FoonLudum Dare ExplorerUsers → Teto

Teto

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalπŸ‘₯Panik's Tripjam1543.963.773.633.254.224.152.894.35
202557DepthsπŸ‘₯Devil Elimination Party of Tactical Huntersextra
202456Tiny CreaturesπŸ‘₯Tiny Hawk Pro-Skaterjam3533.733.923.092.693.323.583.953.58
202455SummoningπŸ‘₯Purrfect Portaljam5863.563.313.523.913.623.173.603.32
202354Limited SpaceπŸ‘₯Sowscraperjam2983.843.753.794.003.833.592.763.73
202352HarvestπŸ‘₯Moon Festivaljam2003.803.894.063.253.823.812.364.04
202250Delay the inevitableπŸ‘₯Sky Shepherdjam4253.723.703.863.463.544.123.063.66
202149UnstableπŸ‘₯Crysterrajam10643.282.933.213.313.322.902.512.92
202148Deeper and deeperπŸ‘₯Haltjam14103.223.452.752.133.152.753.432.93
202047Stuck in a loopπŸ‘₯Arthur Fisher Intelligencejam4793.723.603.483.933.733.523.37
202046Keep it aliveπŸ‘₯Eggs With Legsjam9353.603.603.273.253.442.923.763.25

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Teto

LD46 — Keep it alive

Something Magical by wasd 2020-04-23T00:12:43Z

A really beautiful game and so nice and relaxing! Was stuck on 3599 plants revived for so long but just had to get it to 3600! Really nicely polished and the graphics are simple but captivating. The music didn't get too repetitive either and there's a lot of potential for expansion as well. Incredible game! Well done!

Princess Ribbon by Goutye 2020-04-27T10:50:03Z

Really great concept and amazing job getting all those different levels in as well as different mechanics introduced throughout the levels as well! Love the graphics as well and the simple animation really works. Possibly a few more sound effects would be nice to really get the player involved with fab feedback but I definitely think you should continue development of this and, as previously mentioned, I reckon it would do so well on mobile! Great job and super impressive that this was a compo game as well!

A Rock and a Heart Place by Greg Lord 2020-04-23T12:08:41Z

Really loved the concept and somehow really want to take care of my rock for longer! GIVE ME MORE DAYS!!! Love the story and the narrative is great. I think the actual gameplay needs a little improving though as I did have to restart after accidentally going under the floor and dropping him under there! A little polishing and more days and you'll have a fab game on your hands!

Akumachi by Fran Segura 2020-04-21T12:28:54Z

Great atmosphere in the game! Adorable little creature with different stages and cute animations that made sense for the corresponding stats. Only thing I would say is that maybe ake the stats always visible as I found it very hard to keep track. Great use of sound though as indicators and added to the atmosphere really nicely. Awesome job!

Sun Shower by DevVex 2020-04-23T21:17:12Z

Beautiful graphics and nice ambient sounds. This would make a fantastic mobile game and I just love the style and the vibe of everything! Not sure if it was an issue or just be being bad at the game but it kept dying on level 5 when the meter wasn't very farleft or right... If you did decide to carry on developing it, maybe adding a few different types of plants for some variation would be cool! Awesome job overall and well done!

Hacking is Probably Not Like This by sayumeki 2020-04-24T22:54:06Z

This game had a mad amount of content in and each component was done to a good standard as well! I'm guessing you were able to spend a lot more time on the content given the lack of graphics but that said, it fit the vibe of your game very well and it was nice that you did put the time in to putting the background pictures in. As it's been said before, I agree that 30 days was too long since the game did get very repetitive but I played to the end just to see what the result would be and that one ending screen was so unsatisfactory for the amount of time I'd put into it. Incredibly impressive with the amount you managed to produce in the time! Awesome and original concept as well and with some fleshing out with sound and the storyline and tweaks here and there, it could make a great game! Well done! (PS loved the detail of the clock in the corner showing the actual time as well)

Hell Yeah! by ryzy27 2020-04-21T11:22:53Z

Really liked the concept although the minigame instructions were a little confusing to read at first with the text being a little too small. Vibe was cool with the lights and I liked the layout and that it was slower to walk through the crowds. Panicked on day 0 coz I couldn't find the lights room! Very sneaky aha!

Did get very repetitive though so maybe having three different minigames would be good! Had fun though and well done!

Keep It Alive by mhykah 2020-04-22T14:29:51Z

Such a cute little game! Very simple but the different endings gave it a replayability factor. I liked that it was so adorable but also I felt like he was staring into my soul at times... I couldn't keep it alive unfortunately but I did try multiple times! Maybe adding a counter so you can see how many endings you've unlocked would be fun coz that would beep me trying and trying until I got them all! Well done on a great game!

Leafy Hero by Guilb 2020-04-22T17:32:42Z

Real cool and original concept which is actually more dofficult than I thought it would be! Really loved the cute graphics and sound as well. Great game! Well done!

Turnip Turmoil by Jonas Michael 2020-04-21T13:23:37Z

Great game with a lot to it! Gameplay didn't quite feel smooth and controls felt a little odd at first (I am just bad with coordination though...) Real cute graphics though and the game felt like a proper game with the tutorial, menu and leaderboard etc. Sound was also really nice.

Perish alive by Lyrcaxis 2020-05-12T19:05:23Z

Very much enjoyed this game with the adorably cute graphics and I love the style with the atmopshere being completed with the music. I like how the thought had been put into making the background look darker and cloudier as health decreased. I liked the concept as well with it bing quite different to most of the games submitted. A couple of things could possibly be improved and expanded upon if you'd had more time would be clarifying the aim of the game. If it is purely survival then maybe some checkpoints would be cool. Like something basic could be if you're constantly travel right, then the background could maybe change to varying biomes and with variation in enemies instead of just the number of enemies. Another expansion idea could be the addition of some way to get more workers. Overall, absolutely loved it! Incredibly impressive job for such a short time! Well done!

Overly Fragile Relationships by vilix64 2020-04-25T16:55:15Z

This was definitely a really engaging and realistic game and a great original idea! Loved the storyline and the different personalities of the friends which affected their reaction to your activities. Really well done!

Seek the Sun by Elyaradine 2020-04-23T20:27:24Z

A really great entry and a very impressive compo game! Loved the atmosphere created especially by the rain and the way it fell on the leaves was beautiful and realistic. The rotating camera did frustrate me a little since I am playing on my laptop so it made it difficult to click some of the smaller branches that I wanted to. Maybe have the option to turn it off rather than resuming rotation after having not manually moved the camera in a while. Other than that, it was great!

Sunlit by palsina 2020-04-22T15:37:22Z

This is a beautiful, relaxing game and I reached 204 before thinking I should probably play another game! The graphics are simple but beautiful with the variation in colour and how it stands out against the background. Really atmospheric and definitely addictive! Well done!

Feed Charles by mmmcgill1232 2020-04-21T11:58:56Z

This game looks amazing! Loved all the graphics and detail especially with the little red electric animation when you get close to food. Control felt really strange though as I kept instinctively putting my mouse in the direction I wanted the jetpack to fire rather than the movement direction. Was also incredibly difficult to actually move food along with you. Real cute though and I'd love to have Charles as my pet :smile:

Friendly Fire by very dark lord 2020-04-24T20:29:00Z

Possibly the best Ludum Dare game I've played so far! Such charming graphics, characters and storyline! Really put a twist on all the other fire games out there and there was so much in the little game! Absolutely loved it! I'm not usually a massive fan of platformers but the style of this one made it incredibly enjoyable and not frustrating with the upgrades and things. Did take me a long time to do the last minigame though as I completely missed what I was supposed to do and went to the previous dance place before wandering around for a while not knowing what to do until I spotted it and immediately kicked myself :laughing: The only bit of constructive criticism I could possibly give would be adding some more sound effects and the music at the end did get quite repetitive and didn't quite loop well but I'm sure this would have been something you would have done with more time! Overall, incredible entry and you should be very proud! Well done!

Eveleen by isayneigh 2020-04-25T16:05:34Z

I really liked this game. It struck a chord with me and I think you've managed to capture depression well and the fact that it takes constant effort to get better and it's not a smooth journey but there is hope if you keep trying. I feel like it's difficult to explain to people that happiness is a choice you have to actively make to want to get better as a lot of people don't understand that it's not exactly choosing to be happy but choosing to continue putting the effort in to making things better and do the things you know you enjoy. Thank you for this experience. Anyway, about the actual game, the combinanation of the graphics, music and the style of the text really created a beautiful atmosphere in a great interpretation of the theme. The continuous walk really highlighted the monotony of life that you describe at the start and I like that she keeps walking like she's doing the same thing she was at the start but her outlook has changed and she's happier now. The only constructive criticism I could possibly give would be that maybe the first click on text skips to the end of the line rather than to the next sentence since I read quite fast and I found it a bit of a pain to have to wait for it to be typed out since I didn't want to skip ahead. Also, I think there is a small bug somewhere as it repeated every line twice in one section of the story. Overall, a beautifully told narrative and definitely something you should be very proud of. Well done!

PollUFO by OddSocks 2020-04-21T13:10:31Z

Nice little game and great components given the short amount of time! Would have liked to see more variation (like the right end) but I'm guessing there just wasn't enough time. Loved the sound though! Music got a little repetitive but really suited the game and added to the vibe. That laser noise is adorable!

Fill Up Yum Yum's Tum Tum by SassyKeys 2020-04-21T12:58:28Z

Cute, short game. Like the concept and storyline. I think the audio really made this game so well done to you! The animation of Yum Yum was also just the most adorable thing I've ever seen. I think it could have been improved by making sound and animation sync up though as it did have the vibe that they hd just been made and put in completely separately but great standard overall!

Fish in Peril by GreenDinoGames 2020-04-21T11:42:32Z

ABSOLUTELY LOVED IT! Such an adorable game with great graphics for the cats and turtles! Very sneaky too but I won't spoil that for new players... Simple concept which worked really well. Was repetitive but didn't get too boring as the difficulty increased and the acheivements kept me wanting to play again despite it being the same thing. I have 7 acheivements so far and will be very upset if I can't get them all...

Only things I would say is it wasn't very clear when a cat had been clicked so I did end up spam clicking near every cat until they ran away. Also, maybe adding a little movement to the background to make it more dynamic and it may make the game a littl trickier too!

Awesome game though! Well done!

Blocks 'n Trees by NectherLouie 2020-04-25T17:29:17Z

A nice puzzle game with cute graphics and a nice idea. For further development, maybe make it a little smarter with what blocks are given rather than completely random since it is quite annoying when you only have the black boxes and 2 fully watered trees. The graphics were lovely though and the music was relaxing and didn't feel loopy of annoying. Possibly added additional sound effects/animations would improve the feedback from actions and make it a little more engaging but overall, nice job!

In A Game Wherein by SSStormy 2020-04-25T17:22:22Z

You continue the cycle of playing and reviewing games. You open with a positive comment about how a "nice atmosphere was created", how the "concept was original" and how "the game was well put together". You move on to your constructive crticism which is always "maybe audio needs work" or "it lacks a replayability factor" or "tenuous link to the theme" However, you always follow up with "I'm sure this is something you would have done given more time" and "amazing job for a solo effort" and "well done in creating something so great in such a short amount of time". You proof read the comment and hit publish. You scroll up and give the game your honest star ratings before returning to the sea of games to start again.

Pirabbit by TimeTravelHamster 2020-04-24T20:35:43Z

Real simple and cute game with good control. It does get a little repetitive though so maybe checkpoints or upgrades or something would be good to add. I'm sure you would have done with more time though! Awesome job!

The Last Guardian by civmaniac 2020-04-21T13:37:53Z

Great concept and different to a lot of the ones out there which is nice. Graphics are adorable and the game looks and feels very polished. Definitely has the potentioal for more features to be added and expanded if you wanted to!

The Last Flower by Unimaginable_Code_Studios 2020-04-24T23:17:33Z

Really cute graphics and I liked the sound effects too. Very nice vibe and overall atmosphere with a good concept! I did feel a little like it was a bit unnatural control-wise. Possibly the walking was too slippy and the jump a little too floaty but those are just things you can tweak until you're happy with them if you get the time! I did have an issue in level 2 where it wouldn't let me shoot my swords after I'd started moving which was not helpful in the level full of enemies :laughing: Overall, real cute game and so much potential here! Definitely continue to develop it post-jam! Well done!

Balloon Balloon! by JetTheSimon 2020-04-22T23:39:08Z

Really great game! Loved the idea and interpretation of the theme which really brought me back to childhood memories with my brothers! Great graphics and sound and super impressive overall with just yourself working on it. We agree with the previous comments about the movement being extremely difficult to contol. It was incredibly slidey which makes me think that maybe the movement is frame rate dependent which is a something a lot of people do so maybe it didn't feel as slippy on your machine? Amazing game though with a high level of polish and slipping everywhere did make it very entertaining even though we couldn't get past 7 hits! Well done and I reckon you should continue to develop it post jam!

Snowball's Day In by Anthony Pengelly 2020-04-21T14:53:26Z

Great concept and so cute! Very original. Audio and visual feedback for all the actions was great and definitely makes you want to beat your high score! Maybe being able to see your score as you play would be nice then it would make me try even harder when I'm close to my high score and make it even more addictive! Very cute, well done!

Apple Panick by peterfiftyfour 2020-04-22T14:35:39Z

Great game which looks really polished! Offered myself to the gods accidentally but I liked that you could fall into the abyss haha

Well bucket by Jasuse 2020-04-25T17:08:49Z

Really nice concept although I agree with previous comments about the graphics needing some work. The art and textures are nice but I feel it would have been much better for her to face the direction she's walking rather than the way your mouse is pointing. The storyline could have been fleshed out a little more maybe with some more variation in what to put down the well other than just food or rocks. Good job though!

