Splitter Critters by GertJohnny 2016-05-10T00:53:00
This is freakin' amazing. It's beautiful. And the mechanic is sooo fun to play with. Loved the depth of field effects and the paper cardboard aesthetic. Amazin!
Foon → Ludum Dare Explorer → Users → OnlySlightly
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | 👥 | Lavender | jam | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | |||||
| 2016 | 35 | Shapeshift | Special Delivery | jam | 381 | 3.40 | 3.31 | 3.98 | 3.10 | 3.62 | 3.73 | 4.00 | 3.71 | 85 | ||
| 2015 | 34 | Two Button Controls / Growing | Frolf | jam | 414 | 3.42 | 3.62 | 3.38 | 3.50 | 3.27 | 3.48 | 3.25 | 3.27 | 52 | ||
| 2015 | 33 | You are the Monster | Spooky Cuties | compo | 472 | 3.12 | 2.92 | 3.87 | 3.23 | 3.38 | 3.73 | 3.06 | 87 | |||
| 2015 | 32 | An Unconventional Weapon | Crump Rush | jam | 28 | 4.07 | 4.24 | 3.80 | 3.52 | 3.57 | 3.79 | 100 | ||||
| 2014 | 30 | Connected Worlds | Star Garden | compo | 751 | 3.00 | 2.67 | 3.59 | 3.53 | 2.53 | 1.71 | 2.52 | 2.61 | 91 | ||
| 2013 | 28 | You Only Get One | Casting Call | compo | 175 | 3.46 | 3.19 | 3.44 | 2.81 | 3.16 | 3.15 | 4.15 | 3.33 | 100 | ||
| 2013 | 26 | Minimalism | Prototype | jam | 99 | 3.62 | 3.05 | 3.24 | 4.21 | 3.24 | 3.80 | 2.39 | 4.08 | 63 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2015 | 58 | PONG | PPong |
OnlySlightly leaves an average of 70.0 feedback comments each event.
This is freakin' amazing. It's beautiful. And the mechanic is sooo fun to play with. Loved the depth of field effects and the paper cardboard aesthetic. Amazin!
Great job! I don't normally get to play racing games on here, and it was a cool shape shifting mechanic on top of that
This was beautiful. Oh man seeing all the particle effects on screen at once is wonderful! And I loved discovering what each form did! Great job!
Super cute concept! This was a lot of fun!
This is an adorably hilarious game. I love the aesthetic and can't stop smiling!
GOrgeous! The animation is amazing
Wow great job for you first ludum dare entry! Very polished. I felt like I was Indiana Jones :)
ooo I loved this. You combined resource management with combat in a really fun way. Great job!
Wow this was beautiful and very affecting. Wow...just wot
Super polished! It felt like a legit game for the super nintendo. Great concept and very challenging. Great job!
One of my favorites! I suggested this one to my wife as well. This was super polished from the level transition animations, the sound of each twoong from the strings, and the voice overs. This was beautiful. Thank you for making this!
wow super challenging! Fun simple mechanic and you did a great job getting across a sense of speed and horror
Great job, I liked the mechanic you came up with, with unlocking different shapes, and how different shapes were worth different point values.
Haha, I loved how the vampire solves all his life's problem one way. Really cute story and I love the hand drawn style. I also really liked the vampire wore two different colored shoes :) Great job!
Really cool mechanics at work here. Took a bit to get a hang of, but afterwards I really felt in tune with the game and got faster and faster at pulling off the jumps and shifts mid air. Great job!
Cute illustrations for all the difficulties :) I liked how instead of just switching between cube and cylinder instantly, there's a wobble and warp between the two states making everything feel much more organic. Great job!
Playing this gave me a smile and quite a few chuckles. Loved the aesthetic and the voice acting was hilarious. I enjoyed playing through multiple times to get to hear all the dialogue. And there was an impressive amount of it. Great job!
Wow that was nerve wracking :) Clever simple mechanic which your simple minimalist aesthetic matched up to. I enjoyed things like the trail that followed the circles and the subtle glow of the shapes. Great job!
Great interpretation of the theme, and really clever idea. I couldn't help but hear Leonidas tell me "Then we will fight in the shade" when getting attacked by the volley of arrows. The graphics were great and I was really impressed how you were able to get all the soldiers to shuffle around and fit into the different formations. I'm sure that took some clever coding. Great job!
Very ambitious making an online leaderboard! I liked the grid aesthetic, reminded me of writing on graph paper in my high school math classes, and doodling shapes instead of doing my work. Simple concept but clever idea. Great job!
Great job :) Anthony's got skillz
I really liked all the different modes star buddy could go into. I liked how clever you could be with it. When we discovered that you could smush the enemies with your star buddy in platform mode, it was a fun surprise. Platforming using the platform mode was fairly fun once we got the hang of using it.
Very polished solid complete feeling game. Loved the aesthetic, music, art style etc. I love how the game felt like it was progressing towards something. The levels were actually varied and it felt like a real lived in space, complete with details like screaming villagers escaping. And going from sand to jungle. Thank you so much for making this! Great job!
Wow! I love that you made a pico 8 game :) I'm impressed what you managed to get out of it especially knowing the limitations of pico 8. Pretty ambitious. The dad jokes were pretty cute too.
Super cute! I especially loved the animation from square to triangle and back and forth. The music was good and fitting. I liked how it was an endless runner but still pretty chill and not frustrating. Definitely liked the mood and vibe you got going. Great job!
Controls seemed unresponsive or a little off-beat, the music is absolutely amazing and beyond what I'd expect for a game created within a weekend. Sounds and rhythmic gameplay triggers for them are on point. Design is very clean and minimal, that's my joint
Loved how smooth the movement felt. The music, audio, animation and art created a really cool relaxing vibe and an overall pleasant game experience. I was especially impressed with the tadpole animations, like the movement of the legs as it was swimming. Also the ending at the end was really cute and made replays enjoyable. Great job! Thank you so much for making this!
Great music! and I loved how the world was in beat with the music. You were right adrenaline mode is the only way to play :) great job! Thank you so much for making this!
I loved how all the faces moved and floated around. Felt really fluid and creepy. Super impressed that the animations were done through code. I especially liked the animation of the skull after you've died. Very very pretty game. You definitely did a great job and expressing the setting. I liked the hole a the top, so you could see that outside this death trap there was a pretty oasis untouched by the horror. Great job!
Super cool concept and very well polished game.It really felt like a complete game. this was a very addicting game. This is something I could definitely see myself playing quite a bit on my phone. Really great aesthetic too. I especially liked the simple shadows.
Super cool aesthetic. I felt like a badass when I zoomed from place to place in shadow form. I really liked how you stuck to a two color scheme. It really evoked some cool old samurai movie feelings. Great job!
Super cute! I loved the aesthetic. It was sweet and cute. I enjoyed the fun 'yum' and 'sugar explosion' noises. And also Swedish Fish is my favorite candy so you already got points for that. Some clever puzzles in there too. Great job!
Super fun! OMG those platforming puzzles were fun and challenging yet not frustrating. The aesthetic and slime animations were really cute too. This was a very satisfying experience! Thank you so much!
Super fun! I loved seeing the powers of each animal. It was difficult and easy to get killed but that just made me plan my attack carefully. And being an alpaca but accidentally changing into a chicken made for some humorous moments. Thank you so much for making this!
Super cool aesthetic. The puzzles were really thought provoking and clever. the robot voice was cute, egging me on or knocking me down. Jumping from platform to platform while carefully changing colors mid jump was a fun mix of puzzle and twitch mechanics. Great job! Thanks for making this!
That was super fun. I loved experimenting with the movement when holding different weapons. I was also impressed with myself and felt pretty cool when I was able to swoosh around on the sword and perform wall climbing digging the blade into the terrain. The physics and expansive levels were really fun to play around and gave me ample room to take advantage of the movement. Great job! And thanks for making this!
I really liked....
1. The textures
2. The mood and narrative you're able to create by setting up the characters and dialogue, and giving us little plays
3. All the animations and styles of each monster
4. The satisfaction of turning into a gun and slamming into the nearest monster
Thanks so much for making this!
