Arrow of Light by sylvie 2019-05-06T11:17:18Z ♥ 1
That was a pretty fun game. I liked shooting arrows around, and you falling slower when charging an arrow was a nice touch.
However, I think I am doing something wrong, how do I get past the reaper who requires 66 life to pass? :-(
LD52 — Harvest (46)
Grub Grab by ComicSans 2023-01-20T13:13:09Z ♥ 0
~~Not sure what happened, but I couldn't get the game to play on my browser :-(~~ (edit: someone mentioned that it looks like this does not work on firefox).
Honeybee Harvest by Bloodbane 2023-01-20T13:07:28Z ♥ 0
First, I really enjoyed the game, there are lots of things to think about here.
The AI feels pretty nice! It was fun seeing the enemies going after the coins or after the flowers before coming for me. It felt like a lot of personality there. Also, the idea of sharing coins/honey for both the hit points and the score was kinda neat.
The controls felt a bit sluggish. Sometimes it would hang when I tried to change directions, and I wish I could move and shoot at the same time. The enemy hitbox also felt tiny!
Also, there was a little bug/exploit, where you could leave one enemy alive and the next wave would not begin. So you could just pick coins in a scenario with lots of flowers. You probably want to take a look at that!
Thank you for the game!
Catchy by danmerey 2023-01-20T12:49:31Z ♥ 1
Hello, thank you for the game! I really liked the overall art direction. Moving on the map made me feel calm. I wish there were some soothing sea sounds to go with it. I found it interesting to pass by islands with other boats in them.
I felt a bit of difficulty telling different fish apart, unless fishes other than the first two are really rare. I saw a blue fish once, but it fled to under an island 😢
Plot Luck by Ani 2023-01-20T12:39:02Z ♥ 1
That was a really unique idea! I felt that it was maybe still a bit too reliant on luck. I did like the graphics a lot!
Harvester Madness by Loig 2023-01-20T12:28:46Z ♥ 1
Hey there, thank you for the game! I do enjoy an upgrade runner, so I'm happy that you made this one!
I was a bit surprised when I reached the end of the track, didn't expect to be an ending for this game!
I hope that you keep working on this game. This are some things I think would make the game nicer: - Definitely include some sound effects :-) - Maybe add some way for the player to interact during the race? - I had some difficulty understanding what the different upgrades did. Maybe a short text explaining them?
Anyway, thanks, it was really fun playing it!
The Teeniest Seed by Jezzamon 2023-01-20T12:13:33Z ♥ 0
Hey, that was a pretty cute game, thank you so much! I loved the sprite work. I liked having to think about the different ways to solve the puzzle. I was half expecting a silly joke at the "You win" level :-P
One little thing about the movement, I felt that the camera was turning around a bit too much when I moved the characters, and it made me a bit dizzy 😵
Hex-Yield by AndideBob 2023-01-18T14:28:06Z ♥ 2
Whoa, very cool game, thank you! I liked the idea of "harvesting the world". The "find the combinations" gameplay reminded me of Reus, another game that I enjoy a lot.
Please, add a savegame function! ^_^; Also maybe a way to see all the "known" tiles at the same time (it would help planning for the next map).
Farmula Grain Prix by Chase of Bass 2023-01-18T13:57:08Z ♥ 1
Wow, this was really, really good! Very exciting, full of buttons to press, lots of options, nice music! The trucks felt a bit hard to control when I had speed upgrades, so maybe adjusting the lap time and truck speed could be a thing. The extra mini game of putting buildings close to each other was really nice (although I didn't really play with it). Thank you for the really cool game!
Doki Doki Ninjin by ChevalBancal 2023-01-18T13:37:50Z ♥ 2
Thank you for the game! It made me nostalgic for Super Mario 2! The music is great and the pixel art is very nice too!
The first stage was really fun, but the second stage got a bit on my nerves with going back and forth. Also, the game started to lag a bit on the browser, and there was some glitching with you being able to jump with the tomatos if you pressed jump just as you were picking the fruit -- not sure if that was intentional.
