FoonLudum Dare ExplorerUsers → namuol

namuol

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201429Beneath the SurfaceWithout a Paddlecompo1473.683.683.553.423.103.003.293.1654
20132710 SecondsPAC MANyjam1833.363.273.183.273.002.602.732.6337
201326MinimalismFactory Consultantcompo1143.743.853.913.093.262.732.862.7957
201225You are the VillainBOTWALKcompo593.683.763.654.183.973.052.973.4471
201223Tiny Worldmuniversejam583.503.133.192.543.081.561.903.0589

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by namuol

LD23 — Tiny World

Spitoon by Sestren 2012-04-27T00:41:00

A nice mechanic to play with. You should explore this some more. :) Very satisfying to slurp op globs of color, but it would be more satisfying with slurp/glomp sfx. ;)

TINY LIZARD SWELL WORLD by racarate 2012-04-25T06:41:00

I found the lizard. Curious what's going on, though. Regardless, it's surreal. :)

Nice music.
And I like the subtle effects on the grid/ground.

Cells by Ulixava 2012-04-28T04:48:00

Game worked for me, but I can't seem to wrap my head around what I'm really supposed to do. I can't really seem to get returns on my investment of the initial peach-colored cells. Maybe I'm not patient enough? When's the best time to sell my cells?

Alien Archaeologist by jplur 2012-05-02T11:21:00

Super fun! I love how the world blocks can interact with each other. Saw you on RPS -- congrats! Also, I should really look at Crafty.js...

Small Slime Adventure by VoidChronos 2012-05-02T00:05:00

The camera zooming in when you're smaller actually acts as a penalty since you can't see the giant baddies careening towards you :p I think if you just kept it zoomed out at all times it'd feel a lot more balanced. Good fun when I don't spawn next to a baddies and immediately shrink too much,though. Nice job. BTW thanks for porting to Android!

Tiny World Peace by jwolf 2012-04-26T22:09:00

With some balance tweaking and maybe a more relaxed difficulty curve, you could easily make this an Android title. Gotta love libGDX. ;)

Hungry Ants by Dew 2012-04-30T03:27:00

After a long wait I've got a bunch of workers and warriors, but they aren't collecting food! How do I make this happen?

In a Lonely Sea of Stars by Ben 2012-05-10T23:15:00

Love the style in graphics/sfx department. Especially the tiny globe. Great attention to visual detail.

I echo the same basic complaints as everyone else for the most part, so I won't bother repeating them.

Okay just one: maybe this is an OS-specific thing, but zooming takes *forever* for me in Linux. Like, literally 10-15 seconds of frantic scrollwheeel action just to see the other stars.


There's potential here for a hit, I think -- now that you have the framework in place, it's mostly a matter of tweaking gameplay and maybe adding some different unit types (or maybe not, I like the simplicity). You should definitely finish this, which seems like it's going to happen based on some of your journal entries, so I'll try to keep an eye on your github repo for updates. :) Cheers!

Tiny Defense by Jim Haslett 2012-04-30T01:19:00

It's like a radial version of Astrosmash! Although most people will probably compare it to Space Invaders.

When simple mechanics make for intense gameplay, you can't really go wrong. Add some more interesting enemy types, sound/music, and a layer of polish and I could see a game like this getting 100s of plays a day on the right browser-game site.

Chubeh Bunneh by derrickdool 2012-05-07T04:06:00

Doesn't fit the theme, but it's fun and hilarious.

If you make the bunneh more maneuverable based on how small it is, but gain more points the fatter it is, add some sort of combo system, and add sound, I could see this somewhere like kongregate. (okay that's a lot of suggestions but whatever).

Tondie and Zupe by Cosmologicon 2012-04-28T01:54:00

Very fun indeed! I love the jump/bounce/kick mechanics. Very satisfying to keep afloat. Is there a sort of combo system going on in the background? If so, you should emphasize it with a nice big arcadey combo-counter. :p

And yeah, you should add sound! The game is already pretty damn fun, but with even the simplest "bounce" and "pop" sounds of the enemies, you'd be surprised how much more cathartic the whole experience becomes!

Oh and I actually like the procedural animation. Maybe some different color choices, but the graphics were mostly charming in my view.

Keep it up!

Walker by Catman 2012-04-26T06:55:00

Fresh ideas here -- can be quite fun if not a little frustrating at times. The sort of stuff a some time-honored tweaking would take care of. Love the walking dude. :)

Large Hadron Collider: Ludum Dare Edition by Muhiz 2012-04-28T04:44:00

Hmm after 30ish nanoseconds things start to fly so fast I pretty much just give in to the benign indifference of the universe and accept death... My high score is 38.25ns. :)

Battle For Tiny Space - Routing Edition by thynnmas 2012-04-28T02:57:00

I'm happy to say that getting the game to run was more frustrating than figuring out how to play it. :P

I've actually built games with SFML before, but I still had trouble (mostly my own fault-- package manager was broken).

Anyway -- the concept is simple enough that even a single tutorial screen would be enough to explain it -- I highly recommend doing this next time!

Gameplay was a bit tedious at times, but I sort of like frantic games like this. Maybe if there weren't really penalties for things going to the wrong shape on their own, just a lack of extra points. Another thing I'd like to see is shift-left-click-drag to _add_ units to your current selection.

The color choices were not the best. I had a hard time distinguishing green from green-blue(?) -- Maybe next time use different _symbols_, like they did with Tetris Attack or the like. Also, it wasn't always clear which units I currently had selected; was this a bug or just a poor choice of color?

Other than that, my only tip is to write games for the web, as you're going to get a much wider audience and better feedback that way. (Although I will admit to loving SFML, so I can't blame you for choosing that as your framework. Heh) Keep it up!

NanoTanks - A tiny programming game for a tiny world by mjb 2012-04-25T06:31:00

Kudos for implementing a pretty legit language in such a short time.

Recluse by chambers 2012-05-06T00:34:00

Awesome -- a few really nice surprises here that made me grin big. Obviously scoring points for innovation here, but I thought it also fit the theme especially well and loved the graphics.

Things I might have done differently would be to probably just add more checkpoints or remove the ants entirely. I understand that you'd want to add a challenge but you could have worked in challenge with platforming, alone -- the ants really just made frustrating what was otherwise delightful.

Oh -- there might be a bug in the linux version [maybe it's just me] where if the window loses focus, it never regains keyboard controls, and so I was forced to start over several times. Anyone else have this happen?

Still -- one of my favorite entries! Thanks for putting out a Linux build! (Although in hindsight, I could have built it in processing myself since I use processing, too. Derp.)

Godzilla Rampage by kasarun 2012-04-25T08:00:00

With some fiddling with libraries, I got this to run in Linux. At first, there was no sound and it was mildly entertaining.

Then I got sound to work and BAM -- CRUSH SMASH DESTROY MWAHAHA. Nice work helping me channel my inner giant monster rage.

My only complaints are that the tiny people move too uniformly -- moar chaos please -- and that I would like to be able to move at diagonals. Otherwise, fun stuff!

Epiquest - mini edition by tjhei 2012-04-30T01:14:00

The timing mechanic is a nice little twist -- I would have liked to see battles play out all at once (instead of just repeatedly hitting a directional key to get the next turn), and for there to be a separate button for block to spice up the difficulty a little.

Also, bonus humor points for anything that satirizes RPG tropes.

World runner by Gunmonkey 2012-04-30T01:47:00

Hmm. Doesn't seem to work for me.

In Chromium on Linux I can hear the music playing but I have nothing but a blue screen on the page (really, lol).

In Firefox on Linux I hear music and can see the score text, and when I click I hear a "jump" sound being played... but I don't see anything else.

Microscopia by azurenimbus 2012-05-06T04:47:00

Beautifully simple! The way it progresses is perfect. And to top it off, you didn't cheapen the experience with any kind of UI cruft at all.

Tiny itty bitty complaint: a level-restart button/key might be helpful for those with crippling doubt -- pretty sure I went out of view at one point -- of course, I can't be sure. :p

I love this mechanic and think it could be explored even further. Bravo!

Spaceships: Origins by liger13 2012-04-27T03:55:00

I can't help but be gleeful when that background music plays. What's that? Oh I just murdered a dozen aliens who were protecting their home planet? I can't hear you over the glee.
*bee-da-boo ... doobadee ... dabadee-do-bee ... debadoo*

:P Nice work!

Rally Mites by siasia 2012-04-26T04:03:00

Nice GFX!

If you could make the camera sort of "zoom out" or "look ahead" when you speed up, it would be a big improvement on gameplay. I found myself suddenly crashing into things a lot.

