FoonLudum Dare ExplorerUsers → stevenjmiller

stevenjmiller

Overall Medals

YearLDThemeGameDivisionOverall
🥈 2018 42 Running out of space Overwrite compo 4.26
🥇 2017 40 The more you have, the worse it is Permanence compo 4.44

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2019 44 Your life is currency Pulsation compo Innovation 4.81
🥇 2017 40 The more you have, the worse it is Permanence compo Mood 4.47
🥈 2017 39 Running out of Power HackOS compo Innovation 4.56

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202354Limited SpaceStingy Seatingcompo1133.793.523.864.453.553.132.843.01
202148Deeper and deeperPush Stackcompo1513.833.424.253.233.192.612.462.92
202046Keep it aliveMatchstick Elegycompo364.123.863.964.034.003.532.983.96
201944Your life is currencyPulsationcompo643.813.714.813.193.452.942.183.19
201843Sacrifices must be madeOmelettescompo174.134.183.873.443.753.133.453.37
201842Running out of spaceOverwritecompo24.264.154.473.533.843.263.453.61
201841Combine 2 Incompatible GenresCore Dunkcompo434.003.444.164.223.593.192.393.08
201740The more you have, the worse it isPermanencecompo14.444.054.323.564.214.102.164.47
201739Running out of PowerHackOScompo44.404.194.563.943.623.543.054.09
201738A Small WorldCalorcompo2173.442.913.753.733.372.722.562.93
201637One roomStoragecompo234.083.903.903.783.983.343.393.61100
201636Ancient TechnologyBlunderbusscompo
201635ShapeshiftEntropycompo1293.713.603.263.693.302.853.313.22100
201534Two Button Controls / GrowingBotanycompo523.984.023.673.973.442.923.683.54100
201533You are the MonsterLights Outcompo2883.353.403.013.652.792.842.253.16100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by stevenjmiller

LD38 — A Small World

StopWatch by SkullPixel 2017-05-09T08:10:29Z

Wonderful game with some really clever mechanics! The sound and graphics are excellent, and I would love to see more. My best score was 30.

StopWatch by SkullPixel 2017-05-09T08:10:32Z

(Comment posted twice, ignore this)

It's a Small World by GFM 2017-04-28T06:04:34Z

I loved the art and atmosphere, and I thought this was a great start. The presentation so far is really well done, I would love to see more!

The Blocklings by michaelb 2017-05-07T07:24:17Z

Great game! I agree that being able to see the spawning points would be beneficial, as well as a way to speed up the levels (especially in the early game where you don't have to modify the level while it is running).

Graphite by BAJARYMI 2017-05-11T06:40:11Z

Great game, but I would agree that it is probably a little too hard. Having your energy regenerate, even slowly, would be a huge help, as leveling up using melee attacks is quite difficult. I did eventually beat the game, but I had to run straight to the boss. The boss fight was super fun, and the use of the theme was very clever.

Prison Blues by Drury 2017-04-27T06:54:49Z

I really liked the graphics, and the overall presentation was excellent. The only issue I had was that the game was very short, which made the difficulty have to jump rather than grow steadily, but obviously there is only so much you can do due to the time constraints. The writing was definitely the highlight for me, and the story was still intriguing and interesting despite the game's length. Great job!

One Small Step by Tetristar-Interactive 2017-05-05T06:08:28Z

I loved the art style and atmosphere, and the gameplay was engaging. The mechanics were pretty interesting, and I beat it on difficulty 5.

Rogue Basement by Steve Johnson 2017-05-07T07:59:53Z

Spectacular game! The combat was really cool, and the music was amazing. My score at the end was 34.

Bunosphere by torcado 2017-05-02T06:08:05Z

Terrific game! The art and effects are spectacular, and add a lot to the game. I do wish the puzzles were focused a little less on trial and error, but overall this was fantastic!

Bunosphere by torcado 2017-05-06T06:58:53Z

@torcado Sorry for the late reply (I didn't realize the new site didn't notify you when getting replies). I was referring to how most of the puzzles were things like mazes and going through rabbit holes, which made the focus more on exploration and trying different paths than puzzle solving. A similar scenario occurs with the buttons, where it is more about finding the area of the map where the solution is depicted. It certainly wasn't an issue (this still ended up being one of my highest rated so far), and the focus on exploring complimented the presentation and layout well.

Superbugs by Breadmower 2017-05-06T04:53:17Z

Really great puzzle game, I got the Nobel prize!

Nuclear Treehouse by batmanasb 2017-04-26T06:50:59Z

The gameplay is fun, and I loved the enemy and weapon variety, but I do have a few complaints.

Honestly, I don't even know where to begin. Your blatant depiction of violence and murder are quite troubling, not to mention completely inappropriate. Your decision to create a game that encourages killing and the use of guns is not only insensitive, but distasteful. Quite frankly, I am disgusted, and I don't think you comprehend how traumatizing this sort of experience could be for any child or average adult who hasn't been completely desensitized by the media. Your omission of any sort of name for the "enemies" (or are they just innocent civilians? They could be for all I know) downplays the brutal nature of combat and portrays violence in a very unrealistic light, which I find offensive. Your decision to resort to using senseless violence in such a manner is, to tell you the truth, simply pathetic.

Please stick to family-friendly games like Bortman next time, where only stupid, useless pigs with no feelings are killed.

Nuclear Treehouse by batmanasb 2017-05-20T22:15:24Z

Hey, you beat me in fun. Also, I just read through some comments, I didn't realize this was your first game. Great work and welcome to the community!

Nuclear Treehouse by batmanasb 2017-05-20T22:15:27Z

I'm going to pretend I had more to say so you won't notice that my comment posted twice.

Nuclear Treehouse by batmanasb 2017-05-22T06:25:21Z

@batmanasb The first game comment was referencing the @giusex27 comment in which he said "I noticed that it’s the first game you’ve made (at least for the Ludum Dare)." I guess he never played Bortman.

Timeless by Chaseplays 2017-05-07T07:31:00Z

Solid platformer! The music and graphics are splendid.

Planet Desumaton by SiegfriedCroes 2017-05-05T08:33:17Z

It took me several tries, but I did beat the boss. Wonderful graphics and mechanics, and also one of my favorite uses of the theme so far. Great job!

Calor by stevenjmiller 2017-04-29T01:41:29Z

@huvaakoodia @alexhoratio I think one of the major issues with the game is the dissonance between the mechanics and actual structure of the game. As both of you noted, the goal isn't clear, and to keep the game moving forward, death simply restarts the game from the most recent dialogue. The game is currently broken into five distinct levels, each one with three enemy encounters and separated by dialogue. However, the mechanics suggest that there should be more continuity between levels.

As for the turbines, you are correct, the torque they would apply would actually make the planet spin on a completely different axis, as the torque naturally aligns itself with the direction of angular momentum.

Calor by stevenjmiller 2017-05-09T06:24:03Z

@Chaseplays Thanks for the kind words!

I've actually been toying around with the game recently and have been trying to turn it into a rouge-lite of sorts (basically survive for a certain amount of turns before help arrives), which I think would compliment the design better and hopefully allow for some harder enemies and more meaningful gameplay (things like having all of the structures and resources reset between levels really detracted from the management aspect).

It was an idea I messed around with during the event, but decided instead on a more structured experience so players would only have to restart from the most recent dialogue if they died and to save some time.

Calor by stevenjmiller 2017-05-11T20:00:42Z

@lord-bobyness There actually isn't a length limit for combat, the line starts at a dark green tile and ends at either a dark blue or red tile, but it can hit any number of tiles in between. Thanks for giving it a try!

Realmpusher by danbolt 2017-05-05T05:54:47Z

Great game! My time was 397. I agree that the sound effects for the intro were a little harsh, but other than that, the game accomplished exactly what it set out to do. The mechanics worked really well, and the transitions between levels and intro were nice additions.

rovR by morrilet 2017-05-08T07:37:17Z

Wonderful game, I played through to the end. The mechanics are simple and clever, and the atmosphere is fantastic.

Intergalactic Gold Rush by Omiya Games 2017-05-16T07:57:58Z

Super rad game! The music was fantastic, though after watching the credits, I guess you didn't make any of it. My best score was 405, which I'm going to pretend is very good. I encountered a bug when using magic right as the pieces were falling, which resulted in some empty hexagons in the newly generated area.

Jig Jog by niksg 2017-05-08T05:58:20Z

Great QWOP-style game! I especially liked the sound effects. My best was 23.4.

Edit: Tried a few more times and got 35.0.

Group Traffic Control by comatomatoes 2017-05-18T21:49:37Z

Really great game! I played through about half of a game, and I stopped with eight houses and five industrial buildings (the enemy only had one house still). I feel like either making the money collect automatically or having it give some visual indication that it needed to be clicked on would be extremely helpful. I know it says this directly in the help section, but I feel like a lot of people will miss it, especially after watching my enemy stay at around two for the majority of the game.

Smalltrek by impbox 2017-05-09T01:12:19Z

I spent way too long playing this, but I beat it! Amazing game and great mechanics. Everything about this is wonderfully done, and the amount of content is impressive.

PiP: A multi-layered puzzle game by Clickmation 2017-05-02T04:24:45Z

Great game! Unfortunately, I also couldn't complete the level with the laser (let me know if you get it fixed). I would agree that the movement is a little sluggish, which I think stems from it taking a bit too long for the character to start a move. Other than that, I thought the idea was really clever, and the presentation was well done. I would love to see some harder levels!

Edit: I now see that the description directly mentions that the laser level doesn't work yet.

Microchip IO by ping78 2017-05-17T09:21:04Z

I have seen a lot of games like this throughout the past few LD's, but there were some interesting elements of this one that I particularly liked. I really liked the visual style, even if certain aspects of the UI could use some tweaks (such as having the colored outline during testing as suggested above), and prior to this, all other circuit-style games I had seen were only 2D. I also thought this had the best puzzle design. I liked that the levels were given as a set of inputs and outputs rather than a list of requirements. This made the puzzles much stronger and was a breath of fresh air after playing several of these where the levels pretty much broke down to a list of instructions telling you to build a half adder or some other common system. Great work!

Transistor Soup by stuntddude 2017-05-11T06:28:25Z

Out of the various circuit games I've seen throughout the last few LD's, I think this one may be the best done. The tutorials and manual make it very accessible, and the added components after solving a level add a feeling of progression and make the game less repetitive. I ended up stopping at Add Three, but I will probably come back to this later. Great job!

Dr. Plumb by phi 2017-05-12T20:54:24Z

Fantastic game with a lot of charm. The puzzles were very well designed, and I loved the twist on the classic pipe-puzzle formula. The mechanics were clever, and I got the Nobel Prize.

Echoes by ghostbomb 2017-05-12T21:12:17Z

Great game! The flying animation was awesome, and the sound wave shifting when it moved into the water was a nice touch. I personally would've preferred having the player restart from the beginning of a level instead of from a checkpoint, but the mechanics were well done and I liked the ending.

Ionnect by AkirAssasin 2017-05-05T07:32:19Z

I really liked this game, but I stopped after level 20. The graphics and art style were very clean and suited the game well. The mechanics were interesting and the game felt very polished. I do have some gripes with the game.

I think the main issue is repetition. From what I saw, there weren't very many compounds in the game, and they showed up quite often. I also felt that later levels simply added in more compounds that had already been seen rather than new or modified ones. This made a lot of the puzzle aspect go away after the first few levels, and I found that as I progressed, the game was more about sorting through the pieces than actually solving puzzles.

The levels themselves also sometimes seemed needlessly crowded, specifically in level 14, where you need to make three of the same compound. I feel like the game would've benefited from removing these extra compounds, as they simply acted as filler.

The difficulty curve was also very odd, and I feel like after level 5, it could've increased a lot quicker. Prior to that stage, the player is still learning the mechanics and how to connect atoms, but if they make it past level 5, I feel like they have to have a good enough understanding of the mechanics to solve pretty much any level in the game without too much trouble. I think that increasing the number of compounds per level faster and adding in a new type of compound every level would help keep the game's difficulty from leveling off and add a lot of variety.

That being said, I gave this game 5 stars, which I feel like I should mention since this is a harsher review than I'd normally leave. I feel like rating anything less would be punishing you for putting in extra time and creating more content. I would love to see an updated version of this with some new compounds, a higher difficulty, and maybe some new mechanics.

Binary Glitch by JOrbits 2017-05-11T02:44:32Z

Great game, my best score after several tries was 1210.

Mini Shaders by bestnickname 2017-05-11T00:48:25Z

Absolutely wonderful game! I feel like I probably could've done better, but my scores were 2, 2, 6, 5, and 5.

RGB by madmaw 2017-05-07T08:23:45Z

Wonderful puzzle game! The mechanics were super clever, and the puzzles were well designed. I played through all of the levels, and my personal favorite was Cascade.

Unlucky Planet by Siridakis 2017-05-19T21:13:52Z

Great game, I got all the upgrades and my best score was 2130.

Train World by mar3k 2017-05-06T23:01:59Z

Really great game so far. Unfortunately, I also had it crash after the third rat encounter. I liked the art style, but one thing I would suggest is making the boxes that have consumables a different color than the rest of the boxes. Let me know if the crashing issue gets fixed, I would love to see more!

Path of the Rabbit by managore 2017-04-25T07:51:58Z

Excellent game. It took me a lot of tries, but I finally beat it.

NT-Virus by fingamer 2017-05-02T05:49:05Z

The overall presentation and graphics were very well done, and the intro was a great addition. I thought that the approach to combat was interesting, as it made aiming and dodging completely separate from each other, which I thought was an cool spin on the genre. I enjoyed the enemy variety, and it gave the game a decent amount of strategic depth. I would agree that more feedback would be beneficial. Good job!

LD46 — Keep it alive

Trumpet-chan's Dungeon by Narwaffles 2020-04-23T06:05:50Z

Very fun game, being able to play different notes is a nice touch, and I found the game as a whole quite charming. As for feedback, I think speeding up the rate at which dialogue appears would be beneficial, as there were a few times where I accidentally missed part of a dialogue by triggering a new one before it was over. Additionally, I think the player character should also have health, as you can currently leave the trumpet behind at the checkpoint and run ahead to get the ladder without worrying about the zombies. Great job overall!

Hostage Escape by Maksym 2020-04-23T01:25:49Z

Very fun and interesting game, I would be definitely interested in seeing more complex levels and more weapon types if you are interested in extending it. I do think it would be nice if you could sell weapons by dragging them back to the left side of the screen, just to make it a little more intuitive and less reliant on the keyboard. There was one instance in which I sold back a shotgun and the blue hit indicator remained on an enemy, but that was the only bug I encountered. Fantastic job!

Elevator Orator by Le Slo 2020-04-21T04:34:45Z

I love how frantic this feels, the sound of the screen approaching is perfect. My best score was 35. My only nitpick is that the yellow spaces confused me at first, I think there should be an example showing how they are used with only one yellow letter for extra clarity.

LD46 - Keep it alive by ZwodahS 2020-04-23T03:26:24Z

Very fun, frantic game. During my first run, I lost shortly after 5 minutes hit because a fire appeared immediately behind me while I was recharging a station, and I died on my second run after ~10 minutes from power loss. I like that you can see where everything is at all times but only know what's wrong when you're up close. If you continue working on this, I'd love to see (hear?) some sound effects added, I imagine the red flashes would cause even more panic with the right sound effect attached.

For Ducks' Sake by GaryS 2020-04-23T10:03:07Z

Great game, I have a new score to beat: duck.png Around ~1.5 minutes into that particular run, my last two ducklings ended up in the top left corner of the screen. I also crammed myself into the corner and then the gnomes could no longer reach them (the gnomes seemed to just try to circle the player character, with several getting stuck at the screen's edge). I left it running in the background for quite a while to see if they would eventually get the ducklings, thus the high time relative to score. I decided to remove myself from the corner and let the run end shortly after the 30 minute mark.

Anecdotes aside, this game is a lot of fun to play. The simplicity of the mechanics makes it really accessible, and it feels super polished.

Battery Panic by HacksawUnit 2020-04-21T06:07:47Z

Very fun game, the vivid colors and music compliment each other perfectly. I personally had no issues with the controls, and I'd definitely be interested in seeing it after some rebalancing to encourage more elaborate shapes and chains. My best was level 25 (I made to around 18 and when it started to get too fast, I just mashed space until my battery was drained).

Princess Ribbon by Goutye 2020-04-22T02:15:41Z

Very fun game, I like that the rope doesn't start breaking until your first jump, it lets you take a good look at the level and plan your moves without stress.

Prism Flipper by o3a 2020-04-22T07:37:24Z

Very fun game, that last level was very tricky. I think it might help to put a color wheel on screen somewhere for players to use as a reference.

Bonfire 🔥 by ColinBellino 2020-04-23T01:41:45Z

Great game, my only suggestion would be to make the trees you can place look slightly different from the pre-placed ones (I think it would help readability, especially if you are planning on some more complex levels down the line). I also love the effect for the trees growing in, it was a very nice touch.

Antarctica Story by Nghia Lam 2020-04-23T08:08:54Z

Fun game, but I think the timer makes it a bit too unforgiving. The time it takes to respawn is also too long, which can make death feel frustrating. I also noticed that the story part at the end of a run can't be skipped through by pressing space, though I suppose being able to return to the menu with R negates this as long as you don't want to see your score. I also found a bug where, in the level shown below, falling into the rightmost pit did not kill me, so I had to restart the run. In the end, I was able to see all of the levels and pick up all of the collectibles, though never in the same run. That said, I actually really enjoyed the game. The story and art were charming, and I think the levels were very well designed. I would love to see a more polished version of this!

penguin.png

Terri-Fried by PolyMars 2020-04-23T07:04:45Z

Very fun and satisfying to play, though I agree that a trajectory indicator (even if only a partial one) would make the learning curve more forgiving. I think an option for resizing the game window or a fullscreen mode would also help, as I found myself moving the cursor off-screen fairly often. Great work!

Dimmer by Chaseplays 2020-04-20T13:35:20Z

Very fun game, my time was 11:11:67. I particularly liked how the music evolved between levels. Having the exact percentage remaining in the game's window was also a nice touch, as it kept it out of the way but still made it easily accessible.

I don't really have any complaints, but for the sake of sounding insightful, I think that jumping and hitting the ceiling might make the players downward momentum increase a bit too sharply.