Hi! Not sure how else to reach you. We wanted to do a stream, but we wanted to make sure we were able to play your game with you there. Let us know what are good times for you. You can reach me at @jetpackfandango on twitter or onlyslightlygames@gmail.com
Super polished entry. I loved how you were able to keep surprising me with new mechanics in a way that wasn't overwhelming. Great execution!
I played it with my wife and it was super fun! I liked the voice overs and the random changes to the arena over time. The controls felt smooth and it was a fun take on pong. Thanks for making this!
This was actually surprisingly fun. I know you kind of tried to make it look like you phoned it in with the cat photos but it actually gave it a sort of charm. And the platformer segments were actually pretty enjoyable. Great job!
Super cool concept! This was an awesome direction to go in this game. And I liked the audio narrative touch to bring it all together. Great job!
I LOVED THIS ONE! Super cute, I loved the narrative behind the concept. It made me smile and chuckle a bit. The art style, music and minigames all were great. I liked the touch about the ending happening on the set of a children's show. Thank you for making this!
It was a fun mechanic and it was enjoyable bouncing the characters on top of each other. I love time based mechanics to it was fun to play around in this. Wish I could play more!
I really like how odd it felt being in the world building my fortress bit by bit. It was kind of relaxing and satisfying :) great job!
This was a super pleasant experience. I loved the music and minimalist aesthetic. Really cool concept and it made me happy playing it :)
This was a super cute game! I really liked this concept and had a ton of fun making my raft. I really enjoyed figuring out how to optimize my raft and the destructible was a neat addition to the gameplay. And you had me entertained to the very end. Great job!
I LOVED this one! I loved how satisfying everything felt. The details like the rectangle warping back as it moved left and right really helped sell the sense of speed and that this rectangle was an organic thing. I loved how the world shifted to the rectangles presence. Thank you so much for making this game!
Really cute and funny game. I guess they didn't like my answers because they didn't call back :) I liked the silly graphics and dialogue. And it was fun imagining actually answering these questions in an interview. Great job!
Cute game! It was fun playing and discovering all the powers the penguin had. Simple concept but great execution. Great job!
Hilarious concept, kept me entertained to the very end. I loved all the flavor you've added to it, with the writing and baby sounds to really sell how ridiculous this game is. Awesome game!
That was great! Loved the artwork and it was fun watching gabe transform. Super frantic gameplay. And the music matched up really well. All around every aspect was super polished. Great game!
Very surreal story and the audio definitely helped. It was very comical especially that the shape shifting bit involved a chicken burger. It felt like it was shoe horned in just to satisfy the theme, but that definitely wasn't a bad thing. It just made the story more hilarious. (Which you might have been going for) Great job! Thank you for making this :)
Great art! The different shapes looked cute. The physics felt just right. Great job!
Super FUN! The concept was simple but lend itself to a really cool frantic experience. I liked how happy and smiley the protagonist is despite me terrified and frantically trying to remember which button moved which and pressing the arrow keys like a madman. I was yelling 'SQUARE DO YOU HAVE ANY IDEA WHAT IS AT STAKE!" great game I had a lot of fun. Thank you for making it :)
I'm disappointed you didn't let us rate for graphics because I LOVED the aesthetic. The ASCII graphics combined with the CRT shader gave me a great sense of nostalgia. I love how much you were able to express with just letters. Great job!
Loved the simple color palette you stuck too. Little details like movement in the title screen and the clever menu system made it feel like a really polished game. It was a cool concept that allowed you to pull really cool maneuvers that you're proud of if you manage to actually pull it off. :) great job!
The hand drawn paper aesthetic was delightful. It was a very pleasant and adorable experience. This one made me smile :)
Great job! I really liked the concept you came up with. I can see a lot of potential for depth. Even though it was short I still enjoyed myself. This is a really clever puzzle you've come up with :)
Cool concept. I like the hand drawn art style. It was really satisfying killing multiple enemies at once as the monster :)
LOVED IT! Very simple concept that created a lot of depth with your clever level design. This game could have easily have been frustrating, but I always felt like the game was fair and I didn't ever get completely stuck. I had a lot of 'Ah ha!' moments playing this game. Great job! Thank you so much for making it!
That was super satisfying casting off my outer shell and flying away and launching missiles at everything. The movement felt fluid and satisfying. I enjoyed getting at high enough speed on the ground to jump off the hills like ramps. Really fun experience! Thank you for making this!
I loved the color palette and style. With the low res backgrounds and more defined sprites in front it made it feel like an Atari 2600 game that you infected with your madness. At first I didn't even realize there was a shoot button, but once a shark shot out of my bazooka after pressing z, I was very impressed. Thank you for the experience :)
Loved it :) I really liked slowly getting a sense for the protagonist's relationship with his/her father through the memories of each object. I also liked the 80s B-Movie references
The animals were adorable. Being a tiny tiger running through a tunnel made me smile.
That was a wonderful game! The story was really sweet and great way to attach both the gameplay mechanic and story that framed it all to the theme. The sound effects were also super cute! Was the sound of the dog eating the hotdog you saying 'game jam'? Loved it :)
Loved so many details in this game. How you can see the boy becoming more and more distressed over time. The haunting strikes on the piano. The glow of the room after a lightning strike. Very creepy and a really fun mechanic. Loved the artwork. You have made an awesome game once again. Great job!
This was GREAT. Which isn't surprising, I've seen what you can do before ;) I loved the cute animations. The art and color palette was adorable. The vine growing WAS AMAZING. Please please please continue making something with that vine mechanic. It was so much fun to play with. This was great. I love you guys :)
Really cool concept. I like the idea of every part of the ship having a purpose. And I love that you gave players access to mess with the config. I loved the floaty physics and watching the ship break into pieces.
Loved the planting mechanic. I loved how each plant had it's own qualities, and combining the run and gun with almost tower defense gameplay was really interesting. Very funny writing, and surprisingly large amount of content for a compo entry. Great job!
BEAUTIFUL! Loved the aesthetic. The limited color palette, the animations, the tiny bubbles. The puzzles were fiendishly clever. I loved how you used the two buttons to create a new mechanic rather than use it as a pointless limit. Great job! Thank you so much for making it!
Tons of fun! Great use of theme! very polished, this really felt like a complete game. The voice acting and the writing in the story was hilarious. And it was fun moving around and watching all the bunnies jump on top of each other. Thanks for playing!
I love how frantic of a game you've created. We were screaming at the screen trying to find the two buttons. At one point two of us were using the keyboard at once. You did a great job at inducing anxiety for sure. :) Also excellent use of theme. Thank you so much!
This was a delightful game. From the opening we were already in awe when the camera panned down from the tree tops and revealed the camp. It was beautiful, loved all the art and it was fun just exploring the camp. We had so much fun voice acting all the characters and imagining Fernando's inner dialogue. That was a wonderful experience. Thank you so much for making this!
We had a ton of fun playing this and experimenting with the physics. We managed to get Two (IIIV) people on xbox 360 controllers and 1 guy on keyboard (me). We got a lot of decent laughs out of this one. My first instinct was to make fun of the song, but it was just so damn catchy and I couldn't stop humming along with it :) Thank you so much for making this!
Excellent level design, the difficulty curve ramped up smoothly and it was never frustrating. Including the level editor was awesome. Extra points for that. I love when devs open up their game for people to fiddle with it. The soundtrack, visuals, subtle vignetting created a really cool almost creepy atmosphere. Great game! Thank you so much for making it!
I loved the color scheme and the stylized characters. The sprites for all the business men and women reminded me of a Terry Gilliam animation. The music and voice overs were great and give it a goofy Japanese game show vibe. It was delightfully silly. Great job!
I loved the aesthetic and style you've locked down. The planet and core were really pretty to look at. Loved the subtle effects like the core glowing. Watching the worms carve their trail into the planet was really fun. I was really impressed with the music, you captured a retro sci-fi feel which worked perfectly.
