Gravity Spy by PaidGEEK 2013-08-31T19:34:00
Cool concept and looks great. The controls are a bit difficult in my opinion as the ball is not always moving in the same direction as the key would make you think. The music produces a great atmosphere.
Foon → Ludum Dare Explorer → Users → kristof
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Deep Space Janitor | compo | 585 | 3.25 | 3.32 | 3.34 | 2.87 | 2.84 | 2.88 | 3.35 | 3.37 | ||
| 2015 | 32 | An Unconventional Weapon | Color Commander | compo | 167 | 3.65 | 3.85 | 3.87 | 3.08 | 2.68 | 2.42 | 2.06 | 2.71 | 72 | |
| 2014 | 30 | Connected Worlds | Shit Ahead | jam | 327 | 3.30 | 3.45 | 2.36 | 2.63 | 3.88 | 3.83 | 3.90 | 2.97 | 80 | |
| 2014 | 29 | Beneath the Surface | Dwarven Kingdoms | compo | 303 | 3.45 | 3.31 | 3.40 | 1.40 | 3.67 | 2.35 | 1.81 | 2.53 | 100 | |
| 2013 | 27 | 10 Seconds | Seconds of Light | compo | 224 | 3.43 | 3.26 | 3.09 | 2.89 | 3.15 | 2.32 | 1.93 | 3.50 | 100 |
Cool concept and looks great. The controls are a bit difficult in my opinion as the ball is not always moving in the same direction as the key would make you think. The music produces a great atmosphere.
I get:
dyld: Library not loaded: /usr/local/lib/libSDL2-2.0.0.dylib
Referenced from: /Users/kristof/Downloads/10SBYD_game/10SBYD
Reason: image not found
Trace/BPT trap: 5
logout
Simple, but nice! I like the character customization :-P
Wow, I really like the idea of planning the whole level and timing everything perfectly. Slow gameplay, but very fun. One minor complaint is, that the numbers are sometimes hard to read. Also I encountered a bug in the level where you have three characters for the first time. I pressed 'U' too often and that caused all my characters to disappear.
Interesting. The achievements are very cool ;)
When played fullscreen, this is really atmospheric. The graphics are great and the music is very scary. You might want to check out my game. I had a very similar idea. My graphics aren´t that cool though :P
I like these kinds of puzzle games and this one is quite polished! The timer made it too difficult for me though. But thats a minor thing to change for an after comp version maybe? ;)
Thanks a lot for your kind replies! The connection to the theme is that the torches burn 10 seconds long, but I could have made this a bit more clear.
I would have liked to randomly generate the levels. But time was running out...
Thanks again for playing!
@lulzfish_4: No the there is absolutely no network code in the game. But when I did not include that dll, windows asked for it in an error message. Maybe I did something wrong in the compiler settings. The monsters are always dangerous if you come close to them. But when they see the torch, they try to run away. Thanks for playing anyways!
Thanks for playing! There should be sounds on Windows. But its not much. I just used a generator to get some random sounds.
Pretty nice. Also a bit confusing. Sometimes it felt a bit unfair when you switch dimensions and immediately fall into a hole.
Very nice ideas on the mechanics and the character switching! I would like to see something like this in a less puzzley and more RPG like game if you know what I mean. Had a lot of fun playing! The level with the four trolls and the two other monsters took me a while, but I made it through.
Very cool effects. But I went up some kind of tower and could not find out where to go next.
Oh my typing skills are so bad :D Sadly its impossible for me to play on a laptop as I am not fast enough with the trackpad... But still a good idea!
Interesting gameplay, a bit confusing at times. The music is just awesome! Fits the fast gameplay very well. In the first levels, the dialog at the start was a bit annoying. Overall a great entry!
Cool FPS! I made it through. It is a bit easy, as the AI is kind of dumb. But I know how difficult that can be to program. Nice entry!
Great idea and nicely done!
The wrenching animation is so cute :) I love the visuals and the music. awesome entry!
The gameplay feels great. The sound effects fit the animations very well. Made it to file6.
Nice weapon concepts and particle effects. I especially liked the zombie virus :)
By the way, works fine on Mac OS X 10.8
Cute little game and very nice visuals. I cant play it very long as my laptop gets burning hot. A frame rate limitation would have been great.
Awesome esthetics and music (I am still listining to it while I type this ;) ). Please try to finish it.
Oh! I want to try this so bad :D
The game looks really good. However I also did not really understand what to do. I was able to manipulate some of the asteroids, but how am I supposed to avoid the large gravity wells? A good start though!
Haha, great! Would have liked an immediate restart after each death though.
Cool idea on the gameplay. I also like the clean graphical style. Its just missing some anti aliasing. But that is a minor complaint.
A bit repetitive, but it kept me playing for a bit ;)
This game has a very good atmosphere to it. Even though it was just running around, I could not stop until I had found all the notes. The only small complaint I have is, that some jumps where a bit far, so that I had to do them over and over again. One of my favorites!
Nice written story. Also very cool visuals.
Would really like to play this. But it does not run on my mac. The executable inside the app bundle has an exclamation mark at the end and spaces. Maybe that is the problem? Could you upload a web version maybe?
I played this like ten times just for the game over jingle :D
Hehe, my poor keyboard :) Nice animations!
On OS/X i get:
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't set display mode 1280x720, fullscreen: true
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:150)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:131)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Hope this helps!
I really like the idea. But I thing the map should have been a bit smaller. or give the player more money from the start. I could not really keep up with the fires.
But still a very nice entry!
I like the mood of this game. At first I thought I found a bug, when I accidentally fell out of the world. I was positively surprised that you had that in mind. Nice entry.
Cool entry. The jumping mechanic feels very responsive. But it is extremely stressful with all these timers to watch :)
Haha! This is pure fun! But god is just too hard for me :D
Generating the levels from audio is a great idea. Pretty easy to cheat though :-P The controls were a bit too extreme in my opinion.
The controls feel a bit imprecise at times. But you managed to implement a lot of features in this short time. I definitely had some fun!
I like your kind of humor. Excellent music!
I get a 404 error when I try to download.
Very nice visuals. The time limit is a bit short for some passages. Also the jumping feels slow and unresponsive. This one has a lot of potential!
Although a lot of the game is still missing, one can definitely see where this is going. Nice graphical stile. I especially like that you can see the thrusters burning ;)
Cool. I like seeing the connections between the characters.
Very good atmosphere. The blurry lights and shapes give the game a very unique style. I got stuck on some kind of door shaped thing. No matter where I went, I always got set back. Great entry!
I kind of liked the music. Also great visuals. The gameplay is a bit boring though.
Interesting. Although not really my type of game, I can see how much work went into this.
This is so great! It reminds me of the settlers series. Watching all the little workers do their thing is so cool. Nice work!
Clean and simple. Good work.
Wow,very polished and fun! Nice pixel art and music.
Wow! That must have been a lot of work. One of the best games I have seen thus far. Sometimes the text was a bit long to read in ten seconds. But that is a minor complaint.
