and shooting felt really smooth, and the visuals were simplistic but very fitting. The hitbox on the worm was little punishing though :P
Everything about this game is incredible. The narration, the use of theme, visuals, sound... wow. The first time you climb a beanstalk to another planet just feels perfect.
Love the look of this entry - cute character designs and the perspective shift as you move across the level and switch characters is a subtle and perfect effect. The controls were a little touchy, leading to a few frustrating deaths, but the level designs were effective. It seemed like the levels should restart after death, so that platform placement is the same each time you make an attempt. It was most noticeable on the level with the six vertically rising platforms - after some deaths, I'd have to wait a bit for the first platform to be usable.
Awesome entry overall - looking forward to seeing a post-compo version if it comes about :)
Nice use of the theme in a racing game. Controls were a bit tricky to get a handle on at first, but felt pretty smooth after that.
Those robot designs are great and "seal the deal" alone was enough for me to give top marks for humour ;)
Not sure I missed this until now - really fun (and funny). The Two Chainz quote actually made me laugh. Audibly. This would be really fun on a gamepad with dual sticks, actually. Nice one!
Had a lot of fun with this - really disappointed when it was over. First-person platformers aren't easy but I didn't feel like I was really fighting the controls at any point, so great job :)
This ended way sooner than I wanted - it seems like there's way more to the story than presented here, and playing it makes me want to find out what it is. Great visuals/ animation - sets the mood perfectly. Awesome work!
Really fun! Satisfying to move through a huge mass of connections :) Like KevinZuhn, I was a little unclear what was affecting my score. Leaving it for the player to learn is great, but a little help wouldn't hurt ;)
I had some problems losing input at the end of a round using the webplayer, which is probably more a plugin issue than anything, but meant that I couldn't change the name in the scores and that I'd have to refresh the page in order to play again.
Great entry overall :)
Impressive entry! Space bar isn't listed on the game page instructions so it took me a bit to figure it out (saw it later in the instructions above), but started moving along pretty good once I did. The viking character designs are awesome :)
Love the visuals! Seriously, I would buy a poster of that title screen. Had a papers, please-lite feel to it, but it seemed like no matter what I did, I did the wrong thing.
Very interesting puzzle mechanic once I figured out what was going on. Would fit perfectly into a Myst-style adventure game :)
Wow - coming up with an original mechanic in a platformer, let alone one that works well, is not an easy task. Great work! Could definitely use some polish in visuals and gameplay, but it's such a solid idea it's worth exploring further.
Great entry - a little more feedback on the moving planets would be great, but it's a really unique mechanic and I could definitely see it taken further. And that bullet animation is perfect!
Really unique idea. Didn't feel like I was in full control, but I guess that's sort of the idea. Managed to beat it, though just barely - outgoing was higher than incoming by the end :P Music/visuals were top-notch!
Genius.
Pretty addictive once I figured out what I needed to do (and not do). 72 was my best score - not sure if that's good or not though ;)
Super cute entry - nice work! That bee though, man... that bee :/
An oddly relaxing game to play, despite how often I died ;) Would love to see where this leads, as the concept is very interesting and the controls feel very smooth (though a slightly tighter turn would be nice).
Pretty fun! Didn't quite get it at first, but once I did, I enjoyed playing against the dumb AI :) Could see this being really fun with two people
Really nice concept - I had a hard time registering certain colours which made the longer patterns very tricky, but the presentation here was incredible. Awesome job.
I can't believe how addictive this is. I would really love to see this polished up and on my phone!
Also, top marks for humour based on the teleporting sound along - laughed out loud the first time I heard it ;)
Unique take on the theme and a really original mechanic. Awesome job on this!
Love the visuals! Definitely want to see where goes in the future - it's a really unique take on a scrolling shooter
Very unique concept and perfectly executed! Some versus AI would be nice, but I realize that's a little unrealistic for a jam ;)
Entertaining read, and I hit the correct ending on the first go :) Really enjoyed the writing style - had a Douglas Adams vibe to it.
Cute entry! Very clever making the hazards related to the planet they were on (ie shark fin on water planet)
Had a Crazy Taxi vibe that I really enjoyed, and the music was awesome - nice job!
Great take on the theme and overall an incredible entry. Music fit perfectly and the switching mechanic was very original. Hope you take this further
Awesome entry. Once I realized that you had to escape through portal of the underworld, it really opened up. Great ending, too - didn't see it coming.
