Foon → Ludum Dare Explorer → Users → mcfunkypants
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥇 | 2014 | 30 | Connected Worlds | 1989 to 2014 | jam | Innovation | 4.72 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 🚜 Grain Tracks 🚂 | extra | |||||||||||||
| 2020 | 46 | Keep it alive | Folx in the Hood | jam | 2.00 | 2.00 | 2.50 | 2.50 | 4.50 | ||||||||
| 2019 | 45 | Start with nothing | Null | compo | 1.00 | 1.00 | 1.00 | 3.50 | 1.00 | 1.50 | 1.50 | ||||||
| 2017 | 39 | Running out of Power | 👥 | A lone crewman | jam | 458 | 3.31 | 3.12 | 3.35 | 3.85 | 3.31 | 3.16 | 2.05 | 2.96 | |||
| 2017 | 38 | A Small World | Warhex | jam | |||||||||||||
| 2016 | 35 | Shapeshift | Trickytron | jam | 300 | 3.51 | 3.76 | 47 | |||||||||
| 2015 | 33 | You are the Monster | A Bad Wolf King is Hard to Feed | jam | 130 | 3.76 | 3.46 | 3.12 | 4.37 | 4.07 | 2.87 | 3.60 | 37 | ||||
| 2015 | 32 | An Unconventional Weapon | Sal and Papa | jam | 524 | 3.21 | 3.31 | 3.09 | 3.09 | 4.09 | 3.86 | 3.67 | 3.41 | 40 | |||
| 2014 | 30 | Connected Worlds | 1989 to 2014 | jam | 50 | 3.93 | 3.62 | 4.72 | 4.14 | 4.13 | 4.09 | 40 | |||||
| 2014 | 29 | Beneath the Surface | Get Kraken | jam | 110 | 3.65 | 3.32 | 3.32 | 3.30 | 3.87 | 3.23 | 3.00 | 3.20 | 14 | |||
| 2013 | 28 | You Only Get One | Airlock One | jam | 177 | 3.28 | 3.15 | 3.73 | 2.00 | 3.61 | 3.49 | 2.06 | 3.28 | 28 | |||
| 2013 | 26 | Minimalism | BASHLAND - Breakout Mario Mashup | compo | 152 | 3.67 | 3.51 | 3.63 | 3.58 | 3.86 | 3.29 | 2.40 | 3.31 | 51 | |||
| 2012 | 25 | You are the Villain | Pathos | jam | 44 | 3.66 | 3.43 | 4.02 | 3.95 | 4.00 | 3.19 | 2.83 | 3.45 | 10 | |||
| 2012 | 24 | Evolution | Fantasy Map Tactics | compo | 249 | 3.19 | 3.07 | 3.14 | 1.83 | 3.81 | 2.54 | 1.96 | 3.15 | 42 | |||
| 2012 | 23 | Tiny World | Dr. Nano - tiny surgeon | compo | 204 | 3.37 | 3.23 | 2.03 | 3.37 | 3.53 | 2.70 | 2.52 | 3.13 | 44 | |||
| 2011 | 22 | Alone | [Greeble] | compo | 180 | 3.04 | 2.57 | 2.29 | 2.52 | 3.67 | 2.60 | 2.37 | 2.86 | 4.18 | 33 | ||
| 2011 | 21 | Escape | Bounce-onium! | compo | 195 | 3.04 | 2.69 | 3.21 | 2.87 | 2.96 | 2.59 | 2.82 | 4.09 | 2 | |||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Asteroid Explorer | jam | 1 | ||||||||||||
| 2010 | 19 | Discovery | Snowboggan! | jam | 2 | ||||||||||||
| 2010 | 18 | Enemies as Weapons | PuzzaBOMB | jam | 11 |
| Year | MiniLD | Theme | Game | Rank | Fu | Gp | Pr | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 32 | Quantity vs Quality | Leaping Lizabeth Adventures | |||||||
| 2011 | 27 | All Talk | A Familiar Story | 3.77 | 3.46 | 4.38 | 100 | |||
| 2011 | 25 | Worst Game I Have Ever Made | Super Skill Jump | |||||||
| 2010 | 20 | Greed (and Fishing) | Sushi Overload | 3.36 | 3.00 | 4.00 | 100 |
mcfunkypants leaves an average of 13.1 feedback comments each event.