Really cool and unique gameplay. Fits the theme perfectly. I was not able to find the treasure, but I definitely had a lot of fun exploring!
A bit macabre. But nice visuals and the mechanics feel good. The life part was a bit too easy though and I was not able to find anything in the hell part. Also the game froze twice and I had to restart the game.
Well, that was short. Played it three times, just to be sure I didnt miss anything :D I like the pixel art. The beep of the train was horrifying! :P
Really cool graphics. I think, I did not really understand the game mechanics though ;)
Cool physics game. A few easier levels at the start, like smaller heights would have been cool.
The progression of the music is a cool idea. The jumping and the movement felt a bit stiff and delayed. But other than that a cool little game.
No comments yet? I like the mini games! A small explanation before the 10 seconds begin would be cool, to learn the controls. Nice work!
Neat little game. I especially like the art! Some more levels, like different train stations would have been great.
The controls feel a bit strange. But the music is cool and I like the look. One small thing: I would not start the game in fullscreen mode. Let the player decide if he/she wants that. Other than that, good work!
Lovely visuals and sound. The jumping also feels good and responsive. The levels force the player to place a lot of blocks which takes a lot of time and is boring. Maybe design the levels in a way, that only one or two blocks have to be placed? I also experienced the "block in front of the spawn" bug and could not make it through the whole game. Still a nice little game!
Nice graphics! And super cool for a first game in Unity. A bit short though :)
Cool game! I like the clean look.
haha, this is the most awesome game I have seen. So fun!
I like how you managed to have relatively slow gameplay around a theme that favors fast and stressful gameplay. The music underlines that. Cool entry!
I like the idea and it looks and feels good. A bit more play testing might have helped to notice that the hunger bar is way to fast. I had to stand at the table most of the time, eating the food as soon as it refreshed, and still, the hunger bar went down. But still a nice entry!
The controls feel awesome! The animations and sounds fit perfectly. Only moving the crates felt a bit awkward, but that could just be me. In the first level, I got stuck in the lower border of the screen twice and exploded over and over again. Had to reload. Great entry!
Nice challenges. I think, I made it through. I was sent back to the first level. A bit more friction would be good. The lava levels felt more like I had luck not to jump into the lava. Maybe add some levels at the start where you only have to jump platforms, to let the player learn the character physics?
The graphics reming me of torn, in a good way! Only the music isn´t really fitting in, in my opinion.
I only saw a black screen, then my mac completely froze and I had to force a restart :-/
Works fine on OS/X. Very polished visuals. I like the shaking screen. The little dino lives in a dangerous world and seems to have a lot of blood pressure :)
But I only made it to the second level :-/ I am so bad at jump and runs...
Overall a very good game!
The music is plain awesome! The gameplay is also very addicting.
Awesome idea! Maybe start a bit easier?
Hm, the desktop version crashes after clicking "New Game". Im on Mac OS X.
Very cool and innovative idea. Also, thats a lot of spells. Nice work!
Very unusual gameplay. Nice work for this short time!
Awesome music! The jumping felt precise and good.
Simple, but nice little game. Was fun to play with two hands. My right hand won :D
Interesting idea and a strong atmosphere. However there was not much to discover.
Awesomely polished game! Cool how many items and gameplay features you managed to finish. Also the level design is awesome! Everything fits perfectly.
Cool, event though the idea is simple, the gameplay is surprisingly fun. Took me a couple of rounds to understand the mechanic though. The texts where kind of fast.
Very sad :-/
Great idea! Fits the theme very well. And difficult. I did not make it past level 11 yet :)
Very difficult. But fun to play and nice to look at. Also the sound effects and music are good. The beginning could have been a bit easier.
Cool game. Clean and simple game mechanics. The music is a bit annoying though. Maybe you could make the difference between the normal time and the slow motion a bit more clear? I sometimes forgot to turn off the slow motion. Cool entry!
Interesting approach.
I like the visual stile. Must have been a lot of work. I always got surrounded and could not really see what was going on. Still a great entry!
Nice and complete game. Good work!
Very nice strategy game. Sometimes I would have liked to see more of the battlefield. But I guess that would make it too easy. Very good!
The idea is very cool. Kind of difficult. The sound that plays when you fall into the water and get rescued is extremely loud. Also the controls are a bit strange. WASD or arrow key would have been better in my opinion. Still a cool game.
Wow that is a really great idea and a lot of work must have been gone into this. I often thought of making a game where you build your own ship. However games kind of have to explain themselves in my opinion. Especially in a context like this compo people will not take the time to learn such a complex game. But this is a great start.
Was kind of wired to play this with only one player. But I see the potential for multiple player. The controls feel good.
Good work. A bit difficult though ;) I did not manage to kill the first boss. The spikes are very difficult to avoid.
33 seconds :-/ I like the asteroid texture. I also like that you do not die immediately.
Reminds me of math classes in school :) Nice look! The jumping feels a bit unresponsive and slow. Still a great entry!
Very nice! I made it through all the levels. Its very hard to keep the ship from hitting the walls, but thats fun!
Nice game. I would have liked to see some feedback on when I got hit. Nice visuals and music!
On Mac OS X 10.8 I get the following error:
The file "Star-Full-icon.png" is missing or inaccessible, make sure the URL is valid or that the file has been added to your sketch and is readable.
The file "Star-Empty-icon.png" is missing or inaccessible, make sure the URL is valid or that the file has been added to your sketch and is readable.
The file "heart-icon.png" is missing or inaccessible, make sure the URL is valid or that the file has been added to your sketch and is readable.
The file "heart-broken-icon.png" is missing or inaccessible, make sure the URL is valid or that the file has been added to your sketch and is readable.
==== JavaSound Minim Error ====
==== Error invoking createInput on the file loader object: null
Exception in thread "Animation Thread" java.lang.NullPointerException
at ddf.minim.javasound.JSMinim.getAudioRecordingStream(Unknown Source)
at ddf.minim.Minim.loadFile(Unknown Source)
at Labyten.draw(Labyten.java:130)
at processing.core.PApplet.handleDraw(PApplet.java:2305)
at processing.core.PGraphicsJava2D.requestDraw(PGraphicsJava2D.java:243)
at processing.core.PApplet.run(PApplet.java:2176)
at java.lang.Thread.run(Thread.java:680)
Hope this helps.
No connection to the theme as far as I can tell, but still a very fun and interesting puzzle game! A few more sounds would have been nice.
I like, how the level changes with every collected "thing" and that everything is moving. I fell through the floor once though and the game runs a bit slow for me.
Cool game. Its hard to type random characters instead of words.
I like the old school style of the game. A bit hard to play with only a trackpad :) I will give it another shot with a USB mouse later. Really cool entry!
Nice ideas and really cool graphics and music! Gameplay wise, it would have been cool if the parts would give you something other than score. But I enjoyed playing!
A short but nice little game. A few more levels would have been great.
Very innovative and cool idea. A bit hard to judge though as there isn´t much of a game...