Oh and, everyone loves screeching tires. ;) Keep at it, dudes.

muniverse by namuol 2012-04-24T11:25:00

What browser are you using?

muniverse by namuol 2012-04-25T00:43:00

Funny -- I've never played Mass Effect! I was actually pretty heavily inspired by Star Control II, but apparently there are lots of parallels between the games (http://www.vidgama.com/2009/04/head-to-head-mass-effect-vs-star-control-ii/). I better try ME1 now...

muniverse by namuol 2012-04-25T08:04:00

You aren't selling enough drugs. ;) But yeah like I said, the numbers are totally unbalanced right now.

muniverse by namuol 2012-04-25T08:07:00

@racarate -- yeah I never got around to making the baddies diverse. There was actually a bug that I just fixed where half the time they just wouldn't show up at all.

muniverse by namuol 2012-04-26T22:27:00

@daredevildave -- you're not the first person to mention Escape Velocity, but I've never played it. I looked it up, and apparently it was made by Ambrosia Software. They're the only relevant game studio from the small city of Rochester NY, where I also happen to live. Talk about Tiny World. ;)

muniverse by namuol 2012-04-27T01:47:00

@JustinMullin & @jwolf

Thanks, guys! Just keep an eye on http://github.com/namuol/muniverse to see if I've been actively developing stuff for it. I may start keeping a development log once I clean up the code-base and ready it for serious development.

muniverse by namuol 2012-04-27T04:01:00

@crazyheckman
Thanks! I was trying to go for a small-worlds among an epic galaxy vibe. ;)

The controls -are- difficult -- it really takes some practice, which I had a little too much of for my own good, probably. My only advice is to try to use the thrusters in short bursts, and to press the 'down' key to gradually bring yourself to a stop without careening in circles by trying to do so with the thrusters.

In the final version I'm going to have two flight modes, automatic and manual -- automatic will always apply afterburner when you're not using thrusters, manual will require you to do so... manually.

muniverse by namuol 2012-05-02T18:57:00

@MrPhil: When you pick up a taxi passenger, the star system they need to visit will be highlighted with a small yellow circle on the map. Then, a yellow triangle on the planet map. :)

muniverse by namuol 2012-05-04T07:34:00

@dansludumdare: Ouch! Sorry about that. Yeah there's a bug I'm tracking down right now for the final version. I think it happens when two stars are coincidentally at the same pixel on the starmap...

muniverse by namuol 2012-05-04T08:12:00

@uuav: Heh, yeah. And I didn't even get to the Galactic Screen...

I was mostly trying to shrink the perceived "epicness" of the space-trade/exploration genre by making it a less "invested" experience -- sorta like what Desktop Dungeons did for roguelikes. Still working on that, though...

muniverse by namuol 2012-05-04T21:34:00

@madflame -- Exactly! I'll be adding "FTFTL" (Faster Than Faster Than Light) gates, but they're for going to different sectors of the Galaxy, and they'll be strictly monitored by the ITG and expensive to use... FTFTL will basically be for a different class of missions once you have enough money to afford "tickets" to use them. My hope is that's where the "end game" is for most people. I want games to last at most, a few hours, unless you're really dedicated/crazy.

The starmap only shows a small region (about 1/100,000th) of the full size of the galaxy. :)

muniverse by namuol 2012-05-08T23:23:00

Thanks for the tip, 23.

I'm probably going to wind up creating my own backend to replace akihabara at some point, but I'll keep enchant in mind!

muniverse by namuol 2012-05-12T09:33:00

@KevinWorkman: yeah I never got around to a proper game over screen -- I literally added the ability for the player to die minutes before the deadline, heh.

Solar Thief by JellyFame 2012-05-12T16:00:00

Looove those planet graphics. Lots of nice content here, actually.

It was a bit too easy for me (I got through without dying once), but I'm sure you can address difficulty in the extended version (my suggestion would be to make the "wave" weapon's strength diminish more the more it expands).

Nice job doing this from scratch in javascript/canvas.

belief by connerbryan 2012-05-04T07:32:00

Nice hectic-micro-management. Has some of the same ideas as black & white, of course, but boiled down to its simplest form: maintain a high number of believers by regularly performing miracles.

Would have worked better from a more zoomed-out view I think. Also, had a little trouble with the planet-jumping mechanic -- are the arrow keys supposed to really do anything mid-air?

Liked the crayon-graphics. :)

Save Tiny World by Biv Game Studios 2012-04-28T04:56:00

Simple mechanic + good controls = fun. Nicely done.

Cool to see Android games here!
If you want to target Android in the future but dont want to leave out Windows/Linux/OSX, try libGDX! It's a great library; I've used it for cross-platform development and it's surprisingly easy. Cheers!

Pluto's Revenge by Hattered 2012-05-01T23:20:00

A good start for a game -- the touch controls were nearly perfect on my tablet and the gameplay has the sort of charm that katamari has. Add some UI stuff to let the player know how close they are to consuming the solar system and maybe a timer and you've got yourself something you could put out on the Android Market :)

Pretentious Game by keybol 2012-05-02T19:24:00

Nicely done! I love "pretentious" games. ;)

Doesn't exactly fit the theme, but the simple "mechanics" make for an succinct emotional experience.

Mozi Life by Kimau 2012-04-30T02:05:00

Very original in all regards (graphics, concept, and gameplay). I especially like the movement mechanic in the "eat algae" mode. It feels very organic -- excellent job. You should finish this -- if you want to continue working on it now, you can just post a "post-jam" version for people to try after they've rated your jam-version one. That's what I did. :)

Bonus browser-nerd points for doing all of this from scratch in HTML5/JS.

Solenopsis Invicta by CoffeeOnimal 2012-04-30T02:16:00

I _think_ I figured it out. :)

If you worked a bit just on giving the user feedback (for instance, how can you tell which ants are farming?) and add a layer of polish you're on your way to a unique and fun action/strategy game.

If there were 1. a warning where/when the bird is going to strike and 2. a way to gather ants after they're farming, the game would feel more "fair", I think.

Seeds Of Destruction by MrPhil 2012-04-30T02:09:00

I like the graphics and SFX.

Gameplay is mostly what I'd expect from a missile defense game, but the added twist of stalks that grow and block your shots makes it much more difficult. There were times when one landed right on my turret and I had no choice but to wait to die. :p Maybe if there was a way to clear them once you shoot down enough seeds or something like that it'd feel more balanced. Or maybe I just suck at missile defense. ;)

Atom Planet by NMcCoy 2012-05-04T04:51:00

One of the best I've played so far. It takes a lot of exploration to figure stuff out, but it's very rewarding when you do. Graphics are very nice and the music-transitions are a really nice touch.

TINY WORlDS by machinas 2012-04-27T01:10:00

Fun -- I would love to see things get more frantic or even a kind of puzzle mode.

One annoyance that could easily be fixed is that planets near the top are obscured by the HUD -- you should limit their position so they are always below the words of the HUD.

Cheers!

Space Cabin by trylle 2012-05-12T14:54:00

I really like the unique visual style -- hope to see a more 4-year-old-GPU-friendly version soon! ;)

Nanonaut by alexlarioza 2012-04-28T01:32:00

This is pretty awesome. A lot of high-quality content, here. Naturally, here are a few pieces now but an interesting game could easily emerge from here.

I agree with the others that the controls can be a little clunky, but I know how easy it is to run out of time to tweak stuff like that. ;)

I think it's mostly because the character is limited to moving one square at a time (is this for a technical reason?), but during the time he's moving to the next square, you're "disabled" from moving in other directions or shooting.

You guys should join forces with me so I have some gameplay for planetary landings. ;)

Keep it up! (I'm also a sucker for space games, of course.)

Nanofactory by Justin Mullin 2012-04-27T02:39:00

Wow! Very polished.

I love this kind of puzzle.

Were you by any chance inspired by Simon Tatham's "Net" game?
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/java/net.html

It's easily one of my favorite speed-puzzles. You should add a time-attack mode to this game. I'd be totally addicted.

Oh and just to echo a minor complaint: the graphics are great, but too dark to see properly without adjusting my monitor.

Scape by intmain 2012-05-13T04:10:00

"scape" has to be the best name for an entry I've seen so far.

But yea, *all* around -- great job! Very fun puzzler. I got through the whole thing with a smile on my face. It was nice to see a number of additional mechanics thrown in to the mix.

Bravo!

Worlds End by OneHP 2012-05-12T15:19:00

Nice music. :)

The intro text almost suggests something like a stealth-RTS, which, as far as mechanics go isn't *exactly* what you have going on here, but it's an idea really worth exploring.

The controls were a bit cumbersome, especially considering how this is a pretty frantic decision-making game. I think something like a radial/multi-directional menu would be perfect for this.

Pretty fun -- there's certainly strategy as far as when to send out specific units (and of course, which planets to target). One thing that bothered me though was the lack of challenge -- I never seemed to die. I usually die a lot in strategy games. ;) A little tweaking of numbers would probably help make this very addictive.