Really simple in a good way - accessible and fun immediately, and it ran nice and smoothly. Good work!
Cool concept. The time management and "consumables" were initially confusing but once I got the hang of it I liked imagining the simulation. Good work!
A fun idea. I was quite sad when I died from loneliness.
I think it is so wonderful when a husband+wife makes games together! Great work on your game: I love the fabric textures and funny music!
So smooth. Love how instead of explosions there are butterflies! LOL
Nice work! Excellent webgl performance on my machine. I did have to click the white unity banner before inputs worked. Could you do an .onload func w setfocus() in javascript in the html?
Amazing work. So polished. I love all the tweens, screenshake, particles, scanline fx!
The music... is the shit! Nice work.
Super funny! Great work.
I love the polished "intro" credits! It makes such a good 1st impression.
Very original game style.
Wonderful art - such great pixel goodness, and a styling design aesthetic.
The sounds are perfect: never annoying.
The extra "juice" for things like 100% match! Affinity and the wax seals are so cool.
Really beautiful, as always. Dark and bitter, like black coffee.
Next jam I challenge you to go ultra happy rainbow sweet.
I'll do the opposite, and make a dark brooding game! =)
Keep up the wonderful work, and please never leave Ludum Dare.
Great work on The Halfburn Incident! I'm so happy you were able to submit on time despite having troubles!
Great work on your 1st unity game! Makes me think of Robotron/SmashTV arena shooters. Keep up the great work.
I liked it. Relaxing! =)
Cute! Wow.. completing a racing game with AI and everything in a single weekend is a wonderful accomplishment. Congrats. Great work!
Amazing polish and style. Love all the JUICE you added, from tilting sprites to cool particles and everything else. Keep up the fantastic work.
You ROCK! Really great work. So incredibly POLISHED. So rocktactular.
Incredibly well polished. Wonderful work! Interesting and fun.
=D nice!
Great art!
I love it! The voices are so fun, too. One of your kids, perhaps? =)
Such a lovely POLISHED entry. So slick and smooth and playable. Fantastic job. Really impressive.
Super amazing graphics and interesting gameplay! I think this deserves even more polish as it could be a commercial puzzle game! Great work!
Very interesting mechanic. Extremely cool graphics. Great work!
Totally amazing. Love the intro credit screens, love the game machanic, love the graphics. Seriously, keep polishing this and SELL IT.
love the ground parallax and choplifter-esque goodness. More fun than I expected. Great work!
Cool mechanic, and I love the zoom out, which made me thing of katamari. Keep working on this, it shows promise!
Interesting. I liked the font and the choices, and just wish there was more to it. Good work!
Phenomenal graphics, good sound, cool idea. A game well worth being very proud of! Congrats!
Very interesting and unexpected game mechanic! nice work!
Great work in implementing a connected system simulation, with what looks like all sorts of stats and vars to track. Interesting!
I like it! I'd like to see the mechanics made even more PUZZLE like, with perhaps more info on the gui about hydration levels and P/N/K and Ph etc. Keep up the great work!
A nice message - got me thinking. Simple but cool. Keep up the great work.
Nice work. Simple but cool.
Great work on the cool hook feel mechanic and physics. I also like the simple music. nice job!
Amazing work on the incredibly wonderful graphics! Keep working on this!
Looks great!
Cave-in Jumpin' is awesome! Imagine v2: more rocks that really pile up, and it would be great is the controls were tweaks such that you ALWAYS jump when you try to.
Such an awesome accomplishment.
Great feel! So nice and smooth, all the nice znimations and particles and menus all seem to move in a silky smooth 60fps. Great work!
Really beautiful art. I would love to see this turned into a deeper turn based puzzle game with many seeds rather than just one. With more clear interaction feedback between different terrain types, I would know which layouts of garden would grow the fastest. Right now I'm not sure I got how to best choose the ideal spot. GREAT WORK!
Wow, great job! Good use of a particle system for the torch. With I could blow while in the air! =)
Wonderful artwork! Good job!