Also, while not necessarily related to the game itself, I love the game page, especially the screenshots.

Little Human by yyam 2020-04-21T10:15:38Z

Great game, the puzzles are a lot of fun to mess around with. I love the art style, especially the character's run animation and how the waves blend into the game page.

As for feedback, I think it would be really cool to have the character leave a trail of sorts that remains after a trial run to give the player an idea of where to place the next platform or otherwise modify their current layout. Additionally, I think allowing objects to be moved without being deleted and placed again would make the level editing portion feel a lot smoother. That said, these are more suggestions for if you are looking to build on this idea in the future rather than things I would expect to see in a compo entry.

Lastly, after completing the level shown below, and the game seems to no longer respond to input. I decided to go through the game a second time just to check and encountered the same issue again. little-human.png

CRAZY PARTY RESUSCITATION (CPR) by ajahks 2020-04-21T04:53:36Z

Very fun and incredible music. My only suggestion would be giving the party-goers a small animation before they jump to help the player keep to the beat.

Where did this baby come from? by maxflav 2020-04-21T06:31:24Z

Great game, tricking the AI in the later levels is a lot of fun. The art is also oddly charming and complements the silliness of the story quite well.

Heartbreaking by mAnimal 2020-04-21T02:49:32Z

I loved the game, the mechanics are very innovative and the bonus level was super cool (though a bit difficult to control). As for feedback, I think it might be better to have the player respawn faster in order to lower the downtime between tries and make death feel less frustrating.

ADRENA-LINE by managore 2020-04-20T13:13:19Z

Very satisfying and engaging game, my best score was 30. My only suggestion would be to add a button to manually end a run, as there are some levels where you can get stuck after the first move and then have to wait for the timer to run out.

Matchstick Elegy by stevenjmiller 2020-04-24T12:23:56Z

@god-colo Thanks! I used GameMaker Studio.

Matchstick Elegy by stevenjmiller 2020-04-26T16:33:17Z

@szieberth-adam It varies a bit from game to game, but my first step after coding the initial set of mechanics is usually to haphazardly throw everything into a sandbox of sorts and experiment. I get inspired a lot more easily when I'm seeing how things work in real-time than I do when trying to draw things out on paper. I still do the fairly standard approach (at least to my knowledge) of basing levels around a very specific idea or interesting aspect of the mechanics, but I try to mix in what I found fun while fiddling around to (hopefully) make the final level a bit more engaging to solve. After that, I test the levels as many times as I can to get rid of unwanted exploits (though I missed some on a few levels this time around) and to find out what needs to be reworked. That said, I don't think the specific method matters too much as long as you have a strong understanding of the mechanics you're working with and what makes them fun or unique. The first few puzzles I design almost always get scrapped because I usually don't understand how to use the mechanics effectively that early on.

Propagate by ZipLockBagMan 2020-04-24T02:38:06Z

Extremely fun game, I think the concept is brilliantly executed. The only bug I noticed was that logs sometimes start flying across the room if you try to rotate them while they are pressed against a corner.

Sharkbait by Jimbly 2020-04-21T04:11:12Z

Amazing game, I especially love the art. The leaderboard is a really cool feature, and I managed to take the top spot (for the moment) with 15 levels deep. As for feedback, I think the sharks should appear a bit earlier. The game doesn't really start to feel threatening until they arrive, and I think that it would be more engaging if there was more danger early on.

Tumble Baby by 01010111 2020-04-21T08:56:29Z

Very fun game, I especially enjoyed the last level.

Genki by GOD COLO 2020-04-24T10:44:56Z

Very fun game, my best time was just over 200 seconds. There are some things that could be improved (being able to wander offscreen, sounds continuing after death), but even without taking the 7 hour time frame into account, this is a solid entry. The concept is simple but it works well, great job!

PinFlower by Blooper 2020-04-21T09:13:09Z

Very nice game, that last level in particular was very clever. The art and overall presentation are wonderful as well. The only issue I found was that it seems like the small water droplet on the left side of the second to last level is not collectible (though I believe the point of that level is that picking it up would be detrimental regardless).

Necroban by Auroriax 2020-04-24T09:57:59Z

Absolutely wonderful game, the epilogue was a nice touch. The only issue I encountered was a strange solution/bug in Dead End (in case it matters, this was from the level select after finishing the game) which I have attached below. necroban.gif

Hextayin' Alive by alareo 2020-04-21T03:43:41Z

Great game, it feels extremely polished and cohesive. The blend of randomness and strategy kept things engaging, and the best score I got was 153. As for suggestions, I think it would be nice to offer a small incentive for placing resources, as I had a couple of runs where I placed the walls I wanted early on and then more or less just waited for things to play out.

LD39 — Running out of Power

Burrow by xonic 2017-07-31T17:41:49Z

Great game! Really good use of the theme and the game struck a nice balance between challenge and fun.

Discharged Automaton by Serval Games 2017-08-01T22:33:48Z

Great game! The effects were cool and I enjoyed the boss fight at the end. The small touches like having the turrets be able to shoot each other through portals really strengthened the game.

I noticed a few issues with animations and sounds triggering with movement, so I looked through the source code. I would recommend rather than using the key press events using keyboard_check_pressed() in the code and audio_play_sound() for your sound effects. In order to ensure that things such as the footstep sound don't loop after the key is released, you could use something like:

if keyboard_check(ord("A")) or keyboard_check(ord("D")) {if not audio_is_playing(walkwalk) audio_play_sound(walkwalk,0,0)}

in the step event. This way, the audio would not loop by default, but rather be triggered again each time it ends. You could then easily modify this to further fit your game. For example:

if keyboard_check(ord("A")) or keyboard_check(ord("D")) {if not audio_is_playing(walkwalk) and not place_free(x,y+1) audio_play_sound(walkwalk,0,0)}

would make the footstep sound not play while the character is in the air. Another nice effect you could use for repetitive sounds is audio_sound_pitch(), which allows you to adjust the pitch slightly to make the sound less repetitive. So, you could do something like:

if keyboard_check(ord("A")) or keyboard_check(ord("D")) { if not audio_is_playing(walkwalk) and not place_free(x,y+1) {audio_sound_pitch(walkwalk,random_range(0.9,1.1)) audio_play_sound(walkwalk,0,0)} }

in the step event. This would make the footsteps sound slightly different each time, making the sound much nicer in-game.

Similarly, you could integrate flipping the character direction in the step event, and you would only need one sprite for your character. If you kept the walking right sprite only, you could do this:

if keyboard_check(ord("A")) or keyboard_check(ord("D")) { image_speed=1 if keyboard_check(ord("A")) {image_xscale=-1} else if keyboard_check(ord("D")) {image_xscale=1} } else {image_speed=0 image_index=0}

While the syntax is obviously a bit unclean, it is a quick way to ensure that your character looks correct while moving and removes the need for extra sprites and key press events.

Great job on the game and I hope this helped!

Tiny Warlock by bwalter 2017-07-31T19:01:50Z

Great game! I love the art and audio as well as how chaotic it gets. I got a few crashes when falling off the edge, but other than that, this is really great!

The Box of Power by PNghasemi 2017-08-02T05:04:35Z

I love the art and the gameplay is really good so far. I especially liked the last puzzle and would love to see more. I do agree with others that faster movement and an alternate control scheme could make the puzzle segments feel a bit smoother.

Artax by Flaterectomy 2017-08-02T17:14:35Z

Great game, though I do wish it was a bit more forgiving. I got stuck on the level with the wall of wolves, and I felt that the acid traps made the timing a little too difficult. I loved the art and audio, and the overall presentation was amazing. I would also love to see a downloadable version, as it might help make the controls a little more precise.

AstroMouse by SkullPixel 2017-08-04T16:07:33Z

Great game! The graphics are amazing and the gameplay is engaging. It took me a few tries, but I eventually made it to the end. I'm not sure if this was just on my end, but the top row of pixels in the thanks for playing message was missing.

Ministry of Synthesis by impbox 2017-07-31T15:26:05Z

Really great game, I ended up getting stuck on the level with a vertical stack of three identical oscillators and a splitter. The audio and overall presentation are amazing and the puzzles are fun. My only complaint is that the timer feels like it doesn't really fit in with the rest of the game. While I understand its relation to the theme, it feels more like a needless limitation, and after spending an hour in the game, having to restart is very discouraging.

Icarus Fate by saintheiser 2017-08-04T15:41:41Z

Great game, I like that the wing strength and health are separate. The fact that clouds heal the wings adds some nice strategy, and the art is incredibly well done. There were a few obstacles that seemed unavoidable, particularly when two rocks would spawn next to each other. My best score was 3973.

Everybody Plays Golf by Omiya Games 2017-08-02T05:36:33Z

A little birdie told me this game was fixed. It is a shame to hear that there were issues at first, but bugs in game jams games is just par for the course. Fore what it's worth, I really like the idea and the lighting looks quite nice.

HackOS by stevenjmiller 2017-08-02T02:21:07Z

@rombus Just the 15, I originally was going to make more and actually had plenty of time for it, but I decided that adding more would make the game a bit too repetitive.

HackOS by stevenjmiller 2017-08-09T02:00:42Z

@eremiell I just uploaded an HTML5 version on Game Jolt, let me know if it works. From what I can tell, only one small effect at the end of the game doesn't work as well, but other than that, it should be exact.

HackOS by stevenjmiller 2017-08-22T18:19:00Z

@dustyroom Thank you!

The Circuit by jchaplin 2017-07-31T18:11:58Z

Great game. I liked the use of the theme and there was a nice element of strategy in the gameplay.

Stargust by eggnog 2017-08-03T06:14:40Z

The graphics are absolutely adorable and I loved the variety of different mechanics. I would agree with others that the rockets seem too difficult to avoid. After a few runs, I figured out how to stop them, but I think having them redirect towards the battery slower would make them more balanced, as currently, there is only a very small window of time in which they can be stopped. Great job so far, I am excited to see more!

Lamplight by Wheffle 2017-07-31T15:03:42Z

This game is great! The audio is really good and I liked the use of the theme. My best was 9 rooms cleared.

Edit: I played again and got 10 rooms cleared

Power Rancher by SeanW 2017-07-31T20:11:36Z

Great game, though I don't think I'm very good at it. My best was only day 5. I enjoyed the art and audio, and the descriptions for the different power sources were a nice touch. Great job!

The Overseer by jmholland96 2017-07-31T19:28:16Z

Cool game, I got 410.30 as my final score. I eventually died because an enemy was attacking from off-screen, so I couldn't attack them. Overall, this game was really fun and a nice take on the theme.

BLIMPERS | Strategy + Combat + Blimp Stuff by TravisRoot 2017-08-01T20:18:38Z

Great game! It blends strategy and combat very well, and I especially liked the last few levels. I loved the art and music, and the transitions were well done. My only recommendation would be adding an option to skip through some of the transitions, as in some levels, such as the one with four cities in the bottom left, they can start to become repetitive. Great job!

Power Defense by Strigifo 2017-07-31T16:03:25Z

I really love the art, though the controls feel a bit weird. Using z instead of e or providing alternate keys for firing for people using WASD would've been beneficial. The only other issue I noticed was that bullets go through walls. Other than that, the game is very fun and the graphics are very well done.

V.E.S.T.A.L.E. by kromeboy 2017-07-31T18:18:20Z

Great game and concept. Very clever use of the theme and the difficulty settings were fun to experiment with.

Ducks in a Row by hgcummings 2017-08-02T00:26:39Z

Great game! Although it is short, I enjoyed the puzzles and I would like to see more. The only thing I would recommend is adding switches that don't need to be flipped, as currently all switches in the game need to be flipped, which detracts from the challenge.

Power Loss by Pixel Programmer 2017-08-01T18:10:01Z

Great game! I loved the art and overall presentation. The characters look amazing I liked the bullet trails. I would recommend exporting the game as an exe instead of an installer just to make it more accessible. I would also suggest making the player face the direction of the mouse rather than the direction he is moving just to make it look a bit more natural. Great job!

Buddies Bad Day by elit3dgaming 2017-08-01T04:22:17Z

Great game! It reminds me a little of mine, and the puzzles were well designed. The game never got too challenging, and the presentation was very well done. I would love to see more!

Supernode by Dustyroom 2017-08-01T03:24:58Z

Really great game, it is reminiscent of Mini Metro, and the graphics are very polished and elegant. I loved the audio and overall presentation. My best score was 56.

Zzap by HS_Dave 2017-08-01T17:46:00Z

Great game, the overall presentation is very well done and I loved the art and audio. The corruption tiles were a bit harsh, especially when they spawned close to the goal.

Esoteric alteration by Khorm 2017-07-31T15:13:07Z

Great game, the branching paths from the powered components make the game much more interesting, as these types of games typically have a very obvious solution to each level. The only thing I would suggest adding are extra unused pieces in some levels to further hide the solution.

Bulbino's Quest! by alpenter 2017-08-03T00:09:31Z

Great game! The enemy variety is good and their different amounts of health and attack patterns add a nice layer of strategy when deciding which enemy to use energy shooting at. The audio and graphics were very well done and the gameplay was entertaining. It took me a few tries, but I eventually made it to the end.

PLUG and PLAY by Lishnor 2017-08-02T23:55:22Z

Great game! There were a few bugs, but nothing that hindered my progress too much. I loved the presentation and the graphics were very clean. The music was an excellent choice as well, and it fit the mood well. I would love to see a more stable version with new mechanics and puzzles.

Take my charge by josehzz 2017-08-01T19:50:58Z

I loved the way the tutorial was presented and the graphics are very clean. The puzzles were fun without being too frustrating. The only thing that felt odd was the lack of audio in most places. While the audio currently in the game is good, background music and sounds for the moving platforms would add to the atmosphere.

PowerHouse by LedgeTheCreator 2017-07-31T18:07:08Z

Great game, I really liked the character design and colors. My only recommendation would be to make the font a bit bigger, though this is obviously an extremely minor nitpick. Great job!

Peak Oil by frostdragonliz 2017-07-31T16:44:51Z

Amazing game, the presentation is absolutely wonderful and everything looks very clean and polished. I did have a couple of popups that went off screen or were covered in a way that I couldn't adjust how much oil it was extracting, but other than that there are very few issues. Great job!

Phil by Turncoda 2017-08-01T04:14:51Z

Great game! The puzzles are very well designed and the mix of pixel art and dynamic shadows looks amazing.

Visioff by torcado 2017-08-03T02:31:09Z

This entry is fantastic! I honestly don't have much to add to what has already been said. As usual, your visuals are very well done and super stylish. Great job!

Surge by machinescreen 2017-08-01T05:08:45Z

Great game, I loved the presentation, and the audio and art were both well done. I survived for 5:20 on my best run.

Pixel Driver by CG_Fred 2017-07-31T18:42:28Z

This game is definitely my favorite so far. It oozes style, with the way textures popup, the camera movement, the art for the vehicles, and the audio. After playing for longer than I would like to admit, I got a score of 714, which I am happy with for now.

Pixel Driver by CG_Fred 2017-07-31T21:08:24Z

Up to 763, I can confirm that the update worked. I recommend adding a counter showing distance, maybe in the bottom right.

Edit: After the update, my best score hasn't updated for some reason. It shows a new best when I set it, but then goes back to my best before the update. Also:

Best Time.png

The Color of Days To Come. by TheOneThatNeverWas 2017-08-04T19:22:57Z

This is a wonderful followup to Forever Someday and the presentation is just as excellent. I love the use of color and the audio matches the tone perfectly. As for feedback, I have very little, but if I had to nitpick, I did notice in the space section that some of the stars look a bit squared off. When using the glow effect, make sure to make the size of the sprite bigger than you need it to be so that the glow doesn't get cut by the edge of the sprite. Great job all around!

Also, for people who had it launch as a black screen, in addition to the solution in the description, you can press alt+enter. This will switch the game to windowed mode and make the game appear normally.

ChargeBot by Atikyne 2017-08-04T06:34:20Z

Great game, I played through all of the levels. The presentation is extremely well done and the puzzles are quite fun. My only suggestion would be to make the puzzles slightly less linear. I was able to solve all of the levels except for 7 on my first try because the layouts of the charging tiles and conveyors usually outlined the optimal route to take. This is a fairly small issue and I probably only encountered it because I have designed way too many tile-based puzzlers recently, but I think adding in charging stations that never need to be used and more branching paths would force the player to more carefully about their moves. This, of course, is just a suggestion for if you are looking to develop this further, and this is definitely up there for one of my favorite games I've seen this jam.

Computer Crisis by PixelFormedStudios 2017-07-31T15:53:16Z

Great game! I loved how frantic the game feels and the humor and mood are really well done. After a few tries, my best score was 3822.

VUEL by Jezzamon 2017-08-01T05:44:18Z

This game is amazing! The enemy and character variety were really well done and I loved the descriptions for them. The only issue I had is that I had to re-buy characters every time I wanted to use them, though their descriptions said that they were already bought.

Edit: I forgot to mention it, but my best score was 67.

VUEL by Jezzamon 2017-08-03T19:19:22Z

Glad to see it fixed! I went ahead and tried out all of the characters I had missed. My new best score is 84. Those drone and fridge combinations get me every time.

Tower of Morale by Pixetrichor 2017-08-02T18:21:12Z

Amazing game! I loved the puzzles, especially the last level. My biggest recommendation is making R reset levels instead of or in addition to enter, just so that it is more intuitive. I really liked the font for the numbers and the animation for the character was really smooth. The tiles pushing down when you jump on them was also a nice touch that made the movement feel really good. Great job!

Woundlings by DavidByers 2017-08-02T04:56:55Z

Amazing game! The attention to detail on the dinosaurs is amazing and I loved the gameplay. There are a few quirks with the AI, but in a lot of cases, I felt that helped add to the strategy. It was really fun positioning my units in a way that that the enemy dinosaurs would run into the pits and it made large crowds much more manageable.

Gargoyle's Curse by Rombus 2017-08-02T05:54:27Z

Great game! The difficulty curve is really well done and the different tasks make for a nice layer of strategy. It took me a few tries, but I eventually saved my grandpa and got a score of 3150 (and I should add that I loved the ending as well).

