FoonLudum Dare ExplorerUsers → paulstraw

paulstraw

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestBad Applescompo753.783.823.324.364.003.423.133.41
202148Deeper and deeperπŸ‘₯The Brothers Deepjam3.503.503.833.833.832.912.834.00
201842Running out of spaceThe Declinecompo2723.513.302.432.743.722.402.83
201738A Small WorldBooster's Day Outcompo1413.653.662.883.643.942.692.633.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by paulstraw

LD38 — A Small World

Gaia by PowerSpark 2017-05-01T04:24:28Z

This is awesome. Love the music and overall feel. The controls do feel a bit finicky, especially using `Z` to activate when you're using `WASD` to move. It would be nice if there were a secondary activate key, maybe `T` or `G`?

Flovala by larzan 2017-05-03T11:32:28Z

Great artwork, and I'm a sucker for "eat to grow" games like this. Good stuff. πŸ‘

Smalltrek by impbox 2017-05-01T17:59:28Z

I can't think of enough good things to say here. Love the music, art style, writing, overworld, gameplay, just… damn. Incredible work. Agreed that an "undo" button could be nice.

Polyorbis by Matthew Albrecht 2017-05-01T03:56:44Z

Would like to give this a go, but it crashes on launch under macOS 10.12.4 Beta with Java 1.8.0_121. A `~/.polyorbis` directory has been created, but no logs folder under there:

njCeyISRcaN9.png

Any other info that could be helpful?

In Good Hands by simple-blue 2017-05-01T06:48:58Z

The sound effects when people and animals get blown off-planet are hilarious. Really enjoyed this.

The Tiny Astronaut by JSJDev 2017-04-29T07:08:06Z

Hey, this is great! Fun aesthetic, easy to grok but still clever gameplay, and well-executed. Might be interesting to try a version where you run automatically and can't stop, sort of like what Super Mario Run does.

EDIT: Tweaking the kill hitboxes might also be nice, as some of them currently feel a bit large.

Paper Jam! by danhett 2017-05-01T06:23:27Z

Fun stuff! I'm a sucker for hand-drawn graphics like this, and really liked how the pad was actually visible in the "real world". One thing that might be an improvement is to zoom the view out a bit. Right now, it can be tough to tell when the sawblades are coming from offscreen, which can make it feel like you're guessing whether a move is safe or not.

Murder Mitosis by _for_science 2017-05-01T03:29:36Z

This is seriously a blast. I'm amazed how much polish you were able to add in 72 hours. Gameplay made sense after one round. One thing I did run into is an AI "stalemate" that lasted around two minutes, so something to prevent that might be nice. Fantastic job.

Floppy McFloppyface by Mars 2017-05-01T17:52:41Z

I really like the "you flap your arms at the tree" sound, ha. I enjoyed this, and played through for both endings. Good fetch-questy gameplay, and I liked your take on the small world.

Booster's Day Out by paulstraw 2017-04-24T16:33:22Z

@cpv Totally agreed that the walls need work. They were added very last-minute, my last commit was 92 seconds before the deadline. πŸ˜‚

Booster's Day Out by paulstraw 2017-04-28T23:00:18Z

@for-science Thanks so much! The walls are there for a bit of both reasons. I've got a more elegant solution in mind to replace/augment them, but the current walls were added within the last 30 minutes or so before the compo deadline.

Booster's Day Out by paulstraw 2017-05-01T04:17:42Z

@powerspark, totally. Controls are one of those things I spent several hours tweaking during the jam, and I'm sure I'll keep on tweaking as I work on the post-jam version of the game. I've also got plans for checkpoints. πŸ™‚

Booster's Day Out by paulstraw 2017-05-12T22:28:11Z

Thanks all for the wonderful reviews! I really appreciate it, and will be trying to get to as many of your games as I can before the deadline. πŸ’–

@nekusoul: That is a fantastic catch, thank you very much. I thought I was using `Time.deltaTime` everywhere I needed to be, but apparently not! I'll definitely make sure that's taken care of in future builds.

Dungeon In a Bottle by jhandsy 2017-05-01T05:55:12Z

Awesome work. Tight controls, great graphics, great sounds and music. One of my favorites of the games I've played so far. I'd love to see what a mobile version of this concept feels like.

Sling Ship 🌏 by Quoclon 2017-05-01T04:16:28Z

I enjoyed this, nice work! I found the levels with multiple spinning planets a bit overly difficult; a lot of the time it felt like I was just guessing what might work, without being able to know for sure whether it would. As others have mentioned, it would be nice if there were some more UI helpers. For example, indicating when you can grapple to a planet, gravity fields, etc.

Gravity Trails by electr1ca 2017-05-07T02:37:35Z

Great, great, great stuff all around. The checkpoints were a perfect distance apart to be a challenge without getting _too_ frustrating. Very nice work.