Looking forward to see what you do with the full version!
DEATHLESS by Demure 2023-01-18T13:22:09Z ♥ 1
Hey, a typing game, that is really nice! I had some difficulty telling when two colors were the same, and sometimes, the letters were also a bit hard to read. Maybe make the shapes and colors a bit clearer? Also, in a typing game it is usually nice if the things that you are typing form a word or something. I really enjoyed the dodging mechanic!
Thank you for the game!
By the way you might want to leave ratings for other people, this makes your game show up more in the LD recommendation list!
Harvesting Hustle by AngryRubberDucky 2023-01-18T13:12:22Z ♥ 1
Hey, that was a pretty cool game, with a unique idea! It was fun to figure out how to keep the sheep away from my farm at the same time that I tried to increase their numbers. Fighting against an enemy that you make yourself is always a neat idea in games.
That said, I think that the game started to slow down and struggle around 10 sheep... maybe use a more lightweight platform in the future? I managed to get 16 sheep after a few tries.
Thank you for the game!
HARRR Vests by Lomby 2023-01-18T12:59:07Z ♥ 1
Yaaarrr, thank you for the game! It was pretty fun, and definitely different! I didn't understand why the screen was moving in the first level, so maybe make that clearer during the initial text? I loved the pirate pixel art, and the music (downloaded) was quite nice too!
Thank you!
The Night Harvest by Matank 2023-01-16T14:02:39Z ♥ 1
The made up language is really charming! I loved that! The radius of the "trap" was kinda hard to judge, but I liked the idea of having to balance out hiding and harvesting. Thank you for the game, I hope you keep working on it! :-D
Oyster Odyssey by osh.studio 2023-01-16T13:51:58Z ♥ 1
Hey, thank you for the game! I reached the end in 28 minutes! It started kinda slow, but after I got a few upgrades, it got really fun. I loved the background sounds, the bubbles and the sounds when you take the shells. The movement of the dude is also really neat. Getting slower when you got more coins gave the game a nice "Risk or Reward" feel -- although it would be nice if this effect had a visual feedback (a big bag, or something like that). Finally I really liked the maze design. Keeping the maze the same while changing the positions of the items was a neat idea!
The only think I missed was a short range radar to indicate the closest group of coins! It would have been nice!
Cheers!
Hivesters by HexStart 2023-01-16T13:12:20Z ♥ 2
Ah, nice idea, controlling insects with pheromones! I really dig it the controls, and I hope you keep fine tuning it! I really enjoyed painting the map!
Maybe some hot keys for locations would help trying to control many separate swarms at the same time? Or maybe if the insects had a little bit of self-direction (like attacking towers and food that is *really* close, but you could use the pheromones to cancel their instincs.
But you got a really cool idea here!
Deck of plants by FancyReckless 2023-01-16T12:42:39Z ♥ 1
Hey, thank you for the game, the game feels really nice to play, and it is interesting to see the new cards showing up. I found myself having fun thinking about how the cards go together!
On the other hand, after playing for a while, I found myself thinking about what would be the "goal" - am I going for a high score? or to survive as many turns as possible? (in that case, a total turn counter would be nice). Maybe increasing the pace of the tax collector a bit would make the game more intense, not sure.
Also, I felt myself wishing to be able to see the water level of the plants without mousing over it!
Anyway, very fun game, could spend a lot of time on this one 🥕
A Day in the Life of Death by DDRKirbyISQ 2023-01-16T12:23:35Z ♥ 2
Beautiful! Such a wonderful and heartwarming game! I loved it sooooo much :-) Thanks, this was something special. The cuteness, and the twists! I wonder if the game changes based on the dialogue choices... but it doesn't matter! One thing I would ask, is a stronger sound feedback when you press a key, but that is really personal preference when it comes to rhythm games...
Thanks again for making this!
