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A lone crewman
A lone crewman
By mcfunkypants, synthphonia, kornel, mdfewkes, lukasz.kordas, sdonai, Rakugakid, marmaladebacon, NickPolchies and Renaud Marshall
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 458 | 3.30 | 28 | |
| Fun | 444 | 3.11 | 28 | |
| Innovation | 267 | 3.34 | 28 | |
| Theme | 194 | 3.84 | 28 | |
| Graphics | 506 | 3.30 | 28 | |
| Audio | 339 | 3.16 | 27 | |
| Humor | 539 | 2.04 | 24 | |
| Mood | 546 | 2.96 | 27 | |
Comments
togis
2017-08-01 01:26
Ho nooooo, I failed, again :p
What I liked:
- The controls are really easy to handle - The game doesn't need a tutorial, everything is very obvious - There is a sense of emergency and we have to keep running all around
What I disliked:
- I wish the map was visible even when not at the navigation console, I know this is breaking the ludo narrative but... it would make the game much more enjoyable for me. (The map can turn off when the map room doesn't have power) - Activating modules required me to use the mouse to click on a button. the led my movement hands away from the keyboard and cost me precious time. An alternate key to push the button would solve that (like hit enter?)
Overall this was a well polished game.
kornel
2017-08-01 09:13
Thank you Togis for your feedback! Next time I will definitely add an alternate controls for menus. And I'm very happy you considered it to be a polished and I hope enjoyable experience.
Let me now return the favor and play your game :)
gao-ming
2017-08-01 09:57
Hope to play it on macOS!The graphics are beautiful. very cool,Great work!
https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
merzlot
2017-08-01 21:25
Good game! Interesting idea of transporting energy by your character) Smooth controls and nice sound effects, visuals are pretty stylish.
spice135
2017-08-02 06:50
Nice game, gave me MAJOR Faster Than Light flashbacks... :) Enjoyed myself
daepso
2017-08-02 07:25
Cool idea. I really like to manage energy between systems. But I'm not sure to understand how the gun rooms works. The health in the shield room was also a little bit confusing.
Good art and music, well done!
solah
2017-08-02 18:31
I'm so baaaaad, I couldn't win x). Anyway, that's a nice game with good graphics and game design.
Look little like inspired by FTL
The idea is really cool, love the gameplay! Running around, powering systems and trying to dodge asteroids you just spotted on the map is quite fun! Although, it was unobvious what are gun turrets for and what does the ship's speed depend on (can you turn off one engine for example?). Great power-management game overall with huge potential!
I must say I really like the power management mechanic. The whole game reminds me of FTL - whis is great because I like that game a lot! Music, and sound effects gave the game a really nice mood. Only graphics style for me was a bit strange and confusing - I would have liked something a bit more simple. But the gameplay and mechanics work together well. Cool game and nice work!
This is a good concept, but I could not work out how to speed up my ship. I kept feeding energy to the engines, but the enemy always caught up to me. The music aids the game quite well. The graphics are a little inconsistent (why am I Obi-Wan Kenobi?) but styled in a way to not stand out as such, so kudos in that regard.
I wasn't quite sure how the power mechanic worked at first, but I got it. I just wish I'd been able to see the map the entire time so I wouldn't keep crashing.
This was a great take on the theme. I like the power management aspect. There is a lot going on but it is fun and well done.
stuartmd
2017-08-06 15:10
Loved the opening animation and especially the slick subsystem panning. (sadly this occasionally glitched when returning to the ship mode and so the ship was off center) Music was fun and whilst I wished I could have the map open all the time, I guess that's the cost of having a lone spy steal a whole ship by themselves! Took only a little while to work out what I was meant to do :)
My biggest problem was forgetting to steer, so I kept crashing into asteroids. However, the whole game was original, cohesive and nicely presented and was a very good interpretation of the theme.
I really like this take on the theme! I couldn't work out how to steer at the beginning, but then I had a UI bug (I think ...) after trying to adjust the blue gun and the camera moved down so the ship was almost all off-screen. Would have liked to explored more!
Very original idea for a way to control the ship but I feel running between the rooms doesn't enhance the experience. You should consider making a tutorial video and share it.
I really enjoyed playing your game and thank you for making it!