Displaceable source by HolyBlackCat 2017-08-02T19:59:42Z

Great game! It was very difficult, but I managed to get to the end in 52:51 with 84 deaths. The look of the game is really well done and I loved the music. I wish there was a puzzle early on that forced the player to kill an orb, as I did not realize you could destroy them until after the boss, which made backtracking very difficult. My only other recommendation is making the boss have less health, as the fight sometimes became a bit tedious, especially the second stage. That said, this is still definitely one of my favorites so far!

a story about a cat by increpare 2017-08-04T17:07:47Z

I saw increpare and was excited for a game that would break my brain but instead I got a game that broke my heart :(

Indie Power-Up Supply Co. by marekkpie 2017-07-31T20:33:07Z

Great game, this is one of my favorite interpretations of the theme so far. The graphics are also good, though I think a light outline showing the shape of the pieces would be beneficial. The only issue I had was with dragging the pieces, as it seemed the pieces jumped over a bit after releasing the mouse, making it difficult to place pieces properly at times.

Power by KRP 2017-08-03T03:57:44Z

This game is fantastic! I ended up getting 274 on my best run, though I will probably try again later. I would recommend adding shorthand names for the drones like A and B just to make it a bit faster to type and so that it is a little more consistent between runs. Great job!

Unplugged by Sheepolution 2017-07-31T19:40:27Z

Unplugged Score.png

Am I doing this right?

Sunpoint Salvage by Mike Cullingham 2017-08-06T02:21:39Z

Great game! I beat all three levels, and I really like the mechanics. The last level was especially clever, and I would love to see more levels added. As for suggestions, I do agree that the rope physics sometimes get in the way, especially on the third level. Other than that, adding an indicator showing what piece you will pick up and an indicator showing when you are in range to plug a piece in would make the game feel a bit cleaner. Adding in animations and audio would also help with polish. It is great to see another game from you (I think the last time I played one was back in miniLD 62 when I made Child Hood)!

ZapDune by diptoman 2017-08-01T21:36:58Z

Great game, the graphics are wonderful and grappling hook feels really nice to use. I got a score of 271.

â–² c i t y â–² by sanguine 2017-07-31T15:42:47Z

The game is a little confusing at first, but it is a lot of fun. I really enjoyed the frantic feeling of the game, which is furthered intensified by the random events, such as needing to go back to main and reboot. My best score was 177 seconds.

Lithium by bveeramani 2017-08-04T06:15:01Z

This game is terrific! The puzzles in this are quite fun, and I completed all of the levels and collected all the crystals. The graphics are very clean and the music is nice. I would love to see more!

LD40 — The more you have, the worse it is

Foundation by Chaseplays 2017-12-06T00:09:51Z

Super fun game, I love the simplicity of the concept.

Deadline by Sholf 2017-12-04T09:18:51Z

Really fun game and stellar use of the theme. The hats were also a very nice touch. My best score was 39.

Shovelware Knight by Jezzamon 2017-12-04T05:10:35Z

Finally a quality Ludum Dare game for me to sink my teeth into.

Stuck in Parallel by Omiya Games 2017-12-05T04:09:47Z

Super cool game, but I seem to be able to walk through walls. Is that intentional?

CrudeCarnageCars40 by elZach 2017-12-08T02:37:36Z

Super fun game, the physics were really cool and I loved the sound effects for the cars.

Noisy Thief by CapitanLiteral 2017-12-08T03:29:28Z

Fun game, I liked the use of the theme. I also really liked the lava lamp in the game's thumbnail.

Be Yourself by Noa Calice 2017-12-05T23:28:32Z

Really fun game and amazing art. My best score was 76.

Permanence by stevenjmiller 2017-12-04T15:56:51Z

@toboggan A wall blocks your line of sight.

Permanence by stevenjmiller 2017-12-05T05:47:32Z

@gus-the-shark The crate question actually really bugged me when designing the game, as I wasn't really sure what to do with them. I eventually decided that they shouldn't push since the character would remember them being in the same position, but now that you say it, it probably would've made more sense to have them act as walls.

Permanence by stevenjmiller 2017-12-05T06:28:32Z

@infraxion It was submitted to the compo, are the rating options not showing up?

Permanence by stevenjmiller 2017-12-06T01:01:05Z

@jimbly Indeed, I found that solution shortly after making the GIF and considered updating it, but decided the current GIF looked more impressive.

Permanence by stevenjmiller 2018-01-01T02:11:39Z

@batmanasb I know, 480th in humor? I've never been so offended.

Pickup by Funnboi 2017-12-04T07:01:29Z

Great use of the theme, I played through twice to see some of the level variations.

Tic-Tac-Matrix by Antti Haavikko 2017-12-05T01:36:32Z

Superb graphics and audio. My only suggestion is preventing cards from having rows or columns of all zeros.

Tic-Tac-Matrix by Antti Haavikko 2017-12-05T06:47:33Z

@antii-haavikko They make the multiplication too easy.

Tangram Technologies by Baby Dino Herd 2017-12-08T03:19:57Z

Really cool puzzle game. I liked that the pieces looked similar and looked like a single piece when combined, but I would suggest increasing the contrast between the pieces and the outline of the final shape.

Adventures of Sir Eek O'Nommie And The Invisible Hand Of The Market by KafkaLovesYouy 2017-12-09T23:16:01Z

I get an error saying that the level failed to load after the dialogue and can only play the test level.

Adventures of Sir Eek O'Nommie And The Invisible Hand Of The Market by KafkaLovesYouy 2017-12-10T05:37:46Z

Let me know if it gets fixed, I love what I've seen so far!

Project Morph by evandowning 2017-12-04T08:40:34Z

Great use of the theme! I also got locked out of one of the boss rooms, but played through the boss rush.

Bonding Bad by diptoman 2017-12-05T04:39:46Z

Really fun game, having a leading molecule rather than waldos was a cool twist on SpaceChem and made for some interesting puzzles. The music was also incredible. I would love to see this expanded with some more difficult levels and mechanics.

Hungry Kraken by increpare 2017-12-06T05:20:26Z

Super fun game! It took me a bit to realize how to eat things, but after that it was really cool, I just wish it had more levels.

A Walk To The Finish Line by jk5000 2017-12-06T01:43:31Z

Great game, I really like the art and overall style.

Alchegator by torcado 2017-12-05T01:03:46Z

Great game, I had to resort to using the guide after making the laser.

MOAR ENGINES by batmanasb 2017-12-04T04:13:45Z

Your link is giving me a 404 error. Also, I'm still mad that you missed last jam, I got 4th overall and 2nd in innovation.

MOAR ENGINES by batmanasb 2017-12-04T04:38:07Z

My slope was -2, that's a -0.5 on theme right there. But seriously, what is up with the 0.5 increments? There are too many options now, I feel overwhelmed.

GrowboRally by daniel 2017-12-05T02:44:07Z

Fantastic game, my best score was just over 25000. My only suggestion is making the camera be able to be moved with the arrow keys or WASD instead of just with the mouse.

Ricochette by Nathalia Hohl 2017-12-08T02:55:57Z

Really fun game, having an option to change the controls was also a nice touch. Great job!

Stake Your Acclaim by Blandprix 2017-12-06T02:05:32Z

Super fun game, I got all ten titles. The only issue seemed to be with the dialogue, even after finishing the game and getting the trophy, the NPCs would only comment that I needed three titles to pass.

Edit: Nevermind, advancing dialogue works, its just that every NPC starts with saying that I need at least three titles to pass.

Match by GameQuester 2017-12-05T00:38:03Z

Really fun game, my best score was 3000.

The Montiest Haul by Mike Cullingham 2017-12-09T22:53:46Z

Great game and physics, this is one of my favorite uses of the theme so far. I especially loved the art for the raccoon.

Flips! by Beavl_Games 2017-12-13T09:33:19Z

It took a while to figure out the rules, but after that, it was really fun and I was able to complete the game (I found the level in the third screenshot to be the hardest).

Innocuous Match-3 Emoji Game by TowerHufham 2017-12-05T04:50:43Z

:thinking:

LD41 — Combine 2 Incompatible Genres

Goal and Crossbones by SkullPixel 2018-04-27T03:27:14Z

Excellent game! My best score was 8.

Also an interesting note, (and I think this is relevant to the problem @ooku had) I was having difficulty for the first few games because I couldn't get the skull to shoot diagonally. At first, I thought it might be a bug, but after using an online keyboard tester, I found out that my keyboard just doesn't recognize that the space bar is pressed if I am holding down multiple arrow keys at the same time (this is called keyboard ghosting, I had heard of it but never encountered it before). I then tried using WASD, and the game worked perfectly.

Core Dunk by stevenjmiller 2018-04-23T15:39:24Z

@damien-remars Thanks for playing! I haven't been able to replicate the bug, do you have any more details or a rough estimate of how many commands were present?

Core Dunk by stevenjmiller 2018-04-23T18:01:13Z

@chuck-zelvis Thanks for playing! I honestly wasn't sure if anybody would bother with the last two levels, so I'm happy to hear otherwise!

Core Dunk by stevenjmiller 2018-04-24T07:18:28Z

@chaseplays Thanks for playing! This comment is probably going to be a bit long, but I agree with everything you said, and I thought I would provide some insight into why the game turned out like it did.

The results and feedback I got from Calor had a massive impact on my design philosophy, and even though it is now nearly a year in the past, Calor and the response I got from it still inform most of my decisions when it comes to mechanics. My biggest takeaway was that for every mechanic I put in, I have to be ready to spend as much or more time making it understandable, and I realized that just because I can implement a mechanic doesn't mean that I should. It is part of why I've been making a lot of tile-based puzzle games, where the mechanics are more intuitive and can be easily communicated through level design (though it helps that I love the genre).

This game is a bit of an outlier among my current games, but this was kind of intentional. When the theme was announced, I was actually rather disheartened, as I haven't strayed very far from pure puzzle in the recent past, so the prospect of having to throw in an extra genre that I was unfamiliar with was not an attractive one. At the same time, I wanted my blend to be more meaningful than just a puzzle game with the backdrop of another genre. For example, some of the games that are half "dating simulator" don't actually make use of dating simulator mechanics, but rather have a story that involves dating or have aesthetic changes like heart-shaped bullets. In the end, I'm not sure how significant "sports" really is to this game, but this thought process is why I didn't just made a tile-based puzzle game and call it good.

After a few scrapped ideas, I eventually ended up with this one, but it was mostly out of necessity. It was already 6 hours after the theme announcement, so I knew I needed to get started on something. At that point, I had decided that this event would be a bit of a throwaway, just a chance to make an experimental game that would do poorly but keep my LD streak alive.

I went into this game fully aware of how quickly it could turn into another Calor, where the mechanics are fine, but buried under so much clutter that they aren't really worth the effort it takes to learn them. That thought made it very difficult to keep what little motivation I had alive. I actually almost scrapped the game several times, including once only 8 hours before the deadline. I eventually decided to just go through with, but I had kind of convinced myself that it would be a failure.

A couple of hours before the compo ended, I showed the game to a few people, and that was when I realized it might have some potential. After that, I threw in as much extra visual feedback as time allowed. Previously, there wasn't going to be an in-game tutorial/guide at all. I planned to throw the game and manual in a folder and call it good. The in-game manual was actually the last thing I did, and it was added with only twenty minutes to go, thus why it looks so thrown together.

Overall, I guess the point is that I had given up on this game long before it was done, and I think that it shows in the lack of tutorial and steep learning curve. I wasted a lot of time trying to think of new ideas so that I could scrap this one, and I think that the game lacks polish as a result. I'm really happy (and kind of surprised) that people seem to be enjoying it, and I must admit that it was refreshing to finally make something this experimental again, though I can't say I'll be doing it again any time soon.

Core Dunk by stevenjmiller 2018-04-24T07:24:22Z

@batmanasb That's fair, though I think this means I should be able to count "visual novel" as one of my genres.

The Matter at Hand by Chaseplays 2018-04-24T06:27:23Z

I think it's safe to say that I am biased towards tile-based puzzle games, but this my favorite of your LD entries. The art is very crisp and the music is phenomenal, to the extent that I didn't even realize the game didn't sound effects because it held up the atmosphere so well on its own. I agree that an expanded version would be cool, though I'm not sure how well the mechanics would scale, as a decent amount of the difficulty seems to stems from a lack of readability (in a good way, as in there being enough branching paths to require looking ahead). Personally, I find that expanding games like this to be quite challenging, as increasing the difficulty can quickly lead to the level design becoming muddled (HackOS in particular had this problem), which makes solving later levels feel like a chore rather than a rewarding challenge. Still, I hope you do toy around with it, I think the mechanics have a lot of potential. I hope this places really well, it certainly deserves to! Also, happy belated birthday!

Clidger by Mathiouza 2018-04-23T16:21:35Z

Fun game, the idea is really well executed. My best distance was 14km. As for improvements, I would recommend adding support for WASD, as the mouse is used so heavily. Also, the rounding may need to be modified, as it could say I had 4M clicks when I really only had 3.7M or so, meaning it appeared to me that I could get a 4M upgrade when I couldn't. It may also be beneficial to allow for some of the transitions to be skipped or sped up. Overall, fantastic job!

Pretty Crowded Dungeon by sprvrn 2018-04-23T16:30:14Z

Cool game! By best score was 1350. Also, I encountered a bug on one of my runs:pcd.png

PlatSCII by whycardboard 2018-04-25T00:37:39Z

Fun game! I quite like the style, and the music fits well. In terms of improvements, I think making the text box be permanently active would make the gameplay a little smoother. Currently, the mouse is only used to click on the text box, so having to do seems a bit odd and very slightly hurts the pacing. As a side note, it seems the best way to go about levels is to type j repeatedly, as the game allows for jumping even when the player is already in the air. I'm not entirely sure if this was intentional, though it makes double jumping feel impractical, as it is faster to type "j < enter > j < enter >" than "j+j < enter >". Overall, I thought the game was great!

Rythm is Lava by egordorichev 2018-04-23T17:09:01Z

Super fun game, I love the presentation!

Hoop Tactics by MonstermanMFR 2018-04-25T05:59:03Z

Very fun game! The AI works really well and I liked the difficulty level. It required strategy and planning, but was still accessible and easy to pick up and play. I won 12 to 4.

Puzzle Golf by Jiri Hysek 2018-04-24T20:04:59Z

Great game and combination! I ended up with a score of 33.

ShardReign - A love Story by Flatgub 2018-04-25T07:47:55Z

This is brilliant! The environments are beautiful yet minimalistic, and the cast is quite colorful. Though the thing that is most impressive is the number ways to handle each scenario and the sheer amount of dialogue possibilities there are. On my first run, I went through without hurting or threatening anyone and helped all of the NPCs. After that though, I did several runs where I just experimented, and I was amazed at the amount of ways to get through the game. One of my favorite moments was lighting the snake on fire after she said she was cold, and I loved that there was specific dialogue in response to that event. Details like this and the overall care put into the world and narrative really make this game stand out. I would love to see an expanded version of this!

PE@CE by bwalter 2018-04-23T18:09:01Z

Great game, the balance between aesthetic and readability is phenomenal. I also thought you did a great job with the difficulty curve. I am awful at platformers, yet the difficulty curve made it so that I could get used to the mechanics and actually complete it. Great job!

If Potato Meets Flag Then by joqlepecheur 2018-04-25T09:31:54Z

Amazing game! The way the puzzles are solved definitely reminds me of Baba is You, though the mechanics are actually quite different, making the gameplay itself feel very unique and original. I really enjoyed the puzzles, especially the later ones, and I think that the level design is extremely well done.

Someone Is Wrong On The Internet by huminaboz 2018-04-30T04:53:28Z

Excellent game and presentation! The last couple websites were quite frantic and I felt like the game was very well balanced.

Flappy Blocks by Radical Dog 2018-04-24T21:14:07Z

This game is way more fun than it has any right to be. Seriously phenomenal. My only suggestion would be adding a button to instantly restart a level. I am currently stuck on level 4, though I plan to keep trying.

Netcrawler by impbox 2018-04-23T17:59:06Z

Amazing game, though I think the difficulty kind of levels off. I stopped at wave 66 with a score of 314, but I think I could've made it much further. The mechanics are engaging and I felt like it was pretty well balanced. I would love to see post-jam version of this! Also, I ran into a bug where a tile ended up off of the board:LDnetbug.png

Lacerti and the Puzzling Dungeon by dalbinblue 2018-04-23T22:33:17Z

Fantastic game! I completed it and found all 15 gems (though the last 2 took a bit of exploration). The only issue I had was that it was a bit difficult to kill enemies, but that is only a minor gripe. Overall, I loved it, great job!

The Bonding of Isaac by batmanasb 2018-04-23T07:37:15Z

The title and weaponry earn this an easy 9/9 in humor (it says it is out of 5, but you can rate it 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, or 5, which is clearly 9 options). Also, unfortunately, I can't give any game that gets a 5 (or 3 stars, if you believe in that sort of thing) or higher in fun anything but a 1 in theme, as that is a clear indication that the genres were, in fact, compatible. Actually, I just rate every game a 1 now. Nothing personal, just need to keep my win streak alive :sunglasses:

Shady Tactics by lpriebe 2018-04-25T06:14:00Z

This is superb! The genres are blended expertly and the shadows make for a very unique set of strategies.

Binary Blocks by Antti Haavikko 2018-04-23T16:46:06Z

Amazing game, the polish is off the charts!

Turn-based Bullethell by Azargaz 2018-04-27T06:05:06Z

Fantastic job, this works unbelievably well! My best score was 7500.

Type Away - a fast paced text based endless runner... with zombies by matita 2018-04-23T21:29:10Z

Great game! I think the difficulty might need to pick up more, as after getting into the flow of things, it becomes fairly easy. On my best run, I survived 576 seconds before stopping and letting the zombies catch up to me.

Card Person Shooter by jacobturn 2018-04-23T21:42:30Z

Cool game, but I think it needs more visual feedback. For instance, including some indication that an enemy is taking damage would make it easier for a new player to pick up the mechanics (different color cards hurting different colored enemies). It may also be beneficial to make health drain slower, or add in some invincibility frames, as it is currently very easy to die by having an enemy sneak up behind you. Lastly, I think that changing the aspect ratio and making the window taller could be extremely helpful. Currently, unless you are looking down, you can't actually see the cards you're throwing. At first I didn't realize how short the viewing window was, so when I didn't see the cards, I thought I had run out of ammo. Overall, I quite liked the game, though I think that a little more polish would make it more intuitive and engaging to play.

