Space Cowboy by jk5000 2015-05-11T14:12:00
Really cool. Loved the character designs.
Foon → Ludum Dare Explorer → Users → SleepyStudios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Heart Heist | jam | 436 | 3.34 | 3.55 | 2.79 | 3.03 | 3.56 | 3.76 | 2.35 | 3.50 | 69 | ||
| 2015 | 32 | An Unconventional Weapon | In Air | jam | 298 | 3.47 | 3.39 | 3.38 | 3.67 | 3.60 | 3.24 | 2.80 | 3.07 | 100 | ||
| 2014 | 30 | Connected Worlds | Spacewatch | jam | 137 | 3.60 | 3.36 | 3.69 | 4.36 | 3.21 | 3.07 | 2.92 | 54 | |||
| 2013 | 28 | You Only Get One | You Only Got One Shot | jam | 269 | 3.09 | 3.22 | 2.68 | 3.09 | 2.81 | 2.97 | 2.38 | 2.55 | 68 | ||
| 2013 | 26 | Minimalism | I Swallowed My Arrow Key | jam | 3.67 | 17 |
SleepyStudios leaves an average of 35.2 feedback comments each event.
Really cool. Loved the character designs.
Seemed somewhat boring.
Aside from the controls, I also don't like how the graphics really don't mesh well together at all.
Definitely could've done with some polish and optimisation.
Pretty cool though the graphics felt very patchwork-y.
This is superb! Definitely one of the most innovative games I've seen on here in a while.
Awesome art! Having a machine gun in a dungeon crawler felt really refreshing.
Not entirely convinced about the use of the theme and the game feels a bit slow.
Nice idea, very polished. No need to say anything about the graphics :p.
The controls were a bit unresponsive at times but aside from that the gameplay was refreshingly fast-paced and fun.
The art was nice. Small thing but I would've preferred some sort of score counter.
Doesn't really fit the theme but it's pretty cool nonetheless.
The player is a tad slow but that doesn't take away from it too much. Also very unique art style, nice job
Really nice game and definitely a breath of fresh air thanks to the textbased format.
The idea was pretty cool but the gameplay was a bit lacking (specifically in the controls department).
Really cool audio and visuals.
Pretty chaotic game (mostly in a good way). The jumping was a bit weird to get used to.
Really clever concept and use of the theme. The graphics were wonderful too.
I'm in the same boat as everyone else. A bit too confusing for me.
Very nice use of the theme.
Pretty cool concept but it was a bit too easy.
Pretty fun game. The graphics and polish were great!
Kept crashing on startup (after the Unity logo). Shame, looked like a really cool game.
I like the graphics and with a bit more time I could see the concept becoming a lot more fleshed out than it currently is.
Pretty confusing at first but it gets better once you get into the swing of it.
Very cool art and concept. The platforming is a bit weird sometimes as a result of the enemies' collision boxes. Cancelling out of a charge also seems to bug out the player.
Pretty cool concept.
I feel bad for accidentally nuking Vice City. Very well designed.
Wouldn't open for me :/.
Had a lot of fun with this one. The frantic pace really gives it a lot of charm.
Nice take on asteroids. The mechanic worked really well.
Nicely designed. Would've helped to have a jump button for dodging ghosts at times.
Quite a fun little game. The weapon is definitely fun to use and the ridiculous physics were great.
Such a cool mechanic! Really loved the gameplay.
Pretty cool. The controls/physics were slightly awkward but apart from that the game was pretty well done.
Pretty weird way to advertise a game but alright. Would've preferred if this was more than just a guessing game.
Really solid game. Very well designed and polished!
The spawning was pretty off and once you got to a specific position it was pretty much impossible to lose. Otherwise, fighting hordes was pretty fun and the abilities felt great.
Genuinely a really good game. Gave me a Thomas Was Alone feel as a result of the sprites. Definitely enjoyed the mechanic, it was really well executed.
Pretty cool little game. The graphics and music were great!
Movement felt a bit off, perhaps a bit unresponsive but apart from that it definitely fit the theme nicely.
