Abandoned by Noel Berry 2011-12-19T18:00:00
Was fun to play. Good job!
Foon → Ludum Dare Explorer → Users → Steven Colling
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Crabs in da Pipe, yo! | compo | 177 | 3.56 | 3.26 | 2.40 | 2.59 | 4.07 | 3.38 | 2.86 | 3.40 | 79 | ||
| 2015 | 32 | An Unconventional Weapon | Dino Bombing | compo | 204 | 3.59 | 3.42 | 3.26 | 3.24 | 3.92 | 3.19 | 3.18 | 3.41 | 71 | ||
| 2014 | 31 | Entire Game on One Screen | Dragon Chambers | compo | 92 | 3.78 | 3.39 | 3.86 | 4.10 | 4.04 | 3.39 | 2.77 | 3.65 | 87 | ||
| 2014 | 30 | Connected Worlds | Glass Heart Empire | compo | 146 | 3.69 | 3.43 | 3.36 | 3.12 | 4.03 | 2.20 | 3.19 | 55 | |||
| 2014 | 29 | Beneath the Surface | Ridiculous Glitchez | compo | 340 | 3.41 | 3.08 | 3.21 | 3.08 | 4.16 | 3.05 | 2.70 | 3.55 | 71 | ||
| 2013 | 28 | You Only Get One | Biofuel | compo | 60 | 3.77 | 3.67 | 3.46 | 3.17 | 3.92 | 3.10 | 2.31 | 3.33 | 100 | ||
| 2013 | 27 | 10 Seconds | Furnitorture | compo | 98 | 3.66 | 3.66 | 3.75 | 3.52 | 3.72 | 2.79 | 2.65 | 3.44 | 55 | ||
| 2013 | 26 | Minimalism | The Prospector | compo | 139 | 3.69 | 3.31 | 3.40 | 3.31 | 4.20 | 3.30 | 2.04 | 3.51 | 100 | ||
| 2012 | 25 | You are the Villain | Path to Death | compo | 101 | 3.53 | 3.37 | 4.04 | 3.21 | 3.46 | 2.43 | 2.51 | 3.31 | 100 | ||
| 2012 | 24 | Evolution | The Darwinizer | compo | 158 | 3.39 | 3.12 | 3.21 | 3.48 | 3.64 | 2.77 | 2.33 | 3.00 | 72 | ||
| 2012 | 23 | Tiny World | No Space | compo | 181 | 3.41 | 2.95 | 3.62 | 3.15 | 3.05 | 2.89 | 2.72 | 3.42 | 74 | ||
| 2011 | 22 | Alone | Solved with Head | compo | 572 | 2.14 | 2.00 | 2.07 | 2.00 | 3.00 | 2.08 | 2.60 | 1.80 | 2.82 | 49 |
Was fun to play. Good job!
A very special game, wonderful graphical style, good music and dense atmosphere. Sadly to difficult for me to get all balls... and I jumped over a rock and then I fell endless :)
act 3, level 2 "automation" is buggy, i start somewhere and get always the orange hurting screen. but nice audio and solid graphical design. the controls are smooth. i found, the levels are a bit to small and there should be more gameplay elements.
Impressive atmosphere and fun to play.
Two bugs: If you hold the run-key while screenswitching, you can't run anymore until you release the run-key. The other thing: after screenswitching, there are sometimes graphical effects of the past screen shown on the new one.
It's sad that I can't move while I am in air (or it is buggy)... music and graphics are well done for the retro style but the controls... grr... :)
Interesting interpretation of the theme and plausible puzzles. You should create an ending-screen after the chess-guy leaves the village :)
I want to cite the people above to express my feelings playing this game:
"nom nom nom!!"
"Nomnomnomnom."
"om nom nom nom"
Very fun :)
how you said, it's very difficult... you run for your live and you hope that there won't be a passage where you must draw a box to pass it xD
What an immersion, cool way to cope with the theme. Make more of this!
Don't talk about suckiness, it is solid. Problematic are, like the other told, the not intuitive controls and things like falling out of map :)
I have windows 7 64 bit and loaded/started the jar. the game displays the main menu and I can read the "story" (xD) and the controls. trying to start the game leads to a gray screen and nothing happens... same thing as others told
enjoyed the game and the smooth controls... and the funny ending. nice job.
- text to small, have problems reading it :)
- minimalistic and interesting visual presentation
- gravitation part makes fun: perhaps a game based on this would be nice
- strange characters and ending xD
- there should be competition/obstacles
Thank you for the feedback and the tips :)
@idanmiller: i hope not, so you keep playing *g*
Great atmosphere, smooth controls/physics and a lot of levels for a 48 hour entry :)
I defeated 78 enemies and then no new enemies spawned... the arrows are to powerful... you can spray them and no enemy has a chance to get you :)
Nice graphics and audio, but where is the competition? "At the corner of eisenbahnstraße and sackgasse"... made my day :D
after the the "party machine" said, the emo in the kitchen starring at her, firefox shuts down ("Firefox hat ein Problem festgestellt etc.pp")
Hi!
- Setup a list of rectangles where the player can't move instead of rectangles where he can move.
- Use the intersect()-method to check, if the player wants to move in a collision-rectangle.
- If he wants to move, set a temporary variable with the wanted position, check if there is no collision and then set the
player's real position to that (you did this right ^^)
- Every trial of moving you can check the player-rectangle against all collision rectangles: this method is okay and for
a 48 hour game there is no need to implement intelligent collision checking until the simplest way has a bad performance
or doesn't feel right.
- Now, you can add collision boxes for the table and other things.
- If you want to implement the interaction, you can setup a second rectangle for these objects which is bigger than
the collision rectangle. If the player intersects with it, there is a interaction possible with space-key (you did this
with a contains()-method, what is okay too).
Efficient collision checking is an interesting research field :) there are a lot of methods to do these checks in a efficient way.
If you want to go on for the next ludum dare, try to implement a line intersection check so you can let the player colliding with
a polygon.
And really important: Try to use the simplest way instead of wasting time for heavyweight collision checking algorithms.
I played it, funny idea and puzzles... perhaps more types of puzzles to solve with the crate would be nice.
Very nice game. Solid graphics and audio. Was fun to play. What to do with the red dots?
Visuals look interesting. Sadly, I have no mac :(
Hi! I use Windows and I had problems with installing pygame... which has nothing to do with your game. Sorry.
A very nice game. Beautiful graphics and sound and a fantastic use of the theme.
Your used font is very difficult to read... the tutorial isn't good at all: to many text and a hard to follow. A direct feedback of what I aim for would be nice.
Nice audio, solid graphics. A bit too short and simple, but funny. Good decision to instantly restart by pressing "R" - something other would be annoying. On a map you let some green things ran into red things (which walk in a rectangle)... sometimes all green blobs get killed, but often one survives and kills you. The level should not based on random in this scale :)
Here my feedback:
- the music stops after some time (as I read the instructions)
- sometimes while I move to the right, my cell moves left until I stop pressing "D"
- nice game design tweak to make the health-cells shootable.
- I think you used collision boxes for collision detection and maybe, they are a bit too big.
- Nice controls respective shooting (flying bubbles, yeah :D)
- implementing a screen which explains controls and basic gameplay: great!
Nice physics. More visual and/or audio as well as a health bar, so the player gets involved. The shield protection is a bit buggy, I think.
For publishing XNA games, just copy the exe file and the content directory. Both are in your Debug-directory. Then players must not install you game, makes it easier :)
Very funny, but very easy, too. Nice ending. A sentence like "OH MY GOD, they killed Jonny!" would be very funny. Charming graphics. If you go on with this game, you should start with gameplay adding more competition and interaction with the collected resources.
Hi puzzlemoon!
Your game is very strange and difficult to control like you said (buggy collision). Nice idea to get the theme as a tiny window :)
Too hard.... really - too hard :) (I know it is really hard to adjust the difficulty during 48 hours competition, too)
If a game is hard, you need a mechanic to compensate it so it doesn't feel frustrating. Endless lives would be such a thing. Did a rage-quit, sorry ^^
The background is very confusing and I really needed some time to get, what I have to do. Graphics and audio are solid. Is there any final score to reach?
Very nice game, but missed something to aim for, scores, a mission etc.. If you get a new moon, the camera is flickering a short time. And sometimes the moons slow down and crash into you instead of being part of your defense system. There should be some bonus to stay at the maps center, threaten by the sun.
Nice concept and idea, was fun to play.
Made me laughing xD
As you collect the 6 green orbs so the big enemy appears... that sound and thing and you think "WTF!?" :D nice suprise. Game is solid, graphics were okay. So just add some gameplay like different enemies and powerups... and slow down the "thing". Keep going!
Very nice audio and graphics. Gameplay is okay, but getting hit 1 second after start is a bit annoying. More variation on enemy cells and more negative feedback on earning a life (2 enemies appear instead of decreasing the score a bit or something like that) would be fantastic.
A very, very nice use of the theme. Graphics are okay. Game is... simple ^^ (and very unexpected, too)
Very nice graphics and music/sounds, but some gameplay is very annoying:
- searching for gold
- shift yourself into death (enemies or such a killing "rank")
- enemies should shift with plants or die, not jump in you
- these flying things which kills you instantly are very annoying ^^
I have absolutely _no_ idea what happens here ^^. It's like a strange picture.
I walked and talked to the persons. I used the different abilities and clicked on some parts of the screen.
Very fun game, enjoyed it. Nice graphics and solid audio. Funny use of the theme.
The inertia of moving makes it too hard to really control it, so you can collect the polls in time. But good graphics :)
Here my feedback:
- the jumping is okay, you get it after you played it a bit
- the wall jumping is frustrating
- the jump passages are funny, even with this jumpstyle
- muffin xD
- a bit sad that you used the tiny-theme with tiny versions of yourself (nice idea) only on a story level. It would be nice if the theme were used for gameplay, too.
A bit too easy ^^. You can press down to move to the planet and than slowly rotate so you shot the basics of the towers. Enemy ships will fly into your shots or damage you a bit. You should make a minimal flyheight. Or the other gameplay ideas are annuled. But very nice implementation.
There should add a target to aim for, including a gameplay mechanism which make it necessary to decide what to do instead of clicking multiple times somwhere on the screen.
I got 192 bees :D
Funny game. Here my feedback:
- the last level is hard
- second level... last mushroom... I hate you :D
- short screen flickering after level changed (level first showed and then camera and character moves)
- no pants but a cape xD
- sometimes you get on leaf and the frog stands still and after a short time, he is gliding and then you fall...
- really nice graphics
- good sounds and background drum music
The sound (inclusive) music is only on the headset's left side. I agree with vigrid: there should be more visual feedback and a deeper game mechanic.
The game is fun, tried it several times. My record was 19 kills... the enemies stole the items all the time ^^. Sad that you had no time to improve graphics. Nice and smooth controls and shooting.
You say the music is from another person, but is this not against the 48 competition rule? Perhaps, you should enter the Jam instead, if this is possible.
Yeah, I won (with level 8)! You should explain the controls somewhere... at least in a textfile packed with the exe.
I think what your game misses is the "competition" based on meaningful decisions. It makes neither no difference to attack the enemies in a special order nor to do something else as button smashing.
I use XNA, too - nice framework :)
Shape shifting, nice idea. Pulling enemies into the "own" units, too. I think getting attacked while transforming makes the game too difficult.
Nice graphics. What engine did you use?
:D
(just trolling)
As you stated, the collision is a bit buggy. The part with using doors in a specific sequence I didn't get... I walked randomly and sometimes a new room appeared ^^.
I get stucket in the corridor which is pictured in your screenshot. What should I do?
Nice use of the theme for gameplay! Graphics are okay. The collision is sometimes a bit tricky, perhaps you should no draw the collisionbox so it contains the entire character.
Solid gameplay and graphics. Sometimes the movement is a bit annoying, e.g. if you should not move to much, releasing the mouse button at the right time is a bit difficult.
I can rotate the background, move with my character and shoot, but nothing happens... can rotate the "ground" or go on? After I shot some enemies down which are on the screen at start, there is nothing to do anymore. Used keyboard and then gamepad.
Hi!
I tested the game. You should focus more on gameplay, next time. Good games are all about meaningful decisions. The decisions made in this game aren't meaningful, because the player has not enough information (to choose the next planet properly). Just keep going, XNA is a nice framework and you got a nice start with handling user input and animation.
I made a tutorial about publishing XNA-games for Game Jams. If you want to have a look - if you got feedback, just send me an email (page's bottom you find my address).
http://www.stevencolling.de/index.php#howto_publish_xna_gamejam
Immersive, nice graphics and audio. Especially the graphics - I love the pixel art style. I think get killed by own bombs would improve the gameplay (avoids spamming bombs).
Made me laughing. Did the moon had any real relevance for gameplay? Nice graphics, very funny idea. Like the audio when hitting a fruit with the moon.
If our civilization dies and aliens arrive on our planet, I hope your game is not the one they find :D
(you should implement a save start so the player can figure out what happens)
Very funny ending. The big faces which follows you: made me laughing. A good game, but very "common" (solid platformer). Was very fun to play, a bit too short :)
You should improve audio (feedback while fighting). Very nice graphics.
And you got a little bug with the z-indices: the acid is on top of the health bar.
I know that Z and X are common keys, but here in Germany, the keys Z and Y are switched and changing to US keyboard layout for playing ludum dare games is a bit... frustrating ^^... WASD XC are good ones.
Very funny theme/story, but the gameplay lacks of fun - if you fly to one star, nothing happens :(
Just add some faster enemies or obstacles.
Space Bear!
When I click on the links for downloading (or web), I get redirected to https://drive.google.com/start?authuser=0#home
Is there another way to share your game?
Music and atmosphere is great (surrealistic world), graphics are okay (sadly you couldn't improve these in the given time). Audio is okay, too. There should be more variations in gameplay so the player must combine different shape shiftings instead of use them in a order you specified.
You got some camera and movement bugs: camera hanging somewhere and not focused on the player, flickering between different camera positions, bad collision boxes which prevent the player jumping as a rabbit.
I reached heaven: there should be an ending screen.
If you are in heaven, walk around the cloud without stopping... it is so funny if you see the character getting fast :D
You should give the player more information like which class the current planet has, a map of planets with their classes and more. I had a little bug after landing on a planet: the spaceship vibrated because it was in a hole. It was impossible to start the ship again ^^ (as others said).
Another thing about clearer interfaces: Oh, here is a yellow dash! That must something very interesting! Speed... a bit to slow... more speed... yeah.... and more speed... CRASH and text on screen "The sun kills you"... (...) xD
Very good game design:
- good instructions directly on the screen
- not to many instructions (move people from planet to planet: player must find out this)
- interesting concept... don't know similiar games
- different game mechanics within the game: putting planets together for jumping over gaps or rush through multiple sun systems with one planet
Surely a good game on a touchpad. I advise you to make a commercial app with this concept :)
(some sound effects while pushing planets or people or at the end of a level would be nice... for audio feedback. A little feature suggestion: inertia respective moving planets if you stop dragging them)
Thank you all for rating and commenting! Yes, the difficulty is high and on your first travel, you will die very soon. But if you know that you must manage your energy very wise, you'll get into the expected "flow" (I hope :)).
Oh sorry, I started to implement gamepad, but I didn't finished it.
Thank you for the feedback!
@kasarun: Perhaps just a last minute bug. If I have the time, I'll fix it and post a post-compo version.
Here is a gameplay video:
https://www.youtube.com/watch?v=d6Hnd-xHB9E
The little arrows work.
