RadioBattles by PanDuplan 2026-04-26T21:55:58Z ♥ 2
It was fun! Got the "game over" screen after victory (I guess)
Foon → Ludum Dare Explorer → Users → CaptAndrey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | 10 Hours per Mile | compo | ||||||||||
| 2026 | 59 | Signal | 🤖 | Return Signal | compo | 236 | 3.11 | 2.46 | 3.50 | 4.07 | 2.96 | 3.46 | |||
| 2025 | 58 | Collector | Black Hollector | compo | 119 | 3.34 | 3.52 | 3.36 | 3.86 | 3.96 | |||||
| 2025 | 57 | Depths | Depth Rhythm | compo | 198 | 3.30 | 3.13 | 3.96 | 3.86 | 3.32 | 3.07 | 3.13 | |||
| 2024 | 56 | Tiny Creatures | Tiny Push, Big Nap | compo | 91 | 3.75 | 3.92 | 3.87 | 4.37 | 3.73 | 3.32 | 2.85 | |||
| 2024 | 55 | Summoning | Rainsong | compo | 260 | 3.12 | 3.20 | 2.95 | 3.18 | 2.78 | 3.55 | 3.33 | 3.13 | ||
| 2023 | 54 | Limited Space | Disc Space | compo | 341 | 2.76 | 2.53 | 3.61 | 3.97 | 2.53 | 3.40 | 3.47 | |||
| 2023 | 53 | Delivery | 👥 | Devil-lery | jam | 493 | 3.66 | 3.40 | 2.82 | 3.84 | 4.40 | 3.29 | 3.61 | ||
| 2023 | 52 | Harvest | Harvestar | compo | 239 | 3.23 | 2.98 | 3.92 | 3.31 | 2.96 | 2.94 | ||||
| 2022 | 51 | Every 10 seconds | Hiccaterpillar | compo | 438 | 2.88 | 2.93 | 3.48 | 3.38 | 3.29 | 2.69 | 3.10 | |||
| 2022 | 50 | Delay the inevitable | Box Blocks | compo | 469 | 3.15 | 2.85 | 3.30 | 3.33 | 3.37 | 2.76 | ||||
| 2021 | 49 | Unstable | Ping to Mars | compo | 423 | 3.13 | 2.78 | 3.46 | 3.98 | 3.28 | 2.15 | 2.86 | |||
| 2021 | 48 | Deeper and deeper | Deeplift | compo | 679 | 3.13 | 2.68 | 3.35 | 3.63 | 3.13 | 2.92 | ||||
| 2020 | 47 | Stuck in a loop | Ouroboros | compo | 231 | 3.55 | 3.48 | 3.76 | 3.98 | 3.50 | 3.35 | 3.26 | |||
| 2020 | 46 | Keep it alive | Ballerina | compo | 866 | 3.02 | 2.75 | 3.55 | 3.77 | 3.00 | 2.68 | 3.20 | |||
| 2019 | 45 | Start with nothing | 👥 | Sand&Sea | jam | 528 | 3.49 | 3.14 | 3.86 | 3.54 | 3.57 | 3.33 | 2.49 | 3.39 |
CaptAndrey leaves an average of 15.8 feedback comments each event.
It was fun! Got the "game over" screen after victory (I guess)
Direct but pretty cool theme interpretation! I enjoyed tuning knobs longer then expected=) but it is hard to say is there any type of ending, so I stopped after third run.
Cool graphics and interesting "story"! Got 22/25, hard to say is it success or not =) but i felt a little disappointed since I cant say where I missed 3 guys
quite fun puzzle! It was a little hard to understand basics on the start - some kind of tutorial/hardcoded color would be nice
very cool interpretation! Was pretty fun, and challenging. Only one thing - the "perfect" mark appeared even i missed almost all lines on empty figures, was kinda confusing sometimes
interesting concept and nice visuals! Fun and well-polished puzzles, but sometimes a little longer than I prefer
Funny concept! accidently discovered the double-jump ability, if you press it very fast - I was able to cheat my way in the ending =). Good level design, but jump felt a little off
was kinda stressful, but I got it! Interesting concept and good length. Zombies AI sometimes felt weird - for example I tried to lure them into the basement, but they stuck near the entrance and didn't go down
had a lots of fun! Some of phone minigames was pretty hard, but i got it anyway. Thanks for the ending, it is not so common :)
I liked how ores look. I also liked sounds and mechanics.
I liked swords. Also animations were very cool 😎
good enemy variety, interesting progression. Maybe it would be better to make first level shorter - was kinda boring to finish
Top 1 silly game for me this jam). Was kinda hard to figure out why i cant fart sometimes.
I liked buildings and animations. But i didn't understand how many thing i can build.
amazing art and sound. It was cool to see some little things with zoom, like tears. Maybe i missed, but maybe it would be better to add more things like that
Cool game! Interesting hanging mechanic) Second level was kinda hard, maybe it would be better to switch the second and the third.