Gave it a go and it seemed there was a good base for a mechanic there but it was a bit hard to understand what was going on half the time.
Stating the objective/goal at the start would've been a good idea. The graphics were pretty good though.
Great action, great art and great music! I had a few graphical glitches at times - I'd get these white lines flashing on the screen for a split second.
Pretty cool main mechanic that created a lot of weird situations (still fun though).
Loved the game - the mechanic was well executed and the minimalistic style worked great. I had one situation on the second level where me and the AI were fighting for that middle point and it seemed like there was no way for either of us to win. Might just be me being inept though.
Nice, simple and well executed, loved it.
Very graphically impressive however the gameplay was very lacklustre.
Great attention to detail, art design and atmosphere. However it's severely lacking in terms of gameplay.
Graphics and art direction were great but I wasn't really too sure what I was doing throughout the game.
Nice and simple but still (enjoyably) difficult.
Very interesting and unique mechanic. I liked your use of the theme.
Great presentation and a pretty solid mechanic.
Really good game. Enjoyed the fast paced action!
Yeah very confusing in terms of hitting the enemies. Next time you might want to make it so that the "bullets" physically collide with the enemies.
Gameplay feels a bit slow and a bit too easy. I'd up the difficulty and maybe make the acceleration upgrade increase your speed a bit more.
I'm pretty inept at puzzle games but from what I saw it seemed like a really solid game with good level design and a unique main mechanic.
The gameplay was overall a bit... confusing? Sometimes bosses would one shot me and other times they wouldn't - seems a bit random. What I did like however is the fact that you had different music for different worlds. Reminded me of the really early Runescape music which is always a plus.
In terms of mood and aesthetics it's superb but like you said it really lacks gameplay.
I thought it was a nice little game that gave me a decent amount of fun in the process, which seems to be so rare these days in LD. Although, I felt like the turning of the ship was somewhat limited. First stage needs to be revamped greatly.
Nice and challenging. Could've done with a bit of music to help with the mood.
Decent concept. Honestly, it felt too easy, but maybe that is because I have skill? Who knows.. Anyways, it's a nice little entry that needs some polishing. GJ
It's a good learning experience, but it is obvious you have some things to learn.
I really enjoyed the game. It felt tense, difficult and when you eventually win it feels very satisfying.
The game was okay, but the music is definitely something I would change.
Feels very polished and the gameplay is solid. Something to consider in the future would be maybe reducing the amount of pick ups that you need to get and also maybe making the character move a bit faster. Glad you managed to finish this game Snout ;]
Loved the game. Clever use of the theme and good humour throughout (especially with those references). I was having a few framerate problems but that could just be my terrible laptop.
Kinda confusing but I really liked the particle effects, especially the fire ones.
Excellent animation and art style. My only complaint is that aside from a few basic stealth elements the gameplay wasn't really there.
It had so much potential...
That was surprisingly enjoyable. And yeah it the music and sfx were brilliant too.
Pretty fun little game. Loved the art style!
Lovely concept and surprisingly challenging. Although, like a few other people I really couldn't stand the graphics.
Pretty easy game. Collision was a bit off sometimes.
Pretty cool concept. Loved the hand-drawn art too!
Wow, the graphics and music are fantastic. I love that rolling animation too and the mechanic is pretty spot on. Great game.
Nice graphics and music. The gameplay was a bit basic though.
The accuracy meter is pretty cool. Would've preferred some actual animations instead of just a "You hit your enemy" screen. Also crashed after restarting.
Lovely design and graphics. However either I was either having framerate issues or the running animation was generally choppy.
Controls are pretty bad but the art is pretty good.
Fantastic mechanic! The music and sound assets are pretty cool too.
Very interesting concept with a good aesthetic to back it up, nice job.
Liked the music and the aesthetic but I also didn't enjoy the combat, felt a little clunky.
Yeaaah. Objective wasn't entirely clear, nice visuals though.
Really polished! Loved the art-style and music.
Lovely graphics and although I liked that there was no "You were right!" or "You were wrong!" screen I still felt like at least a hint about your decision would've been nice.