You can press Q to show the controls. Have fun :)
I know, that's a very small window, but the font you used is definitely too small (for me) ^^. If you go on with this game, you should start improving the interface by giving more graphic and audio feedback, what happens here. The healthbar needs a bigger size so the player can get the necessary information without look at it directly. Keep going!
The basics of a game: interaction. It's the only part which differ games from other mediums like films. And if you got interaction, you can add competition, decisions, feeling and hopefully you end with a kind of flow which you can define as gameplay. The graphics are solid, you get the theme - technically your program is a good basic to make a game. Just use more time and extend it!
You should not publish a XNA game as an installer, because many people will not play your game. Instead you can just copy the exe-file and the Content-directory (stored in the Debug-directory) and zipping it. The pdb-file or something other is not needed. You must not even push any publish-button on the project properties. Just add a textfile where you told the user, that your game is XNA and the XNA redistributable is needed (adding a link to it). Additional you can put this information in your game description here on Ludum Dare, too.
XNA provides two different ways to build. You should not use the HiDef-profile Jeffalisk mentioned. Instead: click with right mouse button on your project, click properties. In the appearing window you open the subpage "XNA Game Studio" (on the top). Here you can choose "Gaming Profile". Get the top one "Use Reach to access a limited API set supported by Windows Phone, Xbox 360, and Windows". So others with bad graphic cards (e.g. laptop) can play your game without any problems.
Have fun and don't take it hard, life is a game :D
A game should have "gameplay" within the meaning of interaction
plus meaningful decisions. The latter means among other things, that
there should be something like competition - your game lacks of it.
Here additional feedback:
- if you walk off the screen, the transition effects lasts so long,
that if you even push a single second the -> key, you are in the
middle of the next screen instead of the left side.
- in a house, you can walk of the screen (right side).
- in the last screen: if you walk fast enough, you can avoid the
right screen's collision checking.
- if you start walking to the right while the title screen fades
out, you avoid the collision checking again and the second screen
doesn't appear.
- the walking animation looks funny :)
I hope you are not demotivated or something like that. Keep going!
Very nice and innovative idea - shrinking the world. Sadly you should spend more time to get a proper gameplay... better puzzles or something like that. But as it is, it's a funny game :)
(do not place the interaction (E) and the restart (R) button together, please ^^)
Nice audio (singing the controls, very neat idea) and amusing graphics. The stealth is a nice gameplay tweak, but there should be more tactics and variations in using them as just hitting the stealth button one second before an attack.
Good and very interesting game. Graphics are "solid" and work within your concept. Did you somewhere wrote wich colors lions have? If yes, I didn't find it ^^. Overall solid game.
Very minimalistic but aesthetic graphics. I really enjoyed the game. I see that you made thoughts about level design, e.g. showing the player, that if he jumps later, there is an enemy etc.. The game itself is a bit too easy.
Web version worked very well.
Very nice music. Sadly you couldn't implement sound effects for fighting (sfxr would take you 5 minutes to create them). I enjoyed the game and the atmosphere (graphical style and the textes). I played a mage and skilled intelligence and strength... totally overpowered ^^. The inventory is well done, too.
You should improve your collision system. If you face a wall from the right with A and W, the character should walk to the top instead of get stucked.
Very nice graphics and audio, funny idea. But the second game (killing the people in the bottle) is more fun than collecting them. In my opinion it would improve the game, if you focus just on this part.
Yeah! I got it without cheating xD
BOING!
BOING!
NAM NAM NAM!
NAM NAM NAM!
Made my day. Graphics are okay, game was fun. Sadly if you had a size, nothing can kill you - so a gameplay tweak would be nice to harden the progressed gaming. You should improve the collision with the right screen border so it looks like on the left side (use the rectangle.Left + rectangle.Width instead of rectangle.Left only). And the dots moving on the info interface at the screen's bottom (pink area) - this would I fix, too.
Backgroundmusic and jumping sound okay. The second level was too hard (didn't get it) and there are some "technical" issues:
- I expect to stay on flying things
- sometimes the collision with things is buggy
- you "hopping" on things and if you press jumping at the wrong time, you can't double jump afterwards
I program with XNA, too - and I made the same installer-fail last Ludum Dare xD
Another tip: If you want to publish here on a Ludum Dare event, just copy the Content-directory and the exe-file (and the dlls of your framework). Creating the "publish" things like manifest or ".application" is not needed.
Keep going, we need more XNA guys here :D
A gameboy game, yeah ^^.
As others stated, more feedback was going on, shown in the game, would be nice (e.g. what the popups are used for).
I'm using the Ludum Dare mostly to learn, too - so don't take it too hard :) Perhaps you want to make a post-compo-version with working realtime-physics?
Nice and addictive game. Here is my feedback:
- If I got a levelup, there are spawning enemies on my level. That's a bit sad, because it makes no sense to try to be fast. Instead you can fight single enemies and then regenerate slowly. It would be funnier, if a lot of enemies spawn at once at the start and everybody tries to kill as much as possible to get on the higher levels.
- Sometimes enemies killed me instantly with 2 or more hearths. I'm not absolutely sure about this.
- An enemie spawned into me and killed me instantly. A spawnfree-radius would be nice.
Interesting idea to use minecraft for the graphics and reworking the output. If you will make a post-compo-version, I would start to add gameplay elements like selecting one of multiple possible answers or evolving the combat system. Nice audio, too. Would be sad if you don't go on with this.
If you want to make a post-compo-version, I would start improving the gameplay: A way to lose the game, because without losing there is no competition and therefore no fun in making decisions (this excludes sandbox games where player made their own conditions and competition)
Can you give me another hint? I don't get it how to play the 2nd, 3rd or 4th game xD
So I got the one where I can move step by step in all 4 directions. And the one which you get after leaving the screen to the right. ^^
Some feedback:
- Good, that you indicate the unlocking of a secret with playing the music.
- In the mode where you can fly around, there should be moving possible without pressing an arrow multiple times (especially by the distances you must travel in one direction).
- Add tips into the game.
- Try to make a post-compo-version where you change the rectangles with sprites of animated characters and ground; make a background
- In my opinion, the jump and run part needs more speed (in moving and falling of the character).
I hope I understood the gameplay, but I'm not absolutely sure what you mean with "bad pieces". Interesting idea, that the complexity of shapes is affected by the way the player plays.
If I run your linked website, I didn't see a part of the screen's bottom (1st tetris-row).
Nice idea, but too short :(
The way you introduce the game mechanics while playing is well done. I had no problems with the tile collision, by the way.
Interesting idea, but needs some variation in gameplay over time as well as a proper competition for the player.
Respective the controls: Sometimes nothing happens if you click on the trap-button. Moving should be possible by using arrow keys, too.
Nice concept and graphics. In my opinion the movement of the character is a bit too slow.
Very addictive. Strange how human motivation works :D I played it 12 minutes and 37 seconds. "Skilling" is such a nice mechanic. If you make a post-compo-version, just add sounds for eating or obstacles which hurt. Or a skilltree instead of choosing two options.
(Feel free to rate my game and give me feedback by clicking on my name)
The flying of the ship makes fun. It's a bit to hard to avoid the enemies attacks because of the small screen / the speed of the enemies bullets. The sounds if a dinosaur made me laugh :D You should add more features like more different enemies or powerups.
Funny puzzle. Needed a bit to get what to do, but that's one of the game's greatest part. I needed 411 clicks :)
Ambient music and sound makes a very deep mood. The graphics are simple but are looking very well and suitable.
Moving is sometimes a bit uncomfortable if you want to move around an edge or in small corridors.
If you make a post-compo-version, you should evolve the fighting part (or delete it and concentrate on other parts like more objects to evolve).
(Feel free to rate my game and give me feedback by clicking on my name :))
Very humorous, graphics have their charme. Here my tips to improve your game:
- If I die, the restart button should be centered and big. Didn't saw the button first time and refreshed the webpage to start new games.
- To ensure a proper flow of gaming, the "elevator" parts should move faster so the player must not wait several seconds until the elevator comes back.
- The player shoots while clicking with the mouse, was this your intention?
- Your game makes absolutely no sense xD
By the way - nice audio.
I'm really fascinated of your visual skills. As you mentioned in your intro-text, there are problems with animations. Sometimes items disappear. Another part is the gameplay: There should be a competition like avoiding gaps (to fall in) or enemies to avoid. As I said above.... I'm _really_ fascinated respective the graphics.
Do you have a blog or something like that where I can see what projects you worked or you are working?
Hi.
Your game is nice and well made. It was fun to play, here is my feedback:
- if there are many items, you have problems to walk through the room
- the collection radius of items should be bigger. Often I walked through a health potion without taking it
- if a new wave starts, the eye-monsters always kill my evolved monstern. Perhaps they should have more health?
- after some levels there where so many monsters, that they killed me instantly without having a chance to use a health potion
- I think the spawn rate of health potions is too high :)
- something is wrong with the embedding of your game: I haven't the full screen like in you screenshots, there are missing parts. Especially in the control screen the information how to use a health potion (Q) is invisible
Hi!
Yeah, I think the hardest lesson which Ludum Dare told me, was how difficult it is to plan time... so difficult. In my first competition I realized 4 or 5 hours until end, that my game will be not finished. And then I made a new and simple game in the last 4 hours. So if you think you won't be able to finish a game, my personal advice is just to make a very, very, very... (very) small one in the remaining time.
Humor 4/5 (I really laughed hard xD)
Nice sound and background music. Graphics are practical, the particles flying through the screen like snow gives a big plus. Here some feedback and questions related to the gameplay:
- Has the companion any use instead of making funny sounds? ^^
- You can attack enemies through the ground or from big distance without any chance that they can attack you
- Arrows dropping slowly while flying would be a nice enhancement for a post-compo-version
- In one of the levels you die if you touch a yellow block. Perhaps you should make this more clear, that this obstacle hurts (make them barbed or so)
- I'm not sure but I think after I solved the castle-level, it starts again one second after the level overview was shown (perhaps I clicked accidentially...)
And very important: Don't make the text soooooo small!
(Feel free to play and rate my game by clicking on my name :))
Very nice graphics and audio. Liked the way god is talking to the player between the levels.
Was fun to play, here is my feedback:
- Turning the view is too slow! (Or did I have a mouse problem?)
- I wouldn't spawn enemies directly after start
- Funny creatures and some thrill if the monsters walking around the corner
- If you make a post-compo-version, I would add some gameplay elements like hit zones (headshots), enemie attacks, switches with timers and... jumping (with jump&run-parts).
- The graphics and audio have really their own crazy charm :)
Can't load like Danvil described, too.
It runs now. If you make a post-compo-version, you should first gave the player a reason why he should look at the second screen. Perhaps you can make different obstacles in both screens so the player must look at both. I got stucked on the 3rd level :)
Very nice game, sadly it gets really repetitive after some minutes (but I played it to the end). My score was 91. Like the visual style and the humor (going outside xD). More gameplay elements and this game would be so much greater. Good job :)
I survived 252 seconds.
Here is my feedback. I hope I didn't misunderstood the gameplay.
I think there is a kind of winnig move, to produce many juices and then throw 5 of them while walking in a direction. It results in an area which is covered by the juice.
Sometimes I hit a rabbit and it doesn't died, so I think you should check if you got proper collision boxes.
Is there any reason why the juices have different colors and why different fruits are needed?
Was fun to play :)
Very nice and innovative concept. I would make a post-compo-version! The following you should improve:
- Breeding gets annoying because pausing and breeding the right cells is sometimes fiddly, e.g. if you clicked on the wrong cell or if you must wait until it hits the door and comes back.
- There should be more control to what cells they evolve instead of hoping a useful comes out. But luck should still be part of the breeding.
Perhaps a starting screen where the player chooses how to breed?
Here my feedback:
- use another zipping format than 7z (I had no problems, but I know that not everybody has programs to open all formats), just .zip-it
- sad, that you had not the time to make more gameplay or more levels than two screens
- enemies are not a threat, if you can attack them from range
- the R oder T button restores the health, why?
- powerups (except a first one) should be a reward for doing something instead of getting them for free
By the way, your download link doesn't appearing.
Very funny idea. My score was 3921.
"Windows need to install updates (take 1 hours)"... made my day xD
I didn't get how to make coffee.
( Feel free to play my game and giving feedback by clicking on my name :) )
Graphics are okay and together with the background music, there is a nice mood. But the gameplay doesn't worked as expected:
- There is no necessary to fight ne monsters
- You can easily avoid them and use the dodging to sprint through the level to collect the gems
- More enemies at all to make it more difficult to get the gems.
- There should be a save point before the bossfight begins.
I hope you keep up the work and make a post-compo-version :)
Interesting (and crazy) idea. Did you update the controls within the 48 hour compo restrictions?
Don't want to denunciate you - who am I to apply the rules to others? ^^
In my personal opinion, controls are part of the game developement process mapped to 48 hours. I mean, heavy exceptions or corrupted controls so the game is really unplayable should be fixable. I already rated your game so my question was only for personal interest :)
Hi! If you want to continue your work on this game, I have feedback for some details:
- Pay attention which keyboard layout you use for your controls. Where I'm from, the keys Y and Z are swapped.
- The control screen at start is nice, but should not disappear until the player wants to skip it.
- The player should be able to speed up the progressing of the text in a textbox. For me it was a bit too slow :)
- The moving feels laggy. If you push a the moving button a short period of time, the character doesn't move. That makes it difficult to walk through the small garden gate.
- The moving is too slow respective the enemies (or they are to fast).
- Nice step by step introduction of the story.
See you in december, but finish this first! :)
The collision system isn't correct. If you stand near a wall and try to jump, the rectangle hangs. Sometimes I get stuck in the wall if I jump to it. Additional, if you walk and try to jump, sometimes the character doesn't jump.
Respective the gameplay, you should make lifes or a safepoints at the beginning of the level. Restarting the complete game is not the best option ^^.
I would setup a collision system before Ludum Dare starts and mark it as "personal library". I think it's so basic and time consuming for doing this during a jam.
The evolution of a genre is a nice idea!
Cool idea but the combinations are sometimes so strange, that you randomly combine everything, and that is annoying ^^
I didn't get all the apples because the game was too difficult to me ^^. You should change one of the following things, because playing gets annoying (if you are so bad like me):
- not an instant dying, perhaps 3 lifes
- saving the collected apple while respawning on a checkpoint
Additional, the rat should be slower or waiting longer before starting to run, because at the first moment you have no chance to react...
Very funny dying animation xD
What a nonsense...
... I liked it. Couldn't beat it. The inverted-gravitiy-jump-and-run-part was too hard for me ^^.
Here my feedback:
- Death ray doesn't work in the endgame (as you stated above)
- The introduction textes are skipped too fast... you should make the player skip them instead
- My ship can fly under water ^^
- What do the symbols near the creatures mean? The number is the level, but what are the others for?
- I had a big black rectangle somewhere in the landscape
I hope you continue with this game!
Hi! Graphics and animations are great. Here some comments:
You can't pass to the next stage with a (exploding) trash can, instead you stay there with a strange holding-animation and without a trash can... my plan was to beat the kitten in the elevator with the explosion of the trash can xD
I think the game is too hard. It's very difficult to dodge the kittens bombs, even with the fast jump.
But as the others stated: impressive work.
Great visual style and music. Makes a dense atmosphere. The controls are a bit uncomfortable - sometimes you stuck on items or levelparts on the ground.
