Formidable Satisfactory Silkworm by hijomo 2025-04-10T22:35:41Z ♥ 0
I couldn't figure out what 'space' did
Foon → Ludum Dare Explorer → Users → red
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2025 | 57 | Depths | DOWN INTO THE DEPTHS | jam | Theme | 4.75 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Beach Collector | jam | 570 | 3.25 | 2.88 | 2.54 | 3.94 | 4.08 | 3.73 | 3.88 | ||||
| 2025 | 57 | Depths | DOWN INTO THE DEPTHS | jam | 92 | 4.06 | 3.92 | 3.98 | 4.75 | 4.27 | 3.78 | 4.33 | ||||
| 2019 | 44 | Your life is currency | Real Life | compo | 387 | 3.03 | 2.47 | 3.08 | 3.40 | 3.66 | 3.26 | 3.05 | 3.45 | |||
| 2018 | 43 | Sacrifices must be made | Party Card Game | jam | 776 | 3.10 | 3.10 | 3.18 | 2.80 | 3.60 | 2.40 | 2.75 | 2.85 | |||
| 2013 | 26 | Minimalism | Explorar | compo | 954 | 2.79 | 2.54 | 2.42 | 3.83 | 2.58 | 2.27 | 2.25 | 39 |
red leaves an average of 12.2 feedback comments each event.
I couldn't figure out what 'space' did
Some really unique ideas here! I spent way too much time on character creation, but I love that the game shows you other players characters as enemies / teammates. Awesome stuff.
I love the isometric point of view, not many people go for it! The progression was lacking as you've already pointed out, but it's a nice simple game at its core. I think there's a bug with fireballs colliding with the player if you walk in the direction that you're shooting? Not sure.
I liked the hand drawn art a lot! The music started bugging out on me a little bit about 5 minutes into the game, not sure why.
Nice reference
Very unique experience, I tried to speedrun the notes, but it turns out you actually need to pluck them on time.
I always like to see random generation used in game jams! I liked that the hull damage wasn't just a health bar, but rather made your oxygen deplete faster, I also liked the little touch where hitting a mine would light up the whole level for a bit.
Really unique concept, I think it would have been even better to have a deeper bag to further drive that theme, and I thought it was a bit strange that you could save items outside of the bag window. Other than that very cool!
Really interesting idea, I liked audio queue fruit things as a step of difficulty from the glow sticks!
Very unique idea but I was expecting better from the "AI" responses at the end after all the messages leading up to it, haha.
@charlie-hall Here's a tip: The spike traps have a cooldown after activating (the spikes are harmless when they are descending)
I really enjoyed your game, it was fun even walking around! Great job!
Really cool game, I wish the car speeds were random as it would have made it more difficult and interesting.
Interesting way to match the theme but it seems like it would be more of a "death is currency" theme. I think trying to die 20 times to get to the second level is a bit much.
Solid entry.
Pretty cool visualizer, though it took me a while to realize the volume slider needs to be way up to see the particles. I don't really see the relation to the theme as well.
I can tell a lot of work went into this game, great job.
Decent amount of game for a jam, and it actually works. The UI could use some work, especially with more user feedback.
Very weird game, and I'm not sure I get the relation to the theme. You got the humor and mood, though.
Simple concept that still keeps you addicted. The sfx were a bit annoying, though.
Overall a solid entry as always, but the mechanics felt off. Shooting was weird and sometimes didn't shoot when it felt like it should? It was not easy to tell when the enemies would hurt you and when they wouldn't.
Interesting concept, a little shooting action with some simple strategy involved. The sfx are a bit obnoxious.
Nice little game you have here, very simple. Wish it was longer!
I quite like the art, but the sound effects were pretty obnoxious.
Really cool idea, I like how it fits with the theme.
Loved the graphics and the audio even more. Great work.
I couldn't tell where I needed to go to deliver things, definitely needs some work in the art department.
I quite liked the difficulty, it kept me going. Needs a longer audio loop.
I see that it's unfinished, but it would have been nice to have some more feedback when hitting the enemies. (it felt like my bullets were disappearing rather than damaging enemies) I had fun playing, though.
Decent entry, I'd like to see some better and more consistent fonts. The font for the numbers on the dice and tiles just feels off.
Favorite graphics so far, nice job!
This is a really interesting game! The controls were a bit too sensitive but did not hold the game back at all.
Really cool looking game, my friend has actually made a keyboard twister for a previous ludum dare!
Pretty nice, simple game. There's a nice amount of sound effects, although some sound a bit low quality. One graphical improvement I would like to see is to make the platforms stand out from the background a bit more.
Fairly complex game for a jam and great job with all of the effects!
Impressive amount of story telling content for a jam game. I like that deaths also slightly change the course of the next play-through.
I think it would be cool if the player could see their score or waves completed when they lose.
Neat little game! I think the game would benefit from being a little more fast-paced. My suggestion would be to increase the number of enemies earlier and add fewer shields to make up for it.
Impressive amount of abilities for a jam! I wish there were sound effects!
Interesting idea with the visual impairment, the controls were a bit iffy (lights were very picky and dragging things felt strange)
The controls being ZQSD is very strange, it would be nice to have the arrow keys as well. Movement was way too fast, to the point where I was teleporting past walls. Nice music, though.
Nice and simple! Also, cool special effects. The only criticism I have is that the player moved excruciatingly slow.