Nice and simplistic, great atmosphere too.
Adding an element of story really makes this great, good work!
Pretty good atmosphere but the gameplay was definitely lacking.
Took a while to understand how to play but became enjoyable when I did. Nice music too.
Loving the stylisation and minimalism. Great job!
Short but has a pretty cool "end" (I assume that's what you'd call it).
Strangely addictive. Loved the graphics.
Despite it not being a game the message is still completely valid.
Pretty fun but the controls were pretty awful.
Pretty clever use of the theme however the gameplay was somewhat... lacking.
Lovely art! Could do with some music though and like others have said, the main mechanic was a bit too imprecise.
Great polish, great mechanic and concept. Really good game.
Great music and good graphics, pretty cool.
Great game but those lighting effects probably should've been toned down a bit since it makes it way too difficult to find your target.
Great atmosphere and graphics however there were a few too many collision issues in some parts of the game.
Pretty basic concept however it's easy to overlook that because of the nice attention to details and polish.
Great stylisation and great attention to detail. Gj!
had a few collision issues and the game bits were missing but overall the graphics and humour made up for it.
I opened your game and was prompted to click to start. After I clicked the screen the game started and I was not sure what I was suppose to do right away. I got the hang of it after playing for awhile.
Liked the concept but yeah definitely needed to be a bit faster-paced.
LD37 — One room (44)
Father Hustler and his holy room by ElKorbo 2017-01-01T22:18:00
Quite confusing for me much like everyone else. Feels weird that the friendly characters had red healthbars while the enemies had green, surely it should be the other way around?
Maniac Inc. by Brackeys 2016-12-29T13:34:00
Big fan of the art style and overall simplicity as well as the attention to detail and polish!
JazzHole by LoHii 2016-12-18T19:22:00
Not really a fan of this sort of platforming (personal preference, not the game's fault) but everything else is so cool and polished - especially the atmosphere and music!
cubica woo by image/31 2016-12-18T19:17:00
Looks cool but the gameplay was a bit weird. Missing some sort of lose condition and the controls felt a bit unresponsive.
Scary Monsters by candeeirostudio 2016-12-18T17:55:00
Nicely designed overall. I liked the ghost blocking the chest and the lamp mechanics. Could do with some more combat feedback like screen shake etc.
Sorcerer's Room by hugofock 2016-12-18T17:48:00
Cool idea but a bit too slow for my liking. Could also do with a button to cancel an aiming action.
Boss Room - A 2-player game by Qui 2016-12-18T17:44:00
Interesting use of assets (like the Terraria eyeballs ahaha). Quite cool apart from that, interesting idea.
Elemental Brawl by GoofStudios 2016-12-18T17:41:00
The element switching feels a bit too frantic to be tactical but that's just because of the pace of the game. The art and music were really good though.
HellBlocks by 8Bit 2016-12-18T17:26:00
Nice and colourful, jumping physics felt a bit iffy but other than that it was alright.
#BUTERATOS by PolygonTeam 2016-12-18T17:21:00
Really cool how you had cutscenes, VO, amazing art and excellent music but the gameplay really needed some more punch to it - even simple things like screenshake and screen flashes and more combat feedback were missing.
Cancelled Refuge by SinclairStrange 2016-12-18T17:11:00
It's incredible how much content and polish there is to this!
Roomblin' by raaaahman 2016-12-18T11:42:00
Was alright but could really have benefited from some sort of losing-condition (e.g. you have to do a level in x moves else you fail).
The Elevator by iossif 2016-12-18T10:22:00
Cool and engaging little point and click, had a good amount of fun with this one.
Gravity Heroes by HugoStudica 2016-12-18T09:56:00
Cool art, music and enemy design!
Mind Over Munitions by Bensonance 2016-12-18T09:52:00
Cool mechanic overall but sometimes the reflection angles did feel a bit unintuitive.
Violent Rom by eruiz00 2016-12-18T09:44:00
So much content and polish! Really liked that you had touch controls as well.