Great characters and location! Had some sound problems on web version. Also i've never used pistol or shotgun, may is it better to make some room for them. Thank you!
Good game. I liked the monsters and the dice 🎲
Good old “Don’t Touch Anything” vibes :) Cool graphics, solid puzzles for a game jam, and the ending was funny. Thank you!
Memorable idea! I was confused by the plane changes at the start. Maybe there’s a better way to show progress. Also, the click-on objects confused me for a while at the beginning
Cool monsters and mechanics. I'm wondering how drowned everything.
The game was great, and I learned some gestures like 🤜(punch) and ☝️. And it was easy)
I liked this game because the Halloween is coming and in the game there are spooky things
Really interesting story — it didn’t feel short at all. I only played through one ending, but it was a very surprising twist! To be honest, I struggled a bit with the god-language — maybe because I subconsciously relied on patterns from ordinary language 😅
Wow, that was awesome! Simple controls, but surprisingly engaging to play. The level design was great — starting with small fish and building up to aggressive sharks (and that ship!). Really solid idea and fantastic execution!
Reminded me of hypercasual games — fast-paced with two simple inputs. Clever idea! I think adding some kind of time pressure could make it even more engaging. Also, I’ve gotta mention the funny art and sounds — really charming touches!
Simple and fun! I tried to cheat by spamming clicks at first, but the level design quickly shut that down — nicely done 😄
Fantastic sound design, interesting visuals, and really well-balanced gameplay — super cool! I ended up losing when a big ant ate through part of my wall, and I had to just watch the flow of ants pour through the gap. It’d be great to have some kind of recovery option in that situation. All in all — amazing work!
Really cool theme implementation! I appreciated the level design and the game’s overall length — it felt just right. My only issue was the character movement — personally, I don’t find air-strafing onto tight platforms very fun.
The irony of using a pizza box as a shield, but then losing pizza hitpoints when the car gets hit by balls... classic hell logic 😄 Who knows what rules apply down there? Fun and chaotic!
Interesting interpretation of the theme! I instinctively ignored the symptoms and just googled them — and honestly thought the game was going to punish me for that 😅 One thing I noticed: some of the text lines occasionally overlap, which looked unintentional.
Great graphics and audio — especially the announcer! The movement and jump balance felt really good too. I made it to section 12, but I think this genre just isn’t my strongest 😅 Still, I had fun playing it!
Challenging and kind of strange! On the plus side — the platforming mechanics felt really solid, with well-balanced movement. On the downside... I’m not quite sure what happened 😅 I collected some colored things and then it ended with two ships? A bit of clarification could go a long way!
I went right at first and thought, “Wow, putting lava right after one tile is brutal!” Then I came back and went left... 💀 Loved the metroidvania style — though it ran a bit long for my taste. I think adding a hint or some guidance for the main task would really help too.
The movement mechanic was interesting! I wasn’t sure why the fish at the start kept changing size — maybe I missed something. Also, starting off with that right away felt a bit harsh before I had a chance to get comfortable with the controls.
Pretty solid for a 3-hour project! Setting aside the usual stuff like movement tweaks and content depth, I think the main thing I missed was a map or some kind of gyroscope. Also — just personal preference — I usually enjoy games more when there’s a clear win condition instead of just “score as many points as you can.”
Simple and fun! The game length felt just right for the mechanics — better to keep it short and sweet than stretch a single idea too far. The “walk backward instead of turning” mechanic might’ve been intentional, but it felt a little awkward to me in this context.
A simple but interesting walking simulator. I really liked the plot — even without many rooms or much action, it kept me engaged. The only issue was the sound; I think a subtle, repeating ambient noise could really support the atmosphere and concept.
Cool and surprisingly addictive concept! However, around level 30, it felt like some nodes stopped working and I kept losing — or maybe I was missing something. Either way, I really enjoyed it up to that point!
I have to say — it looked really good for a Compo game! I think it would’ve been even better with more comfortable controls. For me, aiming felt kind of messy 😅 so I mostly just ran around trying to enjoy the view!
I think it would really help to start with some feedback or cues about what's happening — right now I can move around, but it’s not clear if or how I’m interacting with anything else. A little more guidance would go a long way!
One core idea, but so many clever puzzles built around it! Really cool how the background and music complement the gameplay. It also gave me some strong “Superliminal” vibes — loved that!
I would’ve preferred the action to start just a bit sooner — I get that it builds suspense, but for a jam game, it felt a little like stretching out gameplay minutes. The controls are tough, but in a good way — especially the jump, which feels like a cool challenge.
Oh, it’s tough — in a good way! 😄 Cool graphics, and I really like the idea of using simple controls. I think it would feel even better with some kind of background ambiance — it felt a bit too silent when I wasn’t using thrust.
cute art and sounds. Simple and interesting mechanics. I think it would be better to remove half of "filler/tutorial" levels and add 1 or 2 complex ones)
Interesting concept! It was hard on the start. Usually i prefer short levels with clear goals, so you can get a sense of progress and master mechanics one by one.