Gravitation by AyCe 2012-05-12T16:09:00

Hmph. I guess I'm one of the people who can't run it. :(

Here's the error dump: https://gist.github.com/2667302

I'm running 64 bit Linux, by the way.

End of the World by bcjordan 2012-05-01T23:42:00

Android link is down: "Error: blob is too big" Please upload this to a proper hosting service, thanks!

van Leeuwenhoek by Johnicholas 2012-05-12T15:52:00

Love the focus effect -- it's a very elegant technique.

Agreed, not exactly a game per se, but still an enjoyable and unique experience, and certainly fits the theme. Full points for mood, for sure. Nice job.

Flea Game by samueldr 2012-05-12T16:27:00

Very fun. XD Cat paw made me lawl the first time it killed me.

My only suggestion would be to make the amount of blood sucked/timer much more apparent, as this is definitely a highscore-chasing game. Solid!

Space Imperator by quadtree 2012-05-12T13:55:00

Nice work!

The controls for the fighter kept throwing me off -- probably because I'm used my own wonky controls -- but eventually I got the hang of it and started upgrading my ship. Once I got to a capital ship I started kicking ass.

I'm curious about the experimental web version -- what library did you use to get it to (almost) work in both Java and HTML5?

tinyConquest by Galaxy613 2012-05-01T23:38:00

Love the vector graphics but they eventually brought my tablet to its knees :p

Gameplay seemed fairly easy at first and then suddenly it was game over! Was quite fun for the duration, though. Nicely done. Work out some of the performance issues and gameplay rampup and I could easily see this selling on the market.

Tiny Oblique World by headchant 2012-04-27T03:29:00

Nice idea. Liked the visuals and sound, although it was very difficult for me to maintain population for more than a few minutes.

It would be nice to program multiple/all people at once, and to add multiple instructions or simple conditional loops/branches. Also, you should just get rid of the need to command your people to drink water...

Tiny Bomber by naufr4g0 2012-04-26T06:29:00

Got somewhat far but couldn't seem to beat it -- kept ending up in a pit of despair. :[ Good fun otherwise. Nice work!

THE TINY PIRATE KNOWS MAGIC by uuav 2012-05-04T06:53:00

Maybe the best (intentional) laugh I've had from all the entries so far. xD

But I love the art style you have going here -- you should finish this!

Triskelion by 23 2012-05-06T10:48:00

Pretty sweet. Difficult for me at times but mostly because I'm slow to react for various reasons right now. The galaxy image is really cool -- you should try to incorporate it into the game somewhere since you went to the trouble to generate it.

I like the idea of needing to play some sort of minigame to gain fuel and progress on. Inspiring stuff since I'm considering options for planetary-landing minigame(s) in my game at the moment.

The randomized popups were a nice touch. :)

Glue Galaxy Rescue! by kirbytails7 2012-05-04T07:20:00

"Why, it's so physically plausible!"

xD

Nice job. Fun & simple. A bit easy once you get the hang of it, but that's something that a little tweaking and some additional planet types (bomb planets? etc) could help.

Oh and I agree, the opening music is epic -- like straight out of an action-hero movie. Nice work!

Space Bear by madflame991 2012-05-04T06:23:00

I have chosen to replace all punctuation in this post with BEARS in honor of BearsBEARS

I have failed the people of EarthBEARS a few timesBEARS Sound and stuff could make this a semiBEARScultBEARShitBEARS

Silly games always get extra pointsBEARS so that was a wise design choiceBEARS I thinkBEARS

Poor Pluto's Revenge by DavidErosa 2012-04-27T00:29:00

Haha. Very nice. With some tweaking of the enemies to make them a little more "intelligent" in dodging asteroids (and so they can catch them, too) it would amp the challenge enough to make it a very addictive game.

Jupiter's big red eyes made me laugh in the nerdiest of ways.

LittlePlanetBigRocket by daredevildave 2012-04-26T21:58:00

"You are Commander Jameson" -- I think our games may share an influence, despite their major differences. ;)

Nice work! I'll definitely have to check out the library you used. WebGL is something I've sort of avoided for a while because it used to be so primitive... What was your experience with PlayCanvas like?

One feature request I'd make is being able to rotate the camera around the cube, but that may defeat the challenge of certain puzzles.

Atomswarm - Tiny Cycles by chartinboy 2012-04-26T07:00:00

There's something really endearing about the way the little sphere-folk move around.

Out for arrest by Kyatric 2012-04-27T03:39:00

Loved the graphics! You should make it clear from the beginning that the cursor turns red when you get close to a "gang member" -- I failed the first mission but got through the others with little trouble.

Wander by Dramble 2012-04-27T02:18:00

First game I genuinely laughed out loud a few times from.

The Tiny World of Fiorella by strega 2012-04-25T09:43:00

Inspired, no doubt. :) Not a bad thing.

Rather nice graphics & music. Could use more gameplay diversity/difficulty balance but that's the sort of thing that takes a whole lot of playtesting to get right, so given the time limits, great job!

Niña Nueve by Jonathan Whiting 2012-04-27T01:33:00

Great stuff!

Pale Blue Dot by KevinWorkman 2012-04-26T04:56:00

Very Osmos-like. Also, you can't go wrong with Sagan.

Shoot Dem Asteroids by Darkcoder 2012-04-27T03:46:00

Controls are realistic which is cool, but it's frustrating because it's so damn hard to destroy the asteroids. My suggestion would be to make them one-shot-kill. I don't mind drunken-rocket-flying around space as long as I can do it for more than 2 minutes at a time. ;)

Nice SFX/GFX and controls, though!

Save the World by Derek 2012-05-01T23:50:00

Potential for great fun but is way too difficult on Android. Maybe if there was something to slow down the planet gradually or if it could turn faster. Pretty innovative design -- you should definitely polish the gameplay difficulty and try putting it on the Market!

All That Are Lost Will Be Found by R3ason 2012-04-27T03:19:00

Red eyes in the dark -- cannot fail to be terrifying.

Always had a thing for rolling cubes. There's something satisfying about how they move.

Apocalypse Inc. by mooosh 2012-04-26T06:39:00

Nice palette and uber-spaceman-SMG. And pink alien blood.

Microcosm by maxman43 2012-05-13T05:24:00

(Understandably) Brief game, but well-polished. Nice n chunky pixels and a cool trip hop tune playing in the background. Each screen has essentially all-new graphics (lo-fi as they are).

The puzzles are simple once the solution is known, but interesting to watch/figure out. I would like to see more puzzles that employ the rotation mechanic -- there's a lot of potential there.

Solid work!

No Space by Steven Colling 2012-04-26T23:08:00

Great game! There's a good deal of balance. The in-ship music is very nice, and the in-game control cheat-sheet was all I really needed to get started with the game. I love the conveyor system as well; perhaps if you added indestructible tiles, you could force the user to be more careful with how they use conveyors.

If you had more time, I'd suggest adding a handful of tilesets for the planets to emphasize the progress the user is making.

Massive Attract by Peter Cooper 2012-04-30T01:37:00

Worked great in Chromium.

I'm surprised at how many solid HTML5 games I've played so far, but this one is especially nice. Love the "tunnel" effect at the intro screen; it's rare to see procedural effects in any entries here, simple or otherwise.

You hit the sweet spot with minimalist graphics but still have attention to detail. It feels polished.

The gameplay is straightforward and fun, but I can't help but feel like it's an exercise in dice-rolling when it comes to getting a high score. I was trying to beat 9 seconds; I got 12 after several minutes of suiciding until two gold asteroids appeared in short succession near the beginning. ;)

Perhaps adding objects that you need to avoid hitting would spice gameplay up, and allow for a combo system that would make the player's high score more than their time.

Extensionism by eelfroth 2012-05-13T05:15:00

I agree with the others -- visuals are lovely. It's *very* satisfying to complete a level, simply due to the nature of the mechanics. Great stuff.

I have to say that I too did get frustrated occasionally. It would be nice to have an "undo" button -- especially since you can't really see what's going on at the beginning of each level. Just something that puts the game in the state previous to the last move you made would essentially eliminate forced restarts.

You should add music to this -- it already has great atmosphere but music will really push it to the next level.

Minikin by tummyache 2012-04-27T05:01:00

Nice game. Loved the ridiculously huge sword and the environment diversity. I'm gonna go out on a limb and guess you're inspired by Knytt and Terraria. ;)

Looking through the comments I guess I'm not the first to notice; damn.

CursorVsMan by monkeymad2 2012-05-12T14:50:00

xD

Love it. Would've felt a little more genuine if the AI actually did a reasonable job correcting its mistakes, but it was hilarious nonetheless.

Some sound effects of typing and frustrated profanity would really add to the hilarity. Bravo!

