FoonLudum Dare ExplorerUsers → blay09

blay09

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202456Tiny CreaturesSoot Storyjam2893.813.763.333.853.523.52
202046Keep it alive👥Tiny Reactorsjam2333.974.103.913.814.003.883.97
201740The more you have, the worse it is👥Whispers in the Deepjam1713.853.783.103.333.542.683.52
201637One roomGhostminejam2113.683.363.052.913.092.633.3247
201533You are the MonsterDemons in Dungeons IIjam5993.133.003.533.2726
201532An Unconventional WeaponEiradirian Defensejam8502.802.323.002.612.953.062.6732
201431Entire Game on One ScreenLudum Dare Builds A Snowmanjam2893.463.233.733.723.083.1740
201430Connected WorldsEiradirian Phasejumpersjam4733.092.742.643.033.713.182.932.9055
201429Beneath the SurfaceEiradirian Wormfarejam3163.302.883.162.953.353.333.193.0874
201328You Only Get OneMad Mandycompo9772.132.352.242.482.252.733.572.3545
20132710 SecondsEiradirian Timejumperscompo4893.122.923.223.372.622.602.872.70100
201326MinimalismMinga-Mecompo3343.403.003.123.542.832.793.643.15100
201225You are the VillainDemons in Dungeonscompo4872.772.532.593.162.502.822.312.9761
201224EvolutionBubble Breederscompo4342.862.902.622.622.192.451.762.5942

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by blay09

LD24 — Evolution

Bubble Breeders by blay09 2012-08-28T13:53:00

Yes, you're right! Sorry about that. It should work now (can't test it though since I don't have a mac).

Bubble Breeders by blay09 2012-08-28T15:59:00

Lava can be stopped by building barricades. They will break after some time though, unless you upgrade them to level 3, where they're made out of stone.
There is a bug I couldn't fix in time that makes workers not want to mine a certain tile if there is another empty tile adjacent to it. It can usually be solved by just mining around that wall and approach from a different direction. Thanks for trying it out!

Bubble Breeders by blay09 2012-08-29T18:31:00

You'll have to build more Breeders or upgrade your Breeder to get more workers. It's a balancing issue I wasn't able to fix due to missing time. About the gold storage: placing something from the build menu only creates a construction site - you have to send your workers there so they build it up. Fighting was basically added last-minute, that's why there's no damage display, and it will also lag for a bit when masses of monsters see your workers. And the boss battle will be pretty..time consuming. Thanks for your feedback everyone!

Bubble Breeders by blay09 2012-08-31T13:00:00

Thanks for the correction, Raptor85!

LD25 — You are the Villain

Demons in Dungeons by blay09 2012-12-17T09:56:00

Thanks for the feedback, everyone. I added a few notes for potentional newcomers giving a few tips to the description. I tried balancing stuff out (I also let someone else play and adjusted things to make it easier) but in the end, the time ran out. Although the numbers suggest it, the levels are not really ordered after difficulty. They do get harder the higher their number, but I found Pyramid for example fairly easy. Should probably have switched it with the Four Portals level. @sanderman: Yes, there should be audio. Did you check if you disabled sound for Java in your mixer?

Demons in Dungeons by blay09 2012-12-17T13:22:00

Alright, taking the OSX link out since I can't provide proper support for it. Thanks for reporting.

Demons in Dungeons by blay09 2012-12-21T18:19:00

Linux version should be fixed now. Forgot to include the lib folder.

Rude Bear by Alex Rose 2012-12-18T13:14:00

I love the art style! I also liked how there are many different enemies, all of them having their own tactic to beat. The Protip thing when dying was a nice idea, really helpful (especially if you didn't want to bother reading the whole entry description before playing ;D). I agree with what the others said about sound effects, I was confused at first when I died because of a piggie-thing. Apart from that, very nice job, well done!

LD26 — Minimalism

Minga-Me by blay09 2013-04-30T12:29:00

Yes, I didn't balance the second fighting system properly.
It depends on how lucky you get in the sewers, as the damage you take and give in the second fighting system depends on your level. You're either too weak and die (because you got unlucky in the sewers and got no random fights) or you're too strong and get 0 damage from everything. I've found that two fights are enough to survive the action battle. It's really a shame that most people won't see the epic boss fight after all, which I think turned out pretty nice.