Clever puzzles and a unique control scheme make this one stand out, especially with the tricky one-time arrows) Got stuck on level 7, but that’s part of the challenge, right? Great level design and clean graphics) thanks!
wow, it was much better than i expected with such game description. I think it would be better with halfed text lenght on each page. thanks!
simple and good! "unusial" last level was great) i also like funny comma sound design, im sure it was a lot of fun recording it
simple but works well! The graphics and audio are solid, adding to the overall experience. An unexpected boss fight got me offguard, and the special effects are pretty awesome!
Catching bugs with webs is a cool idea, but… after finishing a level, the web mechanic breaks, and nothing starts. The theme is strong, but the bugs (not the good kind) hurt the fun. The graphics and
The theme is nailed perfectly, and the mechanic, while simple, keeps things engaging. Sometimes those poor moths just can’t avoid the spikes, though! The graphics and audio are solid, and the game strikes a good balance of fun and challenge. A few too many moths sacrificed, but it’s still a blast!
This one’s a total gem! The mix of light and physics is brilliant, and the graphics are simple yet super effective. It’s got that perfect balance of fun and challenge, and every part of it just works. Audio is great, though the humor doesn’t stand out much. Overall, a top-tier game!
Cool idea, but the controls are a bit of a nightmare. The rules tripped me up, and I got stuck trying to figure out how to finish a level. The theme's strong, but the confusing mechanics and missing pieces make it tough to enjoy. A little more clarity would go a long way.
Cool concept with a unique twist. Sometimes flies just vanish for no reason, which can get frustrating(. The theme is super well done, but it feels like it could use a bit more variety in mechanics. The visuals and mood are solid, giving off a nice atmospheric vibe. Could be more engaging with a few tweaks!
The visuals are top-notch, super polished, and just nice to look at. It can get tough sometimes, but that’s part of the fun. The theme's solid, though not the standout here. Overall, it's a challenging and creative brain workout with a slick presentation!
Awesome concept! The visuals are super clean, and the sound works well, but I was really hoping for a storyloop to keep things going after worms. It’s fun for a bit, though nothing groundbreaking in terms of new ideas. The theme is nailed, though!
The idea is super cool—shrinking down to fix stuff at a microscopic level—but the controls? Yeah, they’ll make you laugh and rage at the same time. The visuals are simple but get the job done, and the theme hits perfectly. It’s fun once you get the hang of things, and the humor totally saves the day. Just be ready for some frustrating moments!
The switch to tower defense and the difficulty curve are awesome! But it's a bit tough to figure out what i need to collect experience points. Overall, solid graphics, audio and gameplay)
The boss fight is a bit boring and the movement controls need improvement, but the cool story, decent graphics, and audio, along with some humor and mood, help balance it out. Focusing on improving the boss encounter and movement controls could make the game more enjoyable overall.
Graphics are top-notch, but the theme's kinda dragging. On the bright side, the humor and mood have us in stitches! Keep those 'stupid legs' moving forward!
Hey, there's more to this than I thought at first, which is kinda neat. But not being able to win and the theme could use a boost. Maybe adding a clearer goal could make it more fun.
Controls are a bit tough, and more boss mechanics would spice things up. Graphics and audio are alright, but let's bring in some epic boss battles and smooth out those controls for a better ride!
Level selection over level progression? It's kinda puzzling. Your game's got potential though. Graphics, audio, and theme are decent, but maybe try mixing up the progression for a more engaging ride.
Quacktastic! Your game's got a flock of ducks, but it needs more fun and innovation to really take flight. Graphics and audio are alright, but adding more variety could make it ducktastically better!
Fast pace is cool, but it's frustrating not having enough info and making accurate shots is tough. Graphics and audio are alright, but it needs more theme and innovation. Adding some guidance would help a lot.
a bit tough to get into and the high difficulty might be a turnoff. But hey, interesting concept there! Maybe ease up a bit and it'll be more enjoyable overall
The lack of progress and fast difficulty increase could dampen the fun, but the ability to throw mages adds a unique twist. Enhancing theme integration would improve the overall experience.
Interesting simulation concept, decent graphics and audio, but those ingame cheats and slow progress is hard to ignore. Could use some theme and mood boosts for a better experience.
clear visuals and good sound design! i'm not a big fan of "just get points and lose", i think you can get some number to add a win condition) its a jam, in the second i understand that there is no end here - i'm out)
its was cool until i got into spinning levels, and i felt too dizzy to continue( anyway it was to learn how i getting points)
good old top-down shooter experience with simple bud effective enemy visuals). While the theme aligns with the concept, the presence of a 'cannot die' bug and the absence of sound might impact the overall fun and engagement. There's room for improvement to make the game more enjoyable and immersive.
game has a strong theme connection and offers simple but intense gameplay. It would be even better with a points system and some variation in difficulty. You've laid a solid foundation, and with these improvements, it can become even more engaging.