Mineral Cities by Gareth Jenkins 2012-04-27T02:06:00

Fairly good balance, although I found that there were lots of moments of getting stuck waiting for my cities to turn out enough points. Maybe I just suck :P

Nice use of minimal visuals and realistic lighting. Very pleasing to look at. The soundtrack and sfx were fitting, also.

Dwindling Worlds by NiallM 2012-04-25T10:51:00

I ran this with Linux. I enjoyed it more than most entries so far, but I didn't hear the voices that other people are mentioning. Somehow I managed to figure out each one, heh. I'll have to give it another try in Windows, later. Very unique, love the minimalist visuals and "controls".

Tiny Artillery by blubberquark 2012-04-28T05:06:00

Cool! I'm a fan of Scorched Earth, and the gravity mechanic could make for some interesting tactics. Good idea -- you should explore it more with different planet/star layouts.

One complaint I have is that I can't tell which weapons correspond to which keys, but once I select the weapon, I'm forced to use it. Maybe something like a mouse-select or scroll-wheel to select and then space to finally begin aiming/firing.

The Pioneer by Moth 2012-04-30T00:07:00

Nicely done! The music/graphics set the mood, the gameplay is smooth, and there's a good deal of variety of content which makes it more replayable than most entries.

I ran this in Linux through WINE, so I'm not sure if there were missing SFX or not (I -did- hear music). If it's not just me, you should totally add some SFX. Big bang for your buck.

The Pioneer by Moth 2012-04-30T02:26:00

@Moth: It's rare for a Game Maker game to run flawlessly through WINE, so I was probably even more surprised than you were that I could _play_ it. Haha. By the way, I already gave you a high rating for sound on the basis of the music alone, so I'm guessing that the SFX you have don't take anything away and thus I shouldn't need to change my score. ;)

IÄTI by gnx 2012-04-28T02:23:00

Nicely done. The graphics were a bit rough but the soundtrack and unique gameplay experience made up for it. I love the unmentioned -- yet, intuitive -- balance mechanic, which I wont spoil for anyone who hasn't played yet. ;)

It sorta caught me by surprise, but it's very elegant. Perhaps if you made the bird gradually sink unless it produces enough huts, you could milk this balance even more. But I can understand if you want to avoid too much "time-sensitive" gameplay -- it seems like you were aiming to give the player a more contemplative experience.

Burning Platform by recursive frog 2012-05-02T00:21:00

Definitely too hard for me but really fun while I actually manage to survive! I think maybe if walls just lasted a while longer but you could only have so many at once it'd feel more balanced and less futile. Giant nerd points for doing this all on your transformer!

Tiny Wizard by kebabskal 2012-05-12T19:31:00

Mmm arena shooter yes. Feels good man.

Graphics/sound/gameplay are all solid. A sound/visual for when enemies die would add even more joyful catharsis, but I think you already have a hit on your hands. ;)

My Tiny Town by hungyg 2012-04-25T06:59:00

Nice work -- are you using an HTML5 game library or was this all done by hand?

Bonus points: having an interactive tutorial was very helpful.

Tiny Quest by lorancou 2012-05-08T07:40:00

Heh. I resisted cheating as well. Took me long enough even once I realized what was going on.

Sprace by Niavlys 2012-04-30T01:02:00

I'm happy to see so many HTML5 entries.

Is it bad that I like how your goal isn't to reach the egg, but to stop everyone else from reaching it?

LD25 — You are the Villain

Bah Humbug by maxking1234 2013-01-08T01:17:00

What @Benjamin said! Those controls need fixin'. It seems like you're only triggering a single-pixel of movement whenever a "keypress" event occurs. Instead, you want to change the _velocity_ of the player whenever a key goes from being up, to being down, and vice-versa.

What I learned today: elves with red hats? Good. Elves with green hats? Bad. Bonus points for snowflakes. :)

Happy Little Murder Friends by farmergnome 2012-12-17T08:14:00

Best entry I've played so far -- it was really hard to put it down! I don't really have any complaints. Definitely gonna check out the rest of your work. Cheers!

Peasant Smasher by fatSquirrel 2012-12-18T12:22:00

A little polish could bring this a long way! Gameplay-wise, my biggest suggestion would be to work on giving the user feedback (it's hard to see when I'm swinging my club, for instance) -- this means adding a frame or two to some animations, and some sound effects (sfxr, ftw!). But the gameplay is mostly there, otherwise.

Cheers from a fellow ImpactJS user, and someone who wants to smash things (who doesn't?). ;)

(Tie One Woman to a Train Track and Suddenly) I'm the Badguy by handCraftedRadio 2012-12-17T23:23:00

Bad Job! That means good job because you are trying to be bad.

Loved it! very simple but solid mechanics. The evil laugh is such a great bonus. Super fun!

Bertie the Butcher by Casino Jack 2012-12-17T08:41:00

I watch a lot of Dexter lately, so this is fitting. Love the blood-cleaning mechanic. It wasn't very challenging near the end once I had the powerups. I would have liked it if there was some kind of reward for never causing a panic, since that tends to be a much harder way to finish a level. Still, the graphics were lovely (the monotone colors make the blood stand out -- stylish).

Ithyxsk by Galan 2013-01-08T01:19:00

Links are down! :< Pity.

Misery is delicious! by Follett 2012-12-17T07:05:00

Always a pleasure to give innocent people fatally-explosive diarrhea. :]

Behind Blue Pixels by azurenimbus 2012-12-20T03:46:00

Gwah! It took me way too long to realize what I needed to do there. Heh. Clever.

But man, that is one brutally-large hitbox. Ouch.

BOTWALK by namuol 2012-12-17T05:14:00

Post your High Scores! Mine is a shameful 194477, currently.

BOTWALK by namuol 2012-12-17T22:39:00

@drizzlybear -- totally. The game's design changed along the way and I didn't really have time to change the size of things. There's no trivial way to "zoom out" with the engine I'm using, unfortunately.

I hope to add more to this and release it as a proper game, so I'll try to remember to let you know if/when that happens!

BOTWALK by namuol 2013-01-08T02:13:00

@RawBits -- Unfortunately your mouse has to be over the smallish game window. It's something I'd like to fix in a later build, but I think I'm going to be rehashing this entirely and make it more of a "smash everything as fast as you can" sort of game. Thanks for the compliments!

Champion of Corruption by potatochips 2013-01-08T01:21:00

Yup, broken link. Which is a shame, because this one looks pretty neat.

I think I'm going to make a tutorial for uploading files to S3...

Trashock Alpha by HD408 2013-01-08T01:35:00

Enemy encounters are quite fun. Also, nice to see a game with multiple songs in its soundtrack!

Just so you know, the cost of decoding an MP3 or OGG file in windows is negligible. You really wont notice any slowdown on _any_ machine, I promise. Please, avoid using WAV files, especially for music!

Growth by Manuel 2012-12-17T03:45:00

Such an unlikely villain. Gameplay was disturbingly straightforward and easy ... That "blip" sound took on a very odious feeling after a while. Nice work.

Abrupt Salvation by NostraDamon 2012-12-17T08:26:00

You may want to look for better hosting -- it's taking 10+ minutes to download a file under 20 megs. That's not a terribly long time, but when there are literally hundreds of games you want to play, people are going to try the ones that are fast-to-load first.

I'll report back when the download finishes, and I get to play. That screenshot is enticing!

Abrupt Salvation by NostraDamon 2012-12-17T09:11:00

Very satisfying to blow stuff up. The platforming bit at the end stumped me after trying 6 or 7 times and failing, though. Any tips?

Also, I've been a Sigur Ros fan for years. ;)

Prison Break! by tnch4_ 2012-12-17T08:23:00

I like the pixels, but they really need some animation to come to life. I like how the "stand-back" mechanic feels.

Cat Killing Spree by AODQ 2013-01-08T01:40:00

Okay so, I'm just on the title screen and I think it's fair to say that the voice reading was the most bizarre thing I've encountered in the compo so far. Congratulations, I suppose!

Other than that I was kinda lost as far as what I was supposed to be doing. I think I killed some cats, though. What have I become?

Dastardly Diver by Spierek 2012-12-17T09:43:00

You should consider statically-linking the Visual Studio DLL with the project since a lot of people won't have it on their system. I can't seem to figure out what I need to make it work on my system... It looks great, though; I want to play!

Feel free to leave a shout on my game's page if you find a fix so I can play!

I will always love you... do I? by Back to Browse Entries 2012-12-20T10:29:00

I got to see all endings; interesting take on the theme.

Great music!

The Torture Chamber by fr_automatik 2012-12-18T21:46:00

The dancing was hilarious. The cruelest kind of torture.

Henchmen by grid 2013-01-08T01:41:00

Damn! This one looks good. Wish I could play!