Awesome work! I loved the beards. I also wanted to shave his head and eyebrows! =)
Great work! Smooth and exciting!
Great look and feel! I couldn't quite succeed at swinging, but I did get into the air once, in an awesome looking arc.
Great work, as always! So nice and FAST!
Just played Death Rooms. Great work! Love the randomness. All it needs are particles for version 2! =D
So simple and fun. Love it. One thing that would be great would be more visual feedback on where you are at the moment: if the sky was a gradiant or there were mountains or something you could better judge when the ground was coming - the sky all looks the same, apart from the sun, etc. More points of reference are what I'm thinking of. GREAT WORK!
Absolutely wonderful - surreal, trippy, interesting. This is a real adventure. Great work!
Pretty damn awesome! I had absolutely no idea where any enemy bullets were, though, so for me dying was completely random and unexpected. Somehow, I still loved it. GREAT WORK!
Awesome work! I really love the "stick limbs to yourself" mechanic. Not "minimalism" themed in the slightest, but damn good game and that's what counts. Original! Fun! Great art!
Cool stuff. Definitely needed the walkthrough youtube video. A good start! Keep up the great work.
Abstract and beautiful. I'd love more concrete rules for each keypress - something completely predictable. Harsh sounds making sharp edges, soft ones making rounded ones... then again, perhaps this is already the case! Interesting. Great work.
A very cool idea for movement that just needs more polish to bring it to the next level. Great work.
Cool game! I was running in Chrome and the performance was excellent. Would love more feedback for when you're about to die. Keep up the great work.
Really amazing work. So much intelligence and thoughtfulness and relazing mind candy to be had. Takes patience. Good job!
BRILLIANT control scheme. Totally original to me. This is pretty much the perfect execution of the minimalism theme. Great work.
Worked perfectly. Love the changing camera distances. This would be ideal for phones and tablets as I'm sure you've considered. Keep up the great work, USER NUMBER FIFTEEN!
Cool idea, great graphics! I had some mouse-related difficulties. Overall, very promising! I liked it!
Potatolicious. Spudtastic. Fun!
Pretty damn amazing. Funny. Fast. Cool. Great work!
P.S. Remember, a COMPO entry has to include SOURCE CODE, which is missing here. This, therefore, is a JAM entry. Which is totally cool - no big deal. The game still rocks.
Really awesome. Like a minimalistic mini-golf or pool game. Fresh, cool and pretty darn fun!
OMG a fishin' game? This must be your dream come true! I love the fish mesh - and the wisdom - and that fact that they can fly away. Sweet, fresh and fantastic. Shades of Okami. GREAT WORK!
Nice work! My favourite feature is all the help comments you get on reaching each platform.
I love the use of raycasted light. Cool game, original and creepy!
Very cool idea! Impressive terrain generator! Keep up the good work.
Great work... nice art... good sounds... but I gave up quickly after nothing seemed to happen. After reading the comments, it sounds like I just had to wait around for something? Patience and gamers do not go hand-in-hand. =)
Really fantastic! Makes me think of light cycles. Worked flawlessly for me. Great work!
Absolutely wonderful! So much fun, chaotic, fresh and sweet. Ideas: remove the "noise" from your textures: it would be cleaner and more beautiful with plain colours, not the + and | and O checkerboards over everything. Idea #2 - air control. Keep up the wonderful work. My fave game so far!
Nice! Love the "aaaaaah" sound. tested it on my htc desire z android 2.3 phone and it works but the jump seems to be 4x as far (in the air for like 5 seconds). Framerate dependent physics? Keep up the great work!
Fantastic work! Loved it! Works flawlessly on my android 2.3 htc desire z. Love the look. Suggestions: stop default doubleclick zoom event, scroll to exactly where the game is on mobile, no margins on html page so you don't have to horizontally scroll to get game in middle of screen. Keep up the awesome work!
This is a stroke of sheer brilliance. I salute you. Thanks for "goating" us on this weekend.
Nice! I love the sheer brainstorminess of it all! Very original. Keep up the amazing work.
Lovely work.
