Deepest Sword by Strega 2021-04-29T00:45:04Z ♥ 0
Really fantastic entry. Solid gameplay, cute graphics, great theme direction. Controls felt a _little_ too finicky at times, but this is some impressive work! πππ
Foon → Ludum Dare Explorer → Users → paulstraw
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Bad Apples | compo | 75 | 3.78 | 3.82 | 3.32 | 4.36 | 4.00 | 3.42 | 3.13 | 3.42 | ||
| 2021 | 48 | Deeper and deeper | π₯ | The Brothers Deep | jam | 3.50 | 3.50 | 3.83 | 3.83 | 3.83 | 2.92 | 2.83 | 4.00 | ||
| 2018 | 42 | Running out of space | The Decline | compo | 272 | 3.52 | 3.30 | 2.44 | 2.74 | 3.73 | 2.40 | 2.84 | |||
| 2017 | 38 | A Small World | Booster's Day Out | compo | 141 | 3.66 | 3.67 | 2.89 | 3.65 | 3.95 | 2.70 | 2.64 | 3.12 |
paulstraw leaves an average of 12.8 feedback comments each event.
Really fantastic entry. Solid gameplay, cute graphics, great theme direction. Controls felt a _little_ too finicky at times, but this is some impressive work! πππ
Took a minute to figure out what was going on, but I really enjoyed this! Clever. I jumped the gap in 10 minutes :)
Great job. I had a bit of a hard time timing my jumps out, but being able to turn midair definitely helped.
Great work, and very impressively-polished given the available time!
That was a good take on typing games. I got 628/wave 7. I loved the typing error sound, and the fact that your bullets were the letters you were typing. Near the end, I was starting to have a bit of trouble actually reading the words, as they were moving pretty quickly.
Cool idea. I found myself flying mostly using the minimap, because it offered a much farther view distance and more target/enemy clarity than the main camera did.
A favorite of mine so far. Really well done!
This is a fun concept. I definitely think it needs a timer to force quick decisions. I really dig the music, it made the whole thing feel urgent, and gave me a total Earthbound vibe.
Definitely a standout among the games I've tried so far. I really dig the graphics and overall idea, and would love to see a version of this after some more dev time!
I think this is a great concept, and could be especially fun on touch devices! I really like the gelatinous blobs, but their current implementation has lots of issues with getting stuck on geometry.
This genuinely made me feel pretty anxious. Very simple but effective sound effects!
Great work! I couldn't always quite tell what was killing me when I ran into a wall, but this is a good idea and execution. π
I agree with the other comments that it's a bit difficult to actually clear the field, but this is a neat concept, and pretty fun/funny to play!
This crashes for me after selecting "Continue" on the display settings screen on macOS 10.13.6 + Java 1.8.0_161
This looks pretty cool, but I'm having the same issue as @tuism with the macOS download link.
This is awesome. Clever use of the theme, and I love the music/overall ambience.
I enjoyed this a lot, and it was a take on the theme I hadn't seen. I _really_ like the main character sprite. Something you might want to consider is reversing the "left" and "right" controls when you're going backwards, like how most games do for driving a car in reverse. Right now, you can pretty easily and effectively just go "backwards" the entire time, which feels like probably not how you intended for people to play.
Also, thanks for that awesome LP footage and feedback on Booster's Day Out, I really appreciate it!
Great, great, great stuff all around. The checkpoints were a perfect distance apart to be a challenge without getting _too_ frustrating. Very nice work.
I really like the "you flap your arms at the tree" sound, ha. I enjoyed this, and played through for both endings. Good fetch-questy gameplay, and I liked your take on the small world.
The sound effects when people and animals get blown off-planet are hilarious. Really enjoyed this.
Fun stuff! I'm a sucker for hand-drawn graphics like this, and really liked how the pad was actually visible in the "real world". One thing that might be an improvement is to zoom the view out a bit. Right now, it can be tough to tell when the sawblades are coming from offscreen, which can make it feel like you're guessing whether a move is safe or not.
Awesome work. Tight controls, great graphics, great sounds and music. One of my favorites of the games I've played so far. I'd love to see what a mobile version of this concept feels like.
This is awesome. Love the music and overall feel. The controls do feel a bit finicky, especially using `Z` to activate when you're using `WASD` to move. It would be nice if there were a secondary activate key, maybe `T` or `G`?
I enjoyed this, nice work! I found the levels with multiple spinning planets a bit overly difficult; a lot of the time it felt like I was just guessing what might work, without being able to know for sure whether it would. As others have mentioned, it would be nice if there were some more UI helpers. For example, indicating when you can grapple to a planet, gravity fields, etc.
Would like to give this a go, but it crashes on launch under macOS 10.12.4 Beta with Java 1.8.0_121. A `~/.polyorbis` directory has been created, but no logs folder under there:
Any other info that could be helpful?
This is seriously a blast. I'm amazed how much polish you were able to add in 72 hours. Gameplay made sense after one round. One thing I did run into is an AI "stalemate" that lasted around two minutes, so something to prevent that might be nice. Fantastic job.