Loved it! You have a great handle of game feel. You were able to communicate speed and the chaos very well with the rushing stars and the particles jutting out from the rocket. Moving left and right with the rocket leaning into it just right felt great. And the emoticons were really cute. Great job! 5's all around
Wonderful game! Puns are in your DNA. You have an awesome handle of game feel. Every blip and shot felt just right and powerful. When I realized how the mechanic work I thought it was hilarious. Great way of dealing with the two button limitation. I love this! Great job!
That was a really cool concept. And loved the opportunity to play cupid. The graphics and animations were super cute and it was fun to see how many years we could last. Great job!
OH MAN the theme song. That was...amazing. Such a cool theme and idea. I broke down when the rapping started. I want the OST. This was a beautiful game for so many reasons. Great job guys!
Loved the combination of all the effects, the rain, the lava the lightning etc. it was really fun watching all the chaos. It was comical trying as hard as I could trying to convince villagers to not throw themselves in lava. Things were sweet once I unlocked force lightning. Overall it was really pretty. After a game over screen I just had to sit and watch all the pretty lava effects, and smoke and boulders.
It was also nice getting to hear your voice and have you personally set up the explanation for the setting of the game. Thank you so much for making this game! Great job!
Great job. I liked how well the lack of light setup the mood and worked as a mechanic. I also liked how the light wasn't just a defined circle, the light being emitted was kind of grungy which made it feel more authentic. You actually did a pretty good job making things creepy and once you reduced the light I actually got spooked by one of the spike traps. Thank you!
Beautiful game. Super polished. Very cute style and aesthetic. Very clever way of dealing with the two button limit. Using the sword as direction and weapon made it comically unwieldy. We had a ton of fun playing. Great job guys!
Loved the twitch integration! You had our whole room screaming at each other for help while our friends just sent splace slugs at us over and over. Really cool idea and tons of fun. Thanks for making this!
Loved the aesthetic. Combining something hand drawn with something procedural gave it a really interesting and pleasant feeling. Everything looked great so sometimes I just sat and watched the you lose screen so I can watch the clouds go by. The music was a perfect match for the mood and style. This game really made me smile :) Great job!
AMAZING GAME! Loved so many things about this game. The music and graphics were beautiful. And I kept on playing wanting to hear more and more of the song. i loved how floaty and precarious everything felt. It made me really feel for the little guy. It was adorable. Thank you so much for making this game. We had so much fun playing this!
Wonderful game! My favorite Two Scoop jam game so far. it was super pleasant and made me happy to play. This is one I'm going to go back to. It was super satisfying getting bigger and bigger and reading all the silly things that were getting stuck to me. Thanks so much for the awesome game!
Lovely game :) the art is very well done. You have a really cool aesthetic locked down. The opening was a great introduction, set the story and idea behind the game really well without going into a ton of exposition. Loved the mechanic. There was a lot of tension being at the whims of gravity, only being able to affect it subtly. Especially when even the smallest action could end in disaster. The music matched the tension while being still being cute and helped make the experience pleasant. One of my favorite moments was when I ran into a sun. I was expecting some explosion or bursting into flames or something dramatic, but instead it made a little ding and he fell apart. I laughed out loud.
Overall great entry Overhook!
p.s. Frolf is up and working now. Thanks for the heads up that something was wrong.
Everything felt just right. the stretching and flinging was beautiful. The hand drawn aesthetic was really cute. I loved this :)
This made me sooo happy! I loved everything about the audio (obviously) And I loved the subject matter you chose. This was so cute and loved the songs you came up with. This seriously put a smile on my face, and made my day a little better. and for that, I thank you :)
Really fun idea. I loved the subtle tilting the words made as you moved them. Gave them a lot more life instead of just moving static blocks. It was satisfying using the words to craft the worst story ever. I kind of felt bad that the monster was angry at the sad and ugly cat ;) Great job!
This was wonderfully ludicrous. I loved the noises the humans made when being attacked, and laughed out loud when I saw the guy moon walking. You did a really good job of expressing how the monster did not like sunlight.Instead of just telling us he didn't like sunlight you made us feel it too by cranking up the blur. Very clever stuff. Great job!
Cool idea, taking the slimes in JRPGs that players normally think nothing of when murdering. Giving them lives and personalities makes you feel even more awful for killing them. I like how well you captured the retro tile-based jrpg style. Great job!
Super cute! When I thought of the theme I didn't think of the monster energy drink. I love how concerned the monster looks as he's shaking the can and how upset he is after it's opened.
I loved how well you were able to mimic the movement of a fly. And onus points for being a cooperative puzzle game. It was a lot of fun deducing how to exit each level. And really cool touch mixing human and fly when sharing the teleporter. (A reference to the fly?) Anyway that was a lot of fun. Great job!
Really great animations. I love how floaty the controls felt which added to the snowy icy feel. Great job on your first jam!
Loved the humor that arises when you realize that using humans is necessary to plug holes in the hull etc. The audio was oddly satisfying. I loved hearing the 'Problem Solved!' noise. Great overall look and feel as well. Great job!
Beautiful game. I love how well you were able to set the tone and mood by making it appear like this was all written on a cave wall painting. The flickering of the fire on the wall was a great touch. The voice acting and story telling was great. I'm really impressed with how well you were able to tell the story with such simple mechanics.
I love how cute it was despite being about murdering coeds. (Little hook hand is a great name) I love how you made everything out of basic shapes. It made it appear like construction paper cut outs. You really captured a B Horror Movie vibe. Awesome job with the fire and water effects. it really did add to the atmosphere. Great job!
Love the particle effects. I love how they slowly disappear and are pulled towards you. It made the world feel much more alive rather than just some blocks on the screen. When I discovered the mechanic I was like 'whoah'. That was a really fun mechanic and I would love to explore this more. I'm super impressed that you were able to produce this given your circumstances having kids and all. Awesome job. and great game. Thanks!
Loved the creepy atmosphere you were able to create with the tablets and music. i liked how much story you were able to convey with simple symbols and mysterious sentences. I actually enjoyed how it required taking notes. It made it feel like I was an archaeologist puzzling and discovering this all together from the pieces we found. I appreciate the audio you put in especially with the sliding dial. Overall really great and satisfying game. Thank you so much for making this!
Loved how well you put the narrative together and separated them by chapter. The audio was amazing and it was fascinating hearing bits and pieces of Mario corrupted by something more sinister. Loved the story and it got actually pretty creepy. Great game!
Great game! I love flirting! Really great mechanic. I loved getting to explore all the ladies and men you could seduce. And the aesthetic was awesome. Very clever way to do the start screen as well. Great job!
Loved the cute drawings. I love the 'Let's play pretend' narrative you used to string everything together. Awesome game!
Really cool mechanic. And great job with the retro aesthetic. I'm a sucker for upgrades and this didn't disappoint. It was fun exploring the different ways we could take advantage of the different minions and powers. The boss fight was awesome! It's so satisfying to finally play the boss in those bullet hell-esque games. Great job!
Everything felt right. It was so satisfying causing so much damage to the MS paint style city. The aesthetic was beautiful and consistent. As the game went on I kept on discovering new mechanics that filled me with glee. Discovering you can great mini kiwis was great, and then I realized you can launch them at helicopters. Being able to pierce the helicopters and shoot them at other helicopters was awesome. Great game!
Great job! It was fun learning the behaviors and priorities of the AI. The minimalist aesthetic was pretty. Great job!
It was a fun take on tower defense :) I liked the bubble gum color scheme. Great job!
Very fun. I enjoyed playing with different upgrades and discovering their effects
Beautiful game. It almost felt 'too real'? if that's a thing. You definitely captured the memories we have playing with toys as a kid, and put it in a package where we can still enjoy those things and relive that. The graphics and depth of field was amazing. Great game!
This was great. I loved how you used all kinds of media, felt, cardboard, crumpled paper to make up your world. Nothing was static, everything had a fluffy bounce or wibble wobble which felt great. despite being a paper cut out whose walk animation was just tilting left and right, the controls felt great, and none of it felt out of place. Hilarious too. I was delighted every time you made another reference to an old school game. This game made me very happy. Thank you so much for making it!!!