Great graphics and music. The mechanics feel a bit clunky. I did not make it through as the game is quite tough, but is there only this one level with different amounts of enemies? But overall a nice game!
Very funny questions. I had an uncaught exception somewhere in the second file.
At first I thought the game would be way to easy. But when more and more portals popped up it became very challenging. This is a very cool form of tower defense. Overall one of my favorites! Keep it up.
Haha, that was strange :D cool graphics and sound though.
Great visuals and cool ideas on the gameplay. I like that there is pathfinding helping the player. Still, extremely difficult. I like it!
Awesome! Its a bit sad, that you only have 10 seconds with one character, but I guess thats the theme. Very cool music!
Cool game with lots of features! The music was a bit monotone after a while.
Super cool intro, nice interpretation of the theme and overall an excellent game! Keep up the good work!
I also get the dyld error:-/
Very funny and well executed game! Great work!
Fun gameplay and nice visuals. Somehow I always manage to click outside of the game area in these mouse based web games. But I guess thats just me ;) Good work!
Interesting idea. I like the music. But now I am a bit dizzy...
Small but nice little game. A few more enemy types would bee cool.
Strangely addicting. The music was a bit annoying after a while. Nice work.
Nice little game. I noticed that the game ends before my time runs out, or at least before the voice says "zero". I also did not really understand what I had to do to destroy the bomb. I managed to so sometimes though ;)
Nice game. The controls feel a bit weird and everything seems to be in slow-motion. The music is very cool!
Nice start. Not much to do though.
Very cool interpretation of the theme. I like the pixely graphics and the smoke streaming through the corridors. I got stuck a few levels in, because I could not make a jump. I always hit my head on the ceiling. But I had a lot of fun up until that point.
That was... interesting ;) But it can be played through. My game was not really playable after one day.
Nice little game. Seems easier than it is at first, which is great! Some sounds like ticking and a scissor sound when cutting would be cool.
Very good story telling. I like the art style.
Nice and polished. A bit sad, that we do not see the game most of the time ;)
Nice game. It was a bit hard to see when one pattern was finished and switched to the next one. Also the download size is a bit large for this little game.
Looks cool, also nice physics.
Neat little game. Each level, I spent the first seconds finding the zombie I am currently playing. Maybe you could give it a more prominent color? Good work though!
Nice little game. I like the dodge mechanic!
Hehe, Im so bad at these types of games. I just cant track more than 4 bees ;) But the game looks and feels very polished. Good work!
Very simple gameplay but a really nice execution! :D The music is just awesome. And the visual art is great too. Reminds me of this paper cut style.
I like the idea, that the music is indicating when the spikes are coming instead of a timer. Sometimes it feels a bit unfair, that you cannot see where the spikes are, so you have to advance very slowly.
Very creative idea! It was almost a bit sad to watch these nice characters run into their death :)
The controls of the large jumpy guy are a bit frustrating. I had to restart some levels over and over again, as I was not able to get the wall jump working.
But all in all a great game!
Nice concept. A few less aliens would have been great. I did not manage to save a single civilian :( Oh and great music!
The music is very cool. Also the graphics are quite nice, although the parallax effect was a bit too strong and the camera was too slow.
Very cool concept. Must have been interesting to program. As a game though its not that fun in my opinion. Still, good work!
Nice little platformer. The jumping feels a bit strange though.
Wow, this was a very nice experience! Great use of atmospheric sounds and visual effects. I could not get it to play fullscreen as the right mouse button did not open the context menu. That would have been even better. Great work!
Wow, wasn't expecting such a polished puzzle game. The drawings in the intro and closing scene are very good! The music and voice acting is very fitting. The only minor complaint might be, that the "hotspots" should have been highlighted when you are near them. The way it is right now, you have to spam space around every object to find out if it is important. But as I said, that is a minor complaint. Good work!
Good atmosphere. Nice music and graphics. I played to the end, but I must say, that the game bored me pretty quickly. Another minor technical complaint: I played on OS/X. The game did not "capture" my mouse cursor. So I constantly opened up the dock and task bar.
Besides these complaints, you managed to make a very good entry!
I really enjoyed this game. Action pumped music, lots and lots of screen shakes... really fun!
The only minor complaint I have is, that the weapons get picked up automatically. This was a bit frustrating sometimes when I fell into a pit and picked up a rocket launcher accidentally.
I also had a minor technical problem. The web version wouldn't recognize my key presses. I didn't experience this with other unity games so far. But this could also be a problem on my end. The downloadable version (OS/X) worked perfectly.
This is still one of the best entries I have seen so far! Very good work!
This could be really cool. I like the drawings and the interface. Sadly the balancing is way off. I only found a single pork chop, healing 8 HP. But that was not nearly enough to compensate the damage I got. So basically, I kept attacking until I died. It feels like I missed a lot of the game.
Solid little puzzle game! The size of the grid could have been a bit smaller. Also I was not able to remove the last few bits. I hope I did not miss anything important. Nice work.
Lovely little dungeon crawler. I like the pixel art. The collisions sometimes felt a bit off. And for some reason I am always confused, when the movement of the character is diagonal to the grid of the map. But this could just be me ;)
Nice work!
Good idea with the "mirror" mechanic. Nice little game.
@Muu? Yes, the AI is very basic at this point. Currently it only looks at its current turn. So the AI has no "big picture" of whats going on, on the map. To improve it, I would have to implement some kind of MIN-MAX algorithm that looks some turns in the future. But the time ran out...
Very atmospheric! The sounds and the limited field of view help a lot in that regard. The gameplay could have used some fine tuning though. The flares didn't really do anything for me, the monsters more or less ignored them. Also I didn't really understand the fighting mechanic. As soon as I turn on my flash light, the monsters kill me. But if I don't turn it on, I can not see where I am in respect to the monsters. But this is fine tuning, this is a very good game!
Very cool. The fighting was very difficult for me though. I could not get past the first enemy ;) But I had fun. And I really like ASCII art!
Cool game. The fighting is harder than I expected. The graphical style is nice and the music gives the game a nice mood. The only minor complaint is, that the camera lacked behind a bit. I would have liked to see more in front of my rat. Still a good entry!
Cool jump & run. Feels responsive and looks and sounds good. The choice of keys to control the character on the other hand is not so good in my opinion. I kept pressing space to jump. That was a bit frustrating. But that is a minor complaint.
Nice concept. Took me some time to get the controls right, but then I had quite some fun. Nice entry.
Beautiful animations! Great music and sounds. The gameplay didn't have much to it though.
Very good idea! I had a good laugh. I could not hear any sound. But still a great entry!
Awesome music! I let it play in the background for a while :)
I think the controls would be better, if you could turn on the spot. But overall a very nice experience.
Good start. The keyboard controls are a bit fiddly on a german keyboard, as the "z" is placed where your "y" is placed. Also the collisions seemed a bit off the further up I got.