Pill-Boy's Text Adventure Platformer by Damien Remars 2018-04-23T15:54:23Z

Really cool game, and easy to understand. However, I couldn't leave the last level (typing "end" just gave me "Cheaters will be banned.").

Quest Sweeper by TheM 2018-04-27T04:22:29Z

This is brilliant, I loved the variations between each level and the difficulty was just right. On my first run, I got 7:31. After that I moved onto hard mode, and after a couple of failed attempts, I beat it in 7:21.

LD42 — Running out of space

Overwrite by stevenjmiller 2018-08-14T18:42:56Z

@blinkenlights I just uploaded a web version if you are interested in trying it out. It seems slightly less smooth but should work fine: https://www.newgrounds.com/portal/view/715479?updated=1534271877

Compactory by VivianMochi 2018-08-14T15:57:17Z

Very fun game! I never ended up getting a complete factory working, but I got close. My only complaint is that the splitters are a little too unpredictable to use confidently in the current build. I think a clearer indication of which direction they are going to send a box next would be a huge help (something like a slight size difference in the two arrows or having only an arrow in the direction it's going and a box or line on the other).

Lancaster Electronics Ltd. by Flatgub 2018-08-15T16:07:30Z

I really love this game so far! I completed levels 1, 2, and 4, though I'm not quite sure how to beat level 3. At first, I thought maybe the timing was the issue, so I experimented with pulse formers and buffers, but am still unable to complete it. Do you have an example solution for this level? My current attempt is this:

lancaster.png

The output is 1, 0, 1, 0 while the goal is 1, 1, 0, 1, 0 (from watching it step by step, it seems the second 1 is skipped).

Overall, I love the game, I hope you continue working on this!

Hiding Spot by toboggan 2018-08-14T15:36:42Z

Amazing game, I would love to see it extended! I feel that level 6 was a bit unintuitive, and it took me a while to realize that you could pull the 2x1 over yourself. I feel that forcing a situation in which the player has to move along a path only one block wide (or making the entire level one block wide) would've made this realization come easier. It might weaken the sense of discovery obtained from solving the level in its current state, but I think that forcing the player's hand a bit more may be beneficial.

Apparatus by JustinMullin 2018-08-16T17:34:11Z

It took me quite a long time, but I managed to complete the game. I really enjoyed it, though I felt it did have some flaws. Having a limited amount of arrows available to place greatly limited the level of automation, a bit too much in my opinion, making it difficult to get a good system set up. Additionally, trying to modify an automated section was a hassle, as turning off the generator meant all of the producing blocks would be carried away and sold. I also think expanding the play area takes a bit too long, and I feel like the game might've benefited from having the first few expansions be only 100 rather than 500 right away, just to speed things up. Lastly, the crypto-currency miner didn't seem to do anything, though that may have been a misunderstanding on my part. I think that for the purposes of the jam, the game might've been better off being a bit shorter, as I worry that most people won't be willing to put in the time necessary to complete the game in its current state. That said, I greatly enjoyed it.

Claustrophobia by deformhead 2018-08-14T15:41:31Z

Great game, I love the art and overall style! I think the game might benefit from having an indication of where the enemies are going to move on their next turn, as it is currently difficult to tell. Something like a small X over a tile that an enemy will move onto the next turn would help make the puzzles rely less on trial and error.

Eject Tape by star-sought 2018-08-14T16:02:15Z

I love the music and art! I would love to see this concept taken further. Currently, the tapes act mostly as paths to the levels, but I think having multiple tapes to see or block parts of a level would make for an interesting puzzle mechanic.

PIM : Product Input Management by ixuz 2018-08-15T20:15:26Z

Really fun game, I enjoyed the strategy of trying to manage space while holding onto items to use in combinations later. I also liked that the game had an ending whether than going on endlessly.

Six Spaces by Star Garden 2018-08-17T02:50:26Z

This is definitely one of my favorite games from the jam. The puzzles aren't too challenging, but the process for solving them felt very novel and satisfying. The ordering system was extremely clever, and I loved how the puzzles felt intuitive and logical. Fantastic entry!

Orenji-Shima - Orange Jelly Puzzle Island by Tekugare 2018-08-15T19:05:20Z

Very fun game, I like the art and the puzzles, especially the later ones.

Super Responsible Parent by dietzribi 2018-08-18T14:11:52Z

Amazing game! Also, I tried the game using a 144Hz monitor with FreeSync and the web version does run uncontrollably fast (my game does as well on web, I haven't bothered fixing it yet). Based on the earlier comment that said it worked fine, perhaps the FreeSync is the issue?

Warehouse Mayhem by RahmKota3 2018-08-15T14:52:55Z

Fun game, the difficulty curve is really well done and my best time was 1:35. I actually don't mind having to press a button to push, but I think the issue is that pushing in the air seems to also require having the button for the direction you want to push held down. I think that if pressing the push button automatically pushed in the direction you were facing (at least in the air), pushing would feel more smooth.

Soggy Bunny by rexpeppers 2018-08-14T22:58:03Z

Fun game, I like the use of the theme. I'd love to see more levels!

CLAUSTRO by Blinkenlights 2018-08-14T16:24:23Z

Amazing audio and presentation! One possible improvement (I'm not sure how well this would actually work, but it could possibly help those who were initially confused) is having some sort of outline showing how the current word would be laid out. Maybe something like:

sprite36.png

Slow Access Memory by Odin 2018-08-18T12:55:51Z

I love the concept! I would love to see more.

Bomb Factory by Lucas Ferrantelli 2018-08-16T17:50:29Z

Fun game! My best score was 10100.

Valdi: Shadows by beepyeah 2018-08-15T01:16:54Z

Great game! The puzzle were really interesting, especially after the doppelganger was added, though I felt the difficulty jumped around a bit. I've seen quite a few falling tile puzzle games this jam, though I feel that this one has the most original twist on the concept. I would love to see more!

Gel Break by HitchH1k3r 2018-08-19T14:41:44Z

Amazing game, I got all 6 gems and my score ended up being 15400. My only suggestion would be having a way to reset the room with R or some other key instead of having to die or go back through the exit.

Wherehouse by SalamiChild 2018-08-14T15:24:41Z

Fun game! My best score ended up being 700.

Literally by batmanasb 2018-08-13T15:17:22Z

This was surprisingly difficult, but I managed to land with all of my limbs intact. However, there is a fatal flaw with this game, and that is that it could be interpreted as a non-literal interpretation of the theme. That is, one could reasonably assume that "running out of space" actually refers to running out of space on the planet as its surface is slowly covered by corpses and dismembered limbs.

Mindblocked by diptoman 2018-08-14T15:51:49Z

Great game, I got all of the coins. I occasionally got stuck in walls on the web build, as someone mentioned above. I often make puzzle games with GameMaker Studio and have run into similar problems with my HTML5 builds in the past. One fix I sometimes used was putting a move_snap() after every line of code that involved movement, though I've heard using round() for all of your integers works as well.

California Jane by fivenamefivesocks 2018-08-14T19:43:36Z

Amazing game! The art and music are spectacular and the level design is well done. I would love to see an extended version!

Rebound by Greyo 2018-08-16T13:30:06Z

Great game, I'm usually not a fan of mixing real-time elements into tile-based puzzle games, but I felt like this one handled it really well. The game is super polished and fun to play. One feature I would like to see added is the option to replay the previous level so that players could try to find the optimal solution if they did not already on their first attempt.

Descension by Dragojt 2018-08-16T14:24:43Z

Amazing game, I would love to see more! I particularly liked the ice levels, as I felt they were the most challenging.

3x3 a tale about friendship by oskarOlausson 2018-08-14T20:13:32Z

Amazing game, I love the music! My best score was 228.

LD43 — Sacrifices must be made

Naixalag by gogu 2018-12-04T09:54:43Z

Fun game, I really like the use of the theme. After a few tries, my high score was 460.

Labrats by Matank 2018-12-20T02:51:09Z

Great game, I personally had no issues with the difficulty curve, though I would love to see more difficult levels if it is expanded. Having to sacrifice rats in order to use the same color twice, as was the case with level 7, was very interesting.

M-ss-ng Ch-r-cters by ConnorThompson 2018-12-21T22:35:49Z

Really cool game, the leaderboard is a nice touch. I also wish it was a little longer, maybe around 15 words per game.

Omelettes by stevenjmiller 2018-12-03T19:26:39Z

@toboggan Thanks for pointing that out, it is now fixed.

Omelettes by stevenjmiller 2018-12-05T22:40:33Z

@nnnikki I agree, the lack of music is unfortunate and mostly due to time issues (I lost around half the weekend to a project for class). I should probably look into getting someone to do music for my other jam games, though I plan on sticking to compo for Ludum Dare since I find the harsher rules more fun. That said, there is actually a sound effect for everything that happens in the game (moving, undoing, one for pushing each object, and one for each object falling). They may have been too quiet, I have a habit of keeping things at a fairly low volume.

Omelettes by stevenjmiller 2018-12-11T19:02:26Z

@gogu Thank you, and I apologize in advance for the source code. It is a complete disaster, as my implementation of height was very short-sighted (there is also a bug that I don't think is fixed in that version where you can occupy the same tile as an egg if you move from one stool to another of unequal height). Levels aren't too hard to make with the way I have it set up, the only in-level code you need is if you want a stool to be taller.

Omelettes by stevenjmiller 2018-12-17T23:19:39Z

@jusw85 Thanks! I have a link to the solution for level 21 in the description, I might make a full solutions set later though.

Alms Crown by toboggan 2018-12-03T13:16:30Z

Amazing game, the main mechanic is really interesting. The difficulty curve is well done, and I especially liked level 5. As for improvements, one very minor gripe is that it isn't always obvious how much of the level is accessible. Specifically on the final level, I expected to be able to move right further than I was allowed to. Additionally, I feel that some sort of outline for blocks could help when trying to distinguish where objects are height-wise.

Alms Crown by toboggan 2018-12-03T17:27:17Z

@toboggan An example would be if the level in the screenshot had a black line between two lower two platforms. I think tinting would have the same effect and would probably be better.

Into The Slime by FenixDev 2018-12-19T04:05:10Z

Good game. I wish there was a move counter and that the number of moves played a larger role in the puzzles (currently it only seems to matter in the final level). The clone mechanic is interesting, though perhaps a bit limiting in terms of level design in its current state. It might allow for more interesting and diverse levels if there was a way to create more clones. For instance, there could be green tiles that make a slime full size and allow it to make another clone.

EXCHANGE by hatchet 2018-12-04T21:01:03Z

Great game, I love how many little details there are. The risk reward system as a whole was great, but it was also interesting how combinations could have negative consequences, like losing both my hands made it so I couldn't open a chest. I also loved how selling both ears made the game silent.

You Can't Make An Omelette by Derek Wilson 2018-12-04T09:47:04Z

Great game, the visuals are very clean and the mechanics are intuitive. Everything feels super satisfying, the sound effects are perfect. I broke quite a few eggs, but I managed to make all of the omelettes in the end.

Traffic Jams and Hand Grenades by phi 2018-12-29T04:41:40Z

Cool game, I love how you used the theme. The puzzles were interesting and I made it through without killing any more than needed.

Decisions by Badjano 2018-12-04T09:29:15Z

Great game, I got 3 stars on all of the levels. I especially enjoyed the final puzzle. I liked the music, but I would've preferred it to be continuous rather than starting fresh at the beginning of each level.

Passage Home by Fnissalot 2018-12-03T14:43:43Z

Fun game, I got really close after a few tries but never quite made it.

Rafture by Marcos Donnantuoni 2018-12-03T15:46:54Z

Fun game, I like how you used the theme. The puzzles were well made and I solved all of them.

Rafture by Marcos Donnantuoni 2018-12-03T16:48:54Z

@marcos-donnantuoni That is very impressive, especially with level 9, which felt very hand-made (if that makes any sense).

WAYT by wsKilljoy 2018-12-03T14:40:01Z

I love the music. The game is very fun and difficult. I feel like the controls are a little too floaty compared to the precision required for some of the jumps. I think allowing a bit more leeway with the jumps or tightening up the controls slightly would go a long way.

Third by onnofal 2018-12-19T04:11:35Z

Good game, the music is great and the art is very clean. The best score I got was 24.

Miko Quest by Sun-Wukong 2018-12-04T20:46:14Z

I really like what I've seen so far, but I also ran into crashing issues (as such, I haven't rated it yet). The first time, it crashed after beating level 3, then after beating level 1, and then after beating level 2. I am using Windows 10.

Sacrificial Construct by BigBossErndog 2018-12-04T10:27:18Z

I like the game, but I ran into an issue on the gray-scale level where I couldn't reach the final enemy (there were stairs that I think I was supposed to be able to climb that I couldn't), so I couldn't proceed. I thought the upgrades were cool, and the art was great. I think making the guns a little more responsive (for example: screenshake, sound effects, or some bigger visual indicator when firing) would help a lot with the feel. Great job overall!

Try by JohnLee Cooper 2018-12-03T16:31:19Z

I like the idea, and it was interesting looking at levels and trying to see whether they would be possible. That said, I think the levels are impossible too often. While making a generator that produces solvable but still interesting puzzles might be too complex, I feel that this could be greatly improved by a few simple checks. For example, the number of goals has to be less than the number of boxes, goals can't be boxed in, and (though slightly more complicated) boxes with two non-parallel adjacent walls cannot be moved and should be changed. This could be implemented as a reroll if needed (as in, after the initial generation it will replace some of the goals with a fresh random object if there aren't enough boxes).

Movement Garden by jackkutilek 2018-12-03T13:56:43Z

Great game! The mechanics were super interesting and original. The difficulty curve was well done and I especially enjoyed the last two levels.

Icy Golems by jeroenpx 2018-12-03T16:40:51Z

Great game, I especially enjoyed the last level. I would love an extended version with audio and possibly an option to speed up the movement for when you've finished modifying the instruction tiles.

Keyboard Twister by Papercookies 2018-12-03T15:13:08Z

Very fun game, I love how stylish everything is. The "For educational use only" in the corner is a nice touch.

Blót by SalamiChild 2018-12-03T14:10:59Z

The art and colors are extremely well done. I also encountered the bug mentioned above, and I feel that a quick restart option could be beneficial.

dropboy by torcado 2018-12-04T04:32:34Z

Fantastic game, I would love to see this extended. The last few levels were very rewarding and I thought the difficulty curve was well done overall. As a side note, this may be on my end, but I couldn't get the downloadable to work (I'm on Windows 10).

LD44 — Your life is currency

Pulsation by stevenjmiller 2019-04-30T03:15:50Z

@le-slo Thanks for playing! I agree, the lack of undo was quite frustrating. I didn't have time to implement it during the jam (the large amount of potentially changing instances made things complicated), but I just uploaded a version that has it.

Lifelust by MateusBoga 2019-05-04T06:15:55Z

Great game, the art and audio are incredible. I would love to see some way to counter enemies (via a roll, block, or dash of some sort), as currently the combat sometimes devolves into exchanging hits with the enemies.

Hydrate And Annihilate by Raivk 2019-05-04T05:01:00Z

Amazing game, I stopped at round 36 after buying every upgrade and trying all of the weapons (the water tank was my favorite). I personally think that the coins should be stronger though, even with them maxed out, I still needed to use two to kill an enemy whereas most high level drinks could take out at least one enemy in a single hit.

Digital Gray by fusionnist 2019-05-04T21:22:51Z

Amazing game, my best score was 1076.

altar of a dark god by otresnjak 2019-04-30T20:03:48Z

Really fun game, by the end I had enough houses for over 300 people and enough graveyards and statues to no longer need to sacrifice anyone manually. I don't think the game is too hard, though it might be a good idea to start the game off with one or two houses and an early single knight spawn just to get people used to the mechanics.

Leap by Adam Elaoud 2019-05-03T20:34:44Z

Good game, my only suggestion would be to make S close the upgrade menu since the other options are accessible through keyboard.

Fluffensnuff by Rongo Matane 2019-05-11T06:58:36Z

Absolutely amazing game! There were a lot of levels that I could improve my move count on, but I managed to get the highscore (for now)!

fluffen2.png

The mechanics are very clever, and I would love to see more. Three things I would recommend adding are an undo button, a level select, and possibly an option to hold down a key for continued movement.

Martian Scrapper by Aileron 2019-04-30T21:49:03Z

Good game, the upgrades feel useful, though I think taking the bullet velocity upgrade is almost necessary due to how much easier it makes shooting down aircrafts. I also wish that the arc updated to accurately show the trajectory of your bullets after getting upgrades.

Scrap by dannn 2019-05-03T20:43:22Z

The music is great. I think it would be interesting if you could choose how much scrap to use when constructing a new robot and then use leftover scrap for upgrades, possibly to improve your chances of finding scrap while prospecting. If the upgrades were only for the current robot, it could introduce a decent amount of strategy in choosing how much scrap to save and what robot you should pool your resources into.

Deadly Dungeon by SpiRiTs 2019-05-04T22:56:39Z

Great game, the ending segment was really cool. I played the shield and ball minigames, both of which were fun (though I also expected the ball to bounce against the wall).

Life Cycle by zubspace 2019-04-29T09:28:38Z

Good game, the last few levels were quite difficult. As for feedback, I think it would be nice to be able to press up or space to jump rather than just space. Additionally, I feel like there should be a reset button so that you don't have to quit a level and reenter it to reset the death counter, especially in later levels where corpses can clutter up the bounce pads.

Pimp My Reaper by BytingGames 2019-05-04T21:45:22Z

Incredible game, the music used for the shops is great. I also love how the swag gets added onto the character.

Pay Me in Blood by casperj 2019-04-29T07:23:10Z

Fun game with a very clever idea, I enjoyed it. I would love to see a longer version with more levels and an undo button.

Mercs by fazz 2019-05-04T04:19:15Z

Good game, the art is great and I love the way the environment looks. In response to the description, I think it was on the easier side, but I think that could easily change with more enemy variety and some stronger enemies that take several bullets to kill.

A Cup's Life by Anderssonkev 2019-05-11T04:55:59Z

Amazing art and overall presentation. My only complaint is that the levels are currently fairly trivial. I would love to see a version with more difficult levels (and potentially an undo button to prevent them from getting frustrating), and perhaps the option to move with the arrow keys as well.

CREAM by shulololo 2019-05-04T05:57:24Z

Great concept. It's a shame that you didn't have time to make the choices more meaningful, but what is here is already very entertaining in its own right.