URSA MAIOR by ekaktusz 2023-01-16T11:59:57Z ♥ 3
Pico Gang!
Wow, this was a lovely, lovely game! It made me sincerely laugh out loud! I really liked the surprises, and how the game changes from one stage to the next!
Two very minor things: - You might want to add a delay after showing text, preventing button presses for half a second or so - I missed some text boxes in my first play because of that :-( - Make the sound effects a bit louder (or the music a bit quieter?) sometimes I could not hear the sound effects over the music.
Great game!
Adelie - Water Under the Bridge by Meep 2023-01-16T11:48:52Z ♥ 1
Wow, super cute game, thank you! I found myself playing again and again to try to improve my score, and every time I learned how to deal with a new kind of fish, it was really encouraging! The game reeeeaaally deserves some music, though (and maybe a way to go back to the main screen after you die!). My best score was day 4, 36 fish, but I'm definitely coming back for more! I hope you put up a post-compo version!
Carrot Jack by RobLaro 2023-01-11T14:30:31Z ♥ 1
Thank you for your game! The carrots growing and the god carrot (THE GOD CARROT) shaking was really neat -- I liked the graphic! This game was begging for some punchy music to go with the gameplay. OTOH, I found the randomness a bit frustrating... sometimes you would get looots of water or dirt at once... do you know the "bag" method that Tetris uses to select its pieces? I think that would be cool here to guarantee a balance of the different actions!
Anyway, the idea was really innovative, and I had fun playing it, so good job!
Consumption by Tris 2023-01-11T14:11:05Z ♥ 1
Hey, thank you for the game! The opening art is really good, and the idea that you lose HP until you kill all the monsters was neat!
One thing that happened to me when I played the game, is that I upgraded my sword too much, so the monsters died in one hit, and I couldn't recover my HP anymore! 🙀
I really enjoying fighting with the enemies that shot things from their mouth. Cheers!
Last Harvest by resevoir 2023-01-11T13:56:41Z ♥ 1
Thank you for the game, the music was the best part, really really cool!
I won the game really quickly, though, before I even knew what was happening 🤔 2023-01-11_22-54.png
Maybe there should be a maximum of berries that you can collect from each patch, and new patches appear over time? This would give it a reason to use the turrets against the sand wave.
I really like the overall idea, though!
Pointless Harvest by WouterK12 2023-01-11T13:48:43Z ♥ 2
Thank you for the game! I really liked the graphics and the music/sound effects! The first few times playing through the corn field felt really relaxing, and the first time I hit a rock I jumped out of my chair with the explosion 💥 However, it started feeling a bit repetitive that I had to go through 3 corn fields every day to get ~500g per field... maybe if each field that we bought was a little bit bigger, and a little bit more expensive?
Ah, I found a cool bug :-)
2023-01-11_22-45.png
The Crystallographer by pianoman373 2023-01-11T13:23:43Z ♥ 1
Pico-8 gang represent! My final high score was around 7800 points, after I figured out how to farm greens and roll seeds until I got blacks! It was a bit frustrating the randomness of seed breaking, but that is part of the game.
Great graphics, and great sounds! <3 <3 I wish there was an easier way to tell how much time is left, maybe some torch going out or something...
BTW, how did you embed the html of the game on the LD page? I tried it so many times and couldn't make it... teach me your secrets, oh master! 🙏
The Cursed Vest of Soul Harvesting by Frogravity 2023-01-11T12:54:12Z ♥ 1
Thank you for this game! The puzzle elements were strong in this one! I was scratching my head for several of the levels, in a good way.
Also, I really liked the faces in the enemy-cubes. I don't know how to explain it, but those faces just felt "right" to me. The music and sound effects were also on point! On yeah, and the name was just **perfect**.
Thank you for making a Linux build! But it segfaulted on my machine, I will put the error below. I ended up running the windows version through wine...