Great job with the audio! And cool concept. I liked all visual effects that incurred while raging. Great job!
LOVED IT! It was super adorable, loved how highly saturated the colors were. Loved all the models and how fuzzy the monster was. I almost cried out in glee when I found out that you get kissed when you get trapped by one of the humans. Great arcade feel. This game made me soooo happy! Thank you so much for making this game!
Love how it was based on real folklore. Great job implementing a night/day cycle. Thanks for making this!
Loved the Foley audio! I wish I could have some of that cereal. Listening to him eat heads made me hungry. Really cool concept. It was fun finally getting to be the monster in ski free after being defeated by him so many times as a child. Great game!
Loved the heavy thick lines. You were able to create a really cool cyberpunky vibe with the dark room, the glowing monitor, the dust particles. The apps and browser were really fun to click through. nice touch with the automatically generated search results. Loved the bit with the giant download button when the actual link was super tiny. And the show at the end with the coffee mug gave a satisfying ending. Great game!
Loved the mechanic. And great job explaining such a complicated mechanic without making me leave the game. (also bonus points for not having the user watch the tutorial each time they died) It kept my attention way longer than I expected. I loved playing this one. Great job!
Loved how well you setup the horror movie mood. I really did feel like the monster in a monster movie. It was delightfully creepy and I couldn't help but be uncomfortable with the amount of glee I got out of it. The aesthetics, sounds, and lighting were all amazing and contributed to spooky horror vibe. Awesome job!
I loved the mechanic having the player come up with their own sentences and having them read out at the end. It was a really cute mechanic. And I loved how you tied it to the theme. CHILDREN ARE MONSTERS!!! I know...I have a little sister. j.k.
I loved the blob effects. I liked the mechanic you came up with. It was fun trying to build up the town as best as we could before just destroying it ourselves. The splattering effects and blood and chomps made the game feel very satisfying. Great game!
Everything was awesome. The music set the mood and gave it a spooky but silly vibe. The graphics are incredibly cute. The was going to explode from adorableness. I loved how fluffy everything was, how much detail was put into the animation, such as the bounce in their steps, eye brow raises. And the mechanic was just as cute as well. Wonderful game! Thank you so much for making this!
I loved all the saturated colors. Watching your neck extend everywhere and curl in on yourself was really fun to watch. I kind of enjoyed just winding around making a rollercoaster-like neck and twirling more than eating the rockets. Really cool concept. Great job!
Really cute sprites for the trainers and the monsters. Really great implementation of a battle system. You crammed a decent and polished system for such a short period of time. Great job!
Amazing. Simply amazing
It was delightfully gross and weird. I loved the atmosphere you created with the music, monsters, and backgrounds. I loved how the monster and powers were randomly generated. Great job you two!
Wow great job with the theme. At first glance I was just having fun smashing things, but I didn't realize how I was actually destroying real people. When you gave insight into their lives my jaw dropped. Also smashing things and watching things explode was really satisfying. I loved how well you expressed chaos. Awesome game!
Loved the ship generation aspect. I could spend all day generating ships :) I loved how satisfying it felt finally being the boss in those infuriating bullet hell games. And I loved how as time went on in the game, after losing so much of your weaponry it went back to being a real bullet hell game. Also hilarious dialogue. Awesome game!
The bullet effects and paths they took were amazing! It was a lot of fun going into rage mode. I loved the total top down view. And the change of music and color scheme when transforming into rage mode.
Great game! I loved the retro aesthetic and the CRT look. The monochromatic color scheme I think added to the whole mood of a deep dark and lonely sea. Everything felt smooth and polished. Loved it!
Loved the art and animations. The monster walk was delightful. I liked that each room became a puzzle due to the relentlessness of the enemies. I also loved that you can change the color palette. Great game!
Super polished! Love the highly saturated colors. It was a nice simple and easy to jump into game. All the models and textures were super pretty. The explosions and crashes felt just right, and the ending was super satisfying. Awesome game!
This was very pretty. I loved all the details like the arrows sticking to the monster's face. I loved playing with the physics and watching the destruction I cause. Coming back over to a location and seeing the devastation was fun and did make me truly feel like a monster. Great job!
Awesome game. Loved the aesthetics. I loved seeing how each object would look when a monster was hidden inside. The two tone color palette gave it a really cool feel. Subtle details like the glowing floating orbs (fireflies or fog?) gave it a nice night feel and ambiance. Awesome game!!!
Really fun! The upgrade system was really entertaining to explore. It captured our attention for way longer than we anticipated. Great job!
That was a thoroughly entertaining experience! I will show many of my friends this game. I was delighted when I discovered the mechanic. Very innovative. I looooved this!
Amazing game! Very cute, loved the aesthetic and how you animated the monsters. Gave it a handmade paper cut out feel. Really really cool mechanic. One of the most innovative games I've played so far.
OMG I LOVED THE HAIR WIGGLE!!!! I also loved how the bald man's head wiggled too. I got sucked into this game longer than I anticipated. I liked how the time limit of the game is upgradable. Playing it in 10 second bursts was fun.
Very polished. Really cute consistent style. Animations were fun and contributed well to the visual flair. Interesting mechanic. Also I loved that you had all your menus intact. It felt like a complete game, which is awesome for 72 hours. Congrats!
Omg I made a dating sim too! I can't wait to play yours when I get home!
I loved this! I felt like such a jerk though. You made all the Poupou so cute. Game feel was strong with this one. The subtle camera shake made the throws feel more powerful. I liked all the animations too, like the poupous falling to their deaths. Great job!
Oh wow that was great! As I played more and more I got more and more impressed with how intricate your game is. Great job!
You came up with a really fun mechanic. I enjoyed watching all the humans run in fear (until the soldiers that is)
That was a really cute take on the theme. It was fun surveying the scene looking for would be monsters. Great job!
I laughed out loud pretty hard on this one. Especially with the ending. It has a surprising amount of polish too. Great job man, and thank you for making me laugh today :)
I really liked the music and the hand drawn aesthetic :) I loved how his past was all grey and black and white and the color appears after he becomes a villain.
I had a lot of fun with this. I love the minimalist aesthetic, and I loved how you introduced each enemy (enemy?) type. Great job!
This was awesome. The controls felt great! And even though the aesthetic was minimalist the thought and effort towards achieving that was not. The dust clouds and particle effects, the lean the square put into his/her step. The snow and fog gave life to the world that otherwise would have been just squares on a screen. You explained the controls in a non intrusive and simple way. And it was super fun to explore with it. Great job!
Hilarious interpretation of the theme. Love your take on it, but now I feel really sorry for those turtles :( How can I stomp on them now?
I loved that you had so many weapons to play with! They were all unique and it was fun flying through space toying with each one. Great job!
Super cute game! I loved that you 3d modeled some of the sprites. It got me nostalgic. Not a lot of games have that same aesthetic anymore.
Beautiful game! I was very impressed by all the subtle aesthetic details you chose to give it a unique look. Really innovative idea, and it made me care much more about my decisions knowing it would have an effect on others. The audio of the white noise and wind blowing and such helped get me into the world. All around great game!
The graphics were lovely. I have to say I loved this game. The bunnies were adorable, and watching them use their hopping animations to jump across the river was just precious...that is until I realized I was helping them along to their fiery doom D: Very clever interpretation of the theme. Great job!
I laughed out loud when I saw the police car leave the ground and chase me. Entertaining game. I loved the upgrade system.
Super polished! I love how you kept on introducing new mechanics to the puzzles. This feels like a very complete game for something that was only done in 48 hours. Awesome job!
Haha loved the interpretation of the theme! And I loved how you used the game mechanics themselves to make a commentary on online journalism techniques. You had look and feel down. My nostalgia centers activated playing on those outdated browsers. Great job!
It was so satisfying to use the laser beam :D I loved how everyone was running in terror from you. It had a polished arcade-y feel. Great job!
Wow! That was great. The movement of the worm felt very fluid and felt like a worm should. The more I played the more I was impressed. The subtle camera pans and zooms made it feel ever better. And nice touch with the minimap. All around great game!
