FoonLudum Dare ExplorerUsers → Tesseract

Tesseract

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2025 58 Collector Fractal Collector compo Innovation 4.64

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalPointscompo1793.313.443.363.602.762.832.553.05
202558CollectorFractal Collectorcompo1003.423.374.643.113.162.092.75
202456Tiny Creatures👥Anthilljam8893.152.923.683.832.281.822.44
202455Summoning👥Contracts of Helljam11382.862.763.763.681.922.112.34
202354Limited SpaceHexedcompo1863.543.683.724.133.202.022.72
202352HarvestExpandjam6533.102.853.713.972.521.862.50
202149Unstable4D Jengacompo5022.852.354.234.092.542.001.78
202047Stuck in a loopBrainstuckcompo3.253.413.663.912.502.292.702.75
202046Keep it aliveIMOJCcompo8023.102.523.663.582.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Tesseract

LD46 — Keep it alive

Linux Simulator 2020 by smbe19 2020-04-25T00:38:01Z

Great game, but a very steep learning curve. I found that I didn't have time to follow the tutorial, and if I start off well, then requests increase faster than I can afford hardware. I only felt able to get the hang of it when I was stuck at 1 user.

At that point, about 24 requests were succeeding each day and 8 were timing out, but I couldn't diagnose why requests were timing out (I tried blocking various request types with iptables, and that didn't help me).

Down to Earth by ruthiepee 2020-04-24T23:14:41Z

I like the idea and the feeling of shooting asteroids with coconuts, but it seems like I could keep the last flora and fauna alive forever - I got to 4000 before giving up.

Life by esenti 2020-04-22T23:02:15Z

I also made a game-of-life based game, but went in a different direction.

I really like what you did here, it makes very nice use of game of life patterns.

Conway's Garden of Life by davidsheadgames 2020-04-23T00:54:48Z

Hi, I also made a game based on Conway's game of life, but took it in a different direction. I really like the way your game makes me think about GoL in ways I hadn't before - for example, are there any setups where you can live while harvesting everything which lives 3 turns? If you get to a rotating pattern of 3 cells of a 2x2, that works, but can you reach that from a single initial setup while harvesting everything as soon as possible?