``` ./HarrVestigious.x86_64 Godot Engine v3.5.1.stable.mono.official.6fed1ffa3 - https://godotengine.org OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2 Async. shader compilation: OFF ERROR: Mono: Core API hash mismatch. at: _init_godot_api_hashes (modules/mono/mono_gd/gd_mono.cpp:515) Mono: Log file is: '/home/caranha/.local/share/godot/app_userdata/HarrVestigious/mono/mono_logs/2023-01-11_21.34.31_17323.log' ERROR: File must be opened before use. at: get_as_text (core/bind/core_bind.cpp:2092)
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at LevelGenerator+LevelData.Interpret (System.String json, System.Int32 tileSize) [0x0000e] in <4d0184010cbf4985a956039e2bf15d00>:0 at LevelGenerator.GenerateLevel (System.Int32 number) [0x000eb] in <4d0184010cbf4985a956039e2bf15d00>:0 at LevelGenerator._Ready () [0x000b8] in <4d0184010cbf4985a956039e2bf15d00>:0
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at LevelGenerator+LevelData.Interpret (System.String json, System.Int32 tileSize) [0x0000e] in <4d0184010cbf4985a956039e2bf15d00>:0 at LevelGenerator.GenerateLevel (System.Int32 number) [0x000eb] in <4d0184010cbf4985a956039e2bf15d00>:0 at LevelGenerator._Ready () [0x000b8] in <4d0184010cbf4985a956039e2bf15d00>:0 ```
Sticks and Stones by Joel-Elias 2023-01-11T12:31:36Z ♥ 0
Hey, thank you for the game! I really loved the pixel art! The character and the enemies had a lot of charm!
The crafting mechanic was fun! I was really curious to see how each weapon worked.
A few rough edges -- I found it super difficult to pick up items -- maybe give it some sort of visual effect when you are in the range of an item? Also, The hitbox of the spear was kinda wonky, I couldn't hit anything with it :-(
I made it to the 3rd level! :-D The difficulty was just right!
(Ah, a button to reset the game when you lose would have been nice!)
Body Harvesters by Justin_C 2023-01-11T12:23:05Z ♥ 1
Thank you for the game! I really liked your take on the theme -- almost all other games are about you doing the harvesting, but in this one you are the one being harvested!!
I also really liked the huge missile base :-D :-D
I hope that you have the time for working on this more, I think it has a lot of potential. Personally, I would like to have some sort of radar to know where the aliens are. Also, the "mouse-look" movement was a bit too strong.
But overall, I had a lot of fun! I stopped when I got a score of 420! (it looked like the enemies were not getting much stronger than that).
Nice one!
Furious Farm: Total Reap-Out by TRASEVOL_DOG 2023-01-11T12:09:06Z ♥ 1
Hey Remy and group! Thank you for the game! The song is fantastic and very rad! The game is super fun, and the free for all in the beginning is great!
The one thing that kinda bugged me is that the score counting at the end was sloooooooooow! I look forward for the full version of the game!
(By the way, this works great with Wine! Didn't have to launch proton for this one :-D)
Greenfinger! by TomasPraestholm 2023-01-11T11:53:39Z ♥ 2
Aaah, the game was so cute >.
But it was also sooooooo hard :-) I tend to think that I do pretty well with rhythm games, but I got my butt kicked by this one 😅.
One thing that I missed was a little bit more sound feedback when hitting the keys.
Thank you for the great game! (also, it works perfectly with wine)
Skřítek: The Nemesis of Harvest by kr0k 2023-01-09T14:07:35Z ♥ 2
That is a neat game! I like learning about fantastical creatures.
The game was a bit easy though, since the woodcutters would always follow you, and you are faster than then, which means that you could dodge them forever for infinite score. I wonder what would be a good way to improve that.
Thank you for the game!
Midnight Harvest by SirLich 2023-01-09T13:55:14Z ♥ 1
Hey, thank you for the game, it was a quite interesting idea! I liked the mood and lighting!
