FoonLudum Dare ExplorerUsers → caranha

caranha

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202352HarvestHarvest Tataki - Whac-a-carrotcompo713.803.853.033.484.044.07
201944Your life is currency👥Life Vacjam2733.713.323.974.134.103.772.973.56
201739Running out of Power👥Shy Gladiatorjam1673.753.503.853.953.653.303.163.27
201637One roomPico Factorycompo204.094.003.583.493.713.273.6257
201430Connected WorldsGeoQuestcompo3793.383.203.483.682.703.462.453.2455
201429Beneath the SurfaceLayerscompo3703.373.442.913.583.173.092.793.2667
201328You Only Get OneDinosaur Rushcompo4293.093.212.532.453.002.863.372.9365
20132710 SecondsSamurai Cafecompo6762.952.812.843.392.542.603.002.6864
201326MinimalismThe Fair Kingcompo7213.002.723.473.352.452.622.082.4974
201225You are the VillainNamcap: Reverse Pacmancompo1423.423.193.174.133.192.943.143.0992
201224EvolutionCat Breedercompo5042.732.453.143.322.052.892.2545
201223Tiny WorldThe Underground Courtcompo5242.812.362.893.412.642.942.492.60100
201122AloneMaze Explorerscompo2192.952.782.802.252.732.312.101.973.96100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by caranha

LD22 — Alone

Alone In A Crowd by Kenny G 2011-12-20T15:35:00

+1 for mood. +1 for kittens
-1 for not making much sense -> I got to the end with the girl and the cat, it should be a slightly different ending there.
+1 for randomly generated mazes
+1 for simple graphics that work with the abstract proposal
+1 for rather addictive game: simple gameplay and ¨are there more rooms?¨ factor
-1 If we cant backtrack from a room, you shouldn´t show the way back, that was a bit frustrating.

Thanks for the game, I liked it!

Alone by sirGustav 2011-12-22T00:27:00

Nice! I didn't give the game much credit at first, but there is some solid gameplay here!

You obviously need a start game screen and better graphics. If you are going to upload this to Kong, you better add some weapons and upgrades ;-) But I really like the pace of this game.

Also, small bug, even if my new score is lower than my high score, the game over screen still says "you got a new high score!"

Thanks for the game!

AB-ALONE by SonnyBone 2011-12-21T23:39:00

Whoops.

Very nice! I loved the game overall. All the little decisions you made to make the game easier and harder, like how to recover energy without sleeping. How getting coconuts gets easier with time. Overall a great game! Thanks for inviting me to play this :-)

I have two suggestions for immediate improvement of the game:
1- A skip button for the opening sequence
2- When I select a tool, I can't select craft without selecting "select" before. So if I break a rock, and want to craft flint, for example, there is one extra click that is unnecessary (and I kept doing it wrong during the game)

Good job!

A Typical Saturday by Haighstrom 2011-12-20T21:00:00

Well, you did mention some nice games there, I guess...

>_>

Worst Birthday Ever by sol_hsa 2011-12-23T20:25:00

Heh, I like the attitude - "I only have 5 hours but I will submit something anyway!". And in 5 hours you docreate some content and a working adventure framework. Nice!

Blue Moon by Cirrial 2011-12-23T01:37:00

That's a very original mechanic, powering machines with your life force, and a very interesting one! It was very fun playing around with the energy levels. +1 for kittens :3

The graphics and animations give the character a very polished feel.

The only suggestion that comes to my mind is to increase the difficulty a bit after powering up the generator. Being able to infinitely recharge from elevators made the game a bit cheap after that. One alternative would be for the beams to turn back on after a short amount of time, so you can't just turn off half the beans, regen at an elevator way back, turn off another half of the beans, etc.

Congratz for the great game!

Catspace by VDOgamez 2011-12-22T03:04:00

3-D Mazes = Nice idea.

Hope you can put this idea to good use next LD!

Asteroids: Alone Edition by the31 2011-12-23T01:57:00

>_>

Ok, I had a laugh.

Oh, and I even found a bug in your game: kitten will not appear if you have a popup blocker on ;-)

Alone in the Scary Darkness with Zombies by Codexus 2011-12-23T21:09:00

Great lighting, and the sound is not bad either! Also, zombies are my weak spot. Anything with zombies gets points in my book :-) It was very fun hunting the zombies in the house... It took me a while to find the last one, and for a second I thought, what if... I AM the last zombie?

But then I found out that I could jump with space and forgot that silly idea.

Anyway, some suggestions:
- There is a health box in the second floor that can't be picked up. It is near a door by a zombie.
- Since lighting and the 3D visuals are the strong point of your game, maybe you should make a level design that put that more in evidence. For example, I was thinking of things such as a hole in the second floor looking down into the first.
- Combat was a bit dull... approach the zombies from behind, then hack hack hack hack... Maybe if the attack of the zombie was faster, deadlier, but also had some cooldown, we could have a more dynamic combat: approach, hit, get away... bait an attack, get away, approach hit, etc.

Thanks for the game :-D

Never Alone Hotline by Pierrec 2012-01-03T19:17:00

Wonderful little game. I had to play over and over again because I wanted to see all the little variations in the dialogues. I don't have much to say, it was pretty great all around!

I will certainly try your hot chocolate tip for the next LD. Seems to have worked well for you! Also thanks for rating so many games.

kuudou by summaky 2012-01-03T18:40:00

I really liked the game. Good controls and sharp graphics. The "Pixel perfect" jumps didn't bother me at all, since dying was quite painless (quickly returned to the start of the small level).

Thanks for rating so many games too!

10 Yards Alone by TimBeaudet 2011-12-22T04:07:00

"Target audience would know the rules already" - uh, non-US devs are not invited to the party? ;-)

The game was quite confusing at first, I had to realize that sometimes it is not interesting to send the ball to the machine. The voice kinda clashes with the simple sounds/graphics. Also, the game crashes when you lose.

But that was a unique idea, thanks for the game!

Leave me Alone!!! by arielsan 2011-12-22T02:03:00

Hmmm. The controls are smooth, that is nice. But I was expecting a bit more.

Maybe you should have added that "Shield" idea that you wrote on the blog? Or maybe some backgrounds? Some sounds for the balls crashing?

Thanks for the game!

Brothers by austinbreed 2011-12-20T15:51:00

Thanks for the game. It was an interesting mechanic. Even if the dots only move in one direction, there is the need to touch them with the right amount of force. I had fun with the challenge.

It seems that even if a brother disappears, the dots still affect him. Also it seems that you lose life by pushing a dot out of the game area, even if that dot does not touch a brother.

The poetry was kinda weird :-/

Ennui by Zutty 2011-12-20T20:16:00

Nice idea. I don't really like how almost everyone is going to the "Alone = sad/angsty", but you managed to make it work.

The different "death" messages really add to the game too.

I think it was not really clear that after getting the paper you needed to go to the right side of the screen. It took me a while to realize that.

Also, you becoming sad when hit by happy sayings from other people was a bit strange. Maybe they should say something else?

Thanks for the game, I liked it! Hope you make more levels.

shoot stab sprint save shooter battle by FuzzYspo0N 2012-01-02T13:26:00

Looks good. Can't play it because of no keyboard support. Also, you should re-package your game so that the files are inside a directory, not in the zip itself.

Maybe you should upload a gameplay video for thos who can't play your game?

KIitty by Wiering 2011-12-21T22:52:00

It's the Ice Skating kitty!!! Wheee!

Well, you have a talent for 2D art. You should sit and do a postmortem, to find out what you can do better next LD to make a game worth your pixely talents :-)

Cheers,

Last breath by deepnight 2012-01-03T21:49:00

That is a gorgeous game!

Fatward by joekinley 2011-12-23T00:22:00

Thanks for the entry, it was a very interesting story, and the pace was not bad. It was good enough to play a second time once you know what is going on.

There were some graphical glitches - sometimes the bottom of Edward's sprite would overlap the top of a wall tile.

Also, I found the "grid" overlay to be annoying.

Super Smash Lander Suicide Party, Bro? by Black Ships Fill the Sky 2012-01-03T23:29:00

Totally awesome game! Theme? What theme? High Five!

You totally, totally should do the progressive play stuff. Also, I didn't quite understand the controls... clicking the mouse accelerates? Space does it too? arrows... control the ship? a little bit? or was it wishful thinking of mine?

High five!!!!!

Robotic Friend by Wirtualnosc 2011-12-21T23:59:00

Interesting game, thanks for the effort you put on it.

However, at first sight there are a lot of things that will turn people away from the game: the story screen cut in half, and the sounds were mentioned, but the control scheme is also a bit iffy. Ctrl to shoot and Shift to jump is a combinations that is not very good to the hands - added that there is no explanation to the controls, I had to fiddle with the keyboard for a bit until I found them.

But after you get past these initial hurdles, it is a game well worth playing. Thanks!

PS: Oh yeah, I liked the decision that you made about how water interacts with the robot, and the small file size. Two +1s for you!

Margrets Runaway by daandruff 2011-12-22T02:22:00

Very interesting concept, smooth graphics, and responsive controls. But the game just wasn't fun to play. Margret walked around, picking berries and rocks, and a diamond, and then she died.

Some ideas to improve the game:
* Give us a key to open the inventory screen. We have to use the inventory all the time to eat berries, so this should have been streamlined.
* Give the player some idea of how far he is from the goal. Ok, I have a diamond, a gold bar, some flint. Are any of these one of the three ingredients? Are they used for crafting the items? Are they trash items?
* Make something that indicates the end of the world. No one likes invisible walls.

Thanks for the game! I really liked the smooth graphics.

PS: Reading the comments, I couldn't find a twig... I clicked on a bunch of trees, and not one gave me anything.

They Hunger by Cell 2012-01-03T19:35:00

Cool!





J/k :-) Nice game, I really liked the progressive difficulty, and the shadows. The "step" sound was a bit annoying. I managed have only 8 relics left before they got me... careless mistake.

There should be a way, even if limited, to detect relics. I'm afraid missing a relic in the beginning might mean a lot of tedious backtracking near the ending...

Thanks for the game!

A rather Lonely Darkness by pireninjacolass 2011-12-20T02:48:00

Thanks for the game. It was not bad at all.

Some suggestions:
- You need better visual clues for the dungeon area - the dark gray walls dont really look like walls, and the "insta death pits" were annoying when I found out what they were.

- Make the game detect when it loses focus and auto-pause. With a "aim and click" shooter, there is always the risk of the mouse clicking outside of the screen during combat.

- Maybe increase the speed of the character a bit?

She Loves You by Bad Sector 2011-12-22T21:20:00

Wow, that was a rather unique trip, thanks! :-)

First the mood - that is what will remain from the game... such a creepy mood. Good thing that you decided to go with a first person view, my mind was going places trying to imagine what was the thing that was following that girl, making her cry, then going away and throwing her eyes...

What where those eyes DOING to her? Man, this game is creepy. And the level design/sounds/image helps a lot.

Well, suggestions - you need an ending screen, but you probably know that. That really stands out, even though I have no idea how this game should end.

The jump animation was a bit tiny. The player can actually jump much higher than the animation suggests, and that was a bit misleading.

Levels were a bit too easy once you knew what you had to do. The first level ended up being the most fun in terms of gameplay, because in the other ones the girl would often get trapped in some corner and not move much anymore.

Thanks for the game!

Alone in a cave by orseoste7o 2011-12-22T23:50:00

I liked the concept, and also the graphics! Having an option to change the difficulty level was nice, although I didn't feel much of a difference other than the light radius was smaller.

However, even though the concept is good, the game was not quite fun yet. It became repetitive way too fast. Maybe add some levers to pull, buttons to push? The sounds didn't help either.

Some suggestions:
- The score is always the same, 1 point per level, regardless of the difficulty. Make higher difficulties award more points!

- There is a bug where if a mountain is generated that takes the character off screen from above, the level is considered completed when the character leaves through the top.

- Tweak level generation to avoid those "off screen mountains".

- Try less harsh sounds.

Good luck with your game!

Alone in Red-F Labs by Sempai 2011-12-22T19:49:00

I tried the windows launcher... It ran for a few seconds then the game crashed :-(

Project Robert Sean by vrld 2011-12-20T18:57:00

I couldn't get it to run. It displays the splash screen then crashes :-(

5 DAYS by matthias_zarzecki 2012-01-03T20:11:00

Thanks for the game, the music and the views from the windows set the mood very well! Of the 3D games in LD22, this is certainly one of the prettiest.

It would be good if there were more things changing between the days. Maybe messages from the rescuers, or panels with "blinken lightens" with varied messages.

Cheers,

Courage Quest by triplefox 2011-12-20T02:34:00

Wonderful game! Really, the animations, the graphics, the game idea in general, and its execution, it blew me away! Thanks for the game, and congratulations.

Three comments:
* Maybe you should move the reset key away from the command keys? I'm clumsy and reset the game one or two times while playing it. :-(

* I was getting movement keys stuck a few times while playing.

* You should cut some of the "sleep time" away from the timelapse ;-)

Cheers,

Eyes of Madness by Frozyn 2011-12-22T01:58:00

Waves and waves of monsters coming at you! I liked the idea of this game.

Things that I think it needs, in order: Bigger screen (this is too tiny!), sounds (you can create sound effects quickly with sfxr, try it!), and some sort of upgrade.

Also, your text is all in the wrong places.

LISA by Miasmir 2011-12-20T20:32:00

I walked and I walked and I walked. And then suddenly I died.

The hexagonal movement idea was nice. The idea of the game was cool too. It would have been better if it there was a non-fullscreen mode, and if there was some way to tell how close you are to dying.

Arzea by arkeus 2011-12-23T19:10:00

Hey Arceus, thanks for the game, it was addictive and fun :-) I had to make myself stop so that I would have time to rate the other games of my list, but I'll definitely be returning to this.

Some suggestions that came to my mind while playing:
- When you shoot an immortal enemy, the game should provide some sort of feedback - maybe a metallic sound or something? I know it has been done to death, but it took me more than it should to realize the iron balls were immortal
- Maybe you should tone down a bit on the respawn rate? It seems to me that one could easily grind some levels by going back and forth in some places. Or some times trying to do a trickier jump, having to return, and killing the same enemies again is kinda frustrating - maybe increase the needed distance for enemies to spawn?

Thanks for the game, and cheers!

The Seventh Day by Joszs 2011-12-22T00:17:00

A very nice game, that looks well polished, and plays well. I liked the cutesy graphics, with the weird weapons and the glyphs in the beginning. Props for giving us the option to fast forward the opening!

One big negative point though: The sounds were terribly annoying! I turned off the sound for this one.

But thanks for the game, I liked it!

My.Masterpiece by matt9837 2011-12-19T23:10:00

Hey Matt, thanks for the game. I liked the controls, their response, and the transitions between map rooms. I hope next time you have more time to complete what you were aiming for!

Some pointers:
1- Put your files in a folder in your zip! It is a little thing, but it is annoying if I have to create a folder so that your files wont spill in the directory.

2- The collision box for the character is a bit too big. Sometimes it was really hard to get him to take a turn in a T-junction.

Solus by morganquirk 2011-12-22T22:27:00

Very freaking good! The idea is simple, but the execution is magnificent. I loved the graphics, the level design, the boss battle and the hidden kittens!

Thanks for the amazing game, and nice work!

Edit: It seems that I've played a version where you don't start from the beginning when you die. Thanks for that!

Comfort Zone by Phen 2011-12-23T19:49:00

Loved the music, and the idea for the gameplay. Took me a while to figure out how things worked (and I'm not sure if I got everything right yet), but it was fun to figure things out.

Maybe instead of one huge maze, you could have multiple smaller ones?

Lonely Planet by nddrylliog 2011-12-23T04:38:00

Sorry for the delay, I didn't check twitter until now! >.<

I think you have a collection of good ideas in this game: Attracting enemies to traps/player becomes invisible when idle/the general idea of a hungry planet.

I found a few quirks in the game though:
1- in many places, it was possible to glitch through the walls of the levels and fall into "crazyworld"
2- It was a bit hard to tell when you could and when you couldn't go through the green vents.
3- The collision detection is still a bit wonky, it was really hard to navigate the platforms even in the first "true" level.

Add some sounds, animations and balancing, and you will have a great game based on these ideas you have!

ALONE by WITS 2011-12-22T00:41:00

Very interesting game. I liked the idea, it reminds me of those Orisinal web games.

I think the game would improve a lot if:
- Instead of the harsh sounds we have now, you added more soothing sounds, and some sort of tranquil music
- Instead of the points wobbling towards their destination, if the movement was more fluid.

With the two above points, I think the current graphical style can be kept - maybe having the colored dots change color over time, or maybe the screen change color over time.

Anyway, very nice game, thanks!

The Best Of Us by Zed 2012-01-05T20:02:00

Very nice story! I think this game could be much improved by adding an actual losing condition. But still I'm impressed by your effort: 4 games in one + a complete audio story + a lot of rated games! Thanks :-)

One thing -- on chapter 2, it is a bit weird that they are talking about a sign that the player hasn't actually seen yet. It would be nicer if the "control room" sign were moved to the beginning of the level.

The Travel Section by khakionion 2012-01-02T13:28:00

Not really up to installing an iPhone simulator to run the game... maybe next time you should do it multiplatform?

The Snubbing of the Squid by James Paige 2012-01-02T13:53:00

Awesome! Kittens! Squids! Blocks! Ending Music!

Lol :-)

Anyway, cool game. The movement of the squid was a bit glitchy, but I liked the idea.

You should have made a second ending in case the squid dug too deep too :-P

A Visitor by erko 2011-12-23T01:07:00

Thanks for writing the game! I liked the general message of the game.

I think the game might improve a lot if you add an effect when you enter and leave a portal.

Maybe moving portals too?

Alone in the Unknown by jonnopon3000 2011-12-20T01:53:00

Thanks for the game! You should make some sort of audio cue about how long it will take for a door to close after pressing a plate.

Space Shuttle by Wukkopi 2012-01-02T14:00:00

The game was pretty fun, I kept playing again and again to beat my previous score. However, that "GAS!" sound was annoying.

The game was begging for some sort of gravity effect on the spaceship!

A Rift in Space by Erik McClure 2012-01-02T14:20:00

The music for this game was great. The controls were smooth as well! The game felt a bit on the easy side, though. Maybe if the enemy was more aggressive, or you removed the regenerative shields.

You should add timing score, to add some re-playability :-)

Happy Land by Vilborg 2012-01-02T14:30:00

Well, technically the game is not that bad. The controls are responsible and the game runs smoothly. I would make the bullets bigger and move more slowly, since I couldn't see them at all (no sound effects didn't help). Also, I couldn't change weapons or see the weapon/ammunition display (was there one?) Gratz on finishing the game!

FELINUS: the cat gods by mes 2011-12-20T21:31:00

Interesting that each cat had such different mechanics. Thanks for the game.

Teddies by Jiyko 2012-01-02T14:38:00

That is a very interesting game dynamic. You can use once each "power" then reset all of them. I liked this really much.

That said, there were a few glitches with your game dynamic:

1- It was possible to be stuck in the second stage: if you press the fist button, then die, you have to recall your animals. In this case, it is possible to get the darkness stuck in the wrong side of the room, making the level unwinnable. Solution: all puzzle games need a "reset level" key.

2- It was pretty hard to figure out exactly where the animal would land, and what is its "hotspot". it would be cool if there was some sort of cursor or indicator of where the animal will appear - may allow for more precise controls on eventual harder levels.

Thanks for the game!

The Lonely Sphincter by crackerblocks 2012-01-02T14:47:00

Nomnomnomnom. This is surprisingly fun! :-D Needs a bigger mouth, and separate controls for the teeth and gullet. Also, it would be nice if the citizens started saying more desperate things over time :-D

Nomnomnom!

Subconsciously Alone by FunByJohn 2011-12-22T04:42:00

Hard game, but the concept is interesting.

The controls were quite complicated and hard to get right, but I think a better learning curve might solve that. You should keep working on the balance, I think there is a nice game brewing here.

The animation of the main character is cute :-)

You Don't Need To Be Alone by SusanTheCat 2012-01-03T21:26:00

A date simulator, that was a nice change (although I didn't find much love in it :'( ) I liked trying to reach the different endings! I think there are only 4, right?

I think some more feedback to your actions would have been nice. I spent days and days talking to the same character in classes, and outwardly nothing changed.

Oh, I found a runtime error while playing: just after trudy invites me to a party on friday, I get a "key error"

Thanks for the game!

Lonely Trader by Jerm 2012-01-02T15:06:00

Cool concept, but landing is too damn hard.

Alone, in a Maze by mcatominey 2012-01-02T15:10:00

Interesting concept, but the first time I tried to play it, the game put my character in a 1-cell wide room from which I couldn't get out... you need to check your maze generation function.

Nothing But Stars by wbobeirne 2012-01-02T15:14:00

The game is not finished, but the movement and control responses were quite neat! I liked the music also!

Hope you can finish more of your game next LD, and thanks for rating a bunch of games! :-)

Al-one by Meedoc 2011-12-22T23:55:00

Hmmm, you might want to resize the game area. At the moment I need to scroll the browser up and down to see everything. Can't get the whole game on a screen.

Atlantic Flight ONE by Tritax 2012-01-02T15:39:00

Roguelikes are always welcome! But this game felt a bit too random. There was no way to intuit where the islands were, so winning or losing was based mostly on the luck of finding good islands while dashing for the shore.

At least I arrived with my clothing in great condition - such a dapper cast away!

TransDimensional Moon Rift by Shigor 2012-01-03T18:30:00

So, I could give you detailed feedback. Instead I'll give you this:

- When I fired your game, I was like "wtf is this noise?"
- 5 minutes later I was finding the voice over a bit funny
- After 10 minutes of playing, I was muttering "I want my kittens back" and "more brains!" to myself.

I think we can call this success!

(Oh, some of the items would end up "under" the screen when I was in the same tile as them, and I couldn't pick them up)

The Knock by Jorjon 2012-01-03T17:21:00

Thanks for suggesting me the game. It was really interesting, and I think you managed to achieve the mood you were aiming for.

I thought the puzzles were a bit on the easy side. I really didn't like the "hint" -- as far as I can tell, there is no way to figure it out from information inside the game alone. The "check the periodic table" tip should probably be IN the game somewhere.

I really liked the sound effects. I think you could have made a few more graphics so that the "hotspots" in the room change after you interact successfully with them.

Nice the game, and see you next LD! :-)

Leave Me Alone by SaiKai 2012-01-02T15:45:00

I have XNA but this game still refuses to run. You should use a more compatible library.

The Pit by aaronsnoswell 2012-01-02T15:48:00

I can run this, but it won't jump (although it makes the jumping noises). Why would the music just run on Chrome?

Fernands War by nickd3000 2012-01-02T16:04:00

Really nice. The game feels fluid and is very fun/responsive to play. It also has kittens and a twist (twisttens?)

The opening screen was great, but there was a big delay between pressing space and the game actually beginning.

The Solitude of Sam Smith by Nizan 2011-12-23T02:46:00

Interesting concept, but I think you could have gone further away with it. As it stands, the game is basically "collect the blue orbs". Maybe you could make it so that you lose tranquility (or "inspiration?") if you have either too much loneliness, or too much solace.

Oh, a small bug in your game: you can get the player to the top of the screen (where the loneliness meter is), and no symbols will get there. So you can just grab a few solaces and then go there to wait for the end of the game. Maybe block the movement in this area?

Something else that would add to this game is giving some vertical movement to the symbols.

Thanks for the game! :-)

Lifeless by DragonSix 2012-01-02T16:51:00

Nice, expansive graphics! You should have remade your level design to avoid invisible walls -- invisible walls suck.

Thanks for the game.

Alone in a cave by JaJ 2011-12-23T03:33:00

That was a very fun game! I'm quite tired at the moment, so I couldn't get past the room with the first golden key, but I'll make sure to give it another go tomorrow with a fresh mind.

The music and graphics work very well together to compose the mood, and the game looks well finished.

My only suggestion would be to add keyboard controls - for some people this make the game faster to operate or easier to control. Also, maybe add a key to skip the walking animation?

Thanks a lot!

Duke Ludum Forever by Apogee 2011-12-22T02:05:00

Lol!

I see what you did there!

My Own World by Jwatt 2011-12-22T20:48:00

Thanks for suggesting the game! I liked it, although it was frustratingly hard. The sounds really worked well together, and you even added kittens!

Two things that I might add to your game:
- A bigger screen - your screen was tiny! For a game that needs fast and precise mouse coordination, tiny screens like that are murder

- Don't make the current platform disappear until you finish drawing the next one.

Thanks for the game

Survive The Desert by angrygeometry 2011-12-23T20:42:00

Thanks for pointing me to your entry! I like the mix of "I hate the world" and bizarre scenes (even though I think you could have pushed further to the later).

The slow transition scenes were a pain, though. Maybe after 5 steps or so you could give the player the option to press some key to skip the transition? The delay makes your game a bit hard to replay.

The Lonely Alien by Chaoslab 2011-12-28T11:01:00

A text adventure was a nice choice. However, you should have paid a bit more attention to the font. The font's size + the color compared with the background color made the text very difficult to read. The music was also a bit repetitive. Maybe you should fade it out after a while?

Suggestion: have all items always displayed, or a scrollable selection.

Thanks for the game!

The Grey Waste by Kharza 2011-12-28T11:13:00

The game was quite ambitious. Unfortunately, a bunch of bugs made it a bit difficult to enjoy it:

- There was some collision bug on the bridge in the first level: I would walk really slowly on it without jumping
- On the second level, there were some one-way walls, and many missed shapes. I could walk on air in some parts, and the spell room was all open.
- The Controls screen was a bit too fast. I had to start the game three times to get all the controls.

Also, I would suggest you drop the "press left mouse button to look around", I don't quite see the reason to leave that locked, since on FP games we usually move the camera around all the time. Also, if you DID move the mouse without pressing LMB, the camera would "jump" to the real mouse position when you pressed it.

Hope you fix these bugs, I liked your level design!

Alone- The search for home. by gavin5564 2011-12-28T11:28:00

I quite enjoyed it. Yeah, the graphics are simple, but I think you have a very solid idea here. Some comments:

* The fuel consumption vs income is brutal. I completed about 5 or 6 missions and had to refuel twice without any income. This meant I had not money to repair and died on the battle mission. Suggestion: make "w,s" accelerate, not move, this would give the opportunity to use some skill to save fuel.

* The ship was faster than the shots! If I traveled in the direction I was shooting, I the shots would come back!

* The text for the quests was too tiny, you might want to make it a bit bigger, and maybe display it on the center of the screen.

* The compass was a great addition, but it was not very accurate.

* When I died, the game did not let me restart :-(

Thanks for the Timelapse, it was fun watching it!

Lonely Shepherd by shawn42 2012-01-02T16:58:00

Oh la la!

The idea of this game is pretty neat. That said, it needs a lot more complexity for it to work.

Argus Finnigan's: Loneliness is R'lyehian by triggs 2011-12-28T11:35:00

The animation was nice. Looking that gentleman flip around with his unreasonably large hands was hilarious. That said, the text was a bit weird, I hope you were going for satire.

There is a bug on the third screen, you can get stuck in the bottom right corner.

ALONE .. Developer by Jase 2011-12-28T11:54:00

LOL, perfect! I was thinking just about this idea midway through my game. Glad to see that someone else thought and went through with it!

And it was a fun game too. I had to try 4 or 5 times, but I finally managed to finish my game (and with 30 hours to spare too!) I was a bit sad that you didn't put a win screen in :-)

Oh, you can go out, I'm not sure you intended that to happen. But nothing happens. And the music got annoying on my third way through the game.

You should definitely expand on this! More items/interactions. A motivation level separate from productivity. Maybe some choices like ambitious/simple game in the beginning affect the difficulty. And an ending! :-)

A Tale of Seven Kittens by sorceress 2011-12-20T01:21:00

Damn those kittens! Where are they! Where are they!

Heh, I liked your game, but I completely suck at it. I only found 2 kittens :-( I liked that you only had seven slots, so, If I got it right, near the end you wont be able to use any items! Was that a conscious decision? I didnt see it mentioned in your blog posts.

On the other hand, not having ANY means for navigating the maze (map, compass, etc) made the game quite frustrating. Also, for some reason I couldn't pick up the better armor/weapons that appeared in the game. I would walk and walk over them with open inventory slots and nothing would happen :-(

Oh, enemies should be knocked back when you hit them. Or at least freeze for half a second.

Thanks for the game!

DiggyDig by wzl 2011-12-28T12:23:00

Poor dwarf. So much digging and not a bit of hematite or clownite in sight!

Amazing game! The idea is simple, yet unique, and I found it really fun to dig around with my eraser pick :-) Here are some comments/suggestions:

- I found it actually more difficult to dig with the bigger brush sizes. And since I didn't know whether a box was more jumping power, or more digging power, I was a bit frustrated with the difficulty in the end. Intentional? If not, you might consider adding a button to reduce paint size.

- The controls were a bit sticky. The game often wouldn't recognize walk+jump buttons pressed at the same time.

- This game is begging for jewels/ore/score (an ending would be welcome too!)

- You should make a bottomless pit somewhere for the game over screen "They dug too deep" :-)

Thanks for the game!

Erased by Falkreon 2011-12-28T12:42:00

At first I was "The brooding, it burns!"
But then I was "Nyan!?"
Wonderful!

I liked the amount of work you put in the active battles. Sadly, all that work goes to waste because your game does not have an FPS limiter. I could win the game by simply mashing the "1" button in every battle, and I wouldn't realize how close or how easily those battles were. Add some sleep time to your combat update functions.

That also applies to the "walking state" - the hardest thing in this game was hitting those damn stairs :-(

That said, thanks for the game, and thanks for rating so many games :-D

Alone by poohshoes 2011-12-22T03:36:00

Well, looking at your time lapse, you did spend a lot of time on the sprites... maybe you should leave those for last, and start with simple shapes as character... a good game with squares is better than an incomplete game with nice sprites :-)

Stuck by brachyonic 2011-12-28T12:49:00

I couldn't get the game to run. Crashes when running game.exe :-(

Freerunner by ben1066 2012-01-02T17:03:00

Here are some hints:

1- The timer is annoying, get rid of it.
2- You should tweak your level design, so that the game starts easier and gets progressively more difficult as time goes on.

Forever Alone by oldtopman 2012-01-02T17:11:00

Life management games will always have a warm place in my heart. Thanks for this game!

A few pointers though:
- Make your mind about the PoV of the game "I study for one hour" x "you take a shower"
- There is no feedback about the effectiveness (or lack of) each action (other than the instant game overs). How efficient was my study? What did I program? Am I tired?
- I spent the entire week without sleeping once :-P

Lava Kittens by Mjiig 2012-01-02T17:18:00

YOU DIED OF LAVA BURNS :-P

Cool. Some nice level design in there :-P

But even if you scrapped all your code D2, that still counts against the time you used to complete your game ;-)

This is probably a game for physicists.

Not Alone by Urfoex 2012-01-02T17:31:00

Nice graphics... you should add the controls IN-game. It is easy to forget if you just read the controls here.

Cheers

LEFTalone by Elusive 2011-12-28T13:00:00

Not bad at all. The controls are really responsive, and the simple graphical style works.

A few suggestions for improvement:
- Acceleration! The zombies and the player would look a bit less robotic if you added a small bit of acceleration to their movement.

- The zombies shouldn't stop the moment they lose you from their view. I think they should shamble on a little bit until they eventually stop.

It was a fun game, thanks!

BTW, your time-lapse is a bit too slow, you should double its fps.

Alone in Space by AleksandarDev 2011-12-28T13:07:00

That is a neat idea with potential. I don't think I have seen any other "launch" games yet. That said, obviously it still needs a lot to be complete.

I suggest that in your next game you add instructions as soon as possible. I spent quite some time fiddling with my keyboard until I found out that I had to press up to accelerate.

A Gravekeeper by downsider 2012-01-02T17:36:00

Nice graphics, including the lighting effects and the dungeon collapsing effects. I liked it a lot. The controls are also pretty smooth. Even if you didn't finish the game as you wanted, I can see that a lot of skill was put here, so I hope you work more on this game in the future :-)

Left Alone by Static_boy123 2011-12-28T13:16:00

On the good side, congrats on completing your game! You might also want to make a postmortem and rate some of the games made by other people.


On the bad side, why do you need an installer for such a small game? It raises all sorts of red flags, and will make people skip your game :-(

Santa's Survival by TerranLol 2012-01-02T17:40:00

Sticking trollface in things don't make them automatically funny :-/

AloneWithZzZobmies by Simple Ghost 2011-12-28T13:35:00

Nice! This was the first LD game that managed to actually scare me! Run for the door! Run for the door!

Too bad that clicking the doors closed was a bit glitchy (but we can blame that on the desperation of the main character :-P).

One suggestion: get rid of those invisible walls. They completely ruin the mood you set up, and you don't need them. If the player tries to leave the house, just have a couple of zombies waiting outside!

Thanks for the game.

Squido does not like being alone by fpMiguel 2011-12-28T13:53:00

That was a hard, fun game. My personal best was 12 friends at once!

I liked the controls and the general idea, but I didn't quite understand how to get squids to follow you... my friends would happily throw themselves to the sharks, no matter our friendship level :-(

One suggestion: Get rid of the top/bottom wraparound. Visually it doesn't make much sense, and makes you die some silly deaths to the zoidbergs.

Alone - Save your family from an Icy imprisonment by brenthamel 2011-12-19T10:19:00

Very nice sprites and graphics!

There were quite a few bugs left (that I could see immediately: problems with collision of shots with enemies, of the player with spikes, commands screen taking to the game).

But for a game done in half the LD time (!!) I think it was quite well done.

Tarassis by kogarou 2011-12-28T14:11:00

That is a very cool idea! You can certainly make many novel levels using it.

I think that the astronaut sprite was approaching the uncanny valley.

I also found that pygame had some performance issues, which is a pity, because python is a lovely language. You should definitely try to to re-implement this in another language.

AMNEISA: Little Lost Sheep by Pixelsheep 2011-12-28T14:29:00

So I managed to get to the last level (the one with the computer), and I touch one of the bombs by mistake.... NOOOOOOOOOOO!

Heh, that was surprisingly fun. You made SO many levels, and some challenges in there! Of course there are many things you can improve in the game, but it is an impressive work for a first entry.

Nice work on having the player collide nicely with the walls!

Here are some suggestions:
- Please fix the initial position of the shot. Having bullets coming from your feet is not inherently bad, but when it comes from different places depending on facing... not so good.
- Moving menu options... yeah, funny once, not cool :-P
- There is something wrong with the robots: sometimes they just stop following you.
- The levels need more bombs! Or something that kills you when shot but does not force the game to restart - restricting shots is a great way to increase difficulty.

Thanks for the game!

Singing Zombies by bzizizi 2011-12-20T21:58:00

Zombies! I love zombies. I was intrigued by the "singing zombies" in the title, but the zombies in your game don't sing. I felt a bit cheated.

I really wanted to sing, because the song in the game got annoying really quick :-(

The challenge was good, though. I wish the city was a bit smaller.

A.L.O.N.E. by KunoNoOni 2011-12-19T23:50:00

Nice for a first entry, I was a bit disappointed that the small spaceship in the opening screen was not in the game itself :-P

Trapped Alone by andrew845 2012-01-02T18:12:00

Is it possible to leave the second room? The screenshots in the submission screen lead me to believe that it is, but I can't get out (going out to the right bring me back to the left).

Va Unan by cobhc6 2011-12-22T20:33:00

I couldn't get the game to run. My browser would crash after the introductory text :-(

Alone in the Dungeon by guzzungo 2011-12-28T14:37:00

What helloserve said. You should probably add the ability to keep moving by holding the mouse button (as opposed to just clicking) to your engine.

Skull Hunt by Kelly Thomas 2011-12-22T20:06:00

Nice platformer. The idea of picking up items and throwing them makes your game stand out a bit!

Once during the game I glitched through a platform, you might want to look into that. Also, it was a bit too easy. Maybe faster enemies/enemies that shoot, or something might help.

Some suggestions:
- The text in the introduction is glued to the left side of screen. Give it some room to breathe!
- The inventory line is kinda "hidden", even if it is at the top of the screen. (your character stays on the bottom, so that is where you will focus your eye). You might want to put a background on the inventory list.

Oh, and cool thing that you can throw the goal objects as weapons :-D

Thanks for the game!

Lonebot by Patacorow 2011-12-19T23:30:00

Very nice, I really liked the game, specially the sounds! This is one I know I will be playing more. :-)

One bug I have found - right in the beginning of the game, when you find your first snail, there is a wall you can go through. But if you go through that wall, you die.

Also, bats going through walls is kinda annoying, because you cant shoot them there! Since it seems that the bat AI tries to stay just above your head, this often happens in narrow corridors.

Great game, thanks!

Ego Sum by Nanofus 2011-12-28T14:48:00

It is simple, but it works in its simplicity - you put everything together very nicely.

Red dots? I didn't see any colors...

It would be nice if the phrases near each circle appeared dynamically, instead of being fixed in space. If you visit the circles in the "wrong" order, the phrases don't make much sense.

Thanks for the game!

Node 2F40E by Arowx 2011-12-20T02:56:00

I must suck, I couldnt pass the first screen! :-P Or maybe there should be some sort of hint for solving the password >_>

Lonely Thought by Awennor 2011-12-20T00:02:00

Nice idea, shooting the words as they come to you. I also liked the spotlight showing up as game progressed.

But I tried and tried to shoot the "Stage X" word, and nothing happened :-( You should do something about that!

Also, the speed of the message when you complete a level is a bit too slow, you should either speed it up, or allow the player to display the message all at once with a key.

Alone on a raid by adventureloop 2012-01-02T18:13:00

You should make the game on some cross-platform architecture.

Moving Day by SeanAtr0n 2011-12-22T22:12:00

Interesting game, I love runners. The kitten in the end was a bit creepy though.

Why did you scrap your original psychedelic graphics (from the blog), those looked more interesting :-)

Some suggestions:
* The obstacle course seems completely random - at least one time I got a run that was completely devoid of obstacles past the first two - you might want to tweak that.

* I ran past my friend, woooosh!

* After a time, the background starts to flicker. I wonder if this is intentional, but it sure does look like a glitch.

Thanks for the game!

The Last Metalface MK2 by Jeremy Stark 2011-12-28T14:54:00

Like the others said -- dropbox is not hosting your file anymore.

Lonely Tennis by Rockenez 2012-01-02T18:17:00

That's an awesome idea! I really wanted to play this one. Unfortunately, I'm getting errors when trying to play it:

java.lang.UnsupportedClassVersionError: com/rockenez/alone/Board : Unsupported major.minor version 51.0

Alone on Ganymede by pelton 2011-12-21T22:45:00

Very interesting concept.

That said, the game is flawed in one major way: Don`t distribute sources without a binary! I do not want to install the dev form of the SLD packages in my home computer just to play your game. :-(

As for the game itself, I liked the mechanic of slowly building your ship. Having the ¨detector¨ part near the beginning was nice, but it would be better if that part provided a mini map. It was mostly a guessing game to hit the last two parts.

Alone in the clouds by Cowbox 2011-12-28T15:20:00

"This story does not permit your freedom". Uuh what?

Very nice and well finished game. The controls were very responsive, and there was some challenge. The graphics and transitions worked well together, I like the effect on the border of the screen.

Two suggestions:
1- Get rid of the invisible walls: put some fences there, or make the robot fall to their death, something, but the invisible walls break the mood, and make the player feel railroaded

2- In the button puzzle, the fact that a room resets every time you re-enter makes it confusing to the player. I would go back and forth, and think that my buttons were "unpressed", when they were not.

Thanks for the very nice looking game!

StarDrive by Thief 2012-01-02T18:23:00

This is an amazing game. I really liked that the enemies didn't immediately die, but rather exploded for a second before disappearing. Collecting their weapons was quite fun.

Two suggestions:
- some indication of how close you are to dying
- Some inertia

The End by 2A1S 2012-01-02T18:56:00

The lighting for this game is pretty cool. I also liked that the character and enemies changes expression when attacking. It was a bit confusing in the beginning, the player is too similar to the background, so it took me a while to spot him. Also, it seems the combat is basically getting close to your enemy then clickfest :-/

Amazing timelapse.

Thanks for the game!

Move It! by GTB 2012-01-02T19:03:00

3D is pretty, but I think you could have reduced the window size a bit. I couldn't fit the whole game on my monitor :-(

Looking forward your next LD games.

Glibber Alone by haubna 2012-01-02T19:15:00

Not bad at all! I enjoyed playing this. Particles everywhere!

I felt like the Green Tentacle from MM, though. Coincidence? :-P

Some suggestions: The bullets being as fast as your character is a bit weird. Also, the particles are lingering a bit tooo long on the screen.

You should have enemies that shoot too!

Alone by Sento 2012-01-02T19:19:00

The windows link takes me to a page in German, where all the links names "download" just open pop-up ads :-(

You don't have to be alone by robashton 2012-01-02T19:31:00

Your game won't load, just make my browers super slow.

void by diux 2012-01-02T19:52:00

Very nice puzzle game. I like how you can bounce around walls to give yourself some extra speed. The "normal/danger" music switches were cool also. It is hard, but enjoyably so.