[Spoiler]
Another bug is, that items fall through the ground and disappear, which makes it impossible to feed the blobs. Using the key in the bottle for opening the chest and not the door, is a bit confusing. I played it 5 times and only in the last run, the chest dropped the key for the main door.
I hope you make a post-compo-version with one or two more levels (and less bugs) :D really like the concept.
Nice idea, sadly you could not finish the other features. It's a bit strange to control all creatures together, instead selecting one at start. But moving, fighting and breeding looks fine (even a turtle died after breeding... is this your message to the world? xD)
You should make a post-compo-version to include the missing parts you mentioned!
Interesting concept but it needs more variation in the use of the gameplay mechanics, e.g. puzzles where the player needs to make more thoughts.
You should make the level's border clearer, so the player isn't forced to scroll somewhere around until he finds a black screen. Additionally a zooming-out-functionality would be nice. I think that's the part which "breaks" the gameplay for the other guys. The camera is too close to the level.
Good job on audio and graphics!
I beat the game :)
Nice game and a lot to explore. Nice that you implemented multiple mechanics like the "ocarina".
I'm struggling with the controls a bit. After some minutes I didn't want to fight anymore and dodged the enemies instead. There is a too high log of time between a swordattack and the ability to move on. Secondly you can't hit enemies diagonal.
Graphics and music/sounds are good. Nice job (but doesn't fit the theme at all...).
The horror aspect works in this game. Made me feel panic in some way if you get haunted and dig your way through the dirt. Nice atmosphere.
Respective the graphics you should make more clear what is passable background and what is a blocking tile. Additionally, the character is a bit to small and the overall contrast too low. I had 5 of 7 artifacts.
Nice little game with good quality in audio. Was fun to play. After 4 or 5 levels I got stucked because a blue dino was surrounded from water and rocks (so it was impossible to finish the level - like others said here). If you want to make a post-compo version, I would improve the controls - perhaps something based on mouse instead of keyboard?
I'm from Karlsruhe, too :D (saw you on the Ludum Dare world map... several trials to contact you here on Ludum Dare)
Wenn du willst, kannst du mir einfach mal ne' Mail schreiben ([email protected])
Hi! That the environments changes after few steps is a nice idea. Here is my feedback:
- There is not really a need to use the car. The mountains should be bigger and a kind of penalty should be there for making too many steps or reaching the next evolution, so the player needs to make less steps.
- I think you should rework the dependencies in some way (if I got it right): To discover diamonds, I need diamonds?
- I got a little bug where I had -1 of the stuff which is needed to blow mountains away.
- If you want to make a post-compo-version, I would improve the graphics (even if they have their charme as programmer-art)
Interesting concept anyway, keep going :)
Interesting concept, perhaps a bit too much information in the readme and the ingame-report (but I read it anyway...). Made fun to control the population and the colors by adapting the food :)
Audio and graphics are minimalistic, but well done. They create a smoothly ambiente.
Here's my feedback :)
- Your minimalistic visual style creates a nice mood
- The controls are smooth
- The difficulty should raise after getting the first or second artifact, e.g. more hurting enemies to avoid (I know that someone said the opposite ^^)
- If you progress with this game, I would add more game mechanics like the flying
- Respective expectations using controls: After I clicked on the first artefact to get the new ability, I expected that clicking on the others should give me a new ability, too (little detail)
@jamioflan: If you follow the path marked with arrows, you can't get stucked.
@Vordux: Thank you for your comment.
@Danvil: I developed on Windows 7 64bit and had two people testing my game with the same OS. Do you have an exception message for me? Did you install .NET 4.0 and the XNA redistributable linked in the description?
@dalbinblue: Yeah, that happened to me sometimes, too :D
@Mach60KAS: Thank you.
@Robotic: Thank you, it's nice to hear something like that :)
@JaJ: Oh yeah, my game for the last Ludum Dare was so bad balanced, that even I was not able to beat it...
@juaxix: You are right. It's difficult to make a tradeoff between "simple games where everybody can enjoy some minutes so they can go on with other games to rate" or "some deeper gameplay which are leading to instructions which no one wants to read if he goes through the games he wants to rate"... I prefer the latter one (even if there are ways to improve the GUI to make things clearer...)
@NostraDamon: Yes, music and sounds are my weaks. I used Otamata... the backgroundmusic was up top 60 seconds work... thank you for your feedback!
@Materie: You are right. So part of the game is to decide which genes used to restore health and while fighting the next dinos, combine other genes
to improve the fighting abilities.
@shinD: If I had the time, I would made an algorithm so the dinos get not stucked in the level. You can't get stucked if you follow the path
marked with arrows on the rocks. But this I should made clearer next time.
@berareu: Always difficult to balance a game within the 48 hours... like everything else ^^
@Deykoweec: Yeah, if I made a post-compo-version, I would make a proper ending screen or something like that. Thank you for the hint.
AirRider3: ;( it's XNA an therefore nasty to port it to other platforms than windows (xbox, windows phone).
@marudziik: Yes, I should invent another mechanic for healing which doesn't compete against the gene system. If people are interested in, I would make a post-compo-version.
Did you try to run this on a laptop or any system without a graphic card?
I linked another version, try this (it should work):
http://www.stevencolling.de/downloads/public/ld24/The_Darwinizer_reach.zip
Sorry, I forgot to write "proper graphic card". Otomata is a good tool, right - I have no idea how to make music, so Otomata and Autotracker is the right for me :)
@tompudding: Thank you. If you want, just check out Otomata: http://www.earslap.com/projectslab/otomata
You get interesting music in few clicks, recordable and downloadable.
Yes.... sweet... right.
@RARoadkill: Thank you :)
@feyleaf: Thanks for your comment. Yes, there should be a better ending (or an endless-mode). The game's problem is that it is too easy, so there is no need to combine the genes - as you said.
@phren: Thank you for your feedback. I hoped that marking the rocks and explaining it in the instruction-pdf would be enough, but ingame-control-explanation is the better way to do this. Even a way to get out of a dead end (destroy rocks by planting bombs) was an idea.
@Josh: Sadly :(
@KhaoTom: Thank you :)
@BumpkinRich: Thank you for the feedback. Can you told me what was "clunky" for you?
@RawBits: Yes, if I had a bit more time, I would fix the spawning in unaccessible areas and add a mechanic so the player can't get stucked. But if you follow the rocks marked with a brown arrow, you can't get stuck (I know, not the best way to do this).
Here's my feedback:
- the jumping part is a bit buggy (strange jumping controls)
- the AI is overpowerd in close combat and too bad in range combat (you can defeat him by spamming fireballs)
- sounds are okay, the "K.O." sounds funny :D
I played on Windows 7 64bit.
Great, smooth atmosphere created with your visual style, the background music and the soundeffects.
Was fun to play, but I wished it had more variations in the attributes which can be changed, like specific "spells".
Nic job at all :)
Very nice way to get the theme and funny too :D I liked how the policemen shot the archaeologists down.
I think the speed of shooting is too slow or there are too many archaeologists spawning. And the powerups like faster shooting are too rarely. Are you going to make a post-compo version?
Hi! This is my feedback for you:
- Collision system works not perfect: Sometimes you get stuck in a wall without falling.
- An enemy should react to shootings. E.g. on screen 2, you can kill both enemies without they shoot at you.
- Screen 4 is too heavy. The enemies attack the player without having a chance to dodge or kill them fast enough
- Starting from the beginning is a bit frustrating. So you should make a spawnpoint system or something like that
- What does the sound means at the beginning of a new level part?
Keep on and make a post-compo-version!
Hi. Congratulations for finishing a game in 48 hours :) Here is my feedback:
- (Relevant) foreground and background should be distinguishable
- In one level you die if you take the wrong pipe. In my personal opinion, there should be no trial and error. A player should only die, if he made a wrong decision. And then, he should think something like "I'm so stupid..."
- There sometimes levelparts which aren't necessary to play. That's a bit confusing.
- Introducing new gameplay-elements step by step is really nice done. You show them on small tutorial levels (which is good), but then you didn't make a _following_ level which focus on the new gameplay element and is challenging for the player
Nice art. Some background music would be nice. The gameplay is fun, but a little shallow. A unicorn which poops bombs. Yeah :D
Rembers my of Isaac ^^
Sometimes I aim on someone and shoot and the shot doesn't hit him. You should check, if the visual cursor meets the real cursor position :)
As mentioned before, try to make a kind of representation how many people are alive (as people in the world or progression bars). Hard to figure out what is going on.
Solid game and visuals. Love the ending :D
I played through all 3 levels and it was fun. Here the things you should improve:
- Better graphics / GUI
- Balancing (it's too easy to kill them without building power plants or multiple factories)
- The player should win if all the enemies are killed. It's annoying to move the units to the enemy's base ^^
Good job anyway!
What a nice progression respective your previous games! Really! If you want to make a post-compo-version, I would improve the following:
- Walking animation (I know thats hard, but it flickers a bit)
- Tweaking the jumping (height, jumping speed, falling speed, response to pressing the keys etc.). It's a bit too slow paced.
- The "hunted by a good one" is a nice gameplay mechanic. Perhaps you should focus on this and try to program a little AI which follows the player through the level?
- Try to make save areas after entering a screen. I jumped through a screen change and landed into spikes ^^
I encourage you to use international key bindings. In this game that isn't the problem, but if you make games with a more complex control scheme, it's somehow difficult to play, if on someones keyboard the keys Y and Z are swapped :)
Graphics and audio are very well made. If you continue to work on this game, I would try to make the game deeper. The attacking is a bit slow, too.
Very addictive game. Seriously: Keep working on it, come with a nice visual style and this game is perfect.
8950 points. Simple but effective gameplay. Graphics and audio lovely and good... a little bit more depth in gameplay would make this game just perfect :D very good job!
Good job!
Some music would be nice... and don't put "close the game" on the right mouse button, please :D
Nice idea to annoy other people in small minigames. If you make a post-compo version, you should start with the following things (in my opinion): Add sound effects and try to combine the minigames with puzzles or more diverse gameplay instead of hitting the button at the right time.
I won the game between second 1 and 0. Best practice: spam ship of the third type and sometimes the biggest one.
The graphics are incredible. I would appreciate, if you make a commercial game based on this. As you said, further gameplay mechanics are needed.
Very funny idea. I really liked the music and the sound effects. The eating animation of the wolf made me laugh. The jumping is okay, but feels a bit strange. I played it multiple times and I often fell into the gap on the screen's bottom. Perhaps I just need some training. As next step, I would implement more gameplay elements, because after some minutes of play, it lacks of variation. Nice job anyway :)
Oh my god, the bzzz sound is so funny. I really laughed... especially as you started to avoid laughing. Very funny experience.
Nice to see a gameboy game. Sadly the game is a bit rough. It's hard to get not detected, because I have no chance to see in which direction they look before I enter there sight. Very nice retro visuals anyway!
This game is just perfect. Fantastic minimalistic art, nice character model, interesting and addictive gameplay. You could add sounds and music and upload it to a store.
Very small detail: The spawn point of the character should be near the first tree to take. Pressing "R" to restart the level and then run everytime to the first tree gets annoying ^^
Good job!
Nice visuals and atmosphere. I think, you should always make clear, that the player progresses, if he does something. I picked so many flowers without knowing, if it will end or if I should do something other. Then after collecting enough, there was this screen and if I press the left arrow key, I see my character walking but I have no chance to determine, if I walk on a spot or forward and, if it will end. The ending of throwing roses was funny - made me smile :D
The music is really nice. Well written, too.
I'm not sure, if the jump & run part is needed here. This game could be completely dialog based.
Very funny game. Here is my feedback:
- The control and the collision doesn't feel that smooth, but I think, you already know that :)
- There should be the ability to grab an item so you can get it if it stands near a wall. Had problems with items like the floor lamp. There was no way to destroy it.
- Couldn't destroy the washing machines even as the two machines and 3 other objects were left.
- The cat needs a jumping animation...
- ... and sounds :)
Hi! Here is my feedback:
- It was confusing because sometimes I couldn't pick up things with the first click, though the cursor showed me that I was on the right area.
- That I can't pick up the screwdriver while holding the gun is a bit counterintuitive, too ^^.
- Nice modeling of the room and the items.
- The game is very, very short (sadly).
Graphics and the music are very well made! As you already mentioned, there was not really much to do. But I like the movement mechanic. Some passages with hurting walls or floors... I mean, you could focus the whole game around the movement.
A really hard game. You should consider to make a lot of checkpoints in a game jam game. It gets really frustrating, if you are forced to start from the beginning after dying.
Very nice use of the theme, visuals and background music. Was fun to play. Some things you should fix:
- If I change to another screen and still press the walking button, I should be able to continue walking insteaf of releasing the button and press it again.
- Sometimes it was difficult to hit an enemy (depending on the direction he comes).
The controls are not smooth, but it's okay. Somehow frustrating to run into your food accidentally ^^
The art is really charming.
The graphics are okay, but the game mechanics are very funny. Good job! My best score was 51250 (with an 8x combo!).
Just add a tutorial or help button instead of forcing the player again and again to wait for the button to skip the instructions.
I hope you keep working on this game and add some further mechanics and content!
You should prevent the player from spawncamping the enemies. I also didn't get how to stop someone to killing me slowly. But it's a funny idea and I hope you keep working on it.
There a situations where you can't pass through without getting damaged by a mine. That is a bit frustrating. The game is simple, but it works. Anyway, the visuals are lovely and the background music is great.
What the fuck just happened here?
Nice composition. Thrilling and dense atmosphere.
I have no idea how to rate this ^^
Short, but nice. I like the way of pushing the buttons (if the hands of the played character follows the cursor).
My best score was 5440. Played it multiple times. The art is absolutely okay and your game is very, very fun and solid.
I needed a bit to get, that only specific colors are cleared dependent on the color of the text at the topleft of the screen. You should add/show the respective icon, too.
It would be nice too, if 2x3 blocks (etc.) get cleared, not only 2x2, 4x4, ...
You don't need to force the player to install your game. It is also better if you make a zip instead of a rar. I made a tutorial about this topic: http://www.stevencolling.com/index.php#howto_publish_xna_gamejam
Nice game!
I think the area is to big for this type of game. Secondly, the fleeing of the reindeers is too... fragile? I mean, it is very hard to push 2 reindeers to the open gate without losing one.
As the others said: Nice graphics but... what the fuck? ^^
Short but well made and very polished. Was fun to play! You should consider something to prevent the following behavior: Starting a game, waiting for the first murder and then click on some guy near the murder on which the description fits. There is no need to go deeper. If he's it not, it's easier to restart the game ^^.
Why not progressing to work? Just make a post-compo version with additional content and the fixed bugs :)
Is there a chance to determine how to rotate the walls? If not, you should add such a mechanic.
Try to avoid key bindings like "Z", because in some other countries (like Germany), "Y" and "Z" are swapped. There are some keys which are not swapped (or rarely swapped) through language.
I closed all the paths from left to right and the algorithm which places the home and the goldmine swapped the places a very long period of time. You should avoid this, perhaps by placing the home somewhere and then making a probabilistic depth search from this location.
Yeah, that is an interesting take on the theme. The graphics are abstract, but they fit very well. If you make a post-compo version, improve the visual feedback respective annoying them with the weather :D I like what you did with the fell over by wind.
I like the idea to play the boss. Here is my feedback:
- The player graphics differ from the background respective the style. The background looks nice anyway.
- You can spam the range attack without getting hit. The close combat attack is a bit too strong. The gameplay gets really quick to a button smashing while following the players.