Pretty hard. Maybe the amount of air you get by selling the gold should be a bit higher. But the game is definitely fun! I also like the pixel art and the colors you chose.
Nice game. Simple, but fun mechanics.
Very nice art style and music! The gameplay is also very original. The only minor complaint I have is, that you don't see the whole puzzle when solving it. This leeds to a lot of trial and error. But still, a very good entry!
Very nice minimalistic art style. The game is pretty hard, but I had fun playing it.
Nice little game. The jumping physics felt a bit slow and unnatural. Some of the jumps in the second level felt a bit unfair. But I played it through and had fun with it. Nice work.
Very nice! It almost reminded me of the early Myst games at some points. Thanks for making this.
Liked the ending :) As others already mentioned, the controls feel a bit stiff and the collision boxes are a bit off. But I still had a lot of fun. I think a few less levels would be better. After the bombs got introduced the game becomes a bit boring.
Very promising start for a platformer. The movement speed of the character could have been a bit faster. I encountered a bug, where I killed all the monsters in the level, but the doors to the next levels wouldn't open. Still, good work!
Very nice to see another turn based strategy game. And a well made one too! The difficulty is quite high and I didn't made it to the end, but I had a lot of fun anyways.
I like simulation games like this. My game developers died like flies and I couldn't really see what caused it. You should make the simulation a bit more transparent and show the player more stats. Still, a good start!
Nice exploration game. I stopped after I had found the first set of things though. A few more game mechanics to keep things interesting would have been great. Still, good work.
I like it. The game feels quite polished. The only complaint is, that the controls feel unresponsive. The way it is right now, it feels a bit random how the game will play out.
Took me some time to find out that the things I bought where placed outside of the screen area. I had negative amounts of Oil and could not find out how to produce stuff. But the game looks like a good start.
Nice game. Definitely inspired by portal, but that does not have to be a bad thing. I made it through, but I am not sure if I completely understood the mechanics. For example I did not understand the invisible walls. Also the energy bar on the top slowed the whole game down. The music was great.
Nice little platformer. The controls feel a bit strange. I think its because the horizontal movement stops while pressing jump. Also having to press enter when reaching the open door feels unnecessary. But I had some fun playing it!
Even though it is a snake game, it feels very unique, thanks to the gravity mechanic. The art style is nice and the music and sounds fit in very good!
I had some technical problems: The web version wouldn't load for me and I had to manually change the permissions for the downloadable Mac version. Also the zip file could not be unzipped by the default tool.
Besides these technical hurdles, the game was awesome!
I do not really know what to make of it. But it was definitely interesting :)
Nice game.But hard. Different difficulty levels would be cool.
I only got 44... Hard, but fun to play. Very addicting! The randomness of the level feels a bit unfair at times. But as the game restarts so quickly it does not really matter. Very good entry!
Interesting game. The movement mechanics are a bit strange and the gameplay is a bit dull. The graphics and audio is nice though.
Very nice combination of 2D and 2D graphics. The animations of the character are very good. Awesome sound and music.
Nice game. Very unusual, but fun to play. Even though the music was a bit repetitive, it didn't become annoying in my opinion. The movement physics, especially when in the air felt a bit strange sometimes. But overall, a good entry.
Hehe, nice idea. Fun little game. But now I feel sick :D
Awesome music! And I like the gameplay as well, even though I didn't manage to kill the worm once :) Maybe you should make the worm visible below the surface. This would allow to aim a bit sooner. Oh man, I am still hyped by the music! Great work!
This looks absolutely beautiful! Sadly the controls do not feel very precise. The character kept running further than I expected. Also sometimes the game would't recognize releasing a key. The character just ran into the skeleton. The only way I was able to kill the skeletons was by standing still and spamming Control.
Please improve the controls! I see so much potential in this one!
Nice and solid game. To make it more fun, you should add obstacles and maybe some enemies to avoid. Also the bombs didn't really have a purpose as they are way too slow compared to the drill. Still, the controls feel solid and responsive and the graphics look good. Good work.
Cool little game. I would have liked to be able to reset the game when I lose. I had to reload the game a few times until I made it through. Keep up the good work!
Very nice and innovative game. Also pretty difficult. I liked it!
The ghosts feel a bit unfair, being able to pass through the walls. Makes it hard to shoot them in time. Still a nice little game.
Hm, the web version also points to an .exe. Couldn't play, as I am not on Windows.
The colors got weirder and weirder and after a short while, the game crashed. I don´t know if the colors where intentional... it looked cool though :D
The game looks very interesting. I love the music in the menu screen! Sadly, I do not really seem to get what to do... Maybe you should give a hint on where to start?
Nice! I like the idea of only having a single bullet at a time. The aiming did not always work for me and the bullet just went strait to the left. Still a nice game!
I like _how_ you told the story by switching between the scenes and by forcing the player to do a simple action. I don't like the story itself though. No one had a motivation for their actions. And then a random bullet proof wall appears... Also rape should not be part of any game... Just my opinion.
As you said yourself, the game is far from finished. But I see a lot of potential in it. Also the art style is very beautiful.
Interesting start of a game. The collision seems a bit off and I don't really understand how to score or loose though.
Neat little game. After the third(?) level, the change to the next levels seemed a bit buggy. The level geometry stayed the same and the character was placed in the wall.
Hehe, nice idea! I like the minimalistic graphics style.
Interesting game. Some more work on the graphics and the audio, and this could be a very nice game. Good work.
Very good concept! The visuals and the sounds are nice as well. I could not find anything in the level though. I went down, maybe that was my problem. Also my frame rate slowed down significantly after a short while. I would like to see this as part of a bigger game. Good work.
Good idea with the rocket jumping. But in my opinion, the normal jump already felt strange. The jump button didm't always detect my presses and I was not really able to predict how far a jump would go. With a few improvements to the feel of the jumping, this could be a real fun game.
Interesting gameplay :) The dragging mechanic was very imprecise though.
Very nice art style. It took me some time to notice, that you not only can enter doors, but also go the opposite direction. Some indicating arrows could help.
Well, the game could definitely use some more work. The collisions feel a bit off and the choice of controls is a bit unusual. But its playable!
Nice idea with the altars. Very good atmosphere and sound. The jumping felt a bit strange.
Hm, the music and the visuals are very good. But as others already said, the gameplay was weird. I think it would have made more sense to make some kind of rhythm game out of this. But these randomly moving bubbles had no connection to the music (at least for me) . But I can see potential in this one.
Very polished looking and good game! I really like the idea of having to handle the paper on your desk in this direct manner. Apparently I would make for a good censor :-/ ... I should play it again helping the rebels so I can sleep again :D
Very good graphics and music. The controls felt frustrating, as the dragging lost its effect, when the cursor hit the border of the window. Also I was able to get the last person off the tracks, but the game still recognized it as a loss.
Your voxel engine is impressive. I would love to see more of a game based on it. You should keep working on it!
Very good game. The tank movements feel responsive, the graphics look good and the music is fitting. I didn't make it to the end as the second jump pad threw me back and my tank exploded. Don't know what happened there. But it was fun. Good work.