Thanks for the game!

Cyber Shield by zapaman 2012-01-02T20:05:00

Harsh game, but I like the two play modes. Easy mode seemed harder than impossible mode, TBH.

You should really add some sounds to help with the control feedback. Also, maybe zoom out the view camera a bit more? It was a bit hard to make decisions with the small view angle.

Soap by flashkick 2011-12-20T03:02:00

I liked it! It was a different take of the puzzle idea. "get away from the dirty monster!" hehe :-) Well done!

For the Love of Life by Permanent7 2012-01-02T20:43:00

Well, I found the story interesting, but as Shigor said, movement is TOO slow, and the area to explore a bit too big. On the other hand, the big area is actually quite pretty.

Also, when you fall to your death somewhere, you go back to the start, but the game state is not reset, so if you die holding something, you will re-spawn holding that same thing, and this seems to screw some game triggers.

Spawn by cadin 2011-12-23T19:25:00

Wow, I love it! This game hits all the right buttons with me. I love games where you create things, and this gives a whole new idea to the genre! The sounds and graphics work really well together, and even the strange controls relate to the "strangeness" of the game :-)

Here are some suggestions for an even cooler game:
1- Scroll wheel on the mouse for zooming out: I want to see all the creatures I've made spread over the sea!
2- Interaction among the creatures
3- Maybe some colors of nutrients are produced by certain creatures? So the sea begins with, say, yellow and blue nutrients, and one of the creatures (say, blue blue yellow) drops green nutrients. Not sure if that is the direction you see for this game, but that would be nice.

4- A "screensaver mode" where the computer plays alone without sound :-) I wouldn't mind watching this game play by itself while doing something else.

Cheers!

Containment by TehWut 2011-12-20T19:33:00

Thanks for your effort! I liked the initial screen, it had a nice "feel" to it.

That said, I thought the controls were a bit frustrating... in the room with many boxes and faucets, the controls were too coarse, and I couldn't get the boxes to pile up. They would fall down to the slightest touch.

Take care of the trees by prettymuchbryce 2011-12-22T01:02:00

Not bad, the music was very nice! The graphical style also worked.

I cut ALL the tress, but I got nothing in return :-( He asked me to take care of the trees.... I took care of ALL of them.... why don't I get anything for that? :-P

The "Try again" screen took a bit too long. Also, while it is a nice adventure, it is not quite a game.

Thanks for the entry!

The Place by Snuffypot11 2012-01-02T21:01:00

The mazes were nice, but the music was a bit grating. The collision glitches were not only with the doors, but sometimes you would stick to walls as well.

Cheers to your first LD :-)

The Darkness You Wander Alone by eelfroth 2011-12-20T20:41:00

Whoa! I liked it! A nice exemplar of retro gaming. I gave it a better graphics rating than many games with 16 bit sprites around here, because everything fits together so nicely. Also, transitions!

Fullscreen only makes me sad, though.

Void by inlinevoid 2011-12-20T00:34:00

Very nice!

I loved the graphics. The controls and the general idea/atmosphere of the game were very well done too!

It took me a few times to realize that when I touched the sign, I would be taken to the next level... at first I tought that I was dying! ("WTF is that sign killing me?")

Thanks for the game!

Neural Entanglements by Aardvark 2011-12-22T23:36:00

Very interesting mechanics! Thanks for the entry.

The game lacks a LOT of polish, and of course feels unfinished, but I think that if you kept working on it, you would have a very interesting game on your hands.

Some suggestions:
- Cut down the text in the entrance screen. Replace it by images, or make the text appear little by little. No one likes walls of text like that (at least not for such a simple game!)

- Give the player some cue that the commands have changed. Maybe a visual signal, or maybe a sound. Doesn't need to be very obvious, but right now I couldn't figure out if the commands changed when I passed a tower, or when the tower disappeared from the play area.

- this game needs a score! Infinite games (specially runners) always need a score.

- Graphics: get someone to make you a running 8-bit sheep :-)

- The game crashes out when you lose.

Thanks for the nice idea. I hope you keep improving it!

Only You Can Save The World by Jack 2012-01-02T21:12:00

Short and Sweet. The graphics were simple but they worked, the controls were pretty smooth.

The parts where you had to rush against platforms was a bit frustrating... also, this game could realy use a jumping sound.

Thanks for the game!

Lone Ghosthunter by Hopps 2011-12-22T03:09:00

The idea has some potential. Killing ghosts for life, and limited amount of damage balances well with the enormous number of ghosts.

However, the collision with the doors in the rooms is a bit harsh - I would get stuck often when trying to move between rooms.

Also, ASWD for moving does not go very well with Space for shooting: the keys are too close to each other.

Keep battling on! :-)

Ejected by Kyrmaal 2012-01-02T22:27:00

Not bad, the game is pretty fun to play.

The Jetpack doesn't seem to have much of a point... you accelerate part of the level, but that doesn't seem to make a difference.

The aliens could be a bit more varied, maybe moving up and down, and shooting in different directions.

Potatos in space!

Thanks for the game :-)

Splaser Strife by RHY3756547 2011-12-22T23:08:00

FOR THE SAKE OF OUR CARPAL TUNNELS PLEASE MAKE Z AUTOFIRE!

Sorry, I had to get that off my chest. The game is already difficult enough (and not in a bad way), but having to press Z for every single shot just makes my hand exhausted after my second try.

Otherwise nice polish all around, specially the graphics! You might want to render the text outside the play area though.

LeaveMeAlone by monkeymad2 2012-01-02T22:36:00

I liked the graphics and the text, but couldn't get very far into the game because the fat bastard wouldn't fit in the corridor to the left from the first room. Any reason not to make it a bit bigger?

Well, at least I found the easter egg :-)

Do NOT Hug Me! by ziomorti 2012-01-03T20:27:00

I won, w00t!

The game was quite fun, even if simple. The different weapons felt interesting to use. The animations somehow were so bad that I actually liked them.

The boss battle was too much of a coin toss, though.

Thanks for rating all those games!

Rockstar Wannabe Alone by whatthemall 2012-01-02T22:49:00

Good concept, but the execution was lacking. One of the main problems were the hitboxes -- I think they were too big - something I would think that I cleared a trash can, but the hit would register. A runner game requires very precise collision implementation, or it will just be too frustrating to play.

By Your Side by Draknek 2011-12-19T10:38:00

Great Game! The puzzles had a decent amount of difficulty in them -- It was fun to beat it! On the twist scene, I was all like ¨I wonder If I could do this... lol, I can!¨. Maybe I´m evil :-P

I liked the idea of the music playing as you played, but I didn´t like the exact sounds themselves.

Party Quest: Never Go It Alone by ScreamRawr 2012-01-05T02:33:00

Lovely game, the start screen and the menus in game make it look very finished and polished! But Why did I have to kill all those kittens? :-(

I found it a bit weird that getting hit by kittens increase your kitten score... is that a feature that got scrapped up in the last minute?

Cheers, and thanks for the game!

Alone in the Universe by KhaoTom 2011-12-20T23:42:00

Hmmm, it needs some gameplay... But as a tech demo, it was nice! Gratz for finishing it!

Diamond Darkness by sr101 2011-12-23T01:49:00

This is a very cool idea, and the shadow effects are nice. But at the moment, the game is too frustrating to play.

As CPO said, I couldn't find any diamonds, and as CplMustard said, without a small area of light around the player, we just can't see where the fast monsters are coming from.

An alternative would be to have the sillouette of the monsters appear (no color), when not under the flashlight, so you know you need to run, but you don't know what color to use to kill them.

Also, changing colors to match the monsters using the scroll wheel is a bit too hard at the moment. Maybe use the right button instead? Or make the scrool wheel a tad lass sensitive? Or use less colors?

Hope you keep working on the cool concept!

OUTPOST_NULL by VonZippenstein 2012-01-02T23:08:00

In the future, space bases will be organized so that every function of the engineering core will be placed in a separate, identical looking room. This will make engineers run around and get fit while doing their jobs :-P

Nice graphics, but the game felt more like a demo. I was very lost until reading the comments and realizing the "E" key existed -- you need either to give the commands to the players in-game, or provide some feedback when the player just try mashing all the buttons.

Punished by StormForce 2012-01-02T23:17:00

I feel there was a deep message hidden somewhere here... but I couldn't find it. Maybe next time you should make something that let players feel that their choice matters -- or at least seems to matter.

Hyper Alone (Totally not helpless) by iFred_QC 2012-01-02T23:55:00

Awesomesauce! The Hyper mechanic was quite unique and fun to play with. All I can ask for is more levels, with more interesting uses of the features you already have in place - using melee cameras to make invincible cameras (in the end of a very long corridor) Melee thugs to hunt you around, maybe hostages to rescue?

Loved the bonus music in the kitten end!

VOXTERIUM by Kitch 2011-12-20T20:05:00

Wonderful! The gameplay was addictive, and I felt explored something that is quite novel (fixed enemy, moving player). The "virus" idea was nice too.

And Kittens, everybody loves kittens.

Two suggestions:
* The game-over text is hard to read. Maybe you should draw a solid box under it?
* This game is begging for a high-scores screen.

A sub-par adventure by Jcorp 2012-01-03T00:02:00

Found the debug binary file in the zip... I can't get very far in it, but then again I don't know if this is the finished game.

Follow by Pixelbear 2011-12-23T02:26:00

A short but very sweet game. You managed to achieve a very nice mood. I didn't find the puzzles that obscure as some of the previous comments.

One suggestion I would make is to make the doors more ... doorly. Midway through the game kinda you get used to it, but still.

Thanks!

Josh The Fan-Tastic by Skoggy 2012-01-03T00:18:00

The graphics were very good. I got a bit tired with the long levels and the "josh, just go a little bit further" eventually got boring. But as a platformer, this is a solid game. I liked the difficulty.

Also, is the moon supposed to be seen through the solid blocks?

Lone Survivor by Pokelover980 2012-01-03T00:28:00

Well, it is kinda fun. You should leave the commands on the screen all the time, and not just when enter is pressed. Also some kind of death animation for the enemies would be welcome.

Dig Dig Dig! by Rijida 2012-01-03T00:50:00

Very interesting concept, but there were many problems in the execution:
1- While it was very nice that you included a tutorial screen, the "hand draw" text didn't work at all. I just couldn't read anything.
2- The game's "Installer" unpacked everything in the root folder it was ran, and made a mess of my LD22 folder... why not just zip it all?
3- Every time I wanted to start over, I had to listen to "mumble mumble mumble mumble Alone" for a long while. Subtitles please?

Zombie Apocalypse by yokcos700 2012-01-03T00:59:00

Throwing bricks in the zombie's heads... hell yeah!

The game needs an opening screen with its controls though -- I almost died while figuring out what I had to do.

Comatose by Jawdropgames 2012-01-03T01:14:00

Your text adventure actually looks pretty good. Nice choice of fonts and background.

That said, there were quite a few bugs, and the game was almost unplayable to me due to them :-( It seems that most of these bugs comes from you treating every action as a room. I can tell that by typing "look" after a common action, and getting the text of that action again. For example, when I was in a place with two doors locked doors north and south from me, if I typed north, I would get "that door is locked". Then typing look would get that same message - I would have to use "back" to return to my previous room.

A more sensible approach would be to have "rooms" as locations with a number of possible actions in them, so you separate walking around from performing those actions.

Alone with... things! by codeapparat 2012-01-03T18:00:00

Bowowowowowow! Loved that dog sound :-) The kid looked like he had a bad case of the hiccups, though. :-(

Great idea - you know you're doing right when people reviewing your game ask for more of it, and I certainly would like to play with more objects. It felt extremely fun galloping around in that chair.

The controls are really solid, and the pixel art works, so all in all a great game.

Thanks for the 220 ratings and the nice timelapse :-)

Alone Ozone by MadEqua 2011-12-20T22:33:00

That is a very creative take on the theme. Good thinking! Also, interesting that the CFC particles give you a variety of bad status.

The game was a bit on the easy side though, and it it would be nice if the human bonuses were better.

Some animation would improve this game by light years!

Joe Vs. Loneliness by N427 2012-01-03T01:21:00

The graphics are rather nice, and the premise of the game is funny. Like someone else said, the infinite jumping makes the game rather easy.

Mashing the buttons left and right tires your hand too quickly -- maybe you should have done a more traditional runner where the running itself is automatic.

Underlight by Diventurer 2012-01-03T01:31:00

Interesting premise, but a bit too much on the unfinished side. It was easy to get yourself stuck by mining the wrong blocks in the beginning. Also, pressing Q didn't seem to do anything with the blocks and the "bridge hotspot".

Thanks for the game anyway!

Alone in the Rain by noffle 2011-12-22T01:48:00

LOL!

LOL!

The game is deliciously challenging and insane.... I couldn't stop laughing while playing it. Whatever you had when you made this, please send me some!

Ah, there is a strange bug where sometimes the main character will take some damage even if he is not remotely close to a refrigerator... just walking.

Lighthouse Keeper by nin 2012-01-03T01:45:00

Very interesting game, and I like the premise very much.

But I was sad to be killed by those paralytic wolves so many times.... :-( Maybe you should add a "punching" or "axe" sprite out of the keeper, so that we know where the punching action is happening (same thing for the wolves).

Oh, your time-lapse is really cool, although you could probably double or triple the frame rate.

Thanks for the game!

Leave Me Alone! by soy_yuma 2011-12-20T22:21:00

Is this the emo teenager son of the Sokoban guy? Am I a bad person for enjoying watching the little punk die in flames more than I did winning the levels? So many existential questions...

I liked the game. The top one suggestion I would make was to skip the "press button once to turn, and once more to walk". That made the longer levels a bit annoying to complete.

Rover's Spirit by Robmaister 2012-01-03T02:00:00

Nice! A bit straightforward for a puzzle game, but you made me interested in the story of the martian prison. A few more notes certainly wouldn't hurt :-)

The Sheep & The Peach by Michelle Sleeper 2011-12-21T00:54:00

Thanks for the pointer! I liked playing your little adventure.

You did indeed manage to invoke emotions. Although I felt more worried about the sheep than I felt sad about the peach. Not sure if that is what you were going for :-P "What happened to sheep?". I liked both characters, though.

The graphics and the sounds go very well together, and add to the mood of the game, I liked that!

I would comment about the invisible walls... I see that you already mentioned that in your blog! That really stands out though :-(

Thanks for the game, and gratz for completing LD48 :-)

Munching Mammoth Mutant Frog?!! by placatedduck 2012-01-03T02:12:00

Very neat game and mechanics. I like how the tongue follows your route AND speed. I had a surprising amount of fun here.

You need some "boom" sounds for when the toad swallows a missile.

Also... the citizens of this town must have balls of steel, to walk around a giant mutant toad as calmly as they are :-D

OMFG FFS will you LEAVE me ALONE by yerahmeel 2011-12-22T03:01:00

Nice! Two words for what it needs: Armor damage ;-)

It was not very clear that your health bar reduces when any enemy is on the screen, not when they touch you. The first time I died and no enemy was touching me, I was like "lolwut"?

Thanks for the game!

W by zuurr 2012-01-03T02:32:00

I really liked the graphical style, but the game was kinda buggy - collision with lava on room two would happen when the player was far away from lava -- worse yet, the game would lock, and would resist my attempts at killing it :-(

(windows 32)

The Social Network by davidwparker 2011-12-23T03:12:00

I read in your blog that you felt you were not up to snuff with your C skills. I feel you should have tried anyway, even if you kept this idea and made a text adventure with C and some library, that would get your feet wet and start to give you ideas of what problems to expect for the next LD.

Anyway, about this game. It was not a bad idea, but it lacked depth. I found the attacks of the opponents pretty amusing. Maybe instead of battling one opponent at a time, you might have turned this into a "management" game instead, where you have a number of actions per "day", to distribute between attacking many different people in your circle -- some to try to break them away, others to prevent them from attacking you. That could be interesting.

Cheers!

Gross.. AS IF!! by snowshovelboy 2012-01-03T02:43:00

Great and funny game. I enjoyed playing it!

However, it was a bit on the easy side. Some of the problems:

Power ups never disappeared - so you just picked them as you needed them, and saved the others to reload - you should make power ups disappear after a time.

The waves never changed in speed, only in numbers, and the "big excuses" gun can get rid of numbers pretty easily, specially since you can walk inside the excuse to make yourself a protection shield.

But it is a nice, responsible game, thanks!

Run Away by Dax 2012-01-03T02:58:00

Nice game, and I like that we can't really control the running direction and the special collectibles. That said, the delay between jumps is too frustrating -- in these "you miss you die" game, controls have to be pretty precise. I gave up on the last part of the first hell level, because I couldn't jump twice in a row due to the jumping delays.

Space Rescue Mission by olav_st 2012-01-03T03:10:00

Very nice! It was hard, but still felt fun while playing it. I like that you managed to put a mini-game inside your LD entry.

I would probably scrap the aliens part, they aren't really a factor in the game - the hardest part is navigating the planets.

Or you could tweak your world generator to avoid creating those maze of planets - it is a bit strange to see many huge planets hugging each other like that. :-)

Great game anyway!

Alone by Aaro1450 2012-01-03T03:17:00

Interesting - the graphics and the light did set a nice mood for the notes. I would have liked a bit more gamey elements, but it was a nice first entry.

Worlds End by ControllerKid 2011-12-20T19:08:00

Thanks for the game. I liked the lighting centred on the robot, although sometimes you couldn't see where is the turret shooting at you.

Some pointers:
On the stage with the locked door down, the one with two cannons after the teleporter room, there is only one key for three doors in a row.

The rate of fire of the cannons is too fast. It is basically a slugfast, with almost no dodging involved.

We Are Alone by Tifu 2012-01-03T03:40:00

That's very well done. I loved the concept of having multiple different characters that can literally follow in the footsteps of each other. I also liked that the final scene is different depending on the character you're playing with.

The game was a bit on the easy side, though - you didn't even bother putting in a losing screen ;-)

Great first LD22 entry!

Limbus Kitten by scgrn 2012-01-03T03:42:00

Couldn't run. Libgcc was missing :-(

Summit by gimblll 2012-01-03T03:51:00

Very very hard, but I liked it. The minimalist style worked to keep the snowbound mood, and the ambient sounds were great.

I would love a gameplay video with the different endings.

Don't Touch Me by mklee 2012-01-03T03:53:00

Well, for one hour, I guess it was well done. I commend you for that! You should have wrote about your full plans at least, though.

F_cked by kelp 2012-01-03T04:00:00

The graphics are certainly well done. Here is hoping that you manage to finish your game next LD! :-)

Grief by SamShiels 2012-01-03T04:15:00

I'm of two minds about this game.

On the positive side, the graphics work, and the dynamic of playing the same level multiple times with different abilities is really nice.

On the negative side, the sound effects are strange (the sound effect for time manipulation on level 3 was terrible). Like others mentioned the controls are not really good, and the time manipulation ability of level 3 was really mysterious.

Thanks for the game.

Purple is the Best Colour by Inertia 2012-01-03T04:21:00

Well, it is pretty unfinished indeed, but I like the idea. One bug: when one of the players dies (no hearts or lives) - his ship still stay on the playing area, but without accepting commands.

One suggestion: on these kinds of competitive 2P games, you should add some ways for one player to get in the other's way - like sending enemies to the opponent's playing area, etc.

Maze Explorers by caranha 2011-12-19T23:35:00

Thanks for the comments!

Awennor: Yeah, the idea was to have the theme link up with the decision, each maze, of having the characters join you or going alone. If I had time to write more levels, I would have explored this further.

Maze Explorers by caranha 2011-12-20T20:45:00

cakemonitor: Well, I wanted to use "alone" more as a gameplay element, a choice, than as the central theme of the game. But I see your point. Thanks for the comment!

The "blocking your path" thing was a decision I made, that is why I added a key to quit the maze. But maybe it is indeed a bit too harsh, a lot of people are complaining about it. Maybe I should make the game auto-detect that you are stuck and game over you there.

Maze Explorers by caranha 2011-12-21T02:56:00

D: That sucks... are you using OpenJDK? I couldn't get it to run with OpenJDK on my linux system, so I had to use Sun's Java. I'll look into it tomorrow and get back to you!

Maze Explorers by caranha 2011-12-22T22:00:00

dr_soda, sempai, kiwi: Thanks for the comments. Yes, the "assistants" blocking your way was a design decision, and part of their balance. I see that I didn't manage to get this part very clear to most players. Oh well :-(

Maze Explorers by caranha 2011-12-28T00:55:00

Cadin: Yeah, I should do something about the "getting stuck" part. My main goal is to make certain routes impossible when alone, but the food penalty should be enough for this, if the level is well designed. I will probably drop the "friends block you" feature completely from the post-LD version.

Make A Game: Thanks for the comments! Yeah, sound is really my weak spot - the synth voices are tooooo low compared to the sfxr sounds... I will probably do all sounds over for the post-ld version.

Thanks all for the encouragement!

Maze Explorers by caranha 2011-12-28T00:56:00

Oh yeah, I posted a hint to the easter egg in my postmorten ;-)

Maze Explorers by caranha 2012-01-03T18:40:00

Thanks for the comments :-)

Maze Explorers by caranha 2012-01-04T07:44:00

Hmmmm. Authomatic level progression: that's something simple that I didn't even consider, wow! Added to the to-do list for the post-LD version, thanks!

Vestige by Quimby 2012-01-03T04:37:00

Very nice game, and web-based to boot! Now I know what those rebel fighters must have felt on the death star. :-)

You really need some simple sound effects for the shots and explosions to bring this to life, though.

Enslaving Davement by Sean Hogan (anodyne/even the ocean) 2012-01-03T04:49:00

That was a very solid game for the time limit. The timer (and time rechargers) could certainly be a bit more spaced away.

Planet Earth Is Blue by Adhesion 2012-01-03T04:54:00

Couldn't run or install it for some reason :-(

Void by Tex Killer 2011-12-20T18:33:00

Well, you guys tried, that's what counts :-) The level design looks nice.

Lonely Soul by Oye Beto 2011-12-22T02:36:00

You certainly know how to setup a good atmosphere.

I think you could have made a nice game if you focused less on "sending a message" and more on gaming possibilities of three dimensional navigation :-)

Going through thin bridges with ghasts around seems like the seed of a great game.

Nice work anyway!

Varon Sector by kotrenn 2011-12-22T03:29:00

Nice effort, but the game is still quite bugged. The first time I played I fell in the cracks between two ground pieces :-(

The mixture of aimed shots and not aimed shots was also a bit hard to deal with. maybe you want to scrap this "aimed shot" idea altogether?

Good luck next LD!

Calculon's Revenge by whaddon 2012-01-03T05:00:00

A bit too glitchy -- bosses appearing from nowhere. Events in far away rooms activated by my shooting - oh my!

The Library of Madness by protensity 2011-12-22T03:55:00

An ASCII game, how nice!

Pluses:
+ Mythos creatures that can't die
+ The idea of losing sanity just by being near the creatures
+ The general mood

Minuses:
- I got killed because of the kitten! D: I couldn't change places with it, and got stuck between a kitten and a Creature
- No game over screen, the game just freezes on death.
- Needs to restart the program to play again

Adding an inventory system, or a way to read past notes would have been awesome.

Thanks for the game!

Al One by mappum 2012-01-03T05:03:00

Nice work with the multiplayer code, but you should have included some single player bots as well. I had to play against myself in two computers to run this :-/

Dark Forest by blubberquark 2012-01-03T05:11:00

I liked the gameplay idea and the graphics! I didn't like having to launch the game from scratch when dying. :-(

Alone in the universe by ddr2 2012-01-03T05:16:00

Very interesting game mechanic, but ATM it is a bit of a pain to control. A suggestion that might make it a little better is to assign different pair of keys for each motor, so we don't have to keep switching among them all the time.

Wait up guys by pushpork 2011-12-22T04:34:00

The sprites are nice, but no animation lessens their effect a lot. Controls are very glitchy... what is your FPS?

Also, you should include a losing condition in the game.

A Lone Story by MemoryLeek 2011-12-20T22:57:00

That death sound IS annoying. Nice work on the menus, many people skip this part, but I think it makes a game much easier to digest.

Why is your game file so big? I can't imagine what in this game makes it a 27Mb download...

Crazy Old Cat Lady by Indivicivet 2012-01-03T13:01:00

You didn't package SDL.dll in your distribution :-( Can't run it.

The Love Letter by axcho 2011-12-20T23:22:00

From all the games that I've rated so far, this one has the best and most creative use of the theme. Congratz!

I really liked the idea of the game and the graphical style. Too bad that you didn't manage to make an ending by the time you've submitted. If you do submit a new version with an ending, please let me know!

Painkiller by @Micle2000 2011-12-22T02:45:00

Nice that you participated in your first dare!

The game is too glitchy though, you need to reserve more time to test if everything is working.

The worst offender is that too often, when you appear in a new floor, you may be stuck between boxes without a route to the next stairway -- you need to set up some routine in the maze generation function that verifies if there is a valid path between the entry stairway and the exit stairway before validating the level.

Good luck next LD!

Terrified by pulsepk 2011-12-22T04:15:00

That is one dangerous golf field!

There is one huge bug in the game: The mouse hotspot is in the handle of the baseball bat, not in the "business end", so to hit things you have to click them with the handle, which is weird.

Also, there is no really way to lose the game, which makes it a little boring.

But good that you managed to dust off your coding skills a bit!

Cave Runner by Whitenickel 2011-12-21T23:03:00

Yeah, without reset controls this game gets very frustrating. Also, you should make the jump dependent on for how long you press the jump key, this allows for more possibilities regarding level design.

Also, you should tell the players from the get go that you need to jump ON the ball to get it. Running to it has no effect.

Hope you can use your experience to make a better game next LD! :-)

Lonely Weredot by creative630 2012-01-03T13:05:00

Seems an interesting idea, but as others said, we've been trolled, for your "windows" version is for macs...

Since it is unity, why didn't you do a web version of your game?

Alone - with robots. by Maggo 2012-01-03T13:13:00

Wheee Confetti everywhere! I liked the mechanic of jumping and throwing confetti to jump higher -- different, and still easy enough to perform. The sprites were also nice.

I'm giving you a low score on music. The music is actually great, but since you didn't do it yourself, it kinda goes against the rules :-)

But otherwise thanks for the great game!

Stelo by saveferris 2012-01-03T13:18:00

That's some very nice music you got there! Hope you manage to go further with your game next LD.

Zombie in love must remain alone. by DiThi 2011-12-23T02:35:00

Very beautiful Graphics! I'm looking forward to see the game completed :-)

Alone in the War by ReikVal 2012-01-03T13:23:00

Strategy and resource management games are always interesting -- they also often tend to be complicated, so you should add some sort of manual or tutorial to your game.

Lucide Solitude by BortStudios 2012-01-03T13:40:00

Very creepy! I liked the idea of the light radius getting smaller as the time ran out, and the character getting faster. The music also worked very well with the mood.

You lose a few poinst for requiring an installer though :-(

BTW, how about a counter of how many orbs you still have to find?

<ENTER NAME HERE> by Mendreyn 2012-01-03T13:42:00

Mediafire is disconnecting on me, so I can't get to download it :-(

Loyd's Tale by pillowdrift 2011-12-22T04:27:00

Not bad at all. The graphics are simple, but the controls are very responsive, the level design has a healthy amount of challenge, and there are very few collision bugs.

You should get rid of the invisible walls in some stages, and add a proper ending, and you will have a great game in hands.

Oh, and I don't mind the birds, no need to apologize :-)

Colorless Hope by Crimsondrill 2011-12-20T23:08:00

Very nice! I loved all the little things hidden through the scenario, like the failed bot :-)

Hope you will make more levels!

Alone in all Elona by exe 2011-12-20T01:45:00

Very impressive, the idea behind the gameplay of this game was very original! I could play it for a long time.

There is just one serious bug in my opinion, that makes the game very frustrating to play: When you click and move the mouse to tilt your hand, the position of the mouse changes (even though the hand is stopped). So when you release the button, the mouse will re-appear in a completely different place. This makes it difficult to make precise movements. Maybe you should hold the mouse position when tilting the hand.

But other than that, I really liked this game!

A Realization (in 13 acts) by A-Type 2012-01-03T14:14:00

Wow, this is a very nice game, you should have more ratings!

I loved the sound and the atmosphere. The levels were also the right amount of challenging for me. It was not that short, I think the length was appropriate.

Two suggestions:
1- after the ending animation, I mistakenly pressed a button and skipped the next screen without seeing what was on it - you should make some sort of delay at that last screen. (or maybe define a specific key to leave it).

2- There are breakable and unbreakable blocks. It is a bit hard to differentiate between them - you never know if you are hitting an unbreakable box, or if you just missed the correct position to break that block. Maybe you should add a "failed" sound, so I know that I can't break that particular block.

Thanks for the game!

Desolate Human by Lcarens 2012-01-03T14:30:00

Well, the music is very nice. I think you should add a button to skip the transitions/text... their length was a bit too much for me - I would read all the text then wait for several seconds until it disappeared.

Thanks for the game!

ESS: Escape the space station by Silodon 2012-01-03T14:37:00

"Dear Astronaut.

When confronted by the orange mattresses of doom, remember that there is a whole frigging platform to your right.

Love, space station administration."

Gratz on completing the LD! You might want to look into adding an intro screen, so that I don't have to restart the process when I win/die. Also, why is the astronaut not centred on the platform?

Am I Alone? by semaperepelitsa 2012-01-03T15:21:00

Very nice. I like that you went to the trouble of adding a death animation to the zombies :-)

Descension by bigbadwofl 2011-12-23T01:00:00

Yay, voxels! This game was quite cute! Also, I REALLY liked the boss taunts, they gave some charm to your game.

A few things you might want to improve:
- More player feedback! I couldn't tell when I was taking damage, nor how fast - the HP numbers were too small, and in a place in the screen far away from the action.
- Sometimes the NPC text would be cut off by the end of the screen

Keep working on it!

HUG MONSTER by recursive frog 2011-12-22T21:52:00

Hey! Thanks for pointing me to your game!

The hug monster is so cute <3, although I was a bit sad every time I saw him happily jump off a cliff to his death :~(. Poor hug monster.

I liked the idea, but I'm having difficulties playing the game. First, the controls are really sticky. It is very hard to gauge how much you need to run and jump to get atop a platform, and, when you fail, your guy gets stuck in mid air.

Second, the fourth level (third?) is a bit buggy. It is the first one where the hug monster does not begin behind you. When I try to reach for the house, it floats to the skies and disappears. Then if I die to try again, the house is not there anymore and the level is not winnable :-( </3

Hope you can solve your problems with sound, and thanks for talking about other people's games! :-D

A suggestion:
The character should face where the player is pointing, not where he is running too - it gets a bit easier to tell your brain that the character is trying to stop that way

HUG MONSTER by recursive frog 2011-12-22T22:31:00

I have no idea, to be honest. I would say that a simple bug like that (level not resetting) should be ok, but I don't know what is the official position.

The End by kebabskal 2011-12-20T03:16:00

Very nice game all around! And I disagree with Falkreon. You may have three characters, but they don't interact at all... they are in the same place, but oblivious to the presence of one another. :-) Thanks for the game!

Enneige by envy3d 2011-12-23T00:08:00

I liked that his footsteps got bloody when you took damage.

That said, the sound was very annoying, and it was hard to know exactly what I had to do. Get one wood? Three? There was some talk about food?

Also, having your game install things in my computer is not good at all, you should make a game that can run without needing to go through a installer.

Cheers!

The Last Man on Earth by h.attila 2011-12-22T01:33:00

Congratz in finishing your game!

I think the levels need some walls. It doesn't feel like a spaceship when the levels are open like that. A background would do wonders for the game as well.

Also... the aliens beat the army of humans, our weapons do nothing against them, and then a punk kid with a gun manages to take them out? lol :-)

A Whisperer in Darkness: The Game by Sawtan 2012-01-03T15:30:00

Interesting concept, but with serious balancing issues.

I had a chuckle at dogs as your life points.

Is killing people good or bad? On one hand, I get a "ouch" sound effect. On another, I get a golden chalice when I kill a person.

A Door in the Dark by flyinpancake 2012-01-03T15:37:00

Hmmmm, there seems to be a few glitches. For example, I click on the blue door and nothing happens. Maybe you should make sure that the text is updating correctly on mouse over.

Also, the text with the position of the cursor is distracting.

Herp Dermit by Blanky 2011-12-20T20:56:00

I couldn't get this to run... complained about MSVCP100D.dll missing.

Derpmiffo's rescue mission by slaeshjag 2012-01-03T15:44:00

You put some lipstick on the monster. Lol :-P

Interesting choice to allow only forward movement. There are a few invisible walls in your game, you should check that.

Good luck next LD22!

Minotaurus by lesterpig 2011-12-20T21:40:00

You coded an online multiplayer engine? That is really nice!
The monsters dont attack you if you stay in a room, that is kinda weird. Also, if the position of the player and the monsters in the screen has no meaning, maybe they shouldn't be moving around that much.

Nice work, though!

Co-op Alone by Zer0XoL 2012-01-03T15:54:00

Heh, I really liked your take on the theme! "Your partner couldn't come". I also liked the idea for the design of the main character - blue on one side, red on the other.

Nice game!

But you shouldn't make the movable blocks identical to the unmovable ones: I pushed them against the wall a few times because of that. Also you should add a reset button somewhere.

One-Player Co-op by Redbone 2012-01-03T16:05:00

Hard but interesting. I liked the graphics in general, but there was some sort of glitch that was distorting your tiles.

Alone in Space by The Evil Cult 2011-12-20T01:29:00

heh, nice game... I was very sad to see that it was so short -- please take this as a compliment! :-) If you add the rest of the content, let us know!

The good: The little texts indicating the hotspots in the game.

The bad: I found that the character walking speed was a bit toooo slow.

Sleepwalker by LucaPavone 2011-12-20T00:54:00

Nice game! I literally lolled at some of the dialogue :-D

It was a bit too linear, it would be nice if there was more than "One Right Thing" to do at each step, but I liked it.

Alone With a Phone by waynebeam 2011-12-23T19:34:00

Wow, the first rhythm game I've seen here. I like those... but you really need sounds for a rhythm game to work! No music needed - blips and blops for the cellphone can be generated by sfxr, and you can add some indistinguishable murmur for the background, since "crowd" and stuff.

Instead of "space space click", I would go for "space space enter" or some other key combination. Easier on the player's hands, and might allow for harder difficulty levels.

Sometimes the speech bubbles from the people in the background cover your cellphone, is that intentional? I didn't like this much.

Thanks for the game!

Loquere by AndyRoth 2011-12-22T00:09:00

+ Mapping text to space was interesting.
- There were quite a few collision bugs
- The gloomy-thing was exaggerated, without being funny

Split Party! by Ishisoft 2011-12-22T22:55:00

Whoa, very polished game, thanks for sharing it with us!

But it was kinda mean. We made all those boxes cry :-(

One suggestion is to make the palette of the background change, just to add a bit of variety.

BLIND by howieV (binarygirl) 2011-12-23T20:12:00

Very interesting! And hellishly difficult! Is it me or the goal moves around in later levels? I would send the sonar in one direction and hear the goal "pang", then send it again and not hear it anymore. It would have been better to warn players of this possibility!

But I liked it a lot, that was quite different.

Suggestion: After completing each level, show a replay of the player walking around the maze (a-la meat boy). It would have been cool to see me going round and round :-)

Maybe you should add a random level generator too?

Alone - Island Generator by Spujika 2011-12-22T00:02:00

Oh man, if you JUST had created an option to save the islands to some sort of text file.

Screaming by kakuremino 2011-12-20T18:51:00

It was nice trying out this game.

Positives:
I liked the bit-ly look. I think it worked, and gave me nostalgia for my atari games :-). The controls were also working smoothly. The zombies talking back was very creative.

Negatives:
I had no idea what to do. After a while, it would just get repetitive. The trees changed to show that I was progress, right. But then all progress seemed to stop. Even the zombies disappeared. Maybe give more visual/auditive clues about the progress of the game?

The Wizard Apprentice by Ralkarin 2011-12-22T21:36:00

Nice game, the puzzles were pretty cool, and this was quite different from what everybody else is doing.

Looking at your blog, it seems that you are already working on the main issues I would have raised: lack of depth for a 3D game, 1st person camera not pointing at the same place as the apprentice.

I would also suggest that you allow some limited form of movement when in first person, so it is a bit easier to hit those windows from the right angle.

Also, you should check out sfxr for some simple sounds, like the cabinets and porticullis opening.

Great game, thanks!

LD23 — Tiny World

ToastBiome by tinyworlds 2012-04-29T16:01:00

I can't download the game :-(

Ant Farm Simulator by Ovno 2012-04-27T14:08:00

Very interesting game. I felt that the gameplay revolved more around finding paths that the ants could jump to than anything else -- btw, did the ants collide with each other mid jump?

Thanks for the game.

Disregard All Humans by Fireblend 2012-04-27T17:37:00

Awesome game! It is very fun to play, the commands have great response, and the game is quite polished!

I loved seeing the planet getting smaller and smaller. I think it would be more interesting if the buildings and people got smaller together with the planet - the tiny planet with huge buildings was kinda weird :-P

Loved it!

The Good Ship Higgs Boson by Jezzamon 2012-04-27T13:23:00

Although quite simple, this entry has a lot of polish. I like the details on the sprite, like the eyes going up and down during the jump. The level design is also quite clever -- I wanted a few more levels where you influenced the blocks with the gravity.

Thanks for the cool game!

TINY LIZARD SWELL WORLD by racarate 2012-04-27T16:40:00

The music is very nice, but I can't see the lizard. Pressing WASD doesn't seem to do anything.

Tiny World - Ideas in the Sea of Thought by uprightpath 2012-04-25T13:45:00

This game has a lot of promise, although it is still incomplete now :-) I look forward for updates!

Leaving the Tiny Earth by TSJ666 2012-04-25T13:33:00

The game is generally well done, I like the particles, the physics with the falling objects and the trees. But it is kinda boring, maybe because of the lack of sound, or maybe because mining stuff takes too much time.

Also, I think it is very important that the entire game is contained within the game -- even if you want to keep the exact recipes a secret, the keys for using the game (shift for crafting bench, the recipe for the rocket), should be available in the game, not in a separate webpage.

Thanks for the game!

Planet Jay by D33jay 2012-04-26T16:30:00

I also get the "could not find the main class". Not only that, the other file in the zipped archive tries to install an add-on in my system. WTF??

Freedom by Lucas Schenck 2012-04-26T16:26:00

This game is quite rough, but it was surprisingly fun. I think you have some talent with the level making ideas.

Managed to finish the game.

Some sounds would improve this tenfold.

Sfrumz! by Dialock 2012-04-28T12:32:00

I feel your pain -- I also had many goals for my game that went largely uncompleted.

I noticed that you worked quite hard in your map -- you have seemingly random images for each tile type, and you implemented tile transitions as well. Those looked really wicked -- but maybe next time you should concentrate on some features of your game before moving on to the bells and whistles?

cheers!

Save Your Planet! by SFX 2012-04-28T14:50:00

For a first game, this is pretty neat. The controls are very good and the game is well fleshed out.

Only two suggestions: The game is a tad on the easy side, and maybe using a cannon instead of a giant man would look better :-)

Flight of the Ladybug by robcozzens 2012-05-13T01:24:00

Very nice little game, I liked it a lot. It is fun to play, and quick to get into. Loved the small graphic tricks you did, like the transition from game over to new game.

A few things you could make to improve the game: Add some background! Maybe some leaves, some animal cameos -- maybe if you make a huge tree model and make the "track" go around it -- would make a big difference to the game.

Cheers, and thanks for the game!

Pow! Pow! Pow! by Cake&Code 2012-04-23T12:53:00

That was a very good looking game, thank you! The general idea is also really cute. I found myself immersed in the mood while playing this.

That said, the controls are a bit unresponsive. Timing the jumps with the unminimization is really hard, specially because the item takes a bit of time to pop out even after the "aura" had disappeared.

Thanks for the nice looking game!

snowglobe by manax 2012-05-03T01:45:00

It is a very interesting idea -- I really like "world simulation" games, and it is very interesting to watch the little globe inside the snow globe develop.

That said, there seems to be very little to be done in this case - all that shaking the globe does is to destroy the trees, right? It doesn't seem to influence the little men or animals inside.

I think with a few more interactions, this game could be really fun! Keep up the good work :-)

Deity by Blake 2012-05-08T15:49:00

Interesting puzzle game, although levels with only the glue are kinda boring. Managing the walls is interesting, but a pair of walls makes all levels solvable with only one bomb.

Maybe you should add some slopes/drops, so that one puzzle would be to scare the blue guys into these holes?

What did you use to make the music? :-)

Thanks for the game.

Baby Farm by MrEvilGuy 2012-05-08T16:14:00

I... hmmm.

I think....


Hmmmm, I mean.

I'm at a loss for words.


Whoa. I guess I'm done rating for tonight!

Tiny World Peace by jwolf 2012-04-28T16:12:00

Very cool little idea. I don't think I have seen this kind of game before. Congrats on the originality!