- If you continue on this game, you should animate the GUI like the player's health so the numbers pop if something changes (or give them health bars). Changes of game relevant values should have a higher visual contrast as just changing numbers.
- Use key bindings which are shared across countries. Here in Germany e.g., the keys "Z" and "Y" are swapped.
- I hope you continue on this :)
Button smashing for the win ^^. I think it would be better, if you let the player make some meaningful decision, like which bombs to shoot. There could be a thick bomb which can take more damage then others.
The visuals are really cute. The people walk slow and it's not clear enough how the traps work. It would be nice, if the player is more involved! I hope you keep working :)
The stealth part of the game worked. Was a bit too easy. The boss fight was somehow strange, because he ran into walls or started to turn rapidly on one spot.
Sometimes the dash action is buggy. E.g. if I press the key multiple times with short pauses, nothing happens.
I ignored the audio rating, too.
Here is my feedback:
- Sometimes I spawn in policemen
- You can ran into a guy and spam X. It just takes 1 or 2 people and some seconds to reach the current goal.
- It's too easy to avoid policemen
- Funny game idea :D
Hi lando, here is my feedback:
- The highscore is a very neat idea :)
- Either the player has too much life or the enemies are too weak, but you should ensure that somewhere along the way the players will die. I killed myself by standing in front of robots to see, where I landed ca. on the highscore list.
- Optimize your world generating code. I got stuck in an area where I couldn't jump out anymore :)
- Additional, you should tweak your movement. It's okay, but doesn't feel perfect.
289500 was my highest score. Very innovative idea. As I got what to do (let new plants grow while burning the old ones), it was fun to ensure that the fire doesn't extinguish. The difficulty rampage (I hope there is one ^^) is set properly. That big fire areas throw fire balls is a good and wise mechanic!
Add further gameplay (twists) and place it in a store for mobile games!
Its very simple, but it was fun to play. More and stronger enemies are needed :)
Fantastic game. I got all the brides. Was fun to play. Here is my feedback:
- Sometimes I wish to scroll faster back to my character for launching the next shot. Your scrolling algorithm prevents me from that.
- The rope is only shown the first time. Is this a bug? Shouldn't have every threw bag a connected rope?
Liked the graphics and the "bla"-sound the most :D
Very unique and good visuals, but the controls of the rat isn't that good. Sometimes hard to get into a side road.
Very interesting idea. My feedback for you:
- The graphics are far to small.
- It would be better, if you mark the places which can be conquered.
- At my first start, I instantly died because of some enemies around my spawn (is there a retry-button?)
- How can I kill enemies and get minions? I conquered places and they die if they walk on the plaque, but there are no minions. Even if I conquer their buildings.
The game is somehow strange... keep working on it and add sound effects and background music and improve the graphics :)
Nice opening audio ^^. You should improve the milk-gaining gameplay, so that the player must not browsing brainless through the map for gaining milk. I hope you continue and make a post-compo version.
That is a really great game with good level design. Just perfect. Some little polishing, e.g. animations and so on, but really good job anyway. Just put it in some store!
Needed 1841 steps in total to complete all levels.
The exe worked fine on my Win7 system.
Nice way to map the feel of being drunken to buttons :D
Interesting use of the theme. Perhaps destroying private objects of the man who fights the death instead of orbs and important places of his life instead of cloud worlds? Like you did with the hospital.
Nice atmosphere made by the lovely graphics, sound effect and music. Really good job.
Sadly it gets a bit too easy, if you always push the keys for the strong attack and the dash simultaneous.
Very polished, fantastic visuals and... goats! The gameplay isn't something I like, but that's my personal taste ^^ I hope you will set this in a store!
A very nice idea, but it lacks gameplay balance. As other already mentioned, it is to easy for an attacker. I really hope you keep working on this!
Nice visual style and interesting take on the theme. Was fun to play. Moving and turning was somehow slow, but this is just a little detail.
Was fun to play and design the traps, but as you already said, there is some balancing respective the room costs needed. You can publish XNA games on a game jam without forcing the testers to install it as an application. I wrote a tutorial about that: http://www.stevencolling.com/index.php#howto_publish_xna_gamejam
Best game I played so far. I played through all levels and unlocks. Can't say anything negative which wasn't already said. Slow start is the main point, but playing through the skills is so addictive.
The enemies have no chance, if you only upgrade the power perk. Some suggestions for improving the game:
- There must be some visual feedback. Everything I do relevant for gameplay should be recognizable by some popping of icons or an animation of the clicked enemies.
- If the enemies overlap, you can attack both with one click.
- If the enemies come from the top screen border, the back knight is drawn on top of the knight he follows.
I hope you make a post-compo version :)
One of the best games I played so far!
Good job in creating a uncommon mood.
ermahgerd books...
... that was what I thought as I ate the poor rabbit's books. I like the opening and ending audio very much, hopefully without the background noise next time :)
The gameplay is solid. I hope you continue on this game and polish the graphics, add music and sound and add some gameplay mechanics for deeper play.
Very interesting gameplay. As you probably did in your post-compo version, the controls (moving and jumping) didn't feel smooth. The graphics are lovely made, but need some polish, especially a main character walking animation is missing. In my opinion, the particle effects and some "realistic" effects don't fit with the pixel graphics. I think you should decide for one style. Was fun to play anyway.
I hope you keep working on this game, really :)
As many testers said in the comments above: I hope you progress on this game. The proposed idea is interesting and your visual style is great!
A very funny and polished game. Loved the minimalistic, clear style. A death animation for goats would be nice. Sound and background music fits very well, too. Sadly not that much content... but for 48 hours, this game is impressive anyway.
Played with chrome and the levels took long to load.
I had a lot of fun with this game. A lot of levels to play. Here is my feedback:
- You should make it visual clear if I can jump through a tile or if it blocks my jump.
- After collecting all the presents, there should be a splash screen instead of the instant switch to the next level.
- Sometimes the pixel kind of graphic (character, enemies etc.) doesn't fit with the background (like the cloudy one).
- The fonts are blurred.
- You set the difficulty rampage just right. I never felt it was too easy or too difficulty. I died in one of the later levels by stupidity of myself :)
- I really like the enemies' sprites and the explosion of the many presents after I kill a big one.
- A game with slopes! Yeah!
- Controls felt perfect.
- I know, it is an arcade game, but for a game jam game with testing players, you should avoid something like "Game Over". I was kind of sad as I died, because I can't see the later levels without replaying all the levels... and I have so many games to play and rate here :D so you should consider this change of situation next time and add something like a "Continue?"-cheat.
A brilliant game. Additional info at start would be nice, but until the second play I get was going on and then it is a very interesting puzzle game!
I really enjoyed it. I hope you will continue on it and add more levels and minions.
This is one of these games where I think, this would be a fantastic (commercial) game with many puzzle rooms to solve. I hope you continue to work on this game at ratking entertainment! Solved all the rooms, but I needed the hint in the second one ^^
Was a lot of fun to play. Good job! I think the fighting needs some balancing respective the strength of the encounters I can place. I think, it is a bit too easy.
The monster placing mechanic makes sadly no sense. I think you planned something other with it, but like you made it, it would be better, if I can enter the fight directly with the choosen monster.
A very cool game with nice graphics. Here is my feedback (don't misunderstand the amount of critism :D).
- You can't reset a game (ESC -> New Game does nothing)
- You mixed up the expectations how a common player will use the GUI. I had some troubles with placing the monster. My expectation was to left click for opening a dungeon and then a single left click on a monster to place it in it. Rightclicking for opening is strange. Additional I had problems to place monsters in the open dungeon dialog.
- Respective the gameplay, I would make different strengths of the dungeons. It gets too easy to let your main dungeon generate gold for the biggest dungeon and then just spawn golems in.
- Different position should have some impact on gameplay. Here it is just the best to spawn the dungeon directly in front of your main dungeon. The managing aspect is somehow destroyed then.
Nice games and very... slick... shaders. Wasn't able to win the canabalt game while holding down the arrow key... at some point there always comes a building which is to high. Do I make something wrong? ^^
I sat next to him as he programmed this game. After playing it, I'm a bit scared now :D
Hi headchant! Was nice to see how you developed this. Finally, I can play it :D Here is my feedback:
- I like the music and the sound effects. Well done!
- The bubbles of your character and the enemies should have different colors. It gets really difficult for me to get was going on.
- Sometimes I entered a room, I "spawned" or ran into an enemy. Perhaps a small spawn protection?
- Graphics a funny. Sad that you hadn't more time for little animations.
- The difficulty after entering the 4th level gets really... hard. I always enter a room with ca. 10 (or so?) insane shooting monsters... no chance xD
- As you said in the blog post, you had no time for setting up the theme.
- The walls and sometimes the doors are a bit glitchy.
I can't switch from one healing ship to the other by pressing the same key. But the switching works for the attacker ships. Interesting idea. I hope you keep working on this game, adding sounds, audio, a proper ending screen and so on.
You should add a visual feedback respective clicking one of the areas.
Nice visuals and audio. The gameplay could be a bit more complex :)
I really like the graphics and the controls feel smooth. But unterstanding the controls is something different. I had heavy problems to play this game, because I'm too bad in platformers. Sadly I skipped the most of the levels. For your next Ludum Dare I would encourage you too make insanly stupid checkpoints so the worst players (like me) have some success :D starting from the beginning of a level is not right. Nice ending monologue anyway.
Nice idea, but didn't beat the last level. You say "Don't walk into the obstacles on your way down!" but I don't get what you mean with that.
Very dense atmosphere, nice visuals. You should make a WASD+mouse control instead of letting the player just walk forward. Sometimes I became stuck on small steps or walls. I found the target and placed the bomb, but nothing happens. What are the big lights for?
Hard but lovely game. The tutorial was good, but as the people start to running during the tutorial, I started to read in a hectic pace. You should make sure that the player doesn't feel under pressure while reading the tutorial.
Sometimes there is something wrong with the z-indices of your sprites. People in the back are drawn in front of others etc.. Keep working! :)
The game was fun to play and works. I would keep working on it! Here is my feedback:
- Shooting down (to the screen's bottom) isn't that accurate. The bullets are a bit too much left, or not?
- Sometimes soldiers stand there and shoot at a wall, because beyond it there is a zombie. So you should check if the soldier hits someone and if not, to move on.
- Bars or other other visual representations with icons are better than numbers for displaying something like health or ammo, I think.
For a game jam game, I wouldn't make a level editor or something like that. You could easily make a level in a graphics editor like GIMP and draw them as big textures on the screen. Then, just add collision information for the walls etc.. Not that efficient, but very fast to make :D
Moving doesn't feel good because of the collision boxes (they are too big). Very funny idea anyway. I hope I didn't miss it, but is there an explanation for the icons? Especially the last one I didn't get.
@comrad_gremlin and JacksGamesSucks: Thank you very much for your comments!
@CappaGames: That's right. Someone other told me that and I agree. But there is this time constraint! grr!
@HeXoT and Dir3kt: Thank you for your feedback. Perhaps I should stop to try to make complex games within 48 hours ^^.
@TylerJones: Yeah, that could be a bug... sorry for that.
Thank you all for the feedback!
@Porpentine: That was my intention! Yeah!
@bradleypollard: Try to guess for what I had NO time during the 48 hours :P (beyond balancing...)
Thank you all for your feedback! I really consider to make a polished game
based on this game mechanic, and your comments are very helpful.
Better tutorials and better communication of what is going on are the main
points I noted.
@zazery: Respective the screenshot: holy shit :D
My intention was to place location specific images in the background of
the button which opens the skilltree. Additional I started to make paths
instead of arrows: if you look at the background near the arrows, you
see some color change. But there was absolutely no time left. For music
sadly too...
Thank you all for your feedback.
@Joozey: Did you install .Net 4.0 and XNA 4.0?
@Freakill: As I already mentioned, there was sadly no time for testing and balancing (and bugfixing...). Your idea of unlocking rooms sounds interesting!
Thank you all for the feedback :)
@rvmook: Did you install .Net 4.0 and XNA 4.0 or do you have just another OS then Windows?
... muss nett sein. Alright xD Nice humor. Graphics and music fits perfect and the end... very nice. Sadly no gameplay, but it works anyway as a humorous interactive "joke" :D
Just continue on it and make a post-compo version :)
Nice concept, but with some problems:
- If I hold the left arrow key to quicken the movement and then I reach the left border, I think it would be better, if it slows me down while keeping the left arrow key down, instead of resetting it.
- The enemie shots are too strong or too fast. Perhaps adding health to every alien? It is hard to have more than 1 or 2 aliens left.
- The game should change to the upgrade screen after I destroyed the last ship instead of waiting until I reached the bottom screen border.
Very solid game! The things I like:
- People turn and it gets difficult to find them if you only see them from the side.
- People run if you miss them.
- Remembering the multiple accessoirs.
- The well balanced time for searching them.
What you could make better:
- Improve the graphics and audio (music).
- Make a penalty for spamming shots.
Very interesting game idea. First, I woudln't make text boxes where the text builds up from the center, because it's difficult to read if you are already in this line. Secondly, between the day and the night, there should be a small break with a fading black screen or something. It looks a bit strange if the sprites change instantly and the humans disappear. Perhaps you can add a timer, so I don't place traps right in the moment it changes to night :)
Nice graphics and good job anyway.
Very creative idea to play a kind of double agent. I won level 1 and 2 but the last one is too difficult for me, because I get shot down. Moving the TNT through the room feels a bit "rough".
Next time, you should try to guide the player by playing instead of giving him text to read. A mistake, which I always do, too :)
Very interesting gameplay mechanic and take of the theme. I didn't play through all the levels because I get angry xD I mean... normally I can flame the game designer for bad trap placement and unfair levels. But setting the traps by myself is so frustrating :D
Sometimes the moving feels very glitchy and I ran into traps without my faults (as you mentioned and others mentioned here).
Very good job anyway!
As the others said: I tried to follow the instructions but I can't get the thing crash into the terrain. But I will have a look at the post-compo version if you made one and Ludum Dare rating ends :)
Very addictive gameplay. I know that the cooldown is necessary, so the player doesn't click pieces away while the glowing box is falling, but it is nonetheless annoying. Perhaps make a check if pieces are moving - if so, there is a cooldown, if not, the player can progress clicking. Good work! If you make a post-compo version, add music :D
My longest distance was 982! Addictive gameplay and nice flow experience. If you plan to make a post-compo version, you should really add full-screen support at first :D
This game is great. Nice and interesting concept with pushing down enemies from the platform. At the later stages it gets really difficult. Sometimes the enemies stay in the air, but I think, you already saw this. I'm not sure, if weapon 2 and 3 are good enough, I just played with 1 and it worked well. Additional, you should gave the player more time to explore the level before the first wave comes or show a little graphic so he can get an idea of it. I failed a couple of times while searching for a better tactical place (distance to the stationary turret, shape and area size of the platform etc.).
Nice visuals and ...
... phew phew phew phew phew
The controls (walking) feels very strange, like I'm playing a drunken guy :D
It was interesting to study your humorous critics.
Nice atmosphere! The collision seems sometimes a bit buggy (didn't die though touching an enemie. I'm also not sure why the fleeing blue box can push the red one but I can't, even though I'm blue. There are two rooms with color changing dots. What's their meaning? The ending is somehow "unexpected" :D
Short, but funny.
This was fun! Very addictive gameplay and a lot of features and content. Good job! The watching of the replay outweighs some difficult levels :D
Awesome! Didn't expect that I play this more than 20 minutes... just wow. A button is missing where I can reset the level without deleting all my drawings, but that's a minor critic...