Slimy Friend by JJGizmo 2020-04-23T21:07:01Z

I liked the idea and it was nice to have the visual clues unlike some similar games I've played where you just have to guess and try and remember if you've fed them and how long ago etc. I think, with a little more polish, this could be a great game! At the moment, it feels a little awkward to play, possibly because the hitboxes on the icons are too small so I don't always manage to pick up the items I've bought straight away. Great idea though and a good job for the amount of time you had!

Hamloon by NoelOskar 2020-04-25T16:39:23Z

A cute game although it took me a sec to figure out the actual mechanic and I did end up popping myself 3 times before figuring it out! As mentioned before, it does get quite repetitive although the changing background is nice to see as it scrolls.

Node Colony by gmaanicus 2020-04-25T17:44:54Z

I liked the concept and the style of graphics was simple but effective and it didn't feel too static. Colours fit well and I appreciate that you probably didn't get time to finish everything you wanted to, like a tutorial, but it did seem quite confusing to play at first so maybe just adding a more despcriptive and in depth set of instructions in the description would be nice! Good job!

Eggs With Legs by Teto 2020-04-21T13:15:35Z

@der-finski Unfortunately, it was a mad scamble in the last hour and we didn't get a chance to add an end screen but well done for completing it and thank you for playing!

Eggs With Legs by Teto 2020-04-21T13:27:45Z

@tony-artz Thanks for pointing out the issues! It's possible that you were dead when the chicken started drifting but we didn't get a chance to add a game over screen so you end up just drifting from still being shot :laughing: We only noticed the negative egg counting after we managed to play test after submission so thanks for letting us know and we will definitely fix it!

Eggs With Legs by Teto 2020-04-22T16:59:36Z

@tero-pulkkinen That may be exactly what that noise is :laughing: All the sounds were recorded in about 10 minutes on the last night in my kitchen

Eggs With Legs by Teto 2020-04-22T17:00:18Z

@riccastudio Oh no! Sorry to hear that! What exactly was not working? Would like to be able to fix it for future players! Thanks

Eggs With Legs by Teto 2020-04-23T11:12:26Z

@jetthesimon Thank you so much! There are a ridiculous amount of eggs hidden all over the place! I think I went a bit overboard :laughing:

Eggs With Legs by Teto 2020-04-24T21:33:50Z

@very-dark-lord OMGGGG thank you so much for appreciating the belt!!! Seemed like a great idea intially but I almost killed myself drawing the 5 different attachements because @ciaranw wanted everything to be 8-directional :cry: You're defo right about the machine gun being the better option but like @ciaranw mentioned, I think it broke a bit which is only a little bit annoying given that that was the one that broke me when I was drawing it :laughing:

Eggs With Legs by Teto 2020-04-24T21:36:53Z

@cobear25 Yeah the peashooter doesn't do much but should take about 4 hits to kill a farmer but once you get machine guns, it becomes much easier! Also, you need to get a basket to be able to collect the eggs so not sure if you just missed that! We would have added some text to make things clearer if we'd had time but unfortunately, we couldn't :frowning2: Thanks for playing though and feel free to have another go!

Eggs With Legs by Teto 2020-04-25T11:28:39Z

@very-dark-lord You're right, if you constantly shoot behind you, it does speed you up :tongue: We did try and make sure there were enough eggs at the start to be able to get the core items without also restricting you to just getting a weapon and basket so glad you had fun!

Eggs With Legs by Teto 2020-04-25T14:21:50Z

@abiral Thanks for the feedback! The name and concept originally came from an idea that my very sleep deprived brain came up with at 3am! :laughing:

Eggs With Legs by Teto 2020-04-25T18:13:17Z

@epiphanyg Thanks so much! You can destroy the boxes but admittedly, they take a fair emount of shooting with just the peashooter! Hopefully you managed to find enough of the plethora of eggs I hid to buy some better weapons!

Eggs With Legs by Teto 2020-04-26T17:33:12Z

@circleoflife Unfortunately we didn't get time to add any background music but it will definitely be something we add if we decide to carry on developing it post jam!

Eggs With Legs by Teto 2020-04-27T11:28:10Z

@philstrahl Thank you so much for all the in depth feedback and the feature in your video! Was definitely eye-opening seeing someone other than ourselves playing the game! After initial feedback, we did try and make it a little more obvious what to do by putting more detail in our description and we would have liked to add some comments/descriptions in the shop as well. You can also right click in the shop to sell items so you definitely could have afforded the machine gun earlier and gotten a second one as well but of course, without it being in the actual game, it is difficult to remember everything in the description! The text was done in the last hour and clicking through would definitely be a good idea also so it's not looping and will be added if we decide to develop this post-jam! Slow movement speed is also something we had a lot of feedback about so we will speed the walking up or maybe add a run/dash button like you suggested which would mix things up nicely. We did intend to do more enemies but a grenade-type sounds awesome and will definitely be something I'll have fun drawing! Like I said in the description, we didn't get time to add an ending screen for when you free all the chicks but well done on completing it and thank you again! Learnt a lot from your playthrough! (PS thank you for appreciating the belt! A lot of work went into that! Especially since Ciaran wanted everything to be 8-directional so everything had to be drawn 8 times...)

Hermann the German Dough by conrad 2020-04-23T12:18:42Z

Really nice and orginal concept amongst all the plant and fire games! Very cute graphics and I really loved Hermann! The visual feedback from him was nice but could maybe be enhance with some audio too.

Blooming with You by Junebug 2020-04-25T16:33:24Z

I liked the atmosphere created and the storyline although it was a little too slow paced in my opinion. The different paths were really nice though. Maybe if you had more time, it would have been good to add the ability to pick responses to their responses and make it a little more conversational although that would have possibly created a huge branching tree so I totally get why you kept it simple question and answer! Overall, nice concept and interpretation of the theme. Well done!

Save The Cake by memoryFloater 2020-04-21T14:37:47Z

Ridiculously addictive! Just spent at least 20 minutes playing this and now my arm aches from spam clicking... Cute graphics and great animations. Both the audio feedback and visual feedback are great making it very immersive and fun. I liked the upgrades although I was sad that I spent all those coins on the last one and never knew what it did :cry: Only criticism I could possibly think of would be to randomise the movement a little more and keep thm constantly moving. Once I got down to one piece of cake, it was really easy to keep it on screen since I knew which Sleems not to kill to carry it back to the middle. Because of this, I managed to get through waves 15-22 purely from guiding the cake around the screen and spam clicking all the stationary Sleems. Adding randomisation would make this more difficult and the Sleems continuing to move would make it harder to spot where the final piece is. Absolutely amazing game though and incredibly impressive for a solo effort from scratch! Has the scope to be expanded as well with more upgrades and enemies and possibly variations with the waves like boss waves. Awesome game! Really loved it! Well done! Wonder if anyone can beat my longest run? :tongue: Save the Cake.png

Can you look after my plants? by the_martijn 2020-04-22T14:45:54Z

Really great idea and I love that you added the replayability factor with unlocking information after a certain amount of points. Graphics were cute although maybe you could have made it a little clearer if you had watered a plant that day or not as I found it hard to keep track. Maybe just a water pouring sound or something? Overall, great game and well done!

CAT KEEPS YOUR NIGHTMARES OUT by Mantarus 2020-04-21T11:30:58Z

Such a cute game! Absolutely loved my lil ginger kitty! Good concept too although I found it very difficult to attack the nightmares without touching them given the tiny attack range but I guess this is something you would have worked on if you had more time.

Sprouting Tale (LD46) by Tony_Artz 2020-04-21T13:51:10Z

Really love the atmosphere in this game and it does look great. If you had had the time to add any sound, it would have been beautiful. Great concept as well with putting a twist on the usual platformer and I liked the take on the theme as well with keeping the plant alive but not directly protecting it from attack. I am pretty awful at coordination though and didn't make it very far through the first level despite multiple tries as I found it very diffcult to catch the plant again since it goes off screen and comes back down so fast with little indication of direction other than th dandelions in the wind but it is hard to react by the time it comes back into view. Possibly making it easier to catch would make it a little more enjoyable but you can still keep the difficulty up through the level design. Great job though and an amazing product especially since it was a solo effort!

BUBBLE BOY by NEKORUMA 2020-04-22T14:14:56Z

Loved the reminder of playing tamagotchi in the playground with friends in school! Really sweet and charming game with nice audio and visual feedback. I would say it is a little repetitive though but I'm guessing there wasn't enough time to add any other features! Maybe something simple like sometimes he gets sick then certain stats will drop quicker and you have to help him get better. Or adding baby, teen, adult and elderly type stages like tamagotchi would change it up a little even if the activity animations are kept the same. Overall, a great game! Well done!

The Game of our Lives by Owl_Skip 2020-04-22T14:51:02Z

This was really interesting and atmospheric. I agree, I wouldn't call it a game but was a calming amidst all the games I've been playing and could make a really great meditation tool!

Spoon by Cadstor 2020-04-23T20:09:22Z

This was a cute game! Reminded me of the Google Chrome dinosaur! Really nice animation and a solid concept. Could be made a little smoother but great job especially being a completely solo game!

Melody's Forest by Kisilin 2020-04-23T20:38:43Z

This was cute and I liked the graphics. Nice original concept as well. As mentioned before, maybe giving the creature more life or adding some more animation like birds flying across occasionally would improve it. Doesn't have much of a replayability factor but was charming nonetheless and good for a solo effort! Well done!

LD47 — Stuck in a loop

Of Kats and Carens by khaotom 2020-10-07T21:01:02Z

Cute and funny concept! Let out your Karen frustrations in game form :laughing: I agree with some previous comments about the circle being a little difficult to deal with and level difficulty increasing with speed not just number of Karens and circles. Graphically very good with the character animation and speech bubbles making it a really dynamic game. The visual and audio feedback was really nice with the loops as well! Great job!

Liftman by gamechoy 2020-10-22T11:24:36Z

Really awesome concept with the puzzles being clever as well. Difficulty of the riddles was good as well but there are still a couple I don't know the answer to after playing twice so I could find out what happens after I kill a few too many aha. The nice graphics and simple animation kept it interesting as well without it just being a plain text game. The build of the unknown monster really built a nice moody atmosphere gradually which contrasted nicely with the humour. The fear of the unknown really drives you... Awesome entry! Well done!

File 47: An Incident in the Exclusion Zone by juxipolo 2020-10-19T14:42:08Z

Okay I really loved this game and played it for farr longer than intended! The only reason I stopped was because I felt like I was going in circles. I really wanted to know what happens and I'd gathered so much information but it was a little unclear of which rooms led to which especially in the casino area where all the rooms seemed to lead to the same place. That said, the story that I got through was good and so complex with all the different pathways making it soooo good for a jam game! Super impressed with the content and the UI is incredbly polished with really nice visual feedback as well. Awesome job!

Endless Ocean Cleanup by Bloham 2020-10-07T14:45:10Z

Great little game that fit the concept and has replayability with the scoring system. Love the low poly islands and the movement of the background ships bring the game alive a bit. Enjoyable to play but I agree wth you and others that there could be more audio and visual feedback for actions to make it more immersive and clearer what is happening. Overall, a really great game!

Ribbon by 100th_Coin 2020-10-15T22:49:59Z

Really awesome concept that has so much potential! I did struggle to get used to the movement of the ribbon but it was really smooth and well done especially for compo. The ribbon graphics were really cute with and really appreciated the little detail in animation of background pieces in the second ribbon. However, I feel the background graphics didn't quite match the aesthetic of the ribbon graphics but of course, this could have been a time restriction. Music was a little too intense for my liking and I'm not sure it fit the rest of the vibe but it definitely gt me pumped up! Overall, really awesome game that I would love to see developed and play more levels of! Amazing job!

Sock Mates by cptdustmite 2020-10-22T11:46:42Z

Cute concept but I would agree that the controls felt a bit weird and really random. I also thought it wasn't working as I thought I was the centre sock and ended up accidentally going outside the washing machine? :laughing: Nice graphics and audio though! Possibly some feedback when you're freeing the sock would be nice even if it's just a little ding or the centre sock shakes more just so it's easier to tell when you're actually freeing. Really nice little game though!

The Turning Point by zaibakk 2020-10-22T18:11:08Z

I actually really loved this game. I was just stuck in the loop the first time round thhen I read the comments and realised there was more to it. The concept is great and really reflects reality well. I also quite enjoyed that office job haha! After starting to talk to the girl, I found myself really wanting to get through the day and find out what happens next so I spent longer playing this and held my attention than a lot longer than most of the jam games.

I do have a couple of things that could be improved to make it more enjoyable though. On the metro, I found it quite irritating how far apart the arrows were and kept misclicking especially when I was trying to do it as quickly as I could against the clock. Maybe consider having the option to use arrow keys since it's not a skill based game so it doesn't really matter if it's a little too easy.

Personally, I found the falling in love over the internet in a week just a little too fast... Maybe if they'd just found the common want to run away they could have just done that as I feel the love part was unnecessary and took away from the reality of the storyline and the relatiablity of the game as a whole.

Overall, a really nice game with only a couple of things that pulled it down slightly for me. The moody atmosphere with the music, bland graphics on the metro and in the bedroom and the repetitveness really made for an incredible game! It was engaging, well polished and hit the theme in a beautifully original way. Well done!

Rogot Slide [Prototype] by itsdanidre 2020-10-22T18:40:48Z

Really cute graphics here and really love the audio feedback for every little thing, even scraping against the wall, which makes a game so much more polished! The addition of the pop animation was a super nice touch too! The increasing level difficulty was nice with the different elements being introduced nice and gradually. This was especially nice to see in a jam game since I find a lot of them don't have clear instructions or tutorial due to the time limitation. You did a lot in the time with the levels, different blocks and funtioning UI as well! The scoring system was nice too which gives the game an element of replayability. Awesome job, well done!