I really like the art style. Gameplay is a bit lacking though. Nice start.
Cool intro animation! The gameplay itself could use some variations, like different weapons. Also, especially the bullets of the enemy, feel a bit unfair. Still, good work!
Nice game. The controls felt a bit awkward on a laptop. But I will try again with a real mouse. Good work!
Great idea! The platforming mechanic is too hard for me though. I couldn't manage to stay on the small blocks in the second level while at the same time thinking about the perspective... ;)
Oh and nice graphics!
Nice and atmospheric. I like the idea with the rising water level.
Haha, that was fun! A bit too hectic though in my opinion. It should start a bit slower. Still a very good entry!
Cool idea with the two levels. The game is a bit hard though. It felt like pure luck to dodge the enemy bullets. I wasn't able to get very far. Oh, and nice graphics!
Very nice puzzle game. The controls are very responsive. The only thing I think should be improved is the down digging. It wasn't always clear, which tile would disappear. But that is a minor complaint. Cool game!
Hard, but interesting gameplay. It felt a bit strange, that left clicks do not deselect previously selected ships. But besides that, the game is really fun!
Impressive work for 48 hours! The handling of the units feels very solid. The AI is a bit too hard maybe. The first time I was overrun by the enemy and the second time they destroyed my refinery. I had good fun! Well done.
Nice idea. I could see this expanded further into a game where you have to balance the population of different creatures to keep the system alive... Very inspiring!
Very cute game. I like the graphical style and choice of colors! It took me some time to understand the game mechanics. But then I had some fun. Nice work!
It took me 17 days and 148 where killed, but I made it to the end :) This is probably the best entry I have seen so far! The art style is so lovely and the game idea is great!
Interesting. An easy mode for us slower typists would have been great ;)
A simple, but well crafted game. Nice work.
The visuals, sounds and music feel very polished. Very good work. The gameplay itself got a bit boring after a while. Maybe add some random events to keep things interesting. Also the game slowed down quite a bit at the end. Could I have done something against the hordes of people on the surface? Still a fun entry!
Good idea. The controls are a bit fiddly and the fuel went out a bit quickly, but overall a very good entry.
The intro was awesome! The game itself is a bit easy once you understand what to do. Still fun though.
Very cool entry. I watched your stream a few times when I needed a break from my own game. Nice to see that it turned into such a polished game!
Very good concept. The implementation could use some more work though. The collision box of the character is strange. Sometimes I fell down when I thought the character was still on solid ground. And sometimes I did not fall down when I wanted to do so. But I see a lot of potential here. Very innovative.
Nice start. I think the most important part of a platformer is how the movement feels. Unfortunately the movement of your character feels very slow and unpredictable. Still, I had some fun.
Looks like a solid start. The game plays a bit slow and I could not find anything on the "map". I would have liked to be able to zoom out. You really should continue this one.
Nice graphical style. As the others said, the character moves a bit slow. Also I managed to get of the path once. It was like if the graphics and the collision of the level where offset by one row. But it fixed itself after a level change.
Nice sleek graphics. Without any aim to achive it was hard to keep up my motivation. But I enjoyed the first planets. Crossings in bridges would be nice.
Hey there, nice Graphics and a good idea. In my opinion, an in-game tutorial is absolutely necessary for a game based on reading a lot of calculations. A motivating soundtrack might be helpful too...
Wow, for this game to show its full potential, you habe to play it a bit. At first I thought it would be extremely boring to just bounce through a seemingly random world. But when I got higher and the mechanics kept changing, it got really interesting. Nice work!
I love the animations, they look very natural and smooth. Sadly I couldn't find another player. At one point a message popped up, saying that another player had died and asked me to restart. Was that a bug? Also I managed to climb up the big stones and fell of the world ;) I would like to see this game progress a bit further!
Pretty hard game. I like the idea of spawning a ghost of yourself, but it gets pretty confusing. Nice work so far!
Nice bullet hell! Feels complete and polished. A bit too easy for my taste though.
Neat little game. A bit too easy for my taste though ;)
Cool concept. I like the idea of having to balance the system. The "tutorial" was a bit confusing. It makes the game look much more complex than it actually is. But still, good work!
I could not really figure out what to do :-/ Some instructions would have been cool. But I like the music!
Neat. A few more explanations would have been helpful. Graphics assortment looks a bit motley, but creates an overall positive feeling.
Beautiful art style! I didn't hear any sounds or music though. I played on a keyboard and the controls felt a bit clunky. But I made it through. Overall, good work!
Nice game! It needs a lot of polish though. I like the idea of having different AIs on the different worlds. But they were too predictable. It happened to me a few times, that an enemy managed to sit right on top of my character. It was able to hurt me, but I couldn't get rid of it anymore... Collision between all entities should solve this.
I really like the graphics and audio!
Hey there, best graphics i've seen yet at ld30. couldn't interact with anyone, everyone gave me a sad smiley after responding. The atmo-sound you picked doesn't feel very fitting at the moment. I hope you'll continue this one till it's really playable!
Very good story telling. I also like the idea of mixing a text adventure with these dungeon crawler like bits. A bit of sound would have been cool though. Also the ending was a bit abrupt. Overall, awesome work!
Epic! Like it alot, great idea & cool features!
Nice idea, but it was either too difficult or I didn't really understand how to play. Maybe start with a level, where the enemy is right in front of you?
But still, good work!
Yeah! Really really good soundtrack. Nice Graphics. Hope you will finish it someday!
Hey there, Screenshots look nice, I'm sorry I couldn't play it. Running the App on Mavericks 10.9.3 says: Classic Enviroment isn't supported anymore.
Hey there, nice game! Different enemies and and the possibility to move backwards would be great! Solid Sound & Graphics!
Cool variation of the flight control games. I like the idea of having to hit moving targets. But it gets too difficult too quickly in my opinion. Good entry!
At first, the game is a bit boring, I just had to stand in a hard to reach corner. Then after a while the game becomes way too difficult, because there is a hunter in every single corridor. Still, nice game!
Wow, the voice acting in the beginning was awesome! The controls felt a bit clunky and unresponsive (Tip form a Mac user: Don't use the Ctrl key. It switches between desktops if combined with an arrow key.).
I liked the idea of having to find items in both worlds to continue. I did not manage to pass the 4th level though. I wasn't able to jump to the key, even though I cut the pillows.
With a bit more work on the controls, I could see me playing more of this. Nice work!
Strong Game! First levels i thought.. yeah, connceted worlds? ... but the first split-screen level got me hooked. love it!
Nice game. I would have liked to see some more puzzles instead of the platformer sequences. Controlling the character feels a bit clunky. Part of it seems to be, that the player does not slide along walls. Also the gravity feels strange, but this could be intentional.
But its a finished game and I had fun playing it to the end. And thats what matters :) good work!
Solid entry! I liked the artwork and music. Splitscreen-JumpNRun ftw;) Controls and coullision with platforms were annoying sometimes though. But that's propably a personal thing...
