weenie-walker-games 2021-10-04 18:13
Interesting game. It worked, but I had no idea what I was doing.
Foon → Ludum Dare Explorer → LD49 → Factowery
By demogorgon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1245 | 3.10 | 22 | |
| Fun | 1173 | 3.00 | 22 | |
| Innovation | 502 | 3.55 | 22 | |
| Theme | 1519 | 2.00 | 22 | |
| Graphics | 1357 | 2.22 | 22 | |
| Humor | 1233 | 1.58 | 19 | |
| Mood | 1368 | 2.50 | 22 |
Interesting game. It worked, but I had no idea what I was doing.
This is a fun game. It feels a lot like factorio layouts, but the lack of any way to cross paths without streams merging makes it very challenging to optimize.
Interesting and unusual take on factory games and tower defence. I'm not really sure that I fully understood the clockwise/counterclockwise rules, but for the time I played, it didn't matter too much because I could juggle the tubes to shoot whatever I needed. I stopped playing after a while, as it wasn't getting hard fast enough... I would suggest ramping up the difficulty faster (after a gentle opening minute or two) and possibly adding a clear win condition. I also think that some enemy sprites and a few sounds would go a long way.
Cool concept but very hard to figure out what is going on. I died the first time before I knew what I had to do. Some instructions on this page to explain a few things would be great. The visual clarity for the pipes could be improved, they are hard to see until a line is made.
I'm not quite sure how this game could fit the Unstable theme, but there's probably a way :sweat_smile: Feels a little bit like Mindustry. It could use some clearer explanation of what's going on on the screen. Some upgrades for the game could make it even better - sounds, more graphics, some more buildings and maybe some powerups.
Nicely done :thumbsup:
Intressting machanics. I had some trouble to make it do what i wanted but when you make seperate paths for your fuel to all the ammo drills it seems to work. But if i combined them i could never make em do what i wanted. :-). Nevertheless it's a very good entry. I played it for quite a while. Keep it up.
I've spent more time than I care to admit on this! Really fascinating game. The clockwise / counter-clockwise part was still a bit confusing to me. Building in a tight space was really difficult as all the resources just mixed with each other and I would have loved to have some filters. Also a way to visualize all the different settings of each field would have helped with setting up the pipelines. For 12h this is already incredibly detailed and well balanced! Would love to see this game continued :)
Very interesting concept and very impressive what you were able to put together in just 12 hours! I wonder how the game would look if you had more time. It took me a while to figure out though, some tutorials would definitely be appreciated as it is quite hard to understand how to play. Either way, very interesting entry and I think it would be awesome if you finished it after Ludum Dare. :)