Unfortunate story, good use of the situation.
I was not able to get past the title screen. Pressing "Start Game" did nothing, I could only click on the X to exit.
Half-Minute Hero all over again.
LD58 — Collector (20)
Bug Bequest by Bea 2025-10-10T04:09:14Z ♥ 2
Other than the controls being a bit wonky for me in the browser and the audio being a bit jarring, this was a neat little game! I loved the art and cool magic mechanic.
Larry the Lizard Wizard by CGraen 2025-10-10T04:03:38Z ♥ 1
Cute little game! I enjoyed collected the geckos and loved that they followed you around.
Chicken Heist by nakato53 2025-10-10T03:49:05Z ♥ 0
There are an amazing amount of mechanics going on in this game! I think one of the hardest parts of making a puzzle game are the levels, but the difficulty seems to ramp nicely. Great job and cute art too!
Relics of the Restless by thormoth 2025-10-10T01:49:14Z ♥ 3
I loved the pixel art, it was simple, clean, and effective. Lots of different enemies and rooms, but the gameplay got a bit stale after a while since the enemies seemed to all have the same behaviors, even the bosses. I had trouble following what I was supposed to do, eventually I think I collected an artifact? I didn't see a way to check my collection. Overall it played well, though. Nice entry!
Prairie Dog Music Collector by runningopenloop 2025-10-10T00:54:19Z ♥ 1
The sound effects were a bit crazy and took me by surprise haha! I really liked the prarie dog model but it kinda looked like a capybara to me (which is why I liked it)
Neon Doll Maker by Soleil 2025-10-10T00:42:34Z ♥ 0
I loved that the figurine gets put into a cute box at the end! Great looking little game.
Applause Collector by esh_k 2025-10-08T02:42:46Z ♥ 1
Applause is a unique thing to collect! I think the sound effects for the "scare" were a bit much to continuously listen to xD I also agree that the different emotions could be a little more pronounced visually.
ScrapheapSprint by sketchycode 2025-10-08T02:30:22Z ♥ 0
Cool idea! It was hard at first to know what each ship part does, so I had to experiment a bit but I like the ability to customize. The game worked pretty well, I liked the old school 90s/2000s aesthetic.
The Tithe of Souls by massivejack 2025-10-08T02:26:35Z ♥ 1
This is probably one of the strangest games I've seen. Really unique idea and art style / mix of art styles.
Collectore - Ludum Dare 58 by Truedat 2025-10-08T02:20:43Z ♥ 1
Really unique way to incorporate the theme! The game played well and had good music. Nice entry!
I Want to Have a Bike by Anderson Job Loeffler 2025-10-08T02:11:18Z ♥ 1
I like the look and vibe of this game a lot. I think the gameplay was a bit too precise for the art / hitboxes / physics, though. Restarting with the freezes was a bit rough, but I loved the animations.
LightSeeker by Shelter132 2025-10-08T01:59:48Z ♥ 2
I like the pixel art, especially on the character and crystals! Controls felt smooth, maybe a little bit floaty, and a little bit unforgiving on the spike hitbox. It was a neat idea to make throwing the light trigger the spider creatures.
Crown Crow by ThDudk 2025-10-08T01:52:53Z ♥ 3
The movement / controls felt great! I liked that the treasure icon would only appear for a short second so you had to be on the lookout instead of just zooming to each treasure. I liked the art as well. Fun game!
Pneuma by plutonicrock 2025-10-08T01:42:38Z ♥ 1
I couldn't find any colors to collect, and the game kept stuttering when I needed to jump so I kept falling in the same hole the others are talking about. There is also a strange jittering on a lot of the tiles, but I liked the character art! Also, the web version embedded here wasn't working for me.
Rujum Jare by Yoav Kagan 2025-10-08T01:36:12Z ♥ 1
Good to see other relaxing / meditation games, I really like the idea of stacking different shapes and the care that comes with picking and placing each one. Awesome entry!
Beelines by raysplaceinspace 2025-10-08T01:29:23Z ♥ 1
Really cool that you made it in your own engine! It was an interesting idea playing around with the efficiency of the paths. I think if anything I'd like to see the bees move a little faster.
Little monster makehouse by Yatsu 2025-10-07T13:29:01Z ♥ 1
This is a really unique idea and interesting way to incorporate the theme! At first, the speed required to do the minigames took me by surprise, but got the hang of it once I knew what was required of me haha. I loved seeing my monstrosities.
Paper Airplanes Collection by GeorgeBurg 2025-10-07T13:23:26Z ♥ 2
There are a surprising amount of airplanes to discover! I remember building some of these as a kid, but there are some that I want to try when I get some paper and space to throw them.
Unique entry!
Bug Driver 3D by Reaktori 2025-10-07T13:18:25Z ♥ 2
Wow, an amazing amount of audio, graphical, and programming work done here for a jam! I loved particularly loved the little voice clips when you picked up the bugs as well as the look and feel of the game. I'm also very grateful for the forgiving truck physics or else I would have been upside down quite a lot.
Great entry!
BIN CHICKEN by Quackqack 2025-10-07T13:10:42Z ♥ 1
Fun little game, love the idea. I agree with Memel06 that it was a bit hard to know when you could or couldn't hit a bin but you eventually get used to it. I couldn't tell, are the different colored bins different in any way? It felt like maybe the red ones were heavier or something?
Nice entry!