I like the idea of having to choose the correct elements to fight. I didn't quite get it at first though. Maybe you could add a bit more feedback on wether the choice of element was correct.
Wow. You have to dig the controls really fast :D But once you got it, it's fun. Innovative Guitar-Space-Hero. You don't care much for Harmonies though, right? ;)
Cool idea. I like the music and mood of the game. Some gameplay mechanic to make it more gamey would have been cool though. Still, good work!
Hey there, nice entry! I have only one thing to mention, which annoyed me: At the end of the first level, the Tutorial told me to select the scientist to do something to the altar... But I couldn't figure out a difference between my three units. Appart from that: Congratulations that you managed to do a more complex entry AND include a tutorial! I've played many interesting titles without one - you try for a moment, don't get it and quit.
This is a really strong entry! Nice graphics, excellent music and sound. And the idea of playing the computer is brilliant! Please consider continuing this one!
Love the complete mood. Took me some time to understand what all this is about. Maybe it was the level of graphical abstraction that made it difficult.
The gameplay is a bit one dimensional and an ending screen would have made it a bit more round. But still, nice work.
The concept is really nice. But I think it is missing something to make it more interesting...
The characters move a bit fast and as there are so many, it is hard to target the correct one. The graphics and music add a nice retro feeling. Overall, nice work!
Haha, I like how much effort you put into the farting sounds :D But seriously, this game is awesome! I couldn't stop playing. Very relaxing. I would have liked to see more complex ecosystems. I am sure this would make a great mobile app! You know, pooping some snails while waiting for the bus :D
Awesome work!
Yep. It’s the same with me (Mac OS X Mavericks).
Would be a great mod for mc;) Or does it already exist? There could be some gameplay improvements, but it's fun already.
Really nice twist! I didn't expect that :D
Very nice graphics and music. Nice work!
Nice Graphics. Couldn't figure out if there is any story/goal to achieve - but nice Techdemo ;)
Very sad game. But in a good way if that makes sense.
The game slowed down drastically a few times during the cellular phases. But was able to play to the end.
Good work.
Gratulations. I am very sad now. I died and the whole process really made me feel sick. Strongest atmosphere I've seen so far at LD30 and though I didn't get it, if there's anything I can do or have just to stay alive, I continued all the way to know how it continues...
The gravity thing is a great idea! What a pitty that it seems so unfisnished. Nevertheless, I liked it!
That’s great fun! Although it took me some time to understand the two stages.
The illustrations and animations look really nice. Especially the snails look cool :)
The game mechanic is boring though in my opinion. Still, nice work!
I couldn't find a single collectable :( The world is huge!
I like the idea of having to find your way through different "realities". A bit more help for the player and some explanations on some graphics (do the colored circles have a purpose?) would have been cool.
Very nice looking and the voice acting is quite good. The "darker" voice with the effect on it was hard to understand though.
Sadly I wasn't able to make it through as the performance got worse and worse. Especially in the darker world it got unplayable. A problem I see a lot with Unity games sadly...
Still, very high production value for such a short time!
Very promising graphics, but unfortunately I didn't really get into the game. In the end a planet run out of supplies or so, because I was docking on the station loading stuff. Nice idea though.
Looks like a complex strageygame, but with all the plain menus it was a little overwhelming. How do I earn money/How much does the funding of programs cost etc... Took me till "It's a new year" pop-up to figure out it's realtime ;)Regarding your music-composition, if you don't know him yet, check out Frank Zappa! Maybe a step-by-step ingame tutorial would have been great!
I like the idea of figuring out a language. At least that is what I think the game is about ;) Sadly there is no goal defined, so it is hard to tell if I am on the right track... But still, it is good first ludum dare entry!
For people on newer macs: Before running main.py you have to tell python to prefer 32 bit. There seems to be a bug in piglet. To do so run: "defaults write com.apple.versioner.python Prefer-32-Bit -bool yes" in a terminal window.
I like the clean and modern look, although the web version looked a bit blurry sometimes. Probably a Unity problem. The game itself was more or less trial and error. Many of the icons where not self-explanatory and had no tooltips. I didn't seem to make any kind of progress besides increasing the capacity of my links, so I stopped playing after a while.
But I see a lot of potential in the game. Good work!
Lovely graphics and music! I like the disco pills :) The only thing I don't like are the inverted controls. They frustrate me. Still a cool entry. Nice work!
Good Entry! Maybe it would be fun if the movement get's faster from time to time.
Nice Game!
Interesting Apple-Physics!
Nice Graphic-Style
Epic Music!
Not a real connections to the main-theme though ;)
Good Work!
Nice little game. I like the music! The game crashed a few times in mid game on Mac OS X Mavericks though.
Go ahead and finish it, please! Great Idea!
nice game! i found funky butt stuff but i couldn't do anything further:( great story!
This is definitely a great idea. It is a bit too difficult though. I think you should give the player more information about the planet constellations in the distance. Maybe allow to zoom?
With a bit more realistic physics, like real orbital flight and stuff, this could be a fun game. Nice work!
Nice idea and very good execution. It really feels like playing one of those marble games I has as a kid. The sound effects in particular are very pleasing. Nice work!
Interesting. I like the graphics and sound effects (cool voice acting :-) ). After finding some spells and playing around with them I did not know what to do anymore though. Is there an objective?
One minor thing: The dialog text box should fade out after a while. It blocks to much of the screen.
All in all, I still hat fun exploring the world. Nice work!
Wow, this is awesome! Especially the sound design kept me on the edge of my seat. The lighting effects are also really cool.
The world is a bit too large for LudumDare though. Especially if the player does not know exactly what to look for. I might just have walked past the tube entrance.
But thats a minor thing. Overall, this is a really good entry!
Nice game. Very nice graphics and the car controls are good. Sadly I always got an exception after a short while of playing in Safari. But still, nice entry.
Hey, cool game! I like the controls and physics! Some sounds and music would have been nice.
Well, the setting is childish... The controls feel very slow and unresponsive. But the game is complete and the art style is consistent. I could not hear any sound. That might be a problem with my browser though (Safari).
I really like the growing mechanic! The game played a bit slow though. Also I would have liked to have a way to restart a level.
I think this is a very good interpretation of the theme! Nice game!
Hey, fun little game. I liked the simple graphics! The sound effects are a bit annoying though, especially the time warning...
Still, nice work!
Cool, I have never played a pdf game before. Nice illustrations! I also liked the idea with the line as a weapon.
I had to download the pdf and play it locally. In Safari the scrolling did not work correctly.
Nice work!
Ha, cool idea! The music is very fitting! Picking up items didn't work most of the time though. But still, very nice entry!
Haha. table flipping as a weapon! :D Great idea! I would have liked to be able to vote on the audio part because I think the music ans sounds are very fitting. Great game!
Well, the music is loud ;) Besides there is not much to play. But hey, better than nothing!