I ran into a few bugs, when I lost the game, it would not keep the state correctly for the first level, so I had to shut down and re-start the game from scratch. Also, accepting the mushrooms with right click, and rejecting them with left click took a while to adjust mentally.
Nice job! (and yes, bug patches are ok in Ludum Dare!)
HarvesTurnip by Colisan 2023-01-09T13:43:24Z ♥ 1
Oh my super fun game. It got that "just one more time" feel to it. I wanted soo much to make it past 300 points, but something always got me.
What I like about the game are all the little details that you have to learn - how long does each mushroom take? Are the apples worth it? The risk-reward is strong in this one.
And online leaderboard! Wow! Fantastic.
All that is missing is some music 🎶
Thanks for the game!
Apple Harvester by rhewid 2023-01-09T13:27:27Z ♥ 1
Thank you for the game, @rhewid!
It felt really fun to run around to pick up the apples! The pixel graphics of the apples and trees was nice too, and the characters talking during the game was a nice touch!
The music felt a little bit too quiet, and maybe more sound effects would have been cool?
My high score was 876.
Last Harvest by mahalis 2023-01-09T13:16:35Z ♥ 0
Hey Mahalis, tried to play your game, but couldn't run it with wine. Could you maybe export a web version or linux version? (really easy if you're using unity)
Sow'n'Reap by PhilStrahl 2023-01-09T13:12:30Z ♥ 1
Thank you for the game, it had a nice, contemplative mood!
It started slow, but got surprisingly busy! It is a very good puzzle! I wonder how it would feel if the turns were timed.
One thing that I wish for the game is the ability to choose the levels from a menu, so I can leave the game and return later.
Anyway, good job! ✌️
Build a Frank by Elastiskalinjen 2023-01-09T04:42:28Z ♥ 1
That was a really cute pico8 game! I loved the opening, and how each part improves your character. It was really short, but really sweet.
My only suggestion would be: since you can't lose the game, maybe add a timer so that people can how how fast they put Frank back!
Nesting by HypernoodleJon 2023-01-09T04:36:33Z ♥ 2
I always love to see new pico-8 games. Congratulations on completing the jam!
I loved moving the bird around, and the theme you chose is really nice! The weight mechanic (and the backpack) was a cute touch.
I played two times, and got 53 on my second time (didn't realize we would get bonuses for going over the minimum the first time).
2023-01-09_13-34.png
By the way, you can take twigs from one scene to the next, is that intended?
Pomodoro Panic by pkenney 2023-01-09T04:05:35Z ♥ 2
Woah very nice! I liked the game and the challenge!
I tried level 5 about 5 times, but couldn't get more than 19 tomatoes in. Maybe with a bit more practice.
I really liked this, the pixel art was cool too. Maybe you could export a web version and put that on itch instead of the download version?
Inside by CaptainDreamcast 2023-01-09T03:50:36Z ♥ 1
QuarterlyMajorCobra-max-1mb.gif
lol, this was fun. Loved the cow sound effect. Also sega dreamcast version? O.o
Well, well done! *claps slowly*
(Font size could have been a tiny bit bigger, I felt myself squinting at the text, and it didn't even fill the dialogue box!)
Sizzling Harvest by mihkelroomet 2023-01-09T03:15:42Z ♥ 0
That was a pretty decent game! Very good for a first game Jam!
I really liked the JRPG like font, and the graphics in general. I think that instead of a timer, you could just end the game after the player missed "X" apples, so that the player is not forced to continue playing a doomed game.
Sometimes it feels like clicks that should have picked apples did not register. Maybe make the collision box of the apples a bit larger?
My best score was 80, after about 4 tries.
Thank you for the game!
Bad Apples by paulstraw 2023-01-09T03:04:16Z ♥ 1
Hey, this game was really fun! I got a score of 66 on my second play.
I loved the graphics. I thought they were very crisp, and worked really well together. The idea of avoiding spoiled apples and collecting good ones was well done! The movement of the car and the boomerang felt super satisfying.
