@oldengamer Thanks for playing!
@dergamer Thank you! If it happens I'll certainly post about it here :)
@jake-marks Thanks for the kind feedback, and thanks for capturing the vod!
@microchasm Thanks! I really agree about sound effects! I had a few recorded but ran out of time.
@thatmanrobin Thanks for the kind feedback, and I'll certainly revisit the font for the future!
@leorid Haha, thank you - yeah, I forgot to add tricky timing puzzles. :)
@halogen Thank you! :)
@yngvarr Thanks for playing! Haha, and great job catching the references :)
@wizard-sino Thanks! Hopefully one day...
@fpeg Heh, great to hear the Swedish nuances were appreciated. Thanks!
@razorwolf I'm just gonna hit back with aw, thanks! :)
@justinmullin Thanks for the detailed review. I originally planned to make all objects also have an interaction, but sadly ran out of time. Appreciate the kind words!
@bajtix Yes, I ideally wanted to animate the characters a bit more, especially a talking animation for the "avatar". Thanks for playing and reviewing!
@666savior Thanks, yeah it wasn't the most intuitive puzzle :) I might revisit the story one day! Thanks!
@g12345 Thanks for the very nice feedback!
@thomasward Thank you! Hope to be able to return to part 2 one day.
@frank-gevaerts Thanks fgeva! :) Yeah I was able to fix a last minute typo on the intro screen with a few minutes to spare. Appreciate the kind feedback!
@deathstorm Thank you so much, I promise you that if LD49 comes around and I haven't made any progress I'll whisper the story of Act 2 & 3 on Discord ;)
@west Thanks for the feedback, much appreciated! I definitely agree that it could be more clear what objects were interactive. And yes, those types of interactive puzzles are interesting. I had planned for a few of them for Act 2, but unfortunately ran out of time. Thanks for playing!
@rocktavious Thanks a lot for the very detailed review! All your suggestions are spot on, being relatively new to Unity I struggled a bit with with some of the user interface elements. Definitely agree that sound and visual effects would make the game more user friendly. And yes, the rooms without a door was a bit of a mishap. I originally planned some type of marking in the floor to signify an exit, but ended up not coming up with a good way to solve for that. My next adventure game will definitely have a walking character. :) Again, thanks for playing!
@ladymistleaf Thanks so much for the kind feedback! :)
@birdwards Great, thank you for playing it!
@laurari Thanks so much, that's really great to hear! I hope to revisit part 2 in a not too distant future :)