Rude Bear Rising by Alex Rose 2013-04-30T12:20:00

Very nice mood thanks to the good music and the two-color background. Going into a boss fight feels really epic because of the music changes.
The monsters look very nice too and remind me of Terraria :)
I found it very hard to control the cute little bear though and usually died in a few seconds when trying to fight something. Hits didn't seem to be detected properly either (both from enemies and from me).
Apart from that, nice work :)

LD27 — 10 Seconds

Puzzle Dash! by Fireblend 2013-08-26T21:37:00

It didn't run for me on PC:
"Couldn't load shared library 'gdx64.dll' for target: Windows 7, 64 bit"

Puzzle Dash! by Fireblend 2013-08-26T23:30:00

Nevermind, it worked now, had to redownload it. It seems very polished and I like the graphics style, clean and simple. I have to agree that 10 seconds is clearly too short though, I would have liked something like bonus time on big paths. Nice idea and implementation though :)

Steven Seagal: Hard to SWAT by farmergnome 2013-08-26T23:17:00

Definitely the most polished and complex entry I played so far. Really well done. It's good to see a bigger game on Ludum Dare from time to time. :)

Prism by LiamJPeters 2013-08-26T21:33:00

Nice splashscreen intro :) Found it a bit hard to control and react fast enough at first, but it got better with time. The game seems to crash a few seconds after you press Restart.

Weapon Cooldown by Oana 2013-08-30T00:56:00

I liked the 10 second weapon switch, but overall the game seems a bit short and monotonous. I would have liked more variation with the enemies, pickups (health boost, damage boost, ..) and a moving background (it didn't have that cool "flying through space"-feeling).

multiplayer mini games by jplur 2013-08-30T00:48:00

Playing live with other Ludum Darers? Well, that's pretty awesome. I had quite some fun with my new friends anon and anon :)
The volleyball game is the best. Very nice entry!

A Question of Time & Death by CuberToy 2013-08-30T12:52:00

I liked the graphics and the multitasking it required.

Sky Trader by dekart 2013-09-06T17:20:00

Nice grapics. I'm not sure if that brown thing I killed was the pirate base or not. It would have been helpful if there was some kind of minimap or at least an indication on what type of island an island is without having to enter it. Gameplay felt smooth, but got monotonous after I bought the first better ship so I went to kill the boss right away.

Platefoormers by Gyncoca 2013-08-26T21:25:00

I felt like a ninja trying to get through the levels as fast as possible. Controls could use some tweaking. I liked how the level changed "around" you with the player staying in position.

11 Seconds by TheJackiMonster 2013-08-26T20:19:00

Nice little game and quite challenging, especially when it comes to controlling more than just one player. Well done!

Eiradirian Timejumpers by blay09 2013-08-27T11:51:00

@Alex Rose: I only gave the three main characters a name to prevent people from getting butthurt. I'll make sure to give you a siderole in my next game of the Eiradirian branch ;P

You have 10 seconds! by demiurgo 2013-08-26T22:32:00

Extremely simple but fun nevertheless. The window was too big, but it worked with the fullscreen mode. It didn't really feel like the difficulty changed over time though.

Battle Balls by randomelginguy 2013-08-29T15:23:00

Nice idea, this would probably be very cool in multiplayer :)

Ten Second Evasion by atrodo 2013-08-29T15:16:00

Took me a few seconds to understand what I have to do, but then it became a nice puzzle! Very nice take on the theme.

10Sec Switch by Arrow-x 2013-08-30T15:52:00

This game made me rage. Nice concept and execution, the music got a bit annoying over time.

Ludum Defense by Kwrky 2013-08-26T20:51:00

The waves are too long, you spend more time waiting than playing. I liked the click-to-heal mechanic though.
But the game seems to be missing difficulty - is it even possible to lose?

Saloon Shoot Out by alycarter 2013-08-26T21:52:00

The font was hard to read and I found the extreme pixel graphics a little irritating. Apart from that I liked it.