Lifarm by Naruvan 2019-05-06T01:33:45Z

Very fun game, I also think I would prefer being able to shoot manually rather than having auto fire.

Life Stock Exchange by kefir 2019-05-11T03:17:05Z

Great game, I do wish the percentages worked as intended, but it was still really fun and I managed to pay my bill.

Bloody Medic by PhoenixofForce 2019-05-11T03:31:38Z

Really good game, I love the colors and the mechanics are interesting. The controls took me a while to figure out (arrow keys to move, ctrl to attack, enter to fire a needle, and shift to leave a room), but after that, it was a lot of fun.

Devil Slots by CarlosPidox 2019-04-29T07:56:33Z

Fun game, the gambling system is very interesting. I feel that it would be better if the dice rolls were weighted such that you're more likely to get positive results when gambling. I would always just do the required five spins and move on, as I felt strong enough and didn't want to risk upsetting the balance, and a feel like a better chance at something positive would make it more worthwhile. In return, the risk of future floors could increase to make health a more precious resource, possibly through something like a preset stat increase for enemies each floor.

LD48 — Deeper and deeper

LAYERS by Le Slo 2021-04-27T10:13:03Z

Very interesting game, I love the way the interactions fit together. There were multiple times were I'd be on a fire tile with an adjacent water tile and, while trying to navigate to the water to get the +4 instead of +3, accidently overwrite it with a rock or grass tile. These types of scenarios made the game extremely engaging and every move felt like it required careful planning. My best score (for now) was 61 (edit: made it to 76 now), but I feel like I could probably do better if I could get better at using the steam and stone blocks effectively. I also wanted to say that I really liked the way the text looks like it is carved into the board. I would like a way to immediately restart (unless there is one and I missed it) and/or a way to skip the tutorial sequence.

Cutting Edge by Notan Lemon 2021-04-26T11:51:36Z

Incredible game, I loved the last level. I think it would be nice to have left click also advance dialogue, as it is slightly confusing having to press space after interacting with the menu using only the mouse.

Wiki Vortex by impbox 2021-04-26T12:49:05Z

Brilliant use of the theme. On my best attempt, I finished all three quests but didn't manage to return to the original article (my start was Ambondro mahabo, and unfortunately I had already carelessly used mammal).

Y-Sokombanator by --0 2021-04-28T14:54:21Z

Incredible game, the second half in particular utilizes the mechanics expertly and the level design was great. I was pleasantly surprised by the amount of content, as puzzle games made for jams tend to be quite short. I thought the difficulty curve was well done, and it never got so difficult that the (very understandable) inability to reset individual rooms became an issue. The different music for the different colors was also a great touch.

Box Hunter by Sandra Jasionowska 2021-04-27T11:13:12Z

Fun game, I loved the art.

Burilka Pump by abvadabra 2021-04-28T11:08:50Z

Great game, my best score was 188. I also found myself in a lot of situations where I only had one pipe. I'm not sure how much it would impact the difficulty, but I found myself wishing that the deck size was one higher and that there would be a guaranteed two pipes instead of one, just to allow for more strategic decisions.

Dig Dog! by Arvejeitor 2021-04-27T11:07:09Z

Fun game, I got to 10000 points before stopping. In addition to the pick ups comment above, it might also be nice to add some sort of timer with pick ups that add time or bonus for digging quickly to keep the pace faster.

Subminer by madelfino 2021-04-26T14:30:38Z

Great game, I loved the animations and needing to dodge the tentacle helps to keep things engaging. I think it would be nice if the victory screen showed how many rocks you mined.

Dig Deeper & Deeper: Go Deep (HTML5) by vexorian 2021-05-08T05:15:04Z

Great game, the level design is incredible (my favorites were probably 7, 9, and 10).

Majula Fall by maaxoom 2021-05-08T05:00:26Z

Very difficult and addictive game, it took many attempts but I managed to make it to the bottom. The only way you could possibly improve it is to reduce the player's maximum health every time they die.

Reversyphus by mactinite 2021-04-27T11:53:59Z

Fun game, I liked the ending and the art was very nice. The movement feels a bit sluggish, I think speeding it up slightly and/or allowing a key to be held to move multiple tiles would be helpful (though the latter could be problematic without an undo button).

Troublesome by Roboolet 2021-04-26T15:01:13Z

Fun game, I got 10950 days of prison time.

Surface by fizzbark 2021-05-06T04:59:10Z

Very fun game, I made it back to the surface. I think certain sections would benefit from the camera being slightly lower, though I realize such a change might take away from some of the leap of faith moments. I also noticed a strange bug where if you hold right during the opening sequence before the title screen and then die/reset before activating the first checkpoint, your respawn point gets set to one of the lower platforms that you need dash to get off of. This happened to me on my first attempt, which led to some confusion, though I was able to progress after reloading the page.

Chthonic Brilliance by cassowary 2021-04-26T16:41:39Z

Great game, I played through to the end. The presentation is wonderful and the difficulty curve is well done. I think it would be nice if there was an undo button or an option to make the slime move faster to make mistakes less punishing.

The Incredible Adventures of Oleg by Nikolay Zapolnov 2021-04-30T12:58:12Z

Great game, I died 19 times in total. The art and story are very charming. The death animation was quite surprising, I think the dissonance between it and the game's models is very effective. I do think slightly more lenient hitboxes for the hazards would be beneficial, as sometimes I would die while most of the way to the next tile (this happened a lot when pushing the boxes at the beginning of level 14), but it never got to the point that I felt frustrated.

Deep Thoughts by bordonne 2021-04-28T15:23:07Z

Fun game, I really liked how the levels looked like brains. I'd be interesting in seeing more levels, the pushable blocks seem like they would allow for some pretty elaborate puzzles.

Savestate by Monkosum 2021-04-30T14:59:10Z

Extremely clever and fun game. The pacing is great and the ending was a very nice touch. I also would've liked the ability to use the mouse for save/load, but I got used to the controls fairly quickly. I would be interested in seeing an expanded version of this.

grGRIDid by John Gabriel 2021-04-28T14:01:37Z

Incredible concept and presentation. The movement feels a bit slow for how much moving back and forth is required, but not to the point that it caused any frustration. I'd be interested in seeing this expanded on.

Sokodig by Ezra Szanton 2021-04-27T11:58:58Z

Fun game, the shovel mechanic is interesting and the levels utilize it well.

Keke in the "Caves of Peril!" by Hempuli 2021-04-28T04:47:08Z

Incredible game. The mechanics are great and I loved the level design, level 14 in particular was very satisfying to solve. The lack of undo occasionally got frustrating given how easy it is to get into an unwinnable position and, aside from the last level, the checkpoint system never helped me.

Physics Breaking Boxes by Temulgeh 2021-04-26T16:08:45Z

Great game, I liked the level design a lot. The only issue I noticed is that you can undo beyond the most recent unlock unless you reset (at least in the web build). This can lead to the player or boxes reaching untiled spaces when you undo, and it allows for some odd unintended solutions. I experimented with it a bit (after finishing it normally once) and managed to softlock the game by getting the recursive block in the wrong place when unlocking the next section and then resetting.

Push Stack by stevenjmiller 2021-04-27T07:15:54Z

@impbox I'd recommend skipping the second level, you won't be missing anything. It was just supposed to be a standard sokoban-style puzzle where you could potentially fill the stack, I didn't mean to make it as difficult as I did.

Push Stack by stevenjmiller 2021-04-27T15:22:10Z

@rongo-matane Below is an explanation of what the level is trying to teach and then a description of the solution. I've encoded it using rot13 so that anyone reading can choose how much they want to reveal.

Guvf znl frrz havaghvgvir, ohg yriry 5 qbrfa'g erdhver nal haqbvat, gur ernfba vg vf nsgre yriry 4 vf whfg orpnhfr vg erdhverf n orggre haqrefgnaqvat bs ubj gur fgnpx shapgvbaf. Gur checbfr bs gur yriry vf gb rzcunfvmr gung gur fgnpx pncnpvgl vf abg rdhvinyrag gb n zbir pbhagre, naq gung fbzr zbirf erdhver yrff fgnpx fcnpr guna bguref.

Chfuvat nyy guerr obkrf gb gur yrsg tvirf lbh gur bcgvzny zbir pbhag, ohg gur fgnpx unf gb fgber nyy guerr obk vaqvprf, juvpu svyyf vg dhvpxyl. Guvf zrnaf lbh npghnyyl jnag gb zbir bar bs gur guerr obkrf bhg bs gur jnl naq gura chfu gur bgure gjb gb gur yrsg, juvpu nqq zbirf ohg fnirf fgnpx fcnpr.

Push Stack by stevenjmiller 2021-05-02T12:50:05Z

@notan-lemon Thanks for playing! Was this from the menu or when switching in a level, and did you happen to save the error message from the crash? Unfortunately, I haven't been able to reproduce it on either version.

Push Stack by stevenjmiller 2021-05-02T21:29:27Z

@rongo-matane Thanks, I'll have to check this out, though I am admittedly fairly clueless when it comes to html5 debugging. Levels 2 and 3 are a bit similar to 5, the main difference is that they can both be solved by using the fewest possible moves.

Push Stack by stevenjmiller 2021-05-03T00:09:46Z

@rongo-matane The save file is fine, it turns out I get the same error message whenever I load a save as well, I just had to go into developer tools to see it (I tested it on Chrome and Firefox, they both just let me keep playing). I checked a couple of games that other people made using the same game engine and the same error message shows up. The issue seems to be with how the engine handles saves in web builds if you still treat them as ini files in the code. I'll see if I can find a fix later, though I'm not sure if it would be plausible without making everyone lose their saves.

Push Stack by stevenjmiller 2021-05-03T00:13:21Z

@prodigalson Thanks for playing! The real undo isn't actually necessary for solving any puzzles, it is just there in case you make a mistake or get stuck and don't want to fully restart. And yes, I don't know what I was thinking when I made those first few levels, they are needlessly difficult.

Gridroots by Auroriax 2021-04-28T04:08:07Z

Incredible game, I finished all of the normal and extra puzzles. The mechanics are great and the levels are very well designed.

self reflection by torcado 2021-04-26T15:37:15Z

Incredible entry, I loved your use of the theme and the writing tied in well with the mechanics.

Go Deep or Die Trying by JML Games 2021-05-15T06:55:38Z

Very fun game, my final score was 5187 (I ended up skipping most of the coins). The instant reset button was very helpful and kept things from getting too frustrating. I would recommend adding a note about it somewhere on the game page, as it took me a while to realize there was one. I also noticed a minor bug where if you are moving in one direction and then tap the opposite arrow key, the character flips directions but continues moving in the original direction, just facing backwards.

Lost in Thought by Maple 2021-04-30T15:34:28Z

Very fun game, the level design is great. I really liked the ending, and I'm glad that there was the ability to skip levels. I also love that you give the option of swapping the rotation keys. I had a little difficulty with judging how much momentum carried over after a rotation, especially on the level where you start enclosed in three walls and have to fall between two columns of spikes.

[WebGL/HTML5] Who am I? by leorid 2021-04-30T12:28:59Z

Great game, the puzzles were fun and the ending was lovely. The physics took some getting used to, but the undo button made it so experimentation never got frustrating. I do think the game would've benefitted slightly from having a local reset for individual levels in addition to the undo, but it certainly never got to the point where I was annoyed by its absence. I would be interested in seeing this expanded. Blocking the path of the moving blocks seems like it could make for some interesting puzzles, and I think it would be cool to see a mechanic that allows for the order in which the supports are broken play more into the puzzles. Fantastic job!

Fallumns by Logan 2021-04-30T13:12:55Z

Incredible entry. Having the twist take time to get to is kind of a risky move, as people could move on before reaching it, but it made it so much more effective. I hope this gets the attention it deserves.

LD54 — Limited Space

Blocked by zimny11 2023-10-04T19:54:51Z

Great game, I finished all of the levels. I missed the description but found the mechanics pretty easy to understand even without them thanks to the great introductory levels. I had extra pieces in level 5 and B2 (A2 as well, but that one felt like it was very intentionally giving more pieces to work with); I wasn't sure if these were unintended solutions or just there to give some wiggle room.

Regarding difficulty, I thought 6 was easier than 4 or 5 due to only having rotations and the intended path feeling a bit more telegraphed. A2 was probably the trickiest since it involved using parity to pick which piece goes to which target so they can all be active at the same time, which I think would be hard to notice if you aren't already familiar with the concept. Actually, after writing that, I realized that I was probably supposed to just count path length and went back and solved it that way, so the parity stuff was probably unintentional.

I didn't think to screenshot 5, but I did post my original A2 and B2 solutions below:

a2.png b2.png

World Weaver by JUSTCAMH 2023-10-04T10:33:40Z

Lovely game, this is a really incredible mechanic and the atmosphere and art elevate it even further. I made it to the end with one thread remaining. I would be really interested in seeing this expanded with either a bigger emphasis on the puzzles or with the main mechanics woven into combat a bit more (maybe being able to isolate enemies or erase bullets). Great work!

Prickle by Kultuk 2023-10-04T10:07:32Z

Great game, played it to the end. The puzzles were fun and the mechanics were well explored. I also loved the feedback for invalid moves, showing how far the moves got before failing helped a lot as the shapes became more complex.

Idol Hands by MatthewDrake 2023-10-04T11:41:24Z

Fun game, I loved the sense of humor and the little mechanical twist at the end.

Vacuum Voyager by Killnaprimer 2023-10-05T06:18:59Z

Fun game, I played to the end. I think this style of setup-and-play puzzle game is pretty is hard to get right, and I think this game does a good job. The levels never get super complex and the execution speed makes it very easy to try something quickly, so there is never any frustration. I did notice a couple of bugs (the bot doesn't always start in level 6 and I'm pretty sure I had the filth not update properly when placing furniture a couple times), though nothing that detracted from the experience.

ASAP by Stevie257 2023-10-03T07:28:47Z

Really fun game, though it seems like level 7 doesn't work in the post-jam version (it just oscillates between the two production goals being met). I instead played the original version up to level 15 and quite enjoyed it. My main suggestion would be adding the ability to change the quality level of a part by pressing 1, 2, or 3 while it is selected (or when you are hovering over it), just to make the editing process a bit smoother. I would also love a button to skip a level, as in addition to needing to replay the early levels when switching versions, I also had to restart at one point when the keyboard controls stopped working after switching tabs. Let me know if the game gets updated, I'd love to play more!

Animal Teleporting by JamesW 2023-10-09T18:12:07Z

Great game, I finished all 13 levels. I enjoyed all the little deductions you could make about which animals had to end on which teleporters. My favorite animal was the crab because of its unique ruleset and occasional irreversible moves, which made the steps getting to the teleporter a bit more engaging. I also quite liked the deer because of the peculiar shape. As a side note, I saw a comment mentioning Stephen's Sausage Roll and also highly recommend it.

Extinction Extraction by tetrapteryx 2023-10-05T00:34:55Z

Fun game, I saved all of the dinos. I loved the presentation and I actually thought the game felt quite polished.

Slideworld by XRy 2023-10-04T11:54:13Z

Fun game, I played to the end. I especially enjoyed the last few levels, they were very creative and the I thought you did a great job of presenting the levels with mechanical twists in a way that telegraphs that you need to think outside the box.

Kaiju Road Rage by SciDev 2023-10-04T21:48:53Z

Fun game, really great presentation! My best score was 9301, though I couldn't seem to hit anything with the tail or forward laser attacks, so I might have been misunderstanding something.

Kaiju Road Rage by SciDev 2023-10-04T22:41:05Z

@cronch Thanks for the response, I tried another run with this knowledge. I ended up stopping at a score of 206501 but I think I could've gone much further. I think having health be harder to regain as you continue or an increase in obstacles could keep thing fresh, but very fun regardless!

Skybacon inc. by Dekajoo 2023-10-05T04:43:59Z

Great game, I enjoyed the puzzles and really liked the ending. I do think I would've preferred the play speed to be slightly faster (or there to be a button to fast forward), but it was also fine as is.

Just Another Sokoban by Harksa 2023-10-04T12:08:26Z

Fun game, I especially liked the tiles that disappear after you get a crate on the target.

Plungebot's Playroom by Andreadbx 2023-10-05T02:08:46Z

Fun game, I beat all of the levels. The puzzles were engaging and I quite liked the choice of mechanics. Just a couple points of feedback, I do wish that the perspective change was a toggle rather than a hold, as I found it made the puzzles much easier to see and ended up playing the vast majority of the game holding down space. I also think I found an unintended solution in level 16, if you start by going to the left you can ignore the trains entirely. Great work!

Safe Space Passage by Kepsert 2023-10-05T01:43:24Z

Really fun and engaging, I beat all of the levels (but skipped some of the hearts). Controller support and modifiable key bindings were an extremely cool addition that I did not expect to see, and the game just felt very polished in general. I noticed a bug where a platform can get trapped in the frame with the player (it seems to only happen when the entirety of the object can be fit in the space) and one time I got moved out of the frame by a moving platform, but these were rare enough to not hinder my experience in any meaningful way. Incredible job!

Depthe by SleepyStudios 2023-10-18T00:05:58Z

Fun game, I loved the art. Here was my score:

depthe.png

My only minor nitpick is that I would've preferred the option to use arrow keys or WASD, but I got used to the controls quickly regardless.

Clutterophobia by georgus 2023-10-03T07:31:41Z

Fun game, I feel like I'm echoing what's already been said, but having damage only shrink the screen definitely encouraged me to play riskier and made the game really engaging. My best score was 1277.

Tiny Island by ghpxi 2023-10-04T21:27:48Z

Fun game, it feels extremely polished! I think my only point of feedback is that I'd prefer if the chance to get a house card was slightly higher or if there was another card that gave workers, as I found those to be the limiting resource and once I hit 99 gold and food I would just end turn until drawing another house.

Terminal Noise by fusionnist 2023-10-03T19:21:39Z

This game is pretty incredible, I think the highest level I got to was 25 before getting myself stuck. If you make a post-jam version with the option to reset individual levels (or with an undo of some kind), let me know, I would love to play more.

Terminal Noise by fusionnist 2023-10-04T09:23:54Z

Thanks for the quick update, I went back and finished it!

Walled In! by Jack728 2023-10-03T07:48:01Z

Fun game, my best score was 4135.