Cops and Robbers by Brodex 2013-01-08T01:47:00

Nice graphics, but the gameplay is essentially broken. It's mostly a game of chance when I can tell you meant for it to be a reflex-oriented game.

A few suggestions:
- Spawn cop cars out of view so there's more time for the player to react.
- Ensure that there's always at least 1 car width for the player to pass through whenever you spawn a cop.
- Smaller cars/hitboxes!

Other than that, you have the framework for a fun game; add some nice sound effects, maybe a few animations, and some music!

Kill the Hero by rodrigomotta 2013-01-08T00:44:00

Has potential to be quite fun, but the mouse controls are very hard to gauge. Make the "hitbox" for the mouse larger, and perhaps change the visuals to reflect it better, and you have a fun sort of on-your-feet puzzle game!

Loved the production as a whole, though.

Lil Assassin by RylandAlmanza 2012-12-18T11:53:00

Ooo! This is quite difficult, but there's a lot of potential for like, action/stealth puzzles. Really nice. You should add checkpoints though; it's brutally difficult for me to get all the way through. Good stuff overall!

Destroy All Heroes by Vennril 2012-12-20T10:02:00

A solid arena shooter! The names and talk bubbles add a lot of charm. Excellent entry!

(Please add sound/music for a post-compo version!)

Demons in Dungeons by blay09 2012-12-17T09:25:00

I think it's fair to say that this is a pretty ambitious game. RTSs are fairly rare among LD entries.

I have similar complaints to the others regarding the interface -- you really just need to build in more feedback. There's no way to know how much each unit costs to create, for instance (as far as I can tell). The graphics could use some polish, but they get the job done.

I like that your resources are essentially just the carnage from the enemy. Kinda reminds me of salvaging metal from the wreckage of a battlefield in Total Annihilation.

Sword of Truth by rinaka 2012-12-20T11:17:00

Really liked the different endings. Nice touch.

Tower Attack by hallsofvallhalla 2012-12-20T10:15:00

Hehe... http://i.imgur.com/QmLXv.png

Felt good once I broke that barrier.


BTW you can put up a "post-compo" version of the game here -- it's not cheating as long as you make it clear which game we're judging.

Unleashed by jurnacsr 2012-12-18T12:30:00

Why hasn't anyone made a game where you play a sea monster like this before? It's awesome!

Not that this is a complaint really, but I found the game very easy -- I could probably continually play until I fell asleep or died of starvation.

The minimap is a nice touch.

The voice-acted sound effects are amazing. Bonus points!

YOU are the villain by Husky 2012-12-23T01:54:00

I love games that really play off my expectations.

Not sure how I feel about fighting off PTSD with QTE's, but the flow of the narrative was ... interesting. Nice job.

A Game in Which You Attempt to Squeeze as Much Oil as You Can Out of a Poor Island Nation. by Erik Price 2012-12-17T04:08:00

Fun, but challenging. I never seem to have enough to pay for a refinery -- I tend to go bankrupt once I have 10-15 rigs built -- it's just hard to find the juicy spots. I'm willing to bet once you get to that stage things start to slide into place.

If you intend to keep working on it, I'd recommend highlighting squares high in resources so there isn't as much "mouse hunting".

Robin Banks by BlockBrains 2012-12-17T04:58:00

So many delightfully-awful puns.

The game is fun, too! Great stuff.

City Rat by Nate Kling 2012-12-17T05:46:00

I like your visual style. The muddy banjo music adds to the charm.

A Villain Monster by gre 2012-12-20T11:37:00

Needless to say, love those shadows.

The tongue mechanic was unique -- I think it could have been more fun with some tweaks to how it animates and responds to your movement -- maybe make it feel a little more physical -- like have it shoot out, slow down near the end, then spring back. A simple sine wave motion would do the trick. Just a small suggestion!

Kill Kong by shaneshanekavanagh 2012-12-19T22:48:00

Yeah man, I always hated those planes when I watched King Kong as a child. Poor King Kong. :[

Well done.

Aliens from outer space! by svenardo 2012-12-18T12:36:00

Nice to see a game with some solid music!

Gameplay is a little too straightforward -- would have been nice to see the ability to control different hordes of enemies at once, and a slightly more strategic "enemy" AI. But hey, the game plays well!

Conviction by DangerPenguin 2012-12-20T10:39:00

It's hard for me to discern what the game's saying -- if anything -- but at least it made me ponder and play through a couple times experimenting with playstyles. I'm mostly grasping for how this has to do with the theme. I thought I played with conviction but the game still seemed to end the same way and tell me the same thing: "Without conviction, there are no heroes." Oh well, c'est la vie. ;)

Escuro by azure_nimbus 2013-01-05T00:02:00

3 hours! Great job!

Cool puzzle game.

It can be very hard to tell how close one square is to being "over the edge". I think it would be a little more playable if you used numbers instead of colors. Or something like bars filling up/emptying.

Another thing to play with might be some sort of animation illustrating how the "light" is being distributed whenever you press a key, so you can piece together the series of actions you need to make without too much guesswork.

It's a stretch to fit it over the theme, but it definitely has a sort of "vampiric" vibe to it.

The Legend of Destiny by Nora Shishi 2012-12-18T11:55:00

Clever. :)

Burglar by Manuel777 2012-12-17T07:17:00

What did you use to make this?

Super Agent Run by dcolgan 2012-12-18T12:03:00

Tough but not too tough. The wall jumping occasionally drove me mad. But I got through my second try. How does this fit the theme? Still, fun little platformer.

YOU ARE WASPS by Hazel 2012-12-17T04:49:00

Hilarious!

Do Not Help The Princess by sharbelfs 2012-12-18T11:46:00

Yay, now I can eat the princess!

Fun. There were some balance issues with the units but that's something that can be fixed with some playtesting and number tweaking. Lots of potential. Nice artwork!

Abhorrent by themindoverall 2012-12-18T12:39:00

Looks and plays very solidly; not bad for 48 hours at all. You should pick it up and add some more content if you're so inclined!

I'm an ImpactJS user, but I'll have to check out JawJS. Cheers!

From The Black by arkeus 2012-12-17T05:43:00

This is definitely one of the stand-outs I've played so far. I even went through and completed the story (even though there's loads more to play from the look of it).

I kinda sucked so there was a lot of grind to upgrade my ship, but I really liked message you conveyed, here. Bravo!

Airship Infiltration by supermaximo93 2012-12-17T09:42:00

Fun -- would love to see more levels/enemies and maybe some puzzle elements in a post-compo version. Really, this could be a contender if it only had some more gameplay. Such is life in a 48hour compo, eh?

Character animations were quite good, and I was even compelled to let the music keep playing! This is rare for most LD entries. ;)

And oh, the emoticons were a cute touch.

Super Paper Monster Smasher by Jesse Freeman 2012-12-18T11:39:00

I loves them chunky pixels! Also, ImpactJS FTW. Our games have a lot in common! Great minds think alike. ;)

BIG bonus points for being super-playable on iPhone/Android browsers! The simple controls really made that a no-brainer. Great job!

Bret by drizzlybear 2012-12-17T08:51:00

Haha, adorable/twisted.

My friend suggested I change the humans in my game to puppies and see who still plays the game to find out who the "real monsters" of the world are. Looks like you've done something like that, here. Since I gleefully enjoyed your game, I must be a monster. ;)

Centipede 2013 by robashton 2012-12-18T12:12:00

Great gameplay! Graphics are nice too. My high score was a (pathetic?) 518. Overall, a very solid entry!

====

I did experience some sound problems in Chromium in Linux (audio just stopped altogether eventually).

I've experienced this before with HTML5 audio. Here's my advice: with ImpactJS include MP3, OGG, and M4A files for all your sounds and use the SoundFile.* syntax to load them. Also make sure to enable M4A support with ig.Sound.use (check the docs); I found this is required for the newer versions of Safari.

Lastly, if your audio files are very short (< 100ms or so) try "padding" them with 100-200ms of silence at the end. This will not increase the filesize by much at all. I've solved almost all of my sound problems cross-browser by following those steps.

Centipede 2013 by robashton 2012-12-18T20:57:00

@robashton -- the Base64 encoding trick is very clever. You could "bundle" sounds in a single .js that way. This never occurred to me. The same goes for images. *mind blown*

You are the hero by Houly 2012-12-17T05:01:00

I dig the glitchiness -- reminds me of ROM CHECK FAIL.

Gnomer by BinxBurger 2012-12-17T23:06:00

This isn't bad, but it breaks a few rules as far as platformer design goes (in my book).

The biggest one for me is that my character has no momentum -- that is to say, as soon as I let go of left/right, even in mid-air, my character's horizontal velocity immediately goes to zero.