A great effort! My machine can run any webGL demo at 60fps but this one was very choppy: 5-10fps - enough that it was unplayable. Overall, a cool idea that simply needs more polish. Since my rig can handle super complex webGL without problems, the issue is the implementation, not my graphics drivers or browser version. That said, a respectable effort! Keep up the great work!
I absolutely LOVE that you got to make a game with your little daughter. This is a dream of mine: someday I hope to to gamedev with my baby son. Great work!
Really cool idea. I'd love to see it fleshed out more. In particular, I found some of the objects a bit hard to see. It ran like butter on my flash. Keep up the fantastic work!
Funniest game so far. A masterpiece in every way. I really, really love it.
At first I didn't get it, but once I gave the block colours some thought I started to GROW and GORW and was pleasantly surprised and impressed by the zooming out effect. Pretty darn cool! Great, original, fresh, interesting game!
Not only does this game ROCK, but the sound effects are absolutely funny as can be. Love it.
I absolutely LOVE the plasma fire effect on the title screen planet. Really nice look and feel. Well done!
Relaxing... yet it has an undertone of tension. I love Marta's flying bird animation. This would be cool to keep working on and make something really beautiful. Imagine easier constellations (closer together stars) and each star you hit is a tone in a proper CHORD. Create a constellation and that chord is added to the music. Your quest could be to build a nice piece of music, a 1-5-7 chord progression or something, perhaps fail conditions would be any sour avoid notes that are dissonant to whatever key we're in. Great work.
Promising! Keep working on it!
Beautiful art! Highly ambitious - enough that some polish would be needed to add to the fun factor. Suggestions to make this a top notch, buyable game: no backtracking ever. Sound, of course. Tutorial signs explaining things to noobs.
Overall: phenomenal. Beautiful. Smooth. Interesting. Unfinished but FAN-FREAKING-TASTIC regardless.
Absolutely fantastic! Looks incredible. The parallax backgrounds and pixelly goodness is spectacular. Everything is smooth and playable. The music was the weakest part - it certainly isn't bad at all, but doesn't make me think of underwater scenes. It would be great to have a progress bar to see how close you are to evolving. Amazing work!
Fantastic! 60fps. Love the health bars. I wish you could hold down two arrow keys for diagonal shots. Reminds me of robotron, smash tv etc. Keep up the awesome work.
Pretty cool! You could turn it into a Katamari Damaci type of "growing eating" game. Great work! Keep going - I'd love to see this fleshed out.
Pretty awesome! Nice isometric gfx. A bit too complex but keep working on it! There is definitely a lot of potential here, just waiting for more polish and simplification. Great job.
Super funny. Love that you can throw limbs. Tough to control but very original! Keep up the fantastic work!
Excellent puzzle game! Worked perfectly. Very original idea. I've always been a huge fan of cellular automata. This would make a cool mobile APP. Keep up the good work.
Very impressing. The gameplay was ok, the graphics were ok... but the *idea* itself was very original and that's what I loved most of all. Keep up the great work!
Incredible! Silky smooth 60 fps, great controls, nice speedy action. I really like the "jump pads" concept. Keep up the fantastic work! I loved it.
A masterpiece. Fresh, original, beautiful, fun. I'm blown away. One of the very best. KEEP WORKING ON THIS GAME and polish it (make it faster? more choices? more strategies?) and you will have a true classic.
Well done! Very simple - in a good way!
Wonderful work. I'm very surprised at the canvas performance - you should be able to optimize the renderer a LOT more. The design of the game is WONDERFUL - art and sounds and concept. The little silver tube you fall through near the door: I completely missed it and (I'm ashamed to admit) gave up after 5+ mins of wondering what I was missing) and only get it the second time around. Idea: make that tube way more obvuous, for first timers - I big flash arrow or glow or nothing there at all - just blank space - to train newbies what to look for. Once I got past the first door I had fun. Wonderful work. Keep up the good job and be sure to check out other canvas renderers and see how it is they can push so many more pixels before the FPS suffers. You can expect to push a 640x480 canvas with parallax bg and many tiles at 60fps no problem. For example, using www.jawsjs.com
Great work! My favourite thing about this game is the random level generation, digdug style arcade gameplay, and the fun sprites. Well done.