What a great idea! I really need to remind myself to play it again at the end of the voting to see what's changed.
Super cute entry! The death scream made dying that much more fun (which is good, because I died a lot).
Honestly wasn't sure what to expect, but it definitely wasn't that! Great art, sound and an awesome twist. Nice work!
Really interesting - a little stressful to play, but that's the point, right? Very unique ideas, and the feeling of helplessness worked well.
Great mood (the heart beat is very effective), and a very interesting/challenging) concept. Nice work!
Wow - really impressive amount of content for a jam game. Ship control felt good, and the warp was a nice touch. Little unforgiving fuel-wise, but that was mostly due to me just flying around aimlessly (for fun ;) Great job!
Nice! Has a bit of a Two Brothers vibe, but with a much more hardcore difficulty. Awesome entry :)
Great level designs - tricky, but satisfying to complete. A lot of variation in the visuals of the different worlds too - nice to see that in a jam game. Awesome work!
Interesting mechanic - the fact that they bounce off each other added a lot more challenge than I thought. Nice work!
Interesting idea, but keyboard controls would have helped so much (I realize you were implementing a touch interface though). The movement from side-to-side and around corners was a little jarring - I think if that was smoothed out a bit, it would add a lot.
Great puzzle concept - an evolution on the sliding picture puzzles. Seems like it could be really well suited for mobile play - hope you expand on it
Tough as hell, but great entry! The notes are a really clever idea.
Really cute entry, and the gameplay is *super* smooth. Makes up for how deceivingly difficult it is ;)
I think I missed the connection to the theme, but had a lot of fun with this at least. Thanks for the laughs :)
Silly, but honestly, pretty fun. Feel weird even suggesting ways to take this further, but maybe some powerups? Also, a more vertically oriented screen might allow for higher/longer scores :P
Time gun is such a good idea, and works perfectly within a stealth game. Awesome work on this - hope you take it further post jam!
Great use of theme and incredible art - that bat transition is perfect! Mouse controls for aiming might be something to test - k/l felt a little slow/inaccurate in certain situations (particularly on higher levels)
Amazing entry - art, sound and mechanics are all incredible. Difficulty feels a little punishing for a game that doesn't seem to be about highscores, but definitely interested in seeing where this goes post-jam
One of the most creative uses of theme I've seen - interested to see where you could take this with more time.
Very fun entry! I think I might've preferred a little more speed when holding objects, as it gets very difficult to dodge lasers - maybe increase the speed of the player overall? Aliens seemed to be able to shoot lasers through the larger buildings on the right of the map as well (the ones that can't be picked up)
Interesting concept! Has a few stability issues, but what jam entry doesn't ;)
Great entry - one of my favourites! The buildup to the "weapon" reveal was so well done - I was actually feeling excited for the little guy :P Acceleration on the movement felt a bit high - I didn't mind the speed, but a slightly smoother climb to full speed might be nice.
Really nice entry - visuals, sound, gameplay all worked perfectly together. So impressed!
Made it as far as day 6 - had a lot of fun with this one! Camera made me a bit nauseous (I see now others had the same issue) - particularly when changing directions - but other than, awesome entry!
Such a great idea! Really clever puzzle design too. While I would have liked the hit box on the characters to include their body, everything else is so well done. Great job!
A great way to spend a few minutes shooting lots of stuff with lots of other stuff ;) There're a couple of really interesting ideas in here as well that you should explore a little further - I particularly like the demons that were hidden until highlighted by your beam.
Really fun! I could see this working really well with a visual style similar to old LCD games (like these: http://pica-pic.com/#/octopus/)
Great entry - controls were smooth, and the art style is minimal but still manages to set the mood perfectly. The subtle reflections on the floor really sell it. And of course, the writing was the… icing on the cake. Sorry ;)
Wow - creepy as hell. In a good way. The pulsing of certain items with the heart beat is a great touch.
The warping could be toned down a bit - maybe have it increase more with exhaustion/edginess, but subside with use of rubber chicken. (what a weird sentence ;)
At first I thought I wasn't able to find Manno but it turns out I had and it didn't register. It did on the third attempt though.
Awesome use of theme. I now believe hypnotism is valid form of self defense. Found three endings - are there more?