Your game is a total blast! It's super fun and the way it combines cute puzzles with cars and roads is really cool. The difficulty progression is just right, and it keeps me engaged. The graphics and audio add a lot to the fun, making the game even more enjoyable. It's obvious you've put a lot of effort into making a well-rounded and entertaining game. Keep up the awesome work!
The concept is just hilarious and super original). The graphics are crystal clear. The humor in the game is on point and keeps both me and my "enemy" entertained. It's clear that your game is a bed of creativity and fun – keep up the awesome work!
Your game nails it in a few key areas. The dog theme is delightful, the graphics are clear and visually appealing, the humor with funny ghosts adds to the fun. However, it could use some improvement in terms of clarity regarding gameplay instructions. I didnt get it - how you can attack(
Your game explores the cosmos theme, and the graphics are visually appealing. However, there's room for improvement in making the gameplay more fun and engaging - i just used second speed and was collecting everything. It's not clear how the slime mechanic works. Keep up the good work!
Your game adheres well to the theme, and the strategic aspect, reminiscent of German-style games, is interesting. The cute animations, graphics, and audio add to the overall appeal. However, placing houses might be a bit challenging(
Your game truly nails the theme)e. The simple and fun mechanic, along with a well-paced progression, is a strong suit. However, it's unfortunate that there's a bug causing infinite level( i got stuck in it. Keep up the good work while addressing the bug!
Your game is a blast! It's fun and interesting with cool animations, and the funny voiceover is a hoot. The controls work great, and the overall mood is spot on. Overall, your game is an entertaining experience, and it's clear you've put a lot of fun into it. Keep up the great work!
Game perfectly embodies the theme with colorful graphics that catch the eye. The music adds a fantastic atmosphere. However, the controls might benefit from simplification to enhance the overall fun factor. It's evident you've put effort into creating a visually pleasing and theme-appropriate game. Keep up the good work!
my ears! couldnt play it, bu you got my by surprise)
Your game is a real standout in terms of innovation, with a creative idea that's both engaging and fun to play. The puzzles are well-crafted, and the simple art style complements the gameplay nicely. However, the absence of audio is noticeable and could enhance the overall experience. Despite this, your game offers a unique and enjoyable puzzle-solving experience. Keep up the great work, and consider adding some sound to take it to the next level!
interesting plot, great music. good level design. I think speed of movement is a little off, especially in the air. And i cant die the i drop from platform, it must be some sort of "deathbox" maybe.
very cool interpretation! both puzzle and delivery gameplay feels interesting and connected! Clean visuals, great music and sounds. well done!
reminds me good old "Kerbal Space Program" tutorial) blast off, spin, crash) cute art and nice sounds!
изображение_2023-05-09_171618230.png hard in beginning, but after some time i became better at this mission) clear theme interpretetion, and a reallt funny one! Well done!
изображение_2023-05-09_073242437.png it's not much but it's honest work =) . Classic "easy to learn - hard to master", great asset work, cool full-on-theme gameplay, respect!
изображение_2023-05-08_230741207.png simple and fun) i guess the only think can be updated - somehow block change of the matching logic after you picking box up. And switch it after you drop a box
so polished, wow! looks very nice for a compo. Aside from the fun gameplay (even for me, who looks 3 times to enter 5-digit code), I'm surprised by the interesting usage of physics. This mountain of parcels pressed me the whole game, but on the other hand, it gives me more motivation to hurry up)
as already mentioned, controlling of robots is very difficult. Different weapon types are very good idea, adding a new strategic layer. Also energy recovering on inactive robot is a good thing, forcing to use both of them
FTL-light (pun intended) =) great adaptation, simple but usefull UI and good pace. There were some problems with sectors order. i just clicked slowly to find what i needed and in the middle of the fight it was a little frustrating. But overall - a nice entry!
good art, fun and challenging! i can't get enough of it =)
➕interesting "memory" mechanics
➕great sounds, music and graphics
➕funny voice lines
➖i'm not a fan of "no-win-just-score" games
➕cute graphics
➕great characters and "quests"
➕interesting interpretation of the theme
➖ not found)
➕ cows
➖ only cows
➕cute graphics
➕great story and humor
➕simple but enjoyable gameplay
➕interesting interpretation of the theme
➖ too short on the "second phase" and too long on the "third"
➕unexpected combination of different mechanics
➕cool game graphics
➕100% theme usage
➕really funny puns and characters
➖omg it's hard) too many arrows at the same time
➖ a bit boring on the last "level"
➕interesting interpretation of the theme
➕great sounds, music and graphics
➕"Wholeness". The player does not just make a few moves - he gets older, like the inhabitants.