Everything Sos touches turns to AWESOME. The man is a legend.
Another masterpiece by the ruler of Ludum Dare. Deepnight always makes the best looking games in LD48. Everyone should check out his or her previous entries from past Ludum Dares. Legendary.
Really fantastic work. Beautiful big world to explore. Cute graphics. Love it. Keep up the amazing work.
Wonderful concept. Totally original. I'd love to see this fleshed out into a bigger game. I love the sandbox physics and simulation aspect. Wish there were "plant seeds". A truly awesome effecrt, totally fresh and very impressive.
Awesome work! Great FPS, totally playable. I love being able to hold down the fire button to release bigger bullets. I wish I could "switch directions" but that's a core gameplay concept you shouldn't change or it would be too easy. Overall, extremely impressing, greate graphics, nice idea, good old fashioned arcadey goodness! Keep up the great work.
I loved it! My favourite thing is your green travelling companion. Somehow he makes the game twice as good. Watching what he does makes the journey less tedious. The performance was flawless - pure 60fps, everything worked perfectly. Keep up the great work!
Missing file.
Good work! Remember you have to post the source code to qualify for Ludum Dare. The high contrast graphics made it seem a bit "noisy" - the grass and rock would be nicer with less detail, and I wish it was BIGGER in terms of screen real estate, but otherwise, pretty awesome effort!
I love the cool graphics. Very good work! Could use some more sound effects, and perhaps less text. Overall, pretty great! Keep up the good work.
Le petit chevalier autour de la planete est magnifique! J'aime les graphics! Le knight est tres jolie. Il y a des erreurs d'Anglais dans les instructions, et je n'aime pas les ads, mais globalement, le jeu est absolument fantastique. Je l'ai aimé!
Quand le jeu onLoad, Flash a un erreur:
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: http://submithdgames.com/ads/_call.php?game=10&sess=132.47491128277034
at DistantControl$/loadData()
at Game/initGame()
at Main/init()
at flash.display::DisplayObjectContainer/addChild()
at MethodInfo-3()
at MethodInfo-19()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at SetIntervalTimer/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
Et finalement regarde mes corrections pour votre Anglais:
"don't go to fast" = "don't go too fast"
"avoid to collide" = "avoid colliding"
"when you collected" = "when you collect"
"the game restart" = "the game restarts"
"so the game is seamlsly" = "...seamlessly"
Aussi, pour le Ludum Dare compo c'est necessaire pour poster votre source code.
Continuez votre excellent travail!
Afro-liciously wicked. Awesome in every way.
Love the COSTANZA logo in the sega font. Pretty cool tunes, too!
Fun and silly and fresh and low-fi in a neato way. Well done!
Pretty fantastic. Great job. The lack of a crosshair is a glaring omission, but otherwise this is nearly perfect! Keep up the wonderful work.
This is pretty awesome, in a silly way.
I love the cat!
Not bad! The loading screen never got all the way through, but it seemed to work anyways. I got completely stuck at one point, but overall, this was funny. Great work!
Absolutely awesome! Great gfx, great colours, great play feel. I love the "locks" idea. Fan-freaking-tastic work, Noel!
Very well done. Don't be so hard on yourself!
Pretty decent. I like the idea of a reverse tower defense. Keep up the great work! This would be pretty cool with more polish.
Really cool. Original, fresh, innovative. Keep up the fantastic work. This would be a great TBS game with more polish and new artwork.
LOL.
Really nice! Reminds me of ATARI games like Kaboom in a vague way. Great work!
Looks awesome. I would love a windows or web build.
Web build please! =)
Totally awesome! I love it. I got stuck once or twice as well, but for the most part this was one of my favourite games of the compo. Keep up the awesome work.
Voxelicious! Congratulations on amazing achievement. I am totally blown away. The way you create 3d shapes from a front and side view bitmap is incredible. One of the very best games of the entire jam. Keep up the amazing work.
I like the adventurer main character. A few graphical glitches and weak sound, but apart from some polish issues overall I am very impressed! Keep up the good work.
