Dark Forest of Echoes by Tygrak 2021-10-04T18:34:04Z
Loved that art style! And that end game (that I could not get past) was a complete surprise. Great job!
Foon → Ludum Dare Explorer → Users → Weenie Walker Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Unstable Lava | compo | 531 | 2.63 | 2.23 | 2.28 | 2.65 | 2.36 | 3.02 | 2.10 | 2.86 |
Loved that art style! And that end game (that I could not get past) was a complete surprise. Great job!
That was a great game! Love the pun on the theme. Enjoyed the puzzles; could definitely see this as one of those mobile games people play for years. Great work!
Fun little game. Really like the use of strategy on how to escape.
Interesting game. It worked, but I had no idea what I was doing.
Interesting game. I wasn't able to do much; took me quite a few tries to figure out to point at the ground. Plus, you know, I really wanted the cake that was a lie.
Fun game. Once I got the hang of it, was able to improve my score. Love the "personal best" score there too.
Nice approach to the theme. The alternating turns was an interesting addition.
Great audio! The puzzles were simple but for this kind of game jam, that was perfect!
Fun little game. Loved the piano notes as the sound effects.
Definitely a fun little "challenge" of a game. Make this a mobile game with a leaderboard and a way to challenge your friends and I could see this game being really successful. Great job!
I had no clue what I was doing but was pretty fun. Interesting choices for things that drop.
Too bad things would not work to make your game playable. Sounds like an interesting concept.
Interesting concept. Not sure I fully was able to play as the taser didn't seem to do anything that I saw, but maybe that was just me not understanding the instructions.
Not seeing that your upload worked. Sounded like my kind of game too.
Interesting little game. Loved the artwork! I couldn't get the controls to work, but that may have been the lack of an actual mouse on my laptop.
Very fun game! Will definitely come back and try for a higher score!
@barrier I'm sorry you had issues. I'm thinking it might be a WebGL issue; I tested it on my phone and my computer and was not experiencing frame rate issues so I was hoping it would work for everyone. (The game isn't made for mobile devices but the game still loads so I could see it.)
@the-lame-brain Yeah, the smoke was supposed to make it more difficult to see everything; thank you for the suggestion of adding a light or something to highlight the player. If I was going forward with this game, I would definitely implement that feature. As for strofe.com, I randomly (pun totally intended) had a friend suggest that site just the other day to help randomly generate music. Just by clicking a mood, you can find something cool and adjust it as needed. Very glad I had it for this event.
@myles-doupe Thank you. Sure my wife thought I was nuts as I'm growling at my computer but had to come up with something of this "high" quality for this game!
@lakea Thank you for trying my game. Based on the comments I've received about how dark the game is, I went back and reverted the update where I turned the smoke effect on. Hopefully by turning that back off, the game should be brighter and easier to navigate for future players. I will see if I can add a toggle for the smoke to a future build in case anyone wants to try the more difficult version.
@mads The camera movement was intentional. I was trying to go for an old N64 James Bond GoldenEye vibe, but maybe it was too fast or not long enough to make that clear? As for the player movement, I appreciate the suggestion. Given I have about 3 or 4 different player controllers I own from other parties, I do not really make those so was trying to keep it simple; normally I would just drop in a pre-built one and acceleration would already be included. I did build in a jump feature but never ended up using it once I settled on the tile size for the floors.
@likirus I was debating about a mini-map; didn't even think of having the treasure chests hold map fragments. That is a great suggestion - thank you!
@ubershmekel Thank you for trying my game. I'm not sure why couldn't collect that chest. I appreciate the suggestion for the treasure itself; I added a light and particle system to the treasure chests and a sound effect, but because the trigger to open the chest is in another area, it isn't always obvious that the player opened the chest.