➕You may feed Jonas
➖Hints are too fast, i missed half of them
➕clear goals
➕good level size
➕interesting sound effects
➖ really hard controls
➖ It is not clear why at the beginning of the level there is one of nine lives. I understood about the reference to the nine lives of cats, but I did not find the meaning of hp
➖ I was surprised that the level changes when you pick up the portal, it may have the same landscape
➕interesting fishing mechanics
➕great sounds, music and graphics
➕good "level" duration
➖a bit boring at the end
➕interesting interpretation of the theme
➕amazing graphics
➕funny enemies and farmer
➕cool idea about growing ammo
➖It seems like there are some problems with balance. Too many seeds and ammo, not enough enemies. Maybe it's too easy overall.
➕100% theme usage
➕great sounds, music and graphics
➕well-executed multiplayer feel
➕good tournament "size", especially for jam
➖weapons are not so useful
➕amazing graphics
➕100% theme usage
➕interesting combination of farm and 3d platformer
➖it is difficult to make a full farm loop
➖i'm not a fan of "no-win-just-score" games
➕physics is fun
➕leveling system with a good balance, i can use many different strategies
➕interesting interpretation of the theme
➖really hard controls
➖sometimes it is difficult to get into the castle, walls are too wide
➕unexpected combination of different but related mechanics
➕amazing game graphics and fun background
➕100% theme usage
➖omg it's hard) too many obstacles at the same time
➖ i'm not a fan of "no-win-just-score" games
➕cute graphics
➕good choice of setting for the main mechanic
➕interesting interpretation of the theme
➖need more levels)
➕really great sound design
➕100% theme usage
➕good pace
➖i can't see the road as the speed increases. It's almost impossible to dodge cows
➕ looks cool
➕ sounds great
➕ good use of the theme
➖ it is not clear what to do at the beginning, first four "time travel" were very confusing
➖ gets bored quickly
+ really polished
+ theme is used straight away
+ good amount of content
- strange mix of missing girlfriend with ... a 10 second stuff)
- kinda hard
➕ beautiful levels
➕ good use of the theme
➖ lack of obstacles
➖ awkward turning speed
➕ self-irony
➕ good use of the theme
➖terrible jumps
➖gathering energy before we met where it is needed
➕ cool idea about changing the gameplay on the fly
➕ interesting difficulty
➖ target movement pattern does not change when you attack
➖ slightly awkward jumps
➕ simple and fun
➕ every run is a little different
➖ black of information about what some bonuses do
➖ sometimes it became completely impossible to dodge
➕ many interesting ideas
➕ cool graphics
➖ many skill-demanding minigames
➖ kinda difficult
➕ interesting graphics
➕ many levels
➖ moving too fast
➖complicated
➖ the ability to extend the time breaks the concept a bit
➕ many levels
➕ good use of the theme
➖ Lack of a well-chosen color scheme
➖ not enough sounds
➖ it was hard for me
➕ cool use of waves in the theme
➕ unexpected genre for jam
➕ very addictive
➖ sticks can not be removed
➖ a bit dark for me
I’ll note that I made a game with a similar theme a couple of years ago, so + additional respect for this). Here is the link https://ldjam.com/events/ludum-dare/45/sandsea
➕ cool graphics
➕ fun music and sounds
➕ good use of the theme
➖ it is not clear what to do at the beginning, there is no response from feeding
➖ get bored quickly
Плюсы: + Классный арт, эффекты + хорошая озвучка + Механика хорошо связана с оформлением
Минусы: - тему я так понял попробовали словесно понять иначе. Собственно сложно догадаться что игра по теме вообще - ооочень сложная. Прежде всего из-за отсутствия предупреждения что щас будет смена. Кучу раз падаешь просто потому что идёшь после переключения прямо в пропасть. Или стоишь на месте, боясь переключения. - баги хитбоксов ещё больше мешали жить)
Плюсы: + Классный арт + тема сразу видна + хороший баланс
Минусы: - в конце не хватает хорошей или плохой концовки. В итоге игру бросаешь сам, зная что осталось жать топливо по КД. - стрелки в начале бесполезные)
Плюсы: + Есть сюжет + интересная механика + Достаточно много уровней, плавный ввод в игру
Минусы: - высокая сложность, быстро - по визуалу сложно считать хитбоксы
Плюсы: + милые котейки, много их + быстро понятно что делать + адекватная сложность
Минусы: - про фиолетовые кусты как-то не в тему - тема не использована толком - таймеры котов мало что изменили
➕ редкий жанр для джема
➕ интересный сеттинг, даже немного образовательный
➕ простое управление