Hey, this is great! Fun aesthetic, easy to grok but still clever gameplay, and well-executed. Might be interesting to try a version where you run automatically and can't stop, sort of like what Super Mario Run does.
EDIT: Tweaking the kill hitboxes might also be nice, as some of them currently feel a bit large.
LD52 — Harvest (18)
Charles, the Bee by Blue Pin Studio 2023-01-10T04:26:22Z ♥ 3
Really excellent submission. The art is adorable, and it's an interesting take on the theme. Also great music!
THE HARVESTING by BorderDestroyer 2023-01-10T04:19:04Z ♥ 1
Good job doing something different with the theme! I especially liked the main character art, and throwing little versions of myself around.
I didn't feel like moving really helped with the gameplay.
Dang Crows! by Jason Wilson 2023-01-10T04:08:53Z ♥ 1
I had a blast playing this, great work!
* The music was simple, but effective. * I liked the grid-based movement. * The loop just generally felt good.
I did feel pretty overpowered, but that was also part of the fun. Maybe some kind of limit on your stones. Possibly range, or maybe something where you have a limited amount and have to pick up refills from around the field?
Treasure Season! by JdR2V 2023-01-09T23:36:13Z ♥ 1
This was a cute, fun little game. I liked that there was a boss fight, the giant enemy made me chuckle. I found myself skipping a good number of the enemies since there wasn't really any reason for me to stop and try to hit them.
Farmtown Mowdown by Stevie257 2023-01-09T22:37:57Z ♥ 2
Very fun, and great graphics. I had a hard time, died at wave 2! Some feedback:
1. It would be nice if you didn't have to run all the way back to the barn after each wave. 2. I got stuck strafing several times, maybe worth looking into.
Apothecary by benskca 2023-01-09T22:31:09Z ♥ 1
I think some labels/tooltips on the items would be really helpful. For example, I had to look up what echinacea looks like π
I also couldn't figure out how to actually light the cauldron to heat the tea. Cute game and art though!
Karmavrest by Vidu 2023-01-09T09:18:13Z ♥ 2
Just wanted to say how much I loved the background art. Great atmosphere in general!
Frosty Forestry by Martta 2023-01-09T09:04:47Z ♥ 2
This has a great feel, good job! Very satisfying to rush forward through a big group of trees.
Harvest Tataki - Whac-a-carrot by caranha 2023-01-09T08:55:51Z ♥ 1
Great job! This feels super polished and cohesive. I love the in-game "scoreboard" of the tiny carrots piling up. Music and SFX are solid. Very cool.
Extreme Apple Picking by profundity 2023-01-09T05:20:56Z ♥ 1
This is a great idea, and a lot of fun. The biggest issue is I had a difficult time actually shaking the apples into the basket. Fun sounds/music, and good graphics.
Alien Fruit Harvest by kossnocorp 2023-01-09T05:17:19Z ♥ 1
This is a neat concept, I like "fling the character" games! I found the lack of any air control or double jumping really punishing (as another reviewer mentioned, _Getting Over It_ vibes). I also found the screen flashing to be a bit intense/distracting.
Shoo! by Lex 2023-01-09T05:12:57Z ♥ 1
Fun game, sound effects and graphics are both fantastic. Shoo! Shoo! Shoo!
I was having trouble getting past level 3.
Asteroid Rush by Aarimous 2023-01-09T02:00:23Z ♥ 1
Great job all around. Fun gameplay, and I really enjoyed the sounds.
Salvage City by StormCat 2023-01-09T01:51:49Z ♥ 1
I had a lot of fun playing this, though I'm not entirely sure what I was doing!
CelestialPersperation Hollow by derpygamer2142 2023-01-09T01:48:19Z ♥ 1
Seems like you should get a few more seeds at the start, the loop is quite slow to begin with. I also got stuck in my own crops a couple times while planting, once I had to restart.
Good work though, the music is impressive!
Harvestris by niterich 2023-01-09T01:39:21Z ♥ 1
This is a cool concept. I agree that it's a bit difficult to figure out what's going on at first. More explanation could help, but IMO what would be most helpful is a persistent display of the current block somewhere on screen to the side of the board. Might be cool to show the block that will come after that too, like Tetris.
FYI the Itch version doesn't work in Safari, though Chrome is fine. It's throwing a max call stack exceeded. I think I hit the same thing when deploying my game, and disabling gzip in the build resolved it. You know, in case you're concerned about the other 4 people using Safari :D
Elite Brain Harvester Zombie by Pulni 2023-01-09T01:28:49Z ♥ 2
Fun game! I made it to level 14 with 739 brains. I enjoyed the layering of the music, and the SFX generally, the a cappella worked out well. Something like this could work well on mobile, with the simple control scheme.
Monster Harvester by Notaveerus 2023-01-09T01:17:26Z ♥ 0
Hey @notaveerus, FYI the Itch link goes to a 404 for me