Oh, okay... sorry :)
I played through it and solved all the puzzles except the last one without the walkthrough :)
Nice take on the theme (minimalism => minimalizing the gameplay). Graphics, music and sound effects fit very well. The non-post-compo game is really hard and sometimes the controls don't feel good, especially whil colliding with a platform where you want to jump on. Why not adding a skip button for entering the next level (for your next ludum dare entry...)?
Was fun to play - smooth controls, nice atmosphere and interesting concept with the platforms changing visibility. In the last area, you can use the wall for multiple jumps to reach the goal and therefore it is possible to ignore all the platforms in this area.
Was fun to play, here is my feedback:
+ Funny idea with the eyes as health bar
+ Music slows down is a nice effect, too
- The bees are arbitrary: you can't have any control over them so it's totally random if you can finish a level or not
- The collision of the trees is somehow buggy and a bit too big (sometimes I can't shake it and need to move multiple times on it)
- The water is somehow buggy, too. In the level with the many rivers flowing in different directions, I get stucked between two rivers sometimes
- The music gets annoying after some time :D
The graphics and the sound effects are nice, especially the voice over fits very well (Bastion :D). The controls felt somehow strange, e.g. if the character changes the walking direction to another because the direction where you targeting is blocked.
Very nice visuals, but the game itself is too hard. These flying things appear too fast and often you jump somewhere and hope, that the jump doesn't end in an enemy.
Very nice and polished interface. Funny game idea and it was "somehow" fun to play... but I had some problems in understanding the whole process respectively what is going on... nonetheless, very good job!
The flying feels smooth, but sadly the enemies just hang around in space. With flying enemies and a bit more speed this would be brilliant :D
The background music makes it just perfect. I'm not sure how to rate graphics. :D just a joke.
Nice atmosphere with your graphics, the radar and the background sounds/music. The game was hard but I got all the levels after some tries. Repeating a level multiple times wasn't frustrating. Every death was a bit of learning. So in the end, the difficulty was just right!
The music and your visual style is great. Nonetheless I'm so unbelievable bad in this game :D
Very solid and fun game. I beat all the difficulty levels except the last one (without dodging the asteroids instead of shooting :P). The second weapon type is a bit to weak in my opinion. It should have area damage or you can make it explode where you want. Different asteroids would be nice too. The problem of a player who dodges instead of shooting could be fixed by making not the ship but only the cannon movable. Keep up the work!
I like how you go into details of the climber's thinking and how his thoughts appear authentic. Liked it! (but a bit too long :D)
I'm not absolutely sure but sometimes dots break with the typical sound of hitting them with the wrong color while a) they are still a distance away and b) they have the same color as the region which they would fit, if they reach "me". As evelyn-jolli mentioned: why not different colors at the same time? Anyway even the easy mode it's too hard because of the fast color changing. I then tried the hard mode for fun and it's the total overkill xD
I encountered another bug: I can't start a second round after playing without restarting the program. If I click on a difficulty and hold down the button, I see some dots and movable thing flickering but the game won't start.
What was your highscore on easy? :D
Very interesting concept, sadly not that much content... why not making a post-compo version with more levels?
I really like the visual style and music/sounds. The concept is interesting, but I think it takes too long before it gets relevant: You stand there in the middle and you can shoot on every spawning place just by turning in one of the four directions.
I like the play with the colors. Together with the background music, it creates a moody experience.
I played through it. I just wonder why enemies don't attack. Is there any penalty not to push the attack buttons at the right time? Congratulations for your first game jam! :D
A very strange experience (in a positive way) and interesting take on the theme (minimalizing the world). I solved all the puzzles but needed the first hint (didn't expect clicking as a relevant input method).
Slick or juicy or however you want to call it. Nice idea to shoot diagonal while moving. Even with the limited amount of weapons it was a fun experience! I'm still not sure what the player character shoots...
As you said, the controls are broken - floating through the air is somehow fun anyway. Interesting camera angle.
And potatoes!
Solid use of the theme and nice visual style.
I got problems with the mouse sensitivity in the windows version (it was far too high). Very intensive atmosphere, somehow psychedelic. Played your last Ludum Dare entry and I smiled as I saw the screenshot on the wall. What a strange trip :)
Great work! I love the graphics, the sound effects, the music and the setting... I mean... a horse buddy with a sword and fighting pigs... just great. Was fun to play through. Two things I noticed: during the bossfight there was one of the smaller pigfighters who was invulnerable (I let me killed by him and tried it again and then it worked). Secondly, sometimes I didn't notice that I lost a heart, so that should be communicated better.
I liked it alot, sadly the collecting of potatoes gets a bit difficult because you can't defend your castle meanwhile (and the collecting lasts too long or you have too little potatoes). Visuals and music are just great. Good job!
Nice concept, but way too short. More levels and box types would be awesome. The controls don't feel that smooth. The graphics are nicely done - enjoyable aesthetics.
Nice puzzle game and interesting concept. Was fun to play through the levels.
This game was really fun. Great graphics, smooth controls, funny concept. The following feedback contains just minor things: Add music and sound effects! Additional, you should add a "x levels left" text in the game. I know, you wrote the level count in the game description, but I read it over and without this information, the saving of torches gets strange. A possible solution would be to let the player unlock level by level (if he won the previous one) and let him play old levels again, so he can try to solve it with fewer torches and therefore get some back for later levels. This would make the torch saving still worth it, but let the player also decide how to use it and don't just save them for an unknown future.
Even easy was too hard for me. Perhaps you did forget to adapt the aliens' movement speed to the time between two ticks of your program (or however you want to call it), so faster computers have faster aliens? Anyway, funny graphics! :)
That was fun. Graphics and music fit very well together. They create a certain playful mood, so I'm not sure if the timer is really necessary. More levels would be nice, too :D
If you got too big, the controls get a bit weird. Nice how you made the credit text as a part of the game.
You used the theme very directly. A little bug: you can get stucked in a wall when you press walking while jumping at a wall.
Nice visuals and interesting concept: the player balances his own game.
The green map tiles start to flicker sometimes (Windows 7). I think there are too many obstacles on the road to have a proper flow in playing. And why can I drive on the green tiles? That makes it very easy. The goal should be not a single tile and a line instead, because with the strange controls it gets difficult to hit even with slow driving. Just keep working on this game. A lot of people release "post-compo" versions (excluded from the rating) to show even better versions of their game!
Great shaders. I like the game, but what you should fix in a post-compo version: Everytime a new game is introduced, you will die because it is too hard to read the text fast while playing another game. I think you should pause the game and let the player progress by pressing any button.
The puzzles get really hard... :D
I laughed several times, e.g. because of the losing condition for slapping someone who knews karate or the big potato. Nice, clean art style. Found no bugs. A bit short anyway.
Like the concept. Nice idea how you let the main menu pass if the player starts the game or the "game over" comes from the right after dying.
Funny idea and very good gameplay with smooth controls. The graphics look great, but sometimes your tiles start flickering with a small line or border. Additional, I think you could give the player more time... it was really hard just to find the exit. Perhaps you should show the player the exit or make an arrow towards it or something like that. Another thing which you could make better: more things to eat or faster growing! :D
What a strange thing :) Just keep working on it and release a post-compo version here!
[SPOILER]
I didn't get it with the purple boxes because I solved the level where you introduce them without the "trick". I then read it in the post mortem. Couldn't see all the levels because on of the later one is too hard for me (you must make a little jump to reach a platform below you, then turn around and pass through a purple wall and a purple floor.
I like the look and feel, but the jumping is somehow a bit unresponsive. Sometimes I walk and definitely press the jump key, but I just fall down. The gravity is too strong anyway. And nice background music!
The menu seems a bit buggy. The actions relating to the menu entry get triggered multiple times while making only one push, so if I want to turn e.g. the sound to on, a single click turns it on->off->on->off etc.. Additional, it's weird that I can enter a menu with return but need to use another key to go back. Now to the game: the local cooperative thing is a nice idea. The visuals and audio are "okay", sadly the levels are a bit too long and it gets frustrating if you die. In my opinion Ludum Dare games should have a "skip level" button to have a look at all the levels you put time into. I didn't see all :( (died 2 times by own stupidity). The collision is sometimes strange (don't think it's buggy) if you want to enter a small corridor, you are getting stuck in front of it. Anyway, nice job with your limited time!
Alright... :D
I didn't make a rating for the graphics because of the compo rules.
Funny little game. Here is my feedback:
- There are two yellow coins in the forest which I can't collect.
- The player should be able to press multiple moving keys. E.g. if I walk along a corridor from the left to the right and then see, that it will turn to the top, I often press the right and the up key so he automatically turns the direction then - but in your game, the character doesn't move anymore. It would be nice if you add this comfort feature in your post-compo.
- The dungeon with the entry point in the desert... if you want to leave the dungeon (holding the up key), you immediately enter it because you progress moving up after entering the overworld.
- Collecting coins is getting exhausting really fast, perhaps you should add a collecting radius of two squares in which my character automatically gets them?
The graphics fit very well, nice how you communicate the landscapes in such a simple, effective way.
Your game fits the theme very well. With the minimalistic graphics and the calming background music, it creates a smooth experience and atmosphere.
As I killed the birds I really laughed. Such a strange change in the way the game felt up to that :D really enjoyed it.
Nice atmosphere - the illumination and background music do their job. As the others stated: The moving needs some fine-tuning and the cursor distracts a bit.
I hope your game isn't autobiographical :D
Should I be worried about having fun while playing football with a head?
This game is awesome. What a funny idea. You should continue working on it!
A solid entry. The controls are very smooth and it was fun to rush through the levels. The graphics are well made, too. Nice!
I think you could make a better animation of the collecting of pixels (they just disappear). And I had a little bug where I could walk through a solid rock. But both things a minor problems. Good work, anyway.
Hello!
Your game is pretty difficult. I think the main problem is, that the jump is too small and therefore it is difficult to get the right moment in time to jump over a wall. I always ran or jump into it. Additional, the obstacles appear very late, but that's somehow okay. Why not making a post-compo version and link it here?
Nice attempt and welcome to Ludum Dare! It's far too difficult and the cooldown is too long. Don't forget to upload the source code! :)
Good job in doing this. Your game creates a fantastic flow. Perhaps you should change the instant death to some kind of penalty (perhaps the game gets slower) to keep up the flow!
Nice and polished presentation. It is clear what to do and how to do it, but it is still very hard to actually... do it right. The graphics are so great anyway.
Great game and visuals, but as you stated, not really a connection to theme. And a bit too easy, because you can push enemies with the invincible ship where you want to have them.
Nice graphics and background music. I played it with my gamepad, that felt way better (Y and Z are swapped on german and other country's keyboard layouts). The game is really too difficult. Every level should be full of checkpoints. I think, Ludum Dare entries should have something like an emergency button to get invulnerable or to skip the level. Additional, the enemies shoot too fast.
After I made my rating and my comment, I played your post-compo and... yeah. Exactly what was missing :D
The music is great, where are the sound effects? :D
Your game is simple but fun to play. I didn't encountered any bugs, so you did a very solid entry. The only thing I can complain, is the following:
- Enemies drop coins after killing theme again, so it's possible to farm coins. That makes the collecting coins/upgrading system a bit obsolete.
- Shooting up and down wasn't clear. I got stucked on the screen where you must shoot up to kill the turrets.
- You should add a save area after each screen. Sometimes I died and still pressed the walk button. As a consequence, I immediately walked off the screen into the next screen and died there, so I spawned on the starting point of this location.
Very nice take on the theme. The main menu gets a bit annoying because it can instantly trigger the entering of a level just after you changed from a previous game to the main menu.
Good idea to make all levels unlockable via cheat :)
Fits the theme very well. Felt nice and the controls were smooth. Just great.
Very dense atmosphere, the graphics and sound fit very well. Great work!
Nice puzzle game. As I got the rules, it was a bit too easy as every level has apparently multiple possibilities to solve it.
Was fun to play. Very polished and smooth controls, nice graphics... good job!
I really like the graphics, the sound effects and background music - they create a nice atmosphere. Nonetheless the game is so damn hard :D
John Cage would be proud of you anyway.
Interesting idea. Really love the graphics, but here are things I would change for a post-compo version:
- Let the player buy upgrades wherever he is, because the backtracking to the base takes often too long.
- What's the reason for the traps and abyss? The only reason that you run into them is because you made a wrong click.
- The interface could be as good as the graphics of the world and characters are :D (and bigger font size!)
- Abyss and unexplored area should be distinguishable.
Keep up working!
Funny idea. I really don't know what else to say :D
Funny game, but it takes a bit too long before it gets to the interesting part (lots of moving walls)... perhaps a kind of hardcore mode? The visual style and the audio work very well.
I played this multiple times and it's really fun. The enemies don't drop that much ore, so the upgrading of the ship get's a bit lengthy. Controls are smooth, graphics fit this kind of game. Most fun part were the enemy ships which fly into you with high speed :D
This game has an awesome atmosphere. Very nice! I know that it was intented to walk the same area again and again (to show how the hunter exploits area by area), but in the case of gameplay it isn't that fun :)
Nice visuals and audio, especially the background music. Nonetheless it is quite fiddly to shoot in the direction where I want to shoot at :D
Simple, but funny idea. I think the player should be able to manipulate the direction in which he shoots. Currently, the place on which the "ball" hits just defines the speed, or not?
The web port has sound bugs (resetting the music after some seconds with a little pause). I use Firefox.
What a surprise. At first I thought "oh yeah, pong." and after I scored the first time, the game gets very interesting. Nice look and feel!
[Spoiler] The ending proves: games get better with zombies!
Very strange art :D I like the mechanic but you should improve the interface and show the player, when he finishs a level, what he must do to solve it, how many creatures to save are left, if he lost the game because a creature died etc.
One of the best games I played so far. Really. Playing this was just like meditation :D
Great sounds, great music, lovely graphics, small puzzles with the right difficulty. Just great.
What a trip (and a lot of fun!). The jumping part felt a bit rough, perhaps because the moving controls respond too fast while floating to a platform?
The windows version contains an exe which throws a "Data Folder not found" error with the following content: "There should be 'Metrocraft_LD26_Data'
folder next to the executable".
I played the web version. The graphics look good and the background music fit well, too. The game has an interesting concept, but I think you need something to vary it more. For example: building a specific pattern while avoiding enemies.
I love the art style, especially your use of the colors and the amotsphere they generate. It was fun to explore the planet. It would be nice if it were a bit longer and had more gameplay elements. Sound and music fits, too. Solid entry!
Oh yeah, that was awesome! The atmosphere, the use of both themes, the visuals and music. Just great. Sadly that you can't track how many potatoes every player took... that would be an interesting statistic.
I remember the time where I roved around as Link and killed goombas... wait... :D
As the others mentioned, the controls are very strange and the invisible map border doesn't help here. But if you "got" it, it's a little, funny experience!
Interesting visual style and funny gameplay. Unfortunately, I didn't solved all the levels. The level with the three flame rows, the three diamonds and the red door is really hard given the time needed to complete it. Additional, the hitboxes of my character is a bit too large. Anyway, good job!
Funny little game. The 3d effect you made with the trees is great. It would be nice if you had the time to add more gameplay mechanics, like torches which expire after some seconds or different monster types which don't just disappear, but freeze during day - so the player must choose his path wisely
The audio and the graphics are really great. The concept respectively the take on the theme is nice. Getting hit directly after a screen swap is a bit frustrating, especially with this stupid sandworm :D my highest score was a bad 800.
