dmitrix 2013-12-17 03:52
The controls are a little weird. Reminds me of super meat boy. :)
Foon → Ludum Dare Explorer → LD28 → Rude Bear Resurrection
By alexrose
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 21 | 3.96 | ||
| Innovation | 1 | 4.35 | ||
| Theme | 16 | 4.00 | ||
| Coolness | 1 | 100 | ||
| Humor | 36 | 3.72 | ||
| Fun | 41 | 3.69 | ||
| Mood | 63 | 3.60 | ||
| Audio | 121 | 3.37 | ||
| Graphics | 289 | 3.14 |
The controls are a little weird. Reminds me of super meat boy. :)
HOOOOOLEEEEE CRAAAAAAP this is amazing.
Awesome, awesome, awesome idea with the 'only one can win' and the piles and piles of previous players. I played this for waaaaaaaaaaaaaaay too long but had to stop. I'll try again later after some other bodies pile up.
The music is SOOOOO rad.
RUDE BEAR LIVES ON
IN MY HEART
MY MIND
MY BUTT
AND STUFF
The controls are a bit squishy at first but I learned to master the jumps and wall hugs and could zoom through pretty easily but still got tripped up by the traps and doom and murder.
I LOVE IT
BEST LD28 GAME SO FAR!!!
Very clever and very well-executed. Wondering when it will get beaten.
HOT DAAAAMMN
This shit blew my GODDAMN MIND
THis is soooo cooooool
You guys are the Jam winners for sure.
This game is next gen gaming wassuuuup
5 STARS
I did not win.
Nice game! Seeing other peoples corpses added a great feeling of dread. Hope to see more games from you. :)
Great music and concept.
Most excellent game.
I had to set my firewall to let it through before the desktop version worked.
I love you.
Pretty innovative! Will come back l8r to see how things progress.
The idea is really cool. I really laughed as I saw all the dead bears the first time xD
Do you plan to make a post-compo version? If yes, I would recommend to improve the graphics. The platforming was solid and the music is okay, too. Some sound effects would be nice. Anyway, good job!
Awesome game. Enjoyably difficult, though almost all the torches were active for me =p.
It looked to me like you activated most of the ones on route yourself. I think I helped you on the first half though - I didn't realise I'd almost got there when I switched to the other route.
The crashed my computer once - I think it may have been when it was completed. A great idea though, and addictive enough to keep me out of bed two hours longer than intended.
Also, it is possible to fall of the world - you can get a nice view in doing so.
Guys, the cat's out of the bag. The game can actually be complete more than once, there's a cutscene at the end which sort of explains why.
Note, Sockfolder won the game, and now that means he is the new endboss of the game. If you get to the end of the tower again, you will fight Sockfolder.
Also, I've started an open leaderboard and a dead bear count. I changed to a php page instead of html to match.
Here:
http://vorpal-games.com/rude-bear-resurrection/web.php
mad_maths_man, I actually went back after I beat it to see to full game. That is why those torches were lit. There were certainly some challenging parts in there.
Really fun game =)
This game is hard. :( Love the concept! Music is awesome too!
That's just amazing. What a cool idea, seriously! I didn't get very far, but I'll surely come back sooner or later to finish the job. :D
Really loving the networked aspect of this, unique in LD and very welcome - if only more games could leverage a server backend etc the possibilities are really great! The graphics were good, I admit I couldn't' really follow the story but he controls felt pretty good -the wall jumping worked well. I tried to get up those platforms that raise and lower like steps for quite a while but failed to progress further - something I was doing caused them to drop? Sounds effects would have been awesome. I didn't see the death messages of any other players - these are for your amusement?!
This is awesome. Love the concept and the implementation of it. Great job.
@jimmypaulin Yeah, someone just beat the game so it's restarted. That's why none of the corpses were around when you saw them. There'll be more now.
But also, yes, they are totally hilarious to me.
The platforms raise as soon as you go on the left step and you just have to be really quick.
Very well done, mate! Brilliant idea and well implemented.
The only qualms I have are the waiting time in front of the gate and graphics which simply don't suite my taste. The pig guard's dialogue lines are great, though.
And by the way, thanks for the awesome feedback you gave me!
The controls aren't very good and the companion fairy is kinda annoying, but the game's concept is really nice! Congrats!
Yeah, the fairy is a parody of Navi from Ocarina of Time - it's intentionally very annoying.