Great job! It was entertaining being presented with all these seemingly random behaviors and decipher the solutions to everything. As I slowly gathered how everything behaved I was impressed at how well you designed each puzzle. Great job!
I loved the particle effects! I loved how well you channeled the classic monster terrorizing the city tropes. Great job!
Super cute game! It was equal parts cute and eerie. Very pretty. it made me smile :)
Cute theme!
That was really cute! I enjoyed seeing the sprites change to that of satisfaction when I got them drunk enough :) I also really liked the hand drawn aesthetic. Great job!
I really liked the idea of using the environment to defeat your opponents rather than yourself. Once I got the hang of it, it was a lot of fun :)
Wow there is a ton of polish here. It feels really close to a commercial game. I really like how you captured the idea of crafting through the materials and temperature mechanics. The match component was actually pretty relaxing.
Your game was great! The music was perfect and I loved the upbeat spacey low poly style. It was really easy to get into the groove of the music by forcing me to stay in tune with it. :D
I loved this! The music, and the mood really framed the story really well. I got really happy, realizing the type of game I've gotten into after reading the letter. Beautiful!
Yours was a lot of fun. I liked the attention to detail like the recoil and blood splatters that made it a really satisfying game. The funny quips the bullet mentioned throughout the game as well as the ones in your menu system gave the game some personality. Great job!
I really liked the art and animation you put into your game. I also liked the story you framed it in. That was bold of you to choose such an intricate fighting system.
Your game was gorgeous. I smiled so hard when I realized how the Belieber weapon worked. I had to stop and think about what I was doing and try to frame the context (it was still very hard to not make it ridiculous no matter how hard I tried to rationalize it) I loved the saturated colors and the low poly style. I know the Millenium Hawk was supposed to be a joke but it actually looked really cool. Loved it :)
Yours was ridiculously cute! I loved the hand made style and paper textures. I really liked how you told the story in the environment rather than interrupting the play. And it finally occurred to me why 9 would be able to speak German :)
I posted this on reddit but I thought I'd put it here too for good measure.
Great game! I really liked how you played with depth of field and it was satisfying using their weapons against each other. When it got really intense I got a real rush especially when getting them all to blow up each other at once. I really liked the low poly visual style too.
I really liked not knowing what to expect from the gun at any times. I too really liked the super crate box vibe. Good job on the sprites for all the monsters. It was nice how varied the enemies were. All in all, a solid game. Great job!
Great job on creating a sense of frantic action! I really liked how it seemed that game was actually communicating with the player rather than just having a bunch of boring instructions.
That was incredible! I fell in love with this game the moment I dazzled my first head. You have no idea how happy this game made me. The aesthetic and audio is very solid and the controls felt great. Your instructions were not disruptive and allowed me to jump in without feeling like my hand was held. Your game is great!
This was so much fun! I loved just playing around with the bouncy balls. When I discovered I could send myself upwards by spawning balls beneath my feet I was ecstatic. Even though it was weird, I actually liked the ending. It was surreal seeing the giant bouncy ball and all my clones cramped in there. Great job!
That was such a cool concept! That was really cute how he was on a skateboard. And simultaneously grim poisoning strangers. It had an odd quality that I really liked :)
That was a ton of fun! Making the lasers bounce around was very satisfying :) I liked how well you animated the walk cycle. Great job!
:D This game made me so happy! I love all the work you put into the details like the jump animations. The robot was adorable! The graphics were gorgeous and I love how you came up with a unique mechanic and framed it into an arcade-y action game. That was clever of you to use a film strip for the 'ammo' bar rather than having a standard colored bar that runs down. Beautiful game! Thank you for making this!
I love your minimalist style! The graphics were so clean. I liked the metaphors you used with the vinyl records as lives. The movement of the pupil in the eye was very smooth and I felt like it had weight. It felt real, it didn't just feel like it was the x,y of my cursor. It had life and followed like a sentient being. The dreamy music added to the surreal style.
Great job! I loved it!
That was incredible! You have made such a complete and solid game. The stealth aspects were nerve wracking which made it all the more exciting when gaining the powers. Once I realized I could possess people I used them to clear out any paths by killing all the other guides. Thank you so much for those tid bits of text to explain. I hardly ever got stuck and never felt frustrated. The graphics, mood, and atmosphere was great! You are amazing! Thank you so much for making this.
This is the most polished LD32 game I've played. Gave me so much nostalgia. Every bit of this game made me super happy. I loved all the sound effects, music sprites, etc. And the arcade-y vibe. It's beautiful :)
I loved the mechanic and the audio. It was nice being able to scurry your pet along to fight along side you. The graphics and animation were really impressive.
I really liked the surreal qualities to this game. I love how the ghost warped and distorted as they moved forward. I love your minimalist aesthetic. :) Very solid game
That was awesome! So impressive that you can enter and exit mechs in a jam game. You have a beautiful aesthetic!
Wow you have the aesthetic down. Super impressive for a 48 compo. I'm stunned that you were able to accomplish all that and the music as well. It was beautiful :)
Really cool concept. I had fun scrambling for the right colors. And I felt like I actually learned something :) I liked that even if you didn't use the right color you could still try to turn the color they turned into white. That was fun. Great job!
I loved this! Using gravity to your advantage to destroy the enemy was a really cool mechanic. It was really satisfying sending a fleet of ships crashing into each other and other asteroids. I was impressed by the speed an intensity of the battles. It made things really exciting. Very solid game!
Truly beautiful game. The mood and atmosphere you have down pat. I'm impressed that you included a day/night cycle. I almost got chills exploring the world and flying as Plume :) Thank you for making this
Really great concept for a game. I like that you used the mechanics themselves to send a message rather than spell it out. The chalk animated effect was really great. Very solid game :)
The perspective made me nostalgic for old racing games. Even though the subject matter was kind of gruesome it was kind of pleasant driving in the summer day, to no destination in particular. I appreciated all the particle effects, the smoke and blood. And cute touch with the coughing along with the smoke :) Great job!
You have a real talent for game feel. The sparks flying with every movement or wall bounce, the camera shake after slamming down the large animals. Everything felt just right. Great job!
Super fun game! I love how every item had it's own purpose and it was a ton of fun discovering the unique properties of each one. I wanted to play more!
Really impressive that you managed to make an online coop game during a jam. Congrats!
The graphics were very pretty and I liked the ability to mine resources.
I couldn't move
Awesome aesthetic I loved exploring the dungeon.
I liked the idea of having this rag tag crew that have nothing in common, band together to defeat the rectangles :)
I really appreciated the tutorial at the beginning. It was a lot of fun to use all the crazy different objects.
Really cool aesthetic. I like the attention to detail like the smoke trails from the toast and the particle effects. It really added to the game feel.
Very pretty game! I loved how you combined platformer, puzzle and targeting mechanics all in one game. Very solid and cute game.
Really great visual style. I like how you made timing very much a part of the shooting mechanic. The death animations were great and I'm glad they still left their goo even after you died.
Cute premise :) It was fun collecting my own army of underlings
That was a ton of fun! My favorite part was just getting the chance to knock over objects so I pretty much ignored the goal. :)
Really cute style. I like how you drew the fisherman. ANd I liked the setting :)
:( poor william. I liked the surprise when you realized the dog faced man...was a dog faced man :) It had a surreal quality to it and I quite enjoyed it
That was certainly an unconventional weapon! I liked how you choose to create the zombies as rectangles
I really liked the handmade clay aesthetic. And it was a constant terror deciding whether it was worth running or using the cannon to kill your pursuers. Great job!
That was certainly an unconventional weapon for a white blood cell! The crunch and plowing through all those things (sorry I don't know what they're called) was very satisfying. And I liked the mechanic of having to preserve the juice through your journey even though it was tempting to just go straight down. Very cohesive and pretty visual style. Great job!
I really liked the hand drawn aesthetic. It was a really cute game. When fighting I liked how things got into a rhythm and almost became a rhythm game. Though when I first started attacking as the meat ball it took a second to realize that that was his arm and not something lewd. :)
I really liked that premise. I love how there was a huge collection of zany ways you could destroy the island and I liked imagining how the people would react to all these peculiar destruction techniques. :)
Oh man I loved Telefragging in UT. This game was so much fun.
