mizuto 2024-04-16 03:53
Great concept!
Foon → Ludum Dare Explorer → LD55 → OOOOOO
By catboyfan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 104 | 4.09 | 22 | |
| Fun | 228 | 3.85 | 22 | |
| Innovation | 110 | 3.95 | 22 | |
| Theme | 693 | 3.52 | 22 | |
| Graphics | 281 | 4.15 | 22 | |
| Audio | 96 | 4.07 | 22 | |
| Mood | 61 | 4.27 | 22 |
Great concept!
Really loved this, the art style and audio created an amazing atmosphere and that boss fight was hard but fun (managed to beat it in the end :)
The graphics and music fit the mood of the game superbly. Reminds me a lot of Electroplankton: Lumiloop. The final boss was a lot of fun to fight. The movement and camera, however, felt very floaty and uncomfortable.
Great job with the game!
I really love this concept :'DDDD!!!!
This was a polished, well made game. Nicely done!
Very imaginative. Sadly, like with so many other puzzle games, I didn’t get very far — but that is more about me than your game. The music is top-notch and the graphics are striking. An unusual game and certainly one of the better entries here.
Your game is absolutely rocking it! The style is top-notch, and those abstract graphics are really intriguing. With stellar graphics and audio, plus a solid theme integration, you've crafted a truly enjoyable experience. Keep up the fantastic work!
Really cool puzzle game. It took me a bit to figure out all the mechanics even with the tutorial. I was able to get up to the *spoiler* rotating laser wheel thing, but couldn't figure out how to get the next door open.
The audio was really cool, both the background music and the sound effects fit perfectly with the rest of the game.
Didn't have the patience to figure out the final stage of the boss. That being said, while abstract, the theme interpretation is amazing for a puzzle game! Everything felt polished and smooth. I'm a sucker for clean aesthetics, so the clean linework, glow effects, and particles all supported the glossy visual style. The camera felt rather laggy and delayed compared to how responsive the controls were. The music and audio effects set that ambient cognitive mood. Imaginative system mechanics, UI, and level design all helped this stand out from the crowd.
Super well done for a single dev. Nice!
The atmoshpere and vibes of this were impeccable! I love the visuals and the feedback of everything that happens is really nice. The attention to detail is clear with the the subtle movement of the sun bits to pick up and the particles when making a new shape making the whole game just less static and more engaging.
I would say that I fthink I would have enjoyed it more if the movement was a bit easier to control to allow me to focus more on the puzzle aspect. Although I do appreciate that it adds difficulty to the game in the sections where your movement matters like dodging things.
The structure of the game was really well desgined with it not feeling linear but also feeling like everything was introduced gradually and not in an overwhelming manner. This was particularly good since I didn't feel rushed and could figure out what the instructions meant at each stage and how the mechanics worked without immediately having to move on and learn another one. The instructions were a little unclear but not enough that I couldn't figure it out eventually!
Overall, a really well made game with a great amount of polish! Awesome job!
I saw six wonderful rings and so I clicked. This plays as smooth as the flow of milk or cream. The music and the sound effects fit that vibe just right. There was a non-linearity and discovery about this whole game that took me by surprise. Very much appreciate giving me the time to enjoy the experience and not rushing it. Great work.
Super cool concept! It feels like something I'd fine on cool math games and get lost on for hours. Love it!
Awesome game! The arsenal of minions was cool and expressive, some neat puzzles, and a nice boss fight that tied it all together. Great job!
This was a really neat idea with excellent implementation! I appreciated the little tutorial images, and the variety of shapes each with their own use. I also really liked the "boss battle" at the end, although it took me a while to realize that I was supposed to keep hitting it after it turned off the first time. The glowing effects made the graphics look really good even though they're relatively simple, and the music was calm and eerie in a way that I liked. Great work!