You Must Mop by PhoenixStroh 2023-10-05T05:55:18Z

Cute game, I played to the end. The story tied things together well and I quite liked how the music built over the course of the game. I did feel that the furniture hitboxes were slightly inconsistent (and it was odd that you could mop under the desk with the computer but not the dining table), though luckily having three lives per level made this only a minor concern.

Squeeze & Wiggle by YogurtTheHorse 2023-10-04T19:04:36Z

Fun game, I absolutely love the art and overall presentation. I got to the end in just under 12 minutes. I also got stuck on the tree like vafer did, though I managed to break out of it by moving further into the tree and building some momentum on the way back.

Push Away by fraanns 2023-10-18T20:31:54Z

Cool game, I liked the mechanics. I think there might be a bug with the win condition, sometimes simply getting a block next to the goal and then pressing in the right direction works (even if the move shouldn't be valid) and other times it doesn't. For example, in level 10 you can't use the green blocks to reach the goal, but in level 11 you can use the red blocks even though a wall should be stopping them from touching the goal.

Tiny Tour by Bugord 2023-10-03T22:16:58Z

Great game, I played through to the end. I loved the presentation and the puzzles were engaging. One minor issue I noticed is that you only need to get two of the three vehicles to the flag in level 7 (though thanks to the convenient forward and back buttons, I was able to quickly replay it the intended way). It also seems that if you quickly click stop and play after crashing, the simulation will end shortly after starting (presumably due to a countdown for automatically resetting after a crash).

Floodwater by John Gabriel 2023-10-04T10:16:42Z

Fun game! I played through it a few times, this was my best attempt: time.png

Clearing space by Sevansevan 2023-10-03T07:40:42Z

Fun game, I played through to the end (and also played the alternate versions of the last level). Just a side note, I've definitely seen people use puzzlescript sounds before in compo entries, so I think it would be fine to include them.

Misplaced Tie by knexator 2023-10-12T20:48:40Z

Nice game, I quite liked the aesthetic.

Troubled Turtles by Aviv Levy 2023-10-04T11:31:27Z

Fantastic game, I played through to the end. I think my favorite levels were 9 (though now that I'm seeing the gif, I think I got an unintended solution, I'll post it below), 14, and 16. I loved the game so much that I'd like to nitpick a few things. I think level 2 should have the shell be pushed in a different direction than its arrow to make the tutorialization a bit clearer. Inputs being dropped during animations meant I somewhat frequently found myself accidentally making wrong moves, which was especially punishing for this set of mechanics. The puzzles were also elaborate enough that I really wanted an undo button. Again, loved the game, incredible job!

9.gif

Troubled Turtles by Aviv Levy 2023-10-04T12:55:45Z

@aviv-levy I think having some sort of animation cancelling (even just teleporting objects to their destination if another input is given) or input queue is a pretty common fix, though I wouldn't expect either in a jam game (I'm honestly usually pretty lazy about input handling myself). I think A Monster's Expedition has the best input system I've seen in a puzzle game if you want a good reference, though again, definitely not viable to do under a strict time limit. I think having an undo is a good enough fix.

Blob Island by Mathis BRESSAUD 2023-10-03T07:54:54Z

Neat game! I loved the visuals and the slime size indicator is really cool.

Force Field Sokoban by oller125 2023-10-05T08:00:43Z

Cool game, I took 166 steps total. My main suggestions have already been said (invalid moves not counting towards the timer and having undo bound to a button). I liked the interpretation of the theme and the forcefields added an interesting sense of urgency, though I would've liked to see it play into the puzzles slightly more, as currently it seemed that every puzzle was solved simply by optimizing move count. Granted, I don't imagine this being particularly easy to pull off, but something like a puzzle where there are two crates near the top of the screen and both goals are in the middle could force the player into pushing both crates down before filling either goal to avoid one crate becoming inaccessible, even though it takes extra moves to do so. Tangents aside, I thought the current puzzles were very enjoyable, great entry!

Loopopera by torte478 2023-10-05T20:32:42Z

Great game, I loved the atmosphere and music. The moment when you have to turn around is really well done.

Soffie's Tiny Garden by FTZ 2023-10-03T07:57:49Z

Great game, the last few puzzles where you had to place some flowers in advance were especially fun. I also really liked the sound effects (the gate sound in particular is quite satisfying).

Hexle by TRASEVOL_DOG 2023-10-03T07:46:04Z

Great game, it was a lot of fun figuring out strategies to solve the puzzles faster (the main breakthrough for me was realizing that numbers comprised of two bits need to be in line with the corresponding numbers in their 4x4 grid).

Stingy Seating by stevenjmiller 2023-10-06T00:31:48Z

@kobato-games You just have to line the door up with it (the blue/red square indicates where the door is facing, so you can just make it overlap with the school).

Stingy Seating by stevenjmiller 2023-10-06T04:29:32Z

@kobato-games I just recorded the first half of the game if you'd like to follow along, it probably doesn't do a very good job of conveying what each puzzle is about, but might be nice if you just want to see more of the game: https://www.youtube.com/watch?v=YUYZ0CaiH2A I wait for a few seconds after each level in case you'd like to pause and give the next puzzle a try before seeing the solution.

Lab Job! (Play In-Browser) by Smitner 2023-10-05T17:09:05Z

Fun game, and a great presentation! I loved the mechanics and the way they were introduced. My only minor nitpicks are that I'd like to see an undo button (though I found the level geometry to not be too punishing as far as irreversible moves are concerned, so it wasn't a huge deal) and I wish the truck drove a little faster between levels (or there was a button to skip the animation). I also would've been interesting in seeing puzzles where the truck plays a bigger role, like a level where you have to push one of the acid containers partway into the truck to make room to push a pallet into position and then bring the acid back out to combine them. This was my score, though it was far from optimal:

score.png

SokoSnake by imontheweb 2023-10-04T12:39:38Z

Cool game, solving level 3 didn't do anything so I am assuming that is the end. The levels were fun, though I do think having an undo button would be a huge help due to the combo of long levels and plentiful fail states. I also would be interested in seeing an additional mechanic to make better use of the fact that you're a snake, or even puzzles allowing the player to count as a block and be part of the finished grid. Great work!

Six Floors Under by maxededo 2023-10-05T05:49:56Z

Fun game, I played to the end. I really liked this take on the theme, and I thought the presentation was very well done. I would've liked to see an undo button or quick restart key just to speed things up when you realize you've made a suboptimal move.

Stretchmancer by Choo 2023-10-05T03:56:01Z

Simply incredible, super innovative and fun. Would love to see more with this mechanic.

Quetzals & Ladders by jkyd 2023-10-04T20:27:43Z

Fun and interesting concept, I played to the end. I really liked the movement animations, getting a snake to look good moving on a grid is pretty difficult and it looks great here. I had a hard time telling if I was solving the puzzles the intended way. Because the amount of steps it takes the Aztec to move back and forth and the amount of steps it takes the Quetzalcoatl to loop back to its tail are usually different, I found myself circling back around to my tail to get the Aztec to be on the right timing somewhat often (especially in the last level).

I also got the Aztec and Quetzalcoatl to overlap in the last level on what I'm fairly certain is the newest version, though it seems to require pressing up multiple times in rapid succession:

overlap.png

LD33 — You are the Monster

Subject Status: Alive! by Flatgub 2015-08-30T07:19:00

Amazing. Really good mechanics and really easy to understand.

Kids Taste Best by runvs 2015-08-30T06:21:00

Cool game! It was fast for me at first, but when I relaunched the game without "fastest" graphics enabled (which appears to be default) it was fine. You should update that in the description, because based on the comments a lot of people had this problem and they probably won't see this comment. Nice game, hope I helped!

KRAGZHOR by UrbanHelsing 2015-08-31T20:23:00

Really good, probably played it for like an hour and a half. I got 2060 kills my last try but stopped because it was getting hard to find enemies. Super fun.

Lights Out by Steven Miller 2015-08-24T07:17:00

In order to progress, you actually have to go up to the manhole circle thing and interact with it by teleporting through the wall. Sorry I didn't make that more clear, I've always been bad with tutorials. Thanks for giving it a try, though!

Lights Out by Steven Miller 2015-08-24T08:40:00

I fixed the tutorial, as bugs that hinder progress are allowed to be fixed. The tutorial is hopefully much more clear now. Sorry for any confusion it caused, but hopefully this will address any concerns and allow people to access the full game.

LD34 — Two Button Controls / Growing

Growing Sakura by ripatti 2015-12-19T06:08:00

Absolutely amazing! So much content and extremely fun!

SAUROPOD vs THEROPOD by Tijn 2015-12-16T08:59:00

Amazing game. Really cool combat system and amazing music and audio. I really like the graphics and the game is really fun. I probably played this for a little too long (millions of years).

Acrodog by dvdfu 2015-12-30T19:55:00

I got to 37.14 on my first try. Amazing game, very fun and addictive!

Square Exit by LeReveur 2015-12-30T22:02:00

Really awesome game! Amazing level design, I made it to the top.

Button Sniper by BubuIIC 2015-12-15T23:12:00

Good game. I really enjoyed the puzzles, and the story was a nice touch. I also loved the boss fight at the end.

All Sorts of Spooky by dkilford 2015-12-20T05:48:00

Really cool! I made it to world 5.

ORB LORDS by TravisChen 2015-12-22T05:09:00

Amazing! Very fun twist on pinball. The graphics and audio were great.

Director Morse by tompudding 2015-12-20T22:13:00

Really amazing game! It took a while to get used to, but it was really fun once I got the hang of it.

Blink by cacciatc 2015-12-20T01:49:00

Super awesome game!

Sharp Things by barret907k 2015-12-20T01:57:00

Very cool game! The art is very stylish. I loved the later levels, very nice puzzles.

Tanks for Playing by ketura 2015-12-20T04:08:00

Really fun game! Don't forget to rate other games or you won't get a final score!

Dystopian Orphan by caryoscelus 2015-12-20T02:12:00

Awesome game! I loved all of the choices and the art was amazing.

Roguebots by TijmenTio 2015-12-20T07:07:00

Absolutely amazing! Extremely well made and very fun.

Mayfly Simulator by Ponea 2015-12-20T03:55:00

That was different. I absolutely loved every second of it.

Frolf by OnlySlightly 2015-12-19T07:47:00

Really awesome game! I loved the audio, especially the squeaky sound when shooting the puck. The graphics really fit the feel of the game, and I loved the food in the background. Amazing work all around!

Disassemble by Tommislav 2015-12-21T22:28:00

Awesome game, great use of both themes!

BIPOLAR by CatOnMars 2015-12-16T07:58:00

Pretty awesome game, very cool use of the theme, and very stylish graphics.

Tale Of Two Buttons by RevelBase 2015-12-15T22:43:00

Really neat game, I love the visuals!

Toolip! by davekalina 2015-12-27T01:49:00

Really fun game! The later levels with the color mixing were really cool.

Simultaneism by Bogden 2015-12-14T07:24:00

Great game! I loved how it started with two button controls and then switched to growing, my favorite incorporation of both themes so far.

Linear Algebra Shooter by ALobker 2015-12-20T04:34:00

Very cool! Took a while to figure out, but was then very fun. Don't forget to rate other games or you won't get a final score!

Radical Revolver Recoil Rampage by AndreasL 2015-12-20T05:43:00

Amazing game! Really fun, and the graphics and audio were awesome.

Reap by managore 2015-12-22T07:16:00

This game is amazing. The presentation is brilliant and the audio matches the game perfectly. I found the treasure!

Jack and DeVine by eric777 2015-12-20T03:41:00

Amazing entry! Very nice graphics, and the vine growing looked amazing. I loved the dialogue, and the music was outstanding.

SUPER SCIENCE CORP by Hot Box Games 2015-12-20T04:56:00

Amazing game! Great work in all aspects.

Alpha Aphid by andrewjoy 2015-12-16T07:40:00

Amazing game, I loved every aspect.

Time to eat! by ManuSaiz 2015-12-14T23:03:00

Really fun game, I made it to the end. The different forms all look really cool!

Give up Hope by Red_Fan games 2015-12-14T22:00:00

Really great concept and great puzzles. Really clever use of the theme.

Can't Jump by x92rwzb 2015-12-18T18:53:00

Really cool game! Also, I'm not really sure where to say this, but on my game you commented that it lacked audio, but there actually is audio, it is just quiet.

Eldritch Trance by TheWzzard 2015-12-18T20:31:00

Really amazing game!

TrainWrecker by Kryptarchy 2015-12-18T20:02:00

Amazing game, really fun!

Investigator and the Case of the Chekhov's Gun by constancecchen 2016-01-05T03:47:00

This was an amazing game! I'm sorry this didn't end up getting a rating. I just found this now browsing all of the entries. I was a huge fan of the last installment of this series from LD #33 and I wish that I had found this one sooner. Great work, I hope you continue to make these!

Investigator and the Case of the Chekhov's Gun by constancecchen 2016-01-05T03:49:00

Also, now that I know that this is a series and didn't start in LD33, I'll have to go back and try the others!

Chicken In Restaurant by antag99 2015-12-17T19:39:00

Awesome game, I loved the ending.

Neo Oxygene by ointment 2015-12-31T22:55:00

nice

The Fastest Trigger In The West by Folztarg 2015-12-15T03:16:00

Really awesome game! It was really cool shooting bullets out of the air, and the combat was really original. Great job!

Nunsaram by jangdan 2015-12-16T08:11:00

Really good game. I love the music and the visuals!

Botany by Steven Miller 2015-12-14T15:11:00

There is sound, but it is very quiet.

Botany by Steven Miller 2015-12-18T18:49:00

There is audio!

My Dino by Reggianito 2015-12-14T22:58:00

Really good game, I love the way the weapons are controlled. The graphics look really nice, and I love the audio. Great job!

Temple of Growth by vhaugan 2016-01-05T00:51:00

Amazing game! The mechanics were fun and unique!

Fuzzy The Bouncing Ball by InfinitySquaredGames 2015-12-20T03:26:00

Very cool game! Nice take on the theme. I played through to the end, and it was very fun and challenging. Very nice graphics as well.

Turbo Tram Drift by Drury 2015-12-16T01:51:00

Amazing! Difficult, but I made it to the end.

2 buttons, thats all by tozzi_a 2015-12-21T06:45:00

Well, I can't deny that there are two buttons. Great work!

Descent by Dahras 2015-12-21T06:49:00

Amazing game, loved the concept. Very clever use of the theme, and very fun.

Abyssal Zone by Leddev 2015-12-17T18:51:00

So glad this got a windows version. Awesome game, loved the art, audio, and puzzles.

Vavyorki by Ludum34 2015-12-14T22:22:00

Really cool game!

Rebuild / Resist by saint11 2015-12-21T06:34:00

Amazing!

Choo Choo by Madball 2015-12-16T08:43:00

Really good game, and very intuitive. I really like the visuals, the train looks awesome!

Warehouse Manager Simulator by Fernando 2015-12-16T09:21:00

Really fun game! Great use of the theme, and the box variety is a nice touch.

LD35 — Shapeshift

Dave from Bungie by Dmitrix 2016-04-18T06:28:00

Very funny game, the story was very entertaining.

Panzerantix by CptDustmite 2016-04-23T07:07:00

Terrific game! The puzzles fun and interesting. I agree that the movement was a bit slow, but it didn't bother me too much. Great work!

doppel trouble by blob 2016-04-19T06:43:00

Awesome game! The graphics are amazing and the gameplay is fun and engaging.

ShiftSnap by Mixer 2016-04-18T04:34:00

I got 121 seconds on my first try, but I messed up a lot on the early levels. Very fun game!

Snakoban - 倉庫蛇 by Fonserbc 2016-04-27T06:07:00

Spectacular game! I quite enjoy puzzle games, and played this one all the way through. The mechanics were interesting and innovative, and the gameplay was challenging with meaningful strategy. 5 stars from me!

ADAPT by cabezotta 2016-04-18T06:42:00

Amazing! The game controls very well and has a nice pace.

Escape CorpoLab by duskpn 2016-04-21T00:05:00

Fun game, I made it to the end. Really awesome use of the theme and good level design.

Bortman by Rscar 2016-04-28T06:43:00

I rated this a while ago because I knew my rating wasn't going to change (you can't rate higher than five stars), but I've gone back to this quite a bit. After playing it for about two hours total, I finally beat it. I really only have one minor complaint, but other than that, this game is simply amazing. I would like an option to jump with W. Originally, I didn't really like that you had to restart from the beginning each time you died (especially when I realized that the boss shot five shots at a time in its final stage), but after beating the boss and seeing that the game loops around with a much higher difficulty, my opinion changed. That is actually a really cool mechanic, and I wish more people could see it (just looking at the comments, I haven't found anyone else who has beaten it yet). I will definitely by playing this more. Also, I didn't realize there was an invincibility mode, I will have to try that out to see how crazy the game gets.

I just want a taco by Garris 2016-04-21T23:40:00

Very fun game with awesome art and audio. I got the tacos!

gunshift by pixzleone 2016-04-19T19:44:00

Very fun game! It took me a while, but I managed to beat the last level. Great use of the theme. In fact, I had a pretty similar idea, and I also made a game where you turn into a gun that turns into a bullet, but it is a top-down shooter instead of a platformer.

Rectomancer by mike.cullingham 2016-04-26T06:56:00

Really great game! I played through to the end, and the puzzles were very fun and well designed. I loved the graphics as well.

Perception by Romixal 2016-04-19T07:04:00

This game is absolutely brilliant. The concept is amazing and very well executed.

100% Legit Entry by LadyEmaSkye 2016-04-23T07:48:00

Impressive! I can't believe you created an entire search engine in 48 hours!

Triangles Say Yip by digital_sorceress 2016-04-20T22:50:00

The game worked for me. Great work, lots of content, and humorous writing. The game felt very polished and the audio and graphics were both very well done.

Chambershift by timeshapers 2016-04-18T05:54:00

Great game, I love the art and the mechanics are clever and well executed.

Mirror's Polygon by batmanasb 2016-04-23T08:38:00

This is an amazing game. The platforming feels perfect, and the art is simply gorgeous (especially those trees). The bird transformation was a clever take on the theme, and the combat felt very smooth. The difficulty was a bit high, but I felt that made the gameplay more rewarding. The random level generation was also a nice addition that made the game feel fresh, even after multiple plays.
I would ask you to play my game, but I made it in GameMaker just to spite you.

