lioneljitro 2013-08-26 06:11
Really cool idea. The game kept crashing when I was trying to draw though.
Foon → Ludum Dare Explorer → LD27 → QuickDraw - Java
By nsadie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 20 | 4.10 | ||
| Coolness | 3 | 53 | ||
| Theme | 243 | 3.50 | ||
| Overall | 372 | 3.24 | ||
| Fun | 404 | 3.10 | ||
| Mood | 544 | 2.74 | ||
| Graphics | 785 | 2.52 |
Really cool idea. The game kept crashing when I was trying to draw though.
Would you mind making a linux version please ^.^
Nvrmd, Its in java, I can run it, will give ratings in a moment
Nice concept and fun. The time limit really makes this game possibly.
But sometimes I get this Exception:
I should heal or wait
Exception in thread "LWJGL Application" java.lang.IndexOutOfBoundsException: In
ex: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.neil.ludum.entity.AI.pickSpell(AI.java:101)
at com.neil.ludum.screens.GameScreen.pickSpell(GameScreen.java:750)
I'll see if I can sort out some of these crashes. I definitely did something wrong - not experiencing any here...
Say its in java. I'm on a mac and had no idea that I could run it. 'till I read a comment
Being text-based I can't really give a good gfx rating, but the rest of it works fine.
I've had a look at the source code and the bug is in AI.pickSpell. It happens if the AI doesn't have enough MP for a heal spell but enough for an attack spell.
Then it goes beyond this check
if (dmg.isEmpty() && heal.isEmpty()) return null;
tries to iterate the heal-spells, finds none, tries to access index 0 of the empty list and crashes.
Thanks KayZ! I found that as well, and uploaded a fixed version.
Innovate, good idea. Seemed hard for me, but anyways enjoyed it :)
I am the master of lightning :)
very well executed, very fitting to the theme.
*hint* add cute graphics + sound and i think this idea would do very well on the mobile market! ;) i foresee frenetic 2 player multiplayer on a single tablet!
Fun, but that was really hard!
It is quite hard!
The 10 seconds makes it really difficult to finish a drawing, but it becomes much easier once you start to really learn the runes. I actually draw the base shape as quickly as possible and then remove the extra pixels by right-clicking, missing pixels are penalized more than extra pixels!
i am really bad drawing, but i like the concept, goood job guys!!!
Interesting integration of drawing into an rpg. Fun stuff!
Like Crazi456 said, very original to have drawing integrated in a game, like in this!
Very cool and innovative idea. Also, thats a lot of spells. Nice work!
Wow, this is a very good concept. Does using a drawing tablet count as cheating? ;)
Amazing concept, if you are willing to take the concept further I think you cold make a fantastic succesful RPG with such innovative battle system. Add some graphics, upgrades, an epic story and charming characters and it would be a hit! xD
It's real tough because of the time limit, but it's a very interesting mechanic. Very nice job!
Hey really nice idea ! Good concept, very innovative
Very interesting gameplay - this would be great to see on a DS or similar. Noticed in the beginning that RMB and LMB are switched around - it says RMB is draw black, but it's draw white.
Pretty short, and after one playthrough with a bit of back-and-forth I got the hang of drawing the fireball and just wrecked house with it
This concept is really great ! I love drawing things and casting spells with drawings is something really insane !
The concept is here, drawing is pretty innacurate but I would love to see a game about this released.
Haha, really nice concept! I'm super rush to draw out those pixels :)
Very original idea - great job! Like others said, a bit difficult - it'd be cool to see this balanced a bit more, along with the additions you mentioned.