The first two levels are okay, but then it gets quite hard! Did you thought to let the player move on a square basis. Then pressing 3 times the up key would result in moving 3 squares to the top. This would make it faster to realize the movement memorized and therefore a bit easier, as the smooth movement takes a bit more time.
Nice take on theme anyway!
I meant something else. You already showed the tiles so that would no problem at all. I mean, if I press 3 times very fast the right key, the player does not move 3 tiles to the right (until I make a pause between the presses). If so, the player could realize the memorized things faster. But this is just a very small detail. Sorry, if I sounded ambiguous.
The level with the saws is still difficult for me, as memorizing games are somehow difficult for me at all :D
I mean, the two things are not "problems" or "issues". Just something I perceive while playing. I really tried it a lot. A lot.
A very strange experience. I'm not sure what the goal was and if I did the right things, but I saw some "levels". The graphics and the animations, the sounds, the music, the look and feel, the voice of this "thing"... all very, very well done! Just wow!
The enemies appear damn fast, making it harder to dogde their ships than their bullets ^^ If you make a post-compo version, I would focus more on the beam feature, letting the player move the alien step by step closer to him while dodging the asteroids.
Very funny idea and take on the theme, but the text is sooooo small! :D Besides the score, a better classification or label how well I done would be nice. The ants are a great way to break the reading for a short second - nice idea!
The music is great and the sound effects fit very well. You made a nice flow game with smooth controls and I really had fun while playing this, even as the levels got quiet hard. For a Ludum Dare game, I would make savepoints after every screen instead of manually placed checkpoints. But anyway, very good job!
I love this type of games and I enjoyed exploring the area. Unfortunately, there are some parts of the buildings and some wholes in the ground where you get totally stuck. Anyway, good work!
Music and graphics are really great. I like the concept of the 10 seconds in space. Please add more checkpoints in a post-compo version :D
Was hard to get into the controls of the claw and I'm not sure if I got the whole game. Anyway, the drawings look well done and the idea of moving the claw through a level is interesting.
Very nice use of the theme. The easiest mode is just right to get familar with the controls and it gets interesting with the 10 second delay. I think it would be better if there were more obstacles between the start point and a collectable rock. Anyway, nice concept!
Such a great entry and a very nice take on the theme! I like the visuals and the music fits very well.
Cool concept. The 10 second timer is a bit too restrictive. I think it would be better, if the 10 seconds were per round and in return, the tasks get a bit more complex. But you already discussed this in previous comments :) Why not giving just 2 tasks at once, like save the kitten and arrest the thief?
Some things I recommend for a post-compo version:
- bigger enemy graphics; sometimes it was hard to recognize them.
- the fire attack is very extreme, burning someone to death very fast.
- change the Z button as input, as other countries have other keyboard layouts
Congratulations for your first LD game!
Very nice idea. Sometimes it's hard to anticipate what is going to happen, which is surely part of the game. But starting all over is sometimes a bit frustrating, especially if people die because of appearing vehicles. Anyway, nice visuals and music. Some more levels would be nice!
The graphics, the sound and the overall look and feel are just awesome!
Very basic concept, but it was fun to play. In a post-compo version, I would prevent enemies from spawning on the player's position and I would increase the view size.
Your visuals have a nice minimalistic touch. In a post-compo version, I would recommend two things: at first, the player should not be able to move on a square if it is too high. Secondly, a random level generation would be funny. Right now, the different heights do not affect the gameplay at all, which is sad. Anyway, I recognized Otomata, because I use it often in my jam games :D
As eolhing already said, there are some bugs in the collision system where you can run into walls. The music and the sounds fit very well. The game was absolutely funny if you hold down the moving button and just jump in the right moments. So I think, the game would be better if the character runs automatically and the player can just intervene by changing the direction or jumping.
Fun concept and very nice visuals. I felt the selecting of a target a bit frustrating, as my ninja often stands near the target instead of killing him. Anyway, just awesome!
I like games with upgrade systems. Was fun to play towards them. I am a bit confused that you lose the money after some time, but keep the inventory. Additional, why not opening the shop by pushing a button instead of changing from the keyboard to the mouse? Or did I missed it? Nice use of the theme anyway.
I had a bug where I could run, but there was no time running, the screen said "click here" and the camera did not follow my man. Anyway, getting points and upgrading for getting better is a nice concept :D
This was... somehow scary :D very basic puzzles, but the atmosphere is great.
I'm not a fan of insider jokes in public space, but: I'm not sure if huge cocktail cups filled with chair-sized icecubes are good in a kids game :D
Anyway, thank you for the feedback that you gave during the development!
Thank you all for your feedback!
@madk: 198 in one row? wow... you perform better than I do...
@Metatheos: I'm currently writing my master thesis at the KIT and I hope I will finish it until october. And yes, I missed your comment. If you want, you can drop me a line at info@stevencolling.com in terms of privacy :D
The level generation code is totally messed up and broken, generating strange levels from time to time. I didn't had the concentration left as I started to write it. The algorithm just puts some quadratic rooms on the map. And the item generation is totally stupid :D at first, I gave them all static probabilities, but then I implemented this unlock feature near the end and instead of implementing a clear and fair solution like you propose, I just repeat the selection of one of the items 100 times until an unlocked item was found and if not, take the first best unlocked (mostly a chair)... oh my god, I'm so ashamed. If I make a post-compo version, I consider your thoughts.
Nice game! I played some rounds and you hit the core of these war games really good. Was fun to optimize the strategy how to invest the money in new unit or factory types. The graphics fit well and the music is great. Some issues I want to note for a post-compo version: The tanks move a bit laggy and they obstruct other units from moving. Additional, they are a bit overpowered :D Another problem: sometimes units don't fight on the road on the top or the bottom of the screen, but move to the mid if they spot an enemy. Anyway, well done!
A muffin gun - awesome! The game is very solid and has its own charme, appealing visuals, a nice music loop. Good job!
Nice concept and art. The idea to throw the pistol is hilarious. The controls seem to be far to sensitive. Furthermore, I could pass through a lot of enemies without hitting them.
You should make the digging faster and add some kind of meaningful decision to the gameplay, e.g. hints where to dig, enemies to avoid or so. In the moment, it's just luck. I like the background music and the sound effects!
As the others already mentioned, the robot is really hard to control. He moves too fast after starting to press a button and jumping on a wall's side seems to be odd, too.
Very neat concept - was even fun to play against the bots! A multiplayer LD-game, respect!
Fantastic game, nice concept, very polished. Was really fun to play and especially the last level was a challenge. But I finished the game. Good job!
The atmosphere created with the visuals and the music is great. I also think your game mechanic is interesting and well implemented. Sadly, one doesn't really need the mechanic (sprint), there is too much oxygen. It would be better, if the game would challenge one with a wisely use of the sprint. And then, the game is far too short, given the fun it makes to dash through the level...
I'm not sure if it is part of the game, but it always closes isntantly after some time... sorry, I don't get it :D
The visuals look really nice and the audio fits very well.
I'm not sure if I'm missing something, but the walking is so extremely slow, that I think, I could experience a bug. Any idea? I also think, holding space should lighten up the fire faster.
Okay, I played the windows version to download and didn't experienced the bug again like I did in the web version. Strange...
I think this was a lot of work to do! Anyway, I like such games and it's always fun to figure something out with time pressure.
Gave up in level 4. The game has very nice aesthetics, it feels very polished and the underlying idea/concept is really original. Respective the controls, it's sometimes hard to change the balls' direction if you click near them, which just selects them again instead of redirecting.
A very nice use of the theme, good job! Even for the short time of creation, it looks good yet minimalistic.
The physics work well. Nice atmosphere. I didn't got the "good" ending everyone is talking about.
SPOILER:
I sacrificed the diamond in the second level on two different tables and not the buddy, but the game gets always reset.
This game is really fun. The game's theme (ninjas) and the gameplay are really strongly connected. Sometimes, it is a bit unfair if a round starts with a shooting enemy in front of you, but I can cope with that. My record was 9 or 10 rounds. The graphics and the audio are good, too. Good job! (Don't forget to link to the source, so others can learn from it!)
A very uncommon and original way of input. I really enjoyed the music, too. Sometimes it's hard to tell where the finger hits the surface.
Your son has solid programming skills.
Joke aside - it's really cool to see a) people making games with their children/family and to see b) young people making games. Never played a balloon!
The ending screen... :D difficult game, but it's okay. Did you considered to make it totally round-based? Passing through a zombie in a 2 fields wide corridor is like roulette.
I really like your game. Here are some things I encountered. At first, I often move the mouse out of the screen to kill enemies which are not visible yet. But while doing so, I interact with the website, dragging the logo around. Secondly, I often ran into enemies, because your view is so limited. And thirdly, it gets a bit frustrating if you try to kill an enemy and the rocket starts flying in circles around him, because you stay with the mouse cursor on him. The graphics are really well done and the music fits well, too. Nice job!
The terrain destruction is such a nice feature, it's sad that you didn't put it into the focus, e.g. by letting collide and destruct the enemies' bullets the terrain or giving the player destruction methods with a bigger scale. Messing around with the terrain cood be quiet fun!
You should fix that you get stuck if you want to move along a wall (sliding along the wall) - I hope you know what I mean. This would improve the overall feeling a lot. The character sprites look really nice! Played all the characters and I enjoyed the explorer the most!
Nice visuals and music - as well as the sound effects (I love this splash sound while killing a zombie). The platforming and especially the stone throwing physics are great and it was fun to fight against the zombies. The item you pickup at the end was fun, too. It's sad that you hadn't the time to make the game a bit longer or to dig into these two mechanics (stone and the other item) deeper!
The idea is really cool. I really laughed as I saw all the dead bears the first time xD
Do you plan to make a post-compo version? If yes, I would recommend to improve the graphics. The platforming was solid and the music is okay, too. Some sound effects would be nice. Anyway, good job!
I never laughed that much. You totally made my day. Make a multiplayer version of that! But then, it needs a bit more diversity in the gameplay: The different items should effect the others on different ways, for example.
The music, the sound and these tentacles make this game really creepy. You set the mood up very well. Do you plan to make a post-compo version? If yes, you should try to continue on the graphics, e.g. making them in the same style like the satellites (they look really good!).
The controls are very unfair: I know I have to be weak (story-related), but it's hard to get to the ball or make a goal with the limited view and the big range of the enemies. Anyway, quite fun!
The concept is a really nice one and it was fun to test out the different combinations. If you continue working on a post-compo, I would fix the following things: make the character move faster and add a lot of juicyness like effects on hitting enemies or getting hit, more soundeffects etc.
I played through all the levels. Very nice and addictive game. One of my favorite games so far. The visuals fit very well, like the sound effects. Very good job - I have nothing else to say!
What's name of the guy in the game? Stanley?
(Nice graphics but... not... my type of game :D)
Interesting concept. Unfortunately, there are too many ants :D I would change, that upgrading needs power, because this is the main issue I had: if I start upgrading, the ants run through and I loose.
I'm not sure if someone already mentioned it, but you get stuck on the left side of a platform. Savepoints would be really nice (I know, the theme...) :D
This type of game gets really addictive, if it is fast enough. Won the game, yeah!
Solid game. The graphics fit well. I played multiple rounds and once, the portal was spawned right on a stone, so I couldn't enter it. I think it would be better, if I could hold down the arrow key for moving field after field. Sometimes, the fights seem to be a bit unfair because you have to deal with 3 randomized items without having the chance to take any other opportunity to kill the enemies.
Congratulation for finishing a game. I got stuck in enemies and in the wall, sometimes.
The visuals are great, the idea is really interesting. Very nice use of the theme. Sometimes, the enemies get a bit unfair, e.g. if you enter a screen and not a second later you get hit... some save area would be nice. Furthermore, I wish the game would play faster respectively with more action. Very good job anyway!
Nice and addictive game. I survived 10 waves, killed 194 enemies, collected 1687 gold and earned 875 experience :D I had sometimes the feeling that I got stucked on enemies while running. And I wish, I could change the mapping of the skills afterwards. Anway, good job!
Was hard to figure out what to do, so a very small tutorial or more detailed descriptions would have made it better. Nice music you generated with the linked tool!
A solid game. It gets very interesting with the traps, but a long time I just ran around in cycles. Did you considered to change the target from surviving a specific amount of time to kill a specific amount of enemies? The sword fighting is also a bit of unfair, because you can't kill them fast enough. Why not lowering the enemies health, but make them more or faster? The music is very (very!) nice. The graphics are good too, but you could make them even more slick (have a look at this: http://indiestatik.com/2013/11/21/game-teaches-30-tricks-make-action-game-feel-better/).
Hey! Why not letting the player make something out of the eggs - for example, cookies? Joke aside, stupid but very fun game. Very polished and good looking graphics. I also liked the music. One of my favorites so far!
I had a level 5 chicken and after I clicked on it, it crashed :D
Well... :D
Lovely visual style. The background music fits very well. Was fun to play, but I needed always so many rooms to uncover the items, which somehow makes the score worse :D
It would be nice, if you could see the murderer, the item and the room after accusing someone wrongly.
I liked the game mastermind, so I get used to it really quick. But you should have made descriptions on the screen what the colored icons mean. The graphics are cute, anyway. I got some glitches, like if you press the attack button again while the death animation of an enemy is triggered. Finally, I would make it all faster - especially swapping colors and sensing, to get a quick game flow. Good job!
A solid game. Did you considered to lower the prices respectively the money output so the player can experience a faster/earlier progression?
The visual style is awesome and the music is good, too. The three characters play very different and that's really nice, because you can effectively reuse the level while giving the player something new to play. The collision with the enemies seems to be a bit unfair, sometimes. I experienced a little bug, where I got totally stuck on one of the platforms (the roof where some guys are walking on). Good job anyway!
I really like the concept, the atmosphere, the visuals and the audio. It's okay, if you want to make your game difficult and retro (I have absolutely nothing against it), but why not just include a cheat mode for us testers which are so bad in platforming, but want to see all the art, level and enemy design you made? I'm really sad, because the first screens I saw, they already show creative enemy behaviors and a lot of work and talent...
Cute little game. Sad that you hadn't the time to elaborate on this, adding more game mechanics. Furthermore, I miss a bit of music. Anyway, very good job in making a little game.
I played through it. The game needs more variety. A long time in the game, there is no challenge at all. There is so much ground between two gaps, that you often just can hold down space as long as you want. So you could make more gaps an increase the speed with the time!
Fantastic game (one of my favorite entries). You really transformed your message to gameplay (although I don't agree with it). The atmosphere you created with the help of graphics and sound effects make one really discomforting and therefore, your game is not "fun" to play (which is meant in a positive way). Very good work!
It's unbelievable hard to control this thing, but anyway, good use of the theme :D
Congratulations for making a game in 48 hours! You set up a nice atmosphere. It was a bit fiddly to understand the controls (you wrote "action key", but not it was the shift key :D). Anyway, keep away the monster gets scary really quick!
At first: congratulations for making your first game. The underlying concept (choosing one skill) is clever. Why not continue working on it in terms of a post-compo version?
Very addictive game. The graphics and the music give this a nice touch. It's sometimes a bit annoying that enemies spawn right into you. And then, I had a lot fun with using the ball like a boomerang, letting it miss me so it bounces off the walls.
Funny ending :D I like the concept. Sometimes, I clicked through the text on the bottom without knowing it, so you should move the text to the screen's center or make the screen darker. Anyway, the visuals fit well for such an abstract game. If you make a post-compo version, you should add sounds - they would improve the overall feeling a lot!