Loved the "build up momentum" mechanic - don't think I've ever seen that before. It was particularly fun in the initial column you had to climb! I hit a few bugs (mostly with input not responding) that forced me to restart. Great mummy character as well :)
"You can't plant anymore if you haven't botany"
Not sure whether to rate you up or down for that one ;) (up, of course!) Very cute & very relaxing. I think there's a great puzzle game in here too if you explored it more (sort of a Threes/Triple Town/Road not Taken kind of thing
A bit tricky to get started, but pretty amazing once I did. Crazy that this sort of thing can be made with spreadsheets :0 Unique (if subtle) use of theme and I love the Hitchhikers Guide style of humour. Really nice work!
Great job - quite a lot of content for a jam game. Haven't tried the post-jam version yet, but will soon - looking forward to seeing what changes you've made
Really interesting concept - I think this could be a great mobile game with some more defined goals and a coat of polish :)
Ha - she totally deserved that ;) Your pixel art is always so fun, and the ideas are really cute, touching on themes you don't see too often in games. I'd love to see this one finished up with randomized answers and some fun chip tune dance music ;)
The art is incredible, and a really interesting idea too. Wasn't able to figure out the mystery though :P
Awesome entry - the character was simple yet the animation fit perfectly. Great music, unique mechanics. Only two things I'd look at - getting rid of the blind jumps (unless leading to a super secret area or something), and making the collision a little more forgiving, particularly when attacking bats.
Very cool - really impressive to have three different mechs in there, and the progression required to use them! I sort of wish they could handle a few more hits then they did, though. Felt a little disappointing to roll up in a badass mech suit and get destroyed in 3 or 4 hits.
Very original take on the theme, and a really interesting art style too.
Fun! I could see this being expanded into a pretty addictive mobile game
LOVED the enemy design, and the visuals overall were really well done. A lot of content too, for a jam entry. Definitely consider working on this post jam :)
Great mood - the audio (and not just the voiceover) was really immersive and the visual style was nice and clean. Had a Portal/HL feel to it.I never did make it to the centre (I'm bad at stealth games) but really enjoyed this entry overall
Fabulous!
Easily one of my favorites! I love this style of rage-inducing quick-play game and it's just begging for some kind of mobile version.
Loved the mechanic - very original!
Interesting mechanic, though I think the first level throws you into the fire a little too quickly. Really enjoyed the music - very Zelda!
Clever use of theme, and nice that random scenarios were included. Might be interesting to add some sort of list to keep track of which ones were solved (or make it level based with different background stories for each case)
Really interesting take on the theme - no one said it had to be a physical object but that's always the more obvious choice. Great art and funny writing too, even if I wasn't the biggest fan of the main character 's personality ;)
One of the best openings I've seen for an entry yet. Pretty hard to keep track of which items you needed while managing to stay alive, but a clever entry overall
Love the visual style for this! I think the use of a puzzle game controlling the outcome of the battle was pretty unique as well - I just wish it wasn't tetris. Or at least, I wish there was something more unique added to the tetris formula. As far as tetris clones go, though, this was fun!
Once I found the ships at the top of the map, I had quite a bit of fun with this one. With some more polish and balance, I think this could be a pretty addictive mobile game.
Great puzzle concept! Also, bonus points for including a level editor :)
Loved the style, both visual and audio. The gameplay was a little confusing though - some enemies were easier to crack than others, but I couldn't really figure out why.
Ha - well, that was weird (in a good way). I didn't feel like I was in complete control of what was going on, but I appreciated humour for sure
Fun! Had a few bugs, but in the end, I won the game with -209 health, so I walked away happy ;)
Nice take on the theme, and the king's quotes add a lot of humour. Do the guards get more aggressive as the villagers become happy? If not, might be interesting to try as a difficulty ramp.
Very unique idea! Not sure it completely applies to theme, but it could be interesting to develop further outside of the jam.
Pretty much a perfect jam entry - ended too soon, so hopefully we'll see an expanded version in the future!
Another awesome entry taking inspiration from a well known game, but definitely making it your own. It felt as though I was getting hurt when collecting things, so initially I avoided them. Didn't take long to figure that out though. Occasionally got stuck ramming horizontally into walls, but overall the controls were very tight. Nice work!
I know the pain of restarting the jam partway through - great job on getting something together. Love the art!