That said, it was really irritating that the game would often lose focus when I tried to click an apple near the edge of the screen and ended up clicking outside of the screen instead. Maybe you could make the game capture the mouse cursor during gameplay?
Also, I felt that the game should get a little bit faster or more difficult as you got more apples. It felt like the difficulty curve was a bit flat.
Thank you for the game!
Bubble Rancher by recursor 2023-01-09T02:45:49Z ♥ 1
That is a very cool idea! I like the implications of having to push bubbles around, and the puzzles are really clever.
To be very honest, the controls still feel a bit finicky. It is hard to balance making the bubbles move a looooooong distance without popping, so some puzzles feel like a challenge of patience more than anything else, but I think there is the kernel of something really good in this idea.
The sound effects were delightful :-D
Great job!
Hyper Harvest by orion-black 2023-01-09T02:29:10Z ♥ 1
Pretty cool game! I found it really fun to try and figure out the matches, even if the rules are very simple. My highest score after playing a couple of times was 1311.
The only thing is that this game has so many fruits, but not enough *juice*! You should add some effects when you match, when a line is removed, when you get a high score, etc. :-)
Good job!
Down to Earth by Chum Chum 2023-01-09T01:39:06Z ♥ 1
Really cool! This game was fun, and I got into the groove playing it!
My first play I got 1900 points. My second play I got 6450 points. Using the watermelon to kill a bunch of enemies at once felt super satisfying!
- One thing that I didn't like was that you needed to press "E" to pick up the seeds. I think picking up seeds should be automatic, since you are usually doing it at the same time as you are dodging the enemies. - On the other hand, I loved that you did not *expire* pick ups, so I could take my time dodging the enemies before going for the seeds. That was really appreciated! - It is really nice that the enemies slow down when getting close to you. It allows the player to try and "herd" the aliens to make dodging easier and also saving ammo. - I liked the choice of random ammo... it gives a bit of that "gatcha" feeling of "come on watermelon, come on!" - In the middle of the second game, I noticed that you could walk under the score card (and the enemies could too). It might have been cool to make the score card move out of the way when you are there (or maybe turn transparent), specially if an enemy leaves a seed pick up there. - Music please!
But really, I loved this game. Great job!
Alice Redux by gamebuilder 2023-01-09T01:17:16Z ♥ 1
Thank you for the game!
That was surprisingly fun for such a simple game. It had a kind of meditative feel to it, and trying to figure out the rules of the game felt nice, since it was so short.
I really liked the tune at the end, it felt like an appropriate prize for solving the game's puzzle!
Three things that bugged me in this game though: - It would be great if there was a reset button. - The "pings" and "bzzt" sounded a bit too sharp, maybe soften them a bit? - the tree was always planted in the same position (to alice's left), regardless if she was facing left or right. After I "got" the game, I tried to plant a nice garden, and it would be cool if we could control the planting position a little bit more.
Also, thank you for the postmortem, it was an interesting read! I would have loved to see the tree with children head in it!
**Addendum after reading the comments**: I am using Firefox, and I also only heard the music after the end, not from the beginning.
Out of Time by XDefault 2023-01-09T00:57:58Z ♥ 1
Hey, not bad! I think there is a seed of something great here! Tower defense kinda games are always cool in my opinion. I also really liked your "voice over" as the game was played. I think that gave a lot of charm to the game.
I played it about three times, but I don't think I managed to kill any ghosts 😿
The first thing I would suggest would be to make the ghosts die with one bullet 👻 🔫. The main character is already slow, and the ghosts are numerous and fast - if my goal is to kill ghosts, let me kill them in one hit! You can add stronger ghosts later.
Another thing you could add is a little bit more feedback: For example, sometimes I would pick up a turret seed and plant it, but nothing would happen, other times a turret would appear immediately, and it was not clear to me what was the difference 🤔
Also thank you so much for making a Linux build!
Hope to see you again next LD!