Stuck In A Loop by Zelif 2020-10-07T14:17:56Z

Really good concept and I liked the touch with the calendar. Felt like there was a story despite it being such a short game and hella relatable after lockdown! Took me a little while to figure out what to do because I couldn't really see the writing on the corkboard and had to walk around a bit to manipulate the camera to get a closer view (well done in managing the camera relatively well though since you said that was a struggle!) Once I knew what I was doing, it was pretty easy although, not sure if it was me, there were times where the interact and pick up buttons popped up, I pressed them, and they didn't do anything that I could see?

Liked the audio feedback which let me know that I'd actually completed a task although the art seemed to be three different styles. I quite liked the hand drawn vibe of the main character and would proabably have preferred it persoanlly if the whole game looked like him. Maybe the rooms wouldn't have looked as "good" but I think it fits the vibe.

Overall, an enjoyable game when I got to grips with what I was doing and managed the camera! Great concept that was relateable and fit the theme. Awesome job, well done!

Stuck In A Loop by Zelif 2020-10-07T14:48:32Z

@dark-prince-zen Definitely a great job for the two of you! Yeah, might have been an issue on my end then with the corkboard but I managed to see it eventually! :P I like the fact that you let everyone draw things and help you out! That's so cool and definitely adds more of the little things that flesh a game out that you probably wouldn't have had time to do yourselves.

A Night Around the Fire by arron-fowler 2020-10-07T15:18:20Z

The graphics and audio were amazing and really made the creepy atmosphere. RIP guitar man... Loved the animation of how he walks, runs, hides and even looks around when hiding. Makes it very engaging and more dynamic. The only criticisms I'd have would be the lack of replayability. With it getting more difficult every "loop", you could have added a simple loop counter which would then give people a reason to play again and try and run round more times! However, I'm sure you had more things you wanted to add but lacked the time and what you made is already impressive for a solo game as well! Overall, great job and I'd love to see a more fleshed out version if you decided to carry on working on it.

Loop Online Mmo by cax 2020-10-07T01:19:13Z

Pretty cool game and a nice concept.I like the minimalistic art style although, just a tiny bit more colour/stronger colours would stand out nicely. Collision can be a little jerky at times but nothing crashed which is always a plus! Really good job on doing a successful multiplayer for a jam.

Home Sweet Home by mediyaz 2020-10-07T16:37:37Z

Such a beautiful and relaxing game. Would happily play this on the commute to work to pass the time! Simple but original concept which is a little different to the other colour matching games out there. The beautiful, bright block colours and the music really create a nice atmopshere too. Only thing I would say is that the ship can be difficult to manoeuvre when trying to stop on a small planet.

Stuck in a loop-Puzzle Game by Tayfun 2020-10-15T23:02:03Z

Definitely lots of potential here for more difficult levels and complex gameplay although I appreciate that time was an issue here. I think I would have preferred less of the easy levels which may have freed up some time for some more complex level design for you. Graphics are nice with a subtle glow and although there's no audio feedback (again, assuming time was the restriction here) I would have liked some visual feedback even if it was really small like the commands in the loop flashing when it was being done which would also be nice to see it looping round. Or maybe if the robot lit up the path it took. Possibly a very small celebratory animation when you reach the green target like just a simple spin. Just something small to make the game a little more engaging and dynamic :) Overall, really solid compo entry! Well done!

The Jolly Journey of J.J.'s Jelly-Jamventure by TJ101010 2020-10-07T22:09:36Z

Really cute and visually pleasing! Loved that he grew which was surprising as I wasn't expecting it which also made it easier to get jellies you'd missed the first round. Nicely polished as well with the audio feedback being really nice. Would agree with previous comments about making enemies more obvious but other than than, great job!

Asteri by Wyatt 2020-10-19T13:47:22Z

A great atmposhere created here and really relaxing as well with the polished graphics and audio making it really soothing. The orbit is a nice subtle link to the theme.The dynamic colour was a nice touch too and not having defined levels but just increasing difficulty made it nice and fluid too. I wasn't expecting the extra obstacles so that was nice since I fully expected to get bored of just slowly going round the planet collecting things. On that note, I did find it was a bit slow not being able to accelerate forward and mainy just upward but maybe I just wasn't very good at controlling him! Overall, really nice game that I would happily play to pass the time on the train :)

Loop Something Something by mbrezu 2020-10-07T21:24:37Z

Really enjoyed the unique concept and the link to the theme was quite subtle but definitely strong especially after the first few times I dind't know what I was doing and got stuck! Found it a little tricky at first to place blocks where I wanted them but I got used to the movement pretty quick with the feedback being really nice as well.

Shatter by m-trigo 2020-10-07T21:32:24Z

Loved this concept and I would definitely play a lot of this on the way to work if it was a mobile game! Really nicely polished with a relaxing atmosphere. Like others, I would have loved some more levels but I also had the same issue struggling with time for puzzle level design so I completely understand! With a litte more time, I think the shatter animation could be worked on so it doesn't click back together so obviously and be a little smoother but really great job overall! Well done!

The Hanging Tree by Grommel 2020-10-22T17:27:32Z

The intro gives a really nice background to the game and really adds to the polish making it feels more like a full fledged game rather than just a jam game. The visuals (especially the sky) and the music after that dark intro really set the whole tone. The colours work really well together as well.

Like other people have said, I also had some trouble with the controls and found it quite difficult but it probably didn't help that my computer ran it a bit slow so it probably didn't run as smoothly for me as it should. However, I totally get that it is hard to make the difficulty well balanced without the time for play-testing etc.

Overall, awesome game and the whole atmosphere really makes your game! Well done!

The Hanging Tree by Grommel 2020-10-22T17:43:13Z

@narom42 Will do! Thanks!

The Magician's Maze by MidoriMelody 2020-10-22T11:31:56Z

Nice concept with a great mood created here as well! I would agree with previous comments with maybe making it wasd to move and mouse to move camera as it felt a little awkward with not being able to walk sideways etc but really solid entry! Well done!

Inside the Planet by victor_reiner 2020-10-07T15:53:33Z

Really cute game and loved the concept! Audio and visual feedback was really nice except I would agree with some people that the respawn animation should be quicker. Levels progressed nicely although I did find it quite difficult and had to quit at level 4 but I am just pretty terrible at platformers haha.

The Witch's Tower by SparklyRainbows 2020-10-19T14:07:15Z

I like the concept and the audio and visual feedback was nice. Really nice mood created althought the game mechanics could do with a lot more polishing. There were few occasions when all my loops just disappeared, all the orbs flew away and I had to build a bunch more. Space seemed to duplicate rather than move a turret so that was a littl op. I'm sure this will be an amazing game with a little more polish but it's a really good jam game!

Stuck in a Soup Loop by Doot 2020-10-07T21:55:55Z

Such a cute game! You've made me want to become a soup chef! I liked the graphics and the audio feedback was great too. The only thing that tripped me up at first was I didn't realise I only had to stir the soup one rotation as I didn't realise the buttong was already green to start with! Possibly making the soup chang colour slightly when it is ready to be served would make it clearer especially in the early levels when learning. (A touch if there was more time that would be nice would be for the colour to change depending on the ingredients you put in)

Level progression was really good and the scoreboard at the end of each level was a really nice touch. It didn't get too difficult too quickly but I also didn't find it too easy. You really did well with balancing it! Overall, a really great game! Would have to say it's one of the better ones I've played so far so well done!

Arthur Fisher Intelligence by Teto 2020-10-06T22:51:47Z

@oliver-richmeier Thanks for playing! We didn't get time to fully play test until after submission so we're fixing that bug now we're done with work for the day. Hopefully we can release the fixed version tonight and you can play the whole game properly!

Arthur Fisher Intelligence by Teto 2020-10-07T07:46:34Z

@pedrohph Thanks for the feedback! Did you manage to understand the mechanics fine without the text? I think I added too much thinking that everything needed explaining. We'll probably add a "Skip Text" button if it's not needed then.

Arthur Fisher Intelligence by Teto 2020-10-07T14:38:40Z

@judgezedd Thanks! Glad you had a good time!

@jelle-vermandere Thanks for the feedback! The only reason you have to get quite a few robots for example, is because when we originally set it to only need to make 1 arrow plate to move on, you could go to the next level from the beginning since you start the level with that many already and we didn't get time to make the button smarter so we just had to up the requirements to move on. Glad you liked thhe game overall though and, if we do a post-jam version, this will definitely be something we look at to reduce the sitting around!

@monninen Thanks so much!

Arthur Fisher Intelligence by Teto 2020-10-07T15:01:59Z

@thekingbarry Thank you for the feedback! It did take a long time to create the puzzles haha. It was difficult enough for me to figure out ways to do things even though I knew the mechanics! I agree with you about the task repition so that's definitely something we'll tweak for a post-jam version if we do one!

@aquanim I liked his eyes too! His eyes created his characted mainly because I wanted to use the angry eyes! And shhhhh... Don't tell the people that it's possible to solve without actually solving haha!

Arthur Fisher Intelligence by Teto 2020-10-07T15:03:51Z

@thecreator Oh my god I love this :laughing: Glad you had fun playing around with it!

Arthur Fisher Intelligence by Teto 2020-10-07T15:21:13Z

@vivien-fargette Thanks for the feedback and we'll definitely fix those things in a post-jam version! Glad you enjoyed it overall!

Arthur Fisher Intelligence by Teto 2020-10-07T16:21:05Z

@ellladee Thank you so much!

@dark-prince-zen Glad to hear you enjoyed the dialogue although there was a lot of it! There's still so much content we made that we couldn't put in the gameplay because we ran out of time with the UI. Hopefully we will be able to put time aside to work on it more and we are thinking to release it on the play store just to have an experience of releasing something :)

Arthur Fisher Intelligence by Teto 2020-10-07T20:44:48Z

@zelif Good to hear you enjoyed playing! That's actually something we hadn't thought of adding but would definitely be helpful so thank you for the feedback!

@arron-fowler Thank you! Unfortunately ran out of time for sound but we'll definitely add it for post-jam version!

Arthur Fisher Intelligence by Teto 2020-10-08T13:16:47Z

@ditam Thank you so much for the compliments! I had intended for that to be the case especially for the first level so you can do things as the tutorial goes but we didn't get time to sort it out. Will definitely try for the post-jam version though!

Arthur Fisher Intelligence by Teto 2020-10-08T13:26:33Z

@curly Thank you very much!

Arthur Fisher Intelligence by Teto 2020-10-08T18:56:04Z

@willypa So great to hear you made it throught the whole thing and actually spent the time playing and enjoying it! Out of curiosity, did you manage to produce a robot in the final level because that would have been impressive! We'll probably make it so it produces 5 tiles at a time or something similar in future so you don't have to spend so long waiting to make arrow tiles!

@olafstromberg Thank you! It should be solvable with the 4 tiles and 2 bots you're given so let us know if there was another issue with that level and we can try to fix it!

Arthur Fisher Intelligence by Teto 2020-10-14T13:20:43Z

@johnnyv Thank you!

@flying-dog-fish Ahh I didn't realise it doesn't mention until level 3! Will definitely fix that for the future thank you! Apologies for the excess of text... Really was just put in quite last minute so didn't get a chance to refine and make it more concise and, as I said before, we had intended to have it so you could do things at the same time and split it through the level so it wouldn't have been one huge chunk but unfortunately,didn't get time.

Arthur Fisher Intelligence by Teto 2020-10-15T23:22:31Z

@joey-vrij Thank you so much for the compliment!

@demuss Unfortunately we know it has farrrr too much text but glad you enjoyed the game enough to skip through it all to get to the gameplay haha! :P

Arthur Fisher Intelligence by Teto 2020-10-19T08:31:07Z

@j0ye Thank you so much for your compliments!

@tannimun Really glad to hear you enjoyed it!

@balance686 Thank you! We hadn't actually thought of that so that's definitely something we would want to add! As well as a levels menu.

@sli So great to hear you enjoyed it to play for so long! Unfortunately, with the UI for placing the various different things being so complicated and time consuming, there ended up being no function to be able to place them which I didn’t realise when u was doing the level design since Ciaran was doing the build menu at the same time. We left it because, honestly, we didn't think anyone would play that far! The initial idea was to be able to build everything including the little machines which is all there ready to be implemented, they jist can't be placed since we ran out of time which is really frustrating πŸ˜… Anyway, thank you so much and I hope you play our post-jam version when we get some time to finish it!

@jenny-bourke Haha thank you!

Arthur Fisher Intelligence by Teto 2020-10-19T13:05:04Z

@zeonblue Wow that is the best compliment anyone could give! I'm so happy you enjoyed it so much that you lost track of time. Unfortunately we simply didn't get time for any sound but we'll definitely add it in for the post-jam version!

@ddrkirbyisq It started off as a much simpler idea but the different tiles just kind of came as we went along! I really struggled making the levels since I've never done anything like it before so it's great to hear they were good. Glad you had fun!

Arthur Fisher Intelligence by Teto 2020-10-22T10:57:21Z

@trexxak Thank you so much for the compliments!

Arthur Fisher Intelligence by Teto 2020-10-23T09:49:18Z

@pedrocoden Thank you!

@jonathanwang Thanks for the feedback! We'll try and look into it and try and make it smoother!

@pawciu Thank you!

@sakura-magika Thank you so much! We did try to make it as self sustaining a loop as we could!

Arthur Fisher Intelligence by Teto 2020-10-25T19:36:10Z

@zaibakk Thank you so much! It's so incredible to hear you spent that amount of time playing and enjoying our game! Unfortunately, we didn't get time to implement the X tiles as we ran out of time for th UI which was frustrating but we never imagined anyone would enjoy it enough to spend that amount of time to get to that point anyway! Thank you so much again for playing and I hope you play our post-jam version when we release it.

Manipulate the Loop by AntiAndi 2020-10-07T20:51:16Z

I like the concept although I think the theme is a link to the theme is a little tenuous. Love a good puzzle game and the puzzles were well made but as someone who isn't very good at precision and timing with game controls, I found it a little too difficult.

