FoonLudum Dare ExplorerLD44 → Devil Slots

Devil Slots

By carlospidox

View on ldjam.com

CategoryRankScoreCount
Overall2183.4022
Fun1093.5722
Innovation3562.8022
Theme2173.3722
Graphics3612.9522
Audio773.5722
Humor2.407
Mood2543.1222

Comments

gear-steak 2019-04-29 05:52

I spent a fair bit of time with this, found a few bugs, you could decrease most things into negatives including bullet size (stopping me from firing) and dodging (which left me unable to dodge)

stevenjmiller 2019-04-29 07:56

Fun game, the gambling system is very interesting. I feel that it would be better if the dice rolls were weighted such that you're more likely to get positive results when gambling. I would always just do the required five spins and move on, as I felt strong enough and didn't want to risk upsetting the balance, and a feel like a better chance at something positive would make it more worthwhile. In return, the risk of future floors could increase to make health a more precious resource, possibly through something like a preset stat increase for enemies each floor.

philippem 2019-04-29 12:32

I liked it. It's a good twist on an overdone type of game. The slots and the resulting bonus or debuf really adds some unpredictability. Would indeed be good if you could have some way of rolling for something you need or betting more life to gain favorable odds.

seriar 2019-04-29 16:26

I played in HTML5 version. It was fun to play. There were some bugs, and not very clear things in mechanics to me. So it was very easy somewhere in the middle where orb was doint all the work, but no shooting by the end after few unlucky rolls.

tdg 2019-04-29 18:25

I really liked the gambling system but I wish there was a way to keep track of all the stats. My rate of fire was so high at one point I hit it too many times then went into the next level with some terrible debufs. A lot of fun though.

tasakasama 2019-04-29 20:09

the game works well even if not completely finished but it's a bit too classic the shooter with upgrade on sees full on this jam

joemanaco 2019-04-29 21:21

Love the music :)

le-slo 2019-04-30 12:26

Although it's obvious the game is unfinished, I had fun with this one. I had too many negative outcomes with the gambling system, I think you can make more times being positive outcomes with smaller number and less times being negative but with bigger numbers, I don't know if I'm clear. The music and feel was pretty good (the orbs moving toward the player was very nice!). With a little more work this can be a great game.

kevin-liu 2019-05-01 05:11

The gameplay was pretty addicting, I found -- especially after getting upgrades! Although I didn't find that the difficulty had much of a ramp throughout each wave. By the time I got to the last wave, I don't think I got hit very much at all. The gambling system actually felt balanced, since you only had to gamble a certain amount OR if your life is <50%. I think this would be a really fun rogue-like game if you decide to continue! :)

pete-h 2019-05-01 12:22

Really nice idea and well executed. Had fun playing and the gambling system was really nice!

gwinnell 2019-05-01 13:34

I think the gambling was a bit unfair to me on multiple attempts! The stats could have been presented a bit clearer, e.g. in bars, but there's definitely something to the mechanic. Not sure if it's just the Web version, but I would have liked to see more feedback when the player is hit too, because I often thought I dodged the attack.

fashionbatman 2019-05-01 23:38

picking up all the little circles on the gambling screen was soooo satisfying to me! Great job! overall!

tiberiusuciu 2019-05-01 23:40

I love your music! I made a game somewhat similar to this, but I couldn't quite get the music part. Yours however is soo good! I especially love the one in the room with the slots!

Fantastic job!

red 2019-05-01 23:56

I see that it's unfinished, but it would have been nice to have some more feedback when hitting the enemies. (it felt like my bullets were disappearing rather than damaging enemies) I had fun playing, though.

liauj 2019-05-02 00:13

With a little bit of added flare in the visuals and some tweaks to the numbers with the slot machine, this could be a real time-suck. It feels like you should be rewarded for attempting more rolls on the slot machine, but that's not the case. The way the numbers are now, it makes rolling the minimum requirement the best strategy and moving on.

Good entry regardless!

marcus-gambit 2019-05-02 02:39

Playing your game was really fun though I did not manage to get further than floor 5 :) As a compo, I really don't think it's lacking of art assets! I found the graphics coherent, the gameplay is good, the audio is excellent. I love the gambling thing but I found it difficult to see quickly which buff/debufs you get. There's also some balancing to do of course. Still, you did a very good job.

2021-02-23 21:13

Wow great game. I tried the HTML version and it was not buggy at all. It has pretty standard mechanics, but the music and visual design distract from that and the game doesn't seem boring. When I first came here, I thought it would be something like https://www.mobilewins.co.uk/, but it was not the same at all. I got carried away with this game for a few hours as the slot machine makes the game replayable. I don't know why, but Floor 8 was the most difficult for me. Perhaps this is due to the fact that I was not so lucky with the slot machine. Will the second part be done?

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