Electric Space Jelly by inventroom 2017-05-12T11:07:46Z

I enjoyed this a lot, and it was a take on the theme I hadn't seen. I _really_ like the main character sprite. Something you might want to consider is reversing the "left" and "right" controls when you're going backwards, like how most games do for driving a car in reverse. Right now, you can pretty easily and effectively just go "backwards" the entire time, which feels like probably not how you intended for people to play.

Also, thanks for that awesome LP footage and feedback on Booster's Day Out, I really appreciate it!

Tiny Battle World by NickW 2017-05-02T02:25:28Z

_Nice._

tumblr_m9txfc0mZJ1r9zabzo1_400.gif

LD42 — Running out of space

Space Junk Jettison by Mark Smith 2018-08-13T08:14:17Z

Cool idea. I found myself flying mostly using the minimap, because it offered a much farther view distance and more target/enemy clarity than the main camera did.

Problematic Quadratic by vulpineblazeyt 2018-08-13T06:54:36Z

This is a fun concept. I definitely think it needs a timer to force quick decisions. I really dig the music, it made the whole thing feel urgent, and gave me a total Earthbound vibe.

W a l l i f o r n i c a t i o n by psychead 2018-08-13T01:41:08Z

Great work! I couldn't always quite tell what was killing me when I ran into a wall, but this is a good idea and execution. πŸ‘

The Decline by paulstraw 2018-08-13T00:18:24Z

Thanks @james-shipp! I definitely spent an inordinate amount of time on graphical "juice", unfortunately to the detriment of audio. Everything is a tradeoff in LD! πŸ™ƒ

Ninja Escape by MRUniverse 2018-08-13T00:39:18Z

This crashes for me after selecting "Continue" on the display settings screen on macOS 10.13.6 + Java 1.8.0_161

BadPhone by Mormert 2018-08-13T00:35:08Z

Any chance of a macOS build? I tried building from source, but I'm on Unity 2018.2, and I think opening it messed some stuff up. πŸ€”

Downscaled by WongKongPhooey 2018-08-13T07:51:00Z

A favorite of mine so far. Really well done!

Edge Of Space by Valden 2018-08-12T23:40:45Z

This is awesome. Clever use of the theme, and I love the music/overall ambience.

Spider tank by Blight Radiance 2018-08-13T06:38:07Z

Definitely a standout among the games I've tried so far. I really dig the graphics and overall idea, and would love to see a version of this after some more dev time!

Anxiety by TontonPizza 2018-08-13T06:17:45Z

This genuinely made me feel pretty anxious. Very simple but effective sound effects!

42 Toy by Pavsel 2018-08-13T00:54:14Z

This is a fun concept, and super polished for only two days! FYI, the macOS build works, but has a giant cursor. πŸ˜‚

sxPaTCGrZWVo.png

Death Remains by DuckyDaniel 2018-08-13T01:05:07Z

I agree with the other comments that it's a bit difficult to actually clear the field, but this is a neat concept, and pretty fun/funny to play!

Jelly Thoughts by Andy Wolff 2018-08-13T06:28:54Z

I think this is a great concept, and could be especially fun on touch devices! I really like the gelatinous blobs, but their current implementation has lots of issues with getting stuck on geometry.

Ransack by Stillnotsure 2018-08-13T00:22:08Z

This looks pretty cool, but I'm having the same issue as @tuism with the macOS download link.

Ransack by Stillnotsure 2018-08-13T01:44:54Z

@stillnotsure Yep, that build works for me! Thanks, this is a blast!

BOX IT! by Laminariy 2018-08-14T22:09:19Z

That AI is brutally fast! No way I could beat it with a trackpad, but maybe a mouse. Good game, good polish!

Crystal Invasion by Nelson William 2018-08-14T21:32:51Z

Great work, and very impressively-polished given the available time!

Crate Typist by Luca1152 2018-08-14T21:28:16Z

That was a good take on typing games. I got 628/wave 7. I loved the typing error sound, and the fact that your bullets were the letters you were typing. Near the end, I was starting to have a bit of trouble actually reading the words, as they were moving pretty quickly.

Zero Grace Megadrive by triplefox 2018-08-14T22:27:16Z

Great job. I had a bit of a hard time timing my jumps out, but being able to turn midair definitely helped.

LD48 — Deeper and deeper

Press Space To Jump The Gap by foolmoron 2021-04-28T03:41:40Z

Took a minute to figure out what was going on, but I really enjoyed this! Clever. I jumped the gap in 10 minutes :)

Deepest Sword by Strega 2021-04-29T00:45:04Z

Really fantastic entry. Solid gameplay, cute graphics, great theme direction. Controls felt a _little_ too finicky at times, but this is some impressive work! πŸ‘πŸ‘πŸ‘

LD52 — Harvest

Monster Harvester by Notaveerus 2023-01-09T01:17:26Z

Hey @notaveerus, FYI the Itch link goes to a 404 for me

Harvest Tataki - Whac-a-carrot by caranha 2023-01-09T08:55:51Z

Great job! This feels super polished and cohesive. I love the in-game "scoreboard" of the tiny carrots piling up. Music and SFX are solid. Very cool.