Tuneloop by Jay Berlin 2020-10-22T17:15:29Z

Controls and figuring out what to do was a little difficult at first but I'm also not very good at these types of games so I kept dying too quickly to figure things out aha. The inverted up and down really threw me. The music was good but like previous comments have said, the other sfx drown out the music. I like the graphic style though and really went with the music to give a proper nice arcade vibe. Awesome job! Well done!

Exit Only by alpharock6 2020-10-22T11:06:00Z

This was a really nice little puzzle game. Felt very original still despite being inspired by antichamber with the addition of the little mini layout which I thought was very clever and the size changing as well. Graphics were simple but fit with the game well. Great entry overall, just wish it was longer as I wanted to keep playing!

Neon Embrace by ARBEX 2020-10-21T23:16:30Z

Like previous comments, it took me far too long to figure out what I needed to do to actually score points so maybe make this clearer. It was also ludicrously difficult especially at the beginning so maybe making the outer circle larger to start would help to ease the player into it.

Other than the actual gameplay, amazingly well polished game with great graphics. Love that you can buy more music etc as well. Overall mood is good and the music definitely gets you pumped up!

Overall, a very solid entry with just a couple of gameplay tweaks needed to make it a really enjoyable game!

Sisyphus Beetle Takes His Daughter to Work by pee-thief 2020-10-07T01:39:17Z

For such a simple game, I loved it! The whole concept is so random and unique, there's definitely not ten of these floating round the jam! The style was funky and really fit the vibe. I think it could have been made slightly clearer how you earned the souls to buy the timeshare though and balance the audio a little better. Dad jokes were a great touch and actually made me laugh out loud not just sharply exhale through me nose in mild amusement. Awesome job overall!

BagJam by Ryan Paton 2020-10-07T21:13:42Z

I liked the concept of this with the increasing difficulty keeping it interesting! I especially liked having to remember which bags are okay after the scanner and maybe for future levels, passengers standing in different places would be interesting to make you run around a little more :) Graphics were cute and the audio and visual feedback from doing different tasks was really nice.

Only had a little problem when some luggage rejoined the main conveyor after going through the voucher machine, they overlapped with other luggage so I always lost a life when I tried to push one of them since they got pushed together. I also agree with the colour issue that others had but on top of that, I found it quite difficult to tell what bags were damaged on some of them as well. Overall, a really cool game!

Sinner's Hotel by ElllaDee 2020-10-07T14:00:17Z

Really liked this concept and was a great take on the theme! Storyline was good and although I got the answer wrong first time pretty much every time, kinda made me understand afterward why that was the correct answer (or at least my interpretation based on the character). Maybe got a little too repetitive which I get was the point but by the time I'd done it 10 times, those corridors seemed longggg. Maybe shorten them just a little which would make the game a little more enjoyable but still repetitive :) Graphics were cute and sound complimented it well. Thought the different characters were good too. Overall, an enjoyabe story that hit the theme but just could be slightly less frustrating when you have to go back again after the sixth dorr! Great job guys!

Paradox Planet by kingofsquirrel 2020-10-19T13:40:25Z

Nice little game with cute graphics. The enemies were really nice and animation was good with the little movements of the grass making it more dynamic. I liked the visual and audio feedback although the gun would still make the shoot noise if you'd clicked it too soon after the previous shot but the gun wouldn't shoot which made me think I was shooting a lot more than I was.

I have another couple of things that could add to the polish. One would be maybe moving the origin of the character to the middle of the body rather than including the gun as it was a little strange having him almost walking in circles instead of turning on the spot when the mouse was moved. That said, movement was really nice and smooth.

Also, the background was a little too busy and distracting for me. Maybe try making the tiles a little bigger and the contrast between the light and dark colur little less so the pattern isn't as in your face. The purple of the enemies stood out nicely against the green though and I liked the dead slime puddles on the ground as well which made it nice and easy to see where everything would spawn.

I'm sure there's lot's more you could have done with it given some more time but great game given the time constraints and well done!

Anything For You by Emily Pitcher 2020-10-14T13:38:38Z

Really nicely polished game and the narrative at the end was a really nice touch after all the text! Well done! Possibly one thing that may have improved it would be some more random items as I found the flashback scenes a little too quickly I think. But great job overall! Well done!

Fire in time by leggy 2020-10-15T23:29:41Z

Nice concept here and level progression was well paced. Ngl, I was a little disappointed that Flammy didn't have a face in the actual gameplay :( Even if he had little eyes, that would have satisfied me haha! The animation was good and audio feedback was satisying so I knew exactly what was happening. The detail of adding flame animation to the start menu was a really nice touch too and it's always nice to see small things like that as it makes the whole game feel much more polished! Awesome job and well done!

I've Been Busy Being Dead by instrex 2020-10-15T22:29:46Z

Really nicely polished game with awesome graphics and audio giving it a great atmosphere that's really dynamic and engaging! Would agree with some previous comments about clarity for the game mechanics though as I didn't know why it was taking me so long to haunt things! Really great, original idea though! Awesome job!

CONTRAST by Benedek Labancz 2020-10-19T13:29:55Z

Interesting concept and great addition of the minigames that added another level to the gameplay. The simplistic graphics and atmoshperic music combined with the background narrative made for a great mood. I think it could do with a little more polish with the actual game mechanics and hitboxes feeling a bit weird but solid effort for a jam! Well done!

Resurrection by etrealjunior 2020-10-19T13:22:26Z

It really is a shame that you couldn't be like the rest of the community and do your equal part in leaving good, honest feedback on the games you play since this is a solid entry.

I really like the art style and colour which, combined with the audio, creates a really nice mood and atmosphere. The theme was done well too. Some constructive criticism I may have for it would be to maybe make the first level shorter as it seems unecessarily long, possibly add a little more vertical challenge into the platformer level as it would mix things up a little more, and also, you could make the last level a little more challenging by maybe making the flowers smaller or something. These are just small criticisms for a game well done overall.

After reading the previous comments, I know I don't need to say again, but I hope you've stopped the spam and left genuine feedback on the games you've played now. If you are unable to manage your time efficiently, consider playing fewer games and leaving good feedback on those as this pushes you up further than purely rating loads of games anyway. This is a community that I am relatively new to and I have been overwhemed by how friendly and helpful everyone is so it's a shame to have someone acting in a way that is so disrespectful. I hope you can learn from this.

Great game though and a solid submission. Well done.

At What Cost? by Sarenei 2020-10-19T15:06:29Z

Well damn. I realised I was wasn't very good at platformers but thanks for making me realise I'm terrible haha! Really loved this and having each robot named was a great touch and really added to the ending. Nice puzzles that didn't get too samey as a lot of puzzle games will use the same button mechanism for the whole thing but your game made me think harder since you had to figure out what the buttons did and what sequence to use them and for how long. That cannon really had me stuck for far longer than it should have as well!

Anyway, really nice graphics and cute animation. The audio was cute too but maybe make it quieter for things happening further away since the cannon firing all the time did get a little distracting. Nice mood created with the lighting as well and just an overall great atmosphere!

As a couple of improvements, you could put a little "E" symbol or intruction for the first button as it is quite small and I didn't notice it for a while as I wasn't looking for it. That first door had me stumped! The other thing would be to just poligh off that jump mechanism that doesn't quite work up against a block like people have said already.

Really awesome game though! Well done!

Mom! I've got a job! by Food Lovers 2020-10-07T15:38:34Z

WELL THAT WAS ADORABLE! If pressing F wasn't the first thing people did, they need to revaluate their life decisions.

Graphics and audio worked well together and made a real nice, dynamic game atmosphere. Level progression was nice although I agree with previous comments that it gets a little tedious having to walk so far. The other thing I would say is maybe increase the jump height since I found myself getting stuck between bookshelves on the third level, getting hit by goats, not being able to move coz they froze me then having to wait for them to knock me out. That may have also just been me being a bit bad at the game though aha.

Overall, a really nice game that filled my cuteness requirements for the day! Well done!

Ballroom by StellarBearGames 2020-10-22T11:38:48Z

This was a really sweet little game with really nice graphics and I was really rooting for the guy aha. Like prvious comments, I found it was really difficult with the beats not syncing with the music since I had the block out the music in order to not automatically tap in time. Other than that, really nice entry!

Bird Beats by Mateus Lopes 2020-10-15T22:34:41Z

Very charming graphics and audio with the dynamic music creating a really nice and relaxing mood. I did struggle to memorise the letter binding but soon realised it didn't matter since I could just press all the buttons and hear those birds sing haha! Maybe have the bindings on the side as a reminder and have some kind of negative for pressing the wrong key like taking off a layer of the music. Other than that, really cute game! Well done!

T O R O I D I R by Charlie Hall 2020-10-22T17:33:05Z

Really nice concept and original too! The black and white graphics make it beautiful yet simple. I would agree with previous comments about possibly putting some audido feedback fro picking up the wrong thing as this would make it clearer and just easier for the player. Really nice job overall though!

Puppy Loop by Cubiclaw 2020-10-22T17:42:21Z

Really cute game and loved the detail of the little light at the top flashing qhen puppies go by! It's little details like that that make a game feel so much more complete! However, I would agree with previous comments that it is a little repetitive with no goal. Possibly just adding some variation into speeds would make it more interesting as well. Nice entry though! Well done!

Isolation by Tauheed Game Dev 2020-10-22T18:26:39Z

I really liked this game! The whole atmosphere was nice and I liked the fact that you had to gather those things before leaving the house. Very topical! I think some of the sequences didn't have enough clues there like it doesn't suggest anywhere that the secret code would by for the painting so it did feel a little like trial and error sometimes. However, the commentary was brilliant with a really nice level of humour. Really well done!

Stranded by Stormboyyy 2020-10-22T19:14:41Z

Nice concept but like previous comments say, there are a few things I agree need ironing out such as making it a little clearer which objects you are able to interact with which can be done visually or through sound as well. The graphics were cute but a few more simple animations would have been nice to make it more dynamic and bring the game alive. I think the clues were a little too easy but I know it can be difficult to put together good riddles within the time frame of a jam. Not a bad effort overall though and it definitely has a lot of potential! Well done!

iLoop - the 2D endless runner game of a robot stuck in a loop :) by melvinng 2020-10-07T16:04:33Z

I know some people mentioned before but it definitely reminds me of the dino game on chrome! Graphics are cute and I like the scores, ranks and stats that add to the replayability factor. Unfortunately, I think the gameplay was a little lacking and you could add some more variation in frequency/speed of enemies and put more vertical gameplay in as some people said before. I wanted to play again to get a higher rank but it wasn't interesting enough to make me want to play again unfortunately. However, givn the limited amount of time and the fact you put in the stats etc that a lot of entries with more developed gameplay don't have, you did a really great job in making a cute game! Well done!

LD48 — Deeper and deeper

Brinebeard's Folly by juxipolo 2021-05-14T12:45:02Z

I absolutely loved this game! So addictive and the shop gave a classic minesweeper a real nice replayability! The timed factor with the oxygen meant that it wasn't just a case of being good at minesweeper but having to use the items well to get deeper with more treasure. I did have to get out of the habit of trying to clear everything and just make progress. Really nice take on the theme too!

Art style was super cute and fit the theme of the game nicely. The shop UI was nice with lighting up when things became available to buy etc. I would agree with the previous comment on it being a little difficult to keep track of your items so number icons would have been nice!

I also liked the sound effects making the game nicely rounded out and polished.

Overall, one of the best games I've played all jam! Sad I'm having to stop since I need to rate more other games! Amazing job and well done!

Edit: I've also just scrolled up and seen this is a compo entry?! Whatttt?! The level of polish here is amazing and there's still a decent amount of content! Super impressed.

Fishing the Depths by aplite 2021-05-14T13:18:04Z

Really cute and addictive game. Did feel a little slow at first but upraded my reel speed and was fine! Was still a little annoying that when you get to the boat, the speed drops right back down to the original. Possibly having a fast animation where the fish is pulled out of the water quickly would be a nice touch or even just having it come out at the same speed as the reel if that would be less time consuming to do.

Graphically very cute and nice colours. I liked the idea of having to upgrade the light which added more depth (hehe see what I did there) to the graphics without making them more complex. Maybe slight variation in fish design would have been nice although I expect the one fish was also due to time restrants!

Gameplay was very smooth overall and it was more dynamic that you didn't just press and hold to reel in the fish but had to keep an eye on the bar making the game more engaging. Had some issues actually catching fish occasionally though meaning I had to double/triple tap to catch a fish which seemed like it possibly came from needing to be in contact with the fish for a certain time period and my line was too fast and speeding by? Other than that, no gameplay issues!

Overall, really nice entry and well polished especially given this is a compo entry! Amazing job and well done!

Bunny Bunny Dig Dig by ZakAmana 2021-05-14T13:51:21Z

Can't believe this is a compo game! So well polished and still with so much content! Love the graphics and how cute they are! So impressed and I had great fun playing!

Super Scran by 8KEN 2021-05-14T11:45:59Z

Nice entry! I like the concept and take on the theme is different to a lot of others out there which is refreshing. The people were cute and I like the variation in customers.

I would agree with previous comments on it being a little difficult to understand. "Press E to interact" really threw me off at first as I thought that would apply to everything and didn't even think to use my mouse to click items! Maybe adding controls to the descrpition would help as I know adding decent tutorial during a jam can be time consuming!

Whilst the basis is good, some more dynamic gameplay would be nice. Maybe adding more customers or time limit would be good or jus splitting it into a couple of levels with a customer countdown would bring a goal and sense of achievement in without being too much extra work. I would recommend zooming out so you can see the whole kitchen as it was annoying not being able to see the customer's order while moving around and there didn't seem any good reason to be zoomed in.

Overall, nice entry and good idea but some more depth/challenge to gameplay and better description would go a long way!

It's Nice Down There by TheJonu 2021-05-14T10:18:32Z

Amazing entry! Totally agree with previous comments that the mood and atmosphere was incredibly well executed. Looks great and hit the theme in a unique way. I was super confused how this was going to play out with the super simple concept and no explanation to what gameplay could be but was very pleasantly surprised by it.