➖ применение темы косвенно
➖ не все правила быстро понимаются через UI
➖ высокая сложность
⚡быстрая правка⚡: механика "усталости" невеселая, сделать более быстрое восстановление
➕ приятная графика
➕ хороший баланс
➕ полезные отсылки к реальной науке
➖ нет тематических механик
➖ перчатка не в тему
➖ казалось что уровней больше чем в итоге оказалось
⚡быстрая правка⚡: сделать несколько уровней с тем же форматом и более быстрой скоростью
➕ классные модели
➕ прикольная идея с qte после касания с шариками
➕ веселая отсылка к гта)
➖ странное движение красных шаров
➖ фиолетовые шары слишком сильные и встречаются почти сразу
➖ не понял как пройти, и можно пройти ли
⚡быстрая правка⚡: фиолетовых значительно замедлить
➕ забавные диалоги, озвучка
➕ приятная картинка и анимации
➕ хороший босс
➖ механика нестабильности почти не меняет стиль игры
➖ почти всегда выгодно просто стрелять в пустоту
➖ уровни кажутся набором одинаковых коридоров
⚡быстрая правка⚡: замедлить врагов и героя, фиксировать дальность выстрела экраном
➕ много интересных механик
➕ приятная картинка и озвучка
➕ легкий и приятный геймплей поначалу
➖ начинается настоящая морская болезнь от качки:/
➖ стреляющий корабль без остановки сбивает с лодки
➖ продавать 30 штук каждого товара по одной утомляет
⚡быстрая правка⚡: замедлить перезарядку выстрелов вражеского корабля в 2-4 раза
➕ интуитивно понятная механика
➕ хорошая "дальность" чекпоинтов
➕ прикольный UI
➖ можешь оказаться в западне из-за неподходящих цветов
➖ не очень приятная механика в прыжке.
➖ предметы не характерны для этих цветов
⚡быстрая правка⚡: добавить больше платформ, чтобы чаще можно было найти рядом подходящего цвета и был выбор
➕ забавные диалоги
➕ интересный прогресс сложности
➕ прикольный визуальный стиль
➖ большая длительность
➖ высокая сложность ближе к концу
➖ под конец нет времени читать как действуют модули
⚡быстрая правка⚡: уменьшить врем до 10 минут и облегчить тайминги всех механики
➕ неожиданная концепция
➕ много интересных механик
➕ реиграбельность
➖ высокая сложность
➖ неудобное управление относительно направления атаки
➖ боевые классы кажутся слабыми
⚡быстрая правка⚡: усилить и ускорить мечника и лучника
➕ шикарная графика
➕ милая озвучка
➕ простой и интересный геймплей
➖ после конца полоски ожидал большего)
⚡быстрая правка⚡: обозначить концовку визуально, в месте полосы прогресса
➕ неожиданная механика прыжка и условие проигрыша
➕ приятный визуальный стиль
➕ интересные враги
➖ с большим количеством жизней резко замедляется темп, просто ползком идешь по уровню
➖ часто путал удар и прыжок
➖ большая часть уровня не видна, прыгаешь вслепую
⚡быстрая правка⚡: отдалить камеру/изменить высоту прыжком и уменьшить все по высоте
➕ Кот это всегда плюс
➕ Неожиданный сеттинг
➕ Понятное управление
➖ непонятность целей
➖ золото кажется не в тему
➖ странное поведение порталов
⚡быстрая правка⚡: сделать порталы более предсказуемыми за счет различий в визуале)
➕ great theme fit
➕ simple but cool mechanics combination
➕ good graphics
➖ bugged movement
➖ no progress metric
+интересный сеттинг и выбор оружия
+много локаций
-много багов (собственно я перемещался за счет них по локациям)
-высокая сложность
-мало использования линзы
+необычные механики
+приятная графика и звуки
+юмор как в концепции, так и в именах юнитов
-применение темы не заметно
-стоило разбить на несколько уровней - поначалу сложно сразу все понять
-механику клонирования стоит сделать попонятнее
+Апгрейды
+Простые, но хорошо сочетающиеся механики
+Графика и звуки шикарные
+Прямое соответствие теме
-быстро становится весьма сложной
-мины очень хардкорые - не хватает визуала перед взрывом и понятной области поражения
+Много контента-коридоры, персонаж, враги, декор
+забавная механика лечения
+Интересная механика босса
-тяжело честно бороться с дальнобойными врагами
-история показалась странной
+Много контента, в такие сжатые сроки это круто
+Неплохой левелдизайн
+Интересная интерпретация темы
-скучновато
-не нашел дверь куда подставить рамку
-не очень понятна логика предметов и дверей
+Прикольная хорор механика и звук. Особенно под конец хорошо расположены кристаллы, боялся пока их собирал
+апгрейды хорошо разбавили
-мало апгрейдов
-нехватало эффектов при попадании и эффектов при убийстве врага
-конец игры на 800 каком-то метре а не на 1000
Забавный персонаж, подходящая теме и удачно реализованная механика. Я хоть и честно прочел про улучшения(что редко кто делает) все равно не был уверен что кирка улучшается. Стоит визуально как-то это явно подкрепить или даже сделать типа магазина.