Decay by mamoniem 2013-08-29T15:09:00

I liked the graphic effects. It took me a while to figure out how it works, I thought I had to drag that thing around first. It was still a bit frustrating because I seemed to hit the laser without anything touching it sometimes.

Little Square and the Circle Clan Invasion by Idovoodoo 2013-08-26T20:43:00

I liked the gravitation physics. The portal on the right seemed to be invincible?

Sundial by Recursiveanomaly 2013-08-30T23:30:00

Amazing graphics and audio, smooth animations and cool music. I had a hard time finding my way around the darkness, but it was fun running from light source to light source trying not to get caught. The lighting system looked very nice and really helped the mood.

OHNOES by zedutchgandalf 2013-08-26T21:15:00

I loved it, nice credits screen. Would have been nice to have some variation in the ways of dieing other than just dropping something on your head.

Demon Soldier: menace from the outer space by comrad_gremlin 2013-08-27T20:34:00

Interesting, the upgrades are what makes it fun. Didn't really understand what drain actually did - it seems to increase the time, kill the enemy and sometimes unlock another option?

Peacemaker by jrbitt 2013-08-30T23:18:00

Nothing is happening for me on Firefox, it just stays at an empty UI that's telling me that it's 1975 and I'm 22 years old.

Trapped by svenardo 2013-08-29T13:42:00

Haha, nice trap on the three door level. Everyone's being driven by too much greed! The graphics were okay and gameplay was mostly smooth, I would have expected another collision box from the player though. Nice level design, wish there was a restart button.

Rude Bear Radio by Alex Rose 2013-08-27T12:09:00

This was amazing! You usually see games of the scale of just one of those minigames, it's awesome to see something bigger for once! Loved the music. Favorite game is Rudey Island.
I also found a bug in Rude Bear Red, the hit detection seemed to have messed up.

Space Blitz by Mekuri 2013-08-26T22:16:00

I liked the multilayers starfield and how it turned out to really be a suicide mission in the end. Nice graphics.

CyberMaiden by NightShadow0 2013-08-27T19:44:00

I liked the simple, grayscale graphics style. Would have been nice if the restart would not send you back to the beginning but restart the current level instead.

Fly: Generations by Conry 2013-08-27T21:02:00

I liked the graphics. Never managed to mate, even when I approached another horny fly and pressed Q nothing happened.

Leveling on borrowed time by Xatulu 2013-08-29T09:29:00

Nice little game and good music, overall it was a bit easy, but that's still better than being too hard :)

Extreme Zombie Blood Withdrawals by brobutter 2013-08-30T01:09:00

Nice entry, polished and fun. Beautiful graphics and effects.

Fireworks by Schulles 2013-08-27T20:53:00

Nice little game, kinda addictive because of the things you can buy, but you don't get enough money from completing levels, even if you always get all fireworks ready. Nice music too.

Sixth of a Minute by Tork 2013-08-26T23:22:00

I liked the background graphic and the countdown being integrated into it. It got repetitive quickly though and in the end the screen was just full of red balls, could have used some kind of powerups or something to bring variation into it.

Crazy Genetist by ratalaika 2013-08-30T17:11:00

Cool idea, nice little puzzle. The placement felt a bit funky sometimes, but overall it was fun.

Navigator by osthekake 2013-08-26T21:04:00

Nice one! Got really interesting with the moving balls, required some trial and error and planning ahead. I like it :)
I would have liked a way to drag the waypoints around.

Scorpio 10 by javifugitivo 2013-08-26T22:02:00

Wow, really nice! Simple but challenging! Very fancy graphics too.

Help Me (Because I Can't Help Myself) by gravyhands 2013-08-30T12:49:00

Nice entry, it was fun to try and sneakily kill everyone :)

Quizz Ball by KamikaziUk 2013-08-31T12:39:00

This would probably be quite fun in multiplayer. Nice graphic effects.

Spoken by chrisamaphone 2013-08-30T00:31:00

I usually already frown when I hear Twine because most of those entries are really bad, but I haven't seen one using sound files for the text yet, so you get those innovation points for sure ;)
I also like the future readers list thingy, good luck with that!