I played this for a very long time before realized I probably wasn't going to be able to collect everything ;) Loved the music and lighting changes - very relaxing with a slightly mysterious/creepy overtone.
Great work! The animations were excellent, and the tug-of-war elements were a nice fit for a RPS-like ;)
It's crazy impressive that you put this together in front of a crowd - I would have frozen up for sure ;) Makes a great co-op game (and a pretty tricky single-player game too)
Most unique entry I've played yet, easily. Great sound and visual design and perfectly weird/creepy cast of characters. Played it to the end and loved it.
Great take on the theme - might be nice to have the sword level up a bit sooner to enforce the idea (took me a few plays before I was able to get it to that point). As others mentioned, some sort of scoring system would fit perfectly with this. I would have liked having the replay button mapped to one or both of the two keys to avoid having to use the mouse at all (minor quibble, of course ;)
Really nice visuals. The controls felt backwards to me - that might have been intentional to add difficulty, but for a game without a win/loss condition, the difficulty seems a bit unnecessary.
I was a fan of this game since back when it was called Button Worms. Clever use of the theme and with some control tweaks, would make a really great mobile game.
Unique spin on pinball! I found it very difficult to score but looking at some of the other comments, that was probably just me. A little variation in the table might be fun (maybe some of the players could change positions randomly?) but great entry overall
Beautiful visuals and sound (seriously, that song fit perfectly)! I struggled with the controls a bit so gave up a little early trying to collect anything, but really enjoyed just flying around
Love it - these sort of twitchy games are my weakness ;) I would have liked a quicker difficulty climb maybe, but everything else was pretty much perfect.
Cute yet surprisingly tricky and addictive - nice work!
Great art - particularly liked the character. Fun gameplay as well, though even some of the earlier jumps are tricky to time. Some tweaks to the difficulty ramp might help, or checkpoints. Nice work overall :)
Great core mechanic that you should definitely expand upon post jam
Nice visuals and very interesting mechanics - I only wish the collision boxes for both the bats and the pink bud were just a little larger
Nice work - gets pretty tough! After five attempts, I still couldn't avoid being overrun by the Slime Boss. Speaking of, loved the guy floating around inside the slime boss - nice touch :)
Haha - what a weird game! ( Meant in the best way possible, of course) Makes me think a first person Binding of Isaac could work really well in a similar visual style.
This hit a little too close to home ;) Nice work!
Finished this, but for the most part, I don't think I entirely sure what I was doing. The only rooms I felt most confident in were the ones that had a coloured shape. I'd actually be really interested to hear the correct way to solve this! Very intriguing over all - the only thing I would change besides a little more explanation is in the rotation speed. Nice touch with the stormy background!
Congrats on your first jam entry! Loved the visuals, but had a hard time picking up the painting. Jumping on the vampire's head also did nothing to break the trance ;)
One of my favourite entries, for sure! Totally worth downloading for the added visual fidelity as well. And not to downplay every other of piece of this game that is so well done, but I think my favourite part is the squash/stretch animation on the couch... love it! (Oh, and to answer your question - yeah, I did the music in my entry. Glad you liked it :)
Super addictive! I only wish the delay after you die was shortened. Sometimes the wait between games was longer than the game itself. Great music, and nice visual style as well. Excellent entry!
This ran a bit choppy for me for some reason which made it a bit hard to play, but I love the concept and the visual design is excellent!
Thanks for the comments/feedback!
@foreverip - oops... it looks like you stumbled across an easter egg that effectively breaks the game ;)
I originally played with the idea of being able to move time independently of the character, but as you found out, it doesn't work well. I guess I didn't remove it - sorry about that! There is actually an ending (sort of) but you might not have been able to reach it.
@WarmLemon - Thanks and yeah. It's pretty subtle, but the two o's in the logo are actually an infinity symbol. Symbolism! ;)
@cesisco - Thanks! Out of curiosity, where did you get stuck?
Your games always creep me out - like a bad dream (or trip). You have this knack for making everyday things feel... sinister? Not sure if that's the word I'm looking for, but either way, awesome work.
Really unique take on the theme! The pseudo-Seinfeld intro music was a great touch. This is the kind of idea that would benefit from more time, I think - I can picture it from the perspective of the audience watching the comedian doing weird animations based on the key presses. StoneMonkeyStudios idea for Peanuts adult voices is a great idea as well. Fun stuff!