Unique and original - very cool! I love the rpg vibe and the totally fresh subject matter. You have helped me to ascend to the next level of Maslow's hierarchy of needs. Sitting pretty at the pinnacle, I realize that I'm lucky to have food, shelter, love and security and only now that I have all those things am I free to pursue my passions in life, such as creating video games. I think pretty much every LDer is very high on the hierarchy, after all, if we were starving, homeless or running for our lives the last thing we'd be thinking about is joining game jams. Great work!
Overall, just great! The light stays on just long enough to make it entirely possible to get to the next battery. Not sure what teh goal was, apart from exploring deeper and deeper into the maze. Is there an exist? Powerups other than batteries? Who knows. Great work! I'd love each battery to be a "save point".
Extremely cool. To me, it felt like cave diving underwater with scuba equipment. I love the fog effect and the sense of diving into a huge cavern. I find the mouse sensitivity too high, and would have loved to find something at the edges (eg the very bottom when the world stops there is infinite nothingness), but overall, wonderful work! Well done!
This is great! I love the characters: so colourful and cute. It really needed some sound: imaging if you recorded gobbledygook insult words into a microphone (shmugging flashbum flibbersnaggit) it would be funny without resorting to real swear words. About one in every 25 insults do not collide with my blocker... generally for leftward moving sprites. But apart from this minor bug it was a great effrot. Well done.
Love the artwork.
Looks great: I especially like the health bars over each enemy. Unfortunately I couldn't get it to run (webstart). The other 10 or so webstart java games I've tested worked just fine but for this one I got an error message: the exception tab described a need for some cache setting.
Not bad. Simplistic but functional. Using Unity for this kind of game is like hammering a nail with a tank, but the game is just as described. I would have loved some use of Unity's strengths: maybe the baddies could have been 3d robots or asteroids, etc, some sound, maybe some cool explosion particle systems when red buddies collide, maybe they could speed up over time... there's a lot of room for improvement, but it works perfectly and for a game you spent only one hour on, not bad at all.
I really like Didi! I love her hairstyle, and overall the game's graphics are really nice and colourful and good looking. The movement is smooth, and the levels are well designed. I love how at the end of the level you spin a sign in that Sonic the Hedgehog kind of way. Superb.
Awesome work! I really like the purple colour scheme, the music, and I especially like the rain effect. All it needs is *more*: scores, lives, a few extra modes and enemy types would be a lot of fun. I kept accidentally pausing the game when I clicked one or two pixels off the rightmost edge where the flying enemies appear: it would be a good idea to add a small border so you are still clicking on the flash (or simply don't let it pause when it loses focus). You did a fantastic job! Keep up the great work.
Great graphics, great physics, fast action. Amazing job. I love the death toll population numbers! I wish the asteroids would actually break up when hit. Overall, an excellent game.
Wonderful pixel art! You are a really good artist and a great animator. The death animations are priceless, and have lots of humour. Well done!
Double ZOMBIE Rainbow for the wiiiiin! You gotta love the joke theme here - thanks for incorporating my silly bit of photoshopping into the game. I'm giving you a few free bonus points just for having fun with the non-theme. Well done! Rainbow ray!!!
Great work. The JAM version is waaaay better, the radar arrows are essential. This could be made into a compelling RTS with a bit more detail. Especially if the zombies could have faster movement.
I love the art! The background painting is superb, I love how it is black and white and has such nice perspective. You are too hard on yourself, it looks really great.
Pretty cool! Good puzzle. This could be turned into a polished game that could sell: a whole bunch of fun doors-you-can-move puzzles would be great.
Look very cool but for some reason no matter what I press on the keyboard the "Press A to start" keeps flashing. For some reason my keyboard events are not registering. Yes, I clicked the game to give it focus, yes I tried capslock.. to no avail. All I get is "press A to start". In any case, very smooth graphics and great use of a next-gen engine.
Great movement and speed: very smooth. I wish the playfield was bigger, it sure felt cramped! Overall, nice style and cool sounds.
This is a JAM entry: no source required. Overall, very interesting game, but since it was a two player game I had no opponent so I didn't stick with it for long. Great work.