With a bit more polish, this game could be even better. First I think that the defender's movement could be a bit faster. Also, the homing missiles could appear only later in the game, because they are very hard to deflect (specially because they re-home after a while).

The galaxy graphic in the middle is kinda distracting -- maybe you could add some transparency in it, to make it stand out less?

Thanks for the awesome game!

In Delusion by crippledgames 2012-04-25T13:10:00

That... That was weird. Congratulations on your first game, and that is an interesting take on the theme. I didn't like the sudden shifts in position much -- maybe you should have added some sort of transition between them?

Zilla the Destroyer by deps 2012-05-08T16:22:00

Very cool game, I liked where you went with the graphics. The controls were a bit hard to get used to, but not that bad once you got the hang of it.

It would be cool if we could destroy buildings/trees by stomping on them, in addition to blowing fire on them.

Also, when you die, your score is not reset.

Dangerous Baby World by leodigaum 2012-05-08T15:59:00

The idea is very good, and this is a great use of the theme, but the controls are just too frustrating for the game to be really fun - you should change the "press up quickly", to a rechargeable walk bar or something. I had to take my mouse hand off my mouse so I could tap up fast enough for the baby to stand, and then it would just lose its balance again.

But cheers for the great idea! You nailed the theme.

Escape From Dungeons by Neurox66 2012-04-23T11:58:00

I really liked the music, specially since it seems to pick it up when you start to run low on oxygen.

I think the turning speed could be increased a little. Turning around felt a bit sluggish. Or you could add keys for strafing.

Also, a bit of variation on the wall texture would improve the game's feel a lot!

congrats on finishing your game!

Little Sheep by Merkurius Team 2012-05-13T01:04:00

I really liked the sound effects, and the graphics are not bad either. The minimalistic planet + the spooky music made me expect something sinister to be going on in the background :-) Controls were nice too.

That said, for a "story" game, it feels a bit short in content -- suddently "your journey ends here!". Also, there are a few bugs in the script - the rabbit on the third planet told me he was not coming, but then he showed up in the sheep planet. Uh, ok.

Defender by Ricardo 2012-05-07T15:39:00

Not a bad game, very simple, but gets the job done. Maybe you could add some speed to the movement of the ship (currently it is instantaneous), to add a bit more complexity to the game.

Tiny Religion by dagothig 2012-04-23T13:15:00

That is a very cute game, with an interesting premise. Thanks for making it!

The good:
- I like the idea of text commands
- I loved the graphics
- the game itself is quite innovative.

The bad:
- There is very little feedback. For instance, once the god I had seemed to like houses (he smiled every time I built one), but then he started to kill a lot of people at once, while looking all blue and innocent. I don't know how far I am before the god starts killing people.
- It is really hard to play a text based game without knowing the dictionary. I saw on your screenshots that you could plant trees, but I found no word combination to do that (just an example)
- the game lags a bit when playing sound.

Tinysasters by Volute 2012-05-13T02:27:00

Awesome game. Feels very polished - specially details such as raising the action tile. The gameplay idea is also really original.

The only thing that feels a bit weird is that when you spend mana to create a certain kind of tile, you are actually creating more of the original tile instead - so you can spend "mountain" mana to create lakes by creating a mountain at a lake.

Awesome game!

A Bathtub Story by ehtd 2012-04-29T14:55:00

This game has a lot of charm. It is so cute... and so deadly! I couldn't beat any of the stages past 8. Very nice idea to allow us to jump to any stage. Also quite polished.

Thanks for the game!

Inlander by Darkwater 2012-05-03T13:06:00

The premise of the game is interesting. The controls are smooth, I specially liked the transition to the crafting menu by sending the mouse to the right hand side.

That said, as others mentioned, the world is a bit too huge, which, given the time for rating and playing games in LD, makes it a bit off putting -- things need to happen a bit faster :-) The two mouse cursors is a bit strange - maybe instead of a mouse cursor, you should have used a square silhouette to indicate the action square?

Thanks for the game anyway!

Minor Deities by maranas 2012-04-23T11:46:00

Interesting and very compelling game. I like that you can only use each option once -- it reminds me of the "EyeMaze" games, have you ever seen them?

Here are some constructive criticisms:
1- The game exits when you lose. Since it is so easy to lose the game, there should be a way to quickly restart it. As it is right now, if you lose, you also lose a lot of time launching the game again.

2- Can you make it not use fullscreen? On bigger monitors, the fonts start to get blurry. Also, windowed is always nicer.

3- There doesn't seem to be a lot of indication of what winning/losing intelligence and faith means, and I couldn't see a clear indicator of when the world would survive the various catastrophes.

Because of 1, I didn't make it to the end of the game, but gratz on the effort!

Atomic Galaxy Factory by MrBarnslig 2012-04-28T16:01:00

Very interesting action/puzzle game. It is interesting to try and slowly expand your little defended area of the galaxy while expanding your positives and negative forces.

It would be really nice if the size of the cells expanded as their complexity did (so a city would be larger than an animal, an animal larger than a cell, etc). Not sure how well this could integrate with the game.

Also, if you upgraded past the level of a item that you already had in the world, it would become impossible to get rid of it -- maybe add a "destruct" button?

Thanks for the great game!

Disastronaut by Jeffalisk 2012-05-03T12:44:00

Oh no! I wiped out the human race!

Very nice little game, although a bit on the easy side. But I really like the idea of assembling the ship from the broken pieces.

One thing that bugged me a bit is that every time you picked up a fuel can, your fuel was set to a given value, and not added to the current fuel -- once I was at 1800 fuel, and by picking a fuel can, I got down to 1100. While there was enough fuel for the entire game, it still bummed me a little.

Also, awesome music!

Grow! by Rabbits... 2012-04-23T04:01:00

Thanks for the game!

The nice thing about it is that it was very responsible. I also found it cool that you decided to go with "move with mouse, shot with buttons", when all other similar games usually do it the other way around. Was that a conscious decision?

I think there is no way to lose your game -- when I was at 4 guys, I realized that even when I got hit, nothing ever seemed to happen to me. Also, the experience bar never moved.

Maybe if you add a score to your game, and a losing condition, it would become much more fun, since then you could try to get the highest score before dying.

Cheers!

Tiny Island by Zathnic 2012-04-23T12:29:00

Very well done game. At first I was a bit miffed by the sokoban clone, but the "push blocks into water" mechanics was a nice addition to spice things up. Nice puzzles and graphics.

Music or sound were sorely missed :-) I hope you add them in a future version - a calm music will keep people longer in puzzle games.

It was a nice first LD, thanks for the game!

a SMALL problem by sirGustav 2012-04-29T14:31:00

Cute game. The difficulty was the right ammount of challenging, although the "rat on spikes" jump was a bit counter intuitive (you needed to be facing back for the rat to propel you forward -- what?).

When you get to the end of the game, you will be holding "forward", and this will make you leave the end screen automatically - I could not read what was written there.

Thanks for the game!

Endless Siege by flaxenflash 2012-04-29T14:45:00

Interesting game. However, it is a bit hard to get into the game.

First of all, the game needs some feedback to let the player know what is going on: for example, a health bar so that we know how far the hero is from dying, health bars to the buildings and monsters as well. Some sound for monster and hero hits would help a lot too!

Also, the monster corpses, while a nice idea, are getting drawn above the hero - a simple way to solve this is to call your "render hero" routine AFTER your "render monsters" routine.

I liked the "you die" game over screen a lot.

Good first effort! Hope to see you again next LD!

Fort in the Woods by pkdawson 2012-04-29T15:27:00

I really really like the idea of this game: prepare your fort, and then let the combat run automatically. It was a bit easy, maybe you should have more enemies attack more often. Also, it should be possible to speed up combat for those bigger fights. But all in all, I liked this game.

Tiny Castles by bitslap 2012-04-23T13:26:00

Ah, nice, mindless fun, what is it not to like about that?
Well, it could be a bit less mindless, I just pressed forward and attack for great justice, but it was fun nonetheless.

I really liked the graphics, the sounds were a bit annoying though (but maybe that is why the giant boy was rampaging?)

Thanks for the game!

When Worlds Collide by AlwaysGeeky 2012-04-29T16:51:00

"boom" "boom" "boom" is sorely missed in this game :-D Otherwise, it is quite fun to launch asteroids at the planet and see what happens :-) The stars in the background and the 100% animation are very nice touches.

Tiny Contamination, well almost by demogia 2012-04-29T15:49:00

Very cute game, and quite fun as well!

Sometimes though, I seem to lose a life out of nowhere :-( Also, some levels start with the enemy right near me. But I kept on playing :-)

Ah, I'm not sure that you are allowed to use music from freesound.org. I think the rules say that all music must be made from scratch :-/

T-Pod by Spiridios 2012-05-03T12:52:00

As you said, there is nothing very innovative ... but this is a very solid game! The controls are good, it is challenging, but not infuriating, music and sounds are appropriate. I also liked that the planet dying and the player dying are separate events.


Some suggestions:
* auto-fire by just holding X, for the sake of our wrists
* A "high score" under the current score

I quite enjoyed playing it, thanks for the game!

Walker by Catman 2012-05-03T13:42:00

Very cool game! I liked how you played with the idea of everyday signs to introduce game mechanics.

The movement was a bit sticky though -- for example, when I was in the "90" signals, I could not jump - and sometimes while waking jump would get stuck. But great game!

Simini by dsilvers 2012-04-25T15:08:00

This is such a cute game! I loved it! With a screen that small, you could make it a dockable app for a phone or Gnome or KDE :-)

I couldn't get the skyscrapers to work, though.

Me, Buck & Tina by repstyle 2012-05-03T13:21:00

Hmmm. The game seems interesting, but it seems that many times it triggers the end sequence before all the events took place, which results in the ending not having much meaning... maybe you could put up a post with the correct sequence? I never know if this was really the end or if I messed something up.

Cheers.

Exciting Electrons by Tumaini 2012-04-23T12:41:00

That was a very interesting idea. I liked the concept, the sounds and the interface.

But there are some problems that prevent the game from being very fun: It seems that passing to the next level is simply a question of luck -- you excite the electron to the highest level, and hope that it decays to the correct level by itself, generating the light that you need.

Also, I got dozens and dozens of "level complete" message, but the game didn't seem to change at all.

Well, it was a great idea anyway, and I hope you take the time to polish it!

Battle For Tiny Space - Routing Edition by thynnmas 2012-04-25T12:54:00

Simple, but interesting game. The two tones of greens are kinda hard to distinguish, and I can imagine that if I were color blind, it would be impossible to play this game. Maybe you should use more than just colors to differentiate the goals?

Away from Home by pirate-rob 2012-05-07T18:16:00

Very interesting game, with quite some depth. I liked how you played with the music in the different game modes. The idea of messing with the worlds was really cool too.

The game could have used some sort of indicator to show how many parts you had already collected.

Cheers, and thanks for the game!

Microscopia by azurenimbus 2012-05-13T01:40:00

Awesome.

Super cool puzzle game. I loved the very unique idea, the execution, and trying to solve the puzzle was quite interesting.

Two suggestions:
1- There should be a "reset level" button.
2- There is a bug, that if you go all the way to the goal while the screen is still fading in, you will get stuck: Try it on the first level!

Cheers, and thanks for the great game.

Your Little Tale by LFleck 2012-04-25T12:32:00

I can't really rate this game, because the host is too slow. How about hosting it on Newgrounds or some other bigger site instead?

Conquer Pico Worlds by Zaxuhe 2012-04-28T13:29:00

Well, that is an interesting and different concept. You still need to tweak the game play a bit -- the game stages are either too easy or frustrating.

One thing that could be interesting was if the unfrozen aliens tried to actively free the frozen ones.

Thanks for the game!

Quest For Matter by ThePrevenge 2012-04-28T15:15:00

A 3D running game, this is quite an unique idea for LD23, I liked it! Bonus points for multi-platform.

The game still feels a bit incomplete, some suggestions to improve it:

When the player moves up/down/left/right, you could have the stars in the background move very slowly, to improve the feeling of movement.

Maybe put the camera a tad behind and above the player, instead of straight behind, so we can have a better idea of the actual distance to the objects?

Thanks for the game!

The tale of a microwave... by kiriri 2012-04-27T15:02:00

Not bad for a first entry. You got a lot of small details right, like a menu screen, an instruction screen, game progression, etc. Hope you can participate in future dares and further refine your game!

Just keep dying by misson20000 2012-04-27T15:21:00

Interesting idea, but you need more hints to tell people how to die. Other than the zombie, the clone, the gun, the dots, and the hidden mine in the center, there doesn't seem to be other ways.

Toad Warrior by SpaceToaster 2012-04-29T16:39:00

Awesome graphics, and I liked the controls a lot too. The game itself is a bit too difficult - I couldn't for the life of me get up even to that first crystal :-/

Also, if you miscalculate the jump, you can get stuck in a mushroom for a long while.

Still, it is quite fun to just jump the guy around - he seems so happy in his toad :-D

Bottle Leg Pirates by EvSchumacker 2012-04-27T15:29:00

For a first effort, this is not bad at all. You have scoring, a title screen, an instructions screen, a game over screen, a well defined theme and gameplay. Now all you need to do is refine all this, and you'll have a great game.

I think that the "pirates in a bottle" really fits the theme well. The enemy pirate ships appearing out of nowhere was a bit weird -- how about if the bottle was pointing up, and the pirate ships fell from the top?

Also, you left some text in Portuguese in your game over screen.

Don't forget to rate other people's entries too!

Boxed by starpixie 2012-04-27T15:50:00

This is a very cool, if hard, puzzle game! I liked how changing one box would affect the other one, and changing between worlds.

One thing that I would change, is that the other would should "freeze", so that we don't have the current world changing because the other world was changed -- this made the game a bit confusing.

Great job, anyway!

Tiny Floating Island by kivifreak 2012-04-27T15:36:00

You did this in just one hour? You should have put more time in it, for one hour, this is very good :-) I wonder how far you could have gone in one day!

See you next Ludum dare!

Hambugaaa by garbage111 2012-04-27T16:21:00

I can't seem to play this game :-( There is no executable in the zip.

Civilized Pixel by Terrified Virus 2012-04-25T15:23:00

Very cool game. I liked the idea of resources running out, and you having to rebuild the resource buildings. Cool music. for some reason, I could not build the police station, though.

Free My World by runnane 2012-04-25T15:29:00

Cool little game, decent graphics and sound... A little bit on the easy side.

But my hand was hurting halfway through :-( maybe you should make a single button for hitting, or maybe accept "hold down" as multiple hits?

Equanimity by HD408 2012-04-29T14:02:00

The game looks really funky, and the sound is nice too, but I was a bit lost about whether what I was doing had any sense or not. I just circled the ship around the edge of the screen, while shooting towards the middle, and that seemed enough to get me going until I got tired of the game.

Maybe you should ramp up the difficulty a bit over time, but also at the same time increase the responsiveness of the player, by reducing the inertia?

Cool looking game, anyway.

hALWAYS by willemhelmet 2012-04-27T16:31:00

You should have made different paths that could be followed, with different text sequences -- that would have made the game more interesting.

spectrumTrap by sugarlollipop 2012-05-03T02:48:00

I'm all for "artsy" games, but I'm not just feeling this quite yet.

You could improve it vastly by making it interactive: for instance, the beat could be tied to the player hitting the boundaries. Or maybe when the player touches the colored dots, they change colors, or move or something. Or maybe the dots could follow the players... I don't know, just throwing some ideas.

So yeah, make more interactions! Good luck next LD!

(Oh yeah, and like the two previous commenters said, source please :-))

Kumiho by Christina Antoinette Neofotistou 2012-05-13T02:40:00

Awesome little shooter. Very beautiful, and the commands respond well. It was fun to play also.

Could have done with a better tie-in to the theme, but the game was amazing anyway.

ZUNZANDA by SonnyBone 2012-04-26T17:23:00

Sonny, I loved your game. It is quite hard, having to reset from the beginning if you die near the last level, but I made it!

The narration is great, and the game is full of polish. The game play is hard, but in a challenging way. I wouldn't add a lot of features, other than a way to begin at half point in the game.

Also, if you could add some subtitles for us ESL'ers, that would be awesome (I missed a bit of dialogue in the opening, not much).

Cheers, and thanks for the game! Stars all around for you!

ZUNZANDA by SonnyBone 2012-05-14T02:02:00

Congratulations on best audio, man. It was well deserved!

Mozi Life by Kimau 2012-04-26T17:35:00

That was a pretty neat game, I liked it a lot! Didn't find it weird at all, and it could even be educative. Kinda reminds me of the interactive encyclopedias of old.

The game seriously begs for music, though. Just a simple, calm tone to complete the mood would have been perfect.

Also, in the second hatching stage, some of the rectangles can be seen.

Earth Is Dying! by Attrition 2012-05-03T03:08:00

Very creative game. I like the premise a lot. As you said in your post-mortem, there is a lot of balancing to be done, but I think the game is already somewhat fun.

Here are a few suggestions to make your game more awesome
1- Show some sort of preset high score, so we can have some idea of how well we did

2- Decouple the death of the earth from the number of resources -- have the earth obey similar resource growth/reduction rules as the other planets, but also add a fixed timer for earth death

3- make the game a little slower paced (also reducing the rate of growth of other planets) - I think if the game lasted about 5-6 minutes instead of the current 2/3, it would allow us to try different tactics.

Cheers, and thanks for the unique game!

(PS: my highest score was around 24.000 btw)
(PPS: Also what jjwolf said!)

tiny hostile world by Akunate 2012-04-25T15:35:00

Hey, congratulations on finishing your game! I hope next time you have more time to implement cool features to it.

Here are some two very simple suggestions that can make even a game as simple as yours fun to play:
1- A score: make a counter of how long you have survived. This will give people an incentive to keep playing
2- Ramp up the difficulty - make the number of asteroids depend on the time - the more time passes, more asteroids appear on screen.

1+2 (without changing anything else in your game) will make you a game that can be replayed, and has some challenge value.

Cheers!

Colours in the Void by Benn 2012-05-03T12:26:00

Frustratingly difficulty, but I loved the game. The idea of the colour shooter is terribly innovative, and the three levels are interesting. The entire game, including the level selection screen, has a very palpable "feel"

Only two complaints about the game: The music started to get on my nerves after a while, and it could do with a better tie-in to the theme.

Thanks for the game!

Ok...Now this is akward! by Pierrec 2012-04-26T18:22:00

I really like your story games, Pierrec, and this one gave me some laughs, but I also though it was a bit too short. Thanks for the game!

Also, all that your text adventures need to be a "real" game is multiple endings :-)

Ok...Now this is akward! by Pierrec 2012-04-27T00:07:00

Ok the "real", was because you yourself commented (in your post-mortem) that you would "make a real game" next time. I might have not expressed myself, but when I mentioned "multiple endings" I was actually thinking of Alone Hotline: Even though there is only "one ending", you could consider each mini dialogue in that game as a different "mini game", and because your choices would affect the ending of each mini game, in a sense that game had "multiple endings".

I more or less considered this game to be about the same as one of the "mini games" in Alone Hotline, so that is why I ended up talking about "multiple endings" :-), cheers!

Ok...Now this is akward! by Pierrec 2012-04-27T00:09:00

Sorry, not in the post mortem, your "real game" comment came from one of your replies above. That was what I was replying to.

Wild West World by DeathBySnail 2012-04-27T12:26:00

It took me a couple tries to get the hang of it but, when I did, it became quite fun! The game is responsive and dynamic. I also really liked the sounds.

It would be nice if there was a way to dodge the bullets, like jumping. Also, the spinning animation made me bit dizzy -- maybe fix the position of the player on the screen?

Tiny girl by Fenyx 2012-04-23T14:04:00

Whoa, thanks for asking me to review this game -- it was REALLY fun. The controls are all quite responsive, and the background movement gave a very dynamic feel to the game. I enjoyed it quite a lot.

Two minor quibbles:
- In the starting screen, there is no indication that you must press Z to select "start game". I tried pressing enter, space, control... after about 2 or 3 minutes of a lot of confusion, I pressed Z :-P

- The flower boss, the health bar is quite unnoticeable. Maybe make it stand out a little bit more?

Thanks a lot for the game!

[Darkness Creeping] by AD-Edge 2012-04-29T13:49:00

The possession mechanics was quite interesting, and I liked the wobbling and falling effects, although I thought they could be toned down a little bit.

I was a bit disappointed that picking up the light object didn't make the screen brighter :-)

Thanks for the game.

Urth Defense by kylerhoades 2012-05-08T15:29:00

Very nice little game. I liked that when you died you were thrown right back into the action. Maybe the missiles could have been made a litte bit bigger, or the ship a bit smaller? Oh, and the claustrophobic feel really adds to the mood.

One important point though: You cannot use music made with wolfram tunes. Their terms of use prohibits the distribution of content generated by the site. Yeah, it sucks:

"You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any information or content obtained from this Site"

Cheers!

Astrosurf by Jimjam 2012-04-29T15:04:00

Heh, neat game.

On the web version, when I right click to throw a vine, the context menu also pops up, which is kinda annoying.

Hmmm, something that would be very interesting, in keeping with the "killing people to move" theme, would be to keep the population the same from level to level -- so that you don't recover population when you go to the next level!

Then you could have different endings based on your remaining final population.

Thanks for the game!

My Little Planetoid by matthias_zarzecki 2012-05-13T01:21:00

This is very nice, I enjoyed playing it a lot!

A few comments:
- When I tried to place my fourth farm (after I was phasing out factories to get more people), the game wouldn't let me, even if I had enough minerals -- is there a hard limit for the number of any certain buildings?

- Sometimes trying to click on build buttons would spin the planet around :-P That was a bit annoying.

- I would be cool if the build buttons were stateful.

Other than that, awesome game! I look forwards to seeing what else you will implement in this game :-)

Removed by SBareS 2012-04-23T12:08:00

Thanks for making the game! I was fooled for a while thinking that I could order my guys to shoot at the enemies, but it seems that I can only order them to move, and when they are not moving they shoot. So the idea is to have your units dodge the enemy bullets, right?

The sound effect was not bad at all. It would be interesting to have some mountains that blocked shots.

Audio Land by triplefox 2012-04-26T18:06:00

This is awesome :-) I had a lot of fun playing with your audio sound game.

I think it lacks a "clear area" button, although just waving the eraser around kinda does the trick. Also, maybe a "T" junction where one note enter from above/below, and two leave from the sides at the same time?

I'll try to use this to make tunes for the next compo! :-D

$ales by Sanguine 2012-04-26T15:05:00

I Finally Buy My Mulagi! I so Happee!

Lol, awesome game -- I loved the sounds. There is one very big bug, that if you go broke on the road, nothing happens -- ideally, in the beginning of the game, you find something to buy, buy it until you have no more money, then walk around checking the prices everywhere. A game over screen would prevent that.

But thanks for the game!! And the mulagi!

It's a Tiny Life... by Skywilly 2012-05-07T12:57:00

That is a very creative interpretation of the theme, thanks for the effort! You should take the time to refine what you have a little bit more. For example, in the end of the game, we don't know what to do anymore -- you should add a "press esc to exit" text or something like that!

I don't think I found any of the easter eggs :-(

See you next ludum dare!

Triskelion by 23 2012-04-26T17:51:00

Seems quite fun, but it is not working correctly on FF :-(

Mini-Worlds and Monocles by Zed 2012-05-13T02:07:00

So I was like - "ok, this game has annoying sounds, but I like the gameplay. The graphs are not bad. I would have stopped playing by now, but they implemented unlockable bonus, so let's stick to the end to see that"

And then I got the unlockable bonus - please give me those 5 minutes you stole from my life, you bastard! :-P

Lol, nice game, nonetheless :-)

Mini-Worlds and Monocles by Zed 2012-05-13T02:08:00

Oh, an extra comment: the font was kinda hard to read.

Bottlecolonies by tcstyle 2012-05-13T00:55:00

A very cool game -- I liked the puzzle and its rules, and the music and graphics go well together for a very nice environment.

One thing that would improve the game (you probably already did it in the post-compo) is a "shadow" to show where a tile will fall - this is specially important for 2-tiles parks.

Thanks for the game!

Petri-Dish Survival by Rex Peppers 2012-05-08T16:32:00

The music is nice, and I really liked the second puzzle. The third puzzle, with the protein lost in the middle of nowhere, was a bit annoying.

Thanks for the game!

Little Mischief Makers by netguy204 2012-04-29T16:25:00

The sound, the game idea, the sprite, this game has a general feel of smugness on it that is very proper of a little guy wanting to cause trouble.

That said, whoever has 12 keys spread through the house should be expecting some trouble :-)

I really liked the game, and I loved the idea of the hidden flamethrower (which I didn't find my first time around). The only complaint that I have is that the player is a bit too bouncy, which makes him hard to control. But other than that, great game!

Tiny World Cardgame by SusanTheCat 2012-04-28T13:09:00

Hello!

I loved your tutorial! It makes the game look so much more polished. Of course, card game itself is also quite fun -- If I start thinking after the game how to tweak the deck composition, I guess the game was quite successful :-)

You could maybe make your cards a bit more visible -- maybe putting them on the diagonal? Sometimes I didn't know if I had a mushroom or a mushroom house in my hand.

Cheers, and thanks for the game!

Searching for Heaven by demonpants 2012-04-27T16:53:00

The karma system is very interesting. The graphics could use some work to give the game a more unified feel, but the puzzles are quite fun.

Quaternion Nightmare by Dry Tree 2012-04-29T16:15:00

It was quite fun to go around collecting the gems. The game handled quite well.

Sometimes I felt a bit lost -- it would be nice to have some sort of response to know if I'm close to a gem or not -- maybe some sort of "hot or cold" dynamics? Also, some way to know whether the slimes are close behind me (some sounds?) would be cool too.

Cheers!

esCape by Lucas Tiridath 2012-04-28T15:33:00

Very interesting take on the theme!

I couldn't make it very far, because I didn't know how to connect to the internet... entering the server's ftp on the ftp server returned connection error :-(

Asteroid Belt by Lattyware 2012-04-28T12:25:00

Interesting, the idea to navigate the asteroid belt. It took me a while to get used to the "mouse pushes away", and I couldn't quite figure out how to control acceleration, but those obstacles were surmountable.

You need to put a bit more explanation IN the game about what you were supposed to be doing - a small text as the game begin "find your way to the planet", would suffice. As it is right now, I spent quite some time messing with the X asteroid until I figured out it was just for show!

Curse Of Grimwood by sorceress 2012-04-27T14:24:00

Loved the graphics and the general idea. It was really fun to run around with the small band healing and using the area spells, although getting your allies stuck in corners and having to babysit them out of those was kinda annoying.
A game over screen was sorely missed, but other than that, great game :-)

A Flying Shame by spiral 2012-05-03T12:31:00

Not bad! The high score gives something for us to aim to, and the game re-starts quite quickly, which is something that cannot be said of most entries.

I feel that the hit boxes could be a bit smaller, or somehow more evident - specially in the case of lamps, many times I died without being quite sure what had killed me.

also, some animation for the fly would be much appreciated!

Save the World by Derek 2012-05-08T15:39:00

Very good controls! At first I was like "oh no, not another cannon around the tiny world", but when the earth started moving! Having to control the earth's movement while shooting the enemies in this way gave a very nice twist to an otherwise beaten-to-death theme in this LD.

One thing that would improve your game immensely is the addition of some sort of score. Also, some sort of indication of how many "lifes" you have would be nice too, but less important. Maybe the "boom" sound gets louder as you get closer to dying?

Cheers!

Save the World by Derek 2012-05-09T01:50:00

Oh yeah, a simple suggestion to improve the controls -- instead of A,D,W make it A,D, Space, or even A, D, Arrows, Space, W -- so we can shoot with one hand and control the cannon with another.

The Plane Walker by Danvil 2012-04-26T17:46:00

This game has a lot of depth in its level design. I liked the different enemies, changing weapons, etc.

One thing that was not clear is what to do with the kittens/ponies after you got them. I died when I got my first one because I couldn't drink potions anymore.

Thanks for the game!

1 Seed by Gemberkoekje 2012-04-27T17:15:00

Hey, I liked your game a lot. Just like the warm up, the random trees were interesting. Did you add some of the genome ideas here too?

I found that once you populated one or two planets, you could just harvest the seeds from those, and the game became a bit easier. Maybe you should add extra complications for some of the planets?

I see a lot of potential to extend this game -- good work!

All That Are Lost Will Be Found by R3ason 2012-05-03T13:48:00

Cool platformer, but the physics were a bit wonky -- I was not sure if the cube could double jump, shinobi jump wall against wall, or just scale one wall spiderman style. Sometimes while on air I would press to one side and the cube would move to the other one, huh.

That said, I really liked the "shine light on your enemies to keep them at bay" mechanics, and the ending screen is very satisfying as well.

Good game!

MyLittleWorld by guzzungo 2012-04-23T13:41:00

I really liked the "walking around the world" effect.

The kittens were a bit blurred, and the rodent would sometimes glitches through the walls when jumping, but it was an interesting game.

Gravity Force 3 by refreshgames 2012-04-29T15:17:00

Awesome game, very addictive. I kept trying and trying to beat my score, best I got was 22900ish.

I liked the small things that you added to the game, such as the fact that if you charge for a long time, your ship's rotation start to slow down.

Great game!

Tiny Defenders by Raptor85 2012-04-23T13:50:00

Very fun! It seems that the ants need some experience before they can be upgraded - It would be nice to have an indicator somewhere of which ants are ready to receive an upgrade.

Thanks for the game!

Scavenger by debarraGaming 2012-04-28T13:17:00

What, that banana is 100 times bigger than me? Hah, 0 fucks given!

Very nice game. As MadGnome commented, you can keep pressing "up" to have your ant float in the air. But other than that, I liked a lot, and would like to have seen more levels.

BTW, what did you use to generate the music?

Congrats for sticking to the end in the LD!

tinythumb by My Milked Eek 2012-04-23T13:56:00

Hey MME, it is not running in my windows machine :-/ I will try from my linux box tomorrow.

Celluloid Combat! by Vertebro 2012-05-03T01:35:00

Hmmmmm. Reading your post-mortem, it seems that your pre-compo engine does most of the heavy lifting in your game (collisions, inertia, animations, debugging, etc). In that case, you need to release it before the compo starts to be within the rules.

The game was cool -- I think the spaceship should be a bit smaller - at its current size, it contrasts too much with the other sprites in the screen. The lasers and missiles were a nice touch, as well as the progression of difficulty.

It would be nice if the ship turned around a bit faster.

Your Tiny World by Jcorp 2012-04-26T15:59:00

That is a very interesting take on the tower defense theme. I like the freedom, and the terrain building a lot.

Unfortunately there are some bugs with the game: First, and most important, if you reset/restart your game, your money/energy/land values don't reset -- you have to stop and start your game again -- check your "init state" routine.

Also, after the first wave, I got a "the end" screen badly placed and some weird sounds.

Spaceship Planet Merge by codeapparat 2012-04-27T18:06:00

Great game, Awesome audio! I really like the idea of piling up the fruits to move the planets forwards and backwards. The aliens were really cute!

Maybe you could add a little bit of an interactive intro story, like the aliens finding out about the bombing plant, crashing in one planet/asteroid, and then having the idea of crashing everything together, that might make the whole story more appealing :-)

Thanks for the awesome game!

The return of The Lost Viking vs Tiny Predator IIX by lasseastrup 2012-05-07T13:08:00

Hmmmm, it was interesting that you decided to make a continuation of your LD22 game, but I think you might have left some leftover code: the pause screen reads "the game is paused, but you are still alone".

I really liked the dynamic with the enemies accelerating when you shoot them. The predator fight was good as well. The enemies were ... hotdogs? :-) Also, good work on the auto-generated maps.

There was a small bug that sometimes you would enter a new room, and the enemy already spawned on top of you.

It would be nice if your old game was still up for continuity sake, and so that we could compared how you improved! :-D

Cheers!

Godly by Diventurer 2012-04-26T15:17:00

Well, It's interesting, and somewhat innovative. I think if you put some more work here, you can have a very unique game. Maybe you can make it that we can choose which tile to place using the scroll wheel? Or maybe make the eaters destroy the world if they stay too long around.

The generators generate power kinda slowly, there is not much point in them right now. Also, you GET power by destroying eaters, so you are never really short in power.

BTW, a simple way to give a "goal" to your game is to simply add a score -- like time alive.

Thanks for the game!

Tiny Tale by MinerCraftGuy 2012-04-25T13:17:00

I really really liked the transitions.

But I couldn't do anything in the game. I tried pressing E in front of each house, but nothing happened. Then I got to the church scene, and I couldn't interact with anything :-( Bug somewhere?

Mineral Cities by Gareth Jenkins 2012-05-07T14:50:00

I really, really liked the audio. I think it went very well with the game, the graphic, and its mood. The idea of "renewing cycles" also gives an interesting dynamic to the game.

It was not very clear to me if each mineral patch could be collected many times, or only one.

Tiny God by davidwparker 2012-04-28T16:51:00

Fireworks! So pretty! :-D

Very fun game. You should add some SFX for the explosions.

Cheers!

The Underground Court by caranha 2012-04-23T10:34:00

To be quite honest, I ended up falling back to the starvation theme by accident... In the initial concept of the game, the main goal was to try not to make the humans angry while doing many tasks that gave you points. However, I ended up implementing hunger first because I was already used to it, and in the end it became the central theme of the game as I ran out of time to do other stuff. And I had 0 time to balance it, so yeah, the game is probably too hard :-(

The Underground Court by caranha 2012-04-25T01:29:00

Everyone, thanks for the feedback!

I guess the main problem with the movement is that I ended up implementing it as entire tiles (16 pixels), and the engine did not allow anything more precise than that. I will try to work out how to do tile-free movement/collision before the next dare.

The Underground Court by caranha 2012-04-26T15:47:00

Hmmm, I think a lot of people don't get to realize that the bushes regenerate fruits over time. If you feed your queen on the initial bushes for a few rounds, you should have enough food to find the correct way to the human house.

The Underground Court by caranha 2012-04-27T00:11:00

Hey Hazard, no hard feelings.

To be quite honest, I am quite disappointed with the game myself. The problem is that I wanted to do something different from my last entry, while using the same tricks -- that is specially true for the movement.

I'm not sure I'm going to fix all the problems in this game, though -- it would probably be better to just re-make it from scratch with the same idea, and a non tile-based engine.

The Underground Court by caranha 2012-04-28T16:02:00

David, did you try the fat jar as well? Do you have the java plugin installed? Any error messages?

The Underground Court by caranha 2012-04-29T12:10:00

Cakemonitor: Thanks for the remarks. There is actually a win condition -- if you see the title screen, there is a human house somewhere in the map, with a special item for you to pick up inside. If you bring that item to the queen, you win the game.

The Underground Court by caranha 2012-05-01T00:19:00

R3ason -- The moving slower thing is a feature, not a but. You have a cooldown of 1 for movement when you're not carrying anything, +1 for every 10 of "weight" that you are carrying.

The idea is that you are as fast as the cats if you are unladen, but if you are carrying food you can't just outrun them, but have to find your way around without getting noticed. Of course the idea would have worked much better if I had time to balance it.

The Underground Court by caranha 2012-05-08T04:19:00

That is a pretty neat idea, if I ever try my hand at re-making this game!

Prince of Leaves by evilseanbot 2012-05-13T01:53:00

Awesome game! I find myself singing along with the song towards the end (Stockholm Syndrome?).

You should totally have added that game over screen you mention in your journal.

About the level design, I didn't like the "you just fit in" stairs very much: even if there is no game penalty for it, it feels kinda bad hitting your character's head each step of the way down :-P

Great game!

Pixels World by Zerod 2012-04-29T14:23:00

Pretty solid game, in spite of the simple art for the sprites, I really like what you did with the level design (mario! :-P), and the background floating images.

The controls were pretty good, and generally the game was fun - it could have featured a few more difficult jumps, but the overall difficulty was nice.

Thanks for the game!

The Pioneer by Moth 2012-04-28T17:09:00

Wow, this is a very charming game. I loved the random level generation. The game has a very polished and consistent look - even if you say there is a darth of content, the random generation more than make up for it.

Thanks for the awesome game!

Nematode by danblack 2012-04-26T15:25:00

That is a VERY interesting game, I like the concept a lot.

The biggest problem, in my opinion, is that 1-sized worms, and food are identical. So it is very hard to keep track of the worms.

The game would be much easier to understand if worms were somehow different from food. Some ideas: Make the worms bigger than the food, give the worms a black "head", give the worms an outline?

Affinity World by Jilius 2012-04-28T16:43:00

I really liked the art style of the game, even if it is rather simple :-) It would be nice if the dead ends were a bit longer.

Thanks for the game!

Burning Platform by recursive frog 2012-04-26T17:27:00

Hey Dr. Soda! Thanks for the game, I really liked the music, and the gameplay/pacing is perfect for a mobile platform.

I though that using the walls was a bit hard - It required a lot of precision to make your friends bounce off the walls correctly. Also, I would change the difficulty curve a bit, make the game start a bit easier.

Cheers!

The Lair by Lilleman 2012-04-27T14:42:00

Cool little game. I really liked the boss fight, and I thought that the keys opening previous rooms was a clever idea.

The controls were a little wonky though - from time to time, it wouldn't recognize a jump or a move, because it was processing another button. Also, the jump could be less
"featherly".

Thanks for the game!

llams by Kurt 2012-04-26T16:02:00

Hmm, this game sometimes will refuse to take any input from me.

The Dream Sequencer by Morgawr 2012-04-26T15:44:00

I think you overdid yourself a bit. I'm all for artsy games, and the premise is interesting, but the final dialogue carried on for waaaaay to long, and ended up being longer than the game itself.

If you cut the final dialogue a lot, and add somewhat harder puzzles, this game could be quite interesting!

On a side note, maybe you could put the "icons" on top? Rotating with the right mouse button got a bit tiring after a while.

FlyAway! by veloc1 2012-04-26T14:54:00

That is an interesting Idea. I like it that you added both in-planet and in-space physics.

That said, there is not much sense of objective in game: How many humans are there in each planet? Did I forget someone? How many humans are there in the universe? If there was a "X/Y" counter of people saved, the game would have a lot more appeal (there would be a goal to aim for!)

Thanks for the game!

Tiny World God by Lawrence Esswood 2012-04-28T14:01:00

Very very interesting! It is a bit hard to get things set up, but I like what you did here. Maybe you should add small numbers hovering over each planet as a reminder of the life/etc levels?

Also, a tool tip for each of the god's powers would be awesome!

The Lost Isles by Nilmrots 2012-05-08T15:50:00

404 :-(

Shattered Universe by TheMightyComp 2012-04-26T16:15:00

Hitboxes are Waaaay to big. Interesting concept.

LD24 — Evolution

AvRvE by Cake&Code 2012-09-04T21:31:00

The game was pretty fun and challenging to play! I liked the different challenges in the puzzles, with the mix of time-based puzzles, turn-based puzzles, etc. The music was pretty neat. Good polish!

The connection with the theme was kinda tenuous, but I really liked the game! Thanks for suggesting it!

Evo by DaveDobson 2012-09-04T22:24:00

The game was fairly challenging, and I found the puzzles to be innovative. I didn't like the "flying" mutation too much - the timing was hard to get, but that might have been just me.

The walking beanies looked kind of mean :-)

eukaryotic. by pinkmonkeyhead 2012-09-04T22:03:00

Not bad at all. I really liked this tower defense game: the balance was quite well done, I felt like I was being challenged at every level. I managed to survive until level 27.

The idea of having a "energy tower" path and a "shooting tower" path was pretty neat. It would be nice to have an explanation of what "web shot" and "honey shot" means.

Props for the funny intro animation!

I do take issue with the "evolution = upgrades" thing, but I'm grumpy like that :-)

Thanks for the game!

Involucion by elxris 2012-09-01T04:44:00

Very Interesting! You should have implemented some sort of crossover or mutation mechanic, but the niche-formation was pretty cool.

Bloodline by eli 2012-09-05T00:05:00

The idea of tying the upgrade path to the physical path you travel in the dungeon was really cool. However, other than the colors, I couldn't really notice how the player changed with each upgrade.

The three enemies where quite interesting, and I loved the sound effects.

Squarely Alive by Leebo86 2012-09-01T04:54:00

That is a pretty neat game, and an interesting take on evolution!

It would be cool if the cubes that divided from you inherited your movement patterns (maybe imitating you, or doing the reverse, etc). It seems to me that in your world, with such limited vision, movement patterns are more important than speed, etc :-)

Go Robot Go! by stevesefchick 2012-09-01T04:20:00

The sounds were pretty good, and the graphics were not bad either!

I found the game to be a bit repetitive, though. Maybe you should make the upgrades increase a bit faster, and at the same time make the game harder by making the enemies shoot more or something.

Thanks for the game anyway!

Move forward by michax 2012-09-01T04:24:00

The game looks really nice, but it is kinda too heavy and unresponsive in my netbook :-/ Runs reeeaaalllyyy slow.

I like that the underside of rocks looks mossy!

Young Earth Road Trip by saguaro 2012-09-05T01:18:00

That is a very interesting take on the theme, if a bit preachy (he he). The kitten sub-game was kinda glitchy, but it was really nice that there were different ways to convince different characters.

