Larron's Last 60 Seconds by Squeka 2013-04-30T14:12:00
@Taro Omiya:
Hahah xD
Foon → Ludum Dare Explorer → Users → Squeka
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | A Knight and A Line | jam | 474 | 3.27 | 3.14 | 4.22 | 3.77 | 3.77 | 3.65 | 3.23 | 100 | |
| 2013 | 26 | Minimalism | Larron's Last 60 Seconds | jam | 17 |
@Taro Omiya:
Hahah xD
@alwaysinbeta:
Yeah from resources, graphics, gameplay, and more xD.
Thank you :3.
Yay finally got all the potatoes! :D
Great games! :D
It is more challenging when it becomes bigger, it becomes more uncontrolleable xD.
Amazing game! :D
I love how the combination of elements and theme fit perfectly! :D
Oh and at first, I was confused what to do in the game until I read the hint that I should find the black dot in the numbers xD.
I could only reach score 153893715 xD.
I like how simple and how fit with the theme ^^.
Nice sound effects too :D.
ducks rule! :D
Reached wave 40 more :3.
The combo is addicting from bounced apple/thrown weapon.
Btw, when it reached wave starting from 10, it is cropped from the right.
Great art and game mechanics.
Also, it reminds me of Snow Bros when freezing the enemy.
@goadrich: Thank you very much for spotting the typos :3.
About the "too", was it in the Ending? I have rephrased it in the update :).
@Lissar:
Thank you :).
@LeftRight92:
Thank you :).
@Azure_Kyte, @sararyCow, @kristof, @retrophantom, @chromebookbob, @bradur, @Mouch, @Icarpentier, @Bandersnatch, @tikilittle, @andrewjoy, @TheColorMan, @GTA LUDUM V, @SuperKid, @SonnyBone, @kabutakogames, @lochmann-apps, @ker0chan, @gogo199432, @lumscum, @jacketsj, @sentendo, @TeamCalcium, @reheated:
Thank you and thanks for playing :D.
@Bandersnatch, @tikilittle, @kabutakogames:
About the slide past one, did you use firefox built-in pdf reader? firefox has issue with that.
@tikilittle:
Perhaps someday I will port to other engine :D.
@TeamCalcium:
Did you click the screenshot?
Even my game is web, I didn't embed it here. Not sure if it is possible to embed it here with pdf file.
@nassi:
Thank you very much and the feed back. Sorry if it is lack of challenge, I didn't have enough time to add the trickier part. Perhaps I will add more challenge in the future :).
@Saltysandwiches:
Thank you very much :).
@CriticalMammal:
Thank you very much and for the feedback :). Yes, it has so much limitation compared with other platform.
Also, sorry for lack of grey choice and content, I will probably add more in the future update. It was planned longer but because of the time constraint I had to make it shorter :).
@drludos:
Thank you very much :).
For more meaningful choice, I hope I will do update in the future especially the initial plan was longer than this version :).
@6DownStudios:
Thank you very much :).
@syncxzoz:
Thank you very much :).
@Sri Harsha Chilakapati:
Thank you for playing and the 5 stars :3.
@boateye:
Thank you for playing and the stars :3. It can be VN too, but I have never done it before.
@jordgubben:
Thanks :).
Yeah, it has problem in Firefox or OS X :(.
@Azlen:
Thank you :).
Difficult game, but managed to get some unicorns by getting from the edge of right or left and the lowest unicorn :).
Also, sometimes the butt went off from screen, it would be nice to have maybe a reset position button?
Great pixel art and puzzle element. Also, the crystals look beautiful.
Nice use of beat as weapon.
Finished the game with score 1490.
I think there should be an ending message too instead of just only showing score.
I thought the impossible was a very hard enemy, until I realized it was imposibble literally :D.
Amazing idea, especially I like the dead message xD.
A restart feature (I had to reload each time) would be nice. Also, a fast forward especially to see more of the dead messages which are fun to read xD.
I like the beauty of the pixel art :).
Also, farming monsters and coins is easier if the banana is shot from the middle vertical platform, except the side-spiked monster :).
Interesting concept, but execution still needs more improvement :).
The game has many bugs to me. The bug I found is when choosing an option. After that, when returning to option menu again, some options went missing. After choosing again, there was no longer option. You should fix it since it is okay to fix bug ;). Good luck for future improvement :).
That's a good message of entry.