Totally awesome! I love the super-cool ship design with the jointed tentacles. The graphics are superb. The balance is just right: I "almost had him" many times. The music is also good. Overall, a top-notch effort with aunique look, good use the of theme, and it just oozes creativity and style. Love it!
Good job. I like the electricity effect and it definitely uses the ld48 theme. It seems to take about 25 seconds before any enemies appear, at first I thought the game was broken as nothing was happening. Keep up the good work.
Very tasty! SFERNALD: This is a JAM entry and source code is NOT required. Great game, I would have loved to hear some underwater sounds and fish eating sound effects. Not sure if the second 3d window was required - it just got in the way. Keep up the great work- well done.
Totally freaking awesome. The main character is so likeable and well animated - she has tons of personality. The music is so exciting it really pumped me up. Suggestions to improve this already great game would be: sounds when you get hit/eat a powerup. Finally, I may have encountered a bug, my second time playing, once my health got to zero I couldn't die. I could just stand there and get hit infinite times without anything happening so I could play forever. It happened when I was near the left edge of the screen, I may have eaten a powerup and gotten hit at the same time or something weird - some "race condition" undoubtedly. In any case, this is just great and I'd love to see a polished game with this character and concept fully fleshed out. Keep up the wonderful work!
Wonderful graphics, original concept, and absolutely freaking awesome piano music you made for this! I am extremely impressed. Keep up the fabulous work!
Great work. I like the screensaver in the background. The one counter-intuitive thing is that because the background is fixed in place it never feels like I'm moving. Coupled with the magnetic camera and the whole time it felt like I wasn't in control. Overall, a really atmospheric, quality game. Keep up the great work!
Great graphics, nice sound, good ideas. The movement could use a little more polish. Keep up the wonderful work! =)
Great job! The camera was indeed too low, and without reading the text file I never would have figured it out at all: counterintuitive. Also, the mouse cursor should go away as I kept aiming where the mouse icon was rather than where the reticle was. All it needs is polish, and a screen that explains how to shoot, etc. Overall, good job - I like the idea of the colour mixing.
Great vibe, nice intro screen, original concept. I found the button pressed we'rent "debounced" meaning sometimes I double-skipped a message or held X down a fraction of a second too long and a prompt came and went. Pretty cool: keep up the great work. I'd love to see this expanded some more. Frankly though I like the gfx you need more pixels, the font is really hard to read. Overall, great job.
Keep up the good work! All it needs is an intro to explain what to do and some sound.
Absolutely phenomenal. The most fun of any game I've tried so far. This is a "real" game and with some more polish you could sell it. I love the strategy, the sight "cones" and the super stylin coolness of this. Keep up the fantastic work: you hit it outta the park and I am blown away. My highest rating so far: it actually was fun.
Wonderful graphics, smooth and silky and attractive. Great concept, I really like the blobbiness of your castles. Took me a few moments to figure out. Fantastic job: with more modes, colours, and weapons this could really be a fantastic strategy/shooter game. I'm very impressed.
Well done! You were very original and brilliant in your mix-n-match powerup concept. I didn't like the graphics or the political/religious iconography: the humour fell flat and I would have preferred it to be mixing fire and water, oil and vinegar, light and dark mana, etc. But great execution and original idea. Good work!
Fantastic concept: I love the magnet controls. To improve the great game, I would SLOW it down: a lot. The jumping and movement seems insane and extremely hard to control with finesse. Overall, fantastic work. I am very impressed, and my favourite part is the NPC dialog. Wicked.
Very original concept. I really like the colour-coded detector mechanic. Since you move with the arrow keys, I had to take my hands off the keyboard to click between levels which was frustrating. So my one suggestion to make the great game even better would be to make the SPACEBAR close a dialog so you never have to switch from keyboard to mouse and back. Great work!
Overall, great work. Pretty difficult to figure out without the hints: I thought I had to catch a bunny first off and figured I just sucked and almost gave up. I would have loved to see some animation (eg the main character), an intro (explaining what you need to do) and sounds. Keep up the good work. =)
Great work! I like the sounds, I really like the smooth rotation of your cannon, but I wish there were more enemies on screen since if you miss you have to reset which is a downer. I liked it! Keep up the fantastic work!