It would be nice if there were more characters, and you had partial win conditions.

Thanks for the game!

UN-Natural Selection by Haddy22 2012-09-01T05:05:00

Very interesting game, a great take on the theme!

I found that the game was a bit too difficulty, I couldn't get past of the 4th or 5th event -> this was mainly because the breeding animation took too long, an I could never get more than 3-4 offspring. Maybe making the game allow twins would help?

Threevolution by dredlockz 2012-09-04T22:41:00

Wow, very well polished game, with a great graphical style! I felt I was back at the Gameboy era! The gameplay itself was pretty neat too, although a bit on the easy side.

On a side note, I would double the FPS on your timelapse. I find that 3-5 minutes is an optimal time for those.

Thanks for the game!

Stop Evolution Tower Defense by Teknik 2012-09-01T04:31:00

Well, a game with DINOSAURS is always a tad more cooler than a game without them :-)

The interface was a bit confusing, maybe you should have made the gold indicator stand out a bit more. Also, I could not tell the difference between a warrior and an archer.

Bubble Breeders by blay09 2012-08-29T15:12:00

I got a "no lwjgl on the library path" error (ubuntu) - maybe you should bundle it with your game?

Shootout by elbowroom 2012-09-04T22:29:00

This was a very cool idea, but it was kinda short.

I think that two things (besides making the game longer) would improve the game a lot:

1- make a small pause between stages
2- clean the game state between stages. I jumped from stage 3 to stage 5 in a second because my bullets were in the right places.

I liked the sound, and I really liked the simple graphics.

rEvolution by JonRB 2012-09-01T04:02:00

For such a simple game, it was surprisingly fun. I really liked the manual activation traps, and the death animation of your enemies. A full fledged tower defense where you have few enemies and towers, but you have to click the towers to activate them, would be quite interesting.

The music was not bad at all.

The game (even what you planned) kinda passed far away from the theme though. Evolution != upgrades.

Thanks for the game, it was fun!

Social Evolution by Jorjon 2012-09-01T04:13:00

I really liked your graphical style! The little things like the shadow-girls in the background improve the game immensely.

This was an interesting game! I think you should get a "game over" when you try to go for Lucy too many times without being ready -- maybe with different endings?

I guess trying to make your self attractive to mates fall into the theme of "evolution"... somewhat. But it is funny/weird that Lucy won't go out with you unless you are married! :-P

Thanks for the game! I really liked it!

Evolver.exe + Src! by Uhfgood 2012-08-29T15:07:00

It seems an interesting concept, a game that evolves itself as you go along. But I cant understand it from the game itself or the description page. Maybe you should make a post where you explain the game, and link that post to this game page? (I did that with the manual to my game)

Darwin's Apple by demonpants 2012-09-05T00:52:00

That is a pretty cool concept, breeding your army and moving it forward.

I thought that the play field was a bit too narrow -- you could probably make the tiles smaller and the paths wider.

Great game!

Unnatural Selection by Porter 2012-09-01T04:49:00

Well, the game is kinda fun, even if in an unfinished state. The platforming is quite solid, and the music is cool too.

I really like the "go back to the safe room every X minutes" mechanic, even if it doesn't really have a lot to do with evolution in its current state.

I would love to see you keep working on this game. Good job!

LudumVille by My Milked Eek 2012-09-04T21:37:00

I really liked the song (it was working for linux!). The game works for me. I think it is a bit hard to try and "drive" the evolution - the uniform crossover you are using tends to make genes homogeneous a bit too fast: what is the rule you are using when two gene strings are of different lengths?

One thing that would greatly help the game is some balancing to make it possible to "lose" the game. Right now the only difference is how fast you make money.

Also, 100 turns might be a tad too long.

Cheers!

Pasazh by harusame 2012-09-05T00:36:00

Pretty cool game, I really liked the map design and sprites. The shooting sound effect was kinda weird, but the other sound effects were great.

There was a weird graphic glitch on the "outside the cave" screen.

Thanks for the game!

Cat Breeder by caranha 2012-08-27T22:26:00

Thanks MME, I will check it tonight.

Cat Breeder by caranha 2012-08-29T14:53:00

Hey Dr.Soda, thanks for the comment.

I wanted to actually draw a hand with a sack over a river, but my art skills failed me when I was doing the placeholder graphics, and I had no time to actually do the real graphics :-(

I will (probably, maybe) do a post-compo version with just a UI upgrade. Thing is, I'm still in that work trip until the end of the next week, and whatever free time I manage to find will have to go to rating games instead...

Cat Breeder by caranha 2012-09-01T05:07:00

Thanks for the nice review!

Yeah, there is some sort of bug on the sell interface - I probably forgot to check some array bounds - I will try to look for the problem tomorrow.

Cat Breeder by caranha 2012-09-01T11:10:00

Cake Monitor yeah, that's how I felt about the game too. If I get around to making a post-compo version, I'm planning to add a "assistant", that will give you context-dependent hints to solve the tutorial problem.

Eli: I have to solve this crash soon :-(

Cat Breeder by caranha 2012-09-02T18:08:00

Jorjon: Do you have any crash reports? I fixed one bug reported by MME and Eli, but I might have overdone it.

Well, this game should please both the cat loving and cat hating crowd! I was planning to add some text in the end game if you threw too many cats away, but didn't have the time :-)

Cat Breeder by caranha 2012-09-04T23:01:00

Harusame, thanks for the comment.

As for the relationship with the theme, artificial selection by plant and dog breeders (in a very similar way as you do in this game) was one of Darwin's main inspirations for his theory of evolution.

LD25 — You are the Villain

My damn coffee. by dementor561 2012-12-22T17:02:00

Humor and voice acting is something really hard to get right. I almost gave up on your game because, frankly, the narration in the beginning was too annoying :-P

Luckily, I didn't, because the game was rather fun. It was fast paced, and the enemies spawn was fast enough that sometimes fighting them out was simply not an option.

I think you did pretty well on the gameplay department. Work a bit more on the graphics and sounds (by the way, the game over sound would keep playing even if I restarted the game immediately), and you will have a great game!

Also, a suggestion: once you beat the game, it is really easy to speed run it. You could try to implement some sort of random mazes to keep the game fresh.

Cheers,

Happy Little Murder Friends by farmergnome 2012-12-20T15:18:00

The game looks really cool, and the controls are very smooth. The randomness does add some really memorable scene, such as when cars starts to collide with each other, or run over you mercilessly.

On the other hand, I found it a bit repetitive. Does anything changes when you go to the "next stage", other than the number of targets increasing?

Also it seemed to me that the only consistent way to succeed on a level was by surgically killing the targets with your punches, and ignore other weapons - it would be nice if the game was a bit more forgiving, so that we could cause more mayhem :-D

Anyway, great game!

PS: you can hit people through walls. Bug?

Infect the World by Cyboot 2012-12-22T17:51:00

It was really interesting, but a bit too much on the easy side. Needs some balancing to improve :-) Is it possible to actually lose a stage?

One very big complaint though: When the virus spreads to the world, Madagascar is the first country infected! That makes no sense! Madagascar should be the last place infected! If it was infected at all :-)

Cheers, and thanks for the game!

Be the Villain by Digitalduck 2012-12-27T14:22:00

Very interesting concept, and nice graphics and polish. I wish there were more than two levels!

I don't like that the prices vary between two items with the same image - since you are limited by time, it should be possible to have a more accurate evaluation of price just by looking at what is available.

But thanks for the game!

GLORPLAX III by Pacifist Games 2012-12-22T17:23:00

It is a very novel idea. And very frustrating, perhaps a bit too much.

I got stuck at the 356m room, the one with three spikes in a row. After spending almost 4 minutes there, it started to get repetitive and I gave up.

Cheers,

Cinders by Nick Cash 2012-12-21T12:55:00

This game taught me that trees burn up faster than humans! :-)

The screams! The screams with the tranquil song in the background! And is that the bear laughing that I hear? This game made me FEEL evil - I enjoyed the screams!

A few things that would have improved the game:
- A minimap?
- Some variation in the human sprites

A small bug:
- The game did not close when I clicked the "close window" button

Awesome game, made me laugh! Thanks :-)

Cinders by Nick Cash 2012-12-21T12:55:00

Running humans in flames would have been awesome too :-D

MEMEX by Cake&Code 2012-12-19T06:07:00

As always, your games are gorgeously beautiful! I loved the fonts, the level designs, the sounds.

The puzzle element is also nice. The idea of having to "open up" paths by choosing which block to collapse was quite novel.

As for the story, I must confess that I didn't quite follow what happened by the end of it. So who is the player controlling actually? Is it the "dark eyed girl" wiping out the narrator's memories? Or what? The story was a bit vague, and I was lost in the end.

Thanks for the game!

The Button by Tim Bumpus 2012-12-23T04:56:00

Hey Puzzlemon, thanks for the game.

I liked your theme decision. A villain's reflection after the end of the world sounds interesting. It reminded me a bit of the "war of the brothers" series of Dragonlance books.

* The sprites are nice, but the animation is a bit messed up - it looks that they are just twitching while walking.
* The lack of sound works to set the mood of the game, but maybe some appropriate musical score would have been a better choice? But I know how hard that is to pull off.
* The platforming part was pretty solid.
* On the last room, to make people realize that they don't need to press the button, maybe you should make the button less proeminent? Maybe a very small (2-3px) button on the top of a small pixel pedestal? Then the hero would stand out more.

Thanks for the game!

Invasion! by xgeovanni 2012-12-17T15:31:00

Interesting idea. I liked that you added many "quality of life" options in your game, like the separate intro, high score and ending screens, and the mute button. You also posted a lot in the blog, which is always nice.

Playing the game felt a bit like I was passing a big eraser on the enemies :-) The bullets felt a bit too fast, and there was not much point in trying to dodge them -- did you insert any sort of loop control in your game, to make sure it ran at the same speed in most machines? The game looked a bit accelerated in mine.

In one of your blog screenshots, the alien ship was among stars, above the sky. I think you should have kept that :-)

Thanks for the game, and I hope to see you next LD, you have a lot of potential!

The Villain Complex by MaximSchoemaker 2012-12-19T07:56:00

Hhm the weapon design system was genius. I loved thinking about how to design weapons that help me but not the enemies. Maybe weapons with a large arc of fire are a bit broken, because the enemies don't know how to use them well.

I really liked the game and the idea. The story didn't do much for me (other than duragon and dragon), but it was fun to play :-)

Mister Misbehave by arhpositive 2012-12-25T15:18:00

Pretty interesting game. I liked the difficulty and the gameplay, it was rather fun to try and beat the enemies.

Maybe a larger playing field would make the game a bit more forgiving in the beginning?

TYRANOFORCE by blob 2012-12-20T15:29:00

Very Pretty game, and fun to boot!

I know everyone is talking about music, but what I really missed in this game was some way to restart! I tried to play three or four times, and having to reload the screen every time was a bit of a shore.

Congratulations on the great game!

Ludum Dare: The Musical by cageinabird 2012-12-19T04:53:00

It was a very cute game, very original, I liked the idea a lot :-)

It was a bit on the easy side. Maybe instead of being an "all-or-nothing" you could have lines that gave you more or less penalty (or even removed some penalty!)

Also, you should look into having some LD'ers read the lines for you in a post-compo version, that would be awesome!

Thanks for the game!

You Are The Ghost Beta by boxerbomb 2012-12-20T14:01:00

Interesting idea ;-)

A few bugs you might want to try and iron out:
- Pacman doesn't eat coins or pellets (you know this one)
- If pacman goes into the teleporting tunnel, he disappears from the game (but he still seems to eat power pellets from time to time)
- You should work a bit on the "repeat" of the key, holding a movement key down means the ghost will stay stopped for a second, then move really really fast!

hope you take some time to try to fix those :-)

Cheers!

Trina of The Depths by Christina Antoinette Neofotistou 2012-12-22T16:27:00

The movement scheme was really unique, and rather fun. I had no problem moving the octopus around (even pre-upgrade), and I enjoyed a lot "swimming" like that.

Too bad that the game had such an abrupt ending. I would have enjoyed playing a more complete level.

Some sounds for coin collecting would have been great.

Also what is the last enemy?

Cure 48 by SonnyBone 2012-12-19T04:18:00

Hey Sonny, Awesome game like always. The art style is really put together nicely, and I loved the songs.

Quick comments on the game: when you switch screens, keyboard input stops - so if I was pressing right to move, I'd have to release the button and press it again to keep moving - that is kinda bad in the final sequence, when you want to hurry the player. Like you mentioned before, the "sword breaking" animation is kinda hard to notice. I actually realized what was happening on my second playthrough, but the first time around I thought it was a bug.

Also, on my last playthrough, I decided to go through the game without killing any enemies, and without catching any pellets - the game ended as soon as I reached the spaceship screen (I didn't need to go under the ship) - and I got no rank! Is it supposed to be that way? I managed to get two ranks (villain and hero) and the top three medals.

Anyway, now for some more rambling:
When I was 3/4 of the way into the dare, I finally realized that something like this could fit the theme as well: you play a normal game, thinking you are the hero, but in the end you see the game from the other side and realize you were the villain. I'm happy that you took this route, it was an awesome game. To be honest, I kinda realized what was going on right away, and managed to finish my first and second playthrough without killing any slimes. I was surprised on my "villain" playthrough to realize that the slimes also held cures inside them. That makes the killing of slimes a little bit justifiable, doesn't it?

Do you have any hints for the bottom medal and the third rank?

Anyway, thanks for the great game!

Cure 48 by SonnyBone 2012-12-19T05:45:00

Damn! The "feeder" medal is genius. Kicking myself on the head for not finding it.

Maybe you should add some rule that the small slimes follow you for a bit if you are really close to them? That would make the "feeder" thing a bit more likely to happen.

Cure 48 by SonnyBone 2012-12-19T05:46:00

Killing a big slime, and having a small slime eat the resulting "cure" sounds like a particularly cruel thing to do :-)

Mordor Must Resist! by ArkadyDracul 2012-12-20T14:12:00

Heh, I have a weak spots for games that go "pew pew pew", and the pews in your game were really satisfying :-) Although I must complain about your decision to require frequent clicking - My wrist was hurting after playing your game twice. It would have been better if I could just hold the button to keep shooting.

I liked the graphics. The horses were kinda bad, but the people and the eagles were nice.

It would be nice if your game stored the best scores in a session, so that the player would know if he was improving or not. BTW, I got about 1200. Not such a great score, I guess.

On an aside, have you ever heard of the book "The Last Ringbearer"? It is a retelling of Lord of The Rings, with the point of view that Mordor were actually the good guys :-)

Cheers!

(Don't) Save Christmas by infernet89 2012-12-19T07:11:00

Very cool music! I liked that when the music picked up, a lot of santas appeared at the same time -- timing the music tempo with the game tempo was great.

While I like these kind of shooting games, I found yours a little difficult to control. It was not clear to me when was the cooldown for the weapon -- was it when the explosion ended? I could never tell when I could shoot again. Maybe you should improve on that somehow?

Thanks for the game!

Villain by Mathias Olsson 2012-12-22T17:29:00

The sounds were cute, specially the jumping sound, but that is about it. In the game description you said to kill at least 500 cats, but I couldn't go on past 60-something. Maybe reduce that goal and make whatever happens at 500, to happen at 50 or 100 instead?

Fagin by mutuware 2012-12-19T06:54:00

Hmmm, Interesting concept, but the execution needs work. Some ways to improve the game:

- the difference between the gentlemen and the cops need to be clearer. It took me three or four tries until I understood why I was dying all the time.

- You don't ever need to leave your hiding role, since pick-pocket works from hiding. Just hide and hold the "down" key.

- Sometimes, if you alert the guards while hidding, they will spaz all over the screen and begin moonwalking! O.o?

- It would be interesting to have some sort of limit (time?) to avoid the "I can hide and steal at the same time, neener neener" thing.

Thanks for the game!

Angry Purple Monster by ramoncb 2012-12-23T03:27:00

Good work on the graphics. The animation of the monster was really smooth and realistic. The Otomata made music was the right choice for the mood.

I think it would be nice if the score was in the play area, so that the player knows how close he is to beating his previous score.

Some sort of feedback when the monster gets hurt would help a lot - I didn't realize that touching the planes caused damage until I noticed my health bar had mysteriously been reduced. Or maybe make the health bar more noticeable?

Thanks for the game!

Interfection by spx 2012-12-25T16:29:00

Very interesting and different idea, but it felt a bit hard to play.

I passed the first level by "pushing" people away when they got stuck near my beacons, and then making them sad again (so evil!), which replenished my power bar.

On level two, though, this trick didn't work. I was "teasing" two of the white dots, by my evil bar kept falling.

If you can balance the game a bit more, this looks like an awesome entry in the making!

Thanks for the game!

Lil Assassin by RylandAlmanza 2012-12-19T08:15:00

Short but sweet. I really liked the difficulty and the puzzles in the game. The last scene, with all the guards after you kill the king, was well thought out too.

On the other hand, there is room for improvement in the puzzles - I managed to end the game without using the wall-jumping mechanic even once. Running jumps were enough for this game.

As others have mentioned, some sound would have been great for this game - maybe jumping sfx and guard killing sfx? You can generate those using the bfxr tool.

Cheers, and thanks for the game!

ALL EARTHLINGS MUST DIE!!!!!! by savethejets1 2012-12-23T05:45:00

Yeah baby, make it rain Pew Pews! A mortal game of "red light green light"

I loved this game! The visuals of the enemy and player ships were spot on, the music, sound effects and particles were also great. This was a great take on the "reverse-x" game.

Some thoughts:
- I think the game was a bit on the easy side, while it was fun, maybe you could have ramped the difficulty a bit. After about 10 levels or so, I had to sacrifice myself to die. Maybe make lasers faster over time, or jack up the shooting frequency of the enemy.

- Some score would have done WONDERS for this game. Give some points for every enemy shipped killed, plus bonus points at the end of the stage for time/surviving ships. Then a high score screen: BAM! Replayability!

- If we always want to shoot all the time, why do we have to mash spacebar? Maybe you could have a lower rate of fire if the player held the space bar, and then he could fire a bit faster if he wanted to mash it.

- Now I know I said the game was a bit on the easy side, but it would have been great, for the sake of nostalgia, if we could blow up the defensive walls. Not sure how to balance that - maybe the walls get stronger over levels?

Thanks for the awesome game!

Makarun by timtipgames 2012-12-21T15:56:00

The game is pretty cool, and pretty fun. I think the goat thing was a bit too gratuitous, and detracted a bit from the overall "groove" of the game. I really liked the in-game message icons.

Cheers, and thanks for the game!

Dungeon Tycoon by Dadeyemi 2012-12-22T17:40:00

Very interesting concept. The dungeon might be a bit too big though. Maybe start with only two or three rooms, and expand as necessary? I played three times and I don't think I've seen the entire dungeon.

Also balance could be improved a bit to make the game more dynamic (making heroes, skeletons and hearts spawn faster)

Thanks for the game!

MidBoss by Eniko 2012-12-21T14:23:00

This game is FRUSTRATINGLY fun. It caused a serious case of "just-one-more-try" syndrome on me. You sir, are the villain for torturing me so.

I never made it past the first level - I try to go for the bat for leech, and then for the skeleton for XP. If I make it to the skeleton, I can clear most of the level, but I almost never make it that far.

It would be nice if there was some sort of indication about how far you are from learning a new skill. Since the game is so difficult, all information that can be used to make a strategy is welcome!

Thanks for the game.

Also, some way to restart the game, other than closing it and opening it up again, would be more than welcome. Cheers!

against your past by Tepuzquiquiztli 2012-12-21T13:22:00

The "Villain is your previous self" idea is very good, and very promising.

The "arrow keys + mouse" control scheme is a bit awkward. ASDW+mouse, or arrow keys + space button would be easier to use. Or better yet, make multiple options!

Also, the difficulty curve was a bit high, I'm not sure what could be done to improve that.

Thanks for the new idea!

against your past by Tepuzquiquiztli 2012-12-21T13:23:00

Also, why is this game so large? 20Mb seems a bit huge filesize for the game. Are you using uncompressed images or sounds?

Storm the Castle by vanZeben 2012-12-25T15:31:00

Pretty cool idea. It feels more like a puzzle game, where you have to pick up the right critters to win one or two times, than a castle defense where you throw dozens of critters to get a few through the defenses. Maybe you need to do some balancing with the price of the units, and the number of life points of the enemy if you want the game to feel more like the later?

Evil Keeper by XmmmX 2012-12-25T15:04:00

Very interesting game, it has a lot of potential! I really loved the boss battles. At first, I thought it was a little limiting that we couldn't control where we will teleport to, but after a while that style of battle grew on me.

On the other hand, the game felt a bit repetitive. You probably need other furniture for the dungeon. Reducing the price for placing tiles would also help a lot.

I loved the boss death animation! I hope you have some time to work a bit on the other graphics of the game.

Thanks for the game!

Meteors: Look at them go by Fonserbc 2012-12-17T16:17:00

This is a very different game, and I like the idea a lot. Watching the meteors approach earth while the small green turret tried desperately to defend it was quite fun.

But to be honest, I felt more like an spectator to the game than a player. I didn't manage to make a single meteor that I was controlling hit earth -- all the meteors that hit earth were by the computer. It was pretty to watch, but I didn't felt I was helping much.

Also, I know that in the space no one can hear you scream, but it would be nice to hear a satisfying "Crunch" or explosion every time a meteor hit the earth. Maybe some cries of despair? :-D

Nice little detail with the news ticker at the bottom!

Congrats on your first LD and your quite original idea!

The Villain - Christmas will not be by Remblej 2012-12-21T13:44:00

Got this error:

Could not find the main class: EpicEngine. Program will exit.

It Should be a Crime! by Ysty 2012-12-21T14:34:00

Very unique take on the game and on the gameplay as well!

The game was kinda short, but I liked it a lot. Maybe longer lines with more time to work on them would make the game more interesting :-)

Thanks for the game! And oh yeah, line cutting should be a crime!

Princess Sheltering by Clodial 2012-12-23T04:15:00

It was actually quite a fun game! Got up to the fourth stage (Getting hard? Great!)

I really liked the simple graphics, specially the piles of knight corpses at the base of the tower, and the happy, smiling wizard.

I think the earlier stages were a bit too long - specially the first stage.

One thing that would improve your game a lot (besides sounds) is adding a score - hitting multiple knights at once should give you a bonus to the score. This would add a risk-reward component to the game.

Also, I would reduce the frequency of the goat clouds - the WTF surprise is funnier when it is rarer :-)

Thank you! Pretty decent game!

Robin Banks by BlockBrains 2012-12-25T13:38:00

This was a cute little game. Well polished, with nice graphics and sounds, and no noticeable bugs. I liked it a lot.

It would be cool if there was some sort of progression - maybe updates or some way to recover life, etc.

The Filthy Coward by mamoniem 2012-12-25T16:51:00

hmmmm the game is kinda full of bugs. You have two possible "attacks" - one of them causes the NPC to walk backwards, the other to run forward. If you stand behind an NPC and mash the "walk backwards" button, you can easily accumulate enough points to go to the next level. You can probably fix this by limiting the interaction to 1 per NPC.

Also the policemen are laughably easy to avoid, maybe they should walk towards the player if they see the player causing trouble?

Finally, you cannot include music created by other people in your 48 hour compo, even if the music is free to use. The only acceptable assets are fonts and sound samples :-)

Cheers, and good luck next LD!

CostumeD by ryan0788 2012-12-23T03:46:00

1- PLEASE don't name your file "LD25.jar". This is the fourth java entry that I rated that was simply named "LD25.jar".

2- I couldn't run your entry. Either the web version or the standalone version didn't work. Windows 8 with latest java.

Show Me The Money by Faust 2012-12-19T06:41:00

Interesting idea for your game, but it needs a bit more balancing.

For instance, If I simply spam boats in the lake, I can get to 10.000 quite easily. On the other hand, if I try a more balanced approach using all the options, I can barely go past 4.000 coins.

I like the way that the lake changes color, and the clouds start to gather.

The first time a goat appeared, it almost scared me to that! The goats in your world are quite vicious creatures :-)

Thanks for the game.

RPS Battle by LogiQ121 2012-12-19T07:02:00

Avast is reporting your game :-(

RPS Battle by LogiQ121 2012-12-23T03:55:00

The graphics are not bad, I like the grass. I also like the RPS battle idea. But there are a few problems in the execution of the game:

1- The music is a bit cringe-worthy, maybe you should use different samples?

2- The controls do not correspond to what is on the screen. In my computer, "S" corresponded to paper, and I couldn't find the action button (got stuck at every draw battle".

3- I only played against myself, but I wonder if because your choice appears as soon as you press the button, and it can't be changed later, then the person who press first will always lose? Maybe you should have a timer that if both players don't choose by the end of the timer, something bad happens to them, and allow free changes before that?

Cheers!

Greed by Tate 2012-12-23T05:06:00

Problem with Windows build:

Cannot find the main class: Greed.Greed

Super Escape by Saspiron 2012-12-23T05:21:00

Very innovative game play. I like the controls and the idea of a "turn-based" platformer.

The game would have been much more fun if there weren't a couple of bugs:
1- If the game lost focus for any reason (clicking outside of the screen, or alt-tabbing), it would often lose track of the mouse cursor, and the villain would simply disappear from the screen, with no way to return.

2- There was no way to end the game, and with the mouse cursor captured by the program, it was hard to click on the close window button.

Polish it a little more and you got a really unique game on your hands. Thanks!

Bad Santa by 02fc.exe 2012-12-21T15:10:00

The game is interesting, but it is kinda full of bugs. For example, if I shoot while facing left, Santa will dash while shooting. Sometimes when I hit a present, santa dies for no reason.

Some sort of progress indicator (x out of y presents collected) would also be nice.

Cheers, and good luck next LD!

The Quite Annoying League by Pierrec 2012-12-21T15:00:00

That was villanous. That small talk guy was awesome :-)

Like always, I love your spritework. This game was quite fun, and the dialogue was great.

It would be cool if more scenes had more than one way to finish them.

Thanks for the game!

Stop Him Now! by TijmenTio 2012-12-20T14:25:00

Wooooo, awesome game! I came here from Sonnybone's "rad roundup", and I was not disappointed! Great showing for your first ludum dares!

Let me give you some suggestions from my playthrough (some may already have been addressed in the post-compo version)

- There seems to be a bug when you kill James: Once you press Z to restart the game, the sounds gets all wonky. I think maybe the music may be playing twice at the same time.

- You need some sort of score. Probably "best time" would work best here.

Other than that, add some polish to the message screens, and you got a great game! By the way, what kind of AI does James use?

Stop Him Now! by TijmenTio 2012-12-21T02:25:00

So is it just like a "reverse gravity"? or does it try to predict collisions? I'm asking because I really like the way that James moved - it felt really natural and smart, like if a player was really controlling him.

Kroc Le Vilain by DrGeraud 2012-12-25T17:35:00

Very cute game, with great sounds.
I liked how the goats and butterflies served to distract the player and cause some degree of risk-reward.

The web version didn't work for me, and the congregate version kept popping a "register at kongregate" dialogue box after I won the game :-(

Thanks for the great game!

Elevator Evil by 8bitDamage 2012-12-21T15:37:00

Very nice idea, and very nice music! This is a cool puzzle game.

The guys exploding because of stress is kinda surreal :-)

I think that the background has a bit of too much contrast with the building and sprites. If you make a post-compo version, you might want to address that, to give your game a more consistent feel.

Also, you should take a look at your texts, some parts are quite hard to understand :-)

Thanks for the game!

YOU ARE THE VILLAIN! by KWL_TW 2012-12-19T05:13:00

OMG! Public Lynchings!

Your spritework is really cute, I liked it a lot. To bad you didn't have time for sound, the "whack! Bam! Woop!" would be much cooler with those :-)

Why is the villain an old guy with a suit?? :-( I'm an old guy with a suit! Don't kick me ok?

The way that the characters moved reminded me of the "infectionator" series. It would be nice if you drew a street, or something like that, as a background and added it to your game.

Thanks!

SpaceGreed by lotusgame 2012-12-27T13:17:00

Very interesting concept. It puts together two things that I love: Pew Pews and base building.

I felt that the game could use some love and polish, but I think this has immense potential.

On the base building side, it isn't very clear at first that you are building a top scroller stage. Maybe you should make the player do one attack round before being allowed to build? Then things get clearer.

Also, the lag was kinda bad. Sometimes I double clicked on a space in the board, THEN moved my mouse, and THEN the tile appeared, at the mouse's new position. Maybe base building could be done all on the client side, and then have the client press save to send the base or something?

Please get rid of the goat walls, they're terrible :-P But other than that, great game! Please continue developing on it!

Crime Scene by saulotti 2012-12-25T17:03:00

That is a pretty interesting game, although it was a bit too hard for me. Maybe if there was an option to accelerate the game time? I found myself getting a bit impatient with the pace when I wanted to test a few suspects.

Thanks for the very different game!

Black Knight Blockade by Smaxx 2012-12-17T15:53:00

That is a cute little game! I really liked your spritework, and the game was fun to play. Sounds were nice too.

Some comments:
- I really expected the bridge to mean something. I understand that the game won't quite work if the peasants can only walk through the bridge, but what if walking across the river made the peasants/knigh move slower?

- Mashing the space bar to attack was not so good. I usually don't like it when games make me mash a key. Maybe just holding it should suffice to keep attaking?

- A minor note regarding packaging: Put all your files in a directory in the zip file! With so many games to play, it is nice if I can open the zip and drag the game directly to my LD folder, without worrying about creating a special folder to it :-)

Thanks for the game!

Twisted Neighborhood by Klakwa 2012-12-20T14:35:00

That was quite fun and original. I liked playing with the tornado, it also felt a bit katamari-sh, which is always a good thing.

It would be cool if there were more things to blow up!

The only complaint I have is the need to tap a button - are you trying to be the villain to our poor carpal tunnels? :-D

Super Goon by issa 2012-12-25T15:09:00

Hmmmm, interesting idea, but maybe you went a bit too far with the "deep" message? It would have probably been more interesting if the hero moved a little bit differently each time, so that the goomba would have some (false) hope that something would happen next time.

Cheers!

Rude Bear by Alex Rose 2012-12-20T15:00:00

This game has a lot of style! At first I was "WTF", and then I got into the swing of the bear, oh yeah!

But why is the bear coming out of the water? Is it a princess bear or something?

I liked the game! Only complaint is that the relation to the theme was kinda thin.

Dr. Vile in The Greater Good by GreenPixelDev 2012-12-22T16:09:00

SQUEE, this game was so cute! And fun, I loved it!

I was surprised by the challenge level. I had to go hunt trees for healing myself, while keeping away from all the townfolk. Like an apple vampire or something. And I was really sad for Dr. Vile's fate.

One thing about the game... is it possible to beat it "peaceful mode"? At first, I tried to clear the game without killing anyone, but then I soon gave up... it is impossible, or is it? I mean, the enemies don't forget their aggro status, etc.

It would be cool if there was a different ending (even if a minor variation), if you could finish the game without killing a single civilian.

Also, one little downside, the music got repetitive after a while.

Thanks for the very fun game!

Lucky Luddite by lucky.luddite 2012-12-19T04:41:00

The art is really funny. It was cool to see a dozen cavemen trying to light the fire at the same time. But the gameplay was a bit repetitive, and it was hard to see where you should actually throw a stone to get a caveman's attention.

The game has some bugs: if the lightning rises the "fire-o-meter" gauge above its max value, the gauge will reset to zero - in effect, you can never lose the game if you keep "machine gunning" gold into the cavemen, so that the lightning always put out fires when they get too close to max.

One very simple thing that would improve this game immensely (besides fixing that bug) is adding a timer, so that the player has some incentive for playing again (beating his previous time).

Thanks for the game!

LS-MAN by LoneStranger 2012-12-19T05:05:00

Oh man, if we merged your pacman and my pacman, we would have the best reversed pacman ever :-)

I loved the idea of clicking the ghosts to select them. I think a mix of your control scheme and mine (click the ghost to select them, click for the destination, or control with the arrows) would be great.

Also, those voice sounds were just too adorable. The "nam nam nam" had me lolling at my chair!

Thanks for all the motivational posters!

Burglar by Manuel777 2012-12-17T15:44:00

Interesting game. I liked the graphics a lot, it gave a consistent feel for the game. Maybe increasing a bit of contrast like the others said would make it better, but it does have a Gameboy-esque feel.

As for the game itself, it felt a bit short. You go into the house with the dog, then there is the item shop, and that is it? The jump was a bit too high, and I couldn't figure out that you needed to press X THEN Z to attack, as one commenter wrote it.

Also, crazy story with the party and the mugging in your blog! I'm happy that you are well, and managed to take something from the experience :-)

Cheers!

Red Legion by DeathBySnail 2012-12-25T14:31:00

Very nice game! I loved the story and the twist. I usually don't like "story" games, but this one made me smile with the ending :-)

The main thing that needs some improvement is the sound, that was quite grating. But other than that I loved your game!

Also consider adding a more complex "type-fighting"? :-)

Burglary by TobiasW 2012-12-25T15:48:00

Great game play. I loved being able to adjust one's own lights, and the lock picking minigame. It had just the right amount of challenge.

I also really like how you dealt with the autotracker music, selecting a bunch of different titles and making a nice little jukebox of them.

The game needs a bit more polish in the opening, transition screens, and some of the map tiles. But given that polish, I can see people spending a lot of time in this game.

How easy is it to make new levels? You should consider adding a level editor :-)

Monologuer by Devenger 2012-12-25T13:59:00

Mwahahahaha, Mwahahaha! Mwahaha!

Mwahahahahahahahahahahah!

Great game man! Perfect use of the theme, and very good humor. The game play is quite fun as well, although a bit on the easy side. It would be cool if there were a few more enemy types (jumping? randomly changing speed?) so the game could be more difficult.

But thanks for the great game!

Power Grab by Milo 2012-12-22T17:56:00

Nice music, and a somewhat fun game. The link to the theme is a bit tenous - you could improve it by using enemies that reinforce your idea of "a villain stealing artifacts". So instead of robots and aliens, put in some police officers or something like that!

Thanks for the game.

THE CONDEMNED by Dark Acre Jack 2012-12-23T04:42:00

Very nice atmosphere and story. I specially liked the sound effects. The little easter egg comments on the shift menu were welcome! (In fact, Windows asked me if I wanted to engage accessibility mode for pressing shift so many times in a row)

A few bugs and issues I noticed:
- Flashlight not working on sewers: I know you said it is a feature, not a bug, but it confused the hell out of me that it worked in the lit areas but not the dark ones. Just remove the batteries altogether?
- Flashlight remained in my inventory when I went for a second play through of the game.
- Since the game focuses so much on the story, it would have been nice to have the options for subtitles. Some ESL players might not get all the details from the captain's husky voice.
- The first time I did the ending sequence, choosing to save myself, at first I thought I was being ejected from the ship, and that it was a trap. That was a cool thought, but obviously not what you intended.

Cheers, and thanks for the game!

Atomic Creep Spawner!! by deepnight 2012-12-25T16:14:00

That was a pretty fun game, and it made me FEEL evil, as I threw all those creepers at the hero. Damn, I hate hate hate that hero :-D

The hero could have been a bit more intelligent though. Since monster 3 and 2 could shoot/attack through walls, all you really needed to do was to slow the hero down with hordes of zombies until you could put a shooting monster in the back lines.

The one liners from the heroes and monsters were gold, and the game was gorgeous.

Thanks for the game!

They All Fall Down by Fififox 2012-12-27T15:09:00

Very cool idea, and great take on the theme. The "reset" button was not very clear. Maybe add a name to it in the first few levels?

It was not very clear to me if there was any way to make men reliably go up holes. I managed to do it once (maybe at level 5?) but I'm not sure whether it was intended.

The other side by vrld 2012-12-17T16:32:00

Ha, I was so happy about my reverse pacman... not only you did it, you also did two other reversed games, and with a gorgeous style to boot! :-) Awesome!

I loved your art style, and the controls were very slick. Everything fits nicely together. Also, what a gorgeous font!

That said, I did not have a lot of fun. I don't think the "you have to let the player win" idea really worked for me :-/ But great work on the visuals and polish!

Unwavering Evil by DrSuperSocks 2012-12-23T05:04:00

Thanks for the game!

The jumping control was a bit wonky - it seemed that sometimes I was able to double jump, sometimes I wasn't.

Also I ended up almost never using the lightning - it just took too long to kill anything with it. Maybe it needs some balancing.

It was a cool idea to have the airplanes explode in contact, so that you could throw soldiers and robots at it.

Some sound effects would be extremely welcome in this game.

Good luck next LD!

AnteChristmas by nSun 2012-12-25T15:59:00

Pretty cool game!

I think you captured perfectly the mood and spirit of those game and watch systems. I felt myself nostalgia-ing hard while I played your game.

Only problem is that the difficulty didn't seemed to increase over time. Once I got myself a rhythm in the factory, I couldn't see how Santa could ever hope to defeat me. Maybe the presents/Santa could speed up over time?

Also, it would be a neat little extra bonus if the "buttons" on the game foreground were clickable :-)

Thanks for the creative entry!

AnteChristmas by nSun 2012-12-27T14:42:00

Pierrec - It took me a while to realize that too, but If you break things while Santa is watching, you don't get points!

Space Liberators by ceronman 2012-12-23T03:32:00

The game froze for me every time I tried to buy a new ship.

Some sounds would have made quite the difference - you can make very simple and effective sounds using the BFXR software :-)

The gameplay was quite interesting, and it is a solid take on the theme. I like how the player's ships have a more "evil" look than the enemies.

Good luck next LD!

A Maze Game by hannardynamite 2012-12-21T12:18:00

Welcome to Ludum Dare!

You took the time to make a title screen, and the acceleration felt nice. The collision detection was also without problems!

A few simple suggestions to improve your game:

1- Regarding collision detection, you could try to detect if the collision happened in the horizontal or vertical axis, and remove the speed in only that axis. The end effect is that the player will "slide" when colliding to a wall, instead of stopping immediately. I think this would make the controls more satisfying.

2- When you collect all the pieces in a level, it is not obvious that you need to go to the exit. I thought that the game had ended there! You should light up the exit or something.

3- One think that make even the simplest game a lot of fun is score! If you kept a running clock, the player could try to challenge himself to finish your maze in as little time as possible.

See you next LD!

Seeds of Wrath by 01101101 2012-12-27T15:49:00

Very cool, but rather difficult Game. Thanks for the challenge!

Sir Cat by JoeCool17 2012-12-23T03:41:00

Good try! I found the game a bit constraining, since you couldn't move the cat around - all you could do was try to shoot straight ahead and keep the mouse away. It would have been very nice if you could move the cat, or at least aim the shot somehow.

Also, the hit box of the cat was too big, sometimes a mouse would fly way below the cat, and still count as a hit. Even if you can't implement a tilted hitbox, I think just reducing the cat's hitbox would help a lot!

Maybe you should add some way to tell if a mouse hit you or not? such as a "hit" animation from the mouse, or some sort of sound?

Finally, after finishing the game, I couldn't hit the "close" button in the window to quit.

Good luck next LD!

The Hunt by marudziik 2012-12-19T06:28:00

The graphics are quite trippy. And the difficulty made it rather fun. Even if you didn't have the time to make a game to your own liking, this is not at all bad :-)

Thanks for the game!

Wearhouse by J 2012-12-17T16:04:00

A bit on the difficult side. I liked that you went for a somewhat different interpretation of the theme. The commands are a bit too sensitive, though. The game felt more like getting the execution right, than really figuring out the puzzles.

Critter Criminal by JaJ 2012-12-20T13:29:00

Very cool graphics and specially the music - you got yourself a game with a very clear personality!

I didn't "feel the evil" that much, but other than that, the game was fun.

Maybe you should add some transitions between the battle and field screens? The changes were kinda sudden.

Thanks for the game!

Hunter to Hunted by Jwatt 2012-12-19T08:32:00

I loved the graphics and the music - did you compose it yourself? or did you use some sort of generator?

To be honest, I didn't understand the game very well - you have to feed your monster, but it seems that sometimes when you get close to adventurers they kill the monster? There doesn't seem to be any reliable way to deal with the spikes. Basically, I was trying to throw adventurers at my monster's mouth until the starting adventurer dug himself out of the world :-( I'm not sure what could be done to improve the learning curve of the game - maybe easier initial levels?

Thanks for the game!

Eaten by wzl 2012-12-25T14:39:00

That was pretty neat. Even if it was only a demo, I really felt like wanting to play the completed game.

The Onomnom sound effects were hilarious.

By the way, as the game stands right now, it is better to try to kill as many people as fast as possible, and worry about eating the corpses later. A good strategy is to work from the back of a walking line. :-)

Thanks for the fun game!

The Hill by Strkl 2012-12-21T12:03:00

This is a gorgeous game. The story is clear enough that we have some idea of what's going on, but at the same time vague enough that it is open to different levels of interpretations. Congratulations on the great art - both in the visuals, as in the concept of the game.

Some suggestions for improvement.