Mallard Reaction by marbenx 2016-12-17T12:31:00
Super cool and polished! Everything comes together so nicely under that VHS look.
Smallest Dungeon by Reuno 2016-12-16T23:17:00
Extremely nicely polished (especially with the music!) however I feel like there's so little control in the game leading to a weird mess of explosions.
Bruce, the escaping ant by pcmxms 2016-12-16T23:12:00
Cool little game but the controls are really janky.
Consume Room by BallingerBallingerandBallingers 2016-12-16T23:09:00
Cool looking game but somewhat confusing wasn't sure how to get happiness.
Sides Adventures by Meta-link 2016-12-16T21:57:00
Cool mechanic and art but I really found the controls a bit confusing.
Emmett's Workshop by misaghDroid 2016-12-15T17:41:00
Cool art style - lots of polish in this one!
A Matter of Time by giordanno92 2016-12-15T17:34:00
Cool gameplay and style. Just a few notes for polish: feels like the bosses don't reach 0 health before switching and you should make the health bar a bit more obvious.
Pie Quest by Thought Reactor 2016-12-15T17:31:00
Cool art style though wish the player was animated, would've helped a lot.
Pimp My Room by Stylo21 2016-12-15T17:27:00
Decently polished and not as grindy as cookie clickers usually are.
One Dungeon by Drkr 2016-12-15T12:01:00
Cool mechanic. Could've done with more feedback to beef up the combat such as screen shake and screen flashes, etc.
One Way Out by Broxxar 2016-12-15T11:47:00
Really amazing atmosphere and a really (really) tricky puzzle - had to get some paper out to try and solve it. Loved it.
Possessed Room by nodoxi 2016-12-15T11:37:00
Really cool atmosphere and gameplay. Loved the way all the events worked together. Would've been great if you had time to add some more audio cues and music.
Floor is Lava by Albert Viader 2016-12-15T11:22:00
Nice little game, it's cool you managed to get a highscore system in too.
Faucet by AlmightyTuna 2016-12-15T11:11:00
Solid game, really liked the subtle mirror effects and mood.
Neural Escape by Kroute 2016-12-15T11:05:00
"There should be 'Neural Escape_Data'
folder next to the executable"
You forgot to include your data folder in the windows download.
Hanging Out by VanderHum 2016-12-14T18:24:00
Interesting art style not much of a game though unfortunately.
KonMatch3 by sugarbyte 2016-12-14T18:16:00
Interesting take o the genre probably my own fault for accidentally clicking on the main screen but I wasn't sure why some things didn't get taken away from the board.
Tomb Room by popogames 2016-12-14T18:10:00
Cool and quite polished overall!
Shrinkage by ondrej.paska 2016-12-14T18:02:00
Clever game, like how it keeps hinting and hinting at you with every death.
Let them in by Wildebeest Studio 2016-12-14T17:57:00
Really cool aesthetics but could do with some sort of state system like win/loss etc
Shadows by darthdeus 2016-12-14T17:53:00
Fun little game felt a bit janky but overall quite smooth
Walkie Talkie by managore 2016-12-13T17:26:00
Simply amazing. Incredible use of the theme and the amount of polish is superb - even little things like only adding levels to the database if it's completed are taken into consideration.
Bedtime Fright by misteak 2016-12-13T16:49:00
Cute game - really simple yet effective mechanic and really polished!
Christmas Factory by fauche_j 2016-12-13T16:41:00
Not much gameplay to this one I feel? Not sure how to get any sort of score.
Room One by Yamzho 2016-12-13T16:30:00
Quite a fun game! Could do with a bit more difficulty and more random events here and there but apart from that it was pretty fun.
Neon no Nakama by SimonHutchinson 2016-12-13T16:17:00
Looks and sounds pretty however the slow heavy movement make it a bit tedious to play.
Empty by dustyroom 2016-12-13T16:04:00
Cool game! Really liked the main mechanic did feel like sometimes I was making things disappear but it wasn't being picked up (e.g. the table on the third level).
1 biT Strike by SamuelSousa 2016-12-13T15:58:00
Nice little game, liked all the little details like the particle effects.