Maybe adding some kind of "hide behind something" mechanic could enhance/switch up gameplay a little but for a jam game, the one mechanic is done well and means you have a very well polished game so well done!

I didn't finish it unfortunately as I'm terrible at timing and coordination so I had to rage quit but I still enjoyed what I saw of the game. Mum will have to go without pickles this evening I guess :(

Halt by Teto 2021-05-04T19:21:01Z

@boxedmeatrevolution Thank you for the feedback! Ideally we would have like the grapple to go out and back in if it was too far to grapple but didn't get time :(

Halt by Teto 2021-05-04T19:22:32Z

@tomssuli The audio was mainly just me making random noises so thank you xD We did stuggle a lot with making the mechanics feel smooth so that's definitely something we will try to improve next time! And awesome that you saw us through Insta!

Halt by Teto 2021-05-04T19:23:39Z

@lucavazz Next time, blood soaked cat will be the first thing we add! xD Thank you for the feedback!

Halt by Teto 2021-05-14T10:25:00Z

@laaph Thank you! It may be that what you were firing at was out of range but we didn't get time to add an animation that would make it obvious that that was happening. Glad you appreciated the cat though! :P

Halt by Teto 2021-05-14T11:10:56Z

@chuchugeralt I had fun writing the ending haha! Hopefully we manage to put some music in for next time as we haven't managed to get it in for any jam yet! Apologies, I may have worded it badly but I just meant we had decided to do a super simple game that we could really polish last time but "failed" at meeting that goal and made it far too complex for ourselves haha! Don't worry! We have lots of fun even if we make it super stressful for ourselves!

Halt by Teto 2021-05-14T11:12:51Z

@sigill Thank you for the feedback! It's always good to hear what doesn't feel right! I think we will definitely be learning a lot from this one if we ever make a platformer again! Glad you felt satisfied by the deaths :P

Halt by Teto 2021-05-14T13:02:39Z

@deadmanjw Thank you for the feedback!

Unfortunately we didn't get the chance to add instructions for controls so we put them in the description instead. As also explained in the description, we didn't get the chance to add the cat mechanic where he would have soaked up the blood and used it to heal you but that's a future endeavour! :P

We did have sound? May be a bug though so if there was definiely none, would be great to know what browser you were using etc in case it can be fixed! Thank you!

Originally, we had wanted to make the dungeons deeper so the idea was to stop the adventurers going "deeper and deeper" into the dungeon but with the size of the players and platforms, the levels would have been far too large so I had to settle on "slightly deeper than it is wide" xD

Thanks again for the feedback and do let us know about the sound in case it is a bug on our end :)

Halt by Teto 2021-05-17T20:59:25Z

@togis Wow thanks for playing on stream! Was very cool to see someone actually play especially seeing issues like with the grapple since it is very obvious to us how it works but clearly is a bit confusing for most people that have played! It's probably not your mouse but our maximum grapple distance which we now think we should maybe get rid of and just have no max distance.

Thank you for the feedback!

Refrigerator Rampage by RichardK 2021-05-14T10:01:18Z

Cute entry and liked the audio but it was a little too difficult to get away from the terrifying carton of milk :P Nice physics though!

Spread Your Roots by Scott Cooper 2021-05-14T11:28:21Z

Really neat concept and I love the idea of the tree generating at the end. Struggled to get more water but that just meant the game was short but sweet and I can't imagine how large the tree would have been if I had given it was so big already!

The art was cute but would have been nice if the roots going sideways had linked up. Had a little panic when I did the first side one that I was doing it wrong! Other than that, I like the art and don't think you need any "artist friends" :P

Possibly adding the ability to scroll using the scroll wheel would have been nice especially at the end when it takes a little while to pan up but that's a very minor suggestion!

Overall, super nice entry! Well done!

Dropdown by Alexio Games 2021-05-17T20:53:50Z

Nice simple game with a good amount of polish. Love the cute little avatar and that he rotates as he slides and falls etc. The overall graphics were consistent and the simplicity matched really nicely with the whole vibe of the game although a couple of additional animations (like squishing slightly when landing) would have added to the polish. The music was also very cute although got a tad repetitive in my opinion.

The score counting was nice but having a high score recorded would have been great so that it is there for you to beat which would increase replayability. I agree with some previous comments about the difficulty increase being too sudden although it was entertaining! A gradual speed up would have been nice and if the music sped up too, that would be cool.

Overall, a super cute game which was well polished! Well done!

Mira's Therapy by ljh572 2021-05-14T11:06:00Z

Really nice atmosphere created here in a beautiful and orginal game idea. Typing to get the prompts was a very nice touch which prevented it from becoming a mindless click to respond game and didn't feel as railroaded as a result. however, it did make it a little tricky. I did get quite stuck and felt like I'd gone through all the options but she still wouldn't open up and kept getting ellipses. I would love to see a playthrough!

I love the background art and music felt so soothing. Even the font felt like it contributed to the overall feel of the game and it seemed like you put thought into each aspect of the game's creation.

One slight thing that is suuuuper nitpicky was not being able to use only the keyboard and having to move my hand to use the mouse to select an option. I feel like with a game where you type the response, you should be able to use arrow keys or tab and hit enter to select the highlighted answer since I kept hitting enter just out of habit (especially when there was only one option). However, this is a super specific bit of feedback that would make it feel smoother for me personally!

Overall, absolutely amazing job so well done and I can't wait to see a playthrough if you make one!

DAYDREAM by JohannAlfeu 2021-05-14T11:59:14Z

This sounds like a really cool concept and the story already had me interested and wanting to know more befor the first level! However, I won't lie, I rage quit on the first level since I'm terrible at platformers xD I did go back in and try again and did a little better but still couldn't complete the first level. I would really love to see a plythrough of the game to see what happens in the story!

I like the graphics of the game and it creates a certain discordance with itself that I think works well to make a strange atmopshere (feel like this might work with the story too given the Alice in Wonderland stuff but unsure since I didn't get that far...).

However, the sound whenever you touch something was quite annoying and really abrupt which took away from the atmospehere of the game. I appreciate that some sound is better than none to make a game more immersive but I'm unsure in this case... Maybe try a softer noise?

Overall, really promising storyline and atmosphere (minus sound), smooth movement mechanics including that cool glide. Awesome job! Well done!

Tiny Drop by JasonQ 2021-05-17T21:09:53Z

Really cute game with a very original concept and interesting take on the theme. The pixel graphics are super cute and the music matches the vibe well. Like previously mentioned, jump height felt very inconsistent making them difficult to time. Difficulty progression was very good and easy to learn as you went without need for descriptions or tutorial.

I only noticed the time and drop size in the top right after a few runs since I was concentrating on the drop but having maybe the time come up on the screen when you dry up as a kind of score would be cool as I definitely wasn't watching that especially when I was almost dead.

Overall, really cute game that I could see getting quite addictive if I had a high score I needed to beat!

Dwarven Mines by rgb-games 2021-05-14T10:10:25Z

Nice idea and has great visuals and audio. Looks super cute and I like the variation in mining sound which makes it less one dimensional. I agree that the bats are a little op since you don't get any warning when they appear and immediately lose at least one life which makes it a luck game rather than skill. Maybe adding a longer "poof" when they appear and let them hover for a second before chasing you will give the player time to react.

Really cool that it's all randomly generated! Would maybe add a few levels to it to add a sense of acheivement and progress.

Overall really awesome entry and defo one of the better collecting games this jam! Well done!

LD49 — Unstable

Soul Quest by negator2vc 2021-10-20T20:55:26Z

I really like the idea of the game but it took me a little while to figure out! A little more explanation would be great!

The graphics look really neat and clean and well put together. Even the UI fit the whole theme so nicely! Whilst I loved the greyscale aesthetic and it really created a good atmosphere, it made it a bit difficult to notice the recharge timer on the cursor since it blended it a bit too much. Once I noticed it, I got much better!

The gameplay looks nice and smooth although, I don't know if it was just a me issue, sometimes when trying to shoot and fully recharged, I wasn't able to shoot at all? At first I thought it was only in crystal form but then it was happening more frequently? (I'm playing in browser if that helps you with potential bug fix at all)

Loved the addition of upgrades even though you didn't get time to implement everything you wanted (can relate...). It made the simple gameplay more enagaging and a little more strategic. Also meant that it wasn't purely a skill based game which I like since it means that, if you fail, you can go back and try something different which makes the game more than just a one time play!

Overall, a cool and well presented game!

Giruffled by Papaver 2021-10-19T20:49:48Z

Well this was ridiculously difficult but absolutely hilarious, and although I only got past level 1 before my uncoordinated ass rage quit, I thoroughly enjoyed it! (Sent it to my friends I'm currently on Discord with coz they asked why I was laughing so much lol)

Anyway, very cute little game that looks amazingly well put together. The graphics, music and sounds effects (wheeee) all fit together really nicely to give that cute vibe! The physics of it is also very cool and results in some really cool gameplay. I like the take on the theme which is pretty unique without being too abstract.

I usually try and come up with some ideas for improvement/constructive criticism but I can't seem to think of anything for this! It's just so well put together! (Although I might have been able to come up with something later on if I hadn't quit haha) Congrats on a great game!

Cannot Wake Up by xUMR 2021-10-19T19:19:01Z

This was a really cool and interesting game. The graphics and music really created that slightly creepy atmosphere that I was not expecting! I enjoyed when the new animations came in and new music that gave it variation but I think I would have liked to see more of it as some people have said already. However, it is very well put together and polished so I guess you may have needed to sacrifice some of that polish to add in more content with the time constraint so still really impressive! Especially if it was a one person job! Congrats on a really cool game with an great atmosphere!

A Frog's Life T_T by MayChant 2021-10-19T19:00:52Z

I'm terrible at anything with timing so I did rage quit at about level 6 but this was a super cute and really fun game! It's well polished with graphics and sound making for a really nice relaxing mood. Occasionally, it felt as though the game wasn't registering my key input but that might have been a timing delay between jumping between pads? If so, I would have liked to be able to jump between with less of a delay especially in such a timing critical game so you can dash across a bit quicker. Overall, fun and simple but well executed!

The Butterfly effect by Shakedimus 2021-10-19T21:03:42Z

I really like this concept although I would agree that it may be a little more chaotic than unstable. Took me a second to figure out even after reading the how to play but the pro tip really helped! I love being able to see all the wind flying about so you can physically see the effects of your butterfly placement which is very cool.

Personally, I found it a little annoying having to scroll through my various butterflies to select the one I wanted then found moving them around to be sooo slow especially with how quickly territories can be destroyed. For me, I think I would have preferred mouse control where you can click and drag. Maybe still have them move at a set, slightly slower speed (bit OP if you can just insta move them with your mouse haha) but that would have made it a little more user friendly in my opinion.

Overall, really cool concept that I imagine has some very interesting code behind it (I'm not a programmer so probably can't really appreciate it) and nice visual feedback. Congrats on a great game!

They need attention by Dock Frankenstein 2021-10-19T21:37:24Z

I was terrified by some sound on the second level and had to quit haha. I'm not good with scary games...

This felt really nice and polished though and feels really well balanced with the amount of time you can look away. The two puzzles I got to see seemed obvious enough but not handed to you on a silver plate. I like that you were open to interact and move around as you get railroaded in some puzzle games completely negating the puzzle aspect... I like how you split the levels as well in a very smooth way.

The graphics and sound really create that tension and atmosphere especially with random cut outs and sound effects when you turn away like they could be doing anything while you're not looking... Terrifying...

I usually try to come up with some construstive criticism but I'm struggling since this feels very well put together. Although maybe I would have been able to if I'd kept playing!

Overall, really well put together entry!

Crysterra by Teto 2021-10-19T21:54:22Z

@lukein Thank you for the feedback! We did intend to put some terrain altering mechanics in there but ran out of time unfortunately! (Even has a button for it in the action options but never got hooked up cri)

We've made it a little harder now so feel free to have another go!

Crysterra by Teto 2021-10-19T21:55:48Z

@wilko Thank you! That's good to know! Of course, for us, it's very clear but good to hear from an outside perspective. We'll try and get more of an instruction/tutorial bit in the next game then!

Deck O' Discord by Bearacus 2021-10-19T20:24:16Z

I really enjoyed this game being more strategy based than most of the other jam games and would have loved to see the extra content in there although I can totally empathise since we've had to cut content in every jam! It wasn't immediately obvious to me that you had to reach the other side so I'm not sure if I missed something but some kind of indicator would have been good! I also couldn't see any advantage to not going straight across but I guess the "metal detector" card would have added that extra strategy in choosing where to go.

I love the idea of going for points or a quick time since that definitely increases the replayability of the game! It would have been nice to see a point counter and/or timer so you know where you're at when trying to beat your own high score. The addition of hard mode was great as well adding to that replayability without having to increase your jam workload too much by adding a bunch of new features.

The graphics were really nice and fit the vibe of the game really well. The added touch of the animation on the card made the game so much more polished without even being something I noticed at first so love that! I liked the different sounds effects as well which made the game more responsive and engaging. Again, the little touch of even the start menu sound effects. I did find the music a little repetitive although it was nice and soft so didn't get annoying.

Overall, really great job making such a polished game as a pair!

BALANCING ACT by anchorlight 2021-10-19T21:50:25Z

Love the vibe of this game! The transitional animations and sounds really add that extra touch that make a game feel more put together and polished and isn't just cut to next level. The animations were nice but to add that extra bit of polish, it would have been nice to have more visual/audio feedback when actaully hitting an enemy since you could see your bullet thing explode but that was very slow in comparison to the enemy moving away after getting hit so I feel like maybe a punchier animation would suit it better as the enemy gets quickly pushed back. A little sound effect would have been nice too and you can add a bit of random pitch variation to that just for that extra pizazz :) The hit boxes on the bullets felt a little small as well. Felt like I defo should have hit them when I didn't...