Another is having a fixed-height jump. This is less important with your game based on how the levels are designed, but allowing the player to make "shallow" jumps and extra-high/long jumps could open you up to trickier level design.

But you can be assured that these are *very* common "mistakes" as far as platformers go. If you want a few examples of platforming bliss, look at how Super Meat Boy, N, and Braid all feel to control.

--

Nonetheless, you only had 2 days to make this, and it's not just your run-of-the-mill platformer; bonus points for the grappling hook. Scaling walls with the it is very satisfying!

Envious Farmer by bombpersons 2013-01-08T01:08:00

Hmmph. Chrome/Windows is telling me that EnvyFarmer.zip appears malicious. You might want to look into that -- I'm willing to bet you've missed a lot of votes just because of that. :[

social commentary by zaratustra 2012-12-17T06:55:00

I was waiting to see something like this pop up. Very nicely done! You're already featured on indiegames, too! Excellent work.

Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement by Nik Sudan 2012-12-18T23:08:00

*Slow clap*

That music is *perfect*. You know how to make the most of the sin() function. ;) Hilarious premise. Great stuff.

LD26 — Minimalism

DIG QUEST Deluxe: ASCII Mining Adventure by SuperDisk 2013-05-11T04:16:00

Impressive number of good tunes!

Also quite fun.

A little frustrating to go through the game's menu transitions every time I die (which is often), but otherwise enough content to keep me coming back to see what else I'd discover on the next level.

This is not a minimalist game by Volute 2013-05-21T07:50:00

I'm literally crunching numbers right now and it makes me so happy.

Mini Pirates! by josefnpat 2013-04-29T03:40:00

@texel: Baby, don't hurt me.

Mini Pirates! by josefnpat 2013-04-29T12:55:00

Ahaha, great job. Loved it.

The UI could use some visual feedback, but you probably knew that.

Side note: I've seen so many .love files. I really need to try it.

0 by Cosmologicon 2013-05-09T02:07:00

Outstanding puzzler. Presentation is lovely. One of my favorites so far, no question!

_M_ by GranaDa 2013-05-01T13:36:00

Runs in Linux with WINE, but the visuals are all squashed over to the left, which makes it mostly unplayable. :[

The audio is -phenomenal-. I may have to boot into windows to play this...

_M_ by GranaDa 2013-05-03T05:06:00

This is how I feel when I'm trying to solve the puzzle in time: http://i.imgur.com/2PV9L3i.gif

But I like that. It's a game that really forces you to explore the mechanics, and I'm a sucker for that kind of design, lately.

Not to er-- echo what others are saying, but the aural ambience is really just outstanding in your game.

MiniMai by Saturnyn 2013-05-08T05:41:00

Neat mechanics (especially the staff-jump), although I found the challenge to be less about clever use of the mechanics so much as reflexes/muscle memory. This isn't really a bad thing, but I wonder if you could have explored the mechanics a little more if there was more time.

Factory Consultant by namuol 2013-04-29T04:33:00

@Nanolotl: Thank you!

Factory Consultant by namuol 2013-04-29T08:40:00

Yeah the font choice was a late-game decision, after I already decided with the game's resolution. Still, it's the only somewhat-readable font at that size. (merely 4x6)

Factory Consultant by namuol 2013-04-29T11:05:00

Oh; there is a fast forward button! It's next to the stop button when things are moving -- click it! I guess it's too hard to see. X[

Factory Consultant by namuol 2013-04-29T12:57:00

@josefnpat Yeah, I know the text is pretty bad. I should've made it purely-optional.

I tried to make some music, but I didn't have the time to make it not-annoying, which is pretty important for puzzle games.

Thanks for the feedback~

Factory Consultant by namuol 2013-05-01T00:57:00

@SonnyBone -- Thanks! By the way, the reason it goes slow by default is so you can see what's going on closely in trickier puzzles -- there's a fast forward toggle button next to the play button.

@VDOgamez -- Thanks for playing through and giving detailed feedback! I expect there to be multiple solutions to the puzzles, and that might include exploiting quirks like putting sprayers in the exit. I applaud your solution, actually.

Factory Consultant by namuol 2013-05-01T08:54:00

@CappaGames -- thank you very much for the warning -- what version of Firefox and on what OS?

Factory Consultant by namuol 2013-05-03T04:56:00

@GranaDa -- thanks for the notice! Playing now!

Factory Consultant by namuol 2013-05-03T22:09:00

Yeah too much text; it was mostly there to set up a context for jokes and to provide hints, but I probably shot myself in the foot, there.

Factory Consultant by namuol 2013-05-20T01:25:00

@Frozen Fractal: Awesome, thanks for the kind words and follow-up!

Angry Viking vs Minimalist Hipsters by reverso13 2013-05-01T13:42:00

GREAT MUSIC!

Obviously, this is a crowd-pleaser, but I felt that the RAGE could have felt more RAGEy -- I need air-dash and power-slams!

Still, hard not to like.

Ordinal by tompudding 2013-05-05T15:19:00

The sort of game I love to play.

I would've liked to see it be more rhythm-oriented/musical in the sense of producing actual melodies, but it's fun enough thinking about the puzzles. I think if there were specific bounds/limitations set the puzzles would feel more like puzzles and less like programming -- but that's more of an observation than a criticism; I kinda like the openness of it.

Minimal Annihilation by Zener 2013-05-18T05:24:00

Really captured the essence of the sort of micro strategy minus most of the tactical stuff. Perfect for the theme, and pretty fun, too!

Bonus points for TA reference.

Abide by xel 2013-04-30T10:19:00

Nice original puzzle game! A real pleasure to play. I would've toned-down the noise-filter overlay a bit.

I really loved the last set of puzzles. I think there's a lot more room for experimentation -- truly inspiring!

Shoot the Apple by syawqy 2013-04-29T05:51:00

It's already pretty satisfying to play this, but put a some post-compo time into it (focus on getting the motion of the apples to feel "weighty") and you could have a very fun game.

Huoheian by folmerkelly 2013-04-29T08:55:00

Looks great but the game doesn't want to load for me from NewGrounds. Not sure why -- I'm in Linux, but Flash usually works fine. Do you have an alternative URL or SWF link?

Huoheian by folmerkelly 2013-04-29T09:54:00

A little easy for me, but fun! I love the core mechanic. Never seen something like that in an arena shooter before.

My high score is 100578. I probably could have kept going if the spike count didn't get so high that my framerate started to chug! :D (http://i.imgur.com/1cHxnnX.png)

Maybe I'm just trained for this type of game; I'm currently working on a clone of Space Zap which has enemies that only come from one of four directions much like in your game (https://www.youtube.com/watch?v=ovjc2gtKRG0).

Folding by raincole 2013-05-16T19:39:00

Great puzzle game that incorporates the theme perfectly into gameplay!

With some polish and more levels, this could totally be a successful mobile game.

Linewalker by jcmoyer 2013-04-29T04:00:00

Nice little puzzles. Was a bit confused about "where to go" toward the end, but since it's 1D, it's "straightforward" to explore, if you will.

quadTRI by markusfisch 2013-05-01T13:07:00

Aww this looks like it could be fun, but I don't have anyone to play with. You should consider writing AI for a game like this next time -- these sorts of games aren't very hard to write AI for if you follow a decision tree approach!

Ludum lupus by Yozz 2013-04-29T09:10:00

What did you use to build this?

True treasure of Kartoffelschloss by mortus 2013-04-30T03:55:00

Glad to see an entry about minimalism in the sense of decluttering. The "feel" was a bit sluggish for my taste in platformers but I can fogive it for the multitude of mechanics presented within it.

Make Friends Don't Bake Them by Almax27 2013-05-01T13:16:00

Cool mechanic. I've always liked games that required me to control something "blindly" -- I even made a snake game based on this idea a few months ago: http://blind-snake.s3-website-us-east-1.amazonaws.com/

I have to admit, I'm feeling inspired by your game!

Nice little tune -- it's intense but in a creepy sort of way that obviously fits well with the dark motif in the game.

Make Friends Don't Bake Them by Almax27 2013-05-01T13:19:00

Also, I love how the writing on the wall changes! Subtle, but effective. Great work!

BloxMin - by Lody - Ludum Dare 26 by stipple 2013-05-01T13:11:00

Hmm. Can't play in Ubuntu Linux 12.10 because it doesn't support Flash 11.4 (I have 11.2 :( )

Dieter Rams Memory by PixelArtM 2013-04-29T09:05:00

I'm a sucker for memory games. Nice pixels. I'd only recommend that maybe it gradually speeds up as you play, and that there's no delay between button presses (that is, so you can hit them as fast as you want).

Towers of Rage by robotality 2013-04-30T10:52:00

*Shoutout from a fellow libGDX user* (although my entry is uses an unreleased HTML5 engine)

Love the tiny animations!