LD35 — Shapeshift (22)
Polytopian by sudojess 2016-04-22T03:25:00
What a cool mechanic! Ignoring the character controller issues, this could be the basis for a very cool puzzle game. I wish I could aim the ball perfectly with a laser sight or angrybirds dotted line preview of where it would land. Nice work!
FTWL by ooku 2016-04-21T23:01:00
Nice relaxing art and sound style. I enjoyed it.
Shape Attack by end3r 2016-04-21T22:57:00
Really nice and polished! 60fps, and very playable! I like the way the shape smoothly morphs.
Johnicholas's LD35 Entry by Johnicholas 2016-04-21T19:19:00
I'm ashamed to admit that I could not figure out what I needed to do to make things happen intentionally, but the game intrigued me. A tutorial screen would be worth the time. Great work!
Shape Escape by JoeManaco 2016-04-21T19:12:00
Wow, this is a *very* good game! I am so impressed. It is like a fast action puzzle. Making lightning fast decisions is something I am not good at! LOL so this was a huge challenge! Nice work. =)
Quad Vector vs the Quantum Cats by madmarcel 2016-04-21T19:07:00
That felonious feline is the stuff of nightmares! =)
Morphling by SecondDimension 2016-04-21T18:59:00
Absolutely phenomenal. Incredible engine, love the connection of your physics state to your shape! So polished, so amazing. I wish the shooters hate a lower rate of fire, but otherwise this is near perfect in every way. Congrats on an amazing entry!
Flatland Revolution by rcrmn 2016-04-21T18:52:00
Nice and smooth! I liked how you use the shape to signify number of hit points. I wish it was a bit harder: I just flew everywhere and always shot behind me, killing all the bots, so maybe a way for baddies to move more erratically and catch up would be good to focus the shooting in front of you. Keep up the awesome work.
Shadow of the Red Hand by andyman404 2016-04-21T18:47:00
OUTSTANDING visual style. What amazing design. Great work! I wish I could see farther away at times, but overall this was really polished and unique.
Sky Panic by ladybenko 2016-04-21T18:44:00
I really like the bright colours and clean shapes. This entry was so nice and polished. Great work.
Booba Loomba by josemwarrior 2016-04-21T18:40:00
Great work! I started getting dizzy!
Imperfection by Wertle 2016-04-21T18:37:00
So incredibly polished! The boss music! Everything really added to the tension. Nice work!
Railroad Shifter by dollarone 2016-04-21T17:56:00
Great work! I love the dude.
SHAPE.SHIFT() by Xanjos 2016-04-21T17:51:00
Looks awesome! With a different camera angle I could see if I was aligned more easily. Or maybe a dotted line showing the shape's forward vector? Like a laser sight? In any case, great work!
Phil Fortier by icefallgames 2016-04-19T19:19:00
This is a really cool mechanic, and nicely presented with unique artwork. I definitely liked this one! Nice work.
Shapegrammer by APantaloni 2016-04-19T19:14:00
Really amazing work! I love the cool block shapes. But WOW was that ever hard for me. I wish the "next shape" was never behind the current shape so I could see it better. Awesome job.
Edge Shift - Blackhole by Danoli3 2016-04-19T19:10:00
Very cool graphics!
Laser Town by Hectigo 2016-04-19T19:07:00
Very polished, and runs with perfect performance. I wish the mirrors had a really shiny shader, but otherwise the art was perfect. A very impressive game! Nice work!
Party at the Knightclub by Elisée and friends 2016-04-19T19:04:00
I love the art! HAHAHA soooo goooood all the hilarious characters with so much personality. Amazing job.
ORIKAMI by Mnemusyne 2016-04-19T18:59:00
Such wonderful colour choices and zen design! Very good work. Love the style.
Hide and Squeak by MrDave 2016-04-19T18:56:00
Wow, this is SO POLISHED. Wonderful work. It's slick, playable, cool, and interesting. Loved it.
Shape Collector by Jogy34 2016-04-19T18:54:00
Awesome work! Took me a minute to see the corner was changing but once I knew what to do I liked it!