Very small thing, it was a bit strange that the elevator disappeared after touching it and you would still move for a brief moment before the transitional animation kicked in.

Overall, really well put together game where you've clearly thought about the game as a whole rather than just the gameplay itself. Well done!

Eldritch Horse by Knipsch 2021-10-19T21:19:50Z

Can't tell if I'm more disturbed by the game or the fact that I enjoyed the disturbing game...

Really great fun forming the abomination and seeing all his pieces fly about! Love the writing too! The almost children's book graphics and tinkly music with the whole barnyard animal vibe contrasted really well with the weird mutations. Can't quite describe the atmosphere you created but you nailed it whatever it was! Charlie the unicorn vibes...

The only issues I had were, like someone said before, the slightly strange camera which wasn't ever quite zoomed to the desired level and it was quite hard to control to try and aim for the animals I wanted although that still worked for the chaotic vibe.

Overall, really enjoyable, chill game!

Edit: I didn't realise this was a compo entry... mind blown...

Unstabled by mrks 2021-10-19T19:12:00Z

Very cute, simple little game with a fun take on the theme! The music was nice and didn't get annoying although I greatly appreciate the option to mute since I do get annoyed of repetitive music and I feel like I would have if the game was longer. The variation in sound effects was nice and the bit of feedback from interaction made the game that little bit more engaging and immersive. I agree with some above comments that UI would be nice (although I know can be an absolute pain to do...) Overall, a really fun game and great job! (Especially if it was just a one person job!)

Egg Racer by Exmxpx 2021-10-20T17:57:39Z

This was a really cute game with good simple gameplay but done well! I know you've already had it a lot and I can tell it was a hard decision for you to make but I think just having the sprite facing forward at all times would have been better so you can still go left to catch an egg without insta failing... Other than that, The graphics and music came together nicely to create a chill atmosphere and the sound effects were nice although I would have like more so that the game had a bit more feedback.

The game looked great and well put together and the little animations of the eggs to collect and fire etc meant it didn't feel too static but more alive. However, I did feel a bit distracted by the walking animation. It was possibly a little too quick and jerky in contrast the the smooth movement of the egg. Maybe try slowing it down but that's a very minor detail!

I can see from earlier comments that there were multiple levels which is nice although I have terrible coordination so rage quit quite quckly although the addition of the funny quotes was great and added to the replayability. They kept me trying a few more times just to read them!

Overall, really well put together entry feeling like a full, polished game! Congrats!

Edit: just went up to do star ratings and loving the egg pun titles!

Losing the Signal by ByYiro 2021-10-19T18:49:59Z

I really like the concept here with a simple premise but it's been executed well. Fits with the theme really nicely! I would agree with some of the above comments saying it's a bit too difficult. Possibly some kind of indicator for which lever operates which door might make it easier since you are still looking around but you have an aim of which lever you're looking for rather than running around pulling random things to figure them out whilst not being able to see.

It's a really well polished game though! The graphics and sound come together really nicely and create a good atmosphere. Great job!

Moonbase Melee by GustavB 2021-10-19T20:37:00Z

Did take me a second to figure out what I was doing but pretty fun after I stopped just standing hitting flying things! I'm not sure how it links to the theme really (more of a stamina meter) but maybe an added line in the "story" would loosely link it to what you were aiming for so it would be clearer for us! Make it part of the lore :P

Really liked the vibe of the game and super impressive especially for a compo! A couple of small things that would add to the finished feel of the game would be just adding a little variation. If you have some slight pitch variation every time you hit something and maybe a slight pulsing effect where the circle of view grows and shrinks, little things like that would make it feel more complete and a bit more engaging without taking up to much dev time! Saying that, love the sound effects! They were so cute!

Overall, really great entry and polished well! Congrats!

Edit: just scrolled up and saw you did a post about the unstable energy so I kinda get it now! Also extra cool with the passive effects of the energy levels. I'd probs whack that in the description too so people know when they go to play the game :)

Wobbly Cannonry by LucDeligne 2021-10-20T20:33:07Z

This was a very cool concept and felt very polished since it was simple and well executed! Really nice take on the theme where you almost want some instability to shoot diagonally (I made the mistake of just trying to stack everything at first and it all just toppling) The animations are very responsive with great feedback which makes the game more immersive and, again, very polished. The contrast of colours works really well againt the plain background. Small things like the screen shake and the little leg movement are almost things you don't notice but wouldn't feel complete without. They made the game feel more alive!

With the gameplay being so simple, it was still engaging for longer than I thought it would be. You still managed to give it that replayability with the massive score counter so you were able to try and beat your own score. I think a record of your own high score somewhere would have been great to add to that so you always know what you're aiming for.

With time contraints and doing it on your own, I understand you probably wouldn't have had any time for sound but I think it would have really added to this game if you even just had a couple. Maybe one "pew" sound for shooting and an explosion kill sound would have already fleshed it out a lot since they'd be happening a lot (hopefully!). A good trick for sounds like this would be to have a bit of random pitch variation in there as well which makes it seem less flat and repetitive even though you've only added two actual sounds!

Overall, a really great game with that fit really well together and felt very complete! Amazing job!

LD50 — Delay the inevitable

Possum Blitz by LeviDSmith 2022-04-13T16:15:23Z

Nice atmoshpere and cute graphics with complimentary sound. Pretty chill game although maybe I would have liked the difficulty to scale just a tad quicker since restarting could be a little slow. Well put together and polished though with stats which I always loves since it makes a simple game replayable and appeals to thoise hi-score kinda people! Like someone else mentioned, it might be nice to have cars coming from both sides since you can just stick to the left of the screen and it renders moving left and right almost pointless. Amazing compo entry though and functions perfectly!

Swerve City by SleepyStudios 2022-04-20T18:19:49Z

I'm usually terrible at games so happy with #5! Although here on @ciaranw 's recommendation so a bit bitter I didn't beat him! Really great concept and well executed. It felt like there was good variation in the pathways and once I realised left and right was to change lanes not turn corners, felt nicely like more strategy than a straight up driving game which is more of a test of reaction times. Again, I agree with the camera issue previously mentioned but managed to avoid it a bit by aiming for corners you could see in advance so wasn't a dealbreaker! Was slightly annoyed that I died due to three cars across the three lanes though... Ah well!

Graphically super nice with lots of different things going on and felt very dynamic, especially with the sound effects.

Overall, awesome job!

CounterSplit by NekuSoul 2022-04-11T21:23:47Z

Incredibly well put together and polished game especially for a compo entry! Original take on the theme that isn't too in your face but fits very well. I got 19 on every single try and it was infuriating! But made we want to keep playing!

The colour scheme made for a clean looking game although I maybe would have liked it if the whole circle changed colour rather than just the test so it's easier to see in your peripheral although I don't know if maybe that would look too messy in practice. The way the circles split and drift around is also incredibly smooth especially on the opening screen that just seamlessly flows into gameplay.

The sound makes fits with the theme too giving it that countdown feel and contrasts with the frantic slicing. I don't feel like I missed having music here either due to the the beat of the numbers.

Overall, a very simple but incredibly well executed game! Well done!

Until the end by Sir. Syko 2022-04-11T21:13:17Z

Like the comments above, very smooth game and well put together! I'm terrible at platformers so didn't do too well but the lil dude was adorable and it's sad that he had to die...

Most of the graphics were really nice and I love the subtle touch of the grass leaving marks where it's shot. Really makes the world more dynamic and is nice feedback from your actions. However, I think the enemies do let you down a bit since they're probably most of what the enemy is focusing on but feels a little like you left a placeholder in there. I think a simple particle effect on their death would have jazzed it up a bit and made them a little more interesting although I get that you probably just didn't have time!

Overall, great game and really well put together with all the different components!

Delay Ludum Dare (Browser Extension) by Vladadamm 2022-04-19T20:18:38Z

This is hilarious and such a great take on the theme! Love it.

One inevitable thing by Rs11s21n 2022-04-19T20:13:19Z

Very cute little game and I like the concept, very original take on the theme! I would agree that the difficulty needs to scale much more quickly, it didn't ever feel like winning was inevitable and it also didn't feel like I won since I stopped playing rather than losing. I think it could easily have been fixed with a higher difficulty and even if people dioe more quickly, I think they'll be more likely to play again to try and beat that score! However, of course there was probably no time for any play testing or balancing! The game seems to be bug free and does exactly what you want it to which is exactly what you want for the compo!

The graphics were super cute and I love the cat! The mice were cute too and balloons adding more movement to the game giving it a more polished feel. I especially liked how dynamic the numbers felt with the random spread, colour change and fade out. You added a bit of story which was nice and felt made me feel more attached to the game since it was speakiung directly to me. Music fit the vibe and didn't get annoying which can easily happen from a loop although there did seem to be some gaps inbetween.

I played for well over 5 minutes and only got about 40,000 so your high score is amazing!

Overall, a really great entry! Well put together with a nice vibe, good take on the theme and looks cute! With a few minor balancing tweaks, would be a really addictive game! Can't wait to see the next one!

Monkey Seen, Monkey Screwed by Roolow 2022-04-20T22:41:37Z

This was super challenging but fun! I like the simple art style and the audio feedback was really nice. The background noises also added a nice bit of atmoshpere. I would say that the difference in volume for the background and the sound effects was a bit large, Mainly that whistle sound that's a bit loud!

I also found the controls were very intuitive thinking that left and right would send me round the pillar rather than jumping to that direction. Made quick manouvers more difficult. However, the gameplay seems to be bug free and works exactly as intended so that's all you could want in a jam! The game has been well put together although I would have loved to see "Press enter to play" since I almost gave up until I read the comments! Might want to add it to the description.

Overall, a well put together submission with a nice atmosphere and original gameplay!

Help! My Cats Become a Demon Lord! by Profugo Barbatus 2022-04-19T19:53:13Z

This is adorable and very difficult to concentrate on with my own cat going on a rampage behind me! Love the art style and looks very nicely put together. If you hadn't have said about less polish than you were used to, I would have honestly thought the start and intro pages were just part of the humour!

Gameplay wasn't immediately obvious (although I assume instructions would have been included on the intro page if you had time). Like other people have said, it might be nice to have some kind of indicator leading up to "naughty" behaviour although I don't think having to look in multiple rooms is terrible since there's only a couple and adds to the stress!

Love the sound effects of the cat although I hope no cats were harmed in the making!

Overall, a cute fun game that was well put together in the time and I really enjoy your sense of humour.

Box Blocks by CaptAndrey 2022-04-13T16:23:01Z

Cute game with nice complimentary sound effects. It wasn't immediately obvious what to do and I just kept throwing boxes in the lava until I got stars although the boxes didn't seem to slow it any more than it already was. I also didn't understand the refresh button until reading comments! Playing again after reading the comments was nice with having to balance using boxes and trying to get the stars. However, it might have been nice to maybe increase the speed of the lava when not touching a box to make the mechanic more obvious. Overall, really well put together and functions well so great job in the time frame!

Sky Shepherd by Teto 2022-04-05T11:14:54Z

@iva1 Thanks so much!

Sky Shepherd by Teto 2022-04-05T11:19:09Z

@kaleria Thanks for the feedback! We wanted to design a simple game. Something you could chill play on your phone without having to think too much. Although, to get them sweet sweet combos later on takes a bit more skill! (Just pressing left will keep you alive until around 1,800 points) Try and beat our high scores :P There's also a hidden feature in the game. Maybe in future, if we decide to work more on it, we will add different abilities/power ups and maybe different types of sheep that interact differently to spice up the gameplay a bit!

Sky Shepherd by Teto 2022-04-05T23:13:14Z

@kaleria Hope you enjoy! Will have to play yours as well when we get round to playing over the next few days! :)

Sky Shepherd by Teto 2022-04-07T13:22:04Z

@arqitech Thank you so much!

Sky Shepherd by Teto 2022-04-11T21:27:47Z

@dot-dev Thank you so much! @cookie-chr That's impressive! I spent many hours on Tuesday playing instead of working (oops) to get my high score so well done!

Sky Shepherd by Teto 2022-04-13T16:06:30Z

@jelch @lonelyliongames @travis-bittel @mar3k Thank you all!

Sky Shepherd by Teto 2022-04-19T19:43:53Z

@zimny11 Thank you! @animawish We do plan to do a bit more work on this and maybe release it! We have said that about one of our games before and never did but that would have required much more work so we're optimistic about this one!

Sky Shepherd by Teto 2022-04-20T21:27:46Z

@anaxie-studio Well you're the only mention of king sheep yet so congrats! Thanks for the feedback! @roolow Thank you! I think we might work on balancing and difficulty scaling if we release it as I agree it's quite easy at first then it gets to a point where it almost forces you to lose. @knipsch Thank you so much for the detailed feedback! I love nitpicky things since they're always things we probably don't notice as the creator. We would have liked to put the info/help screen up when you click start rather than just in the corner but didn't get time to hook that up. The point about the buttons is really helpful! I always struggle with making UI look half decent and not just boxes so will definitely keep that in mind for the next one! Also, sheep colour didn't make a difference, just thought it might make it clearer to separate pieces a bit like in tetris.

Ice Ace by vila6 2022-04-11T21:49:12Z

Well that was adorable and epic! Concept is original and a funny take on saving the world. The gameplay mechanics are nicely executed and put together with a good difficulty increase as time goes on. Just as you get used to it, it mixes thing up! The only thing with the gameplay that felt a bit odd to me was that, after you clicked to hit the cube, the cube would fly in the direction of where your mouse pointed at firing rather than the direction when you hit it. It ddi make it slightly easier later when things were moving since you could correct yourself but it was a little strange since I would move my mouse somewhere else after clicking to line up my next shot and the previous hit wouldn't go where I wanted! (That's me just being suuuper nitpicky for a jam game)

The game looks great with nice little effects and the style was amazing. The split screen meant you could really appreciate the effort put into the graphics. The way she stops to see watch the cube go is real cute and the trail it leaves behind is very satisfying! The music was suitably intense for an epic mission and the sound effects made the game more responsive which was nice. I would maybe suggest adding a little pitch variation to the hit sound to make the game a little more dynamic.