Really cool and surreal atmosphere. I loved the neon lights and colors in the dark world. And the strangely shaped protagonist
That was really fun. You have a firm grasp on game feel. Every object was moving and alive. Every action had just the right amount of visual and audio feedback. Even the mouse cursor had smoke trails.
Beautiful artwork and I loved that the protagonist was a mandarin. I liked all the attention to detail like how the protagonist looked where you were pointing and how his/her arms followed. I'm not sure about the collision mask on the spikey sheep though.
Neat minimalist style. I was digging the color scheme.
You were able to make it really cool and atmospheric with the lighting system. Nice drawings. It was fun taking advantage of the physics with how the blown kisses bounce off the walls of the maze.
Really cool mechanic! That was a lot of fun
I really liked the concept. And I really enjoyed getting to see the messages of the new followers.
I really liked the visual style and the audio was so crisp. It was very challenging.
Lovely minimalist style and hilarious game mechanic. I felt quite powerful harnessing the strength of a duck swarm. Great job!
Really cool concept! I loved the tension you were able to create by swarming the screen with monsters while the protagonist needed to do something as passive as praying. It was really impressive when I first saw God's foot come down and smash all the being beneath him. I thought it was a nice touch knowing that his own disciple could be crushed as well. I loved the attention to detail like the blood splatters and god's foot was rendered beautifully. Great job! Thank you for making this game!
that was really cute, it was fun playing with the physics using the stick.
I liked the concept and how you used the tiles all together. You definitely captured a sci fi vibe!
I loved the idea of using a beaver to chop down trees. It was pretty horrifying when I first saw a bear on fire.
Great game!
That was beautiful. You had the visual style pinned down. It was really cool interacting with the whole world with this tiny computer. The audio was great, things like the new message notification were actually pleasing to hear. You had really nice touches like the dramatic pause before a bomb going off. It really captured the gravity and disconnect of the horrible event you caused just by making a few clicks on your computer.
I loved the games style. I like the view you arrived at. It was nice and cozy being so close to the player. I liked the risk reward component that arose from seeing a ton of coins on the level above you and deciding whether it was worth the risk of exposing yourself to danger for the coins.
Beautiful artwork. I loved "walking the dog". I really wanted to know the context and bakc story to this mysterious character. You made me very interested with the world and person you crafted.
I loved the intro. I loved controlling each individual finger :) that was such a cool concept
You've got a firm grasp of game feel. Every action has a ton of feedback to it. Every item on the screen is arranged beautifully, nothing static everything moved and felt alive. The audio was great, I felt the force behind me when I smashed through a ton of blocks at once. Great job!
I loved the art style and it was really fun seeing all the things I could pick up off the wall.
Really cool mechanic! I appreciated that you gav hints to guide the player through each level.
It's an oddly affecting game. I know it's a simple mechanic but I actually felt something playing this game.I love the message behind it. :) thank you for making this game. I loved it.
A really simple mechanic but a lot of fun once you get into a rhythm/ I'm glad you used the keys on the keyboard to match the vertical locations in the gam.
I really liked how the gruesome deaths contrasted with the cute music and graphics :) I liked the attention to detail like the camera shake and such.
I loved getting to see my boyband member at the end. Really cute game. Thanks for making this!
Really cute! I love it when the granny is the hero! Really great music too.
I loved the color scheme you choose here. And thought it was really interesting how the blocks you destroyed were still destroyed when you restarted from the begining. I liked that.I also liked all the candy particle effects
That was such a fun concept. I got a secret glee from ruining all these golfers' days. This was a ton of fun. I was really happy with your level design and the difficulty curve you established throughout the game. (until the end that is) great job!
That was a very interesting mechanic. Took me a while to get the hang of but once I got into the flow it was a lot of fun.
I never thought I'd play a game about a granny shooting babies in the face with lollipops. That was a really cute game :) I shudder when I hear babies cry though.
really cool mechanic. Great job on the level design and crafting puzzles :)
the art was great and I loved all the zany minigames. This is one of my favorites for sure.
I loved that mechanic. I liked exploring and gaining access to new areas by taking advantage of that power. It almost felt like I was getting away with something. Great job!
Loved all the attention to detail with thing like the dust that whips off the cave walls when you jump into it or land on the ground. Very solid and cohesive game. You manage to preserve a sense of tension with the music and pacing chasing after the villain. Great job!
I love the scan lines and the effort you went through to make it feel authentic. That was such a cool mechanic. So many games resolve conflict with destruction. You're able to defeat your foes by planting flowers and I freaking love that. Great job!
I really liked that you put in the time to draw all those book covered. I really liked the mechanic and the context you put it in.
Interesting concept. It almost felt like a eurogame. Great job!
That was really cute. Took me a while to get the hang of but once I did I had a nice flow going. Great job :)
I love how the programmer apologized at the end :) I liked the animations and drawings
That was a really innovative and clever puzzle game. I got a lot more enjoyment out of it than I expected :)
I really liked the retro aesthetic. The death animations made killing the cats really satisfying.
I loved how smooth it felt and the minimalist aesthetic combined with the physics and block trails made it very pretty :)
I love the hand drawn aesthetic and liked all the nice touches like the shadows beneath them. Fun game!
I liked the surprise of wondering what the next object will be. I loved the wacky inflatable arm guy.
I loved the "woo"-ing It was fun playing with the physics and flailing around :)
Loved all the lighting and effects. I loved the bit of recoil you included as well. Really fun game.
I loved how dramatic the music was. It was really fun exploring a giant playground as a tiny juice box :)
Really great aesthetic! I really liked the music in the background too
I loved how satisfying it was to smash the melons. Great animation!
I felt like I was the ONE. I liked the visuals and animated backgrounds you had.
That was a really cool concept! It felt like a geological tower defense game.
I loved how you randomly generated each level and I loved your visual style. It was satisfying shaking the laser pointer at them to make them jump :)
Cute idea. Kind of funny the comment it's making about the damage plastic bottles do to the environment while being the protagonist using them to its advantage. I liked the aesthetic :)
I loved the setting :) the bizarre visual style really set a fun tone.
:) really cute platformer. I loved the bright colors and animation
This was really cool. I loved how you combined horror and arcade elements. That was an awesome mechanic and it worked even when I expected it wouldn't. I loved how if you kept pouring the gasoline while it was on fire it could follow the trail up to you. Really cool effects!
That was really cute and funny :) I liked making it rain with the terror of giant cocktail umbrellas... wait does that make them regular umbrellas?
I loved what you captured here. You have a strong grasp at creating atmosphere. And I love what you used to tie the narrative of the protagonist's life together.
I loved that mechanic. I got really anxious worrying about getting hit while simultaneously trying to balance risk/reward wondering whether it's best to launch now or optimize it further. It got really intense and I loved it. Definitely on my come back to play a second time list.
That was amazing and hilarious! I love how you pretended to have bad art but it was easy to see that the artist was incredibly talented. With your unique style for each character and how well you were able to articulate every moment (like the moment their fingers accidentally touched) The writing and dialogue was great. I could go on and on about how happy this game made me :)
This game was so cute! I loved the music and the aesthetics. I love how you counted out how many times you used each type of food. :)
Oh man I loved this concept. This would be terrifying in a horror settings. This was so cool!
I loved looking at the map and seeing how crazy expansive the world was. I thought it was really cool that you could interact with your companion too. Great job!
Loved the vibe you got going with the music and graphical style. The squishy bouncy animations were great :)
That was a ton of fun! I love how the conditions are different everytime and I love the clue setting and characters. I loved exploring all of the hidden passageways. The dialogue was really well written too. Great job!
This is one of my favorites. I'm in love with the aesthetic. It's super cute. And I love the mechanic. I really enjoyed trying out all the weapons. It's kind of like rubbing your belly and patting your head at the same time as far as collecting bullets at the same time as firing them. Great job! And cute pun ;)
Wow this has great game feel. I got so much satisfaction out of pummeling donuts. You did a great job capturing and implying the force of each impact through your animations. Great job!