The gameplay was too repetitive/easy to be fun for very long -- if things moved faster and you incorporated some kind of combo system, or even just offered a "difficult" setting, I could see myself playing this for extended periods.

Nonetheless, great entry -- Bonus points for a decent soundtrack!

Killing Time by bobo72a 2013-04-29T05:16:00

Nice potato cameo.

Killing Time by bobo72a 2013-04-29T05:22:00

Lots of potential, here. Please finish it!

Four Scepters by Benjamin 2013-05-18T06:22:00

Challenging, but in the best of ways. You've clearly got a hit on your hands!

Great production all-around, too.

One question: Are the dungeons always guaranteed to be solvable? I'd love to hear about your approach; mostly because the layout is so simple, it would act as a great starting-point for getting into "procedural" dungeons/puzzles (although I'd guess you had more deliberate control of the dungeon design).

Moiety by aDFP 2013-05-01T13:11:00

Any way to build a Linux version? This looks great but I can't play it. :[

BLOB by Kvisle 2013-04-30T23:17:00

Awesome Impact game! Solid mechanics, tricky but rewarding puzzles, lovely particles, etc. Congrats on a great entry!

Lunar Rain by LeafThief 2013-04-29T13:11:00

Outstanding atmosphere, mood, visuals, sound ... but tragically-brief. Still, this stands out as one of the most memorable LD entries I've ever played.

I've seen two different endings -- are there more?

Solid little adventure game. What was used to make it?

Cage's Ghost by headchant 2013-04-29T10:07:00

Fantastic production work, but I'm terrible at the game -- I keep dying in the lava for reasons that are apparently out of my control; the ghost doesn't always drop bricks in ways that provide a way up.

With some tweaking in the gameplay you've got a really great entry.

That *music*!

Tzatzauberer by keksdev 2013-05-08T14:51:00

Nice pixels. Runs smoothly in Chromium for Linux.

One tip would be to include some kind of pathfinding; the bee-line-to-mouse-click-position doesn't really make sense when you can fall off a ledge. I guess this could be seen as a gameplay feature, but it's more tedious than it is fun.

Sanity by JonRB 2013-05-16T10:27:00

A little repetitive, but you nailed the feeling of using your "senses" to navigate, and your presentation is above par for a LD game.

Big points for audio; particularly for integrating it into the actually gameplay mechanics.

Reach the Moon by Nanolotl 2013-04-29T04:42:00

Linux users: this works almost-perfectly in Ubuntu with WINE. For some reason the mouse pulls down constantly, which is very annoying, but it doesn't make the game unplayable. You need to "look up" first.

Reach the Moon by Nanolotl 2013-04-29T04:55:00

Any way to get "past" the beehive? Just want to know if I can in-fact reach the moon... ;)

Love the little growing animations, by the way. Very nice.

Quick Copy by koller-digital 2013-04-29T09:32:00

Great concept, and it was executed pretty well. I played with a trackball, but had no problem raking in cash. ;)

A few small suggestions:
1. I love the tactile-feeling UI, but the paintbrush should be a simple circle indicating where I'm actually going to paint; it's very hard to be precise because it's unclear where the paint will go.
2. The canvas image's torn edges can really throw you off since it looks like you're closer to the edge of the image than the game treats it.

Otherwise, loved it. Were you by any chance inspired by Jon Blow's Painter game? https://www.youtube.com/watch?v=DAJ60gBBjjU

Drug Hunt by kill0u 2013-04-30T11:10:00

FUNNNNN.

Love the fucked-up-everything about this (especially the sound!). Gameplay is unclear until you experiment, but once you get the hang of it, it's a solid minigame-spree. <3

Drug Hunt by kill0u 2013-04-30T11:13:00

FUNNNNN.

Love the fucked-up-everything about this (especially the sound!). Gameplay is unclear until you experiment, but once you get the hang of it, it's a solid minigame-spree. <3

Only real complaint is that it's frustratingly difficult to choose what drug you want to take.

Twitch 21 by Jesse Freeman 2013-05-21T00:58:00

Nice take on blackjack! I'm terrible at arithmetic, but apparently I'm better when I'm under pressure and don't have time to think about it. o_o

Colossal Clean-Up by UndergroundPixel 2013-05-01T08:53:00

Outstanding graphics and audio, as usual. ;)

And great use of physics -- the control feels pretty good, which is not something I usually can say about games that feature physics prominently like this.

I'd have to second what @Jrykface said regarding stairs & timers, though.

Aranami by Frozen Fractal 2013-05-17T21:15:00

Very impressive! Fits perfectly with the theme both in terms of mechanics and presentation. The sand effect is extremely satisfying. How did you achieve that?

This belongs on mobile/tablets!

Aranami by Frozen Fractal 2013-05-20T03:09:00

I had a feeling you were calculating the lighting in real time, but didn't expect you to do it with software; bravo!

I'm no stranger to needless software rendering: http://namuol.github.io/earf-html5/

;)

Katana Senpou by saint11 2013-04-29T05:26:00

Astounding polish. I just wish I had someone to play with!

MiniMario by dem0 2013-05-01T13:32:00

This looks adorable, but I can't play it in Linux :[

LD27 — 10 Seconds

NSA's Where's Snowden? by Will Edwards 2013-08-27T10:15:00

Insanely detailed! I'll have to come back to read through everything. How much of this did you write from scratch for the compo?!

Dungeon Deadline by Orni 2013-08-27T10:10:00

YESSSS! So much fun. Amazing how much gameplay you can squeeze into 10 seconds!

PAC MANy by namuol 2013-08-28T23:37:00

@Kad & @Glockenspiel

Thanks, guys. It uses a pre-alpha version of my own game framework and I haven't tested it on anything but Chrome recently. I'll try to figure out what's breaking!

PAC MANy by namuol 2013-09-01T04:31:00

@Everyone:
Thanks for the kind words!

I think I've fixed the issue with FireFox now, but it only works with WebGL (the Canvas implementation is busted still, I think). Let me know if you have issues with FireFox.

Still haven't had a chance to try it out in IE9/10 but I'll get to that next. Thanks!

Up-Run by garygreen 2013-09-13T11:00:00

First entry I've seen with Caustic-made music; cool!

sine by timtipgames 2013-08-27T09:35:00

Very zen once I figured out the mechanics (the tutorial was actually quite helpful, if a little wordy).

Hard to know if I'm doing "well" in the game or not, but I enjoyed playing, and absolutely love the concept, visuals, and graphics.

Lodestar by folmerkelly 2013-08-27T09:19:00

Not to beat a dead horse, but those are some fantastic graphics!

The gameplay is fun, but imbalanced. I think the problem is that it's too easy to just cluster weapons directly in front of the lighthouse -- there should be a limit to how many you could place in one spot to force the player to micromanage as their defenses get destroyed.

No Time for Nibbles by larb 2013-09-01T05:21:00

Great feel to the game, lots of stuff going on but simple to understand, easy to pick up and play.

My best time was 35 seconds, but I have a feeling I could do better. Great fun!

Save Harald by Granor 2013-08-31T10:18:00

Many of the levels felt "exploitable" in unintentional ways, but I really like that there was plenty of variety in the level designs.

Every 10 Seconds a Window Washer Falls to his Death by dom2d 2013-08-27T08:58:00

kick ALL THE BIRDS!

My only complaint is that it was a bit sluggish on my computer. Super fun. Needs a high score table!

Small fish by Diamonde 2013-09-01T00:54:00

Nice atmosphere and music -- the 10-seconds-to-live mechanic actually sort of took away from the more zen-like exploratory nature of the game, which is definitely the strong point.

With some more content/procedurally generated ocean floor, I could play for long stretches just to see what's "around the corner" :)

Hurry UP! by Sense 2013-08-27T09:22:00

Beaaautiful art, and a perfect fit for the theme. Great job!

TrI-Deca by futuristteletex 2013-08-27T09:57:00

Very nice graphics and music!

I love the variety in the world! I'm not sure the pits really add much -- I feel like the time limit is what keeps it interesting, most of all, and sudden gameovers are kind of a bummer (although the instant restart makes the damage feel not-so-bad).

Add a summary/game over screen and track my high score, and this would have a lot of addiction potential. ;]

rumble on the graveyard by grozamorei 2013-08-27T09:11:00

Nice graphics!

That boss tore me up, but the ghosts were easy to avoid just by running.

10 seconds to Body Transfer by StrayCat 2013-09-01T05:15:00

It could definitely use some polish as far as game-feel goes, but the dimension-switching mechanic is pretty interesting.

PS. I think I've fixed my game for FireFox if you want to give it a try again. Thanks!

There's A Hook by Glockenspiel 2013-09-01T05:09:00

I believe I've fixed PAC-MANy for FireFox if you want to give it a try; thanks!