Overall, a really great game that is very nicley polished and put together. Looks amazing with a great atmposphere. Well done!

Bathroom in the Backrooms by mrbrainfed 2022-04-14T17:01:09Z

Wow, I could not find it for the life of me xD Was a really cool take on the theme and orginal. I liked the background hum too. I agree with some previous comments that the controls could be made a little more friendly but I also guess that's part of the idea! Maybe just having the option of using arrow keys to move or another hold it in option as well may make it more user friendly. Overall, well put together and functions well with a great sense of humour!

Gods of Divine Stuff: RAgnarΓΆk by Anaxie Studio 2022-04-20T22:28:20Z

An incredibly comprehensive game for a jam! I would be intrigued as to how many people worked on this since there's just so much content and it's polished to such a high level! I spent a good long time playing this which really sucks for the other games I was intending to play tonight haha.

The graphics look amazing and the style is consistent. I like the movement in the drawings and the game felt very dynamic with each enemy also having their own animations. The music was nice and didn't get annoying at any point although the sound/volume options were a very nice touch. Having all the sound effects from firing all different types made the game nicely immersive and gave good feeedback as to what was happening in the game.

Like previously mentioned, there was a bit of an annoying stutter/shudder in the game between most scenes although I assume this is something you would have sorted had there been more time. Also, I'm 99% sure those seagulls were multiplying... Only about 75% sure this was not intentional... This was more irritating given that it meant that I was often underprepared if seagulls started coming in as there would suddenly be loads more than walked onto my screen!

Again, like people mentioned before, the final level was far too difficult. I was woefully unprepared and had to redo the whole game to specifically level up, save points and prepare for that level. The levelling up mechanic could have been more obvious by maybe having a little level icon near on the deity either on the shop or the field. You could add a little up arrow type indicator for when each is able to be upgraded to avoid clicking on them all to check as I did accidentally fire some units doing this.

I did find it difficult to handle reading the stats of the new units whilst playing since I was trying to keep an eye on the map. It might be nice to be able to hover over them whilst paused. You could also make the stats clearer by laying the text out listed in the tooltip like "Power: High", "Attack Speed: Slow" (or something similar) in a uniform way which would make it easier to glance at the stats to compare while playing.

The storyline was very cute and the way you meet all the characters was natural and a nice build up in the gameplay. Having the option to go back to the different levels might be nice for a post jam version.

Overall, an absolutely amazing jam submission that is relatively bug free with so much content and polish! I really do hope you manage to release a full version. Good luck!

Low Tide by Knipsch 2022-04-19T20:58:10Z

Such an original take on the theme and so adorable! So nicely polished with all the different fish, water movement and sounds. As other have said, the camera does let you down and I would have preferred to only have it rotate when I wanted it to. I do like the camera moving with the player though rather than just being an overall view of the pool so that you can't always see fish escaping from the holes and makes the game a little more interesting and panicky. I'm sure you would have experimented more with more time!

Other than the camera, the whole game is very player friendly with lots of audio and visual gameplay feedback. Things like the exclamation marks indicating the gaps are small but super helpful things that you don't really appreciate until they aren't there but are so easy to forget about when you're developing a game since it's obvious to the creator how to play the game. So well done for making it supoer easy to just pick up and play! Took almost no time at all to figure out and get into.

The graphics are incredibly impressive. So smooth and beautiful colour palette. If you created a virtual fish tank, I feel like I could happily just sit and watch that for a while. The music fit well and never got annoying and I like the pitch variatrion in the sound effects too

Overall, absolutely amazing compo submission that I can't imagine how you managed to pull off alone in that time!

Dawn of the Karen by BougieBirdie 2022-04-14T17:32:16Z

The most satisfying game I've played all jam! What could be better than herding Karens and firing a spray of Norf bullets into the crowd? The gameplay is smooth with simple controls and difficulty scales well. I like the upgrades idea since it meant you could try out different strategies each time and balance saving up against getting through the next level. I would have liked to maybe see a shot cooldown so it would be easier to maximise efficiency.

The graphics are awesome and have nice variations in the colour of the Karens etc. Contrasts well with the backing making them nice and easy to see. I also like how the bullets actually stick on them for a bit so you can tell who it is you've hit.

The phrases had me dying! The deadpan voice and creative announcements really made one hell of a wonderful company culture. I especially love the one about being a family which is what so many toxic workplaces call themselves haha. The sound effects were simple and effective giving good feedback to the player on actions. A little variation in pitch for hit/firing sounds would have been a nice little spice up.

One suuuper nitpicky point would be that you can't mute/unmute after the start menu. I accidentally muted before my first run (didn't realise due to the lack of sound in the start menu) and had to refreh the page to play my second run with sound. But that's just a really tiny thing and most games don't even have a mute option so great that you do!

Overall, really awesome game which was very well put together. Great job!

Procrastination Simulator by dot_dev 2022-04-11T21:00:05Z

Really nice take on the theme and I like the devil on the shoulder concept. Very original! I really enjoy simple games like this and got pretty addicted since couldn't fail hard enough :( (lowest score was a D-) Nice variation and scaling in the difficulty too as the timer counts down. Feels balanced in that it isn't too hard to play but seems tricky to get the coveted F!

The way the devil's face also followed the character as well as the trident was a nice touch making the game feel more dynamic. Similarly, the particle effects were cool especially with the way they can be pushed around/explode in reaction to how they are hit. I would say that I found the score at the top quite difficult to see/read. The pixel font went nicely with the graphics but was hard to read on top of the pixel art especially at a glance whilst playing. Maybe just a solid underlay for that part might have been nice. Great job overall on the graphics though considering neither of you were supposed to be the artist!

The music fits nicely with the theme making it feel urgent and sound effects are always nice feedback. The pitch variation made it more dynamic and not annoying although I agree with @aquata in that different sounds for the books and controllers would have been nice since that would also give audio feedback on how well you're doing. If there wasn't time to make/source different sounds, you could maybe have done something like have the book sound effect pitch range be lower and the controllers be higher so you can use the same effect.

Overall, great job making a pretty nicely polished and complete game with two people! Had a lot of fun playing!

Pengu Peril by Cinnamon18 2022-04-13T16:35:28Z

Horrendously stressful and incredibly upsetting. I just wanted my adorable little penguin to live :( Really loved the way the music was dynamic in response to the patch of ice you were on and really was stress inducing despite sounding so damn cute. Fit with the graphics well and the sounds effects were cute too giving the player good feedback.

The only thing I maybe would have liked to see would be either some kind of (very faint) grid or some kind of indicator as to which block is to be picked up since it could be quite hard to tell which square you're standing on. A lot of the time when I wanted to pick up edge blocks, I'd end up overshooting and not be able to pickl it up since I was standing on it! That's just me being suuper nitpicky though!

Overall, incredibly well put together, very smooth and fit the theme brilliantly. The whole atmosphere was fab so great entry and well done!

LD52 — Harvest

Grow Golf by torcado 2023-01-24T21:55:02Z

A wonderfully polished and complete game with everything you could want from a compo game! It's soo replayable as there's very little "getting back into it" time and you always have a score to beat. The audio and visual gives great feedback making it very satisfying to play. I love that it has different aspects to it with the golf and farming and the snowballing aspect to collecting so many balls. Such an original take on such specific theme that pushed most people into farming themed games. Such an addictive game! I love it!

Harvey's Tiring Job by Maka 2023-01-24T19:00:21Z

Really cute little game with a great mood and relaxing vibes despite being mildly stressful fling veg everywhere! I agree with some comments that the phiysics felt a little weird and unnatural but I think it adds to the game and it would be to easy without it being how it is! I like how they fling around as you drag them although I might make them a little heavier in general so they don't fly so far and sit in the basket a little better.

I agree that the farmer could walk faster at the beginning/end but I feel like maybe that would have been hard to figure out the conditions of when that would kick in with veg flying about and not always in the basket. Might be an idea to stick a fast fwd button in there for the player to click which would cut out that thinking for you to code in jam but still let the player skip ahead.

Graphics were super cute and the simple style worked well for the game. Loved the way the colours stood out from each other and the contrasting veg colours. The only thing that distracted a bit for me was the pixelated lines/edges on the farmers which I think took away a little from the polish of the rest of the graphics and would probably have been worth investing some time into given that he was a main focus but I can totally understand that it may not have been possible with jam time pressures!

Music was real chill too with good variation and the sound effects being very reactive to the player interaction made it very satisfying!

Overall, love the atmosphere and the vibe, a really great jam game with a couple of very minor things that could be smoothed out. Awesome job!

H. (A Harvest Puzzler) by ditam 2023-01-24T19:31:18Z

I usually love puzzle and abstract games and minimalistic vibes and this was a beautifully moody, atmospheric experience with bright, contrasting colours and interacted nicely. However, it was spoiled slightly by being horrendously difficult to pick up!

The idea of having to figure it out yourself excited me and was super intriguing. I tried really hard to figure out what I was supposed to do but there was no way I would have understood without the spoilers! I still think it would be great to not need them but the game would have to ease you into it a little more somehow (like how pests aren't in until the second level). It was very satisfying to see something actually happen, like the golden squares and the bars at the top filling up, but I did have no idea why anything was happening. Possibly having something to show you your previous configuration would have been good (although would clutter the screen maybe), especially for figuring it out, since I could not remember what colours I'd put down under those golden squares to be able to figure out the mechanic!

I also agree with previous comments to have the full palette available to choose from since the cycling was indredibly inconvenient especially with the current colour not actually being the colour showing on top.

Having said those things, this is overall an amazing concept and a great take on the theme. I was dreading having to play a whole bunch of farming games but, whilst this is farming, this is completely different to all the other games out there! The music is wonderful and moody and sound effects give interaction a nice responsive feel. Graphically simple but works so well and the subtle effects like the sheen give the game such a polished feel. I also really appreciate the colourblind mode being available! The I'll definitely be sharing this one with my team to have a go at!

Absolutely incredible job!

Type-Eat by Srynetix 2023-01-24T20:26:37Z

Really great entry especially for a compo game! It feels really complete and polished with the even little things like looping round to the start screen which I find a lot of jam games lack. The audio feedback is really nice and also visually fun to see the bits go flying across the screen! Absolutely love the bucket of stuff filling up at the end too! Super satisfying to see the actual fruits of your labour haha!

I do agree the game feels a little slow to start but I think the arcade vibe is fun. Maybe having an Osu or Beat Saber style fail mechanism where a bar very slowly goes up over time but decreases when you make mistakes would be good to be a bit more forgiving for a single mistake but still punishing. It might allow you to shorten the time for each word as well speeding up the game a little. However, I totally get that something like that may be a bit further out of the time scope or you'd have to compromise on some polish to get it in.

Overall, an amazingly completed game and an great entry!

Moon Festival by Teto 2023-01-10T17:42:58Z

@bo-dangles Thanks so much for playing and the feedback! There are more levels and a deck building aspect buying cards etc. However, I really ran out of time on the terrible help screen so it doesn't make it at all clear you need to send the moon cranes into the moon to make a full moon which completes the level. You then get taken to the shop where you can buy cards and upgrade! If you have time, would be awesome if you could give it another play! I'll add that instruction to the description here too. It's always super helpful to know what's unclear to someone who didn't make the game so thank you!

@madrededios Glad you enjoyed it!

Moon Festival by Teto 2023-01-18T16:53:15Z

@najimi Really great to hear you played for a good while and enjoyed it! We defo could have stuck some more levels in there or maybe we should have just made it get infinitely harder every round so we'll bear that in mind for next time! Unfortunately, the last level just loops.

@khaotom Thanks for the feedback! We definitely didn't make it clear enough how to complete each level! We've now added a little pop up saying to send moon cranes into the moon so really helpful to know what's not clear to people that didn't spend 72 hours making the concept haha! Feel free to give it another go if you fancy!

@amarokczukay Glad you enjoyed! We decided to keep it to 7 cards to not overwhelm ourselves in the jam but didn't quite manage to make each card have an upgraded version, as we'd intended, due to the time constraints. Maybe if we decide to work on it more, we'd put more upgrades and card variations in. Thanks for the feedback and for playing!

@uraffululz Thank you for the feedback! I agree and I think we didn't have as much time to spend on level design as we had hoped to make it a bit more challenging. We also didn't get to put as many upgrades in as we'd hoped so definitely wasn't as tactical in deck composition as we would have wanted. So happy you had fun playing though!

@lucdeligne Ahh thank you so much for all the positive feedback! We definitely struggled with the theme and I absolutely refused to do anything farming related! @tiniuclx was an absolute star and we really enjoyed having real music for the first time. Thanks again for playing!

@arron-fowler Thank you! It was definitely a challenge trying to balance getting enough variety to make it interesting without overloading ourselves so good to hear! Would love to take it further but we have said this about a couple of our previous games but somehow, the lack of a looming jam deadline means we never do anything aha.

Moon Festival by Teto 2023-01-25T09:33:14Z

@cawfee-art @dfaouaz Thanks both for the compliments!

@cataclysmicknight I defo agree that it's a bit unclear, would have loved to put some kind of tutorial page in and my help screen definitely leaves something to be desired but ah well! Really glad you enjoyed it anyhow!

@hawkin It's the version including the items on the changelog which I'm pretty sure are allowed per the rules althlugh I can't find them now haha. Feel free to bear that in mind while rating though, I'll give you some more details on what the changes were to help with what you might want to discount when rating.

- Level balancing - adjusting the spawn frequency of each enemy type. This was all written on paper during the jam but just input a few hours after deadline as I mention in the description. - Sounds hooked up, about three effects had been imported to the file but not linked to the relevant thing. This was done the day after deadline. - Text border and animation smoothing, a couple of minor cosmetic things. - Very simple text popup added the week after deadline since it seemed lots of people were confused on how to complete a level so were not progressing.