1- Since you are so focused on the narrative, maybe you should abolish the opening screen altogether. Overlay the control description over the game screen for a few seconds, before removing them and letting the game begin.

2- Sound. The lack of animation did not bother me much (could be seen as adding to the "storytime" feeling), but the lack of sound did. Even with minimal sound effects, some music to set the tone would be welcome.

3- Interactivity: It made no difference at all whether you tried to defend yourself or not, whether you were good at it or not. Some people may think differently, but I think the interactive element is very important in the game. Something should change if depending if you defend yourself or not. It doesn't need to be the ending, for example, maybe the stronger looking enemies should not appear until a bit into the game.

Cheers, and congratulations on the very moving story!

Kill The Day! by 2A1S 2012-12-22T16:52:00

I found the "horde of zombies" mechanic very interesting - I was using the zombies as baits, so that I could take a clear shot at the soldiers from a distance without being shot.

I think the game could use a clearer hud. It was hard to tell when my life was getting near zero with so much going on the screen.

Also, it was hard to tell apart the zombies from the soldiers in the beginning.

Thanks for the game!

Video Games Cause Mass Shootings by hydancer 2012-12-27T14:59:00

Hmm. The game elements were interesting. You got some solid platforming in there. In the last level, when you ask the player to press space, the game just closes. This may be intended, but it feels like a bug. Maybe do this a bit differently? Go back to the title screen instead?

As for the message, while I get what you want to say, I think the message might not be coming across very well in the game as it current stands. It is good for reflection, but everything has a feel of inevitability to it, that it might make it difficult to draw any conclusions unless you come to the game already holding an opinion.

Thanks for the game, and keep up the good job!

Lunch Hunter by zairon 2012-12-25T16:39:00

Pretty cool entry. The "ah", "ouch" sounds of the ants were cool, but the other sounds, not so much :-)

Maybe you could have some way to "win" the level (time limit?) and be moved to a harder next level?

Thanks for the game!

Demon Quest by Carduus 2012-12-27T15:23:00

Very nice graphics. The movement is kinda slow, and the clicking is not very responsible, but I liked the script.

Namcap: Reverse Pacman by caranha 2012-12-18T02:21:00

Thank you all for the comments!

Smaxx - yeah, some people commented on having difficulty switching ghosts. I tried a few alternatives, but nothing that really satisfied me. Someone else making a Pacman game on this LD put a huge arrow on top of the Ghost head, which was brilliant. I will try to add that to the fabled post-compo version :-)

Sonny: Thanks for the comment! Making it very similar to the original pacman was a conscious decision. The art is not original (although it was hand-made), but I think this makes the "you are the enemy you always fought against" impression stronger. What do you think?

Namcap: Reverse Pacman by caranha 2012-12-19T03:41:00

Hey .Frog(Soda), thanks for the comment!

Having different behaviors for the ghosts was in the original plan (that is why I added the names and stuff). But that was quickly dropped when I started cutting off features :-) Maybe in the mythical Post-compo version!

Namcap: Reverse Pacman by caranha 2012-12-19T03:42:00

Also, yeah, I was super worried about the tiny scope of the game when I started it out, but it turned out to be my best decision. I'll surely talk more about it when I write the postmortem/timelapse.

Namcap: Reverse Pacman by caranha 2012-12-19T13:34:00

Marudziik: "you could also put somewhat transparent numbers over the ghosts' heads (or that could be switched on/off)."

Wow, what a fantastic idea! Thanks!

Boxerbomb: Well, I'd say that 3 out of 1000 people is acceptable, in terms of originality :-)

Namcap: Reverse Pacman by caranha 2012-12-21T15:57:00

Thanks, by selection you mean the selection image on the bottom of the screen? I'm thinking about removing it once I implement Marudziik's idea.

Namcap: Reverse Pacman by caranha 2012-12-22T15:49:00

Christina, selecting the closest ghost is an awesome idea. Thank you! I will try to put it into the post-compo version too!

Namcap: Reverse Pacman by caranha 2012-12-26T04:55:00

Pacifist Games:
The score is only increased when you beat the level (kill all 4 pacman lives). This is because the score for each level is (2xMaximum pacman score - actual pacman score).

In other words, you only get to increase your score after you get a "you win" message for the level.

Kittenzilla 3: The Return of Mecha-Kittenzilla by quill18 2012-12-27T14:07:00

Heh, interesting game, but the controls are a bit bad. Mouse sensitivity is over the roof, so I had some hard time controlling it.

Since the kitten is a mecha, some sort of map HUD, showing position of the tanks, would be welcome.

I really liked the physics of destroyed buildings.

Agents by recursive frog 2012-12-19T05:35:00

I didn't manage to get this running :-( I downloaded it to my Android phone (SH007), it opens the "phone" screen, but then nothing happens. Trying to call agent 1 and 2 gives no result. Trying to call HQ asks "do you want to restart the mission"? And clicking yes to that gives no results :-(

I'm not sure if that is a problem with the sound on my phone, or if the game is just failing to start. :-(

Agents by recursive frog 2012-12-21T13:03:00

Hey recursive.frog. Answering your question: I hear nothing at all. I can switch between the phone screen and the contact list screen, and the game respond to me clicking on "HQ", but other than that, no sound. I can try to provide you with any extra info you might need.

As for the "accent" issue, you might want to add an option where the game will write back what it understood to the screen. This might break the immersion a bit (thus an option), but might help people identify why they can't be understood by the game.

A Villain By A Chance by Madball 2012-12-20T13:56:00

The concept of the game is very interesting - you have to balance spending resources to gain victory points, with keeping your resource sources active. The song was also really nice, and fits well with the abstract nature of the game.

On the other hand, the game was a bit too abstract - it felt that any theme could have been tacked on it. Something that might help in this regard would be some brief texts or images describing what are the "help" and "trouble" actions for each character - why do you have to pay morality to help the mayor? why do you lose fortune if you trouble the traveller? I believe that would make the game a bit more interesting.

Cheers, and thanks for the game!

Evil Wall by Zaszx 2012-12-17T15:10:00

Although simple, I loved this game. I think this is a great first entry on LD. I got 25 points on my first play through.

I really like the idea you came up with. It is original and fun. Movement was really smooth, and the "wall-enemy" transition was nice. The game keeps score, which always improve the fun, and I liked that the good guy counter changed color.

Some suggestions:
* Sounds would make a world of difference in this game. Try to use the "bfxr" program, which is available online, to make sounds!

* You should leave a "play area" somewhere, so that the counter and the score do not block the view of your game.

* You should write in your journal/blog! Half the fun of ludum dare is sharing the development process with other people.

Thanks for the game, and I hope to see you again next LD!

Evil Wall by Zaszx 2012-12-18T02:23:00

WOW, I just wanted to add an extra comment. WiseGAMER is right, this simple game made me FEEL evil, by blocking the escape routes.

Dr. Villano by GetFun 2012-12-22T16:37:00

I really like the sound effects and music of this game. The pixel work is very nice too. The player's spaceship felt a bit out of place when compared to the other sprites, for some reason.

One big complaint about this game is that we need to keep pressing mouse button to shoot. This hurts the hand and eventually gets people tired of playing, so maybe you should consider letting the player hold down the button to fire continuously.

It would be really cool if the cars could collide between themselves.

THE PRINCESS IS MINE by emveyh 2012-12-21T13:39:00

This game is incredibly fun! I loved it!

The graphics are simple and to the point, they work very well. It would be interesting if there was some indication of what upgrades a minion had. Or are the upgrades applied to all minions? After a while I lost track of which minion had which upgrade.

The movement is very smooth. Although I found some bugs: once two of my minions got stuck and wouldn't move. Other times the minions or enemies would jerk around.

The music works very well! It could get boring if the game was longer, but it was the right length. The ending screens are also OK.

Loved the little cameos of the enemies.

Thanks for recommending this game to me :-D

THE PRINCESS IS MINE by emveyh 2012-12-21T13:41:00

Oh, one extra comment - you should name your .jar file something other than LD25.jar! Imagine if everyone tried to use the same name? ;-) Name it "yourgamename.jar" or something instead :-)

Cheers,

Sisyphus by Wan 2012-12-25T17:22:00

That was a very interesting and unique idea! I liked that you made it so that each trap would hit the hero only once, to avoid some simple abuses, like walking back and forth. Still, there was plenty of space for player abuse :-)

The game could use some sound effects!

LD26 — Minimalism

INO by Nikich 2013-04-29T14:24:00

That was an interesting concept. As "nintendoeats" said, I think it would be a good idea to have a "fade-out" timer on the blue squares.

Also, as someone mentioned, you cannot use music from "free music sites", you have to either create your own music, or use some program that automatically generates sounds.

Cheers, and thanks for the game!

Stargazers by Cake&Code 2013-04-29T23:58:00

I was looking forward to your game! :-) It looks lovely, and play very very smoothly! I liked the little details such as the comments in the gallery and the moon timer.

One comment (just not to say that I didn't make any): I think there could be a small "twinkle" sound when you click on the stars during gameplay.

Thanks for the lovely game!

# by Tim Bumpus 2013-05-01T14:21:00

The game was interesting - I really liked the level where you used the blue box to push the red box! The other levels didn't leave as much of an impression.

The ended weirded me out! If that was your goal, you achieved it :-)

Cheers,

Neonisation by Hegemege 2013-04-29T13:49:00

Nice puzzle game :-) the sound effects were really nice, and the tutorials gave me all info that I needed.

A few small points that I think could improve the game:

* I REALLY liked the graphics for the neon squares, and the blue background - that said, I think the fond contrasts a bit too much with the rest of the game - maybe you could pick some other font that fits better with the rest of your design? Or maybe if you blur the current font a little bit. Not sure.

* When you click a Shape, the shape cursor appears somewhere else on the screen. Maybe the shape cursor should appear just under the mouse cursor? It feels more natural to me that way.

Thanks for the game!

VIB by samooJAM 2013-05-05T15:50:00

That is a pretty creative puzzler! The "magnet" control was a bit wonky - it was hard to tell how much the king would be affected or not by the magnet.

Chameleon by Helco 2013-04-29T14:47:00

Hmmm, can't download the game for some reason :-(

Ordinal by tompudding 2013-04-29T14:45:00

That is a very unique game - a programming challenge, I like it! The game also has a very consistent "feel", which is a plus.

One thing to note, is that it would be good to have an automatic "zoom" at the start of each level. On the start of the "tricky" level I did not realize that there were 4 sources, until I zoomed out a bit.

Also, it is not very clear whether you have to connect ALL sources to the sinks, or if just satisfying the sink counts as clearing the puzzle.

Anyway, thanks for the cool game!

simpLify by SonnyBone 2013-04-29T14:00:00

That was a wonderful game Sonnybone!

The songs, in all their different combinations are just beautiful :-) MORE please :-)

simpLify by SonnyBone 2013-04-29T14:02:00

I think people are getting stuck on the second puzzle because it is a bit hard to tell what are connecting wires, and what are wires jumping over each other. There is a logic, but it is not really that obvious.

Space Jellyfish by [-BipolarDesign+] 2013-05-05T16:35:00

Wow, this is a pretty good game!

It is minimalistic, but quite fun! I like how many little tricks, such as leading the enemies into the mines, there are!

The audio is pretty swell as well!

Thanks for the cool game!

DeaN by Sakuyan 2013-05-01T15:16:00

I really liked the graphics style, and the "la la la, I'm a cute little boy WITH THE TOUCH OF DEATH" was a cute twist.

Story mode is not working. After "he avoided as much as possible", nothing else happens. Game mode was a bit hard.

I liked the idea, hope you iron out the rest of the game :-)

ALPHBT by eli 2013-05-01T15:05:00

The sounds were very cute, the controls were nice and responsive, and the gameplay was interesting :-)

My only complaint is that the game was too short. When I was starting to get the hang of it, it ended!

Thanks for the game

Shoodir by ryebread761 2013-05-01T14:46:00

Hmmm.... I really liked the control scheme. Control was smooth and precise, and it felt like fun shooting.

But balance was a bit off. It was slow for a looooooooong time, and then suddenly (after I got around 1200 points) *BAM* enemies everywhere. I think the difficulty curve could be a bit smoother - with an intermediate level of difficulty between 1 enemy on the screen and 4 enemies on the screen.

Cheers, and thanks for the game :-D

Damn invaders by dvdking 2013-04-29T12:46:00

Wow, this is a very awesome game! It is very polished, and I could never tell it was made with GameMaker if it was not for the icon in the beginning.

I loved it, seriously. You have one mechanic (get smaller/bigger) and work it through its many relationships: faster, slower, easier to hit, easier to hit others.

The only suggestion I would make is to pick another song - I feel something with a faster beat would fit this game better.

Thanks for the game!

Convulx by Griz 2013-04-29T12:15:00

This looks really cool, but I couldn't get it to run on Windows7 with Java7... Clocking on the executable Jar results in nothing. I will try again later from my linux box.

Cheers!

Prisma by plash 2013-04-29T14:31:00

Cool puzzle - I got frustrated and left at that level with a red/greed long corridor with a switch in the end - couldn't make it through in any way :-(

To And Fro by iamwhosiam 2013-05-05T12:59:00

That is a very unique idea, and has a lot with the theme! But the execution leaves a bit to be desired.

The enemies move a bit too fast even in the earlier levels, and the shooting cooldown is way too high, so I die very quickly. The option of holding down a key to shoot would be very welcome.

Also, it was a bit hard to see the enemies, the shot and the player - maybe make a higher contrast between the rectangles and the units in the game?

Anyway, thanks for the cool idea.

Minimalist Dungeon by EatenAlive3 2013-05-05T16:19:00

Wow, it was pretty difficult, but a nice challenge. I managed to beat the boss after a couple of tries.

I felt that some levels were basically "rush to the exit"

Also! Avoid putting commands on the shift key - for people using windows, pressing the shift key multiple times brings up the "accessibility options menu"

Thanks for the game!

Less is More by Joror 2013-05-05T16:27:00

Thanks for the game, I like the directions from the monolith, but the controls made me feel lost quickly - it would be good if the movements of the player had a bit more of drag to them.

Keypad Trainer Turbo by sol_hsa 2013-05-05T13:48:00

That's pretty unique. I've seen plenty of typing trainers, but this is the first time I see a keypad trainer.

Cheers!

Minga-Me by blay09 2013-04-29T11:48:00

That was a really interesting interpretation of the game. Fighting *against* minimalist. You had me at "... he is a hipster..." :-)

That said, your game could use some polish - I feel that the pacing of the dialogue could do with some work - there is a LOT of dialogue, and it feels tiring quite fast.

Also, there is a bug after the "sewer" scene - the game becomes real time, but the dialogue does not stop the game. So the enemies keep attacking you while you desperately press Enter to get rid of the dialogue boxes.

Thanks for the game!

Potato or Big Minta Bronson: A Vegetable Love Story by Just_delete_it 2013-05-08T16:01:00

Sounds like you had a fun weekend :-)

Skip on Slabs by Lyonsbanner 2013-05-05T15:31:00

Hmm, Interesting entry. I found a bug, where I died in the third level, and when I tried again, the maze image had shifted down a number of steps, but my character re-appeared at the top of the screen.

Thanks for the game!

Snobits by gmaker 2013-04-29T13:38:00

Heh, these creatures are adorably ugly :-)

You had a very nice idea - the responsiveness of the controls could use a bit of work, but I think you are on the right path!

Also, there is a "bug" in the game: when you die, you get stuck and cannot restart. It would be nice if dying brought you back to the title screen, or a level selection screen.

I got stuck on the second level with the three Snobits, where blue just can't reach AND break the "cell" where green is locked.

Cheers!

Earth Defender by Hellequin 2013-05-01T15:41:00

It was a cool little game. I like the idea of having a counted number of shots.

That said, the collision boxes were waaay to big - It was hard to gauge where was the "danger zone", where enemy ships could hit you. I think in shooters, the collision boxes should be usually a bit smaller than the sprite itself, to avoid "collisions with nothing".

Thanks for the game!

Between the lines by martijn 2013-05-01T13:54:00

I loved the graphical style, really consistent. It also has a nice challenge curve.

I think it would be nice if there was a list of levels somewhere, so that we could see how far we had gotten - right now you can either skip a level, or press escape to completely quit the game.

Thanks for the cool game!

PS: in a few levels, the skip button started jumping everywhere like crazy as I moved. I think it is nice that the button moves out of the way, but you might want to look into that! :-)

Cheers,

North Korea World Savior by tsb 2013-05-06T15:46:00

Ok, installed the game on a N7. My thoughts:

- Your game asks for too many permissions - you should remove all of them. If it wasn't an LD entry I wanted to rate, I would have never installed, just because of this.

- I heard no sound at all. If the game has no sound, you should probably say so in the description.

- unskippable cutscenes are ungood :-) Please allow us to skip those song texts!

Hope to see the finished game. Cheers!

Maximus Minimalist by Alexander 2013-05-01T14:40:00

The idea of climbing a stream of falling Tetris blocks was pretty good. If that was all that the game was about, I would give it much more marks.

Regardless of the theme, this is an example case where putting a lid on your source of ideas, and working with what you already got makes things much better.

The tiger (while hilarious) distracted a lot from the main idea (climb tetris), and makes the game looks poorer - the semi-realistic sprites also don't help much.

I think if you remade it as a very minimalistic (ha!) game about an abstract hero climbing down a tetris wall, it would have been superb.

Congratulations on the idea, anyway, and see you next LD!

Minimal Race by daniel2357 2013-05-01T14:57:00

Nice effort for your first time :-)

I found it a bit difficult to know exactly where I should put the car to collide with the fuel cans and dodge the logs. It seems that it was the wheels, but it would be better to make the collision boxes more obvious!

Hope to see you next LD :-)

Time of Wheels by Doccrazy 2013-04-29T12:31:00

That was a pretty hard game - the control scheme is a bit weird, maybe you should have used the mouse instead of left/right to turn?

Also the configuration settings menu was scary! You should hide that better :-D

Anyway, congratulations on your game!

ppet -- a random tamagotchi permadeath sim by ede 2013-05-05T15:28:00

Interesting game. I like simulators and tamagochis, and the graphic direction of this game pleases me a lot.

But to be honest it was a bit hard to understand what was going on... it seems that I have to protect the tamagochi from the falling spikes, and destroy the little poop? Balls appears at random intervals, and I can't interact with them or direct the pet to them, but they seem to like it... Level caps out at 8.

This game has a lot of potential, but could use with some cleaning up, I was absolutely lost.

Cheers, and thanks for the game!

1BtnBounce by Fnkee 2013-05-05T13:44:00

That is a pretty cool game. I like how touching the platform and shooting at the enemy are tied together. There is still a bit of balance to be done, but I like it.

What did you use to make the music??

Stijl by patrickward 2013-04-29T11:58:00

This is a pretty solid game, I enjoyed it a lot! The music very appropriate for the mood, and the mechanics are nice.

Some suggestions:
- The whole game is quite pretty, but I found that the fonts in the initial screen could be less "fuzzy".
- The color shooting projectiles' speed could be a bit slower - as it is now, it look a bit glitchy, while the ball's animation is much more fluid.
- MOAR LEVELS :-)

Steve Can't Zen by DaanVanYperen 2013-05-01T15:57:00

Heh, the game is pretty funny, and the audio and visuals come well together. There was a bit too much button mashing for my tastes, but I know this is what you were going for.

Thanks for the game!

The Paper Concord by zanzindorf 2013-04-29T12:10:00

That is a pretty neat game - The gameplay is fun and quite challenging, and the visuals of the game have a very consistent "theme", which is always nice.

Some suggestions:
- I feel that the backgrounds are a bit too busy. You could achieve the same effect I think you were aiming for without all the random floating objects in the background.
- The hitpoints for the airplane should be a bit more proeminent. It took me a while to realize there was a life count in the corner.
- A proper transition from "death" to "new life" would make the game feel much more polished.

Thanks for the game!

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-05-05T14:44:00

I really liked this game, the gameplay touched the right buttons with me. I wish it had MORE PARTICLES when you break a bunch of blocks at once, but then I would just like it more.

I didn't like the background much... maybe something with a similar feel to the foreground would be better. As it stands, I think the background stands out a bit too much.

Also, it seems to be possible to lock yourself out from winning the game, if you destroy certain ledges and die. I got on a situation where I would die automatically whenever I respawned, because I had nothing to bounce on.

A game over screen, or a button/option to reset the level would have been welcome here.

Tyki by Nekoyoubi 2013-05-05T12:54:00

Got 2138 points on level 10 or so.

That was a fun game - controls were responsible, and the idea of awarding a score modifier for debuffs is quite clever. Also I loved the font.

Here are some thoughts on how to make the game better:

* Since the game is a vertical scroller, you should make the screen be in a "portrait" shape, or make the scroll horizontal - any of these ideas would give you more play area real state.

* It would be really nice to have a high score table with pre-set high scores. I got 2000 points, and I have no idea if this is high or low.

* Add some explosion sprites for the player and the enemy!

* The player's sprite contrast a bit too much against the background - maybe soften the colors a little bit?

Thanks for the game!

Angry Reviewer by vgcharlienash 2013-05-05T13:56:00

I couldn't download the game.

Euphoria by IceCliff 2013-05-01T14:29:00

The idea is nice, but you need to work on your transitions. I missed most of the initial text, because the screens were changing suddenly while I was still getting used to the world - also the lack of transitions between the different scenes and "phase shifts" made the game look a bit glitchy.

A simple way to implement, for example, a fade-in/out is to draw a rectangle over the whole screen and slowly change its alpha value :-)

Cheers, and hope to see you next LD!

OCD by Dasinf 2013-05-05T13:55:00

Hmm, it was okay - sometimes some of the pieces would get stuck between the external wall and the platform - I'm not sure if that was intended or not. If it was intended, you might want to consider including explicit external walls.]

Nice game!

Mini(malistic) Tank Battles by Toestee 2013-05-05T14:04:00

It was a cool little game - I particularly liked how the blue jets were the only colorful thing in the whole game. It felt a bit weird controlling a jetpack-wielding tank with infinite fuel, but I'll give that a pass in the name of cool :-)

I found it a bit hard to judge the physics of the bullets correctly - maybe make the bullets stand out a bit more?

Nice particle effects! Thanks for the game.

Placeholder Title by The Jahn 2013-05-05T15:40:00

Graphics are decent, but the gameplay is pretty solid! I liked the "smoke" effect when falling from big heights.

Managed to get to the end without big problems. The "boss" was pretty cool.

Potato Gnomes Online by EpaceGames 2013-05-05T15:54:00

Can't play without other players online :-(

Shape of shades by allinlabs 2013-05-05T14:19:00

That is pretty neat. I liked thinking about where the hidden areas where, and "my face when" I figured out I could use the small blocks to kill the big ones :-)

There are a few graphical glitches that you might want to look into - I found a few "outside" areas that were rendered as "inside" if you looked at them the right way.

Cheers, and thanks for the game! I went all the way to the end.

PRISMA by Dark Acre Jack 2013-04-29T11:34:00

Interesting game - I liked the idea of "activating" two parts of the same sound clip and putting them together. The idea of having the initial options narrated was kinda neat.

But I found it kinda hard to get "into" it... the controls were a bit awkward, and it felt frustrating in the first levels to keep the two spheres active.

Thanks for the game!

We Dreamers by stevejohnson 2013-05-05T13:32:00

That is a very interesting entry, and I loved the technical details.

I think it would be kind of cool if there was some sort of "decay", so that after a few days, some of the painted cells would go white and then fill again - as to keep the instalation fresh.

Also, having some sort of minimap or full view mode would be really great. (The browser's native zoom doesn't go very far...)

Thanks for the game!

Particles by Covenant 2013-05-05T13:14:00

Someone has discovered the particle engine of their library! :-D

Joking aside, this is a very solid entry. I had a lot of fun playing with it, and it was nice watching the particles exploding everywhere.

One little bug: after the game ended, the music kept playing.....

Thanks for the game!

Casino by AyCe 2013-04-29T14:16:00

"Pay mafia <---- Important"

That was funny :-) But the game was a bit dull, like real life, I suppose? Maybe if the slot machine was faster?

By the way, what happened to the game in the screenshots of your journal?

Balls Balls Balls by matthias_zarzecki 2013-05-05T14:31:00

The idea is pretty neat, and the physics are cool too. I got up to level 22 before I decided to put the game down.

The only thing that bothered me is that the music gets repetitive real quick, but other than that it was an interesting game!

Lunar Rain by LeafThief 2013-04-29T13:22:00

Hmmm, that was an interesting game - it makes you think.

I really like the graphics, and the general theme that you proposed in your adventure. I like how information come little by little, and you learn different things based on which path you take.

That said, there was a host of little things that made me enjoy the game a bit less.

First (and least) of all fullscreen: Games should behave and stay in their own window, unless I give them permission to use the whole screen.

Secondly, if you complete the game, and try to start a new one (to see another path), you will actually be returned to the last screen of the previous game - you need to close and reopen the game to try different choices.

Finally, the dialogue of the "family" tree is pretty good, but the dialogue of the "you are important to me" tree is kinda confusing.

Thanks for the game! I enjoyed it!

LOOP by vandriver 2013-05-01T14:12:00

This game is very, very good. As others mentioned before, I love the mood, the music, and all the little details - like the family on the first scene (so easy to miss!)

If I would change one thing, it would be to somehow remove the invisible wall to the left - instead of a wall, maybe make a mini scene of the master calling, and the crow moving back?

Thanks for the experience!

Alien Raid by LTyrosine 2013-05-01T15:30:00

That is a very creative idea, and the game has a lot of interesting complexities.

While playing, I find that a way to multitask was seriously missing - I could not move back to defend my back and forward to attack at the same time - it would be nice if there was some sort of screen scrolling option (or some way to order your units to a-move).

Also, the enemy base has waaaay to much HP, and rockets (both yours and the enemy's) are too hard to hit - I could fly my rocket above the enemy base all day long without getting hit - but also without destroying him!

Well, it needs some balance, but it is a cool game

(nothing to do with the theme, though :-P)

Little Planet of Doom by 2A1S 2013-05-05T16:03:00

That was a pretty neat entry, congratulations on making your game!

I think that the game would me more fun if the enemies' bullets were a bit slower. As it stands now, it is basically impossible to try and dodge the bullets, and combats become basically a slugfest.

Also, you should try to add some transitions next time: like a fade in/fade out when you enter or leave the menu or game over screens.

Also, doesn't really fit the game. You just took a generic mouse shooter and changed the enemies' names ;-) Challenge yourself!

Good luck on your next game!

Brave Warrior by My Milked Eek 2013-05-01T11:55:00

I really like how the challenge scales over time, and the music :-). I think you could probably make a random scrolling background, using the same sprites you used for trees, rocks and lakes.

The Fair King by caranha 2013-04-29T14:06:00

A Hint for everyone getting stuck: Go back to the menu and try to get "A" ranks in older levels. Each "A" rank unlocks TWO new levels instead of one.

The Fair King by caranha 2013-04-29T23:34:00

Sonny, Thanks! The music is simply an Autotracker tone where I changed the pitch and tempo :-P It is definitely not what I had in mind for the game... Next time I'll try to focus on composition!

Dark Acre: Thanks! Yeah, no matter how simple I try to make my games, they are somehow always hard to understand the first time around.

The Fair King by caranha 2013-05-01T00:14:00

Yeah, I got some people to try it live, and there are a bunch of UI problems that I will address in the Postmortem:

- Since an incomplete line is an invalid division, the game should probably just throw away incomplete lines
- The game should probably detect lines very close to the border and autoconnect them
- There is a timer to the size of the line you can make (it was a lazy way to avoid storing too many points) - I could probably program the game better to avoid storing so many points while drawing (detecting if the last point is too close to the current one)

Things you learn while making a touch interface for the first time :-)

The Fair King by caranha 2013-05-10T18:02:00

Hey EggDestroyer,

Thanks for the comment! Yeah, everyone has difficulty on "Snake" (even myself!) I guess that is because the circles are not perfectly aligned with each other, so you cant just assume that the middle of one will begin at the middle of the next.

I should probably move the snake level a bit towards the level table.

Thanks for the comment!

Aranami by Frozen Fractal 2013-05-06T13:35:00

Very calming entry! It fits the theme in many different levels!

All I wanted was a "undo" button, that allowed me to cancel my last move.

Also a "sandbox" (heh) mode, where I can place stones at will and play with the rack would be welcome :-D

Thanks for the game!

City-States by recursive frog 2013-05-01T13:24:00

Cool idea! This sounds like a fun quick card game, although a bit completely unbalanced ;-)

I won't have the chance to play with 3-4 people in a while, but it seems to me that the initial random setup has a very large influence in the game - how often do you get games that already start "won" or "lost"?

The game description in the manual is really good, but there is one thing sorely missing: The winning condition! Following the game description, it becomes obvious that the win/lose condition is to reduce an opponent's weakness to 0, but I really think that the winning condition of a game should be one of the first things spelled out in the game's manual!

I'll be sure to try this next time I'm on a party and report on the results :-) Cheers!

Y.A.H.G (G for Game) by EggDestroyer 2013-04-29T13:03:00

Wow, that is really nice, I was surprised!

You managed to get a very GladOS-like thing going on, without being a complete copy. The different little puzzles were interesting as well.

I really like the game. It could definitely use some love in terms of graphics (like a better background or something), but I had a lot of fun.

I made it to level 6 before I had to move on. I will be back!

LD27 — 10 Seconds

Nigeria: Live Fast Die Young by TheDreik 2013-08-26T05:38:00

That was a fast paced game :-)

I really liked the music and the general idea of the subgames. But it gets repetitive really quickly.

By the way, I think the "document" minigame might be bugged: It seems that it did not reset every time I switched to it.

Thanks for the game!

Hint: write some blog posts during ludum dare! :-)

Detective Awesomepants by xel 2013-08-26T08:39:00

That was a very well polished game, and you are a great sprite artist :-)

The game was funny, although I couldn't quite make the reasoning for some of the puzzle solutions.

Here is my playthrough on this game, as you requested! (sorry for the sound quality!) http://youtu.be/qbbJssZ8WMY

Entropy by TwilightFlandre 2013-08-26T07:40:00

Loved this game. The music and ambient sounds are wonderful, and the graphics give the game a very nice atmosphere. The game is challenging, but starts out easy enough, and the controls are crisp :-)

I would like to see some sound effects associated with actions (jumping, bombing, getting hurt, etc), but other than that that was a great game!

Here is the video of me playing it: http://youtu.be/KFwniwqJsLM

sine by timtipgames 2013-08-28T14:05:00

Hey! Thanks for the review!

This is a different kind of game. Neat! I liked that you took the time to make a tutorial and an animated title screen! That makes the game look more polished. :-)

As for the game itself... I don't know exactly why, I did not feel I was very much in control for some reason. It was hard to time the sun flares and the stars moving around, and I was quite surprised that you didn't get a second rocket, although I understand your reasons for it.

Well, thanks for the game, and I made a video record of my play-through, if you are interested!
http://youtu.be/WXl8OzFP4Hc

sine by timtipgames 2013-08-28T15:08:00

No worries about the brute force comment.

This is the first time I'm making videos, so it is a learning experience for me as well. You play differently when you know that if you spend more than 10 minutes in a game, people will get bored, so I felt a bit under time pressure as well.

I totally understand what you mean by "It is great to watch other people play your game" - that is the reason I'm making these. On my previous Ludum Dare (Fair King), I actually sat with people to have them play the game in my tablet, and it was amazing to see what I thought was obvious, but really didn't get through to people and had to be redone.

Anyway, best luck with your game! Cheers!

Scraith by lambomang 2013-08-29T15:20:00

That was a very cool use of the theme, and the hand-draw graphics fit pretty well as well.

But to be quite honest, I got completely lost in the game. There was a huge, open field, with no sort of hint of where I should go.

If you didn't want to give very obvious hints, maybe make tall places in your level, so that the player could look for the smoke column of the orbs?

Also, don't make Q the button to quit the game when AWSD moves. That is a recipe for disaster :-D

Cheers, and thanks for the game! Here is a video review:
http://youtu.be/mfPozVJION0

10 Seconds to Save the World by HacksawUnit 2013-08-26T07:42:00

Sorry, I tried to play your game, but it would not run - I just got a blank screen :-(

10 Seconds of Light by zerebruin 2013-08-28T14:21:00

Hey Zerebruin, thanks for the review!

I liked this game - it is a neat idea to play the game in the dark. I also liked the music.

I think that the "gun" felt a bit out of place. Instead of making the gun, you could have used Mouse button 2 to allow for Camera rotation - I think that would be much more in line with the kind of game you have here.

Also, I think it would be cool if the light faded in and out, instead of instantly turning on and off :-)

Thanks for the game, and here is a video review, I hope you like it!
http://youtu.be/y65ArTvquSA

Hungry Fishers Dream Team by TijmenTio 2013-09-02T16:31:00

Awesome game like aways, Tio!

I really liked the graphics and the music. The idea of switching screens was absolutely charming :-) The game was also helluva fun.

One little thing, I felt the controls were a bit "clunky". I'm not sure if you were aiming for that, but it was really hard to aim with the fisher. I felt almost as if I were playing on a mechanic controller.

Thanks for the game, and have a video review:
http://youtu.be/cfRu5zJ4kOc

(By the way, did you ever publish your earlier games to the play store?)

Changer by ix 2013-08-26T03:26:00

Hey this was a really well put game. At first I was completely confused about what I was supposed to do. I still can't say I understand 100% what the signals means, but I can do reasonably good guesses. I managed to get 4 heads awake.

The sound really puts the game together.

One suggestion I would make is to have some way to keep track of progress, like a score at the end of each game session.

Cheers, and thanks for the game!

Short Nightmares by Martin_Monosys 2013-09-02T15:47:00

I really like the use of the Theme, the mood and the audio for this game!

I got pretty lost in there, I'm not sure if it is the gamma, but I got completely stuck at the fourth dream.

Maybe it would be a nice idea that you got switched between different dreams when the timer ended, instead of just being sent back to the beginning of your current dream?

Thanks for the game, and have a video review:
http://youtu.be/AHn-Stre4dA

Anti - Explosive Babies by ToadieTechnika 2013-08-29T16:01:00

Heh, funny but frustrating game. Awesome audio! The baby story is kinda all over the place, but it makes you cackle when you get frustrated with the game and just start throwing the babies into the spikes for fun.

What kind of hospital has exploding spikes in the baby pens?

Thanks for the game, and here is a video review for you:
http://youtu.be/yioYFjuXgEU

Timebullet by Catlinman 2013-09-02T13:40:00

I couldn't run your game, sorry. The executable crashed whenever I tried to run it! :-(

Shift by Taiters 2013-08-26T07:57:00

First: The tune is neat, I loved that tune.

You took a very common style (WASD shooter), and you added a lot of little nice twists to it. I liked the "rewind" effect every time I collected an objective, and I really like the small, discreet dots pointing to the next objective.

One possible improvement is that it is still easy to fall on the "Where is the last goal?" syndrome in this game. Maybe the goal indicators should have a longer range.

Cheers, and thanks for the game! Have a video: http://youtu.be/k_i6TFU4TqA

Keg Quest by Crazi456 2013-09-02T17:02:00

That was a pretty awesome game. The puzzles were interesting, and the dwarf switching mechanic was really clever.

I'm just sad that no Dwarf Fortress references were made :-P

Here is a longer video review:
http://youtu.be/rKTDaacwyr8

Mission: Save Gliese by thetheodor98 2013-08-26T09:10:00

Hey, thanks for showing me this game.

The general idea was nice, and some of your level design was good. But I think there is a lot in this game that comes as a "surprise" to the player - it is really hard to gauge how much damage we will take from asteroids - some asteroids cause lots of damage, some cause little. There are also some upgrades that don't seem to make a lot of sense: "hack"?

If I could give you a suggestion, I would remove a lot of the unnecessary complexities of the game (like the varying damage from the asteroids, the 25 levels), and instead use that time and effort to add polish, like sounds, etc.

Cheers, and thanks for the game!

LP: http://youtu.be/OGxYmasVH8E

Ten Seconds of Night by MinionStudios 2013-08-28T15:26:00

Hey, that is a really neat idea. Too bad that you didn't have time to polish the game. The player would get stuck in corners way to frequently, and the werewolf behavior was a bit too erratic.

I would love to see sound effects when the villagers died. Things like "aaah" and "uurgh" :-)

Also, once a villager (I think?) gave me wolfsbane and I died, but the death screen went away too quickly and I couldn't read anything :-(

Thanks for the game, and here is a playthrough video:
http://youtu.be/_PX4Fr6uZkM

Ten Zero-Zero by Tigro 2013-09-02T13:38:00

What are the commands? Lol, that intro is too long.

Congrats on making a game, but I didn't even manage to figure how to play it :-(

Well, I liked the doo-dee-doo.

Here is the video review:
http://youtu.be/RuunMqtryAw

10 Sec Glut by Shivers 2013-08-26T04:07:00

Whoa! Hilarious game :-) It got me by surprise.

The game was fun, and pretty ridiculous. Some food was being created from below, which was a bit weird. If you removed some physics glitches, and added some "eating" sounds, this game would be even better :-)

Thanks for the game, this is me playing it: http://youtu.be/1Icv1TyRhoE

Dan Dynamite by loxo 2013-09-02T15:26:00

Hey, Thanks for the game! I really liked that when you died, you went right back to the start, without any delays - I think any hard action game should have this feature.

I hope you work a bit more in your game - if you add some music and sounds (check Autotracker and BFXR), you can improve your game a lot.

Cheers, and here is a video review:
http://youtu.be/pb2GWFK0NMo

Step Out by bitserum 2013-09-02T16:04:00

That was a very smart game. The pacing was a bit slow, but the puzzles were quite smart. I didn't get very far in my video review, but I hope you like it:

http://youtu.be/tTguuVvOXVY

Draggin ten by Croze 2013-08-26T04:17:00

The game was pretty fun. I found my self playing it over and over :-) In the beginning, it is a bit hard to understand that you need to press "up" (W) to go "right", but after I got that, the game plays very smoothly.

I would suggest that you add some sort of "in-game" gauge of how far the player has gone. It really motivates in this launcher games to have some measure of progress, like a "last record" flag.

Also, sound effects, please! :-)

Thanks for the game, and congrats on a nice 1st LD.

10 seconds for Cactusman by megashroom 2013-08-26T06:50:00

Could not play the game on my Windows machine, even though I have python installed :-(. Maybe you should try a binary package?

Cheers!

Vacuous by Rhinoceros 2013-08-26T03:30:00

Huh... I could not start the game :-( I see the title screen, but the game won't respond to me pressing keys or clicking.

When The Sun Sets by Ravetcofx 2013-08-26T03:43:00

I really liked your art style and your music, you also had kind of a solid idea, but the game programming and polishing was lacking.

I will give you some of my impressions, I hope this help you next time:

* At the title screen, I tried clicking "start" but nothing happened. If you are not going to do mouse input, do not place a "button" like on your screen, and tell the player as soon as possible what are the commands (space for jumping?)

* The platforming needs work. The jump is really short, but the character can somehow glitch into the next platform, even though visually he cant reach it.

* Also, when I played the second time around (after dying the first time), the game did not end when the sun reached the bottom of the screen. Check if you are resetting all your variables!

Thanks for the game, and best of luck next LD :-)

10 Second Sculptor by nathanhoffer 2013-08-26T07:02:00

That was a pretty neat game! The idea is original, and I had a lot of fun playing with it. Some ideas:

-> It would be cool to have a "free-drawing" mode
-> Some sound effects when you put down blocks (blop blop) would be fun
-> A reminder of the hotkeys would be useful - midway through the game I forgot the "skip" hotkey, and could not find it again.

Thanks for the game! I recorded a playthrough: http://youtu.be/8979etXUihg

Lost in the Darkness by TobiasW 2013-08-28T15:01:00

Awesome game! I really liked it, even though it was a bit too hard for me - I didn't manage to save even one friend! I guess I suck at "hot/cold" games :-(

But I really like your choice of music and sound effects: the little guys are terribly creepy! And the bad ending is great :-)

Thanks for the game, and I hope you enjoy my video review:
http://youtu.be/161iPzyL1EU

Forward Motion by Feysoura 2013-08-26T05:47:00

Very solid little game. The levels were interesting, and in some of them there seemed to be multiple ways to finish. The graphics went along really well with the game, and so did the sound effects.

The one thing that bothered me in this game were the controls: for a fast paced platformer, the keys would get stuck from time to time, and I wouldn't jump when I wanted to, so sometimes controlling the game felt clunky.

Also, I would have loved a windowed mode, but that is personal preference.

Great game, thanks!

Forward Motion by Feysoura 2013-08-26T05:48:00

(Oh, I will upload a video of me playing your game shortly, please check my journal :-))

Pugnator by Burhuc 2013-08-26T09:30:00

That was a nice use of the theme: Random buffs/debuffs every 10 seconds! I liked it.

The game is still a little rough, but I think it has a lot of potential.

As a suggestion, I think you need to give the player more information: Put the life somewhere a little more obvious, give information about what is the debuff that just happened, and, specially, give some indication about what direction is the exit.

