barry-abrams 2012-08-28 12:41
It would not launch for me on my mac.
Foon → Ludum Dare Explorer → LD24 → Bubble Breeders
By blay09
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 313 | 2.90 | ||
| Audio | 358 | 2.45 | ||
| Mood | 396 | 2.59 | ||
| Overall | 434 | 2.86 | ||
| Innovation | 465 | 2.62 | ||
| Theme | 476 | 2.62 | ||
| Humor | 493 | 1.76 | ||
| Graphics | 638 | 2.19 | ||
| Coolness | 691 | 42 |
It would not launch for me on my mac.
Yes, you're right! Sorry about that. It should work now (can't test it though since I don't have a mac).
Really like such type of games :) The only thing I would want is to make it full-screen
the workers sometimes don't respond and I'm unable to stop lava from filling every space in my dungeon :/
Lava can be stopped by building barricades. They will break after some time though, unless you upgrade them to level 3, where they're made out of stone.
There is a bug I couldn't fix in time that makes workers not want to mine a certain tile if there is another empty tile adjacent to it. It can usually be solved by just mining around that wall and approach from a different direction. Thanks for trying it out!
Kinda hard to handle at first (I prefer when the instructions are told ingame) but a nice gameplay and well developed game, congratz
Very entertaining game there was one point in which the characters just completely froze up, when they were constructing a baracade they where attacked by the red guys and just froze, but it was very good up to that point.
An addictive game, though it took me awhile to figure out what's going on. When I finally started making progress the creatures got stuck in a fight and refused to go anywhere. I quit after 5 minutes of waiting. I'l definitely play this more if there were a save game feature.
Ok, I've just spent more than one hour playing this game... its freaking fun and adictive. xD
I just stoped because my computer suddenly began to lag a lot... and it was unplayable... =/
I got a "no lwjgl on the library path" error (ubuntu) - maybe you should bundle it with your game?
Played a few times, seems like this game has much potential! Good Job!
Unfortunately, I was running into a few things I couldn't figure out:
- After a bit I started getting only 1 worker, another would generate but it always disappeared quick
- I built gold storage, but apparently I couldn't store gold or don't know how to...
- Wish there was a little feedback so I know my guys are doing damage to the other guys!
You'll have to build more Breeders or upgrade your Breeder to get more workers. It's a balancing issue I wasn't able to fix due to missing time. About the gold storage: placing something from the build menu only creates a construction site - you have to send your workers there so they build it up. Fighting was basically added last-minute, that's why there's no damage display, and it will also lag for a bit when masses of monsters see your workers. And the boss battle will be pretty..time consuming. Thanks for your feedback everyone!
The command you have listed to run the game is wrong, doing it like that ONLY works if you have lwjgl installed systemwide (like on a development machine). To allow the jar to use the local version you have to run it as
java -Djava.library.path=./ -jar bubblebreeders.jar
otherwise you just get the "no lwjgl in java.library.path" error and it wont launch.
For the game itself, i like these type of games, my main complaints though are it's just simply too fast, 3/5 games i was overwhelmed by red guys within 10-20 seconds of starting, the 4th time lava spawned all around the starting room, and the last time everything seemed fine but it wouldnt let me select any blocks to tunnel through except the ones touching lava.
Thanks for the correction, Raptor85!
interesting little game -- hate those red thingys
Didn't leave a review - exploded at launch. Not sure what the cause is.
Anyway, take a look at my game for how I packaged things up. I think it's a bit easier. I'd never made a JNLP before, but it turned out to be really straightforward, and is probably the easiest way to distribute your game.
Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/mdkess/lwjgl-2.8.5/native/linux/liblwjgl.so: /home/mdkess/lwjgl-2.8.5/native/linux/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch)
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary1(Unknown Source)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:82)
at org.lwjgl.Sys.<clinit>(Sys.java:99)
at org.lwjgl.opengl.Display.<clinit>(Display.java:130)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at de.blay09.ld24.DungeonGame.main(DungeonGame.java:25)