Great idea! Had some problems lining him up at first, but once I got the hang of it, it was really addictive.
It's weird - can't say I necessarily had fun with this, but I loved it. Clever concept and executed perfectly. Great footstep sounds, and the death/pass out on quit was a nice touch
Really enjoyed this! Clever idea, great writing, and the music fit perfectly with everything going on. Pretty interested in this "Paint of Persia" tool you used (or maybe even made?) - great name if nothing else :)
I played only the jam version so far, but there's already a ton of great stuff going on here. Love the art, very unique take on the theme, interesting mechanic and overall super polished. I didn't have a gamepad to use, so I struggled a little with the controls. Hoping to find some time soon to give the post-compo version a shot - awesome work!
Simple game, but pretty tough and very addictive! Impressive entry, especially given the timeframe - I'd say that was a 1/2 hour well spent. Slo-mo zoom was a great touch.
For an unfinished entry, it felt surprisingly finished! Took me longer than I care to admit to finally squash it. Nice touch with the radio - didn't notice it in the instructions, so it was a nice surprise when I clicked on it accidentally.
Really enjoyed the atmosphere of this game - kind of zoned out, so I lost count of how many laps I did. Best time of 15.92 - not sure if that's good or not. A ghost replay would be perfect for this kind of game, and maybe something to tell you the number of laps you've done & average lap time.
Interesting idea! Though I struggled with the controls a bit (mostly when trying to break the boxes). I don't think I'd do well in a bomb squad...
Loved this - the claustrophobia mechanic was really unique, and I really appreciated the intuitive upgrade system. Wave 5 was my limit, unfortunately, but I might have to give it another shot in the future.
Wow... amazing entry. Tough as hell AI, beautiful art, funny sportscasters - incredible what you accomplished in 72 hours!
I'm feeling a little slow after the holidays, so unfortunately I don't think I fully solved this. I feel like it has something to do with the order of the flashing numbers, but ran out of time to test it. Really liked the character animation - had a Maniac Mansion vibe to it.
Really impressed with the scope of the level you've made. Very smooth layout - never felt too lost at any point, which is important. The mood really sells it though - the music and visual style were a perfect match. Excellent job!
Great entry! As mentioned, a split second of forgiveness after walking off a platform would be nice. I'd also recommend another checkpoint after exiting the vent. Having to redo the fan sequence after failing the upward draft portion was a little frustrating ;)
Awesome job! I can imagine this would be extra fun on a touch screen, but even with the mouse, everything felt natural. I love silly physics based games, so I hope you continue on with this post jam - it also seems like it could be popular with streamers with an added coat of polish :)
Really enjoyed this - had a Rogue Legacy vibe to the level layout that I liked, and the jetpack added a lot on top of that. I do wish the timer was more of an optional bonus kind of thing - while it was fun to move quickly through the levels, sometimes I just wanted to explore them a bit. Maybe something like a special item at the store that is unavailable if time runs out before you get there? Either way, great job!
Awesome entry! @eric-florio said pretty much everything I was thinking in terms of criticism - other than that, loved it!
Having the same issue as @shaolin-dave & @devillime. Looks nice though!
Very interesting story and the sometimes disjointed pacing was very effective. Glad you joined in, even if you didn't have much time :)
Wow - that made me feel claustrophobic ;) So many asteroids! Great idea having the power cells be destructible (as more often than not, I shot them) and the story was a nice touch too!
Couldn't play this but did watch the video - looks super fun and REALLY makes me wish I had a Vive!
Unfortunately, this wouldn't load for me (macOS, Safari). I will say though, I LOVE the idea, It's probably good for my productivity that it didn't load ;)
Worth checking out for the Dark Lord art alone (though the art overall was excellent). Interesting mechanic, and the rhyming cultists was a nice touch :)
Great entry! Managed to survive 14 waves. There seemed to be a few areas where the enemies would rarely go, so I took advantage of those a bit. Once you're down to stomping in one spot though it gets really tricky. I hope you decide to take this idea further :)
Very interesting idea and great execution. Would love to see this expanded with a layer of diplomatic decisions that need to be made, and even a simulation of various classes (rich/poor, etc) and how they react to the decisions made. Nice work!