I hope you can iron out this game further :-D

Here is my video playthrough: http://youtu.be/zJqAB55vE5U

(PS: I think you are not allowed to use graphics from other people's games to that extent in the Compo. Cheers)

EcoStar vs Aeronox by DreamTeam 2013-08-29T13:36:00

Hey Dream team! Sorry for taking so long to get to your game!

So, I've played all the way to the end, it took me three tries. Here are my impressions:

The Good
* Loved the graphics. I specially LOVED that the enemy ships take damage. Loved the "you win" graphics :-)
* The shield mechanic is really clever. Took me a while to get it into my mental checklist, but when I did, it integrated into the game pretty flawlessly.
* Really liked the music. Is it just me, or does it seem to get more intense when you get to the final wave?
* Difficulty curve seems to be right there. Died at the final wave quite a few times, but got a little better each time.

The bad:
* I think you need better feedback for the Elemental Shot. I was failing the elemental shot all the time, because there was no clear notice that it was fully charged.
* It seems that there is a bug where all the enemies only shoot water shots.
* I didn't really like the score font. I feel it contrasts too much with the rest of the game style.

The minor:
* I felt that the changes between the power ups (except the multiple shot) were kinda hard to notice.


Finally, as promised, I made a video of my playthrough, from first play through until the spoilery ending. The video is semi-private (you can only access it with the url) and it is here. Hope it helps!

http://youtu.be/mmRPxD5fzAg

For the others: This video contains spoilers! I'll release a non-spoilery video later in my journal!

EcoStar vs Aeronox by DreamTeam 2013-08-29T14:49:00

And here is the non-spoilery video :-)
http://youtu.be/kh-C7XWejus

Also, the video is CreativeCommons, so feel free to remix it! (By removing my annoying voice with Zuzanda's awesome narrator :-P)

Oxy by hbocao 2013-09-02T13:27:00

Hey, thanks for the game. I think that, for a first try, this was really well done. There were no glaring bugs, the gameplay was clear, the controls were crisp.

Of course, you can work a little bit more on the graphics - specially the messages on the bottom, they were kinda hard to notice and read, but I think you got something really nice going on here!

Thanks for the game, and here is a video review :-)
http://youtu.be/idprISufHPI

CaptureZ by whydoidoit 2013-09-02T14:09:00

Hey thanks for the game! It is a very novel and interesting idea, but to be quite honest, I couldn't handle the controls very well - the camera moved around too chaotically for my taste, and I had a really hard time trying to predict where my own character would move.

Maybe add some sort of camera control or mini map to the game?

Thanks for the game, and here is my video review - hope it helps you with the post compo!
http://youtu.be/CG3lld8zVvM

Bit-ship Ld27 By lcass by lcass 2013-08-26T03:57:00

That is a very very neat idea that you have. I love the concept "build your ship, then fight!".

Of course, there is a long way to go for your game to be really playable, and many things to talk about it.

I will try to give only one piece of advice:

When explaining something complex, I think that you should first start by explaining what the "goal/end state" is, and after that you explain how to get there.

For example, you have this huge manual above, but only in the very last line it says that you can "press P to fight other ships", I almost missed it.

I suggest you re-organize your manual. Start by explaining that in this game you build ships and then use them to fight other ships. Then say that the game has three states - and what they do! After all of that, start explaining how building works.

If you have a good manual, even the most complex games become playable :-)

Cheers! And I hope to see more from this game.

The last time crystals by Kragnir 2013-09-02T14:26:00

Thanks for the game!

Some suggestions for improvement:
- Don't put "Q" as a reset/exit key when the controls are WASD: players WILL press Q by mistake
- Your game would be SO MUCH better with some simple sound effects! You should try the program "SFXR" for creating those.

I think if you fix these two things, your game will improve 10 times :-)

Thanks for the game, and here is a gameplay video:
http://youtu.be/uWyRWSLeB6g

Et je vous laisse by Emilien Gorisse 2013-09-02T15:07:00

Hello!

That was a really cool idea for the game. I liked your choice for graphics and for the music.

I think the game is a bit rough in some places:
- It would be nice to have an explicit, even if subtle, timer somewhere: I had no idea how much time I had left.
- Also, it would be nice if the game had a title screen, and if I could re-start the game without having to quit and re-start the program.

Anyway, thanks for the game, and I look forward a post-compo version!

Here is my video review for you (pardon for butchering the French!):
http://youtu.be/Dv_kXWpNlbc

A AAA Aardvark Construction Co. by DantronLesotho 2013-08-26T06:25:00

That is a pretty neat idea that you had. I love building things, so this game calls to me. Also, you did some work trying to come up with interesting rules for scoring.

That said, I think this game does not go along very well with the 10 seconds limit. There is very little time for experimenting, and very little info from the game to learn the rules.

If you want to improve the game, I'd suggest making changes that gave more info to the player. One big example is the final scoring screen: it completely covers the house that I just build, so there is no way for me to try to look back and link building decisions to the score.

Also, the door placing mechanism is kinda hard to get.

But thanks for the game, it was different from what I have played so far :-)

Here is a video review: http://youtu.be/88UXkwzMaDA

Seconds by kevinAlbs 2013-08-26T07:15:00

Interesting game. It works, but it gets repetitive real fast. Maybe there are too many levels for each "second"?

-> Maybe adding a progress bar would make the game seem to be "moving on"?

-> Maybe adding a few more enemies to enhance variety?

Thanks for the game, and here is a video review: http://youtu.be/IlPGVu7RmME

Hadean Rampage by Zephyr89 2013-08-28T15:42:00

Hey there! Sorry for taking so long, here is your video review: http://youtu.be/tnrUkFSehx0

I really liked the overall "style" of this game. But the windows and tiny text annoyed me a little bit. I would click through windows without being able to read them WAY too frequently.

I loved the enemy characters.

Some things that could improve in the game: Animations and death animations for the enemies -- some sort of feedback when the character is attacked from behind.

Also, your packaging is really weird. I downloaded a zip named "windows", and the program itself is named "10 seconds", even if the name of the game is something else. :-P

Thanks for the game, and see you around!

The Village of Lost Time by EpaceGames 2013-08-26T08:25:00

Hello Epace! Thanks for the game. The graphics were really neat, and your idea for gameplay based on the theme was spot on. The game was a bit "chatty" in the beginning, but the story took a nice turn in the end.

Two weak points you could try to work on:
- Sound: I think the game could use somewhat better sound effects, and a bit of music
- Bugs: Towards the end, sometimes spirits that I had killed would crop up again - maybe the game was losing track of some of the warriors?

Anyway, thanks again for the game, it was really good.

Here is a video of me playing it before this review:
http://youtu.be/mvMs9BogmqA

Anachroma by vandriver 2013-08-28T13:36:00

Hey Vandriver, this is a very fun game. Nintendo-hard, maybe, but I like having my ass kicked like that.

The two commands affecting the death timer in different ways is a cool idea.

I think this game deserves a lot of love in the shape of nicer graphics, and maybe some backstory, but as it is I liked playing it a lot!

Here is a video review for you: http://youtu.be/Ev3zV4j8TC4
Thanks for the game!

Defuse by KevinWorkman 2013-09-02T14:43:00

Nice and sweet game, short and to the point. The lack of sound is a great disservice to this game, but other than that I really liked it!

Have a video review :-)
http://youtu.be/pUlP6yTNfFw

Ghost Robot Time by wally2069 2013-08-29T15:40:00

I had a lot of fun playing this game! The menu screens are super smart, and controls responsive. A very efficient game :-)

Two suggestions:
1- I can't quit the game by closing the window... don't do that man!
2- MOAR LEVELS!

Cheers, and here is a video review:
http://youtu.be/1Iv9myQtZ7E

Will you beat 10 seconds? by Urfoex 2013-08-29T16:30:00

Heh, you did something truly unique here, I salute you!

To be quite honest, I didn't have much fun - the controllers were kinda hard to understand. But I totally respect what you did :-) I hope you have time to develop the context further.

Maybe make the game a bit slower, so that the player has time to learn how to control the shooters, instead of just randomly shaking the controller, would help in the fun aspect. Sound effects would also make a world of difference!

Now, from one android developer to another: Do you REALLY need to ask for "read phone status permission"? That is a super invasive permission, and you don't really need it for a game.

Oh, here is a small video of me playing your game (just the desktop side though):
http://youtu.be/P1_PckO074s

squaredare by Inertia 2013-08-28T14:39:00

Hello! Thanks for trying to play my game!

I think it is very important to have a high score table, even if you can't share it! It gives people a reason to try and play your game a second, or third time.

I think you have a nice idea here, but your game needs a lot of polish. Some very immediate examples:

- Make a menu or start screen: when I launch your game, it already starts, so the player will be confused! A launch screen is not that hard to add.
- add a border of blocks around the screen to determine play area.
- maybe make a rising difficulty level? it seems that the difficulty level is constant across the game.

I hope to see you on your next LD!
And here is a video of me playing your game, I hope you enjoy it: http://youtu.be/54qiCWVSGM4

Samurai Cafe by caranha 2013-08-26T07:58:00

Zerebruin: Thanks for the feedback! Yeah, I didn't have a lot of time for balancing the game, so I had no idea if the game would be too slow or too fast for others. I'll try a better difficulty curve in the Post-compo version.

Samurai Cafe by caranha 2013-08-26T09:32:00

Hey Egg!

Yeah, throwing pre-made pizzas in the trash was a feature that got cut due to budged constraints ;-)

Autotracker music can get old, but it is nice for fast paced game!

Cheers!

Samurai Cafe by caranha 2013-08-26T21:29:00

Vandriver:

There is a "difficulty array" that lists the maximum number of toppings, the maximum number of clients at the same time on the screen, and the frequency between clients.

So it is possible to have multiple toppings, but because I had no time to balance-test, The clients will only ask for multiple toppings far ahead in the game (after 20 pizzas or so)

I clearly underestimated the gaming abilities of my LD raters :-D Next version of the game I'm going to crank the difficulty way up!

Samurai Cafe by caranha 2013-08-27T01:07:00

Tobias: Thanks for the abundant-music idea! I will take a look at it when I'm back from work.

As for samurai Pizza cats, I have no idea what you're talking about.

Feysoura: I loved idea #2! I'll be sure to implement it!

Samurai Cafe by caranha 2013-08-28T14:25:00

TheDreik: You are right! I wanted to implement some drag and drop visualization, but didn't have the time :-(

Samurai Cafe by caranha 2013-08-29T04:01:00

"A samurai robot that works at a cafe that makes pizza!"

EXACTLY! :-D

Samurai Cafe by caranha 2013-08-31T05:01:00

Kevin: Thanks! LibGDX is so much better than Slick2D, I'm loving it. As for the toppings, blame it also on my poor artistic skills :-) I will work on a post-compo version soon!

No Time: 10 Lost Seconds by JAH2488 2013-08-26T06:45:00

I really liked the 3D models that you inserted into the game. The tower was really cool.

That said, the "fetch quest" did not make for a very interesting game. The robots following me gave me a bit of a sense of pressure, but after a while it just became boring to find the last "second".

Also the dialogue was a bit too pretentious ;-)

Thanks for the game, and have a video review here: http://youtu.be/3QB_cCSNNhU

E.B.D.S by EggDestroyer 2013-08-28T13:44:00

Hey Egg Thanks for reviewing my game! I made a video review of yours: http://youtu.be/c31TVSdkEKo

I loved the "cutout" graphics, and the level music! The game is reasonably fun.

One thing that disappointed me IMMENSELY is that there is no big boom when a village is destroyed.

If there is no big BOOM, Democracy has already won. :-)

Thanks for the game!

LD28 — You Only Get One

Beaver's Last Log by hadesfury 2013-12-24T15:04:00

Hey, thanks for your comment!

But I can't play your game, because the Unity web player is not available for Ubuntu. It would help a lot if you could make a Linux Export (Unity has that option), thanks!

Beaver's Last Log by hadesfury 2014-01-03T14:49:00

Thanks for the Linux binary!!

The animation for Beaver felt really fluid and good, I loved it! The graphics of the game, and the storyline in general felt fun too.

There were a few bugs though: for example, the "story" image did not scale to the screen resolution, so for certain resolutions the story image would be partially covered, or not cover the entire image.

Also, if you left the house and returned before picking up the matches, it becomes impossible to use the log to pick up the matches (clicking the log on the shelf does nothing).

Cheers, and thanks for the beautiful game!

VOXELTRONIC by mungoman1 2013-12-16T09:06:00

The graphics and sounds are very good, and the idea is fantastic! But the controls are kinda iffy.

I really want to PLAY this game (I love the idea of breaking down your enemies and assembling yourself), but I couldn't get past Wave 1.

I think maybe the mouse control needs to be more precise? (I felt that it drifted a bit too much), or maybe add a cursor so that we know which direction we are moving/aiming.

Thanks for the game!

(BTW, I played it on Wine, but since you seem to be using Unity, why not a linux build as well?)

Darkest Friday by Cake&Code 2013-12-17T15:52:00

Simple and to the point. I like it, specially the music! Loved the toy names!

Some issues:
- The Z really looks like a "2". The first time I played I lost because I thought the kid wanted a "Blat2" :-P
- In the main screen, if I mouse over the Cake and Code icon, the mouse changes to a clicking icon, but clicking there does nothing.

Thanks for the game! :-D

Monster Interceptor by ehtd 2013-12-16T09:21:00

Loved the Music!

So the idea is that you only have one "real" chance left, so you can try as many times in the simulator as you want - I liked that, it was original.

I think it is nice that you can "Adjust" the beam after you fired it, saving on countless retrials.

One thing I think would be cool, was if the aliens on the last scenario were in a random location every time you got there. Since if you train perfectly, you can get to the Alien with time to spare, it would add a little bit of uncertainty to the game.

Also, the Alien could look a little more menacing ;-)

Thanks for the game!

Son by Hemuuuli 2013-12-16T10:06:00

Whoa, I liked the trippy feel. I think it gives a lot of personality to the game. Although in certain points it made it really hard to get a grip on your environment (is that a door? a window? Can I go through there?)

I really liked the idea of the satellite map. I would probably give it a larger area and less battery. I also loved that you included some "inside" areas where the map could not be used.

I did not make it to the end :-( Cheers, and thanks for the game!

Save One For The Kids by SonnyBone 2013-12-16T06:41:00

Thanks for the game Sonnybone! It shows how a proper skin can breath life to any idea!

* Audio: I loved the sound effects. That "bronze" voice mocked me again and again as I progressed through the game. Music was also very appropriate.

* Graphics: I couldn't see the snow shader, but I still really liked the graphics. As you said on twitter, polish will make or break this game, so here are two things I think would improve the game immensely: 1- Gun recoil animation. 2- The blood splatter on a headshot should be MUCH larger :-)

* Gameplay: I like the gameplay, it is simple, yet challenging. I would like to have a review of my score for all levels after I cleared level 10, and maybe an option to retry a level if I didn't like the score (maybe unlocked after you played through the game once?)

* Bugs: When I got to level 10, my gun shot from the keypress of me leaving the previous level. *sadface*

Thanks for the game! :-D

Save One For The Kids by SonnyBone 2013-12-16T06:46:00

Oh! I just heard the "final score" voice after the my second play through (for some reason I didn't hear it the first time). Apparently I suck :-D

Conformance by lordjosephdeburg 2013-12-16T04:19:00

Thanks for the game! I really liked the graphics! Specially the busses with references passing from time to time.

That said, I think you should have added checks for a lose condition. If I understood correctly, "you only got one target", and the target is the yellow guy, but there is no penalty for killing the other NPCs, and that makes it a bit pointless.

Thanks for the game!

Carry the one by goerp 2014-01-03T14:16:00

That is a fantastic idea :-)

I would love to see a few more intermediate levels between the three "introductory" levels and the last two "real" levels, but I really liked the game as a whole!

Let it snow by Thorig 2013-12-28T14:51:00

As others said, you just uploaded a Unity Project file - you should export the project as an application from the Unity Editor.

Cheers!

Cluster Buster by Arne 2013-12-16T08:24:00

Works with Wine :-)

Very nice puzzle, I loved the concept. I have never played the original of this game, but I imagine that for some people it might be the source of a lot of nostalgia.

While I enjoyed the game, I think the controls could use some more love. In particular, the "skip step" control could use some sort of more explicit feedback, such as a "step" sound or something.

Cheers, and thanks for the game!

You Only Get One, Make it count. by cdgugler 2013-12-16T08:37:00

That is a very cool idea for the control - use an attractor to guide your character, but if he gets too close you die. It seems that you can also die from falling from big heights?

Actually controling the bear was quite a pain, though. I'm not sure I can explain exactly what was the problem - maybe the sliding, or the amount of energy.

Once, I was able to make the bear almost "fly" by rapidly clicking a little ahead of him, but I didn't manage to repeat that.

Thanks for the game, and congratulations on finishing your first Ludum Dare!

No Way Out by Eniko 2013-12-16T05:24:00

You nailed the "feeling of fear" perfectly with the ambience in this game! The graphics, sound and ambience all get together really well.

I'm not very sure that you could call your "good ending", "good ending"... Don't you think it might be a trigger for some people?

The game messages sometimes get lost among the fear messages later in the game, I'd guess that is just what you intended, but if not, they get hard to read by the time.

Cheers, and thanks for the game!

Just One Minute by TheCze 2013-12-17T16:09:00

Pretty cool idea, and the music is not bad!

Here is an idea - traffic and trees on your way home? Just drive around the forest! (You can drive outside of the screen all the way to victory :-P)

A Ronin Heart by TijmenTio 2013-12-16T07:56:00

(Sucks to be you, Sonny, this game runs fine under wine :-))

Tijmen, your games are always Awesome, but this one takes the cake! I loved the variety of movements of the samurai, such as how his blade can go in many different directions during the double jump, and how you can use defense to freeze enemies and turn them around for a backstab.

I spend a LONG time playing this game. Jumping fights feel VERY satisfying.

I got all the way to the second stage after the Lv3 enemies start appearing. I'll certainly be playing this more later.

Two suggestions:
1- As is common in this kind of games, often I would go into "where the hell is that last enemy" mode. Maybe add an arrow to point towards the nearest enemy if you spend more than X seconds without fighting?
2- Sometimes the AI would get stuck, and I could kill it at my leisure. This often happened when the AI was facing a step wall with me at their back.

Thanks for the awesome game! Have all my stars!

Triceratops by Jacqueslelezard 2013-12-19T15:24:00

I really liked your choice of graphics! The white outlines made a nice effect, just take a little more care to avoid floating objects.

The controls were iffy - I tried to beat the first raptor three times, and three times I failed. It is not very clear when the horn actually hits - maybe a sound signal, or making the hit window bigger, would help?

Thanks for the game, fellow dinosaur lover!

the Pit by MRvanderPants 2013-12-16T09:46:00

(Played it on wine. Worked, but without sound)

There are a lot of interesting things going on with this game. The little details on enemies getting knocked out by falling, and the little gun shells and gun recoil are very nice touches.

Random generation is showing its ugly head, though, as more often than not i would spawn in a level where most of the areas were unreachable. Once I even spawned in a tiny room.

Thanks for the game, and I hope you find the time to work on the post-ludum version!

(PS: I agree with Gemberkoekje, space is an awkward key to use for "restart")

Party of One by ydg 2013-12-16T07:05:00

Hello from the Dinosaur Brigade!

Thank you for the game! It was surprisingly fun. The menus and the combat all moved smoothly so I could just keep clicking and playing, I liked that. I made it to the First boss before dying :-(

Some suggestions:
- You should make the damage numbers bigger and more colorful - they are the most important feedback from the game right now.
- The victory sound (fireworks?) sounds kinda bad. Maybe you could replace it with something else?
- If you added random sprites for the enemies, this game would be 1.2 times more awesome :-)

Thanks for the game! I had fun!

YOGO - The Detective Story by psc1997 2013-12-25T14:36:00

Thanks for the effort in the LD.

To be quite honest, I was not very satisfied with the game. The biggest problem is that there is only ONE information in the entire game was important for the ending, and part of the information necessary to get the ending right is contained outside the game.

When you make a puzzle game, it is usually good practice to make sure that ALL information necessary to complete the puzzle is inside the game somehow.

Cheers!

0RBITALIS by AlanZucconi 2013-12-16T06:10:00

Oh man, this game is fantastic! I had a ton of fun with it. The feeling when you actually manage to get a stable orbit is awesome. The sounds (even the white background noise) fit perfectly.

I got as far as the galaxy in the main screenshot :-)

One thing that I would suggest is a menu where you can pick previous levels to play again in any order.

Cheers!

Static Room by f7f5 2013-12-25T13:26:00

Hey, thanks for the game, and congratulations on finishing your second LD!

When I played, I was a bit worried that "rooms would change without me seeing", but as far as I could tell, the rooms did not change unless I pressed a button in the control room. I think it would be interesting if the rooms did change outside of your control (in a fixed pattern), so that you had to learn the pattern of the rooms in the game.

I really liked in the first and the second level that picking up keys would increase the enemies in the rooms. On the third level, sometimes I met rooms with 2 enemies, even when I had 2 keys on me.

The music was a little bugged - pressing the buttons that change rooms would also make the music turn on and off.

All in all, the game needed more/longer levels to make the "maze" thing work, but I think you are in the right direction.

Cheers, and see you next LD!

Lost in Space by loxo 2013-12-17T16:04:00

Hmmm, the idea is interesting, but of course, you still need to place the hints around the galaxy for the game to be finishable. I think this has promise :-)

But maybe next LD you should reduce your scope? Just the "find the hints" mechanics should be a pretty good game already, but if you add things like space combat, asteroids and trading, it can quickly become way more than you can chew. Try to concentrate on doing one thing really well! :-)

See you next LD!

Incomplete by Erkberg 2013-12-25T14:59:00

I liked the drawings and the music! But I felt that the transitions were a bit slow. Also, I lost a lot of time on the "Desert" stage because I didn't realize there was a "Way" object :-)

Cheers, and thanks for the game!

PS: a woman as a prize, really?

KERNEL by CatOnMars 2013-12-16T09:48:00

Can we get a download link too? Unity downloads work on linux, but not the Web plugin :-(

I'll be back later, thanks!

KERNEL by CatOnMars 2013-12-19T14:52:00

Thanks for the Linux Binary!

Whoa, this was a really unique game, I super liked it! The challenges with the dual controllers were really fun, and I felt that the map for the LD version was just right sized.

One suggestion that I would make was to add some sound effect feedback, that would make the game a bit more fun to handle.

Cheers, and thanks for the game!

One Rogue by rincewind_cz 2013-12-19T15:06:00

That was a neat game, I liked the sound effects and the enemy designs.

One thing that really bothered me is that the controls were a bit unresponsive - you should reduce the wait between one keypress and another a bit more!

Cheers!

The Terrible Battle Between Men and Turtles by saulopz 2013-12-16T05:29:00

The idea for the board game (reverse tug-of-war?) was really original, I liked it!

One thing that I would improve, is that the first screen of the game has too much text - you can probably get rid of most of it, or present in a more appealing manner.

Thanks for the game!

The One - A Tale of Bliss or Sorrow by ploogle 2013-12-24T14:59:00

I'm getting an error message when trying to unzip your download file :-(

error: attempt to seek before beginning of zipfile
(attempting to re-compensate)
inflating: The One.exe bad CRC 25461c01 (should be 6e60a68a)

In a maze with one by okmmjyygv 2013-12-28T15:01:00

Heh, interesting concept. Congratulations on finishing your game!

As others said, the maze itself is not very inspiring, and since we can't see everything, it is a bit hart to make a decision about when to use the items. But I think these are things you can work on to make a better game.

You should add a "you win" screen when someone manages to get out of the maze.

Cheers!

One Life, One Baby by Kyle Mac 2013-12-19T15:55:00

Wow! Sound effects, voice over, idle animations, transitions, your game got everything! Very fun :-D

I think you are going to like this video, I hope it gives you some ideas :-)

https://www.youtube.com/watch?v=AJdEqssNZ-U&list=FLMQ_qQlZ5zqZ0NAk3wqDRWA&index=1

Cheers!

Space Scrap Armageddon 2000 by Chompson 2013-12-28T18:07:00

That is an interesting idea. I guess this is what happens after you start throwing too much trash around Kerbin's orbit :-)

That said, it felt a bit hard to figure out where I was. The viewport felt a little claustrophobic, and when I grabbed a piece of scrap, it was really hard not to bounce with other scrap pieces and to figure out where the base was.

Also, 1 second is a bit too short :-)

Cheers, and thanks for the game!

One For All & All For One by BlazingFanfish 2013-12-19T15:15:00

sorry, wine didn't manage to run this game :-(

Disgruntled Employee by jmcrafty 2013-12-16T08:50:00

(Played with Wine, worked without a glitch :-))

Hey thanks for the game, I enjoyed it! I liked that you don't really have to kill any of the other workers - they just run away. You beef is only with the boss.

There was one bug of note. The first time I entered the boss room, I switched to the gun. Then the dialog started, and I had to press "Z" to forward the dialog, but it also meant that my gun fired at the end before I was ready :-(

Cheers, and thanks for the game!

Top Heavy by 302_Dave 2013-12-28T15:25:00

(Ran on Linux without problem)

Wow, Ludum Dare needs more Rhythm games! Nice idea. I also laughed at "Top Heavy" :-)

I love Rhythm games, and this one was quite fun! Triple pressing for punch was a bit hard, though.

Cheers, and congratulations on a fun first Ludum Dare game!

One Minute Box Shooter by PixelatedLlama 2013-12-28T15:31:00

Congratulations on finishing the game.

I was a bit lost, the total darkness gave me no hint about where I should go looking for boxes, and I felt that the player was a bit slow, specially when jump-climbing stairs.

Also, after I lost the first time the game did not allow me to restart, so I had to close and begin the game agan.

Well, congratulations for finishing your game in time! :-)

You Only Get One by Ras Lyon 2013-12-17T15:28:00

I this game, I learned that the solution for many environmental problems is a giant-sized Cork :-)

Nice game, congratulations for finishing the Jam. I think you guys really nailed the graphics, and the basic idea was cool too.

A few things I think could use some improvement:
- Having to click the different "resources" back and forth with the planet was frustrating, specially in the later levels. I think having the option to switch the resources using the keyboard would be nice.
- Also, make the selected resource stand up a bit more, sometimes it is not very clear.
- There could be a key to "leave" the game. I had to alt-tab out of the window and then kill the process to leave the game midway through.

Cheers, and thanks for the game!

Dinosaur Ranger Interview: Burrito Challenge SUPREME by Udell Games 2013-12-16T07:30:00

I came for the dinosaur, stayed for the humor! Very nice way to make a typing game, I loved it! Also thanks for all the different settings.

One thing is that changing the difficulty in the settings doesn't seem to make any noticeable difference in the game.

Cheers!

Cmdr. Yogo by rnlf 2013-12-17T16:16:00

Ha! Nice game, I liked it! I REALLY liked bouncing the ship against the edge of the screen.

"Sir, what about the president?"
*Bounce**Bounce**Bounce* Wheee!
"Sir?"

Some thoughts:
- If you win a stage and try a new one, your score should carry over - so you can see how big of a streak you can make
- If you made multiple random chats for the end of the level, this game's re-playability would go waaay up.

Thanks for the fun game!

*Bounce*

Only One by RodRoy1 2013-12-25T13:16:00

I'm usually not very much into narration-heavy games, but I did enjoy your adventure.

In the first text screen, there were some sentences that ran on too long, and broke the mood a bit. That got much better when the game switched to using short, single sentences.

I was expecting the final choice, and rather than being predictable, I was actually relieved when I got that choice. I think you played very well with the timing.

One thing that was a bit confusing in the beginning is that in many places "next" should actually be "think". In some pages you had a choice between "do something" and "next", and it was confusing what "next" was in relation to the "do something" action.

All in all I enjoyed the game a lot, thanks for it!

Happiness by Fenmar 2013-12-25T13:56:00

That was a very engaging game, thank you a lot for it!

I really enjoyed the voices - even though there is only one path, it did feel like it was reacting to your actions.

Cheers!

Last Minute Christmas Chopping by Notch 2013-12-16T05:48:00

Hey Notch!
+ The 3D runner looked quite awesome.
+ Liked the instructions in the beginning.
+ Loved the Night effects. Reminded me of Enduro!

- No sound? awww :-(
- This game gave me carpal tunnel syndrome :-P Maybe holding S you can continuously attack?

Thanks for the game!

The Story of Your Life by MatrixBai 2013-12-16T08:31:00

Thanks for rating my game. Can you provide a binary (download) version of your game please?

Unfortunately, the Unity web plugin does not work yet on unix, but the downloadable version does :-)

I'll come again later. Cheers!

The Story of Your Life by MatrixBai 2013-12-19T14:33:00

Thanks for the linux build!

That was an interesting game, but maybe a bit too ambitious for Ludum dare? The problem of these simulations is that they are heavily dependent on the interface and the balancing of the options.

One thing I would do to remedy this a bit more easily is to make the game MUCH shorter - So the player can try to explore different directions more easily.

Also having the attributes available as numbers, instead of energy bars, maybe would attract more engagement from the player - as it is now it is a bit hard to get engaged.

Thanks for the game, and see you next LD!

Jump Chip by arkeus 2013-12-16T05:01:00

Thanks for the great game, arkeus! The Graphics are fantastic, as always. I personally liked the colored details in the corners of the platforms.

The initial idea was quite inovative. It took me a while to get used to control both robots at the same time, but it was an enjoyable experience.

Then you throw it away in the middle of the game, and it is a regular platform jumper again. I'm not really sure I liked that bit. Also, because of the difficulty, the music starts grating on after a while.

Small bug: You can use the laser chip on the level BEFORE they tell you you can use it.

Cheers!

Ultimate Wish by Carduus 2013-12-16T05:44:00

You really show your talent in that design. This is a very beautiful game!

Unfortunately the controls are really imprecise, which sucks for this kind of game. One thing that particularly bothers me is that the ball disappears from the world if we throw it out of the screen. Since the level pans around, I should be able to throw balls at platforms that I know are there, but can't yet be seen.

Thanks for the game!

Two Options... by GFM 2014-01-06T23:35:00

Awesome game. The art is pretty charming, and the level design is amazing. I felt myself always challenged a little bit more, and wanting to try again!

I found a bug where sometimes the adventurer's corpse would become a sideways ladder.

Christmas Cookie Craze by UndergroundPixel 2013-12-24T15:27:00

That fireplace certainly adds a lot of "mood" for the game :-D

I liked the general idea a lot. It reminded me of the "keystone coppers" game on the Atari.

While I had fun, I feel the game got a bit frustrating if one of the elves starts going up or down too many levels, because it seems impossible to decide if I should climb this latter or just keep on going. Maybe that could be improved a bit by restricting the total number of floors in the level (right now it seems that there are infinite floors).

Cheers, and thanks for the game!

Dinosaur Rush by caranha 2013-12-16T08:54:00

Thanks everyone for the comments! A lot of people are asking for the lasers to be bigger and more visible. That is a great idea, I will make sure to put it on the next version of the game :-)

Dinosaur Rush by caranha 2013-12-16T09:11:00

Hemuuuli: Thanks, you're right. I will work on the background colors too!

LD29 — Beneath the Surface

Hot Diggity by DragonXVI 2014-05-06T13:05:00

this game is awesome! :-) I loved it! Thanks for the linux build.

I really like the pressure, and the opportunities that building your own ship allows. I love that you have "structures" in your world.

Things I would like to see in this game: A high score value, and a marker for your lowest depth so far.

Surface Battle by Zerod 2014-05-03T03:42:00

Really cool Graphics, specially the backgrounds. The life meter should be a bit more noticeable, I did not see it on m first play through. Also some feedback when you are hit would be nice. Thanks for the game!

Electric Sieve by ohsqueezy 2014-05-16T14:14:00

Hey, Cool game! Long live python! ^^ I really liked the level of challenge in this game.

I found it a bit hard to notice at the beginning that it were the poles in the bottom that moved, and not the triangles. Maybe make them a bit more noticeable?

Also, the static sound is really annoying :-) it make it easier to lose once you lost once or twice.

It would be interesting to see the current score, so that you know the value of your streak.

Skin Deep by Martin Vilcans 2014-05-16T13:58:00

Wow, someone inspired by Qix, just as myself :-) I liked the general idea, the controls and the music! One thing that I missed was an indicator of how many segments long your cut was -- without it, it was a bit hard to plan ahead where to turn to avoid getting stuck on inner edges.

Digging up Daisy by Cake&Code 2014-04-29T15:46:00

Very cute game, I liked it!

It seems to me that the levels are fixed? I think it would probably be a bit more interesting if the levels were randomized when you lost and had to retry.

Thanks for the game!

Carnival Warfare by pinkmonkeyhead 2014-04-29T03:46:00

Wow, that was pretty nice game! Not only the mechanics were something that I haven't seen in LD often, but the use of the theme was also quite creative!

The only problem I had with the game is that the text for the updates was quite hard to read - I spent many precious seconds trying to understand what the upgrades were, and their cost.

Thanks for the game!

(PS: the game works on wine, but since you're using Unity, could you also add a linux binary? Thanks!)

Hare's Harvest by mtrc 2014-04-28T16:10:00

Wow, the sound for this game was pretty fantastic. The individual tunes are simple, but they give a very distinctive personality to the NPCs and environments. I loved Dog's music! :-)

I was a bit annoyed that I had to press a key over and over. I get it that you wanted this to be a turn-based game, but a way for the key-press to auto-repeat would be welcome, I think.

Down by SonnyBone 2014-04-29T04:00:00

That was... poignant. Thanks for the game!

As always, your graphics and music leave nothing to be desired.

I tried to hammer the first skeleton, but nothing happened. Am I a bad person? :-)

Cheers!

Escape from the depths! The ascension of the almighty one! by randoman 2014-04-30T15:26:00

Congratulations on your first completed game! For a first LD, this was a pretty well fleshed out entry!

The songs were really nice. A bit on the difficult side, but I think that is a good thing. The levels could be a tad shorter, at least in the beginning.

Thanks for the game!

Armadrillo by dalbinblue 2014-04-29T03:51:00

Tried to play your game, but Wine was not happy with it. Got a crash after the title screen :-(

Descent by alyphen 2014-04-29T04:16:00

Wow, that is a punishing game, but I loved the idea. It is hard, but it seems to have a high skill ceiling - I feel like playing more of it when I have the time :-)

Lots of configuration screens, plugin API, level editor ... you get some extra points from me for such work on the framework of your game :-)

There is, of course, a lot that can be improved, but I'm quite impressed by what I saw. Thanks for the game!

Dolphin and Rainbows !?!?! by lajos 2014-05-13T06:58:00

Fantastic, very cute game. I really liked how the AI smoothly got upgraded between levels.

It was a bit hard for me figuring out what colors were missing.

Friend of the Fisherman by rubna 2014-04-28T16:16:00

Oh, wow, I really liked your style. The gameplay and graphics really came together on this one! I felt sorry for the fisherman every time his cable was cut.

Masterfully done, thanks for the game!

By the way, I tested this on wine - sound did not work, but other than that the game worked fine.

Cheers!

Color Graphics Adventure by Eniko 2014-04-29T04:43:00

I like your "platform" links :3

The game was pretty cool, there are many mechanics to keep track (such as the rock-paper-scissors) colors, which I kinda like.

How are the attributes at the top determined?

There should be some meta-cards: Cards that reshuffle your hand or something like that.

Cheers, and thanks for the game!

Tenkosei ROBO by radmars 2014-05-11T11:20:00

That was pretty cool! The connection with the theme was a bit of an stretch, but I have a thing for word-typing games.

I think the robo-student should show some sort of damage as her life gets low.

Great graphics and music, Cheers!

June 20th by Pierrec 2014-04-29T16:08:00

Thanks for the game! I think you shouldn't have added the spoiler at the airplane -- it half-spoiled the ending for me :-)

Reggid by bombjack 2014-05-13T07:23:00

Nice, I had fun! The death sound, and all other sounds, were pretty nice. It would be nice to make the controls on mobile clearer. A few times I pressed down when I meant to press left or right.
Thanks for the game!

Kalahari Babysitter by TijmenTio 2014-04-29T16:17:00

Banging! This game was really awesome and fun :-) I couldn't quite get the timing of the double perfect jump, but I did try.

Really liked the music.

Rude Bear Revengeance by Alex Rose 2014-05-06T03:46:00

Could not play your game :-( There was some sort of problem with the zip file... Even tried to download it twice!

Archive: /home/caranha/Downloads/RudeBearRevengeance.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory

Rude Bear Revengeance by Alex Rose 2014-05-08T14:46:00

Yeah, tried downloading one more time, something is funny with your zipfile :-/

Can't use the webplayer because Unity's webplayer hates Linux :-)

Village By The Lake by KJScott 2014-04-28T15:57:00

That was a very cool idea. The game was responsible and without bugs. I loved looking at all the little details that you put in both mirrored worlds.

It would be very nice if the people reacted in some way when you gave them items, as it is, it felt a bit pointless.

Infinite Island by Andrew Adams 2014-05-01T16:02:00

That is a very cool concept, I liked it! The controls were a bit "Sticky", which made it difficult to play, but if you can solve that, this would be a great game. Also some calming music would go nicely with this game.

Thanks for the game!

Life story by gmaker 2014-05-01T15:19:00

That was a pretty neat game. I like puzzles who are not afraid to be hard. There are some graphical glitches (squares showing up around the sprites), but the game in general is pretty solid.

Thanks for the game!

Office Simulator 2014 by FuzzyWuzzie 2014-05-01T15:43:00

That was silly, but pretty nice :-) I loved the goofy walking animations.

There were some Z-sorting glitches with the sprites, but the game was solid. Thanks for the laugh!

Extinction by loxo 2014-04-29T04:05:00

Well, as you said, the game is still quite rough, but I can see the jewel beneath the rock :-)

I hope that you take the time to polish and improve - I think one of the most important things right now is to show clearly what are the needs of the colony - you have bars over the menu, but a more colorful and explanatory HUD would be great.

Cheers!

Escape - Beneath the Surface by saulopz 2014-04-29T16:26:00

Hmm, I couldn't quite understand the game. I found the box and the tool by furious clicking, but then I couldn't find anything else. There didn't seem to be a way to combine the item or do other actions, and once I closed the game by mistake, by trying to click everything on the menu. :-P

Tentacle Rails by javifugitivo 2014-05-13T07:12:00

Pretty novel idea. It needs some polish, for example when you lose a life you teleport with no feedback -- at first I thought the game had glitched. But definitely has potential.

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-04-29T17:26:00

Uh, something is weird on the Linux zip file. I get this when trying to unzip it. Maybe it is corrupted?

"checkdir error: SnakeFormer exists but is not directory
unable to process SnakeFormer/SnakeFormer.x86."

(same error message for all files inside the zip)

SnakeFormer - Half Snake, Half Platformer by TobiasW 2014-05-06T04:00:00

Thanks for the Linux Build! Worked flawlessly!

This was an awesome game idea. It is pretty hard too. It took me a while to figure out the lava level (level 2), but it was fun. The "Balls" level (the following level), I figured out what I had to do, but I couldn't pull it off.

I think one thing you could improve the game is to introduce fewer concepts at a time. The lava level (second level) introduces lava, falling blocks AND extending blocks.

Although I have no idea how that will help me with the next level :-)

Thanks for the game!

this is kevin by hbocao 2014-05-06T03:13:00

Hey Hbocao! Thanks for your comment. Unfortunately, I could not run your game under Wine.

Cheers!

Sundiver by kmakai 2014-04-28T16:42:00

Interesting ideas and graphics, but the game is too frustrating to play. The homing enemies are too fast, and when they get into your field of view it is too late and they hit you before you can do anything.

If you can balance that a little bit, this looks like an awesome game.

Breathless by Wakka 2014-04-29T04:26:00

Completed the game in 165 actions!

The game was pretty fun - the fact that the pieces got into each other's way was pretty interesting. There are a bunch of graphical glitches, and no sound (as you mentioned), but this is a solid idea that just needs some more polishing!

Atoms - Literally beneath the surface by Anny 2014-04-29T04:35:00

I couldn't get it to run on firefox or Chromium :-( I just get a black screen. What are you using to make this?

Tick Attack by hanoth 2014-05-03T02:59:00

Congrats on your first game! Played the web version on my android phone - android version did not work. Some feedback:

- could not hear any sound.
- some sort of feedback when you splat a tick would be good - an animation or sound effect.

nice use of the theme! thanks for your game :)

Drill Drop by sirikan 2014-05-11T11:30:00

Congratulations for finishing your game! The title screen says "beware of slime", but it didn't seem like anything happened.

The music was pretty cool, but the controls were a bit slippery.

Your game needs some more noises: I think drilling noises for breaking the stone would make the game much more exciting :-D

Amy's Rescue by WhiteWolf93 2014-05-02T18:01:00

The animations and intro scenes were really nice. I liked that the game started without music, and the music started when the shooting started, that was a nice idea.

But the controls were really poor - the jumping was not consistent, and many times it was hard to do even a simple jump. Also, the game was laggy for some reason.

Thanks for the game!

Amy's Rescue by WhiteWolf93 2014-05-23T06:46:00

Thank you for your post-compo comment.