Shieft by nicso 2016-04-19T23:22:00

Amazing game! Great use of the theme and very well designed puzzles.

Agent Shift by jollyserpent 2016-04-18T07:08:00

This is amazing. I had a lot of fun with this one. There was a lot of card variety and the gameplay was entertaining. My one complaint is that the clues repeat quite frequently, but that certainly won't stop me from giving this five stars.

Cactus Ray by neontropics 2016-04-23T07:57:00

Very fun game! I was actually quite surprised by how fun and open-ended the puzzles were in this game. I loved the art and the mechanics were very solid. 5 stars from me!

Robot Snake by eduardogacn 2016-04-19T06:54:00

Amazing game! The puzzles are great and games controls very well.

LD36 — Ancient Technology

Forever Someday by TheOneThatNeverWas 2016-08-30T18:38:00

Amazing presentation. The graphics and audio are incredible and stylish. I did notice that the screen was a bit offset on my computer (1600x900 resolution) but it seemed to fix itself at the end of each section and was perfectly centered for the credits. Luckily, this didn't really cut off too much stuff, though it did seem to mess with the controls, as the mouse didn't take the offset into account.

THE BOX by ReboundGames 2016-09-04T22:38:00

Fantastic puzzle game, I really enjoyed the riddles. The final one had me stumped for quite a while. Great work!

Crypt of Bullets by Evgiz 2016-09-08T22:05:00

Amazing game! My high score was 876. I really liked the graphics and gameplay. The upgrades and palettes were really great additions. The only issue I came across was that I got stuck in a wall once when entering a room (I entered onto the right side of the screen and was stuck in the wall above the door). Great job!

No Mario's Sky by eigenbom 2016-09-02T04:09:00

I felt obligated to play this as a Ludum Dare participant, and I'm glad I did. The generation was very impressive and the art is amazing. My only complaint is the controls.

Pong 2.0 by Clayblob 2016-08-29T03:26:00

Good, simple game. The screen effects were really cool. They also affected the gameplay in a meaningful way, which was nice. I won on my second attempt.

Explojan Horse by cottontrek 2016-09-02T01:26:00

Amazing game! The graphics are absolutely wonderful and gameplay is super fun. Definitely one the best games I've seen so far. Also probably my favorite use of the theme.

SOS Snake by Pyrofoux 2016-08-31T00:55:00

Very challenging game, but fun. I got stuck on level 2 (that's right, the one before the snake even shows up) for around 15 minutes. Luckily, the first few levels with the snake were a bit easier for me, but I ended up quitting a few levels after the green blocks were introduced. Very good audio and mechanics, but definitely too hard for me.

SOS Snake by Pyrofoux 2016-08-31T01:01:00

Also, I just played Super Detective, that was pretty awesome.

SUNSTONE by Reiv 2016-09-08T23:55:00

Really great graphics. The combat was fairly simple, but I had a lot of fun with this, and I would love to see it continued.

Also, as a side note, I'm not sure which version of GameMaker you have (I'm guessing the free version just because of the splash screen), but Humble Bundle is selling a huge pack that includes a key for the professional version, an Android module, and an HTML5 module for $15 (and even less if you don't care about the modules), so I'd recommend grabbing it if you plan to continue using GameMaker.

Keysmash by Syrapt0r 2016-08-31T02:19:00

10/10 for making me go through 10 keyboards. I love the twist that there isn't actually a story, I am awaiting the movie adaptation.

Ancient Maze of Epla by xesenix 2016-08-31T00:41:00

Wonderful puzzle game, very good and very fun. I really liked the mechanics and figuring out the solutions to the different levels.

Way of the Gear [Unfinished] by HacksawUnit 2016-08-31T02:09:00

Absolutely wonderful so far, it's a shame it is unfinished. The light effect and art were really good. I would definitely play more in a post-jam edition.

Artifact of the Ancients by Omiya Games 2016-09-03T06:18:00

The mechanics and the way the boxes interact with the other dimension are extremely clever. The story was also very well done, and I quite liked the surprise at the end. The only issue I could find was that if you started pushing or pulling a crate when facing away from it, you would continue to face the wrong direction and appear to be pulling nothing, but this obviously had no effect on the actual gameplay and probably wouldn't have even happened more than once if I hadn't been trying to reproduce it to see what had caused it. Amazing game!

Blunderbuss by flodec 2016-09-06T23:45:00

Great game, I loved the art and music. I also made a game called Blunderbuss (though mine is compo), so I felt obligated to check this out. The game is very polished, great job!

The Museum by RhythmLynx 2016-09-02T03:28:00

Great game, I loved the Bob Ross reference and lying to children.

Guidance by Avalanche Games 2016-09-01T05:36:00

Good game, I really enjoy light puzzles like this. The game is very stylish and simple as well. I would love to see this expanded upon.

Sir Serell Saves The World by imogiagames 2016-09-01T05:40:00

Very good game. I liked the art and gameplay was fun. The enemy variety was also very nice. I also thought that the music was really good. Great work!

Remnants by Nefarious Fox 2016-09-04T21:09:00

The link doesn't seem to lead to the right place, I'd recommend uploading it to Game Jolt or itch.io.

Storm O.S. by kapricornmedia 2016-08-31T06:41:00

Absurdly beautiful game, probably my favorite graphics so far! The only issue I noticed was that in pong the enemy paddle hovered back and forth around the ball's location rather than settling on it, though this is purely visual and did not seem to cause any gameplay issues.

Age of Garbage by Anudin 2016-09-04T06:07:00

This game is really hilarious, I had a great time with it! My only complaint was that on the third level, after failing once, each new attempt would fail automatically after I released the left mouse button.

Age of Garbage by Anudin 2016-09-04T23:12:00

From what I could tell, it was the same bug @Zee found. Admittedly, I don't remember what version I played, but it was probably the downloaded version.

Age of Garbage by Anudin 2016-09-04T23:21:00

Quick update, I replayed the game with the HTML version and everything worked fine, I was now able to complete the game.

Videos, Please by grandtheftmarmot 2016-09-04T06:15:00

This is pretty awesome, I loved the humor. I also really liked the music and visuals.

No Pyramid's Sky by DiegoCTorguet 2016-08-30T19:19:00

The art and music are fantastic, I agree that with a score (and possibly a few extra mechanics) this would make a great mobile game.

The Babel by tanitta 2016-09-17T00:32:00

Really wonderful game, I had a lot of fun with it, though it did take a while to figure out what I was doing (I think including a bit more information, like the food being used to make new buildings would've helped). The variations of the pieces was a really nice touch and helped make the graphics look varied and interesting. My best strategy was definitely placing a lot of warehouses at the bottom and then having the next floors be houses and weapons. I ended up quitting on my fourth try, as I had made it to a height of 72 and had over 850 food left and the entire bottom of the screen was flooded with friendly soldiers, killing enemies so quickly that I barely even saw them. Really great work!

Archimagic by onyon 2016-09-01T23:22:00

Very difficult game, but pretty good. I think a better why to dodge or block attacks would've gone a long way. I liked the different attack types, but after 8 tries, I still never managed to get the boss below half health.

RAM by Evilperson77 2016-08-29T02:14:00

Good, simple game. I liked the art and the gameplay was fun.

Why Am I In The Past? Who Cares! Shoot The Romans by Whitepot Studios 2016-09-06T20:11:00

Cool game, the Roman numerals were a very nice touch. I was surprised how well the game world fit together. Fun game, my best was wave 4!

Conveyor belts by ObscenelyTrue 2016-08-30T18:42:00

I also couldn't get it working, I will check back later.

Conveyor belts by ObscenelyTrue 2016-08-30T20:54:00

Windows 10

Conveyor belts by ObscenelyTrue 2016-09-06T06:52:00

I got the game to work this time (though I have no idea what changed). I really liked the audio and the concept was simple and fun. I think the game would benefit from having the blue show up much sooner (I'd recommend around 20 good outputs, as that seemed to be where the game started to suffer from repetition). I got to over 100 good outputs (though after good outputs, I let around 15 go through while having the game run in the background) without having the blue boxes show up. I would've continued to try to get to the blue boxes, but at around 110, I left it to run in the background again, and came back to find the inputs jammed the conveyor belt texture missing. Overall, I had a lot of fun with the game, but I think the slow progression kills the momentum.

Mysterious Expedition by Zccc 2016-09-07T02:31:00

Really great game, I liked the art and sound effects. The mechanics were really cool, though I wish the combat was split into action points rather than real time. I personally had no issues with the controls, but I did find myself taking up half of my turn realizing my turn had started (this got better as I played more) and trying to select a character. That being said, the combat was simply incredible.

Tic-Toc Dungeon by Perfoon 2016-08-30T00:50:00

Good game, the art is great and gear turning sound effects are spot on. I made it to level 13 (it may have been 12, not too sure) before losing. I think the game would benefit from checkpoints, since dying on level 13 put me all the way back to the beginning. Good job overall.

Ancient Adventure by Levi D. Smith 2016-08-31T00:25:00

I found all of the items and artifacts and ended with around 180 gems. Good work, as always!

Highly-Accurate Shepherd Simulator by Pix3M 2016-09-04T08:35:00

Absolutely wonderful game, definitely one of my favorites. The music is great, and art is beautiful. The game had a surprising amount of depth and was extremely fun to play. I do think the game did become a bit easy, and I didn't struggle much on level 2 or 3, but I honestly don't think that mattered, as I had a good time regardless. The only suggestions I would give are to maybe move the black text box up a bit so that it didn't block the counter since last sacrifice and to have the sheep be able to point towards the right (though I didn't notice this until it was the end of the game).

anachroma by Zillix 2016-09-02T00:48:00

Really great game! The mechanics are extremely clever and innovative, and I loved the platforming. Really fun, amazing job!

Curse of the Ancients by frogcheese 2016-09-01T23:36:00

Really good game, I liked the art and audio. I think having the range indicator for the traps continue to show in some way would help out in the early levels, just because figuring out why a trap couldn't be placed seemed confusing at times.

Forty Two by Diptoman 2016-08-30T20:03:00

Good puzzle game. I made it to level 12 before getting stuck. The mechanics are fairly intuitive and the puzzles are fun. At first, it seemed like mostly trial and error, but around level 6, I started to understand the mechanics more fully and plan out the solutions. I do think the game would benefit from a bigger distinction between what is there when the level begins and what you have placed. Overall, great work!

Forty Two by Diptoman 2016-09-04T07:13:00

I decided to revisit this game to see if I could at least beat level 12 and see the last mechanic in-game. I'm glad I went back, and I have now completed all 16 levels. I liked the ending, and being able to adjust the speed was a huge help. I do think that there should be some sort of system to allow for skipping levels (maybe only require 2/4 levels to be beaten to unlock the next chapter) just so that more people could make it to the end. Puzzle games are a bit harder to balance, especially when intruding new mechanics regularly (as I learned from miniLD 67 and 69), and I have found it beneficial to give players some leeway, as each player finds different puzzles challenging.

Perambulator by sorlok 2016-09-06T08:43:00

Good game and mechanics. I think the level design is a bit too ambitious. I think having smaller, carefully crafted puzzles (potentially with checkpoints) would've served the game better. Towards the end, the difficulty seemed to come mostly from having so little to work with due to the vastness of the level compared to the much small viewing window. The controls were very odd, and I think having multiple options for each button would be beneficial. Good work overall.

JUKE by TagliatL 2016-09-01T16:30:00

Amazing game! The mechanics are innovative and the puzzles were very well-designed. The only thing I would've liked to see are more complicated puzzles, it's a shame technical issues got in the way. Definitely one of my favorites from this LD.

Raiders of the Ancient Technology by runvs 2016-09-01T05:54:00

Great game! I really liked the generation and art. I also liked the combat, it was simple yet challenging. I did notice a bugs. There was a time where an enemy went through the wall and wandered out into the void. I also noticed that the audio for attacking would sometimes stop playing until I died. I also got a few crashes.

Pharaoh's Puzzle by dcampos 2016-08-29T03:19:00

Great Sokoban-style game! I beat it on my second try, very good puzzle design. I liked the art and the barrels rotating when you pushed them was a nice touch.

Rune Room by grlmc13 2016-09-02T03:04:00

Really great game, I played through all three levels and had a lot of fun with it. I really liked the graphics and audio as well.

Cryptoglyphics by Bogden 2016-08-29T06:22:00

Fun game, being able to create glyphs (and I assume have other people see them) was cool.

Cryptoglyphics by Bogden 2016-09-03T04:52:00

After revisited this now that there are significantly more glyphs, I can say that the crowd-sourcing aspect is extremely cool. Also, after playing for a while, I think an option to pick the category would be a really great addition.

Old World Blues by Robert 2016-09-01T16:21:00

Really good game, I loved the loot and inventory systems and the gameplay was fun. The only problem I had was that the enemies seemed to be able to shoot through walls. I assume this is unintentional, and it made dodging much harder since cover became useless. Overall, really good game.

Tank in Dungeon by Bentou 2016-08-29T06:56:00

Great game, I liked the art and the level generation was really well done. The boss was also cool. I only had a few issues, but nothing too major. I felt that the enemies spawned a bit too close to the player, and I would often bump into them while entering the room, but I may have just been releasing the button a bit too late to stop rolling. Also, the exit button didn't seem to work, but that may have been a fluke. Great work overall!

cognizance by managore 2016-08-29T04:51:00

Amazing game, as usual. I made it to the end with 4.5 gears. The puzzles were spectacular, I loved how each one felt meaningfully different. The mechanics are very clever and intuitive. The only thing I could think to add are saves (though I imagine most people will go through it in one sitting anyway) and a map (just to help find some of the gears).

Jukebox Jam by foodzilla 2016-09-05T07:29:00

Terrific audio, and I love the simple, stylish visuals. I got a score of 23500 (or maybe it was 25300). I'm probably pretty horrible at this, but great job!

Primitive Things by foolmoron 2016-09-04T21:20:00

The link worked for me. Very cool effects, I'm curious to see all the things you could use these for.

L.M.V. Edison by killthealias 2016-08-30T19:00:00

The graphics are amazing and the voice-over was very well done. Unfortunately, my computer also qualifies as ancient technology, so even on the lowest setting there was a lot of input delay, which seemed to make the terminal not function properly.

Aqueducts by KingSlizzard 2016-08-30T19:27:00

The art and sounds are very well done and the UI is very clean. Stacking is a bit difficult, the overall presentation is wonderful.

Idle Slave Master Clicker by mrwillowb 2016-09-01T16:44:00

Interesting game, though it seems to have some issues. Clicking on slaves was very difficult, and it seemed like trying to sell them gave you nothing. I also couldn't quite tell what sending them to the palace did, it seemed to just send them to the mountains. Also, when you open the menu to assign slaves, the previous option you picked is displayed over the current picture until you mouse over the option you had picked last time.

The Great Sphinx Pyramid by Alphish 2016-09-02T00:11:00

Telling the heights apart was pretty difficult, but I got used to it. Other than that, I really liked it. This is definitely the best puzzle game I've seen this LD. I loved the dialogue and the difficulty was great, especially on the last level.

Some Kind of Ancient Phone Technology by tjxx 2016-08-29T04:58:00

Very simple, but good, especially considering the time it was made in. I like how it rotates at different speeds depending on how far it has to go. Very clever take on the theme. Also, I like the Jenny reference.

Glitch by Mathieu Muller 2016-09-15T04:56:00

I personally had no issues finding out how to play. Good game, I would love to see more difficult levels. I think a way to delete or replace arrows would be beneficial, as well as a way to manually restart levels. I accidently placed a tile incorrectly on the second to last level (I was still getting used to the camera, which actually worked quite well once I got the hang of it) and ended up creating an infinite loop, and the only solution seemed to be closing the game and restarting from the beginning. That being said, I really liked the game (especially the last level) and I would love to see this expanded.

1995 by ShaunJS 2016-09-02T04:15:00

Very funny game, I had a lot of fun with it.

Humble Beginnings by what.sorceress.this 2016-09-02T03:10:00

Really great take on the theme, I managed to start a fire without cheating, and can confirm that it is possible (though quite difficult). I guess I had some practice from my own game, which also has an element of trying to ruin your keyboard by alternating keys rapidly.

Chadwik the Charismagnetic by SkullPixel 2016-09-01T21:59:00

Very good, unique game. The mechanic is very clever and has a surprising amount of depth. I also love the art and title. Great work!

Chadwik the Charismagnetic by SkullPixel 2016-09-01T22:09:00

Also, my high score was 7.

Wish You Were Here by Nanolotl 2016-09-06T21:15:00

Very beautiful game, I didn't find the golden idol, though I found a lot of bottles and believe I saw all of the islands. The messages were hilarious, I quite liked how they were generated. I loved how the 2D and 3D art blended together so well. Amazing job, it is always awesome to see 3D GameMaker games!

TrainStack by TheMonsterFromTheDeep 2016-08-29T05:17:00

Good puzzles and wonderful UI. The way the trains move in on the level select and the entire menu presentation in general is spectacular. The spike traps did take a bit of getting used to just to figure exactly how they worked. It would also be nice if the fuel car emptied as it moved to represent its speed (especially since it already looks a little like a battery). Overall, great presentation and good puzzles!

Aqueducts by Lightyear 2016-08-30T00:37:00

Good game. Nothing too original, but nice take on the theme. The puzzles are well designed and I liked the art.

Ancient Mars by negativegeforce 2016-08-29T05:29:00

Nice story, though some of the text seems to be cut off in the intro, even with the highest resolution (though I could still understand what it was saying). Also, the green text at the end occasionally faded out before it fully showed up.

The House on the Right by WERT Studio 2016-08-30T18:51:00

Amazing music and I love the atmosphere. My guess for what happened pretty much lines up exactly with what Vegevan guessed.

Carp Diem by pogo575 2016-09-03T08:19:00

Very clever title and I loved the art for the fish. I personally had no issues with the controls. I really liked the movement, it made it feel like my fish was actually in water. My best score was 800.

Write Only by randomhuman 2016-09-01T05:27:00

The art is incredible and the gameplay is very fun. The AI is very impressive as well. I only wish it was longer. I played the post-jam version once and then went back and played the original version. Wonderful game, I would to see more.

Alien B.C. by kapezit 2016-08-30T00:59:00

Nice UI, and great job on your first game! It's certainly better than my first "game" (but to be fair, I was only 8 when I made it).