Sonnet 49 by 65C816 2013-08-31T12:33:00

The graphic effects were nice and I liked the gameover screen apart from the extremely long fade-in. However, I had no idea what I was supposed to do. I just kept dieing when walking around.

Time Ghost by Sephiroth87 2013-08-26T22:26:00

This is harder than it looked! Graphics are looking neat and the ghost character is nicely implemented. Well done :)

Ship Escape by pcmccull 2013-08-26T22:09:00

The character would sometimes glitch through walls. Apart from that, nice little game. :)

Lava Race by Boodog 2013-08-28T09:15:00

Nice music.

Ringtastic by Vectorious 2013-08-26T21:44:00

I liked the music, it might not fit the speed of the game, but it sounded nice.

The Village of Lost Time by EpaceGames 2013-08-29T13:35:00

Very nice graphics and I liked the dialogues. The gameplay got a bit repetitive after the first totem got destroyed. And of course it was nice to see all those old copies doing their job. :)

My Lovely Nurse-chan can Kill all these Monsters by Herself! by EricTheCoolDude 2013-08-27T16:37:00

You can do it, Nurse-chan! Really funny and well done game.
Loving the sounds :3

laGrengine by fdevant 2013-08-26T23:00:00

I couldn't figure out what to do first, until I realized I have to collect those things and not dodge them. From there it was easy as all balls were already floating towards me.

Ten seconds to doomsday by bizn355 2013-08-30T15:43:00

Loving the sound effects. The game was too easy, in some levels the meteors couldn't even have hit the player and I didn't have to do anything.

10 Sec Hero by StabAlarash 2013-08-27T19:07:00

I would have liked multiple levels, it seemed a bit short overall. However, nice idea and quite fun, I enjoyed it. Graphics were beautiful and the game felt polished.

Ghost Robot Time by wally2069 2013-08-26T23:07:00

Heh, another ghost character entry. I liked the clean, simple graphics style and how you had to dodge your old self. Nice little puzzle, would have liked more levels.

10s Zombies by Myyyvothrr 2013-08-29T15:27:00

I liked the Brainz timer on the top :) Apparently I got killed by a human that wasn't a guard.

Jellyfish Shall Rule the Earth by bigbazwa 2013-08-27T21:23:00

Nice graphics and cool underwater mood, but my mouse always went out of focus causing the aim to go crazy.

10 Seconds Minigames by FrozenCow 2013-08-30T23:45:00

Awesome, another multiplayer entry! I had lots of fun with my new friend FrozenCow (oh hey, that's you! Hi, it's me, Anonymous8!). I found it a bit easy first, until I thought I'd get evil and try to prevent the others from getting points, then it suddenly got very fun and kept me playing till I got 30 points. Well done! Loved the hugging game.

LD28 — You Only Get One

Rude Bear Resurrection by Alex Rose 2013-12-17T14:19:00

I love you.

LD29 — Beneath the Surface

ScubaBear by _Rilem 2014-05-01T14:30:00

Absolutely brilliant. Collected every single treasure. Thank you for this great game.

Down by SonnyBone 2014-05-06T15:34:00

Nice graphics (+ visual effects) and music. No real gameplay to it, but I still enjoyed it. The ending was really well done.

PORTHOLE by Ragzouken 2014-05-04T16:37:00

Graphics and audio were really well done.

Rude Bear Revengeance by Alex Rose 2014-05-02T15:05:00

Yet another amazing Rude Bear game. This one is really intense, I felt like a ninja diving through the air beating everything to pieces! The music is implemented very nicely, I like how it's not just running in the background but changing dynamically as you play. Loved the elevator scene. Looking forward to the next title in the franchise.

Come Home by cwkx 2014-05-07T19:12:00

Yes, it's not a game, but I still enjoyed this more than many of the "games" I've had to rate so far. Beautiful graphics, nice music; you don't see such high-quality music often in Ludum Dare. The song was also perfectly timed on the average gameplay speed, vastly improving the mood. Very well done!

