paulstraw 2023-01-09 01:28
Fun game! I made it to level 14 with 739 brains. I enjoyed the layering of the music, and the SFX generally, the a cappella worked out well. Something like this could work well on mobile, with the simple control scheme.
Foon → Ludum Dare Explorer → LD52 → Elite Brain Harvester Zombie
By pulni
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 168 | 3.47 | 22 | |
| Fun | 93 | 3.65 | 22 | |
| Innovation | 314 | 2.50 | 22 | |
| Theme | 316 | 2.50 | 22 | |
| Graphics | 317 | 2.62 | 22 | |
| Audio | 170 | 3.15 | 22 | |
| Humor | 53 | 3.62 | 22 | |
| Mood | 216 | 3.10 | 22 |
Fun game! I made it to level 14 with 739 brains. I enjoyed the layering of the music, and the SFX generally, the a cappella worked out well. Something like this could work well on mobile, with the simple control scheme.
Great take on Vampire Survivors. I was taken off guard by the EXTRA huge brain! This is a lot of scope for a jam, well done. One feature request, I wish there was a visual effect when my character was taking damage.
I dided with level 7 and 124 brains. Once I figured out the mechanic, it was pretty fun!
Got stuck between trees and died at level 14 with 755 brains :(
Fun game! Love the sound effects lol, especially the big brains
Thank you all for playing! :blush:
@paulstraw @frib I'm glad you liked my attempt at funny sounds and music! I enjoyed it a lot and wished I had more than just 2-3 hours for it. :smile: I actually just started learning to play the piano few days ago, so hopefully next time I'll have a better understanding of music and be able to do more!
@candlesan Thanks, effect on damage would definitely be nice! As for the huge brain's "backstory" - I wanted to include that boss music I made... so I needed a boss! :sweat_smile: So, scale up, change color - the usuals. But I also gave it an ability - it spawns 3 elites every 30 seconds! It's *almost* like a proper boss! :grin:
Worked pretty well, I think it could use a bit more tempo or some other sort of dynamic element, maybe more enemy types? Other than that a pretty solid entry! I liked the acapella and layered aspects to the music a lot, well done!
Fairly simple, but kept me engaged! Very fun use of music and sounds effects! Updates are great and make a lot of sense. I wish there was some hit indicator, not just for me, but for the enemies as well. At first, I thought my attacks weren't doing anything :)
Conceitual
nice job! can definitely see the VS influence :3 one thing that i think could improve the experience would be adding a bit of visual feedback when enemies get hit. for a while i wasnt sure if my bullets were hitting them or just disappearing before they reached the enemy :O
I loved the audio design for the game. The additional tune when a boss came was really nice too! The weapon variation was nice and the upgrades made sense. The fading out of the sounds when turning off music/sounds was a nice touch too!
I have very little to suggest, but I wish there was a pause menu. I only realized this after trying to pause to come back and write this comment. Otherwise, the game kept me engaged and I had fun playing it. Nice job!
Nicely done!
Nice game! I really like the music when the big brains come at you, and the perks you get after level up. I just wanted to play more to see what the next level brings :)
Omg - the audio. At first I the background-music were button-effects. Because it matched so well with my mouse movement. I'm really glad that you added the audio-checkboxes on the top. While it was very funny in the menu during gameplay it became annoying at some point. But up to that point it was very funny :D
The sound effects I first deactivated once I had all weapons unlocked (which was pretty late - I heavily concentrated on pistol).
I enjoyed playing very much and made it till level 14 with 744 brains.
There are two things I'd improve: - The colliders sometimes felt unpredictable to me. May i have overseen something due to the action but in rare cases I got stuck without understanding why. I think a tree could be an example. If I noticed it right the top of a tree can block me. - Would be nice if brains would show a healthbar once they took damage
Overall a pretty fun game :-)
Thanks guys! I really appreciate all the feedback and that you gave my game a try! :smile: :heart:
@fabian-denter I definitely wanted to make it more dynamic (both in terms of background visuals and gameplay), but couldn't get to it. :slight_frown: But hey, when I make a game of the genre for Steam, am definitely gonna do that! :thumbsup: :slight_smile:
@dzejpi @seltzerfish Yeah, hit indicator would've been great - both for the player and the enemies! Thanks!
@dzejpi @edziek The upgrade system in terms of code was quite simple and nice. I could've added a lot more options, if I didn't have to also make the visuals and sounds, which is not what I normally do, as is probably obvious :smile: I wanted to add more upgrade options for the weapons, as well as passive upgrades like health regen and whatnot... but oh well :slight_smile:
@multipixels OMG, the lack of pause menu annoyed me multiple times, but I noticed it only after the game jam, because I barely had time to play it while making it :sweat_smile:
@tomate-salat Haha, yeah, I knew the music and sounds might get a bit annoying over time and I didn't want to make people too sad about it, so having the mute option seemed important. :smile: And thanks, I completely agree with both suggestions!
Almost managed to reach level 21 before I was completely surrounded and swamped :D Simple mechanics made it easy to get started, and upgrades kept me playing. Really nice job :)
This is a solid LD game, easy to play, easy to understand and easy to get going! And the mouth sounds type sfx and music worked really well! :D
I won't echo what others have already said re hit indicators, and the colliders of trees and stuff being pretty hard to understand at times which made things a little frustrating when you had a visual escape path lined up, but then it turned out to not be possible to go that way as the collider of the tree was way bigger than you thought :)
Good work!
played to level 10, seemed too easy to just kite around, auto attacking is convenient but to very engaging, i think it would have felt more rewarding if i had a few buttons to press for each attack.
good job for implementing the different attacks and upgrades, and of course the mouthed SFX
Screen Shot 2023-01-15 at 7.33.18 PM.png
Fun to play, I made it to level 16 before getting trapped by the trees (which things block movement could be clearer). At first I didn't realise you could move - level 8 is the furthest I got without moving.
I am so fan with the goofy sounds x) Would definitly work better with bats but a really nice work nevertheless!
It's good but colliders are confusing sometimes, especially in the forest. Dieded after level 18 because I stuck in the tree.