Targeting feels indeed a bit weird. Why do you let the player start from all over instead of let him retry the current level? I would fix that in a post-compo version! :D
Wow! This game is incredible. But I don't understand, why you don't let spawn new zombies so you always have to fight against them (fighting makes a lot of fun!). Anyway, the graphics, the sounds, the music - just perfect. One of my favorite games so far respective the aesthetics!
I like the atmosphere. Very interesting gameplay. It's a bit annoying that you friends follow that slow and sometimes stuck at the corners, but protecting them and feeding them with the particles was fun. The light leeching mechanic is a very interesting concept, especially that enemies try to catch the bullets!
I played through it. The game's strength is the overall style and the mood. The graphics and the audio fit very well. Respective the gameplay, I have the following feedback:
- Add a retry button for a fast retry. I often waited for having my next try.
- If you miss one or two jump, it's all over. Did you considered to add some light to the flame after hitting a match?
- Add some sound effects! :D
- The burning up should start not before I make the first move (just for comfort reasons).
Good work!
Alle Macht dem Kürbisroboter! Funny little game. The hoe seems to be a bit overpowered and therefore makes the gun (sadly) useless. The dying animation of the pumpkin zombies is awesome. You should also fix the collision with the trees, it seems to be buggy if you collide with them and sometimes, enemies get stuck in them too. And I made a farming game, too!
Fun game and very pretty visuals and atmosphere. I think the difficulty should increase faster. Then, I got stuck in the right screen border after pressing down to fall through one of the trees (couldn't get away from the screen border and had to close the game). Respective the gameplay, I often clicked the shooting button while flying and I expected that my character instantly starts drawing the bow (what she doesn't). Beyond that, did you thought about shooting while being in the air?
I like the mood of this game, the visuals and the music fit very well to it. I'm not sure if someone already said it, but the girl robot is drawn behind the torches on the wall (wrong z-index).
I like FPS games and I like them fast. So your game was very fun for me. The game just works. Anyway. some more levels and gameplay elements would be nice!
You should tell the player, that he can click as fast as possible, if he wants. I played through the first level with making single, aimed shots.... and that's very hard :D
The graphics are really awesome and you made some interesting gameplay here. The flying monsters are a bit annoying, because you need full mana to kill them and skilling the archer is not that effective.
Unfortunately laggy, like the others already sad. Like the style, especially the glowing shots. Don't forget to link to the source of your game! :)
Doge! Would be funnier, if you had included the original graphic :D anyway, I saw this in another game, where you have to choose an ability once a while and I think, this is a neat concept. Unfortunately, I didn't get over this big gap where you have to push a button before. What am I missing?
Wow. I never played something like this. The little animation after some of the puzzles where fun to look at and the ending, yeah :D
This idea is really great. The graphics do their job, the dialogs are amusing - I laughed. Sadly, your condition when something is filmed correctly is a bit too restrictive: sometimes, I had the feeling, that I'm doing it right and it didn't count.
I really enjoyed your game, it was fun to play through all the levels (19 was the hardest in my opinion, nice ending :D). The visual style and the sound effects fit very well, the music is great. The gameplay twist with controlling two figures was surprising and the amount of content is just right for a Ludum Dare game. I have nothing to criticize. Perhaps you can make a post-compo version with more statues and iterate over the graphics for more diversity.
Thank you all for your nice comments!
@BoppreH: You select the tools with Space/Enter on the console at the top (where a big shovel is flying at the start). Then you can use the tool on the fields with C. For throwing the seeds out, you must select them on the console and then use them on the fields. In the game's description on this site, there is also a little tutorial. Tell me if it worked! :)
Yes, it's a stupid bug when fields grow and you are near them... so sad. But it should happen very rarely, I think (hope?).
Very polished game, was fun to play through the levels. It's amazing that you implemented so many different mechanics and levels in a game developed in 72 hours! The music is amazing, too!
Wow, very good job making this game! I like the style and the music. The platformer physics feel good, but these bats are soooo annoying :D
The instant death wouldn't be that problem, if you don't have to walk this path again and again and again. Like all the others said: great atmosphere and mood, fantastic music and graphics!
Wow. These visuals. One of these trip games... dafuq
A very addictive game. The graphics and the audio are okay. Really enjoyed playing this. The platforming part feels not that good (jumping over gaps can get annoying and the enemies are hard to predict... it is mostly a run towards them and hoping you got enough health). This is sad, because the strategical part is very, very fun to play!
The corrupted memory world, oh my god - made my day :D
Sadly there was no music/sound effects. That would make this game just perfect. The graphics look really cute and physics are really nicely done. Very interesting concept!
Good job making this in 72 hours. You added many things to the game. If you make a post-compo version, I would tweak the sword fighting, because sometimes I got stuck into enemies without able to hitting them (mostly bats).
Lovely game. Unfortunately, you can run through the floors and mostly ignore the enemies. The fighting itself is fun and together with blocking and shield durability, it gets a bit tactical, too. The visuals have their own charm. Good job! With a bit more gameplay in terms of enemies or environmental interaction, this would be a perfect game. Did you consider to force the player to dig through to the next ladder (while marking the walls necessary to break). If the enemies then always walk towards the player, he must cope with them while continue digging.
Very funny idea, fits the theme very well. A very good look and feel, especially the walking "animation" is funny to look at. I feel so guilty now, with all the samples...
Reminds me of Ibb & Obb. The mechanic works really well. The controls are perfectly implemented. Was fun to play through the game. The visuals fit very well too and the minimalistic music and sound make this to one of my favorites so far.
Addictive platformer. I love the art style but it's quite hard to play. I wish you had implemented a "skip level" function, so I can see more of your levels :D
Wow. This music rocks and I never played something like this. What a beautiful entry.
I played through it and yeah, that was a lot of fun! Sad that you had no time to elaborate on this, adding more mechanics or enemy types. I really liked the background music, too. Nice work!
The mana recharging is a nice mechanic. If you want to make a post-compo version, I would let the player walk faster and make more enemies instead of less enemies with more health. What do you think? Anyway, fun game!
What did I just played? :D Very cute. And that music!
These graphics are just awesome. Nice puzzle game. Had a lot of fun and what you did here is just amazing. As you already said, the controls need to be in the game... I had a hard time to figure out how to pick up objects :D I killed every scout and the ending just fits!
Sad that you hadn't the time to extend it (with some sort of adventure gameplay). But the art is very well done and together with the teasered "backstory", you could create something very special.
Interesting gameplay and mood, but far too difficult for me. I think you should give more lives and let the player hit faster. Or I'm just incredible bad :D
This end xD nice one.
The atmosphere given the music and the visual style are great. I'm not sure if the beacon mechanic works out like you wanted it (if I play, I just can run around and kill the worm).
My record was 1255$ and I really enjoyed playing it. The graphical style fits very well. You made some nice game design decisions here and I hope you extend it to a post-compo version with new fish types and perhaps some kind of upgrade system? I wish the harpoon gets a longer range and some hooks which bind fishes while the harpoon gets reloaded.
Beautiful entry! However, the collision system seems to be a bit broken (movement doesn't feel good, sometimes. Furthermore, you walk faster while colliding). Had fun to play through all the puzzles!
I like the audio and the visual presentation fits well, too. The game is quite hard but still very addictive! For a post-compo version, I would make it a little, little bit easier by moving the player a bit to the top so he has more time to react. My record was 22. The music kept playing for a while after I closed the game :D
This is a very well made entry - fantastic! Was fun to play through the puzzles and finally, I got it! You created a very moody atmosphere. Just wow!
Retro Aquarium Simulator 2014 :D
The third stage was too hard for me :D I like the game, it was a lot of fun to play. The graphics and the sounds and music are really great. Very, very well done!
Solid game. You should rework the hit sound :D
Interesting concept, was fun to play. But I had problems with the difficulty. I just can't beat it! :D How the game would play with jumping?
Simple but effective in creating the mood with the minimalistic visuals and controls. You achieved your goal.
Short, but interesting game. While I liked the puzzles, I think the controls (grabbing an item) seem to be a bit unresponsive. The graphical art style is really well done!
Nice mechanic and very crazy atmosphere.
A fun and addictive game. My highest score was 227. Visuals and audio fit to the relaxing gameplay. Well done!
Interesting idea. I played both versions, and yes, you could make an interesting puzzle game out of it, where the player is confronted with life goals and has to arrange "his life" so it meets the goals as good as possible.
The game looks nice and I love the sound of the little people. Neat idea, but quite hard (for me). Do you plan to make it a bit more forgiving? E.g. by let people fall of the island instead of an instant death?
These graphics are really well made but with many enemies, it gets a bit confusing. Like pereubu said, add screenshake :D
I liked the artwork and the atmosphere. While I enjoy Ludum Dare games which are not too hard, I think your game is a bit too easy :D
I got a bug where I glitched through the floor after the first elevator hit me from the top (I couldn't leave the pit anymore). A retry button would be nice for restarting the current level! The sounds seems to play multiple times if you jump to a corner (I hope you know what I mean), which sounds strange. I also hope you make a post-compo version and if you make one, you could fiddle around with the controls for making the jumps feel better (perhaps a higher jump height?). Nice game anyway!
Solid and addictive game. The graphics and the music do their job. The fight against the upcoming city was interesting.
Thank you for the 470 cal! Very disturbing in a funny way :D I think you accomplished what you wanted to accomplish...
Creepy things here! :D Sadly so short...
The way you present the snow and the depth of a hole is so creative. While I always found food but never a survivor, the game invokes a certain feeling. Good job!
Very solid game, but I wish it had more depth. Haha... joke aside, I wanted to say that I wish it had more gameplay elements. The visual and the background music are very well made. Nice!
Funny take on the theme. Sad that you hadn't more time to elaborate on this :(
Makes me feel uncomfortable but I think that wasn't your intention. Anyway, very interesting concept!
Sad that you were not able to finish this in time :( After playing the post-compo version - you should continue working on it!
Interesting gameplay twist and a lot of content for a game jam game. What I don't like is that sliding after a jump (I hope you know what I mean :D).
Interesting concept (could be a game for blind people). The sounds are a bit disturbing :D
Oh my god. If someone asks me what I did/played today.... I hope nobody asks me what I did/played today. Many stars for you :D
While the concept is interesting, the cook gets a bit difficult to manage because she turns so fast. The visuals are really, really awesome and the background sounds too! Very moody!
A solid game. The artifacts made me smile everytime :D sometimes the camera angle makes it a bit difficult to see paths or gaps.
Was a lot of fun to play. Sometimes it was hard to read the tutorial text on the blue background (for me), but this is just a minor thing. While I like the overall style, the player character graphic doesn't fit in that well. Very nice puzzles (and so many, wow!).
What a wonderful entry! I really like the art and the music. Was fun to play too, but some things are missing: at first, a working fullscreen mode (in fullscreen you can't scroll through the building options anymore) and some text-tooltips for a basic introduction. It would be awesome, if I could define which column of a storage is dedicated to what (which drug type or boxes), because sometimes one production was to fast and filled up my entire storage. And I didn't understand the security/inspection mechanic. Anyway, good work!
As I accidentally hit a bird with my poop, I really started to laugh. Extremely funny, nice work!
That's a very innovative "playful" experience. (You have to include the source btw). I tried to make a scorpion: data:image/png;base64,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
I played through it and it's just crazy. I like the art style and the controls. I hope you add some further gameplay elements or minigames so it doesn't get too repetitive.
I wish you had the time to make some complex puzzles or make use of the walking :D really nice art style and funny characters!
Hey! I would change the control scheme (I didn't got used to it). Perhaps you could check out how it works with touch on a smartphone?
That's a cool entry. The use of the theme is nice and the visuals, too. An idea for a post-compo version would be to let the bullets of both characters fly into the other world and as a consequence enemies which are more vulnerable respective one type of bullet (e.g. an enemy whose shield has to be cracked with the magic bullets and then killed with the gun.
That's a very interesting and innovative concept! I also like the humor (that expedition joke xD).
I got stucked at the bottom of the screen and a right click crashs the game (under Firefox). I wished you had more time :)
A like the audio and the mood you create with it. That's a pretty cool concept, anyway!
This 3D background effect is really nice! Others already talked about my basic complaints like the physics, but anyway good job!
As others said, it's a shame that you were not able to develop this further. But I guess, you will make a game out of this or at least a post-compo version, or not?
Beautiful art and music but... I don't get what's the point :D
I had fun playing it. I hope you make a post-compo version and if so, I would change the following things. At first: a lot of my time I watched at the small minimap. I would remove this minimap and try to show all the required information within the game, e.g. other taxis as orange arrows at the screen's border and getting thicker the closer they are. Secondly, I recommend to make a kind of map border so the player has to cross the traffic and can't just fly round.
Very fun and difficult game. I wish you had placed a checkpoint in front of the boss :D do you plan to release a post-compo version or continue to work on it?
The music is nice, but got a bit repetitive. At the end, I spammed the space bar so I don't miss any switching spots, so I would make these spots a bit clearer. The cloud layer is a bit too white/blurred/transparent, which makes it hard to see where to walk. Did you considered free moving with WASD for a post-compo version? This would make it a bit more intuitive. Anyway, it was fun to play through and it has a very nice mood. I also found all 5 coins (the last one is very mean!) :D
That's a very cool concept and I hope you elaborate on this. The shooting seems control-wise a bit less intuitive and the middle part gets a bit too easy. But yeah, as already said: nice idea!
A very nice and interesting mechanic you get here! If you make a post-compo version, you should fix the collision detection, because it's sometimes hard to move around a corner without getting stuck :)
A very fun concept. My highest score was about 6800. I wish it wouldn't depend too much on luck, but anyway, the overall game and style is well done.
Congratulations for submitting your first game! Why not make a post-compo version? If so, I would increase the movement speed respectively make the speedup faster.
Hey Rehacked, I left you a comment on my game's page (click on my name). Ludum Dare should have a better commenting system where you get notified respective answers... anyway, see you! :)
That's my favorite entry so far. The amount of polish in the details, including the nice sound effects, is just perfect. I hope you release it for mobile devices!
Hey guy with similar idea! :D I love your game. It was really fun to play. Some feedback for a post-compo version: the sliding of the character makes it a bit more difficult to navigate through traps. I also had heavy lags under Firefox, but with Chrome it worked fine. Good game!
Do you still need help fighting the trolls?
@LexGear: ;(
@Rehacked: The worlds of the players are connected. If you die, your corpse appear in other players' worlds.
Thank you all for your feedback and nice comments!
@NeonBear: Thanks for the comment! Respective the installer: I try to keep download sizes as small as possible, I don't like installing game jam games (while I know I could just add the redistributables). Anyway, I'm thinking about a better solution. Again, thanks.
@NikB: yes, that's a last-minute bug I made and which I fixed in the post-compo version. And yes, you can enter these rooms with a lever on the right (follow the right corridor).
Thank you all for the nice comments!
@Rehacked: You are right. I just had no time left :D
Thanks for the feedback Zathnic. Yes, I started implementing saving and... sometimes... it saves. I just had no time to fix this. Sorry :(
@Zerkruemler: Yes, there is a bug preventing from getting full moves, which I fixed in the post-compo version. Thank you for your feedback!
@Crowbeak: Hey! The movement issue is a bug which I fixed in the post-compo version. Thank you for the feedback! :)
@bluesky: Thank you for the nice comment!