A Politics Now by Nicoll Hunt 2014-05-04T16:32:00

The hitboxes seemed a little weird, sometimes it wouldn't pump even though it looked like I was standing in the right spot and sometimes it would even teleport me over to another soul. The guy's movement, sounds and quotes were funny though :)

You are a metro car by fserb 2014-05-01T14:48:00

I found it quite easy considering I could just stop wherever I wanted and other trains would always dodge me. I'm assuming the longer you take though, the lower the score? A time limit would probably spice it up a little.

LD30 — Connected Worlds

Warp Paint by zatyka 2014-09-05T15:21:00

Nice mechanics and good puzzles, well done!

CyberSwap by _Rilem 2014-09-05T15:40:00

Impressive! I didn't expect much when you said it wasn't finished, but I was surprised at how it felt like a real game right away. Loved the fighting animations and sounds. Good graphics too. Nice job.

Rude Bear RPG by Alex Rose 2014-08-30T06:16:00

Ru-do Bea! I was a little worried that I'd get stuck right at the title screen because I loved the intro music too much.

The fights were kinda hectic, but I managed to pull through in the end and beat the game, even though the wizard was a noodle compared to those scorpions and lava slimes.

The fact that you made this at Insomnia on a tiny laptop is pretty amazing.

You suck at drawing stairs tho.

Chipset-0 by deepnight 2014-08-31T10:07:00

Wow, that was really good! Beautiful graphics, nice effects, super polished game and it was fun too. You're awesome.

LD31 — Entire Game on One Screen

Robe Wars by raxter 2014-12-14T10:44:00

Really cool idea! Could only test it by myself sadly, but it seems polished and fun. I even managed to score a bit. Well done!

Ludum Dare Builds A Snowman by blay09 2014-12-09T12:11:00

The server issues are resolved and the game will work correctly now :)

Rude Bear Ride by Alex Rose 2014-12-12T18:04:00

Really nice graphical effects. The music system sounds pretty cool and the 'produced' music felt smooth and natural.

And of course there's the very nice implementation of the screen wrapping (the way it doesn't just teleport you, but seems to 'cut' the character in two) which is also an interesting use of the theme (rather than 'just' playing on a Sony screen ingame).

Overall, another cool entry in the Rude Bear series and I had fun, thanks!

Snow Day Tiles by Stipple3D by stipple 2014-12-10T18:25:00

Nice little puzzle game, well done!

Cauldron Twins by drilltail 2014-12-14T10:45:00

Interesting mechanics, loved the potion making! I realized way too late that I can actually move too (I'm really bad at reading I guess). Nice graphics and I had fun.

Noel's Christmas Nightmare by jimmymcmillan 2014-12-12T18:04:00

I also ended up changing my mind at the very end and melting the snowman, lol.

Owls Ever After by Mike Mezhenin 2014-12-12T18:04:00

Really good graphics! The timeline of the same 'screen' is also a super cool use of the theme. Well done!

Christmas Doodles by BUNN1E5 2014-12-10T18:24:00

Nice art style with the animated sketches.

Alchemist Tower by FatKarate 2014-12-10T18:24:00

It was cool how every weapon had a different fighting mechanic. Smart move on the theme too!

RIZUMUDEKATTO by EquipeJAM 2014-12-10T18:24:00

Nice, I liked the nice change of pace the boss brought. Well done!

LD32 — An Unconventional Weapon

Rude Bear Raid by Alex Rose 2015-04-21T13:55:00

Just played this for more than an hour with a few other people. It's extremely fun and addictive when you're in a group. Will definitely play again.

Graphics looking very neat, game feels polished, music is nice and doesn't get annoying. This is just insanely good and an amazing accomplishment for a jam like this.

Protip: Get your friends in a Skype call so you can taunt each other verbally too. ;)

LD33 — You are the Monster

Death of a Lich by managore 2015-08-26T18:58:00

This game is super fun and addictive. Great concept!

LD40 — The more you have, the worse it is

The Dark Castle by Joror 2017-12-09T17:08:42Z

Very nice! Love the audio and concept. It feels like there's lots to discover, I might just try and unlock some more endings later. Well done.