+ нарисовано шикарно + музыка подходящая + интересная история - Я не кликал на начальные предметы, просто откинулся в кресле. Возможно стоит в начале указать что тут что-то надо делать
Интересная идея с управлением и визуалом. Играть достаточно сложно - не знаешь куда плыть и воздух постоянно кончается, так ещё и дельфины кусачие и выносят только так. Стоит значительно упростить и расставить какие-то чекпоинты или предметы для сбора, чтобы чувствовать прогресс.
В целом классная задумка, музыка, графика понятная и милая. Было тяжело в самом начале, чуть не бросил. Возможно стоило сделать механику проще/дальше/очевиднее. Про уровень с удлинением-было бы круто сначала показать игроку недостижимый конец, и потом отправить собирать удлиннялки ("сначала показать дверь, а не ключ").
Nice theme interpretation. Laps transition was epic!)
nice idea! I think some kind of indicator for enemies if they not in the screen will be useful here
Funny and sad at the same time) Good theme interpretation and minigames!
Good work!) I think you can change grasshopper to something more understandable as "hazard"
simple but cool!
Cool core idea, keep it up!
I liked how you manage to show "Goals" with pictures on the wall. Good game. I think you can add some "dash" mechanic to improve it)
I liked intense last loop, idea of breaking car in contact with "ghost" is cool!
At first glance you casually think "ok, platformer, here we go again" But after a few seconds you understand that this is not usual plantformer, and you start to fighting vs controlls) It may scare away smbd, but to me is actually like a challenge) Good graphics, clever level design, and cool mechanics. Well done!
wow, really cool art and gameplay. My first rocket hit the planet XD, but after some time i became a brave defender. Special thanks for "meteor incoming" feature, game tryed to compencate my slow reacion time)))
don't runs on win, sadly
interesting pvp concept and rare multiplayer entry on LD! Good enough pixel art. One bad thing: as i understand "keep it alive" applies to your enemy while you trying to die – not so right "theming" in my opinion.
Clever setting concept! Classic platformer experience, checkpoints is a nice touch. One thing – for me was not so good to pass through some level part to meet dead end with "bad luck" poster :\
I didn't think that game will take so much time XD. Nice feature set and funny dialogs, well done!
That game start sequence alone made to feel nostalgia) the lack of "models" of players actually very accurately reflects the healing process itself, you never look at them). Very cool!
cool setting and funny title/dialog) fact that i can jump on spiky ankylo and didn't get hurt was not so clear for me. I found it accidentally in the middle of second level.
fun concept! Several times lifting platform with guy on top resulted turn him around:\. But overall pretty stable for html build
cool "zoom" effect). Maybe it is some sort of bug or i was unlucky - sometimes i had similar words in a row
game reminded me "Lovers in a Dangerous Spacetime" at some point). Interesting gameplay and well suited visual.
stairs is a boss truly. Also great start dialog XD
nice movement and graphics, good job! Anybody 500+ points?)
good old "tamagotchi" with some "twist" - cool idea for this lD! Nice tamagotchi art and cool sounds. Spoiler ahead - hard to understand that key can be pick up by click.
i didn't expect to playing so long) well done! clean picture and interesting gameplay. Didn't saw any theme application, or i missed something?
funny "crab" animations) as mentioned before - controller is a good thing but keyboard controls must be supported
Not bad physics, all you need to this type of platformer to be "ok". Really missing some levels with some minimum of time for each.
good example of LD game! Comfortable control, short and clear message. Well done)
one of the best platformers i played this LD so far. You always have an oportunity to slowly kill all monsters, or use good timing in skills and go thouth, good gamedesign example! I think that enemy's colliders are larger that actual sprites, and sometimes you get hits when you not so close to them:\
нетипичный формат для LD, молодцы! Напомнило Firewatch. Немного не хватало возможности перечитывать сообщения, ждал какого-то поворота сюжета с открытием иного смысла старых текстов. Но в целом - круто, хоть и грустно.
Good - collection motivation, multiple indication how much souls we collected, graphics, mood in general. Bad – it is hard to aim with only keyboard. Well done)
pretty interesting theme usage) also nice soundtrack. As said before jump controls are broken, so game became much harder than it should be.
easy to start but very hard to finish). Music matched setting perfectly. Good job!)
funny game) a little sad that you get no points from shooting yellow tomatos. In fact it is harder that collect red ones. Good job!)
oh, breath of fresh air after classic ludum dare entries) beautiful music and scene, keep it up!