Very nice and polished presentation. The gameplay itself could have used some more variation. But I had a lot of fun!
Nice start. I could not really find out how to use the banana. The controls feel a bit slow and its hard to get through tight passages because the player does not slide along the walls.
Very atmospheric! I like the shader effect. Also the audio is top! I couldn't really get used to neither of the control schemes though. They both felt low and unresponsive. I also could not figure out how to fight the monsters :(
But still, great game!
Oh god, this is horrible :D I can't imagine how annoying it must have been developing this :D
But seriously its an interesting way to interpret the theme. Also, I do like the assets ;)
The game looks and feels very nice. You have a very consistent art style going on there. I also like the idea of collecting weapon parts to build a unique sword. The gameplay however feels a bit clunky. I wasn't able to make precise jumps and sticking to the wall when moving in that direction feels wrong.
But still, you managed to build an astonishingly good looking game.
Nice idea. I like the simple art style. The controls feel a bit slow and imprecise. Also some sounds would have been cool. But still, good work.
Sad to see, that it is not finished. It looks very promising. Especially the music is great!
Nice game. Also very nice interpretation of the theme! Some kind of score or end condition world have been cool.
The music is cool. The gameplay feels a bit unfair. The controls are very unresponsive and it seems to be random when and where the fish is jumping on its own. Still, nice work.
Very nice mechanic. The graphics remind me of my old Nokia phone :D
It took me a while to find out, that you had to jump and press down at the same time to shoot down. Probably because I used W to jump at first, which does not seem to work with pressing down at the same time. And for some reason when I found out how it worked, my brain still couldn't handle jumping and pressing down at the same time :D
But still, I think you did a great job with the game. It feels very polished!
Wow, I didn't expect a puzzle game at all at first. You did a great job at slowly introducing the mechanics! The graphics are simple but effective. This is also a very unique way to interpret the theme.
If I had to bring up one negative point, it would be the length of the last level. That was a bit much running around.
Overall a great entry!
Nice idea for the theme. I also liked the music a lot! I quickly found out that it was much easier to just spam all the buttons ;) But the difficulty curve was a bit steep I think.
Still, a very solid entry!
Cool game. The music is really fitting! It took me a while to figure out that I had to drag my researched units onto the map. Also in Safari I get some graphics bugs, like missing images and wrong font sizes. In chrome it works fine. I stopped playing after a while, because I couldn't see any progression in the game.
Still, a cool entry!
Nice game. I like the idea of using light as a weapon. The enemies aren't that much of a threat though. The sound design is awesome!
In the third level (or fourth), when I collected the coin, nothing happened. Was that the end? Some kind of end screen would have been cool.
But still, nice work!
Nice start. Good luck with your game engine!
Nice little game! Took me a while to figure out that the controls are relative to the screen instead of relative to the car. But when I did, I had fun! Good work.
Pretty awesome! The graphics and special effects look and feel really great. Its harder than expected to keep the car under control.
One minor thing that annoyed me a bit is that I had to press x whenever I wanted to restart. That got me out of the flow.
But overall, this is a really strong entry!
Hey, cool game! I really like the teleporting mechanic. You really have to plan out the level before you start. One minor thing: I would have preferred a fixed camera. I missclicked sometimes because the camera slowly moved on its own. But other than that, great work!
The pixel art looks very good! I also like the idea of jumping hosts, but I think the gameplay needs some more work. Some more interactions with the world would make it more fun I think. Still, nice work.
I like the choice of colors in the background and wanted to know how the story progresses. But as others said, some actual gameplay is missing. Simple things like jumping over obstacles along the journey or some simple puzzles would have helped a lot in my opinion.
This is fun! The jumping feels very precise. I also really like the fire animations! If I had to criticize one thing, it would be that the player character is only a red dot while everything else is pixelated... Cool game!
Great entry! I like the fact, that the player can more or less choose between playing very sneaky and trying to kill all enemies with one throw or just being fast. Graphics and sound/music are also on a very high level. Two minor things to "complain": I never really had to use the slow-motion feature. And some kind of "reward" at the end would have been great.
Nice work!
Very good looking levels and assets. I'm not sure if I understood the mechanics correctly though. Couldn't really figure out how to kill the invaders except with the turret. Depressurizing only seems to kill my own people... ;)
But I really like the idea of indirect gameplay!
Cool game. The movement and the shooting feel very precise. I also like the graphics a lot. Simple, but consistent.
The barricades didn't seem to work for me. I couldn't find a way to rotate them and robots kept getting through.
Very solid entry!
Simple, but still nice game. The movement of the player is way to slow compared to the speed of the wolfs, but you seem to have fixed that already. Besides that, I like the graphics. Some more sounds would be cool.
Nice work.
Very good idea! The controls of the weapon are a bit clunky though. Especially fighting the armored shooting guy was a bit frustrating.
I got stuck in the third level. Did not know where to go. And then the game crashed.
But all in all I think that this is a very solid entry. I would not have guessed that this is your first complete game! Good work!
Nice platformer, the jumping feels good. Sadly it was very difficult to play on a german keyboard (z and y are exchanged) Also in the second level, after respawning, I got stuck outside of the screen.
But I like the graphics and the sounds and music. Nice work!
Nice game. Pretty hard though, as enemies can shoot you from outside of the screen. The level was a bit confusing. I could not find out if the different ground tiles had a meaning.
Haha, great idea! Really cool art style! I would have liked to play some more mini golf after beating this guy up, but the game just ended ;)
The game looks nice and the idea sounds great. Unfortunately the collision bugs frustrate me too much and kept me from playing very far. I think these kinds of bugs are allowed to be fixed post compo. You should consider doing that I think!
Someone seriously hates bunnies... :D Awesome idea. And also very cool graphics. I ended up using only the Q and E key to move and kept the plane on the same hight. Trying the other ways to move always ended in a crash :D
Nice work!
Ha, excellent! This is probably the best interpretation of the theme I have seen so far. The music is awesome!
One minor thing: I think it would have been better to have non random levels. Currently there is a lot of luck involved.
Overall, great entry!
Awesome! Even though I am really bad at these types of games where you have to lern the patterns of the enemies, I really like this speed run feeling when you have to clear the first waves over and over again!
I kind of hoped for a few more levels though...
Some better sound effects would make this perfect!
Nice little game. Pretty difficult though. Controlling both the planet and the space ship felt a bit overwhelming. Maybe a slower start with less meteors would help the player to get used to the controls. Overall a nice first game to play :-)
This definitely is unconventional ;) I like the idea. But it gets boring relatively quickly. Still, good entry.
Good use of puzzle mechanics and good difficulty progression. I liked the simplistic but coherent and colourful art style. Was the radio an homage to portal? :-) Unfortunately, I could not finish the game because a key fell through the floor or somehow vanished. But overall a very solid entry!
I liked the music. I could not really figure out what I was supposed to do.