Project MADNESS by Iluvatar 2017-12-08T21:17:09Z

I liked the humor (especially the glorified energy drinks). Sometimes dialog lines would clutter up (because several bars emptied at once) or appeared twice in a row at random, which was kind of confusing. But that's just a minor thing, more importantly - who would waste time watching TV while jamming?! :P

Guinea Post - Rodent Delivery by Deke 2017-12-08T20:55:32Z

Enjoyed the music and visual effects, it was nice to see the gameplay expand with every day. Only issue for me was the waiting times didn't always feel quite right. In the beginning I thought I had to spam the bell repeatedly because it felt like people weren't coming to the booth otherwise. The days could have been a little shorter too, for my taste. Still a nice entry though!

LD46 — Keep it alive

Abyssal Accessory by Junber 2020-04-23T13:27:41Z

I was hoping for a different ending but that's just proof you got me hooked with the story. Nice audio too! On my first run I didn't realize the button labels were also status meters and just clicked everything when the squid started crying, resulting in a sudden gameover during chapter 2. Despite that, a great entry and nice to see story-heavy games on LD.

Harpoon Rescue Marines by Mike Cullingham 2020-05-05T21:10:40Z

The chains felt pretty nice to play with. I could imagine this concept being expanded into a full game surrounding chain physics gameplay - especially with chain combat (I want to swing that chain around myself!).

Keep The Beat Alive! by Willops 2020-04-27T19:22:03Z

Audio was fitting the rhythm game aspects nicely. Only things that struck me are the lack of damage indicators on enemies with higher HP and maybe an indicator showing something like "too slow" or "too fast" to help me regulate the clicking speed. Good job!

Cities Of Wonder by Franklins Ghost 2020-05-06T17:08:54Z

ÃŽ liked the dancing guy :)

The game felt a bit slow-paced for me, maybe there could be difficulty options. And I think adding some catchy music (and making it line up with the button beats) would help a lot too in bringing more action to the game.

Busy Bee Business by HuvaaKoodia 2020-04-25T05:54:38Z

Very nice graphics and audio! I think most difficulty comes from the bee also being controlled by the mouse, so if the bee is already low and at risk of getting hit by a pine, you're in a lose-lose situation because either it'll get crushed or it'll fall out of the screen. Maybe having a separate key to control the bee's flying would help, or alternatively, adding a ground the bee can land on. I could see this evolving into something with multiple levels and additional dangers / objectives. Good job!

Morse Code Hero by ratly 2020-04-23T18:32:40Z

Funny idea and good take on the theme. I think it'd be great to have a metronome or something ticking as I found the beats between letters/words difficult to keep track of.

iNanny by weeping-rupee 2020-05-06T16:49:41Z

Took me a bit to understand what I needed to do, then it took me a bit to realize I could intentionally trigger the laser early to prevent it firing at a bad time, then it took me a bit to realize I don't have to stand directly next to the baby to protect it (that last point is probably just me being stupid though), BUT eventually managed to reach about 60% on the progress bar.

I think a small scripted tutorial would help in getting started, because once you understand what you're supposed to be doing it's actually pretty fun. I also liked the choice of music and use of sounds. Good job!

Corruption by frenchie 2020-05-08T06:17:40Z

I really like the idea of a boss fight meets jumping puzzle, it was fun.

I think there needs to be some grace periods with jumps and walljumps - sometimes when I'd jump while holding left or right it would just walk off the platform. But reading up you already seem to have fixed that in the post-compo version. I also had to turn off the music after a bit as it got too repetitive for me. Overall a nice entry!

Rude Bear Gotchi by alexrose 2020-04-22T20:30:13Z

Nice graphics and interesting tech rendering straight to desktop. Also enjoyed the little touches like fruits falling to the ground when dropped. Sounds sounded good too and helped with the mood at the ending!

Sometimes putting poop on the crows felt kinda awkward, I wasn't sure if I was supposed to just stab them with it or drop it on them, as sometimes neither option would work. Either way I am now awaiting the rise of Desktop Buddy idle games.

Chocolate: The Fantastical Adventure of the Doggy Walk by Anizian Games 2020-05-05T19:00:21Z

I liked the character sprites and the general feel of a "walk your doggo to reach a nice place" game. Nice idea.