I went into a zen like mode playing this game with the two sticks. With the smooth controls and the music I really dug the tone. I liked all the animation as well, even the subtle work you put into the creature's eyes following the player :)
Haha I'd love how you control the beard with the right analog stick. That just felt right. I liked the work you put into the subtle lighting effects and such as well :)
Really cool concept! I'm very musically challenged but I love it when I can put together a melody to save my life :)
I felt very super :) Loved the pixel aesthetic and the parallax effects in the background
Oh man I loved this. This was too much fun. And those were amazing hats to see on a zombie :)
The animation and music was awesome! Really great aesthetic overall but I've come to expect that from you guys ;) Overall game feel was great to. It was really satisfying smashing down on those rabbits. (p.s. I loved that they were on treadmills)
Beautiful, absolutely beautiful
:) I liked the voice acting.
That was awesome. I loved all the audio and voice acting. You have a great style. And awesome mechanic.
Loved the concept! Very pretty visuals
Loved the idea. The music and art style set a really pleasant tone. Very challenging though.
Loved the art style! I loved the subtle effects like the scan lines. Really amazing job. Amazing effects too, especially the guts flying straight at the camera. You did a good job playing with depth and scale there. That was a ton of fun!
That was hilarious! Gave me pleasant memories of Postal :) You did a great job of setting up the scene and making everything go haywire. Great job!
Loved the art style and the comical blasts of text after 'Cleansing' the trash. The physics system and particle effects made for a very satisfying game feel.
Loved it! All the eye candy and particle effects made me happy. I loved that you had a companion system to. Great game!
Lovely visuals. Very polished and very fun planting bean stalks from planet to planet. Great job!
Loved the art and animation. I played that way longer than I intended to. It was so satisfying shooting that doge with the winchester rifle
Really nice clean visual style
I really liked the narrative you told through the game, and the way their stories connected with each other.
I loved the visual style. That was a really fun puzzle/platformer that wasn't frustrating to learn and the puzzles weren't tedious. It was a satisfying experience
I love your style. All the audio and visual cues line up perfectly. It was very satisfying running through a big group of lines in my wheel chair.
I really liked exploring the world and entering the buildings. Great job!
Loved all the puzzles! And how the environment changes all around you. Great job!
Beautiful card designs and really cool eerie ambiance. Nicely done!
Really cool visuals, I feel like I really got the hang of those portals. Great job!
Excellent visuals and mood you set. It felt really cool exploring the creepy environment feeling like I discovered this world for the first time. The motion and controls were very fluid. Great job!
love your style. That was an awesome mechanic propelling the planets with your gun though it took quite a while to figure out that that was occurring.
Really great job! I loved the gravity mechanic and had a lot of fun trying to leap off and far as I could while shooting at the aliens. It was a satisfying experience overall
That's a really cool metaphor you used for the mechanic. Great job!
That was beautiful :D One of my favorites!
I really liked the possession mechanic. Great job!
Great job on the animations. They felt really smooth. I especially liked the death animation. I did run into some bugs though (tried the jar version). If I jumped into a block and hit the guys head I wasn't able to jump anymore until I killed myself.
Very surreal. I liked how strangely the protagonist walked from side to side.
Feels really polished. Loved the aesthetic and the parallax. Excellent audio and game feel. Great job!
I really liked the aesthetic style. There were some great subtle animations you threw in there too that made it feel really polished. It felt like a Roald Dahl children's book. Great job!
Loved the comic book style!
That was really cute! I loved the artwork and audio. Everything fit together so neatly. It was really polished. Perhaps you captured frustration too accurately.
Awesome concept and execution. The aesthetic is awesome. I loved bouncing back between the two desperately trying to get them together
This is a really awesome concept. And those are really clever riddles. Awesome job!
Loved the bowling alley ambiance you managed to capture. And great visuals. The physics seemed off, and the pins seemed to overreact to the weight of the ball hitting them but that's precisely what made it fun for me.
Awesome hand drawn aesthetic. I love your style!
Really cool idea. I'm sorry you ran out of time, but thanks for sharing what you had so far.
Very cool graphics and mysterious mood you set. It was really cool to see the planet grow over time
Awesome visual style. I was oddly affected by this. Greatjob!
I loved it! The puzzles weren't frustrating or tedious. The aesthetic was great. That was a very clever way to do the credits at the end. And I love the 4th wall breaking conversation that you leave it with. This is one of my favorites :D
Neat take on pong!
Loved the ending. You are a very talented writer :)
I love the narrative you told. And I love how the worlds we're literally connected :)
It was nice to take a break from playing and just have a conversation with you.
I really liked the atmosphere and visuals with the rain, and lava.
I don't know why, but this game wouldn't have made as much of an impact if it wasn't a hamburger playing the drums. i love how the guy falls apart into pieces. Loved it!
The turtle was really cute. I liked how he waddled. It was very satisfying to be ghost turtle
Cool concept! It took some getting the hang of though
That was a ton of fun. I love how frantic it gets. That's a really great risk/reward system you have with throwing the aliens into the portal. I love the animation and aesthetic you have. Great job!
That was a ton of fun. Incredibly satisfying as well. Really cool concept!
I'm really liking the game, but I'm having trouble discerning the significance of the number on the boat. I'm just kind of bouncing between the worlds lost. I've tried entering in the number, adding it, subtracting it, and multiplying it with the other numbers. I'm not really sure what I'm missing.
Really cool mechanic and very challenging puzzles. Great job!
That was a lot of fun discovering the effects of each shape and frantically trying to switch in time. Good job!
Awesome job! I had forgotten how much I loved bullet hell games. I loved the attention to detail you had, the bullet patterns and formations, the sense of speed you were able to convey as well as the 8 bit aesthetic. Awesome job!
On windows I receive 'this archive is invalid' when attempting to open the zip.
That was amazing :D. You got some laughter out loud from me playing this. Thank you for creating this
I liked the subtle details like the animation on the terminal screen, and the movement of the stars in the background. And I really liked the twist at the end.
I had some trouble jumping in mine and got stuck in the other world.
Loved the artwork, animation and general aesthetic
Wow that difficulty ramped up! Awesome job!
Really cool idea. Very challenging and interesting design decision to make his jump height based off his momentum. I love how many world you managed to show on screen. Awesome game!
That was a lot of fun. There are a lot of mechanics at play here that make this satisfying. I felt like I was always building towards something and I loved being able to manipulate my environment.
Really cool idea. I liked trying to scope out what gates would make me the most money.
I found it very affecting. Great work!
Beautiful artwork. Great retro vibe. Excellent work!
Super cute! Love the artwork and animation. Those are the most adorable planets ever
Awesome idea. And slick minimalist look and feel. This would be a fun game to speed run.
Tons of fun. I love how frantic it is. Very polished and nice look. Loved the game feel. The camera shakes and particle effects made it very satisfying.
Love all the classic video game characters you choose and the setting you put them in.
Love how intricate this is.
Loved the trippy atmosphere.
Loved the concept. It was a lot of fun bouncing between all the worlds. The inclusion of DDR made me smile. Solid game!
Wonderful! Loved all the colors and loved the sense of scale you got as you got larger and larger and the camera zoomed up
I loved it. That was really entertaining. Rearranging the tiles and creating those equations really scratched an itch. And solid game feel. The interface was really fluid and it never got in the way. Tons of fun :D
I had a lot of fun :) . It had an arcadey feel, and I giggled when I got to the last level. Both when I saw how I had to run for dear life and when I dropped into the bit and got bounced around like crazy by touching the dogs. Awesome job!
I love how completely blood stained the hill eventually gets. I wish the difficulty curve ramped up a little quicker though. Love all the weapons you included. Also loved the little hat. Great game!
Loved the music and mood. really cool mechanics. I had a lot of fun with the gravity glove.
Super polished game. Great job!
Great job, the camera shake and the audio added to the intensity
The background was pretty fun but also distracting. Very challenging! Great job!
Loved the mechanic of picking up and throwing objects. I felt kind of weird playing this game due to the theme though. I suppose that's what you expected. Great job!