There is no plant B. by jka 2020-04-20T22:35:26Z

I couldn't get the linux version to work, possibly because I'm using xmonad(a tiling window manager). My screen goes black for a few seconds, then returns to normal. The program does not terminate, but gives the following console output:

``` Set current directory to /home/.../Linux Found path: /home/.../Linux/ThereIsNoPlantB.x86_64```

One Step Darker by thijs9907 2020-04-24T01:50:38Z

The animations are slow, and are particularly frustrating when the character turns more than 360 degrees, but the puzzles were fun, and I like how the light fading means they get harder as you move.

Game of Life+ by Teo Miklethun 2020-05-02T00:16:44Z

Very well made. Some of the levels were pretty hard, I enjoyed solving them. I particularly liked the glider level. The animations for cells being born/dying were a very nice touch.

I'm using Linux, but got ``` Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension). ``` (repeated twice). It worked when I downloaded the source and ran the executable from inside the source folder.

YAB by Lars-Erik 2020-04-20T23:49:22Z

Took me embarrassingly long to realize there was any strategy to it, but it was fun once I did.

Life by pke1029 2020-04-22T23:22:38Z

Hi, I really like this game, particularly the space battle idea.

I also made a game-of life based game, but went in a different direction (multiplayer, on a persistent world). In a sense it's dual to your game since the nominal goal is to keep your cells alive and you play by placing cells rather than removing them.

Keep Gannet alive by Monish Vyas 2020-04-24T17:09:49Z

Simple, but surprisingly hard. It was fun to play.

Don't taste the lava by mira 2020-04-20T23:42:32Z

Very well polished - nice animations, perfect learning curve, no bugs I could see.

I finished the last level with 3 pieces left over.

Life Alive by ClaytonRumley 2020-05-08T23:13:31Z

Loved it. I'd like to see how it plays out with many players at once.

Let's stick together by syo 2020-04-20T12:52:01Z

Interesting mechanics, I'd like to try more levels of this. The interactions when pushing rocks are hard to discover if you think they don't exist - rock->trap destroys both; rock->anything else destroys rock.

IMOJC by Tesseract 2020-04-20T22:39:46Z

@jabdownsmash You can make a black pattern solo if the ones you create don't die immediately (colored cells can help them survive ). Black cells can also arise where 3 different colors meet.

IMOJC by Tesseract 2020-04-22T23:26:56Z

It seems like I'm not the only person to do something based on the Game of Life. If you liked this, you should check the others out - they are great and take the idea in very different directions.

- https://ldjam.com/events/ludum-dare/46/life-1/ - https://ldjam.com/events/ludum-dare/46/life/ - https://ldjam.com/events/ludum-dare/46/conways-garden-of-life/ - https://ldjam.com/events/ludum-dare/46/game-of-life - https://ldjam.com/events/ludum-dare/46/golkia - https://ldjam.com/events/ludum-dare/46/life-42-cells - https://ldjam.com/events/ludum-dare/46/life-alive

If you know of any others, please tell me about them.

IMOJC by Tesseract 2020-04-22T23:53:43Z

@philip45, I kind of like the constraint of only adding one cell per step. Also, as it currently is, you can only add black cells, so adding too many at once would make it harder for your color to survive (which is supposedly the goal :) ).

I'm sorry about zooming - if you scroll up and wait a minute, it usually catches up with rendering, but there are 2 things I should have changed to stop it freezing in the first place - firstly, I did put a limit on zoom level, just didn't make it strict enough (you can zoom out to 1 pixel per cell). Secondly, I redraw the whole thing on each event that could change things. This works great when changes happen less often than rendering takes (if you're not doing anything, it's once per second), but it's a problem when scrolling rapidly and rendering takes ages due to the scale. I've realized that I should have been running something about 1000 times a second that checks a boolean and redraws if it needs to. If rendering was taking too long, this would just automatically run less frequently, allowing multiple changes to happen between redraws.

There's also the possibility of speeding up rendering - right now, I just make lots of calls to the canvas API's fillrect method, but since the grid is a 256x256 torus, I could just draw that once and then copy it across the canvas. I thought about that during the jam, decided it would take too long for a minor gain. (I should have applied the same reasoning when I decided to implement base64 encoding myself, but hey).

IMOJC by Tesseract 2020-04-26T22:11:46Z

@loig A new cell is born if exactly 3 neighbours are alive. If a majority (2) of those share a colour then the new cell has that colour, otherwise it is black. Surviving cells don't change colour.

IMOJC by Tesseract 2020-04-26T22:39:43Z

@kaisean-games could you check that you're visiting https://imojc.nfshost.com and not http://imojc.nfshost.com ? I get that error if I visit the insecure version. It's not intended, but is probably some weird interaction between my server program (which makes mistakes with how it implements HTTP) and the hosting provider (which acts as an HTTP proxy, adding TLS and fixing most of my mistakes).

IMOJC by Tesseract 2020-04-26T23:21:10Z

@kaisean-games It's working fine for me on https. Could you let me know what operating system and browser you're using? It might be worth trying https://imojc.nfshost.com/postld/ , but I don't know what could be wrong.

Sabotage Body Gaurd by Angelo Saez 2020-04-20T13:15:25Z

Fun game. The jar file runs on Linux, but gets very slow after the first level (making it much easier, so I couldn't tell if the enemies were harder). I needed to disable my second screen to get the shooting direction correct.

Getting past "Landing..." sometimes took a while and pressing various keys helped (beware: escape quits).

This game is broken don't play it by mcaddie 2020-04-25T00:34:45Z

I got it to run on Linux (needed to install pygame) and by reading the code, I realized that you need to click a blue square then a grey square (moving the blue square and making sometimes making new ones?), but couldn't work out the rules. It looks you've written an AI for green, but it runs pretty slowly (I must wait several seconds between moves).

LD47 — Stuck in a loop

The Loop by Jin9310 2020-10-05T02:57:38Z

I really like the game, but it seems that collision detection doesn't always work - if I go above an object it sometimes thinks I hit it, particularly if I changed direction while immediately above. I'm not sure if I missed one, but the highest score I remember is 68.

Brainstuck by Tesseract 2020-10-05T01:47:21Z

@zachary-barbanell I'm glad you worked out how to play, thanks for the feedback. There are 2 more after that. You need to increase the speed quite a bit for that level; you can also find some hints in the source code (look for the `