Main issue for me was the dog getting stuck on trees or rocks - I don't think it necessarily needs pathfinding, but if the dog would slide against collisions instead of coming to a full stop I think that would already cover many cases.

Keep Everything Alive by Steffo 2020-05-08T06:50:35Z

My highscore: 39

The minigames were pretty funny and it was fun triyng to keep up with the increasing speeds. The ship one took me the longest to figure out since all other games were playable via mouse and this was the only one you needed the keyboard for - maybe a hint in the form of arrow keys could help there.

Cool concept and nice entry!

Tiny Reactors by blay09 2020-04-26T16:54:47Z

Thanks for the comments! Coin drops are indeed random, and some panel types last longer than others (you can use this to your advantage by prioritizing appropriately and getting yourself some breathing room). Panels close the moment their last timer pellet disappears - a small grace period would probably have been good there so it doesn't look like it's closing early.

The Honest AI by atmospherium 2020-04-27T18:57:41Z

Loved the text-to-speech. I'm playing on a German computer, so the text-to-voice was blessed by a very German accent. Unintentionally bumped up the humor a little :P

Carnivorous by James Greenleaf 2020-05-05T17:22:40Z

Managed to get the immunity bar halfway filled on my best run (playing with controller).

Some ideas to reduce difficulty: - Increase spawns gradually, so you can get a small warmup without immediately getting swarmed, but quickly, so you won't have to wait for too long on replays - Similar to the Antibody Printer, something you can shoot to heal back up - Maybe have the Antibody Printer activate on a single hit, as I missed most of them due to being too busy not dieing to immediate threats

Field Hospital by n.feofentov 2020-04-27T19:54:52Z

Amazing mood and graphics, it felt like a proper non-jam game. Nice touch being able to place stamps yourself, only usability improvement there would maybe be allowing click-drop in addition to click-drag. The music worked really well too. Great job!

Untitled Sport Game by fancypants 2020-05-08T06:33:21Z

Played 1P, got completely destroyed by the AI, though I did score once at least. I can imagine it'd be lots of fun with two players, but even consistently losing in singleplayer it was still kinda fun trying.

I wasn't sure if sprint had a cooldown - if it does, maybe some kind of visual indication could be added to the player (e.g. motion blur). The "ball is in your field timer" was a bit short for my taste, many times I'd lose due to the ball just not having enough momentum and barely making it to the edge.

Nice entry!

Living Woods by Tunahead 2020-05-09T12:21:01Z

I think it would be great to have a timer that tracks your survival score and helps compare playthroughs! Didn't realize the fire could take damage too at first, so maybe a little progress bar (or having it shrink continuously) could be added there.

Pelican Play Ball by vfqd 2020-05-06T15:11:02Z

I liked the 3D-2D-ish style and the waves looked pretty cool on the bigger stadiums. As expected from a clicker game, it was kinda fun just seeing things grow and numbers going up even when you're not actually doing much (I'm writing this comment with the game still grinding :P). I think the UI can be improved a bit (more clear distinction between enabled and disabled buttons, hover effects, background for the black text), but definitely a nice job on the general wave display & camera work!

Hack'n Dice by Fluffy_Kaeloky 2020-05-09T12:25:53Z

Nice music and art style! At first I didn't realize I had to drag the dice to play them and was just panickedly clicking around trying to find out what to do. Most icons on the dice were easy to guess, but to be certain it'd be nice to have a small reference in the "choose dice" screen. At the (I assume final) boss, my dice suddenly disappeared, never came back, and I died, not sure what happened there. Overall a nice entry!

Tanks For Nothing by SamLeCreator 2020-05-03T18:09:17Z

This was great, had lots of fun, good music and having the water rise again by buying those upgrade structures was a nice touch. Well done on the design of the different "enemy" types and the ladder concept too. Survived for 7:15 and enjoyed it till the end.

Future of Delivery by guy_without_id 2020-05-04T17:11:36Z

I liked the general graphics style, but the UI felt a bit out of place in comparison (the speech bubbles in particular). A crosshair as a reference point might make aiming slightly easier.