Please remember that a lot of people vote but don't comment :-) Don't be depressed! You have a total of 50 comments (did not check repeats) how many rates did you get total, do you remember?

Cheers, and see you next LD!

Lilu's and Lula's Mountain Adventures by udvaritibor 2014-05-03T03:14:00

That is a pretty cool and novel mechanic! I enjoyed the game, even though it was hars. Took me a while to figure out you can fly in mid air. Some feedback:

- music would make this game 4 times better.
- Your game captures the back key on android - why? No reason to do that, and it is in bad form.
- Your game requires network permissions. No need for that either.

Thanks for the game!

I n e s c o by raulincze 2014-04-28T16:27:00

The graphics are really pretty, but as far as I could tell, the game was just "walk around lost in a Unity Landscape until you fall off the world".

I found the poisonous river, and the only way I could find to get across was climbing a stone wall nearby, but on the other side of the stone wall seemed to be the end of the level (only empty grasslands as far as I could see)

A little bit more orientation to the player would have been nice.

Thanks for the game!

Reciprocal Transmission by alshirah 2014-04-27T17:03:00

Hey! Congratulations on finishing your game.

Since you made it in Unity, you should also export your game to Windows/Mac/Linux - the unity web plug in does not work with some browsers :-)

Thank you!

Greys by ccglp 2014-05-03T03:33:00

Played this on an android phone. A few graphical glitches, but okay. Platforming controls were a bit glitchy, sometimes touches were not registered, and using two fingers vertically is kinda crowded. It was a bit hard to differentiate what was a platform from what was background sometimes. I really liked the way the scene got darker as you went down. I couldnt really get the "message" you wanted to tell.

congrats on finishing your first LD :)

Mole Empire by PriorBlue 2014-05-11T11:26:00

Could not run your game :-( Here is the error message:

~/Games/LD/LD29/MoleEmpire$ love mole_empire_0.1.0.love
[string "conf.lua"]:6: attempt to index field 'window' (a nil value)
Error: [string "main.lua"]:12: attempt to call field 'setDefaultFilter' (a nil value)
stack traceback:
[string "main.lua"]:12: in function 'load'
[string "boot.lua"]:310: in function <[string "boot.lua"]:308>
[C]: in function 'xpcall'

ExploitedMiner by awanegenebayo 2014-04-28T16:37:00

Very interesting idea. The game is still a bit rough, but it has a lot of potential. People have already commented on the q-a issue. Well, I didnt manage to complete the first level. I got 1000 gold, but nothing happened.

Having somewhat more expanded instructions in the beginning would have been nice.

Thanks for the game, and congratulations on completing your first ludum dare!

Box Simulator by terraco 2014-05-01T15:24:00

A friend recommended me this game. But it is Unity Web Plugin only, which does not work in my system :-(

I guess I'll have to BOX the game and play it later.

(Binaries, please!)

Earthen Terror by arkeus 2014-04-29T16:52:00

Pretty cool game, quite hard. It took me a while until I realized that I could swap blocks with empty air, and use that to make blocks fall.

The connection with the theme is a bit of a stretch, though.

Deep by ahmeni 2014-05-03T03:56:00

The android download link did not work for me either, and I have third party apps allowed. Why is it a man file and not an APK file? Anyway, downloaded it from the play store. The game is really neat, simple but effective. I liked the backgroud noises. I think two or three lives before restarting would make the game more enjoyable. Had difficulty getting very far, but it was fun.

Firefly by KevinWorkman 2014-04-28T15:59:00

That was a pretty interesting idea. I liked exploring the scenes under the lights of the fireflies.

One thing that disappointed me a bit is that the screenshots show dozens of fireflies, but the first three or four levels only had a couple of them...

Under the Paper by zzForrest 2014-05-06T03:28:00

Thanks for not taking the "Another underground game" easy way out for this theme!

I liked this game a lot - it was simple to understand (although in the menu it is not obvious that "space" is the action key), and it was quite hard.

I like that you select levels from a batch to give it some randomness, but I think the levels repeated a bit too much: Maybe you should give levels a "cool down" after they are selected, so that they don't repeat so much?

I also loved the way the enemies moved.

Great game :-)

Super Surface Shape Shifter by sP0CkEr2 2014-05-13T06:44:00

Really fun, got up to level 10 and 200k points before giving up. The basic mechanics and the sounds are really solid.

I wish the game got a bit faster at higher levels, and vertical orientation might have been a better choice. Also, sometimes it felt that the touch hitbox for the enemies was smaller than I was expecting.

The flip animation when tapping an enemy was a nice touch.

Super Stomp Combo by Carduus 2014-04-29T17:00:00

The game may be incomplete, but I really like what I see. The fight with the boss was a lot of fun.

By the way, it is possible to "fly" if you manage to stay above the boss shooting straight down - you never go back into the ground!

You're Pulleying My Leg by Draknek 2014-04-29T16:40:00

That is a pretty involved puzzle! I liked the general idea, although I just cleared the first two thirds for now.

Thanks for the game!

RoBroMiner by CiderPunk 2014-04-29T04:33:00

Could use a title screen, but I had a lot of fun with it. The rocks' physics are wonky sometimes.

Programmable games always have a special place in my heart too :-)

I wish we could make the captain fall into the hole too :-P Am I a bad person?

Layers by caranha 2014-04-29T03:33:00

pinkmonkey: Thank you! I will try to find out when this happens.

Anny: Do you have any error message that you can send me?

Thank you all for the comments!

Layers by caranha 2014-04-29T17:06:00

Hey TobiasW, thanks for the comment!

The menu screen was the very last thing I added to the game. To be honest, I was quite worried because the entire concept of this game is based on drawing, and I suck at it :-) Also even my name is miswritten in the menu screen! xD

As for the music, Abundant Music has just WAY TOO MANY OPTIONS. In the time that I generate 10 autotracker songs and pick the best one, I can't even generate one or two abundant music tracks - maybe if they had a downloadable version... I will check out GXSCC!

Layers by caranha 2014-04-29T17:08:00

As for the QiX game, I have been wanting to do one for a while - I love this game mechanic, and I seem to never find a good QiX game around. It was also a bit of a technical challenge for myself - figuring out how to process the partially revealed messages. There are still a bunch of nasty bugs in the game that I plan to solve in the near future (I hope!)

Layers by caranha 2014-05-06T04:03:00

@hbocao - Yes, I wanted to go this route: using the game to tell a story. The only problem is that I'm not good enough with drawing to pull off an entire story like this :-)

As for the music. Yeah, another thing I'm not very good at! XD

@KevinWorkman: When you say the controls were clunky, do you mean the choice of controls, or do you mean the response? (I can see both being clunky, but want to pick your brain)

@AlexRose: Never played Jezzball :-) Thanks for the "red fuorescent lines" idea, I'll see what I can do for the next version! As for ads, I think my game is annoying enough as it is XD

Super Underwear by Naouak 2014-05-02T18:10:00

That was neat - I liked how you did variations on the later levels. Unique use of the theme too.

One of the levels mentions an annoying music, but I didnt hear any sound playing...

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-26T08:37:00

This is fantastic! I am going to use it a lot!

Two usability comments:
1- For some reason, scroll wheel up zooms in the map and scroll wheel down zooms out the map - it feels like it should be the other way around.

2- Also you cannot drag the map around, only click to move it, which is a bit unintuitive.

But super awesome idea, have all my stars!

Connecting LD30 to the Real World by Will Edwards 2014-09-02T06:56:00

I already commented before with a few suggestions, but here is a few more suggestions from playing with it:
1- Remove all players so I can see the map in its glory
2- Filter players by has commentes/was commented by (so I only see the players I haven't commented yet, or vice versa).

Cheers, and again, fantastic entry.

Pen and Pixel by James Rhodes 2014-08-25T04:22:00

This sounds really ambitious! I'll try to find some people to try it with.

Delightful Harmony by pinkmonkeyhead 2014-08-26T00:50:00

The game is very beautiful, loved that. The gameplay needs a bit of work, specially the collision detection of the "spinners"

Political Planeting by ItsSacraficed 2014-08-27T09:54:00

Tried to play in my android phone, but it is not really playable. The game does notresize its graphics based on the screen size, so the font is very tiny and the background does not cover the whole screen.

You can solve both problems by correctly using the Ortho Camera before your rendering pass! Good luck :)

Through The Wormhole by psychomonster 2014-09-06T16:05:00

Very neat little game - the graphics are decently done, loved the parallax background. Also the gameplay is on the sweet spot that will make me do the "just one more try" dance.

The collision was a bit iffy, I often died when I "thought" I had cleared an obstacle. One thing that would be cool would be to make a sound every time you clear an obstacle . This would be the beginnings of a rhythm game :-)

There is also a small visual glitch. When you go to the bottom lane, the entire screen slides down and you can't see the top wall anymore.

Thanks for the game!

Going Postal by OxyOxspring 2014-08-27T09:48:00

Very good, loved the humor and the replayability. Thanks for the game :)

Constellations by Inateno 2014-08-25T02:54:00

Not bad at all, I found myself really drawn to this game. It needs some polish on graphics and sounds, but it is really fun to play as is. I also liked the difficulty curve.

Managed to get to 50 points on my first play. Thanks for the game!

TransmissionForce by Binary Gambit 2014-08-27T10:18:00

Fun, and quite polished :) Liked it a lot! The text font is tiny in my phone, though.

World 255 by jimmymcmillan 2014-08-30T16:59:00

That was short but sweet. I like the many different visual effects you put into the game -- specially the initial menus. It would be nice if there was some sort of choice involved in some of the scenarios.

Cheers!

Lunaform by disdanes 2014-08-25T04:07:00

I wanted to play, but Unity Web player does not work in linux. Could you make a binary version available as well? (Unity has an option for a linux-compatible export :-))

Cheers,

Lunaform by disdanes 2014-08-30T16:21:00

I liked the mechanic in this game a lot. It is quite innovative, and also fun. The game needs a bit of polish, specially when it comes to player feedback: It would be nice to see where the tile will be moving to, and have a sound to signify the move, but the base idea is quite solid :-)

Dreamonaut by hbocao 2014-09-06T16:14:00

Very neat game. The game play is smooth, and the art style is really good.

One nitpick is that the "bang" visual effect clashes with the rest of the art in the game.

Connected Worlds Training Facility by sftrabbit 2014-08-25T04:20:00

Well, that was a really fine game, the graphics are well done, and the controls are really smooth. The idea has been done before, but I think your execution was really solid. I liked the little detail of the "rec" symbol in the bottom. Too bad it only has two stages.

Cheers, and thanks for the game!

Edmon's Illness by intelligentbean 2014-08-25T07:48:00

Not a bad Idea. I like how the game tie itself together.

On my phone, the "mines" were very hard to see, which led to some frustation. I hope to see you improve this game in the future.

Abstrakt by ViliX64 2014-08-25T03:51:00

Very good! I figured out what was going on almost 3/4ths of the way in - that was a great idea that fit very well with the theme.

I'm not the biggest fan of the psychodelic mood, and the game could be a little bit faster, but I really liked what you tried to pull here overall.

Thanks for the game!

Yond by (Not) Ivano 2014-08-27T08:55:00

Very interesting concept - TSA simulator 2200 :) Loved the art style. However, the logic behibd the game system was hard to grasp, which didnt make it very fun. I felt like it was impossible to understand what was required with the information available.

Gravity Flipper by Dino 2014-08-25T03:28:00

Fantastic, the game is very simple but extremely effective. I love the overall feel of the graphics, and the music fits perfectly. The game is very fun as well.

I would suggest that you replace one of the screenshots in this page with a QR code for the android download page, so that people who find this game from a PC can access the phone version directly :-)

Cheers!

Boulevard of Broken Themes by Thingo Studios 2014-08-30T17:11:00

Pretty awesome idea! Unfortunately I suck and can't get past the invisible character level :-( Maybe you should let more doors open from the beginning?

Played this on Wine, sound was not working.

Untangle~! by Konrad Zegis 2014-08-30T16:50:00

You said that the game is laggy, but in my machine it is actually way too fast! The monsters kill me before I have the chance to do anything.

This means that probably you are not frame-limiting your code. I am not familiar with the Allegro library, but you should count how much time each logic/render loop is taking, and use this time to limit the number of logic/render loops that you do in a time period.

Good luck next LD! :-)

Planetshaker for Android by Maek 2014-08-25T03:02:00

Nice work, fellow android developer :-) The application worked without any problems on my Fujitsu phone. The idea is rather original. Here is some suggestions:

* Add a QR code with your download address in the screenshots. In this way if I am browsing on the computer I can use this image to download it directly to my phone.

* Your game lacks some "choice" - right now it is just about shaking the phone as fast as possible. How about if sometimes there were TWO planets that you could connect to, with different point values? This would make the game much more intense.

Cheers!

Planetary Escape by peejaygee 2014-08-25T03:11:00

Hey, nice try. I liked how your planets looked like, but you really shouldn't be using those textures according to the rules ;-)

As for the game, I think the two things you should concentrate at is the behavior of enemy planets and player control. I played the HTML version, and it often happened that a "checkpoint" would appear in a corner, and an enemy planet would get stuck there, rendering the level unwinnable - to avoid that, make sure that the enemy planets are always moving, and make them despawn after a while.

Also, because the game requires reflexes, you should give some more love to the players control - maybe remove the bounce when the player collides with the walls would help a lot in that sense.

Thanks for making your game available in so many different platforms! That rock :-)

Two Empires by Tosic 2014-08-30T16:32:00

Seems like an interesting entry! Unity can release versions for Mac and Linux too very easily, so you should definitely add Mac and Linux versions so that more people can play your game!

Cheers!

Princess Color by lasecun 2014-08-25T04:15:00

Hey congratulations on your first Ludum Dare! Your game worked without a problem in my phone.

I think that for a first participation, this was very nice, although there are some places it can be improved.

For example, during the game we collect many coins: but what are those coins for? You should add a counter somewhere of how many coins you got.

Also, you only have one life, and you restart from the beginning -- In game jams this is not such a great idea, because then people can't really see much of the game, specially if you make it too difficult by accident (something way to common).

Anyway, congratulations, and thanks for the game!

Collision by Alphish 2014-08-30T17:30:00

I loved the idea -- moving around the rooms that compose the world is a really unique way to create a puzzle game. The music and sound effects are nice - now you just need to care a bit more about the graphics.

Cheers, and awesome game!

Shinyrock by jesseleavethisplace 2014-08-30T16:27:00

Like the others said, interesting mechanics and intro, hope to see more of this game!

Trapped in a Computer by elkiwydev 2014-08-30T16:52:00

If you did the game in Lua, it should be easy to add a Linux version as well :-)

Good vs Evil by maike 2014-08-27T08:31:00

congrats for making your game! The graphics work against you, I think. In my phone, the text and sprites are too tiny, and it is hard to make out anything. A more abstract style would have been better in my opinion.

Cheers, and hope to see you next LD!

A Pong Between Worlds by hephaestus_rg 2014-08-25T07:56:00

Very good idea, but the implementation falls short. It is not very clear where the ball is coming, and the collision between the balls and the paddle feels stramge. Also, the game should detect multiple touches on a phone.

Thanls for the game!

Space Merchant by Pierce_Z 2014-08-25T04:26:00

Very nice idea for a puzzle game. I like how you used the Android Style to make the game "flow" with the system.

That said, the game still feels a little "barren" - connecting "A" "X" and "Z" resources is not as interesting as if the resources were something more concrete. Also sounds and music would make this game much more attractive to play.

ggLD by member_of_jabber_conference 2014-08-30T16:37:00

Congratulations on finishing your game!

Some quick and easy tips that would make a game like yours much better:

* Add an score -- your game is about reflexes, so trying to achieve a high score seems like a very likely goal.
* Add a lose condition -- something that the player has to fight against. In your game, you could give the player some time limit, so that the goal is to get the highest score before the end of the time limit.
* Add some sounds: if there were sounds when the universes are destroyed, the game would be 10x better :-)

Good luck!

Choices are for the Living by th3h0bb5 2014-08-25T04:09:00

The download link offers a "catrobat" file -- what do I use to open that? Is it a binary?

SpaceM by madmaw 2014-08-30T16:46:00

Super cool idea! I ran it on my linux box without many problem (there was some error messages about sound libraries, the game had sfx but no music).

The idea is really fun, and generally the player would follow my "head", but the game paused all the time -- not sure if because of the lighting in my room or what. I would certainly enjoy a more well calibrated version of the game, but good job anyway!

School Schism by SusanTheCat 2014-08-25T04:05:00

Nice seeing a game from you again! This is a very intriguing idea. I guess since I must have been one of the first few playing, my "school" was quite empty, but at least I managed to "exit" through the roof.

I will check back on the game after a few more people have played to see if I notice any big differences :-)

Cheers, and thanks for the game!

Planets in the scale by My Milked Eek 2014-08-25T03:23:00

The idea of trying to figure out what you are thinking regarding the "combination" of the worlds is rather cool (Cat + Cat = kittens).

However, you need to check how you are setting up your viewport! In my phone that has a lot of resolution/dpi, everything looks tiny, and it is impossible to understand some messages. Also, it becomes really hard to "hit" the planet and make a connection.

Maybe you should check what you are using to define the viewport in the camera? That should probably be a fixed value :-)

Cheers,

GeoQuest by caranha 2014-08-25T05:37:00

Tosic: What did you get? Also, I the play store page is now live.

GeoQuest by caranha 2014-08-28T00:34:00

Hey guys, sorry for all the crashes. It worked on my nexus 7 and my fujitsu phone, but there is obviously something missing, might be an API thng. If you could play the Playstore version so I get crash reports ( or send me logcat reports if you know how to) that would be awesome.

GeoQuest by caranha 2014-08-29T13:59:00

Tosic: Thanks for making an effort to play the game! :-D
Thingo: The coordinates on the Jar are different every time you play :-)

Orbital Expansion by Eniimal 2014-08-26T01:06:00

Very interesting game, I love the concept. But the implementation needs to improve a bunch.

First, too many ads. I already think That ads in a LD game is in bad taste, but your game had full screen ads ALL the time.

There is also a small bug where you cannot buy something if you have exactly the right number of resources.

LD32 — An Unconventional Weapon

Yalg'th, the Meta-Demon by Jezzamon 2015-05-10T02:52:00

Fantastic -- you had me for almost 5 minutes wailing at the monster with the sword, and then I gave up, and then I won - just like a Zen Koan or something like that :-P

The sound effects were really nice!

BED✰HOGG by 01010111 2015-05-10T03:27:00

Wow, it is cute, and rad at the same time. The controls were non-obvious, but once I stopped being lazy and read the text and the bottom of the page everything worked.

I thought the game was really well put together. The "you have to leave the room after getting the three points" was a really nice touch.

Daygore Bunko by SonnyBone 2015-05-10T02:34:00

Whoa, very nice! At first I was: "Hey, hitting the enemies gives me tunes!" and then I was "Hey! The enemies bounce against each other, this is awesome!" and then I realized the very satisfying SQUISH noise that the enemies made when they died, and I was very happy with that!"

Bong, Bong, Bounce, Bong, SQUISH!

Yeah, playing this game made me a happy man. One thing that confused me is that the transformation form took damage. I mean, of course, it takes damage, but when I used it for the first time, I thought it was some sort of spiritual invisible projection of power, when it is more like a super powered twin.

Also, one time when I went up a level, I did not regenerate HP, but all other times when I finished a level I regenerated HP, and this also confused the hell out of me.

But these confusing times were soon forgotten when I got back to squishing enemies again!

Also, I think there were some traps in some of the levels, but I was not really sure.

Thanks for the game, Sonny!

Rude Bear Raid by Alex Rose 2015-05-10T03:46:00

Ok, I have not played it with another player yet, so I haven't had the full experience but...

The controls are SOOOO SMOOOOTH! It is awesome! And when I used the third bear weapon and the room started swiveling around me.... OOOOO, I lost it at that point!

Waiting to be able to play with someone, but my timezone does not help with that.

UNIVERSALIS by Atmospherium 2015-05-10T03:20:00

Hm, at first I didn't realize I was in a 3D environment. I moved my mouse around and was finding it funny that rotating left or right would change the rotation angle of the "sun".

Then I tried pressing some keys in my keyboard and everything clicked!

Still, it is a bit hard to get a good grasp of the depth, and figure out how far things get from you.

Gathering a lot of "pellets" around your body is really fun!

Thanks for the game!

keyTD by foolmoron 2015-05-10T03:08:00

Quite cool idea. The upgrades felt a bit too expensive though, and once I locked out of my desktop when I pressed Ctrl-Alt-L :-)

After two or three waves I stopped trying to snipe the enemies and just started to wail at the keyboard aimlessly

Get Gorgon! by vandriver 2015-05-10T02:09:00

So I start the game: It is a bit chuggy on my firefox, but playable. I see the rats: SLASH SLASH SLASH, they are dead. I see the first monster, and I think it is the Gorgon. I close my eyes and the monster kills me.

Then I try to slash the monster, and it kills me. By this time I learned that I can ignore the rats.

Then I start avoiding the monster. I learn that they wait and dash in a straight line, and I abuse the hell out of that. I get lost in the maze, and I try to hug the left wall all the way to victory. I see a purple rat, can't interact with it. See a purple monster, and then it clicks! They are stone, the gorgon is nearby!

I see the gorgon for a second, panic, and close my eyes in her general direction. I'm not quite sure what happens, but I get a "You win" message. Then I'm back at the beginning of the game.

Learning how to play the game was really cool! I loved the touch of the stoned monsters. The fight with the gorgon was a bit too sudden, it was over before I realized what was going on. If that is the feeling you were going for, then you got it :-)

Cheers, and thanks for the game!

LD37 — One room

1 biT Strike by SamuelSousa 2016-12-13T10:10:00

Yeah, the game is quite fun, I got a 900 score. I felt like the ship could be a bit faster, but that is part of the challenge, I guess?

I loved the song, and the general "look" of the game.

That said "one game maker room" is stretching the definition of the theme a bit too much, no? ;-)

Vault by springogeek 2016-12-15T00:44:00

I like the sprite work!

At first it was not obvious in-game that you could press enter to open the item menu, so thought picking up the teapot made it impossible to pick up the rope. Maybe add a message somewhere in-game to explain it?

Thanks for the game!

spring cleaning by 01010111 2016-12-12T14:14:00

I Lol'ed. The music is pretty awesome as well :-) I went three more days after you said you were out of things to say, just to make sure :-P

keturi by mitkus 2016-12-12T12:33:00

The game was very sharp, I liked the rogelike action a lot, specially without the option to skip turns.

That said, the game could have used a little bit more feedback. Sometimes I was surprised that my weapon had more charges than I expected, probably because I picked up a powerup that I had not seen. So maybe a blip or flash when you picked up a powerup would have been great. Also, it was not very clear what the different monsters were capable of -- maybe you need to telegraph their abilities a bit more to the player.

Roguelikes are all about information :-)

Great game, though!

Interrogation Room by DiscoFish 2016-12-25T12:58:00

I couldn't get it to run with Wine :-( Too bad, I was looking forwards to playing this game. It seems that you made it with unity, maybe you could export a linux binary as well?

Cheers!

ROOM ZERO by dv49 2016-12-25T14:56:00

It's brutal. I love it. The graphics and the control works, and the reload mechanic is really clever.

This game reminds me a lot of super-hexagon... and like super-hexagon, it needs SOUNDS! Please make a post-compo version with some sound effects, and if possible music, it would make this entry perfect.

Thanks for the game!

DarkLight by Minato4th 2016-12-13T10:38:00

Well, congratulations on completing your game!

I am afraid I didn't quite get it though. I ran to a white light, then Another white light, and then I saw a blue and a red light... and I think that's it. Did I miss something?

Maybe you should add the goal of the game in the first screen :-)

Networking™ by erikiene 2016-12-25T13:40:00

Hmmm, I see where you were trying to go, and I think it is a very interesting direction. But for a "walking simulator", you probably want to add a few more "scenes". For instance, there is a potatohead who is facing the corner, and there is a light shining over him -- I think it would be interesting if we could interact with him somehow.

Maybe instead of just exiting the room, we had to stay until the party was over, but we could do some things to advance the time (like play with our phone?) but if we play with our phone too much, other people come bug us.

Think of what else you can imagine from a "networking" experience that you could add to the game :-)

Cheers!

Disaster Drinks by Notester 2016-12-25T14:40:00

Any chance you could make a Linux binary or a web version?

Post Mail Package Mail Room Office by mrhill 2016-12-13T11:23:00

Wow, this was fun! By the way, the first time I played this, I did not realize that you could build before the level started, so I was building at the same time as the mail was filling up the room!

Honestly, that should be the standard way to play the game!

Placing the tiles in the right direction was a bit tricky sometimes. Maybe we could use the right button to rotate the tiles? Also, a sound when a tile is placed or destroyed would be great.

Finally, I found the rules pretty clever: The color based splitter, and the fact that big packages don't jump, while smaller ones do.

Thank you very much for the game!

Nightmares by Yami no tenshi 2016-12-25T13:07:00

Wow, that was a pretty simple but a pretty solid entry. I liked the details in your pixel work, and I liked how you worked the polish of a pretty simple idea. It was also really nice to have the rock bounce and kill multiple nightmares in on rock.

My score was 34 :-) Not the best, but it is mine :-P

One thing that bothered me a bit is that you needed two clicks to throw a stone. I would have liked to be able to pick and throw with a single click.

Also, after the nightmares start coming, something interesting could happen if you managed to throw another rock through the window.

Thanks for the cool game!

The Chinese Room by Pierrec 2016-12-25T14:10:00

Haha! Double Chinese room! I loved this game, the whole idea of trying to control the body while trying to play spy.

It is super hard though, I really have no idea of what I'm supposed to be doing, but that is the idea right?

I did not get what the two buttons related to digestion were... it seems that one is digest, and the other is throw up?

Marvelous game! If you could post a walkthrough video it would be awesome!

My Friend Bubba by TijmenTio 2016-12-12T13:44:00

It looks awesome! Unfortunately, wine can't run it :-(

Non Euclidean Room by NuSan 2016-12-12T14:37:00

Hmmm, wine is not running your exe correctly. Since you are doing it in Unity, could you export Mac and Linux binaries as well? Thanks!

Non Euclidean Room by NuSan 2016-12-13T09:54:00

Thanks for the Linux Binary, it worked like a charm! :-D

First, I loved the sound effects. I mean, the music is also great, but the sound effects really put everything together. The "pencil" shader also helps to set the mood.

One thing, is that are all the targets in the same orientation? I had the impression that although the doors changed levels in the room, you never actually walked on ceilings or walls. If I'm mistaken, maybe you could rearrange the level a bit to make it very obvious when the player is upside down.

Cheers!

Chamber Talk by invi 2016-12-13T10:48:00

That will not look good on my resume... But I managed to slay the demon with only 2 deaths!

It was quite funny, thanks a lot for the game!

Abandon Ship by drakekin 2016-12-12T15:06:00

Ok, that was a good idea. I think you need to work more on the mood of the game: Circuits sparking out, sometimes the ship shakes for no reason, More voice overs at certain rooms -- It is all about the experience!

After figuring out that I was way, way on the wrong side of the labyrinth, I just gave up :-(

The web version was not holding the cursor lock, but the binary version worked without a hitch!

Thanks for the game!

Crazy Factory by x1212 2016-12-13T10:06:00

Cool, a 3D version of my game :-D

This has a lot of promise, but you need to make it a bit more clear how to "play" the game: For instance, what is the input side and the output side of your machines? Do the resources pop into the room? Then maybe the popping tiles should be a different color. In short, make things a bit more obvious to the player -- never underestimate the capacity of a player not to understand your game.

Or add a short video of someone playing your game as an example!

Thanks for the game!

Last Night On Earth by gene-z 2016-12-12T12:18:00

Hey, that was a pretty good game! It gave me a jump or two!

Some things were a bit confusing. For example, in the beginning, I spent a good time trying to left click on the phone (you have to right click it to begin the game).

Also, there is a red marker on the top left that, maybe, is the number of aliens left to kill? But it was not clear at all if it was that, or your life, or what.

I think the intensity of the attacks needed to increase a bit near the end of the game.

But you get a 5 star for mood from me!

Thanks for the game!

Reckless Redecoration by qbicfeet 2016-12-15T00:10:00

First I love the your sprite work and the general idea of the game. I also like the one lines in the menu. Yes, there is a lot left to do, but I think you got a solid start here.

First, the player needs more information -- you could add a reminder on the bottom of the screen of the commands, and the budget.

Also some feedback on the action would make the game a little more fun -- for example, a little screenshake when you place the furniture and one low note would make a whole world of difference, and wouldn't be that hard to implement.

I might steal your idea of a floating menu for the items in my game :-)

I hope to see you continue with these!

Tim in Time by Alexbrainbox 2016-12-25T15:05:00

Loooved the Dino music! And suddenly, pico-noir!

Such a beautiful entry! I'll have fun digging through the code later :-)

Thanks for the game!

Santa's little bin packer by thomz12 2016-12-25T12:46:00

Yay, Christmas spirit!

I really enjoyed the game. It took me one play-through to figure out what was going on, but once I did, it was fun. I managed to get a 7760 score.

I think it is a really unique idea, but the music grated on me a bit. Probably something a little more upbeat would make this game 200% better.

Very fun game, thank you!

RoomOne by Geckoo1337 2016-12-25T14:39:00

Tried to run it with Wine, but it crashed :-(

Do you think you could try to make a linux/mac binary as well?

We Need A Hero by tomdeal 2016-12-25T12:37:00

Ok, this idea has a lot of potential! I really like the idea of working as a supervisor to a team of super heroes, without direct control over them.

I hope you keep working on it!

I think the thing that I missed most was a few sound effects as feedback: simple things like a "bleep" when you press a button, or a "ping" when a new bandit shows up.

Also, it was not very clear that you have to press "fight" for the battle to start. My first game my heroes stayed near the bandits with silly facing waiting for me to say "GO!" :-)

Good game, keep working on it!

Interdimensional Chrono Janitor Service by foolmoron 2016-12-12T04:50:00

Neat! I feel like this game is "begging" for an auto-advance mode for the timeline, so we can enjoy the fruits of our destruction :-)

Interdimensional Chrono Janitor Service by foolmoron 2016-12-12T13:17:00

I See! Yeah, it all makes sense now!

Now all you need is some "BOOM!" "BOOM!" "BOOM!" :-)

My highest score so far is low 8000's

4/4 Room by Remicy 2016-12-25T14:47:00

This was really fun and I loved the music. I hope you keep working on the game!

PS: In the Post-compo version, I can't seem to be able to open chests... :-(

Salvage Star by Hempuli 2016-12-12T13:40:00

The graphics are gorgeus!

But I found the controls a bit awkward... way too many times I was not sure if I could climb the tree a little bit more or not, and sometimes it seems that the game had difficulty recognizing jump and grab at the same time.

I manage to get to the butterfly shape, but after that I just gave up :-(

Also, your game runs on wine fine! Since it is in lua, maybe you could publish a Linux/Mac binary too?

Cheers!

Bouncing Balls with the Boing Boing Boys by Sean 2016-12-14T23:58:00

Cool graphics, and I like the bounce idea, but the FPS was extremely low in my machine, which I found kind of strange for such a simple game, and kinda defeats the purpose of the entry. Any way you can add some profiling tools to check what is making it so slow?

One Room Dungeon by Trasevol_Dog 2016-12-15T00:20:00

Wow, super cool entry, such a PICO8 master! :-)

I loved the special effects and the general idea of the game. I find it nice that you cant kill the enemies, but it would be cool if you could make the enemies kill each other: for example, have the archer kill the bat or something if you could get them in front of each other.

As for the controls, at first I thought you had to "rush" into a wall to make it move, but then I realized that you could move the wall from anywhere in the room. Make it would be cool if to move the wall you had to actually push against it? (along with a little head-butt animation).

I got to 1-2/3-1/4! (The ice world)

One Roomba by KevinWorkman 2016-12-12T14:21:00

You know, for a game that you made on your phone, with no graphics or sounds to speak of, this is damn well fun.

I really felt the pressure to dodge the red balls going my way, and getting the clicks just right was exciting.

Well done!

Inside The Office by Darkhaul 2016-12-13T09:56:00

Any chance to get a linux/mac build out? :-D

Inside by zzapp 2016-12-25T12:55:00

The animation was pretty nice, I specially liked the roundhouse kick. The murderous sofa was really funny. The sound was cool too.

The combat could use a bit more feedback: maybe a punch sound when you hit, and maybe the enemy is pushed back a pixel or two, would make the combat more "meaty".

I couldn't get past the third enemy :~(

Thanks for the game!

SuperBoomBoost by Sparked99 2016-12-13T10:24:00

It was nice, you have a pretty solid game base here. Take it forward a bit with more enemies, more effects, etc :-)

The Hunt Is Off! by wrexialmt 2016-12-12T14:47:00

That is a pretty clever idea. At first I thought you had to throw the preys into the predators to kill the diseases that were too populous, but the idea is to simply try to keep them separated, right?

Anyway, that is a clever idea for Gameplay, I like it.

Color Factory by erdiizgi 2016-12-13T11:08:00

That is neat. I missed being able to rotate the pieces.

The Murder by stefvanschie 2016-12-13T11:33:00

Sorry, got a Null Pointer Exception when trying to run your game :-(

Escape Pod by creativwhisper 2016-12-12T13:21:00

Hey, can you upload a Linux binary as well? Thanks :-)

BOSS ROOM by rogual 2016-12-15T00:36:00

Boss fights, nice!

The good: I loved the size of the room, the minimal controls and the graphics in general. Fighting with a whip is always classy!

The bad: The sounds were annoying :-( also, on the flying boss, I couldn't reliably get up the platforms. It seems that I needed to trigger jumping bugs by having the player "grab" to the side of the platform to jump, but it was not clear.

Thanks for the game!

Pico Factory by caranha 2016-12-12T14:32:00

Thank you! Yeah, the controls definitely could use some improvement.

Pico Factory by caranha 2016-12-12T14:53:00

Drake: What's wrong with the bakeries? Can you send me a screenshot? (hint, they output up, not right)

Pico Factory by caranha 2016-12-13T01:42:00

>> Tio:
8774! I'm glad you liked it!

Yeah, bread is OP right now. Theoretically, bread makes $2/s, juice makes 10$/2, and the assembler makes 15$/s. However, when setting up the prices, I forgot to take into account that bread only requires 1 tile, the juicer requires 8 tiles, and the assembler requires 12 tiles.

Balancing this kind of game is difficult! Expect a bread nerf in the post-compo version :-)

My personal highscore is around 5k-ish, but someone else sent me a screenshot of 11k. I am putting the screenshots I get on the game page, check it out!

sit down by spb_Rusty 2016-12-13T11:01:00

Lol, the game is rough, but that is a cool idea. You should definitely work more on this, get some timings, maybe make the student's walks more interesting, etc.

On another note, this teacher should probably be arrested for child violence :-P

LD39 — Running out of Power

Tax Rebel by LeReveur 2017-08-06T14:53:39Z

I am getting a screen "Made with Superpowers", but the game does not start. Do I have to download anything to play with it?

Cellephant by hippy-dave 2017-08-01T02:57:10Z

*ding ding!*

Fantastic game. The music already caught me, and the challenge was pretty fun too. I got stuck at level 25 before calling it quits. I think the first 10 levels might have been a bit too easy, but other than that I really liked this game :-)

HellOnEarth by Dingbat 2017-08-02T11:40:45Z

Thanks for the game!

The particle effects are really nice, and the action is fast as well.

The ammo system could use a bit of rebalancing, it was not very clear that you needed to kill your own guys to get money to buy more ammo, and the price was also not very clear.

Also, you should probably scale the font of the intro to the size of the screen -- If I don't play at 1600x1050, the title screen will get clipped, but the game runs normally.

Thanks for the game!

Blasphemy! by FelixMcFelix 2017-08-01T13:52:30Z

HARD! And great music. I found it a bit hard to control the little guy, and couldn't get past the first room with the two switches :-( But did I say I really liked the music?

Thanks for the game :-)

Dashfister by pkenney 2017-08-01T14:27:38Z

No chance for a Mac or Linux build? :-)

Chimster Gigafactory by Xarras 2017-08-02T14:56:13Z

Cool idea, and very fun TV parts -- but the gameplay bugged to me, the batteries would not drain or fill, so I just played without too much hurry until the end of the game. To be honest, that was quite a fun experience even with the bug :-)

In the initial explanation, I think having some more complete subtitles would be appreciated for ESL people.

Thanks for the game!

Spacy adventure by egordorichev 2017-08-01T13:41:23Z

Very nice game! I used the hint from your twitter and abused the shield to ram into enemies :3

I really liked that your bullet could kill many enemies at the same time. On the other hand, it was not very clear whether the updates from the shop had any effect or not, and I would often forget to upgrade...

This game deserves some catchy music!

Thank you for the game :-)

Shy Gladiator by caranha 2017-08-01T03:02:40Z

Pkenney:

Thanks for the comments! And yeah, I wanted to add ways for the player to be proactive without attacking. As you have found out, you can bait the cyclops into using his more tiring attack, to defeat him faster.

Unfortunately, I did not have time to create similar strategies for the skeleton and the dragon (the skeletons are much easier if you manage to save the columns, though).

Thanks for taking the time to write your comment!

Shy Gladiator by caranha 2017-08-01T03:38:59Z

@PBG thanks for the comment! The dynamic camera is on my TODO list, but I just didn't have the time to do it until the deadline (the dragon was very last minute). I wonder what would be good ways to speed-up the skeleton and the dragon? Maybe a "taunt" key that would cause them to do stronger attacks, to add a bit of risk vs reward?

@Gabriel I am glad that you liked! Here are some hints: - Try to taunt the cyclops into stomping, instead of throwing bouders. - If you can keep your columns alive, the skeletons become much easier - The dragon attacks are strong, but very formulaic - if you can understand the formula, you can dodge him easily.

Good luck!

Shy Gladiator by caranha 2017-08-06T12:37:56Z

@ExciteMike You are totally right about the taunt button. If I ever come back to this game, I will make sure to add that.

@Elgreggos Picking items that the Titams threw away is a great idea :-D

@Tbaudon Yeah, It would be nice to have a taunt button.

@Sgstair Thanks for the video!

@Emery, @TeddyDD, @LeReveur, @Rombus, @eggnog, @felixmcfelix, @Xarras, @IdinaKlopstock, Thanks for the nice words, everyone!

Power Earth Saver by wwwhizz 2017-08-01T13:58:41Z

Very interesting Idea. My biggest problem was that the projectiles and the enemies were too small, so it was hard to hit anything (paired with the limited projectiles).

Maybe you can make the laser be homing, and the rocket explode in a radius? And then put more enemies to compensate.

Thank you for the game!

Zombies and RVs by pixelgriffin 2017-08-02T12:46:52Z

Very Radical, I liked it!

The music and the opening scene set the theme, and the game kept it very well. It felt good to mow the zombies with the gun!

The gameplay itself was a bit tame, though. Basically, I could just stand on one RV and shoot until the game was over. Maybe it would be better if you were forced to jump to the front of the queue before advancing a level? Also, falling from the RV should have some sort of penalty.

But I did enjoy being a shirtless avatar of zombie destruction, thumbs up!

Power Outage by Xyrion 2017-08-01T02:40:40Z

Nice idea and nice graphics, but the mouse controls are a bit too wonky, so I couldn't play the game to its fullest. I think PICO8 doesn't quite work with the mouse :-)

Gargoyle's Curse by Rombus 2017-08-06T14:59:11Z

That was a pretty frantic game, and I liked the animations, specially the winning animation. You did some very expressive sprites with very few pixels!

I was a bit confused to what I had to do in the first few times I played though -- maybe you should have the amulet count go down instead of up, since the goal seems to be to collect all the amulets in the stage?

Thanks for the cool game!

Charge! by dragonxvi 2017-08-01T02:35:19Z

Beautiful game, you really took PICO8 to its limits there :-) I loved the windows, really nice touch there.

I loved the sound effects, and the different monsters.

At one point, though, I found one part of a station opening into space and I could... just walk through it. Bug?

Lights Out by Emery 2017-08-06T14:31:47Z

Awww, no linux build? :-) I think unity can create it for you with a simple menu click!

Unburdened by jefrsilva 2017-08-02T13:00:38Z

The idea of losing powers is interesting, but the platforming needs a lot more work. It is hard to really know which powers you need to lose when (except for the glasses, which you give in the hint), and every time you die you need to start all over again.

Also why is the character falling up? :-D

Stargust by eggnog 2017-08-02T15:05:55Z

Pretty Good! I liked having to balance four different actions, although I have never managed to really prevent the rocket from blowing up the battery :-(

You missed your chance to put some easter eggs above or below the tutorial text, though ;-)

Battery Worm by ExciteMike 2017-08-06T14:29:57Z

The game is pretty fun! I liked the idea, and I specially liked that you could see the rest of the board in the background -- I think it gives a good sense of strategy, specially if you make more enemies and items.

Definitely needs some bleeps and blops there though.

Thanks for the linux build!

Deep Space Burrito by Shamuel 2017-08-01T15:24:28Z

Neat graphics! I was hoping that there were more "interactables" besides the crank and the microwave -- This could be very fun, full of easter eggs :-)

Owld by TeddyDD 2017-08-06T14:46:37Z

I won! I liked the sound!