Bad Apples by paulstraw 2023-01-09T05:05:53Z

@caranha good callout about losing focus, appreciate that. I updated the Itch settings to make it launch in fullscreen mode. That way, clicks anywhere in the browser are still registered and don't cause the game to lose focus. This also gives the player more control over the game resolution.

Thanks all for the great reviews and feedback so far! @profundity that's a great score.

Bad Apples by paulstraw 2023-01-10T00:24:54Z

@fallcresthero hah, I was wondering if anyone would hit that! I only got it once during dev. Thanks for playing and reporting!

Bad Apples by paulstraw 2023-01-10T03:56:37Z

@jason-wilson I really like the idea of some kind of combo system!

Harvestris by niterich 2023-01-09T01:39:21Z

This is a cool concept. I agree that it's a bit difficult to figure out what's going on at first. More explanation could help, but IMO what would be most helpful is a persistent display of the current block somewhere on screen to the side of the board. Might be cool to show the block that will come after that too, like Tetris.

FYI the Itch version doesn't work in Safari, though Chrome is fine. It's throwing a max call stack exceeded. I think I hit the same thing when deploying my game, and disabling gzip in the build resolved it. You know, in case you're concerned about the other 4 people using Safari :D

Shoo! by Lex 2023-01-09T05:12:57Z

Fun game, sound effects and graphics are both fantastic. Shoo! Shoo! Shoo!

I was having trouble getting past level 3.

Apothecary by benskca 2023-01-09T22:31:09Z

I think some labels/tooltips on the items would be really helpful. For example, I had to look up what echinacea looks like πŸ˜…

I also couldn't figure out how to actually light the cauldron to heat the tea. Cute game and art though!

Salvage City by StormCat 2023-01-09T01:51:49Z

I had a lot of fun playing this, though I'm not entirely sure what I was doing!

Charles, the Bee by Blue Pin Studio 2023-01-10T04:26:22Z

Really excellent submission. The art is adorable, and it's an interesting take on the theme. Also great music!

Asteroid Rush by Aarimous 2023-01-09T02:00:23Z

Great job all around. Fun gameplay, and I really enjoyed the sounds.

Elite Brain Harvester Zombie by Pulni 2023-01-09T01:28:49Z

Fun game! I made it to level 14 with 739 brains. I enjoyed the layering of the music, and the SFX generally, the a cappella worked out well. Something like this could work well on mobile, with the simple control scheme.

Frosty Forestry by Martta 2023-01-09T09:04:47Z

This has a great feel, good job! Very satisfying to rush forward through a big group of trees.

Dang Crows! by Jason Wilson 2023-01-10T04:08:53Z

I had a blast playing this, great work!

* The music was simple, but effective. * I liked the grid-based movement. * The loop just generally felt good.

I did feel pretty overpowered, but that was also part of the fun. Maybe some kind of limit on your stones. Possibly range, or maybe something where you have a limited amount and have to pick up refills from around the field?

Karmavrest by Vidu 2023-01-09T09:18:13Z

Just wanted to say how much I loved the background art. Great atmosphere in general!

THE HARVESTING by BorderDestroyer 2023-01-10T04:19:04Z

Good job doing something different with the theme! I especially liked the main character art, and throwing little versions of myself around.

I didn't feel like moving really helped with the gameplay.

Extreme Apple Picking by profundity 2023-01-09T05:20:56Z

This is a great idea, and a lot of fun. The biggest issue is I had a difficult time actually shaking the apples into the basket. Fun sounds/music, and good graphics.

Alien Fruit Harvest by kossnocorp 2023-01-09T05:17:19Z

This is a neat concept, I like "fling the character" games! I found the lack of any air control or double jumping really punishing (as another reviewer mentioned, _Getting Over It_ vibes). I also found the screen flashing to be a bit intense/distracting.

Treasure Season! by JdR2V 2023-01-09T23:36:13Z

This was a cute, fun little game. I liked that there was a boss fight, the giant enemy made me chuckle. I found myself skipping a good number of the enemies since there wasn't really any reason for me to stop and try to hit them.

CelestialPersperation Hollow by derpygamer2142 2023-01-09T01:48:19Z

Seems like you should get a few more seeds at the start, the loop is quite slow to begin with. I also got stuck in my own crops a couple times while planting, once I had to restart.

Good work though, the music is impressive!

Farmtown Mowdown by Stevie257 2023-01-09T22:37:57Z

Very fun, and great graphics. I had a hard time, died at wave 2! Some feedback:

1. It would be nice if you didn't have to run all the way back to the barn after each wave. 2. I got stuck strafing several times, maybe worth looking into.