Awesome. The controls aren't that great, the jump arc is too fast and oddly shaped, but the game concept and some of the level design is just awesome.
This is absolutely incredible O.O
I love the coopetition you've got going here and the physical corpses that can either get in the way or help you survive are great. Very well planned out and realized. Also love the characters!
Cool idea and great implementation! We really need more collaborative games like this :D
This felt so weird, when seeing all the corpses I realized I wasn't going to get far, and sure enough, 30 seconds later I'm spraying blood all over the place. Controls are weird, but I have a reason that is the point^^ Great job, this game should probably win!
Yay! I won! What do I get?
Wow, fantastic :)
The keys and softness kind of didn't feel solid enough, but it doesn't really detract from a great game!
Just to point out that I fixed the link on my game.
Say, yours looks pretty nice as well. I want to play it too, but first, I need to finish waking up entirely...
This game is AWESOME !
Seriously, I loved it !
The permanence in this is great, wasn't sure what was going on at first as I just dived in and then did a big grin when I realised the corpses all around were of other players! Great idea.
I love the idea, and the execution is quite good, though I had a few gripes that are worth mentioning. I HATE the wait at the entrance for him to lift the gate. It makes dying annoying. I wouldn't mind dying if I didn't have that pause. I know it's not much, but it's very frustrating.
There was also some wonkyness with dead players (occasionally one wouldn't be where it was last time, forcing me to sacrifice myself, only for that corpse to return the next run).
Really, though, these are pretty minor gripes. All in all, excellent entry!
The hitboxes could use some work... I've died from touching literally nothing, just walljumping, three times. And at other times, I died from touching the first laser, that clearly didn't hit me.
Also the guard could zip it after a while and just open the gate already. Maybe make it so your fairy companion could burn down the gate if you click on it, for those who are in a hurry to try again.
Other than that, I really liked the entire thing.
@"Remove the guard waiting time" - I can't really do that; it's intentional. If the game ever has a large number of people playing at once, it needs this culling to stop people from e.g. solving the basement extremely quickly alone. There's a 30 second grace period between all deaths.
With regards to "I didn't get hit by the laser" - it probably happened so quick you didn't notice.
One thing that could've made you think it missed you is that the laser machine rotates by a fixed amount that isn't a factor of pi every unit time. What this means is that if you are in a "safe spot", you are not necessarily in a safe spot. The laser might go round once and miss you, but hit you next time. That's a problem with the game, and something I could've improved, but I didn't notice it within the time limit.
However, this aside, it uses Unity's raycasting system. If there is an object in the way, it will be stopped. If you were killed and you truly didn't get hit by the laser, it's a major bug in the foundation of Unity's new 2D tools.
Dying from touching nothing.. were you very close to a spike? That's really the only thing I can think of in the game that could kill you without touching it (due to me not setting the polygon colliders very well).
Thanks for the feedback!
Very interesting concept, really. Good gameplay, good soundtrack as well and I like the graphics too. Great work.
The concept is just too freaking cool, I'll play it this week and give it some time before rating it. But wow, this looks crazy.
Nice network game, really difficult to win it.
Great!
Fantastic concept, could definitely benefit from some improved physics, but I can only imagine how tight for time you were on this!
At first I was thinking it is just another platformer with quite ugly graphics, but then I realized what it really is.
The idea and the puzzles design are amazing, I also liked the sounds very much. Great job!
I managed to reach the wizard, but can't beat the section with the rising purple goo. Regardless, I still very much enjoyed it. Awesome concept.
Awesome idea that i hope will be developed more after the jam! The beginnings are a bit too slow after the first time
THIS IS THE BEST GAME I COULD EVER IMAGINE IN THIS LD! I Really enjoyed the game, it would be better if you could prevent someone to play it again and again (ban ip him maybe?)
Awesome awesome awesome! Such a cool concept and great that you could implement it. My only suggestion would be to add spawning points, it gets annoying that you need to do the first part again and again, especially since you have to wait for the guard. As you said this is intentional, but I think it would be better to limit the player's lives and replenish them over time (one life every 3 mins or so, 10 lives max). I guess this would be hard to do within the LD time limit though...
Would have rated this very highly as well if I had seen it earlier ;-)
Yeah this is pretty clever, one of those ideas I should've seen before but haven't for some reason. Gotta love social experiments like this.
Hey I just found out about this little gem. Very interesting idea, I like the social aspect. I hope more people play this game some we can pile up bodies and try to finish the game.