Kvetch-A-Sketch by mooncalf 2016-09-04T20:55:00

Really good game, the only issue is the inconsistent physics, but I'm sure you're already aware of this. I got stuck on the level where the ball starts in the top right and has to go to the bottom left with a gray cross across the screen. Amazing work overall, I loved the music and fake ads.

Ancient Drunken Aliens by orkybitz 2016-09-02T03:45:00

Interesting game. I almost rebuilt Stonehenge, but kept dropping the last piece and knocking everything down like they were dominoes.

Blunderbuss by Steven Miller 2016-08-29T08:50:00

@Tygrak I was actually thinking about adding a mode that does that. I use a laptop, so my keyboard is much easier to reload with, but trying it on a normal keyboard, it is more difficult. Since there aren't ratings anyway, I may add it in (though I'm pretty busy this upcoming week).

Blunderbuss by Steven Miller 2016-09-10T04:53:00

@Bentou @CliffracerX I'm sure this isn't what you wanted in an extended version, but I made Blunderbuss Operator over the last few hours, and it is now available for download on the itch.io page.

Blunderbuss by Steven Miller 2016-09-10T05:58:00

@SuperPokeunicorn Blunderbuss Operator (available through the itch.io link) has new dialogue and a scene after the final boss. The game is much shorter and a lot of the levels have been modified (and a few are completely new), but you can use the level skip in the description if you want to skip over some of the old stuff and get to the dialogue.

Mammoth for Speed by Lonely Vertex 2016-09-01T07:12:00

Probably my favorite game of this Ludum Dare, I need more immediately. I used to have hopes and dreams, a vision of a bright future; now I hold the world record of 44.07 and I realize that Mammoth for Speed IS that bright future I had envisined. I now know my calling in life: racing mammoths.

Mammoth for Speed by Lonely Vertex 2016-09-01T21:28:00

@fragileannihilator Oh no, my world record, why, cruel world? I will miss you record, you were the only thing I had left in this world, the only thing to fill the void where others have a soul.

Mammoth for Speed by Lonely Vertex 2016-09-01T21:45:00

Well, I got 43.08 now, so we are tied for now.

Mammoth for Speed by Lonely Vertex 2016-09-01T21:49:00

42.58! I am the Mammoth for Speed champion!

Hero of Alexandria by Drury 2016-09-02T01:03:00

Really good game! I beat it after around a dozen tries. It was really fun, and I loved the weapon progression, and the screen-shake was also great. I also loved how the quality option for the graphics was ancient.

<GAME NAME> by Patacorow 2016-09-06T06:13:00

Wonderful art and audio. Reviving fallen robots was cool and the mechanics seem very promising. I hope you continue to work on this!

Incinerator by Martins 2016-08-31T06:08:00

Good game, I like the destruction animation for the boxes and the physics work well. A lot other games like this follow the same basic formula of increasing how much is earned per second, I liked that this added a unique twist.

TrainWreck by rjgtav 2016-08-31T06:21:00

Very fun game! The combat is simple yet surprisingly fun. Jumping between trains was difficult, but it was all worth it to see the previous train derail and crumble behind me. I did seem to be able to walk through the smokestack and fall off the train. Great work!

Leonardo's Painting Machine by Frozen Fractal 2016-09-21T02:05:00

This is spectacular! I love Zachtronics games (I made a SpaceChem/Infinifactory style game for miniLD 69), and this is really well made! I am currently on level 8 (the one after the sandbox) and will definitely continue playing. I'd love to see a downloadable version with audio.

Leonardo's Painting Machine by Frozen Fractal 2016-09-21T02:15:00

Also, @smerino this is my solution for that level, it uses 44 holes and only takes 218 cycles. http://leonardo.frozenfractal.com/#12x5_red_yellow_blue,%7B%22cards%22%3A%5B%5B1088,514,514,514,512,1056,320,0,0,0%5D,%5B0,0,0,0,0,0,1088,1056,876,576%5D,%5B320,514,514,514,514,514,514,802,1024,0%5D%5D,%22colorIndices%22%3A%5B0,1,2%5D,%22wheelStarts%22%3A%5B7%5D%7D

Bobby Bow by AWOL 2016-09-06T07:45:00

Simple, but fun. I was unable to access the source code (I wanted to see it to be able to leave some more specific feedback), which is usually a sign that the page is private instead of public. I tried both versions, but will base my feedback on the original version because I played it longer. The origin of the player sprite seems to not be centered, making the player move to the left and right while rotating. I'd recommend having the score indicator follow the camera (which could be done by having it drawn at view_xview and view_yview). Also, for the sounds in the new version, using the function audio_sound_pitch() and setting it to a random value (for example, random_range(0.5,1.5)) would help make the sound effects less repetitive. Good game, I hope this helps!

Bobby Bow by AWOL 2016-09-06T20:05:00

I have GameMaker, I just get a "404 page not found" when I click the link. You can access it because you created the page, on itch.io you have to click "edit game" and then change it to public instead of private in order to have people besides yourself be able to see it. I wouldn't worry about it, most people don't really care about the source code, I just thought I might be able to see what caused a few of the collision bugs if I had access to the source.

Tech Support, 3162 by KingEthaniel 2016-08-31T05:50:00

Really cool game, the art is really good. I like your take on the theme and how the "ancient" part is relative. I liked the dialogue but I think an option to skip it since people will be replaying it a lot would have been beneficial (though not too important, as it is fairly short). I found all 13 endings, great work!

Tech Change Gun by Anilo Yodea 2016-09-04T09:12:00

Very clever use of the theme, and I really like the art. The music is good, and the sound effects are satisfying. I really enjoyed the mechanic, and each gun had its own unique feel. The AI did seem a bit buggy (they would still follow my x position while above me and would sometimes get stuck on the ceiling after hitting me). I would also recommend compiling the game as an exe, as installing it is a bit of a hassle. Great work overall!

We Are Here To Help by Frederika and Patrick 2016-09-10T09:19:00

Really great game, I liked the humor. Normally, I'm a little hesitant when I see someone made a visual novel, and I feel like they phoned it in, but this operated surprisingly well! Great job!

Circuitry by btwj_ 2016-08-29T01:08:00

Wonderful game. I made it to level 11 (I will go back and try to finish it later) and am having a great time with it so far. I think this game would benefit from a level select screen and a more detailed tutorial. An option to view previous tutorials would also be beneficial, as well as a list of all outputs for a level (that would figure out clarify what is required for each level).

I am also a huge Zachtronics fan, and I made a SpaceChem-inspired game for miniLD #69 called Production District (https://steven-miller.itch.io/production-district). I would appreciate it if you checked it out (even instead of my actual game for this event, since there are no ratings anyway).

Circuitry by btwj_ 2016-08-29T03:22:00

Also, I noticed a bug. When you delete a junction, the graphics start to glitch out.

Curious Dinos by RafaSKB 2016-08-30T20:15:00

I really liked the sound and the art and overall presentation was incredible, though I was a bit confused on what to do. I understood that I could influence the dinosaurs with my abilities, and I did make it to end, but I found myself using the first ability almost exclusively, as it seemed like the ship parts activated when a certain amount of dinosaurs were happy. Good game, though I'd like to see a little more explanation about the mechanics.

Aqueductus by wheerd 2016-09-01T21:22:00

Really good puzzles and art. I think the movement could be improved and I think it would've been better if the water had flowed faster, as on the final level I had to wait for over a minute for the solution to complete. I did find the puzzles to be on the easy side, and I never got stumped, but I really enjoyed the mechanics and would love to see more levels.

LD37 — One room

Witchy Potions by Verrazano 2016-12-22T07:22:00

Great game! My best was 4096.

Live to Die Again by FisherG 2016-12-19T01:17:00

Really great game! It captured the Nuclear Throne feel pretty well. My only suggestion is to make the guns have a lower depth than the bodies, as they were often hard to see or hidden completely. Good job overall!

Telepathy Dungeon by NUEBO MUNDO 2016-12-19T03:20:00

Really great game! I really enjoy this type of game. My only complaint is that the movement of the enemies was at times not very intuitive since they move one-by-one. Because of this, enemies could be right next to each other but after moving, a one space gap could form. I noticed this the most in the final level. However, this never caused any gameplay issues, and obviously doesn't take away from the game. I would love to see more levels, wonderful job!

Ricochet by Liamzo 2017-01-01T11:51:00

Really good game, my best score after way too many tries was 385.

1 Room and 48 Hours by meg 2016-12-12T20:43:00

Amazing game, though a bit unrealistic. Everyone knows that you can't eat or sleep during a game jam.

Furni-Chore by AgentParsec 2016-12-19T02:55:00

Really incredible game! Level 14 was my favorite, and I thought the difficulty was very well done. I found the game in general very fun and well designed, great job!

One Room Puzzle by KobiHawk 2016-12-17T08:41:00

Really great game and clever use of the theme! The puzzles were well designed and I liked the boss at the end.

INF by jack-lance 2016-12-14T07:47:00

Really incredible game! All of the levels felt really well-made, and the main mechanics and concept are excellent. I would love to see more.

And the Chocolate Factory by TheFlakes 2016-12-13T19:51:00

Fun game! The controls are really intuitive and the mechanics are interesting.

Throne Room by Josh Riley 2017-01-01T08:52:00

Great game! I made it to day 7.

Post Mail Package Mail Room Office by mrhill 2016-12-13T09:45:00

I just finished the game, and my solution ended taking up most of the screen (there were only 14 tiles left unused). This game is absolutely wonderful! I personally found it really fun and enjoyable. The difficulty was there, but it wasn't frustrating, and modifying my solution to fit the new inputs never took more than a minute or so. The difficulty never got to the point where I felt the need to resort to trial-and-error. I have a lot of experience with this style of game (I own a large collection of programming puzzle games on steam) and have made similar games (both in miniLD #69 and this Ludum Dare), and yet this game still has some really interesting mechanics that I have never seen in a game of this style. The puzzle remaining the same but getting more complicated each time was extremely clever and innovative, and modifying my old routes to sort out the new inputs was really fun. I also thought the jumper and the way it sorts inputs was really interesting and unique. My only complaint is that the controls are a bit sensitive and hard to get used to, but I probably only feel that way because I'm more used to the control scheme in my game. Overall, this game is easily 5 stars in my book. Fantastic work!

The 16th Bit by reheated 2016-12-19T10:17:00

Amazing game! The fact that you can solve the water and blood puzzles using logic and no trial and error is very impressive, especially considering how complicated following the logic is. That last puzzle was especially fun, and following what tiles had to go where reminded me of games like Hexcells and Picross. The ending was really great and the puzzles were a joy to complete. Fantastic work!

The Recursive Dollhouse by Omiya Games 2016-12-13T08:49:00

Definitely the coolest mechanic I've seen so far. I had a lot fun with this, and I especially loved the third chapter. I do wish the puzzles were a bit more difficult, but the mechanics were interesting enough to keep the game entertaining throughout.

The Lock by fullmontis 2016-12-13T19:31:00

Really fun game! The puzzles were interesting and intuitive. I escaped and found the secret letter.

The Nights by Rscar 2016-12-13T04:21:00

This is seriously amazing. I loved Bortman, but I think this is even better. I love turn-based games, and the AI is extremely impressive. The mechanics and different units also add a lot to the gameplay, fantastic job.

Herboto by cottontrek 2016-12-20T06:52:00

Absolutely amazing! I love the concept and the game is very fun.

Only One Room is Safe by lonewookie 2016-12-17T00:09:00

Cool puzzle game, the concept is really interesting. The game is overall very fun, though I do wish it was harder.

Walkie Talkie by managore 2016-12-12T09:07:00

____/TT!TT\--vvvvv/T{T>_

Rescape by LukeZaz 2016-12-13T07:01:00

Great work! My best score was 160 seconds and 4 levels.

Dungeon Protector by Mouch 2016-12-20T06:08:00

Amazing game, very intuitive and fun. I made it to the sixth level. This game is really incredible. My only suggestion is to add a button to go back to the menu (unless there already is one and I'm just silly).

Stuffed Office by MFEP 2016-12-19T07:29:00

Really fun game! I found the levels with multiple giant "L" shaped shelves to be the most difficult, and level 10 was probably the most difficult. I thought there was a good amount of variety, and I liked that levels with similar pieces seemed to be spaced out so that they wouldn't become tedious. I also really liked the art. Great work!

Factory-Room by Yvanor 2016-12-15T21:23:00

Great game! I liked how each level was appreciably different, and seeing the mechanics come together in the final level was really cool.

Stormy Night by Bobsleigh 2016-12-19T08:18:00

Really amazing game! I loved the different enemies and upgrades. I enjoyed trying out different strategies in the endless wave. The in-game music was a really good choice, and it added a lot to the mood.

I did notice that the enemies (especially the purple ones) tend to clump together, which can make it difficult to see how many there are. A technique I like to use to avoid this is to have each enemy follow you with a very slight random offset. Then, about every second, each enemy gets a new offset to follow. That way, each enemy is following a slightly different path, but ultimately still reaches you since the random offset is so small (maybe -3 to 3 degrees off). This allows for the enemies to spread out much more and give you the sense that there is a huge mob of enemies on your tail.

Overall, excellent work!

Cancelled Refuge by SinclairStrange 2016-12-22T07:35:00

This game is incredible! I especially liked the factory level. I voted for it on Greenlight.

Recursion by KaiseanGames 2016-12-19T01:51:00

Very impressive game with some excellent puzzles. I did encounter an issue where the mouse would lock after using a lever. Terrific job overall!

Dreadroom by nassi 2016-12-19T10:58:00

Absolutely wonderful game! Admittedly, it did take me a little while to figure out what I was doing, but by the end of night one, my fort making was pretty good. The second night, I learned about actually moving furniture to a new row, and from there, the puzzle became finding out the quickest way to build a fort, which was fun in its own right. The third and fifth levels were the most difficult, but they were all super fun and figuring out how to keep the monsters away while bringing the stuffed animals to me was really cool. Also, those monsters were actually kind of terrifying, especially when one of them was blocking a row from moving and I would have to open my fort and let them get closer. This is a really amazing puzzle game, great job!

A bank is a dangerous place by JK5000 2016-12-12T20:38:00

Great job, I made it with 105 seconds left on the bomb.

QuestMatch.Com by Archonthewizard 2016-12-13T20:32:00

This game absolutely amazing! Five stars in all categories. This is the best game I've played from this Ludum Dare, it is a lot of fun and has a surprising amount of strategy. As expected, the Red Dragon defeated me. Fantastic work!

Room One by BlackQuiltro 2016-12-19T06:19:00

Good game, I beat it on my second try. I think the controls may have worked better if it was turn-based, but the game was still very fun and engaging.

Storage by Steven Miller 2016-12-12T09:29:00

There is, in the settings menu

Storage by Steven Miller 2016-12-12T09:30:00

It's the gear icon in the lower left of the menu.

Storage by Steven Miller 2016-12-13T09:50:00

@KJB of IBwWG That is not a bug, if it stops on the dispenser, it crashes, since that means it would by inputting infinite boxes. I know it looks a little silly, but it is intentional. Make sure that it hits an arrow to change direction before hitting the dispenser again.

Storage by Steven Miller 2016-12-13T09:51:00

The update was to fix a typo. I spelled "schedule" like "scedule" on accident.

Storage by Steven Miller 2016-12-13T10:06:00

Yeah, I really miss saving, but I ran out of time for saves and cycle counters. Hopefully I'll be able to make a post-jam version with those added in. I also have to finish up Production District though, there are a lot of levels not in the game that have been finished for months.

Storage by Steven Miller 2016-12-15T07:47:00

@KJB of IBwWG Thank you! It is fixed, and an update will be uploaded soon, I'm just going to fix one other bug I found. Thanks so much for your continued support!

Storage by Steven Miller 2016-12-15T07:50:00

Also, that is quite the solution! I'll try to post one on the itch.io page, I would love to compare.

Storage by Steven Miller 2016-12-15T08:40:00

Just a quick update, the bug you ran into should be fixed. The bug I found is a bit more complicated and actually helps the player, so I'm just leaving it alone for now.

Storage by Steven Miller 2016-12-15T08:50:00

Also, my level 11 solution is not the fourth GIF on the itch.io page. I'm really proud of this one, when I first tried this level, my solution was much more messy.

Storage by Steven Miller 2016-12-15T18:29:00

Wow, that is a really clever solution. I never thought of using destructors like that, that makes the timing so much easier. Thank you so much for playing!

Blast Games by jcmonkey 2016-12-12T09:48:00

Really good models and animation. I thought the gameplay was fun as well. I was also not able to get to round 10, things start to get hectic pretty quickly.

Room & Gloom by batmanasb 2016-12-12T09:40:00

Almost as good as Bortman... almost.
Seriously though, this is really good! I love this type of game.

Room & Gloom by batmanasb 2017-01-03T07:05:00

YOU DID IT!!! TOP 100 FUN! YES!!!

Room & Gloom by batmanasb 2017-01-03T07:12:00

I DID IT TOO! GO US! NO, I WON'T STOP TYPING IN CAPS!

Room & Gloom by batmanasb 2017-01-03T08:51:00

@batmanasb The king has been dethroned, I am the creator of Bortman now.

Pixel Artist Simulator by aamatniekss 2016-12-12T10:03:00

This game is hilarious, great job!

Item Phantom by Leddev 2016-12-13T21:25:00

Good game, I absolutely love the art style. I found the game very relaxing. I got the present at the end.

36523 by Zerotonin 2016-12-19T09:14:00

Intriguing, but a bit unclear. The atmosphere and presentation where spectacular (for those who have trouble seeing it, zoom in on the webpage), but I wish the goal was more apparent.

52-Card Pickup 2000 by KJB of IBwWG 2016-12-12T20:15:00

Great job, 52-card pickup is one of my favorite card games.

Monolith by ScreamRawr 2016-12-13T23:02:00

Really fantastic game! I had a lot of fun and played through to the end.

Pico Factory by caranha 2016-12-31T06:50:00

Great game! My best score was 7140 after a few tries.

Class Notes by tellus 2016-12-19T08:29:00

Very relatable game. Not the passing notes part, but definitely the being super popular part.

The Crystals of Gingledoof by The Tophat Demon 2016-12-12T23:48:00

Really good! The controls took a while to get used to, but the mechanics and strategic elements are great.