I strongly appreciated the forced perspective applied to the text such as "Zebra" and "Monolithe," providing a sense that you are falling. The darkness helps accent the critical gray block, providing a single, minimalistic point of interest that, despite its small size, forces you to move around the screen. The fleshed out colors appearing at "All the lights" provides a gorgeous commentary on the old RGB TV tubes. This, combined with the fact that the zebra photo looming in is not really black or white, but rather a mixture of the primary light colors is a fascinating meta-commentary on perception of art. Indeed, is that a zebra, or merely a computer screen imitating as one? A truly profound thought exercise. As you enter into each light, it helps the player realize that they, too, are the participants of this mind-trickery.
The audio embraces the silence, fitting with the game's emphasis on hollowness, and similarly, light. The fact that your action has no bearing what-so-ever on its speed or pitch defines the very importance of this game: the feeling of helplessness, the lack of hope. This thorough sadness is only added to the fact that even when the player has finally gathered all the light, instead of greatness, they're met with blindness. Only then will they truly realize the true meaning of this game...
It deserves the WTF award.