@ZeppelinCaptain: Normally I try to use BoscaCeoil, but I will check out your suggestion! Thanks!
Very good job. The style, the visuals and the music rock! I wished you had more time for more and more complex puzzles.
Very nice take on the theme and interesting mechanic! I think the reloading time for the attack is a bit too short, because you actually can spam these attacks to kill all the enemies.
Really enjoyed this trading game as well as the cute art style resp. music! I collected all the parts except the last one...
I played through all the levels and really enjoyed it. The visuals and music felt nice and fit well together and the controls are smooth. The connection to the theme is a bit weak and I wished it would be more clear that these screen borders have no collision... grrr ;D good job anyway!
That's an entertaining game with an awesome atmosphere created with the visuals and audio. Nice work!
I'm not 100% sure, but it is possible that some of the coins spawn on walls and are therefore not reachable?
The way of polish, especially the cursor and interaction with the things on the screen, that super cute bunny and so on. Such a good work! After some time, the game died:
"ERROR in
action number 1
of Draw Event
for object obj_controller:
Trying to use non-existing surface."
My score was about 9000. As others said, graphics, collision detection and freeze on game over are the major points to fix for a post-compo (if you are making one :D).
The concept is great and especially the visuals together with the humor create an awesome atmosphere. The only thing I can really complain about is the interface respective the visibility of information. Sometimes I'm not sure what's going on because I haven't the required information at all or have to click through multiple screens. Anyway, very good job!
Nice take on the digital board game idea. The graphics fit well in this context. Enjoyed playing it and won in my first run ;D
It took a minute to understand what's going on. Anyway, i's a cool idea. What you should improve for a post-compo version is user-feedback: it's hard to read if I hit a civilian or a vibrant, for example.
Yes, it's simple, but also super fun! :D I really had to laugh while hacking on my keyboard, because I felt like in these awkward "computer films" where people randomly type on their keyboards to look professional.
Lovely game. I wish I could play with the character creation a bit before it gets locked. And I'm not sure if the slot machine is a bit buggy: do the graphics rotate only 1 time per game session? Cute graphics anyway!
Played through your dungeon. Solid game and entertaining puzzle design! I hope you add more puzzles in the post-compo version you are making. Good use of the theme, though.
Interesting idea and creative approach.... and a scary style :D
That's a very interesting and awesome use of the theme. The game itself is solid and probably the most lacking element is audio feedback, so if you make a post-compo version, you should add these. :)
Grand Theft Pacman ;D
Sometimes there is a little graphics glitch after restarting (black and noisy screen). Having a snowball as controlled character which gains health over time by getting new snow is a fun idea. On the one hand, the controls are smooth and overall it's a solid game. But then, the audio doesn't fit that well on the other hand.
Wow, that's damn hard! ;D I want to emphasize that you created an interesting atmosphere here!
I see what you've done here ;D gameplay as a metaphor works incredible well here. One of my favorite entries so far!
I really enjoyed this one and respective its style and atmosphere one of my favorites so far! Very good job on the glitchiness.
Simple but fun memory game. Could work for educational purposes, too.
As the others said, the lack of music and sound effects is the main complaint. I hope you find time for a post-compo version of the game :D
Fun idea and interesting concept of improvising a talk in a game. I wished you had more time for it! Why did you opted-out for the innovation category?
Solid entry, nice flow and super difficult! I wished the transformation of the ground is announced a little bit earlier :D
I really like the vibe and the graphics, especially the animations!
Solid game! The controls fit very well to this type of game. I hope you add further mechanics to a post-compo version, like bouncing off walls, magnets etc.
Great amount of polish. Simple concept but fun. Make an app out of it :)
Text-based combat is really an interesting and innovative idea. I hope you elaborate on this ;D
Really. Weird.
Did you opted out from the fun-category by accident? Interesting mood, while I'm not sure "what to do" here :D
Cute graphics. I wasn't sure about the controls at the start. The perspective irritates a bit, but this could be solved with a very small tutorial :)
That's a very neat idea. I love these "locked in a room" puzzles somehow. Graphics are great, music fits well too. Awesome entry!
Would work great as a game for young kids. The visuals are clean and fit very well with the overall tone of the game: lightweight fun.
It's a very interesting concept you got here, but I have problems with the controls. Took me a while to get the first gem (sorry :D). Art and music are nice. Good job!
That's one of my favorites so far. Simple and addicting, very fitting style and very polished. Good job!
Solid entry, was fun to play through while I got stuck in level 10.
Simple but fun game! I wish the "enemies" had some warning before they spawn, because running in a newly spawned one is unfair :D
Nice how you took the time to make proper animations. I hope you continue with a post-compo version and add, like others said, a bit of sounds and music!
It's somehow confusing, but I really love the art style of this. You should introduce something along a health bar, because these one-shot-kills are nasty ;D Very polished anyway!
Actually tried it, but my eyes start hurting xD nice joke anyway.
Impressive amount of work for a jam game. While the controls feel smooth, a little bit of polish in terms of feedback is missing, especially respective the fighting. Anyway, good job and nice graphics!
The lack of diagonal movement disturbs a little bit, so that would be my feedback for a post-compo version or so. Solid game anyway!
With a bit of polish, this is a very innovative and interesting concept you got here. Something along an action-puzzle, where you to draw proper forms and than use them in fiddly action situations.
Does it have a meaning that the strongest snowballs turn yellow? Joke aside, you made a fun and solid game. Making new snowballs takes a bit too long and the enemies walk a bit weird, but anyway, nicely done!
Fantastic atmosphere. Really enjoyed playing it, but I couldn't find the other ends...
You should elaborate on this game and add more puzzles/mechanics.
Wow. you should definitely elaborate on this. A very fun and addictive game. The pixel art is nice and I really wish you had more time to add more depth to it! Very good job :D
Fun little game. Like others said, the combo system is a bit confusing but that's how these games work: learning by doing. Therefore, a little, playable tutorial would be nice or unlocking new combos while playing and getting them showed.
That was a lot more fun than expected! Good job!
Hey! I feared that it's too hard for a game jam game, so I'm currently making a little walkthrough...
@01101101: sorry for the resolution switching. Such window things are dangerous to implement for this very reason :D As I said I'm making a short walkthrough.
@GFM: I'm using XNA/.NET 4 and created a so-called form-element which holds the game window and hide the form's borders. Then I move the window position on drag tick by tick a bit so the update- and draw-loops are still called (window dragging would freeze the game :D). Never heard of Doodle God!
So I finally added a walkthrough video:
https://www.youtube.com/watch?v=hjwPGiU4R-o&feature=youtu.be
@JayCee23: I agree with the bait fish, sorry! Thank you for the feedback.
@Quikding: you get the torch by combining a stick with torch oil. For the torch oil you have to trade a bear fur with the trading ship. Or in total: basket + river = bait fish, cut grass = rope, stick + rope + bait fish = fishing rod, fishing rod + river = pickerel, pickerel + forest = bear, bear + lance = dead bear, dead bear + knife = bear fur, bear fur + trader = torch oil, stick + torch oil = torch. Thanks for playing!
@Tommyno222: you can make the fur directly to clothes by selecting it and hitting the crafting button! :)
@StMatn: sorry for the screen positioning bug! The dragging around is part of the exploration mechanic. If you hit the button for generating new items, only the slots within the window get new items. Furthermore, there are items to increase the size of the window. Both are used in a figurative sense, where you "travel around by moving the screen" and "explore your near environment", extending it with the map item. Thanks for the feedback though.
So sorry, I just had no time to make proper settings available. It's a very strange idea and not so friendly for small resolution users...
Super addictive ;D
Add some crazy audio stuff for a post-compo version and put it online. Regarding the graphics: the style does it job pretty well.
That's really impressive for a compo-entry. I mean, wow.
Haha, nice one. I love these comments/thoughts. Just taken from real life (of geeks). I wished you had made some "rate Ludum Dare games"-meta-jokes here.
Very innovative/creative approach. The visuals look very cute, too. But wow, it's hard ;D
This game is just perfect. Don't know what I can say more :) Why not making a post-compo version and put it on itch.io or so?
I played through it and used the weapon as a kind of mine because they always point to the sky on landing ;D If you make a post-compo, I recommend increasing the amount of enemies in the first waves so that the difficulty ramps up a bit faster, but that is personal taste. Nice intro screen!
(I answered you on my game's page)
This game is so much fun! I played through every level and really enjoyed it. Level 9 was the most difficult I think. Very good job!
I really love the art style and the game itself felt very polished and fun! My only complaint is that throwing the helmet affects the camera. If you shoot the helmet while jumping, this leads to some irritating effects ;D Combined with the sound effects, you made a very good job!
My best score was about 3800. Congratulations for making a game in 48 hours :) By the way, you can make gradients with GIMP too (it's an own tool). I'm using GIMP also and don't want to miss it. If you want to improve on the graphics, start with some little animations (like already said) and make the bullets bigger. You could also try to play with colors and make basic shapes instead of ms-paint-art. You could also check out pixel art (there are good tutorials for this) :)
As already said, the difficulty spikes through the levels, but the puzzle mechanic is a really nice one. Also a very humorous take on theme!
Awesome game, very addictive. The art style and the music fit very well. The only improvement I currently see is a better color coding of stuff. Right now, power ups, hurting rocks which contain power ups, the player and parts of enemies are red. I think it would improve the game if you color things which don't hurt on collision with another color than everything else. :)
I had problems starting the game (1st link) with Firefox (crashed multiple times). As it worked, I made it to multiple waves, I think, up to 150 seconds of surviving. Interesting concept! I could imagine it as a kind of learning game to teach how reflection works. You could also play with the idea of different surfaces.
(I answered on your question on my game's page)
I broke your game! ;D The game got too laggy with too many zombie on the screen (score was about 3740). Was very fun to play and the "boomerang" mechanic is a nice approach. Sadly the level doesn't reflect that well, as it is very horizontal. I hope you are making a post-compo version and check out what else one can do with such a mechanic! :)
Very solid and straight forward. I had a lot of fun while playing through the levels and I wish there were more levels and more complex setups. Physics felt nice, too. Anyway, good work! ;D
I was really entertained while playing this. The way audio and visuals are presented, the zooming, the shaky background and sound landscape fit very well together and create an awesome mood!
Your filters/shaders create a very intense horror mood/atmosphere. Congratulations for achieving that effect :)
48 hours for a NES game? Crazy! If you make a post-compo version, I think audio would improve the overall experience a lot. Anyway, very impressive work!
Nice concept! Played through some of the levels and accidentally closed my tab with CTRL+W ;D The voice acting is funny: "Hm, bacon" is the funniest one.
Very calm experience and interesting (upgrading) mechanic. I wish dodging the falling objects would be a bit easier in terms of time given to react. Why not place the bubble a bit lower or make the enemies slower?
Very solid entry. I liked the art style and the calm experience. The movement and camera feels a bit off, but anyway, it's a great and moody experience! Especially how everything builds up (in a figurative sense ;D).
Incredible! This is one of the best entries I ever played. Really... wonderful art, nice gameplay, superb music.
The art is really superb and you have an interesting and original (short) game. Sadly sound and music are missing, as they would made the whole experience more complete. The opening scene, especially the voice-over, is just awesome ;D
The game has a disturbing atmosphere (in a good way), like entering someone's dream. Sometimes, multiple music tracks play simultaneously (or is it by design?). Another thing you might consider for future entries (not that relevant here), is keyboard layouts for different countries. The Y/Z are such candidates which are swapped here in Germany :D
Great mood and a very interesting mechanic. The controls feel a bit strange (even with gamepad) or it's just my lack of platformer skills :D Anyway, great entry and superb shading!
Even playing alone is worth it, mainly because of this superb art and music. This could be easily a party game on the xbox (or something along this). Good job!
Short but fun. And a bit too easy ;D Having a survival mode at the end is an interesting idea, too. Also notable that you implemented a boss. There are not many entries with a boss fight!
Very interesting concept with fusing two enemies to take advantage of the resulting enemy's skills. A little tutorial would be nice :)
Very addictive and fun game, awesome music and the visuals fit very well, too. Somehow, the practice mode is the most difficult one for me (don't know why!) ;D
Very interesting mechanic! You already stated the problems (like being too easy), but nonetheless I hope you take the time for a post-compo version with sound effects and balancing. Was fun to play ;D
The character sprite disappeared after a rocket jump. Anyway, the art is really good and the chosen music fits very well, too. Nice work!
Very fun and addictive game. Played several rounds and planting new ammo and using it is hectic in an entertaining way. Regarding balancing, the strawberries are far too powerful as they grow too fast respectively make enough damage against heavier enemies. Or the higher fruits just grow too long ;D Very good job!
Congratulations for making a game in 48 hours! Some feedback! Yay!
- the movement should be a bit less hectic
- the collision boxes are a bit too big
- enemies are too fast
- I somehow wasn't able to pass the first screen (walking against the screen border worked after several times)
- sometimes you can double-jump if you press jump near a wall (couldn't reproduce it)
Good start! Keep making :)
Like the others said, the art is just cute and lovely. Let's see what you make out of it in the post-compo versions ;D
The art style is really well done, the game itself quite hard :D Nearly saved 3 planes at all. Anyway, like I said, I really enjoyed the visuals and the dialogs.
Played through it. Level 4 was quite hard! ;D Perhaps moving it to the end? Really enjoyed the overall game, you nailed it with that mechanic. Good job!
Shooting people is the most fun part ;D the imprecise controls fit the overall gameplay very well. I wish you could kill people with the plates before they leave the table ;D just kidding.
Entertaining reaction game! My best score was 47 so far. Sometimes it's a bit irritating when two "bullets" of different types overlay, but still, I had a very fun time :)
Very fun and addictive game. Enjoyed the hard mode and my highest score was about 7000. The controls are somehow a bit problematic. Not sure how to explain it. Sometimes I'm sure I pressed the button at the right time but still missed the row I wanted to enter by one (or so). Good job anyway!
Sadly a bit short ;D I see an interesting mechanic here: starting and going through a level full of enemies and then going backwards and trying to kill them effectively. If you want to make a post-compo version, I would focus on that aspect of the game, e.g. by making the ways to kill enemies not trivial (from save spots).
Very polished entry: nice visuals and audio. Gameplay-wise you could improve, like others said, by making it less lucky to complete a stage. Why not give every bomb a special ability and let the player pause the game so he can think tactically about the first detonation? Good game anyway. Very relaxing.
Simple but effective design ;D
@jerombd: point in a direction and click/hold the left mouse button. The bar gets full and iterates through 3 types of items. Every monster shows the items for which it's vulnerable.
Yes, you can click on the bomb slots and modify bombs. The whole game is about that :D
Did you checked out the bomb modification system by clicking on one of the bomb slots?
Played through all the levels and had a really fun time. I think you should note somewhere (or show it through play) that the player can jump 2 blocks high, because that wasn't clear for me and I got stuck in the first level a very long time. Anyway, good job :)
Comic Sans ;D I recommend to increase the font size in the intro screen (it's a bit hard to read I guess). The "enemies grab your ammo" mechanic is a nice idea and the shooting felt overall nice (the movement not that much). As others pointed out, some kind of progression is missing. :)
You kill them by jumping on their head.
@MegasDragos1: the game is a homage to an old SNES Super Mario classic :)
@Gamepopper: it's actually just opening a link:
System.Diagnostics.Process.Start("https://twitter.com/intent/tweet?text=" + template.Replace(" ", "%20").Replace("#", "%23"));
"template" holds the text. %20 and %23 are encoded spaces respectively hashtags.