I could imagine having a more action-centric gameplay instead of the basket-content-micromanagement - something like using the mech to run, jump, smash and glide through the city to get deliveries out in time.

Charge by Yeetukus 2020-05-05T19:33:42Z

The game worked for me. I would like to see ingame instructions (like a hint that you can buy upgrades by pressing Q) and some UI feedback (hover effects help a lot in showing that you can click something).

It also felt a bit odd that the visual indicator of how much energy you have only shows up when you open the menu - maybe the text could always show up or even have a visual indication on the battery itself (like a phone charge indicator).

Hacker Boy by Connor0Wolf 2020-04-26T16:47:19Z

Just like in the movies!! This was pretty fun and I liked the "special effects" helping with the mood. I stupidly plugged out my router twice before I realized I just have to press the "on-button" and I had a bit of a hard time with the mails, as sometimes the date would be formatted like "18:4526/4/2020" but still count as a legit mail. Either way a great application of the theme and nice execution!

Derelict: Gaia Protocol by Groogy 2020-05-07T16:30:26Z

For anyone confused: do not resize the window as that will break the cursor positioning and end up really confusing. You place buildings by clicking the building, then clicking the spot where you want to place it.

Boss Fight by DuckDuckProducktions 2020-04-27T15:28:31Z

Interesting concept! I'd like to see a way to fast-forward the player and non-destructive resets on failures (so my changes remain and I don't have to reconfigure all arrows). The loading time when resetting seemed a bit long, might be worth looking into a way to allow for instant resets.

Droplet Dodge by Alaska 2020-05-09T12:37:25Z

Took me a bit to find the jump key (went straight into the game) - a quick ingame instruction showing the controls or alternatively also allowing space/up for jumping would be great.

I liked the music! The game felt a bit easy to me, as you could simply jump over all spikes at once most of the time and even when you messed up multiple times in a row, it was easy to quickly get back up to full health.

I think it would be fun to have the boss randomly switch between different attacks to make him a bit less predictable.

VROOM VROOMBA by metalheart 2020-04-25T05:40:21Z

I always knew my Roomba was having fun drifting around when I wasn't looking! Only few suggestions I have is that textboxes go slightler further up or continue automatically after a bit (I didn't click the first time and didn't realize there was a battery timer bar behind it) and maybe the "drifty" turn movement should only happen when you're already at high speeds, so you can still go in a circle normally.

Silkworm: Keeping the Game Alive by Roey_Shap 2020-05-09T12:49:09Z

Cool to see a big game with multiple parts and different games "embedded".

The green flickering in the beginning was a bit hard on the eyes and some parts of the game felt awkwardly quiet and could have benefitted from music (e.g. the shooter-part). Overall a nice entry though!

From Inside The Machinery by the.eyes.within 2020-05-03T14:05:03Z

The dialogue really helped making the simple gameplay feel more interesting and like you were fulfilling a purpose beyond just spamming buttons. Good job. The next step would probably be adding some hospital-ish audio and switching out the buttons and displays with more machinery-looking graphics.

LD56 — Tiny Creatures

Chanterune by Kerdelos 2024-10-09T11:41:28Z

I like the details that went into making the level look more alive and help give it an overall dreamy vibe. I missed the little display at the bottom left at first and also thought the "left" rune was a "left up" rune believing the visual was matching a direction, but overall I was able to beat the game and enjoyed it.

Walk the Planck by alexrose 2024-10-09T06:37:42Z

Extremely well made all the way from the snappy mechanic, narration, overall atmosphere and presentation.

Tiny Turf Tussle by Alchemic 2024-10-22T12:56:18Z

That music has no right to be so catchy! :P I also like the light-cone effects around buildings at night and the variety of buildings to place. Overall, an enjoyable entry.

Make Your Board & Climb In It by HacksawUnit 2024-10-22T13:06:10Z

I like the overall style of the game, with things like the text effects and death animation it feels like something you'd actually find on an old arcade.

Three Tiny Toblins by NightmaresDev 2024-10-22T13:03:48Z

Fun puzzle platformer. The different kinds of voiceovers for the characters were pretty cute and funny ("ugh you're heavy!!").