Loved how the controls felt 'tank-y' nice job!
Great sound design and visuals. I loved the little details like hearing the wind and the bugs (crickets?). How the dress and the captain's smoke blows in the wind. The ocean stained wood. Solid game!
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Really neat idea and story. I liked getting the tidbits of specific details about his life
I really liked the music and hand drawn aesthetic. Great job!
I really liked the color scheme.
Loved the aesthetic. I really liked how the hair flew up when you jumped :)!
Very entertaining. Great idea. Soo much butter!
Lots of fun. Solid game!
Gritty theme. Nice job!
Nice creepy moody atmosphere
Very solid polished game!
Love the beat em' up style. Though I feel like the lack of music was a lost opportunity :) Awesome job!
Great idea! Would love to see this game finished through
I'm assuming you're meant to toil away at a meaningless existence until you die or lose everything. You did a great job expressing this with your mechanics and aesthetic. Great job!
Love the aesthetic and controls! Very challenging. Maybe I'm not very good, but many of those levels I wasn't able to complete after 20 tries or so.
I really enjoyed the sound effects. Slapping was very satisfying
Really liked the aesthetic! Solid game!
Great job! Controls were were very solid. I had a lot of trouble with those platforms though.
Loved the lighting effects and the mechanic of having to go out and scavenge to increase your power. Liked the emergent mechanic of how important prioritizing targets were. Overall really fun game. Great job!
Neat idea. it was fun trying out each tool to see what mechanic they used. I wish there was some kind of audio or visual cue for each time they were used though. Otherwise awesome job!
I liked how the ship destruction was less about getting points and more about clearing a path. Great job!
Really neat idea. And I really liked the maze generation
Haha great mechanic you added on the last few levels. Discovered it by accident, thought I spotted a bug. Didn't realize the restart button was actually going to be used as a mechanic in itself. Great job!
Awesome use of theme. Very challenging though.
Excellent use of theme and really neat mechanic. I really wanted to have that other leg though.
:) That was actually really cute and entertaining.
Very challenging!
Amazing artwork. Ambitious project for a jam!
Really liked the aesthetic and loved the idea!
That was actually pretty engaging. Especially with the upgrade system and boomerang mechanic!
Excellent use of theme!
Really cool idea. Tight controls
You made me feel something there. Don't make me put it into words though.
I really like the mechanics you introduced bit by bit. I loved how it was a mix of puzzle solving and reflexes
Great game! Awesome use of the theme! I'm really glad you added the boost as well. Saved a lot of possible frustration. Liked how you could subtly steer the bullet which let you grab all those close but no cigar hits.
Funny use of the theme. It was really cute. I want to know why China cared whether we get a hitbox one or a paystation 4 though.
Great mechanic. It was deeply satisfying when pulling off a priper combo
Great job for your first ludum dare! Really solid game. It just feels right. Love the audio and the visuals.
Loved it. Have to admit, I'm a sucker for exploration platformers and your game scratched that it. Excellent game, and I'm impressed with the amount of content.
Neat take on the theme
I'm not sure why I received a dollar to take a piss, but then again I'm not sure why I pissed myself to death. There are a lot of things I don't know. Solid game. Hilarious
Neat simple game. Liked the blood splatter effect
Loved the aesthetic and it was fun figuring out the puzzles
Unable to run unfortunately
Solid controls. Fun mechanic. Played great with 2 players.
Great concept! I love picking one move and watching the dominoes fall and how it ultimately eliminates every brick. Great puzzle design!
neat little game. Very difficult though! I wish I had a score
Excellent audio. Getting rewarded with new layers to the music was a deeply satisfying experience. I really like the gameplay mechanic you have and look forward to seeing it intertwined with the time travling flavor text.
Wonderful visuals and great gameplay!
Tell your son great job. Everything felt right
Great game feel and visuals. Everything felt right. And great way to fit the mechanic with the theme!
Nice difficulty curve
Very difficult!
Very eerie and moody. I liked the aesthetic
I found the click of destiny! I'm not sure how though.
Great use of theme. Very eerie
You realize, the full restart is the only thing that's keeping this game from the Seumas McNally.
I really liked how you generated the obstacles and the bullet bouncing mechanic was a lot of fun to watch.
Hurray I lost!
I liked the back and forth with the narrator. You have a good handle of game feel. The controls and hits just felt right.
I really liked the art style and exploration
I liked the art style and story. Very difficult though!
Loved it. Loved the artwork. Loved how quirky and magical it was. Loved how I earned the djinn's respect by wishing for a mustache.
Awesome game. Made for a lot of laughs at our tournament. Great mechanic, visuals, and music
Love the aesthetic and feel. Definitely addicting and love how the time limit mechanic adds something to the cookie clicker-esque gameplay.
I liked the pachinko noises and how each peg wriggled
Loved the art style
Beautiful aesthetic!
Had a wow moment when zooming in and out
It was almost zen like. I got a super monkey ball in 2 dimensions vibe. It was really pleasing
Killing those ninjas just felt right. It was satisfying mastering this game.
It was really fun to experiment with each of the variables and see how it affected the flight.
I love his reactions to everything. And awesome use of the theme and a really neat mechanic.
That's a really cute mechanics. I love how you integrated the theme.
Love the satisfying burst
Loved the aesthetic. Loved the mechanic. But I killed my test subject horribly.
I loved how the humans would fling out when you destroyed parts of the building. And loved how the abduction ray felt.
That made me feel surprisingly uneasy. Great job.
Love the purchasing speed and time risk/reward mechanic.
This captivated me for much longer than I anticipated. Great job!
Beautiful. Seriously gave me chills.
loved the idea!
Loved the style and the music
Beautiful game. might be a tad difficult though. Loved the aesthetic and mood
Loved the aesthetic and the controls just felt right. Great job!
Love the atmosphere in the game. And you managed to create some really surprising experiences in this
Very pretty. And I like the design decisions you made. A lot of the mechanics are really in tune with what you were trying to convey. And I love how floaty the controls feel.
Really great idea. Me and Amanda really got a kick out of playing each other in it. Even though we still aren't quite sure who won.
Loved the aesthetic style and concept. I'd love to see it expanded upon.
Very polished looking game. And actually pretty fun. I would love to see more levels
Loved the voice acting. Hilarious game, and who knew flipping tables would feel so good?
Loved the little details like the picture of its parents in the background. And the animations were awesome.
Loved the story. The controls and collision detection might be a bit frustrating though
Wow serious points for writing in batch. I can't even imagine how you'd begin to do that.
Wow that was a lot of fun. Awesome mechanic!
Love the aesthetic and love the character you came up with. Controls might feel a bit too tight. But great job otherwise!
Wow this game is difficult. But I love the rush you get when you manage to get a decent combo going. Great job!
I like how as simple as it is it still manages to get really frantic and tense. Good job!
I love the trippy goofy atmosphere. And the voice overs!
Loved it. All I could do was walk over and press a button, but you managed to make a game that made me sincerely want to keep on pressing that button over and over for much longer than I should. There were some moments that blew me away.
I love how you toy with the player and I even like the hand drawn graphic style.
Love the look and feel of this game
Loved it. Seriously guys you do need to play this to the end. This is one of those rare games that conveys something and tells a story with the game mechanics themselves.
I had a great time and laughed out loud playing this with others. Awesome job!
Loved it! The audio cues felt great. And it was actually fun. I loved experimenting with how the ball interacted with each block and finding new tricks.
Love the aesthetics and feel of the game. It definitely gets challenging. Great job!
I love the flavor text on each card. Awesome to see a card game on here
Love the artwork and really neat idea for a mechanic
Loved the freeze ray mechanic. And absolutely loved when it went into the disco mood. All the colors and music made me really care about upping my combo and really disappointed when I lost it.
Love the audio. Great game!
Doesn't run for me either :(
Love the aesthetic and love the piece of art you always end up with
LD39 — Running out of Power (1)
Sleepy Orphan Simulator by Barney Cumming 2017-08-02T03:23:59Z ♥ 2
Lovely as always