Loopy Lumberjack by UndergroundPixel 2013-08-27T03:03:00

"Fill your rage bar in time or you'll be heading to the unemployment office!"

This is my real life as a freelance programmer.

Loopy Lumberjack by UndergroundPixel 2013-08-27T03:53:00

Needs some key-spam-protection, but bonus points for nonsensical achievements! (Actual bonus points for online leaderboards.)

I get the reasoning behind the stump/vine slowdown mechanic, but it's soooper frustrating (I felt actual lumberjack rage; mission accomplished? ;]).

LD28 — You Only Get One

Bitmo Pirates MMO by josefnpat 2013-12-16T04:45:00

Second for cloaking device! I'm having a good time exploiting combinations of items. :)

Bitmo Pirates MMO by josefnpat 2013-12-16T04:46:00

For some reason I really want a "hacker" style game with a similar format... Hmm...

LD29 — Beneath the Surface

ScubaBear by _Rilem 2014-05-13T18:16:00

Outstanding! Easily the most "complete" game I've played yet. Easy to pick up and play. Needless to say, superb graphics and sound. BRAVO!

The Valley Rule by Raiyumi 2014-04-30T04:07:00

What tech did you use? This is astoundingly well-done.

<GAME NAME> by zacaj 2014-04-29T23:59:00

Very unique visuals and gameplay. Not too easy. ;) Props for three.js <3

Advanced Cave Crawler by josefnpat 2014-04-30T02:41:00

<step>
"You found a shield in perfect condition."
:)
<step>
"Your shield cracks."
:|


Seemed like I could *always* avoid battles if I run away, but never could seem to win them. I was playing "My body is ready" mode.

Really neat graphical trick. I'd love to try making something like this, some time. Your next challenge is to make a raycaster in LOVE. ;)

mungo: wrenchlord by 01010111 2014-04-29T20:32:00

*sigh* Another platformer about a plumber.

Just kidding. Outstanding sound/graphics/polish!

Without a Paddle by namuol 2014-04-30T05:26:00

@Marcos Rodrigues: I used my own JS/HTML5 game framework called Combo. It's not released yet, and I plan on selling it.

If you're into JS gamedev, send me your email and I'll hook you up with a key for free when a beta is ready. :)

Without a Paddle by namuol 2014-05-02T02:54:00

@01010111 -- Not sure what you mean; you _can_ aim and shoot through fish. Do you mean hit all the ones in the line the spear follows?

Without a Paddle by namuol 2014-05-03T05:47:00

Just scored 300,000+ points. The secret was landing 2 10xShark spear combos, and another 9xShark combo... heh. The game's a little too "easy" to play indefinitely, actually. No real difficulty ramp-up. Maybe I'll do that for the post-compo version..

Sea of Sorrows by brother.byto 2014-04-29T20:14:00

~all I have are the bubbles to keep me company in my dark ocean chamber of death-rocks~

Aqua by littleball 2014-05-11T20:50:00

Nice graphics, really nice background music! Would've loved to see more diversity in the scenery, but you did manage to build a pretty large puzzle to navigate. :)

There wasn't really enough communicated when I found keys; I constantly found myself just shrugging and wandering around until I found a newly opened pathway. It might help to cut a camera to the door opening and then cut back to the player whenever one opens?

By the way, were those "impossible-to-reach" keys reachable?

Doug: A Miner Inconvenience by Aaants 2014-04-29T23:56:00

Nice music and graphics. Jumping feels good.

A tad frustrating, but we're living in an age of Flappy Bird, so I'm not sure that's a bad thing, anymore.

Monstrenga by Marcos Rodrigues 2014-04-29T22:56:00

Nice twist! Great music choice! Would like to see more levels/puzzles.

Dany's Room by Alexandre Szybiak 2014-04-30T00:13:00

Nice graphics! Would like to have seen more things/places to explore. What did you have in mind, originally?

Crazy Drill by calimeraw 2014-04-29T23:03:00

This is fun, but I'm pretty sure I could play this indefinitely by holding down and sweeping left-right for oxygen tanks. Maybe throw in some kind of barrier that forces the player to get a certain combo/score before they can proceed down?

Splitted by CodeHat 2014-05-11T21:03:00

Nice atmosphere, concept, and graphics, but I have to agree with the others; the platforming is -painfully- touchy.

If you ever have the time, read through the "Sonic Physics Guide": http://info.sonicretro.org/Sonic_Physics_Guide

It's a little on the long/detailed side, but it's a great reference whenever you're implementing the jump/run controls of any platformer.

You don't have to copy the same "physics" of the Sonic series, but there's a lot of subtle tricks they use to make the run & jump -feel- a lot more "natural". I've never seen a better write-up on the subject.

Cheers!

SUPER ROBO GARDEN ARENA by nxT 2014-04-30T00:02:00

Really nice graphics.

Mouse aim would allow you to throw more enemies at the player, which is always a good thing. ;)

Underground City Defender by Switchbreak 2014-04-30T01:52:00

Very difficult -- with some balance and simple unit AI (that automatically attack/gather resources), this could be really fun.

Great music!

Sink or Swim by noom 2014-04-30T05:16:00

Nice tune. Simple controls. Easy to pick up and play. :)

~Fun fact: minutes ago I played a game where I was a fish *avoiding* falling objects, and trying to *collect* bubbles. wat~

Sundiver by kmakai 2014-04-29T20:19:00

Curse you, homing skull-asteroid things!

Nice style. I am going to assume the corruption graphics were inspired by the fabled "Missing NO." Pokemon.

Beneath the City by deepnight 2014-05-19T08:40:00

A very solid stealth-em-up puzzler!

The game definitely needs more puzzles that explore the mechanics, but you've built a great foundation in 48 hours, and slapped on a -really- nice coat of paint, to boot. Great work, as usual. :)

Deep Down Beneath Us by Woo Sang Hwang 2014-04-29T20:33:00

The "Web" link is a bit of a misnomer... Is this a Windows build?

tell my story by mjrevel 2014-04-30T04:58:00

Why not make the camera follow the player instead of moving really slowly?

Ben is the Surf Ace by lessmilk 2014-04-30T00:20:00

Relaxing, until I die. Sorta like my game, I suppose. Also, 5 hours?! Nice work!!

Lost, beneath the surface. by Nambiar 2014-04-30T00:06:00

Strange choice for controls, but you score big points for mood and audio!

Paddle Battle Pegasus by Boltz Interactive 2014-05-19T09:12:00

Easy to pick up, difficult to master. Controls feel great. I love the passive movement of the ship caused by the vortex.

Nice tune!

ARKEYNOID by mint 2014-05-19T08:49:00

Cool take on the action-typing genre!

It's a bit too difficult at first; I'd definitely start by only keeping one ball on the screen for a while, and slow things down a bit; then, gradually speed things up and eventually introduce an extra ball every so often.

Maniac PengMaku!! by spotco 2014-04-29T23:52:00

Played to completion! Being a penguin is hard. Great job!

ITS A TREE by lyla 2014-04-29T19:45:00

Those sandwich graphics are amazing.

ECHO THE DOGEFIN RESCUES FLIGHT MH371 by matt_j 2014-04-29T20:07:00

Very fun. You nailed the controls! Would've been more fun if there was a larger area to swim around in!

Hide-n-Stab by bendmorris 2014-04-30T05:22:00

Awesome! You ought to put this up on a server with some more bandwidth; there's a bit of lag.

Player animation is good. Concept isn't new really, but I haven't seen it done on a large scale multiplayer capacity like this before!

Hide-n-Stab by bendmorris 2014-04-30T05:23:00

Awesome! You ought to put this up on a server with some more bandwidth; there's a bit of lag. Still quite fun, and there seem to be a lot of people playing; congrats!

Player animation is good. Concept isn't new really, but I haven't seen it done on a large scale multiplayer capacity like this before!

Deep terror by ghostonline 2014-04-29T22:51:00

Fun, but a little difficult to attack without being hit, since boats tend to fire in very close proximity to themselves. Am I missing something?

Great graphics!

Ama by machine_screen 2014-05-11T20:34:00

Love all the details; in particular how the sky changes as the day progresses. Much cooler than using an on-screen timer.

Gameplay is a little simple, but I wouldn't say that's a problem.

Some post-compo suggestions:
- Prevent getting "stuck" on corners.
- More "swimmy" motion; something like Aquaria's but simpler.
- More to explore: Sea creatures, special treasures, what have you. Lots of room for that sort of thing.

Great job!

You're Pulleying My Leg by Draknek 2014-04-30T09:16:00

Wow! One of the most sophisticated games I've seen made with Puzzlescript. Very inspiring stuff.

Still working on solving it, but it's been a pleasure to play thus far.

Seriously. Less than 800 lines of puzzlescript, which includes level data and graphics. The mind boggles.