"pvp" action on LD, wow! Was quite fun)
good old progression game) nice idea and balance
fun local theme)
Not bad. Cool narration, interesting level design. But quite hard for me :/
great work! Some minor issues with repeated music and not so clear effects of upgrades, but over all amazing for jam)
good for solo 3d game)
"+" for environment) You can add a timer and 100 resources to win, enough for small game
simple and looks nice, good job)
cute little "story game". But it is not so obvious on start what shooting black to black will give it color)
some questions about game mood in general, but as 3d game from one person - pretty good)
Good levels, but order is strange.
great visual, but jump settings are pretty hardcore😬
nice puzzle, also good ghost animation)
setup without any description looks scary :\
not exactly a game for me, but interesting theme-related concept
nice art for 72h) good old offline PVP
sadly only 1 level, but perfect to jam format)
just build normal starting positions and go get some tea)
strange for clicker to spend value to nothing)
Factory related twist surprised me a lot. Nice ending "gift")
not bad for start. Controlls are challeging XD
Simple and fun. Green platform level remembers me Psi-Ops: The Mindgate Conspiracy, than you can stand on platform and move it)
Cool concept and style! But gameplay became borring at some time
Last boss surprised a lot
Fun puzzle game. Lacks the ability to go through the level by different ways.
simple and fun). Interesting but pretty hardcore mechanic - after successful stage clear you cant relax, and must search exit as fast as possible.
Everything is clear, good UI solutions. Nice voice and funny emotions. Lacks the opportunity to steal from the police for extra points)
LD60 — Old Tech (16)
Anti Virus by Halogen 2026-10-27T12:55:59Z ♥ 0
The lack of explanations turned it into a short but interesting puzzle :) Cute graphics, too
Old Techniques: The Last Master by Paulsams 2026-10-26T13:59:50Z ♥ 2
Wow, really cool idea! I was surprised that I could pull off not only silly combos like crouch and kick three times, but also crazy stuff like jump + roll + kick after a grab. The level design was also good and fitting. Well done!
Mixtape Maker by Mamboman 2026-10-26T10:05:05Z ♥ 1
Fun and novel! I got stuck on the radio wave controls for a minute, but managed to find a workaround :)
Archimedes' Last Stand by Dimini Inc. 2026-10-26T07:44:47Z ♥ 1
The game over screen was even better than I expected :) Old school, just as it should be given the theme.
Janitorial duties by duudel 2026-10-26T07:38:21Z ♥ 1
A short but solid set of levels. I’ve never seen Sokoban levels all laid out on one screen before. I was afraid I’d have to restart the whole thing after a mistake, so I’m glad only the current puzzle resets.
Agent Punchnikov by 7uc4s 2026-10-26T07:27:30Z ♥ 2
Easy but fun! The idea of “punching” objects to throw them was pretty funny :)
One Meowment, Please by Neshtyak 2026-10-25T22:58:33Z ♥ 0
Cool idea and great execution! It was kinda hard at times, but the constant meow-meow-meow kept me focused :)
Floppy Defrag by Dywanix 2026-10-25T13:54:38Z ♥ 0
Good game! Nice level size and difficulty curve. I guess the "finish" text appears a little earlier than it should, but it helped me since i knew it is the last boss)
Wave 86 by Yanot Studio 2026-10-25T13:02:06Z ♥ 0
Interesting idea! It was super hard to figure out how to put the cassettes in place. An info button explaining the controls would be a great addition.
Oldie by Kwetka 2026-10-24T17:37:27Z ♥ 1
Nice entry! Simple but interesting puzzles. Personally, I’d prefer slightly harder challenges, like a strict money limit per level, or the opposite: a full relax mode with something like 10 identical gears per level. But that’s more of a suggestion for a full version :)
Installation Wizard by detectiveLosos 2026-10-24T15:22:12Z ♥ 2
Well done! Simple but interesting enemies and a great overall vibe. The clever use of meme was a nice touch :)
Road Rage by FunnyPumpkin 2026-10-24T13:05:17Z ♥ 1
Great entry! The only little issue I’d mention: it was hard to figure out that I had to press the button multiple times. At first I pressed it only once, saw the animation for 1–2 seconds, and thought I needed to do something else to fix things.
Snakia by Wendel Scardua 2026-10-23T07:49:45Z ♥ 1
Hard nostalgia incoming :) Are these critters from a real phone game? Somehow the fat one looks really familiar.
old-tech-recovery by MK-Dustan 2026-10-23T06:47:55Z ♥ 0
Laughed at the market guy :) The encounters felt a bit long at the start, though: the skeletons had like a billion HP.
Fotoshu: Caught on Film by Aviv Levy 2026-10-23T06:44:29Z ♥ 3
Crazy good! The only thing I missed was some kind of level counter. After about 5 levels I wasn’t sure whether to keep playing right now: if I’m on the last one, I’d finish it, but if there are 10 more, I’d probably come back later.
emailrpg.com by Jezzamon 2026-10-22T17:30:21Z ♥ 0
That’s a cool idea :) I got stuck entering the coordinates, though: if you just reply in the same Gmail thread, you have to manually delete all the quoted text from previous messages first.