Very innovative ideas. The one click controls and gravity switching. Well done. I liked how you slowly introduced the game mechanics. You found a good difficulty curve. I almost wished there were more levels :) The only minor complaint I may have is that it was sometimes difficult to predict when the level would pull me in a different direction. Maybe some visual indication of the gravity direction would have been nice. Good work!
Even though there is very little in terms of interaction, I was hooked for quite a while and played until there were no further upgrades to buy. Very relaxing music and I like the clean visuals.
I am starting a petition to name the "Normal" mode "Hard" and the "Hard" mode "Insane" :D But jokes aside, I think the game looks beautiful and the music is great. I think the game idea is refreshing for a LD game. It is just way too difficult for me (even the post jam version). Congrats on the finished entry!
Very nicely done game. I liked the mood as you slowly descended into the darkness. Cool whale sounds ;-) I guess the controls were supposed to feel a bit janky. But I think I would have preferred the W key to move me into the direction of my drill, if that makes sense? Good work overall!
I only managed to reach depth 5 before running out of moves ;D I am so bad at these... But while simple, I think you managed to put together a very nice little game. I had a lot of fun playing. The story text appears a bit small in the web version.
Fun little game. Congrats on finishing. The only complaint I may have is that the treasures became fewer and fewer the further you go down. I would have expected the opposite ;)
I guess I took a wrong turn ¯\_(ツ)_/¯. Cool entry though!
I like the idea and had some fun playing. I got a bit frustrated with the unpredictable controls and did not make it to the end though. Still, a solid entry. Well done!
I gulped it all down :) Very good job on the atmosphere! I had goosebumps when Shellie and the Supervisor suddenly stood in my apartment. I liked that you limited the play area to one room but filled it with a lot of interesting details. Very well done!
Nice game. The lighting generates a moody atmosphere. The music is very fitting. The bugs (?) are quite difficult to hit with the lanterns. Maybe a second throw action that would shatter the lamp and cause damage in a certain area would have been fun? Congrats on finishing this fun little game!
Nice entry! Difficult to hit the bats and dodge my own bombs at the same time. But I felt like I was getting better with every try. Maybe the bats would have felt less overpowered if they had to navigate the terrain the same as me? I guess then the pathfinding would have been more complicated... I enjoyed playing your game!
Good job on creating a game in your own engine. (Unitiy is cheating, am I right? ;) ). I could not find anything but the occasional ghost in the world. But thanks to the music, I still enjoyed the moody atmosphere. For better accessibility accross platforms, consider checking out WebAssembly for your next game. You can still program almost everything in C++ and compile for the web!
Nice but difficult little game. Sometimes the air bubbles in the beginning would not show up, which made drowning seemingly inevitable? I liked the calming music! Seems like the Godot (?) web player has a problem with Safari. But I got it to work in Chrome.
Fantastic entry! I played for quite a while and enjoyed the humorous flavour texts :-)
Very solid mechanics and visuals. I also liked the general idea of balancing root and leaf growth. But to make it more fun, I would have loved a few more different mechanics. Maybe you could make it so the tree needs minerals to grow which you have to tap with the roots. Maybe parasites that can cut of parts of the root system or eat leafs etc... I think there is a lot of potential here. Hope you keep working on it!
Cool tech demo. As you know, not too much in terms of gameplay. Probably a bit too ambitious for a 48h compo ;) On the animations: It felt like something was off about the walking and running animation. Maybe it was the fact that the character was leaning slightly to one side? I am not sure. But still very high quality for the short amount of time.
Great voice acting :D I also loved the low poly look. I got lost a few times but made it to the end. The only minor complaint is that the levers were sometimes difficult to select with the mouse.
Great idea and execution! You got some good laughs out of me :D (*spoilers*) My favourite part was not picking up the key :-P I think I found the three endings? Though I was eaten by birds in two. Nicely done!
Good writing. But as others have said, you could have come to the point a bit more quickly ;)
Good work doing the whole game in react! At first I thought the game was broken for me, as I only had buttons to click and seeing the screenshot on your entry page before. Maybe you could show a drawing of an adventurer sitting in front of a cave in the background to indicate that it is an intro sequence? But I am glad I figured out what to do to get into the dungeon part of the game. Further down, it became quite tricky to dance around the crabs :) Cool light and shadow effects!
Very neat little village building game. I liked the idea of deepening the well for progression. It looked like the browser chrome around the unity player was hiding part of the UI elements. I could not really see what the resource bar on the top was showing and part of the build menu was cut off. Is it possible that you use the screen dimensions to lay out the UI instead of the canvas size? Except for the technical difficulties, I had fun playing!
You had me on the edge of my seat. Great job on the scary atmosphere. Maybe I am just old and slow but the enemies felt a bit too difficult. Maybe start with fewer/slower monsters on the upper levels of the mine and slowly increase the difficulty the further you go into the mine? Good job overall!
I didn't know raindrops had it this difficult! Very cute art style. As someone else mentioned, I sometimes wished I could dodge up and down. Nice entry overall!
Funny idea. Cool music. Apparently, I am not a poet :)
@craig-cordeiro Thanks for playing! Hm, sounds like you hit a bug? May I ask, which browser did you try? Edit: I think I may have found the bug. Thanks for your feedback!
Nice game. Small but fun and well polished. I liked the music! The Safari browser always gives me an error, even if I enable WebGL 2. But I got it to work in Chrome.
I have to admit, I did not make it to the end. It was a bit too difficult for me. But I really like the idea! I am a big fan of the pixelated look you went for! Also the music was quite fitting. Very solid entry!
Hehe, cool looking eel. As others mentioned, I could not get it to hit any of the button. Feel free to ping me once you have a fix for the controls. I am happy to adjust my rating.
Wow, great adventure game. I would have loved to play more levels. It is unfortunate that you had to opt out of the audio category. The voice acting alone would have earned you 5 stars from me :)
Interesting game mechanic. Took me a few tries to figure out the controls, as there is so little visual feedback. But I made 166$! Good work!
Interesting experience. I made it to the end :) I liked the dodging game and figuring out the coordinate puzzle. The story bits felt a bit all over the place and dragged on for a bit too long for my taste. Overall a good entry!
Great interpretation of the theme! I liked the art style(s) and enjoyed all of the game "dimensions". I think even just simple sounds would have added a lot? Btw., the macOS version worked just fine for me. (It would be nicer for non Windows users, if you could upload a zip archive instead of rar)
Great use of colour and an overall beautiful art style! The only minor comment I have is that I was confused for a while, when I opened the map for the first time and the game would not respond to my key presses. This is the only place in the game where I needed the mouse. Maybe you could have gone for a mouse only control scheme? Like in a point and click adventure? Great entry overall!
Very cool idea for a game mechanic. I like the calming background music. As others have mentioned, I would have liked it better if you could see where the orb was going. Sometimes it was just luck if I would hit spikes when falling down. But this is a minor complaint. The ending was almost sad, which was unexpected in a good way. Very well done overall!
Ha, very strange but fun! You even managed to include some boss fights :D I like the idea of the "level" being the vulnerable part instead of the "player". Great job!