I felt that the objects fell a bit too fast, so it felt like a matter of luck if I caught something or not. The game would also have been a bit interesting if you added a timer or score so that I can compare how well I did against other people :-)

Thanks for the game!

Robo Blackout Ultra Havoc! by Endok 2017-08-01T01:51:00Z

Is this a Unity game? If so, you probably should release binaries for Linux and Mac, in addition to windows, so more people can play your game! Cheers

Hungry Harry's Climb by PBG 2017-08-01T03:13:50Z

Solid game -- I really enjoyed grabbing walls and the color pallete.

By the way, when I press jump twice, I get the jump sound twice, even though this game does not have double jump -- you might want to look into that.

I don't think that the game need enemies, but a clock for speedrunning would be cool.

Thanks for the great game!

Mecha Testing Ground by Spitfireleet 2017-08-01T03:20:51Z

Hey, neat game!

You got the basics down pat: menu, replay, movement, collision, screenshake, everything is solid there :-)

Some simple things that could help:

- Add sin(t) to the Y position of some of your enemies to give them some simple sweave - Since you have explosion particles, you could have them destroy other enemies for a chain reaction - Your player could blink, or add some particles, when hit - If you add a 1-frame long white circle near the gun when it shoots, it looks like muzzle flash. Looks pretty cool.

I hope to see more games from you soon :-D

People are the power by ElGregos 2017-08-01T02:12:10Z

Fantastic, I loved this game :-) The idea is original, and I am surprised in how many different people you managed to make with so few pixels! At first the instant picker is the fastest way, but soon I started to see the worth of the other options. I tried to go to 2GW to see if anything would happen, but couldn't...

A few things to improve: - The weapon picker is a bit too fast: Maybe give it a few frames after changing a weapon before allowing it to change again. - The messages on the top and bottom could flash once when changing, to grab our attention more.

Awesome game!

LD44 — Your life is currency

Inflate Me to the Moon by DDRKirbyISQ 2019-05-05T06:01:54Z

Hah, this is so weird, I loved it! Loved the musical arrangements too :-)

Projekt Rekt by AntzTAKEOVER 2019-04-29T15:04:52Z

Hey, congratulations on finishing your game! I think you have some good things going, and plenty of space to improve.

The zombies with high HP got a bit grindy near the end. Maybe do not increase their HP so much, and work on their speed or damage instead? I liked that the ground shines where the zombies will spawn.

The style of the sprites and the style of the walls was a bit too different. Maybe you should have used simple sprites?

The music made my ears hurt a bit ;-) But maybe you should add some sounds when the zombies die? or when they attack you? I think The video "the art of screenshake" on youtube has a lot of simple hints for a game like yours! I hope to see you again next LD!

Thank you for the game!

Baby Benjamins by foolmoron 2019-04-29T14:47:47Z

Hmm, the unity windows did not quite work with wine. Any chance of an HTML5 export?

Mr Moneybag by managore 2019-05-05T05:46:05Z

I loved it. Very tight gameplay, very addictive. The ability to shoot down walls brings something very fun for me.

After playing a while, I found myself very much wanting to see a "level map", in order to remember myself which areas I had not explored yet, or which shopkeepers I left behind. Looking forward to updates in the game!

This is your life now by reuno 2019-05-05T04:44:57Z

Hmmm, why can you triple jump? And what are the stats supposed to mean?

The general idea is pretty cool, but this game did not resonate with me very well. "You got good grades, you'll never have fun"... eeeh?

Dead Frog Tell No Tales by pixelstuff 2019-05-03T11:23:47Z

That was a very original idea and a cool game! I liked it a lot.

I felt that the game was a bit "slow" though, not sure if it is my machine, or if there is something in the programming that could be done to make it more responsive.

Also, it was not clear for me what was my goal at each stage. A certain amount of gold? A certain number of satisfied people? I lost at the throne room and I had no idea if it was a close loss or not.

Cheers!

Life Vac by caranha 2019-04-29T14:28:50Z

Haha, yeah, the game is a bit hard to understand T_T... ideally, you should push "run" a few times, then suck, then place some stamps, run again, then suck, etc. Placing the stamps just at the right places, and knowing when to run, and when to suck, are the keys for a high score.

Life Vac by caranha 2019-04-30T07:47:50Z

Thanks everyone for your comments!

@orbitalblueprint and @von-vista: For the spritework and music, @cornettheory is to blame :-) He did some amazing work there!

@tasakasama: Yeah, many people said the same thing :-( I will try to make the game easier to understand next time!

@niterich: Yes, buying recharges, and having multiple levels were some things that we considered, but did not have time to implement. Maybe in the mythic post-compo version?

@the-nomi: Oh no! Were you able to hear the sound effects? Did you make sure that pico-8 was not muted? (ctrl-M)

@suchista: Yeah, it was very hard finding the fun in this one. But it was such a good idea that I decided to try anyway!

@daria-toni and @pierre-cilluffo: Hahaha, I understand you! I have some difficulty expaining the game to my friends too!

@retronator: Right! Knowing how the GOL works is a bit of a requirement here. The stamps in the top are (most of them) taken from the list of long-lived methuselas in the GOL wiki, althought there are some traps in there too.

@velvetlobster: Thank you!

Life Vac by caranha 2019-05-03T14:31:11Z

@tuhlienn @randdir @junt74 @nettaigyo: Thank you for your nice comments!

@tpzombie What made the game click for you?

WE:FX ミンナガFX by junt74 2019-04-30T10:00:18Z

I like the basic idea.

It is fun that you can have many ships at the same time.

I want more enemies on the screen! And maybe a bigger screen :-)

Thank you for the game!

Paynplayne by OrbitalBlueprint 2019-04-30T08:09:14Z

Hey, this was a very fun game! I really liked the "feel" of the controls (text flowing along, speed of the character, combat with the imps), and the spritework on M was really nice! I would love to play a longer version of this!

I managed to beat it on the second try, when I realized that killing the imps recovered some life -- maybe make this a little bit more obvious to the player?

Life is Currency by Rancoud 2019-04-30T07:10:43Z

Interesting concept, but I couldn't quite figure out what I have to do. I unlocked one of the doors with blood, but the other doors did not have the option (although they had the flask in front of them). I also could not unlock the safe with the hints from the TV :-(

The opening was quite scary! Thanks for the game!

Life is Currency by Rancoud 2019-04-30T07:22:18Z

@tasakasama I see! So you have to solve each room in order! Now it makes sense!

Bob the Zombie by Sanguis 2019-05-05T03:33:05Z

Hey, that was pretty good! I loved the idea and the sprites. I played around five times but could not get beyond day two. Maybe make the difficulty ramp up a bit more slowly?

Nice job!

Salaryman by niterich 2019-04-30T08:37:40Z

Hey, that is a really original concept! I really like the idea of treating the theme as "what do you use the time in your life for"?

I could not quite get what the brain and family bars are. The family bar did not seem to rise at all, except when I spent time with my family, which was a bit counterintuitive, since the other bars rising indicated bad things happening. The brain bar seemed to be tiredness? Depression?

I managed to work myself to death on my first try to see what would happen, an on the second one I was eventually let go by trying to live a healthy lifestyle :-P

Thanks for the game!

The Vampire's Prisoner by Tuhlienn 2019-04-30T10:36:30Z

Nice art, and I liked the idea of feeding the vampire to keep it at bay. I also found it clever that you would walk slower when low on life. Nice spritework!

Unfortunately, I also got stuck after getting the bag on the throne. I couldn't find any other interactable objects, except for one which drained my water and the torches. Maybe a few more hints?

Thanks for the game!

Koe by velvetlobster 2019-04-30T10:24:41Z

Wow, really nice mood! This was a creepy game in a very real sense, specially with all those cuts! I also loved the music and the sounds.

There were quite a few bugs in the game, although some of them it was not clear whether they were intentional or not, which was quite a clever idea :-P

Thank you for your game, and for your nice messages!

Lifelust by MateusBoga 2019-05-05T06:15:36Z

Looks great! Unfortunately, it does not work with wine. Since you're using pygame, any chance to release Mac and Linux (or web) versions? Cheers!

The dangerous life of an indie dev by ougrouk 2019-05-05T04:03:29Z

Very cool idea (there is always a meta-game about making games in LD, isn't there?), but still needs some polishing: just adding some sound effects for the dev hitting on the keyboard and the cellphone ringing would make a world of difference! Also, maybe give some hints about how the options may change the different currencies? Sometimes I could not really connect my choice with the currency change that happened: adding some "result" text would be fantastic.

I hope you keep working on this game!

Doc. BLOODAWAY by randdir 2019-05-03T10:59:26Z

That is a pretty cool idea! I like games that try to use rock paper scissors mechanics.

I think you could try to add a bit more of interactivity: maybe the doctor say something based on what you and the other patient choose? Or maybe there is a way to cooperate with the other patient?

I had to run the game under wine, and for some reason, full screen would not resize the game window to the size of my computer screen. Maybe look up that? Also I believe that Love2D can automatically create binaries for Mac and Linux!

Thanks for the game!

RoShamBo ++ by Von Vista 2019-04-30T08:22:53Z

Ha! Cool idea! I had a similar idea during lunch on sunday: A rock paper scissors where you had to wager your hand, feet, skin, bones... :-) Anyway, I love RPS, and this game certainly gets some points from me for that.

Some things that bugged me a bit: - The "wager" system did not quite sell it to me. In the end, it felt better to just always wager all your life to make the game go faster. - It was not very clear how much life you get when you win. Once I waged 30 and got 30, once I waged 90 and got 10, once I waged 100 and got 0. Is this based on how much the enemy wages? Any way to check that? - It would have been nice if you gave names to the enemies ;-) Always better to beat someone you share a personal connection with!

Good game! I hope to see a post-compo version!

TimeForYourSouls by Suchista 2019-04-30T08:48:22Z

Huh, cool idea! It took me a few tries to get how it worked, but I eventually got it.

As Syrapt0r, on my computer it starts to lag very badly on the third level... I wonder why that is...

Sick Business by very dark lord 2019-05-05T03:55:54Z

Ha! I loved it! Having to balance all the patients was really fun, and the little details on the whole idea of the game "what a real doctor would do" was quite fantastic.

I think that it was a little hard following all the messages. Maybe making a box for them? or changing the font a little bit? It was not quite clear to me when the mafia would show up next, or how much money they would charge me.

Fantastic game! Thanks!

Arrow of Light by sylvie 2019-05-06T11:17:18Z

That was a pretty fun game. I liked shooting arrows around, and you falling slower when charging an arrow was a nice touch.

However, I think I am doing something wrong, how do I get past the reaper who requires 66 life to pass? :-(

Take them with you by Dinorex 2019-04-30T09:00:41Z

Hey! Congratulations on finishing your first Jam! This is quite an interesting idea for the game: Trying to "kite" the robots into the trap.

One thing that I learned during Ludum Dare is that it is impossible to explain your game too much :-) It took me quite a while to understand what I was supposed to do: Are the black bots friends or enemies? What do I do to them? What is my goal? Consider adding some explanation text next time!

Also, if your game can be played full screen, consider adding a key to quit the game (such as ESC).

Finally, unity allows you to export your game to a web application! You can host the web version of your game on itch.io, give it a try!

Thanks for the cool game, the robots were super cute!

Blocks for Life by zep 2019-04-30T03:49:33Z

This is so lovely! I really like the different enemies, and the "surprise" boxes reminded me of Alex Kidd in the Miracle world.

I feel it would be fun to have the user score shown with more sparkles during game over (You got a new highscore! or something)

24 hours by Retronator 2019-04-30T09:27:50Z

First time I played, I slept all the time and lived up to 120 years! Hurray!

And then I started playing with the different combinations -- you got something really cool here!

I loved when "Astronaut" opened up. Maybe add the possibility of certain paths getting locked out, or the option for the player to "close" or "hide" certain option? Maybe add some events? Also are the traits unlocked by just having the necessary pre-requisites, or do you also need a certain quantity of them?

Anyway, great concept!

Bioenfluencer by caevv 2019-05-05T06:37:21Z

That is a cool idea, it reminds me of one of my first LDJam games a long time ago.

It was not very clear to me the costs of actions in blood, tears and sweat -- maybe make it a bit more explicit in your interface? Also it was not very clear the relationships between parts and trends: I got a trend for "Zombie" and a trend for "Kawaii", but none of the parts seemed to match...

Thanks for the game!

Gimme Your Heart by Misu 2019-04-30T07:21:23Z

Heh, very neat! I really loved the gameboy feel with the spritework and the music.

Next time let's sit down to make a longer continuation to this game! I want to find out what the snake needs all those hearts for!

utsvulten by ditto 2019-04-29T14:44:19Z

I love it Ditto, you did it again! This game is a real expression of love -- I have never felt so intimate with an NPC before. I wanted to explore everything in the scene, and I feel like I haven't found half of it yet.

For some reason I love poking eyes in this.

BIOFUEL by Antoine Cuvilliez 2019-04-30T09:49:36Z

Interesting take! Reminds me of "Galaxy Trucker"!

I think that one problem with your game is that it is a bit hard to make an informed decision. The reason is that because when an event asks for "biofuel", I have no idea how much it will take! Maybe an indicator such as "a little" or "a lot" would make it easier for players to make more informed decisions.

Good job on the game!

Meter Maid DX by No Grapes Games 2019-05-05T06:25:49Z

That was a neat idea. Although the game needs some polishing here and there (the cars pushing the maid around was lol), it has a lot of promise!

NETHER WORLD by Sakai 2019-04-29T14:21:31Z

I became a spider! That is the best ending, right? :spider:

(I think you should use different colours for the speeches of different characters)

Life Is Currency. Currency Is Life. Choose Your Future. Choose Life. by The_Nomi 2019-04-29T15:15:46Z

Oh wow, this is even more crazy when I experiment it in person. Good job!

Heartreasure by nettaigyo 2019-05-03T11:58:03Z

That was really wholesome! I could not solve some of the puzzles, but I enjoyed my time in this game. I hope you add some music in the future!

LD52 — Harvest

The Crystallographer by pianoman373 2023-01-11T13:23:43Z

Pico-8 gang represent! My final high score was around 7800 points, after I figured out how to farm greens and roll seeds until I got blacks! It was a bit frustrating the randomness of seed breaking, but that is part of the game.

Great graphics, and great sounds! <3 <3 I wish there was an easier way to tell how much time is left, maybe some torch going out or something...

BTW, how did you embed the html of the game on the LD page? I tried it so many times and couldn't make it... teach me your secrets, oh master! :pray:

The Crystallographer by pianoman373 2023-01-11T13:25:20Z

Ooh, did I get the high score? I loved this game :gem:

2023-01-11_22-24.png

The Crystallographer by pianoman373 2023-01-11T23:28:42Z

@pianoman373 About the embedded html... I don't know why, when I first submitted the game, there was no option to upload an embedded zip. But I checked it now, and the option is back there :thinking: weird... thank you though, for making me look again!

Bubble Rancher by recursor 2023-01-09T02:45:49Z

That is a very cool idea! I like the implications of having to push bubbles around, and the puzzles are really clever.

To be very honest, the controls still feel a bit finicky. It is hard to balance making the bubbles move a looooooong distance without popping, so some puzzles feel like a challenge of patience more than anything else, but I think there is the kernel of something really good in this idea.

The sound effects were delightful :-D

Great job!

The Teeniest Seed by Jezzamon 2023-01-20T12:13:33Z

Hey, that was a pretty cute game, thank you so much! I loved the sprite work. I liked having to think about the different ways to solve the puzzle. I was half expecting a silly joke at the "You win" level :-P

One little thing about the movement, I felt that the camera was turning around a bit too much when I moved the characters, and it made me a bit dizzy :dizzy_face:

A Day in the Life of Death by DDRKirbyISQ 2023-01-16T12:23:35Z

Beautiful! Such a wonderful and heartwarming game! I loved it sooooo much :-) Thanks, this was something special. The cuteness, and the twists! I wonder if the game changes based on the dialogue choices... but it doesn't matter! One thing I would ask, is a stronger sound feedback when you press a key, but that is really personal preference when it comes to rhythm games...

Thanks again for making this!

Adelie - Water Under the Bridge by Meep 2023-01-16T11:48:52Z

Wow, super cute game, thank you! I found myself playing again and again to try to improve my score, and every time I learned how to deal with a new kind of fish, it was really encouraging! The game reeeeaaally deserves some music, though (and maybe a way to go back to the main screen after you die!). My best score was day 4, 36 fish, but I'm definitely coming back for more! I hope you put up a post-compo version!

Pomodoro Panic by pkenney 2023-01-09T04:05:35Z

Woah very nice! I liked the game and the challenge!

I tried level 5 about 5 times, but couldn't get more than 19 tomatoes in. Maybe with a bit more practice.

I really liked this, the pixel art was cool too. Maybe you could export a web version and put that on itch instead of the download version?

Hyper Harvest by orion-black 2023-01-09T02:29:10Z

Pretty cool game! I found it really fun to try and figure out the matches, even if the rules are very simple. My highest score after playing a couple of times was 1311.

The only thing is that this game has so many fruits, but not enough *juice*! You should add some effects when you match, when a line is removed, when you get a high score, etc. :-)

Good job!

Last Harvest by mahalis 2023-01-09T13:16:35Z

Hey Mahalis, tried to play your game, but couldn't run it with wine. Could you maybe export a web version or linux version? (really easy if you're using unity)

Sow'n'Reap by PhilStrahl 2023-01-09T13:12:30Z

Thank you for the game, it had a nice, contemplative mood!

It started slow, but got surprisingly busy! It is a very good puzzle! I wonder how it would feel if the turns were timed.

One thing that I wish for the game is the ability to choose the levels from a menu, so I can leave the game and return later.

Anyway, good job! :v:

Harvest Tataki - Whac-a-carrot by caranha 2023-01-09T01:46:37Z

@igor-minenko - Nooooo! Anakin, you were supposed to help the rabbits, not smash them!

@roroto-sic Hey, 44 carrots is not bad! Let me know your high score later :-)

@steven-garberg Thank you! Yeah, pico-8's look is so cozy!

@mely Thank you! That's what I was aiming for :-)

@gamebuilder Thank you so much for your comments! Yeah, I did not have a lot of time to balance this game. The game has "hand-made" difficulty settings until 50 carrots, and after that it just gets 5% faster every 10 carrots. I think I won't see scores higher than 70 or 80 for this version, but you never know -- people have always surprised me when it comes to high scores!

@chum-chum Thank you! The pixel art in your game is lovely too!

@xdefault Great score! I put it on the game description! Let's see what is the high score before the end of the compo!

Harvest Tataki - Whac-a-carrot by caranha 2023-01-09T04:44:02Z

@hypernoodlejon Thank you! Pico-8 devs unite! (I wish there was a way to search games for tag in the game list, I'd love to play all pico-8 games in LD...)

By the way, what was your final score?

Harvest Tataki - Whac-a-carrot by caranha 2023-01-09T14:28:40Z

@orion-black @elastiskalinjen @paulstraw Thank you for your kind words!

@kenneth-dd Thank you! It is nice to know that my blogpost inspired you! I will give a look at your game tomorrow night :-D

@captaindreamcast Congratulations on the new high score, I have posted it in the game description! :heart:

Harvest Tataki - Whac-a-carrot by caranha 2023-01-11T15:02:29Z

@justin-c Thank you for the comment! Yeah, I might need to tweak the sensitivity a bit, and maybe make the sensitivity of the carrots and rabbits different :thinking:

@joel-elias Keyboard controls FTW!

@rhewid At first it would end just by losing lifes, but then I noticed that you could just wait forever then... also, I really wanted to add a "sunset" effect!

@frogman It is so fun to add special effects in Pico-8! After the compo, I want to add some visual effects when the speed goes up (a plane?) and a few more bells and whistles in the game-over screen, which feels kinda bare right now...

@pianoman373 Thank you! A lot of the tricks I used here, I had learned in the "Lovebyte Tiny Code Christmas" series. Highly recommend it!

@wouterk12 haha, yeah, I tried to add a very slow start so everyone could play at least a little bit, but it is still very fast!

@resevoir Thank you :pray:

@kr0k @chaos-1001 @roblaro: Thank you! :two_hearts:

@meep I guess when the mechanics are that simple, you end up having a lot of time to add polish :-P I still want to add a "fixed" mode, where you can memorize all the rabbits and carrots. 61 was a great score!

@superpokeunicorn @plexsoup Thank you so much!

@bartalomew piiiicooo gang!

@jellzilla I want to add some difficulty settings in the future!

@loig Please beat your score and let me know how much you get!

@hexstart Yeah, I also usually die after 50 too! I can see how the carrots can cover each other... I could try to make it clearer :thinking:

@xeke-death Thank you for reading everything! :-) I will try to add more variety to the challenges in the post-compo!

Harvest Tataki - Whac-a-carrot by caranha 2023-01-12T00:13:24Z

@zahkros, @chunderfins, @ani, thank you!

@danmerey Welcome to atari-neon zone! :-P The graying out carrots/rabbits is a good idea, though~~

Harvest Tataki - Whac-a-carrot by caranha 2023-01-13T22:22:29Z

Thank you, @trasevol-dog!

Extra modes (and a mode where the jumps are fixed so that you can try your muscle memory) are certainly something I wanted to do but got cut due to time limit!

Harvest Tataki - Whac-a-carrot by caranha 2023-01-16T11:23:58Z

@pkenney "The sun disco-ball makes it feel a bit more like a party" - this was EXACTLY what I was aiming for, thank you!

Harvest Tataki - Whac-a-carrot by caranha 2023-01-20T08:20:21Z

@holysparks Thank you! Balancing this kind of game is hard.

@cappa-games 56 on first try? That's really good! Showing the average reaction time is a really good idea, and not something hard to do. I'll try to put it in the post-compo.

@chase-of-bass @bloodbane @Bobbo @ddrkirbyisq Thank you for the nice words!

@lomby Thank you for playing it on stream!

Harvest Tataki - Whac-a-carrot by caranha 2023-01-22T01:38:16Z

Thank you @jonathan-lorenz ! You don't want to know how fast my first version was XD. Balancing is hard!

I'm planning to make a higher range of speeds after the voting is done.

Furious Farm: Total Reap-Out by TRASEVOL_DOG 2023-01-11T12:09:06Z

Hey Remy and group! Thank you for the game! The song is fantastic and very rad! The game is super fun, and the free for all in the beginning is great!

The one thing that kinda bugged me is that the score counting at the end was sloooooooooow! I look forward for the full version of the game!

(By the way, this works great with Wine! Didn't have to launch proton for this one :-D)

Body Harvesters by Justin_C 2023-01-11T12:23:05Z

Thank you for the game! I really liked your take on the theme -- almost all other games are about you doing the harvesting, but in this one you are the one being harvested!!

I also really liked the huge missile base :-D :-D

I hope that you have the time for working on this more, I think it has a lot of potential. Personally, I would like to have some sort of radar to know where the aliens are. Also, the "mouse-look" movement was a bit too strong.

But overall, I had a lot of fun! I stopped when I got a score of 420! (it looked like the enemies were not getting much stronger than that).

Nice one!

Build a Frank by Elastiskalinjen 2023-01-09T04:42:28Z

That was a really cute pico8 game! I loved the opening, and how each part improves your character. It was really short, but really sweet.

My only suggestion would be: since you can't lose the game, maybe add a timer so that people can how how fast they put Frank back!

Bad Apples by paulstraw 2023-01-09T03:04:16Z

Hey, this game was really fun! I got a score of 66 on my second play.

I loved the graphics. I thought they were very crisp, and worked really well together. The idea of avoiding spoiled apples and collecting good ones was well done! The movement of the car and the boomerang felt super satisfying.

That said, it was really irritating that the game would often lose focus when I tried to click an apple near the edge of the screen and ended up clicking outside of the screen instead. Maybe you could make the game capture the mouse cursor during gameplay?

Also, I felt that the game should get a little bit faster or more difficult as you got more apples. It felt like the difficulty curve was a bit flat.

Thank you for the game!

Hex-Yield by AndideBob 2023-01-18T14:28:06Z

Whoa, very cool game, thank you! I liked the idea of "harvesting the world". The "find the combinations" gameplay reminded me of Reus, another game that I enjoy a lot.

Please, add a savegame function! ^_^; Also maybe a way to see all the "known" tiles at the same time (it would help planning for the next map).

Inside by CaptainDreamcast 2023-01-09T03:50:36Z

QuarterlyMajorCobra-max-1mb.gif

lol, this was fun. Loved the cow sound effect. Also sega dreamcast version? O.o

Well, well done! *claps slowly*

(Font size could have been a tiny bit bigger, I felt myself squinting at the text, and it didn't even fill the dialogue box!)

HarvesTurnip by Colisan 2023-01-09T13:43:24Z

Oh my super fun game. It got that "just one more time" feel to it. I wanted soo much to make it past 300 points, but something always got me.

What I like about the game are all the little details that you have to learn - how long does each mushroom take? Are the apples worth it? The risk-reward is strong in this one.

And online leaderboard! Wow! Fantastic.

All that is missing is some music :notes:

Thanks for the game!

HarvesTurnip by Colisan 2023-01-09T13:43:24Z

Oh no, I double posted because of lag :scream_cat:

Deck of plants by FancyReckless 2023-01-16T12:42:39Z

Hey, thank you for the game, the game feels really nice to play, and it is interesting to see the new cards showing up. I found myself having fun thinking about how the cards go together!

On the other hand, after playing for a while, I found myself thinking about what would be the "goal" - am I going for a high score? or to survive as many turns as possible? (in that case, a total turn counter would be nice). Maybe increasing the pace of the tax collector a bit would make the game more intense, not sure.

Also, I felt myself wishing to be able to see the water level of the plants without mousing over it!

Anyway, very fun game, could spend a lot of time on this one :carrot:

Apple Harvester by rhewid 2023-01-09T13:27:27Z

Thank you for the game, @rhewid!

It felt really fun to run around to pick up the apples! The pixel graphics of the apples and trees was nice too, and the characters talking during the game was a nice touch!

The music felt a little bit too quiet, and maybe more sound effects would have been cool?

My high score was 876.

Alice Redux by gamebuilder 2023-01-09T01:17:16Z

Thank you for the game!

That was surprisingly fun for such a simple game. It had a kind of meditative feel to it, and trying to figure out the rules of the game felt nice, since it was so short.

I really liked the tune at the end, it felt like an appropriate prize for solving the game's puzzle!

Three things that bugged me in this game though: - It would be great if there was a reset button. - The "pings" and "bzzt" sounded a bit too sharp, maybe soften them a bit? - the tree was always planted in the same position (to alice's left), regardless if she was facing left or right. After I "got" the game, I tried to plant a nice garden, and it would be cool if we could control the planting position a little bit more.

Also, thank you for the postmortem, it was an interesting read! I would have loved to see the tree with children head in it!

**Addendum after reading the comments**: I am using Firefox, and I also only heard the music after the end, not from the beginning.

The Night Harvest by Matank 2023-01-16T14:02:39Z

The made up language is really charming! I loved that! The radius of the "trap" was kinda hard to judge, but I liked the idea of having to balance out hiding and harvesting. Thank you for the game, I hope you keep working on it! :-D

Grub Grab by ComicSans 2023-01-20T13:13:09Z

~~Not sure what happened, but I couldn't get the game to play on my browser :-(~~ (edit: someone mentioned that it looks like this does not work on firefox).

Midnight Harvest by SirLich 2023-01-09T13:55:14Z

Hey, thank you for the game, it was a quite interesting idea! I liked the mood and lighting!

I ran into a few bugs, when I lost the game, it would not keep the state correctly for the first level, so I had to shut down and re-start the game from scratch. Also, accepting the mushrooms with right click, and rejecting them with left click took a while to adjust mentally.

Nice job! (and yes, bug patches are ok in Ludum Dare!)

The Cursed Vest of Soul Harvesting by Frogravity 2023-01-11T12:54:12Z

Thank you for this game! The puzzle elements were strong in this one! I was scratching my head for several of the levels, in a good way.

Also, I really liked the faces in the enemy-cubes. I don't know how to explain it, but those faces just felt "right" to me. The music and sound effects were also on point! On yeah, and the name was just **perfect**.

Thank you for making a Linux build! But it segfaulted on my machine, I will put the error below. I ended up running the windows version through wine...

``` ./HarrVestigious.x86_64 Godot Engine v3.5.1.stable.mono.official.6fed1ffa3 - https://godotengine.org OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2 Async. shader compilation: OFF ERROR: Mono: Core API hash mismatch. at: _init_godot_api_hashes (modules/mono/mono_gd/gd_mono.cpp:515) Mono: Log file is: '/home/caranha/.local/share/godot/app_userdata/HarrVestigious/mono/mono_logs/2023-01-11_21.34.31_17323.log' ERROR: File must be opened before use. at: get_as_text (core/bind/core_bind.cpp:2092)

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at LevelGenerator+LevelData.Interpret (System.String json, System.Int32 tileSize) [0x0000e] in <4d0184010cbf4985a956039e2bf15d00>:0 at LevelGenerator.GenerateLevel (System.Int32 number) [0x000eb] in <4d0184010cbf4985a956039e2bf15d00>:0 at LevelGenerator._Ready () [0x000b8] in <4d0184010cbf4985a956039e2bf15d00>:0

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at LevelGenerator+LevelData.Interpret (System.String json, System.Int32 tileSize) [0x0000e] in <4d0184010cbf4985a956039e2bf15d00>:0 at LevelGenerator.GenerateLevel (System.Int32 number) [0x000eb] in <4d0184010cbf4985a956039e2bf15d00>:0 at LevelGenerator._Ready () [0x000b8] in <4d0184010cbf4985a956039e2bf15d00>:0 ```

Sticks and Stones by Joel-Elias 2023-01-11T12:31:36Z

Hey, thank you for the game! I really loved the pixel art! The character and the enemies had a lot of charm!

The crafting mechanic was fun! I was really curious to see how each weapon worked.

A few rough edges -- I found it super difficult to pick up items -- maybe give it some sort of visual effect when you are in the range of an item? Also, The hitbox of the spear was kinda wonky, I couldn't hit anything with it :-(

I made it to the 3rd level! :-D The difficulty was just right!

(Ah, a button to reset the game when you lose would have been nice!)

Harvester Madness by Loig 2023-01-20T12:28:46Z

Hey there, thank you for the game! I do enjoy an upgrade runner, so I'm happy that you made this one!

I was a bit surprised when I reached the end of the track, didn't expect to be an ending for this game!

I hope that you keep working on this game. This are some things I think would make the game nicer: - Definitely include some sound effects :-) - Maybe add some way for the player to interact during the race? - I had some difficulty understanding what the different upgrades did. Maybe a short text explaining them?

Anyway, thanks, it was really fun playing it!

Doki Doki Ninjin by ChevalBancal 2023-01-18T13:37:50Z

Thank you for the game! It made me nostalgic for Super Mario 2! The music is great and the pixel art is very nice too!

The first stage was really fun, but the second stage got a bit on my nerves with going back and forth. Also, the game started to lag a bit on the browser, and there was some glitching with you being able to jump with the tomatos if you pressed jump just as you were picking the fruit -- not sure if that was intentional.

Looking forward to see what you do with the full version!

Farmula Grain Prix by Chase of Bass 2023-01-18T13:57:08Z

Wow, this was really, really good! Very exciting, full of buttons to press, lots of options, nice music! The trucks felt a bit hard to control when I had speed upgrades, so maybe adjusting the lap time and truck speed could be a thing. The extra mini game of putting buildings close to each other was really nice (although I didn't really play with it). Thank you for the really cool game!

DEATHLESS by Demure 2023-01-18T13:22:09Z

Hey, a typing game, that is really nice! I had some difficulty telling when two colors were the same, and sometimes, the letters were also a bit hard to read. Maybe make the shapes and colors a bit clearer? Also, in a typing game it is usually nice if the things that you are typing form a word or something. I really enjoyed the dodging mechanic!

Thank you for the game!

By the way you might want to leave ratings for other people, this makes your game show up more in the LD recommendation list!

Honeybee Harvest by Bloodbane 2023-01-20T13:07:28Z

First, I really enjoyed the game, there are lots of things to think about here.

The AI feels pretty nice! It was fun seeing the enemies going after the coins or after the flowers before coming for me. It felt like a lot of personality there. Also, the idea of sharing coins/honey for both the hit points and the score was kinda neat.

The controls felt a bit sluggish. Sometimes it would hang when I tried to change directions, and I wish I could move and shoot at the same time. The enemy hitbox also felt tiny!

Also, there was a little bug/exploit, where you could leave one enemy alive and the next wave would not begin. So you could just pick coins in a scenario with lots of flowers. You probably want to take a look at that!

Thank you for the game!

Oyster Odyssey by osh.studio 2023-01-16T13:51:58Z

Hey, thank you for the game! I reached the end in 28 minutes! It started kinda slow, but after I got a few upgrades, it got really fun. I loved the background sounds, the bubbles and the sounds when you take the shells. The movement of the dude is also really neat. Getting slower when you got more coins gave the game a nice "Risk or Reward" feel -- although it would be nice if this effect had a visual feedback (a big bag, or something like that). Finally I really liked the maze design. Keeping the maze the same while changing the positions of the items was a neat idea!

The only think I missed was a short range radar to indicate the closest group of coins! It would have been nice!

Cheers!

Pointless Harvest by WouterK12 2023-01-11T13:48:43Z

Thank you for the game! I really liked the graphics and the music/sound effects! The first few times playing through the corn field felt really relaxing, and the first time I hit a rock I jumped out of my chair with the explosion :boom: However, it started feeling a bit repetitive that I had to go through 3 corn fields every day to get ~500g per field... maybe if each field that we bought was a little bit bigger, and a little bit more expensive?

Ah, I found a cool bug :-)

2023-01-11_22-45.png

HARRR Vests by Lomby 2023-01-18T12:59:07Z

Yaaarrr, thank you for the game! It was pretty fun, and definitely different! I didn't understand why the screen was moving in the first level, so maybe make that clearer during the initial text? I loved the pirate pixel art, and the music (downloaded) was quite nice too!

Thank you!

Carrot Jack by RobLaro 2023-01-11T14:30:31Z

Thank you for your game! The carrots growing and the god carrot (THE GOD CARROT) shaking was really neat -- I liked the graphic! This game was begging for some punchy music to go with the gameplay. OTOH, I found the randomness a bit frustrating... sometimes you would get looots of water or dirt at once... do you know the "bag" method that Tetris uses to select its pieces? I think that would be cool here to guarantee a balance of the different actions!

Anyway, the idea was really innovative, and I had fun playing it, so good job!

Plot Luck by Ani 2023-01-20T12:39:02Z

That was a really unique idea! I felt that it was maybe still a bit too reliant on luck. I did like the graphics a lot!

Hivesters by HexStart 2023-01-16T13:12:20Z

Ah, nice idea, controlling insects with pheromones! I really dig it the controls, and I hope you keep fine tuning it! I really enjoyed painting the map!

Maybe some hot keys for locations would help trying to control many separate swarms at the same time? Or maybe if the insects had a little bit of self-direction (like attacking towers and food that is *really* close, but you could use the pheromones to cancel their instincs.

But you got a really cool idea here!

URSA MAIOR by ekaktusz 2023-01-16T11:59:57Z

Pico Gang!

Wow, this was a lovely, lovely game! It made me sincerely laugh out loud! I really liked the surprises, and how the game changes from one stage to the next!

Two very minor things: - You might want to add a delay after showing text, preventing button presses for half a second or so - I missed some text boxes in my first play because of that :-( - Make the sound effects a bit louder (or the music a bit quieter?) sometimes I could not hear the sound effects over the music.

Great game!

Catchy by danmerey 2023-01-20T12:49:31Z

Hello, thank you for the game! I really liked the overall art direction. Moving on the map made me feel calm. I wish there were some soothing sea sounds to go with it. I found it interesting to pass by islands with other boats in them.

I felt a bit of difficulty telling different fish apart, unless fishes other than the first two are really rare. I saw a blue fish once, but it fled to under an island :cry:

Last Harvest by resevoir 2023-01-11T13:56:41Z

Thank you for the game, the music was the best part, really really cool!

I won the game really quickly, though, before I even knew what was happening :thinking: 2023-01-11_22-54.png

Maybe there should be a maximum of berries that you can collect from each patch, and new patches appear over time? This would give it a reason to use the turrets against the sand wave.

I really like the overall idea, though!

Consumption by Tris 2023-01-11T14:11:05Z

Hey, thank you for the game! The opening art is really good, and the idea that you lose HP until you kill all the monsters was neat!

One thing that happened to me when I played the game, is that I upgraded my sword too much, so the monsters died in one hit, and I couldn't recover my HP anymore! :scream_cat:

I really enjoying fighting with the enemies that shot things from their mouth. Cheers!

Skřítek: The Nemesis of Harvest by kr0k 2023-01-09T14:07:35Z

That is a neat game! I like learning about fantastical creatures.

The game was a bit easy though, since the woodcutters would always follow you, and you are faster than then, which means that you could dodge them forever for infinite score. I wonder what would be a good way to improve that.

Thank you for the game!

Greenfinger! by TomasPraestholm 2023-01-11T11:53:39Z

Aaah, the game was so cute >.

But it was also sooooooo hard :-) I tend to think that I do pretty well with rhythm games, but I got my butt kicked by this one :sweat_smile:.

One thing that I missed was a little bit more sound feedback when hitting the keys.

Thank you for the great game! (also, it works perfectly with wine)

Out of Time by XDefault 2023-01-09T00:57:58Z

Hey, not bad! I think there is a seed of something great here! Tower defense kinda games are always cool in my opinion. I also really liked your "voice over" as the game was played. I think that gave a lot of charm to the game.

I played it about three times, but I don't think I managed to kill any ghosts :crying_cat_face:

The first thing I would suggest would be to make the ghosts die with one bullet :ghost: :gun:. The main character is already slow, and the ghosts are numerous and fast - if my goal is to kill ghosts, let me kill them in one hit! You can add stronger ghosts later.

Another thing you could add is a little bit more feedback: For example, sometimes I would pick up a turret seed and plant it, but nothing would happen, other times a turret would appear immediately, and it was not clear to me what was the difference :thinking:

Also thank you so much for making a Linux build!

Hope to see you again next LD!

Down to Earth by Chum Chum 2023-01-09T01:39:06Z

Really cool! This game was fun, and I got into the groove playing it!

My first play I got 1900 points. My second play I got 6450 points. Using the watermelon to kill a bunch of enemies at once felt super satisfying!

- One thing that I didn't like was that you needed to press "E" to pick up the seeds. I think picking up seeds should be automatic, since you are usually doing it at the same time as you are dodging the enemies. - On the other hand, I loved that you did not *expire* pick ups, so I could take my time dodging the enemies before going for the seeds. That was really appreciated! - It is really nice that the enemies slow down when getting close to you. It allows the player to try and "herd" the aliens to make dodging easier and also saving ammo. - I liked the choice of random ammo... it gives a bit of that "gatcha" feeling of "come on watermelon, come on!" - In the middle of the second game, I noticed that you could walk under the score card (and the enemies could too). It might have been cool to make the score card move out of the way when you are there (or maybe turn transparent), specially if an enemy leaves a seed pick up there. - Music please!

But really, I loved this game. Great job!

Nesting by HypernoodleJon 2023-01-09T04:36:33Z

I always love to see new pico-8 games. Congratulations on completing the jam!

I loved moving the bird around, and the theme you chose is really nice! The weight mechanic (and the backpack) was a cute touch.

I played two times, and got 53 on my second time (didn't realize we would get bonuses for going over the minimum the first time).

2023-01-09_13-34.png

By the way, you can take twigs from one scene to the next, is that intended?

Sizzling Harvest by mihkelroomet 2023-01-09T03:15:42Z

That was a pretty decent game! Very good for a first game Jam!

I really liked the JRPG like font, and the graphics in general. I think that instead of a timer, you could just end the game after the player missed "X" apples, so that the player is not forced to continue playing a doomed game.

Sometimes it feels like clicks that should have picked apples did not register. Maybe make the collision box of the apples a bit larger?

My best score was 80, after about 4 tries.

Thank you for the game!

Sizzling Harvest by mihkelroomet 2023-01-09T04:18:49Z

@mihkelroomet Well, after participating ludum dare several times, one thing that I learned is that "the game is always more difficult than I think it is".

Probably because we play the game maaaaany times while developing it, while people giving comments will be playing it for the first time, and probably only playing the game 3-4 times before moving to the next one.

(On the other hand, there is also often SOMEBODY who will be maniac about your game and say it is too easy :-P)

Harvesting Hustle by AngryRubberDucky 2023-01-18T13:12:22Z

Hey, that was a pretty cool game, with a unique idea! It was fun to figure out how to keep the sheep away from my farm at the same time that I tried to increase their numbers. Fighting against an enemy that you make yourself is always a neat idea in games.

That said, I think that the game started to slow down and struggle around 10 sheep... maybe use a more lightweight platform in the future? I managed to get 16 sheep after a few tries.

Thank you for the game!