Great entry! Not sure if you noticed or not, but using the spacebar to shoot had no effect on the engine (where the left mouse caused the engine to drain), so while I felt like I was cheating, it was the only way I played ;) Made it to the last notch before the top - stopped before I threw my computer out the window. Really addictive game - nice work!
Great entry! The recharge/overload mechanic made this so much more than a just another shooter, and I've been a huge fan of your art for a while now. Awesome character too - hope she shows up in more things in the future :)
Very enjoyable PacMan-like - the non-grid movement and physical reactions with the environment were both nice touches, and the visuals/audio fit well. Excellent entry!
Great entry! Had more fun killing everyone, so it was nice to be rewarded with an ending for that :)
I'm really into the concept of this game, but found the UI a little too finicky for me to get into the game itself. I think it's mostly trying to remember what resources I need to build a specific building, and then jumping into another window to see if I have them (by which point, I've already forgotten). Always displaying the resources you have would be a big help, and possibly having smaller, modal windows to display the interface for each building (as opposed to filling the screen). I hope you continue with this post jam - would love to play a version with a more polished UI :)
Great interpretation of the theme and overall execution. The story fit really nicely as well!
Nice entry! Angling to get a shot on the enemies was a little tricky, but I loved the idea of destroying the black holes to restore energy.
Congratulations on finishing! Overall, it's a pretty good start to a platformer. I felt like I should have been able to jump on top of the enemies though, since they only have spikes on their sides. A small art change would fix that though :)
Wow - super impressive entry! Art/music/lighting were all top notch. The only thing that prevented me from playing all the way through was the camera motion making me nauseous - if there was an option to remove the sway, I'd definitely play all the way through. You put a ton of work into this and it shows - awesome work!
Very unique entry. Fun, creepy humorous - perfect mix. I love that the already super pixelated humans were even further pixelated in the reproduction facility :P I couldn't manage to get past level 8 - the energy drain was pretty extreme - but fully enjoyed it to that point!
Nice minimal gameplay that fits the theme perfectly! Like others mentioned, it felt a little trial and error at times. Some sort of indicator to show the next closest pickup might be nice (though maybe that would make it too easy?)
Definitely a tough one, especially in the lower platforming section (which unfortunately I couldn't get through). Great music, and interesting mechanics once I got the hang of it, though. Would have liked to either have the gun at the start or a way to get it from the first enemy more easily. An excellent first entry for sure!
Loved this! Very interesting mechanics, well designed puzzles, great use of checkpoints, and fit the theme well - great work!
The art and music create a really interesting atmosphere (slightly spoiled by the jumping noise unfortunately). Movement felt pretty good, but some way to view the surroundings would be helpful - I'm thinking specifically of the blind drop into spikes before entering the lower area of the map. Also came across a bug where I was able to get out of the top of the map - ended up going off the side and falling forever. Really interesting concept though - with some balance and polish, I think this could be made into a great metroidvania style game.
That's quite addictive! The only thing that really bothered me was ship's hit radius being a little too big. There were quite a few times I felt like I should have been able to slip past an asteroid only to have the shields fire up. Great job overall :)
Love the visuals, and the mechanic is simple but somewhat addictive. The theme wasn't really apparent to me, but nice entry overall :)
Quite addictive - nice one!
Love the concept - it felt like pretty much every day job I've had :P
Wow... that ending...
I really enjoyed the options for getting into the various yards. I didn't realize you could jump the wall by the fence to access the third yard, so I ended up crawling on the neighbours head and jump-hovering from there. Much more satisfying that way.
Oddly addictive (like real world social media, I suppose) - even managed to get on to the leaderboards with 300 \:D/ I wish the buttons were a bit bigger, but that could be the resolution of the screen I was playing on. Also would have nice to see actual (fake) messages instead of placeholder text, but there's only so much time in a jam, right? Nice work :)
Really fun! Managed to escape after a couple of attempts - the trick (for me) was finally getting the rhythm of the generator pump. I had to play it muted, unfortunately - the sound of the pump hit some pretty ear piercing pitches that made it actually painful to play. I like that the radar at least provided some visual feedback for the escalating meteorite attacks - nice touch. Excellent entry overall.
Took me a little to figure out how it works, but had a lot of fun with this once I did. I seemed to have most luck with the Family Harvester at the start, switching to the SOL once the crowd thinned a bit. Very unique idea, and really impressive at Pico-8 resolution.