Hope this helps! Let me know if you have any other questions, thanks so much for wanting to play!

Moon Festival by Teto 2023-01-25T21:27:31Z

@lsy Thanks for the feedback! The idea with the lanterns is super interesting, I think we had wanted to make them have higher damage but more difficult to hit with compared to the easier but lower damage firework. Maybe being able to change direction with a gentle breeze would mean it still moves slowly toward the target, so still more difficult to hit, but more interactive and tactical once the lantern has been placed. Thanks for the idea!

@hawkin Glad to hear you enjoyed and thanks so much for the detailed feedback! I would have loved to have had more time to make it a bit more tactical in how the levels scaled but unfortunately jam time restraints didn't allow for it! We were hoping that having to balance having income cards in the deck amongst attack cards would affect the money you could spend to improve your deck for the next year where it gets harder but I think you're right in that it could have more of an effect! One thing we did want to make sure was that, if you lose, you still retain money earned so you can improve your deck and actually complete the level so that nobody rage quits from having to redo levels with a bad deck that they can't change!

With the upgrades, you were able to upgrade individual cards (although not all of them since we hadn't the time to get all the upgrades in that we wanted) so an upgraded firework was able to one hit the fox and cat phantoms. Ideally, more upgrades would have been nice so choices between what to buy and how to balance the deck would have been more difficult and deck composition could have been more interesting.

Thanks for the rules link too, I couldn't find it for the life of me! Thanks again for the detailed feedback and for taking the time to play!

@wendy222 Thank you!

Moon Festival by Teto 2023-01-25T21:35:31Z

@torcado We always say that we will try and do something simple with more polish and we always end up with a far too complex idea haha! Thanks so much for the compliments! It's specifially the cat phantom that will negate a moon crane but, in the first level, the timing of the first cat spawn means that an immediately played moon crane will get cancelled by a cat right when it gets to the moon! We didn't notice this until later on and it's pretty harsh but a learning point on how cats work I guess aha. Thanks again!

lanterns & mooncakes by ty_ 2023-01-24T20:12:13Z

We also went for the tenuous mid-autumn festival link to the theme! Although ours has nowhere near enough mooncake! Love the little story you put with it giving a sense of progression and achievement at the end with adorable cutscenes and characters. You kept it interesting with the lantern variation and adding the double jump halfway through as well as some interesting platforms so it wasn't always just left to right.

The graphics were very simple and cute and all worked nicely together giving a super cute vibe and chill mood with the relaxing music. The jump animation was super cute with the cap coming off and the parallax background was a nice touch meaning that it didn't fel to static. The game looks very nice and complete, especially given the compo time constraints! A little audio when jumping/landing might have been a nice addition just to give the player a bit of feedback but I didn't feel like it was overly missing anything since the visual feedback with the jump animation was really nice.

As people have mentioned before, the lantern physics don't quite work how you'd expect. They act a bit more like a see-saw rather than a swing so it was very confusing at first! Once I got used to how it worked, I did manage to complete it despite being awful at platformers. We did also make a platformer for one jam and didn't realise how difficult it was to get the movement down correctly so awesome job with the player movement feeling pretty smooth!

Overall, really love the atmosphere that the game creates and the story that comes with it. Amazing job, well done!

Harvest of Love by Mariavalcam 2023-01-24T21:33:52Z

A really cute and short game with funny and charming characters! This was a really refreshing take on a theme that pushed most people into farming games so was a lovely break! I love that it has the replayability of the different responses from the plants too. Amazing job for a first game and well done! No jam game is ever perfect (if it is, they weren't ambitious enough haha) so I'm glad to hear you're happy with the results but don't feel like you need disclaimer :P xx

Money grows on trees by Fluburbio 2023-01-24T20:43:31Z

The whole vibe of this game is super cute and really satisfying to play! Absolutely love the hand-drawn art style and the little bobby fruit with their adorable little faces! The audio was really nice and gave great feedback to the player's interaction which made it very satisfying to be harvesting all the fruits!

I think I may have preferred the upgrades to be on a side/bottom pop-out/panel so I'm able to harvest at the same time as looking at and reading upgrades sine I always felt the pressure to be closing it to harvest my fruits! Showing the selling price of each fruit next to the quantity would have been nice too just to get some context and be able to compare them. A single sell button to sell all would have been nice as well unless you were to add some kind of aspect to the game that would affect if/when you wanted to sell each kind of fruit as there's not really a reason to not just sell everything at once. Just me being super nitpicky here! Absolutely great as it is, just a couple of things that might add a bit to the polish to it :) and of course, it's hard to fit lots of extra things in the time too!

I did also at one point have no clementines growing on my two clementine trees and they just stayed empty which was very odd and I assume was a bug?

Overall, a really amazing game with a great vibe and absolutely beautiful too! Great entry!

βˆ†ntHill by redcoff 2023-01-24T21:12:23Z

Really interesting and original concept and a nice take on the theme without being another farming game! I agree with some previous comments with the interface being a little overwhelming, it was confusing as to which buttons I'd selected but I personally hate doing UI and I know it can be pretty hard to get feeling natural! Also, sometimes I thought I had enough resource to get ants and it wouldn't let me so I'm not sure if I was missing something or it was a bug.

I really like the exploration and pathing of the ants with their trails and the camera tracking was a very nice touch. I think it would have been nice to be abble to zoom out a little further just to be able to see around the anthill more, especially since some of the harvest options sometimes ended up underneath the UI at the bottom.

The days (and game overall) is quite long so I think a fast forward button might have been nice for whilst waiting for ants/resources to come in.

The music was relaxing and the graphics were very nice. It was very satisfying the see the paths created and fade out and the resources appearing and disappearing. Overall, a really original game and a great atmosphere. Amazing entry, well done!

LD54 — Limited Space

AnathemA by 3mpty 2023-10-15T00:05:02Z

Really great game overall! The atmosphere was well created with the mix of the dark graphics and the spooky audio. It was difficult and you did feel the limited space without you forcing the theme too hard. I did get brutally killed at first and only figured out how to shoot after coming to the comments! I can see you added the "wasd" in game and you didn't have time to add the rest, nut please please add it to the game page as I feel like it would save idiots like me having to die many times then scroll through the comments!

I am actually terrible at games like this and did give up after a few attempts only getting as far as the fourth level on my best try but the gameplay that I did get to play seemed really good. The introduction of a new enemy was nice and the levels felt like they scaled well. I particularly liked the trade off between the slow relaods and actually firing which meant bullet conservation and reloading whenever possible was always something to think about.

I really like the graphics being dark with the red highlights, the visual cues of the aim were really nice and very useful. All art in between was also really nice and really fit the whole vibe. Sometimes, I feel like full art when actual gameplay is pixel art can sometimes be a little mismatched but this fit together very nicely. There was so much feedback to everything you did in the game which made it all so immersive. The shadows from the one light source made the whole background so dynamic with the constant moevemt. The visual feedback when firing was also very nice with the bright contrasting flash and the screen shake, the cape movement was a really nice touch as well, all of which really made the game feel very polished.

One tiny thing on the audio that could have made the game feel even more polished would be to have a little bit of pitch variation in the shots and damage taking sounds in particular. It's fairly easy to do in Godot but makes it feel a tiny bit less samey.

The UI was very cohesive in the levels as well as in between. The only thing with the UI in the levels would be that I wish it was little brighter since it blends into the background a bit too much so it takes a bit more effort to try to see my ammo and equipped weapon than I would like.

The game is also incredibly well written despite that not being the main focus of gameplay. I really love the wording of everything adding to the atmosphere and the flavour text for the upgrades as well.

Overall, an amazingly polished game that I wouldn't ever think was a jam game if I saw out in the wild. Everything comes together so nicely to create a great atmosphere and all the little details are very impressive!

Motorhome Rabbit by JoshuaRabbit 2023-10-14T15:28:55Z

I was somewhat confused at first but oh my gosh I loved this game! The cute graphics, the funny voice acting and the multiple endings were all amazing and made me chuckle.

I agree that knowing what things do before purchasing them might be nice, but the mystery item buying was also almost a novelty in itself and the fact that you can quite easily and safely make money meant that buiying random stuff wasn't punishing anyway. I bought stuff for the curiosity!

I was not expecting this to have multiple endings but it made a simple game sooo replayable in the way that items interacted with each other and wanting to try different things. The way I was so surprised when this cute rabbit selling ice cream suddenly was running a sex service out of the cute pink van?! Kept me playing to try and find the different endings and test combinations.

A tiny thing that would add a bit more polish might be to give some visual feedback when hovering over items to indicate that they can be clicked to use their action. I was confused as to what I needed to do at first since nothing seemed to be happening when I clicked "Finish" which I thought would have some kind of end turn effect (also, just entirely my fault for not reading the instructions beforehand aha). A little darken or shrink on hovering would be a simple change to add a little more feedback in the gameplay.

The audio feedback with placing things and the variety of voice sounds was really great! Another tiny thing that I love which just adds some variation is a bit of random pitch variation. A really small thing but, when placing items or the "da da da da" when doing an action, the sound could have a bit of pitch randomness which makes it a little less samey and adds to the polish without having to record multiple sounds.

Overall, an amazingly polished game, especially for compo! Only had a couple of feedback things I could think of to improve it which are obviously so small and not necessary in a time constrained game jam! Love the vibe and the way everything fits together and stays interesting and replayable. Super well done for a very impressive entry! One of my fave so far!

Edit: Just looked at your other games and saw they're all rabbits and I'm obsessed lol

ROLLiE and the Desert Drive by civmaniac 2023-10-15T01:28:15Z

Awesome game! I really love turn based games and the composition of abilities while keeping it random was a really nice mechanic! It kept me engaged for wayyy longer than a jam game should (played for well over an hour) so amazingly well done! The completeness of it was so nice to see in a jam gamne with the instruction screen and menu.

The variety of the abilities was really nice and scaled well with the trade off between piece size and strength being well balanced. I would have liked to see some kind of status effect on each character though as it was hard to keep track of who had bit rot on them and when damage was going to be reflected etc.

The graphics were really cute and all fit together really nicely, the game all felt well polished and loved the background grid movement and idle animations of the characters keeping everything lively. One thing I would say on the pieces would be that their animations may have been a little too lively. The amount that they grew when placing a piece was too much and a bit distracting, especially when moving many things around. I did like the growth when hovering although, again, this was maybe a little too much but that's just my preference!

The gradual introduction of new pieces was nice although, about halfway through, I didn't feel the need to adjust my loadout at all since there wasn't much new. I was doing fine with what had so lost that planning aspect of the gameplay a bit but I guess it depends how different players approach the loadout. I did appreciate having the extra area to save pieces I didn't necessarily need, and the appearance of the friendly loot robot was an really great touch!

Overall, really great, engaging and addictive game! Incredibly well polished, well done!

Sowscraper by Teto 2023-10-03T18:49:00Z

@mircea123 We would have loved to have had the time to do more story! But unfortunately, the time constraints didn't allow for it :( although it was already an extra feature we hadn't initially planned to do so we're pretty happy we even got it in! Some more paths and decisions would definitely be cool though!

@flying-butter-studio Thanks so much! We're definitely happy with actually managing to get all the planned features in for the first time in a jam!

Sowscraper by Teto 2023-10-03T21:17:00Z

@traq-kay So happy you enjoyed it!

@equalenergy Thank you! I think we wanted it to be continuous with the weeks but maybe that would have been nice to be able to go back and try different choices. Hopefully, it's short enough that playing through again to try and hit quota isn't too much of a slog!

@greenpig Glad you got into the swing of it!

Sowscraper by Teto 2023-10-03T21:19:01Z

@aidanbacon Thanks so much for the feedback! I also found the succulents super annoying to grow a bunch haha! The key is to keep them away from flowers so the soil stays unfertile and they don't die! There's always enough seeds to exceed the quota though!

Would love to hear any tips for adding more polish too, or any specific bits you felt like could be improved. I love hearing anything no matter how small as it's often not something we necessarily notice or think of having stared at it for three days!

Sowscraper by Teto 2023-10-03T21:28:37Z

@geronimo It's so lovely for us to get a response like yours so thank you so so much! Great to hear you enjoyed it and will drop you an add on discord :)

Sowscraper by Teto 2023-10-04T11:43:44Z

@emilyy Happy you enjoyed it!

@maksimj Whaaaat?! It was definitely a totally original drawing of our team members... that happen to have blue skin...

@evilmurlock Thank you! Very glad we got to add the story to it otherwise it would have been much less interesting just meeting the quotas!

Sowscraper by Teto 2023-10-04T19:57:07Z

@raassh23 Thank you for continuing! You're not the only person to comment that it starts a little slow so that's definitely something we'll think about for next time to try and make it engaging from the get go!

@pabloabraham We use the Godot logo for all our graphics as a placeholder before drawings are done so it felt about time we should leave one in for the final game! Glad you enjoyed the experience!

Sowscraper by Teto 2023-10-04T23:40:08Z

@nekusoul Thank you! We did try and add enough plants to make it interesting and keep them each unique!

Sowscraper by Teto 2023-10-05T15:18:43Z

@shmi Thank you! We put a lot of thought into the plants and tried to make the interactions between them interesting!

@alfred-clark Thank you so much for the positive feedback!

Sowscraper by Teto 2023-10-06T08:31:01Z

@gobos12 Thank you! We would have loved to put more options in as well if we had the time!

@lizz Haha that just means you gotta do a second run through to get a nicer ending ;) but yes, we did try and give it the contrast for that dystopian vibe but we definitely could have put more bits in the visuals to tie it to the story a little more!

Sowscraper by Teto 2023-10-07T23:09:49Z

@dan-burns Thank you! @naynay116 was so ill at the time so we're so grateful she still managed to do something that fit th vibe so well!

@fatemperor Thanks! We wanted to try and not push the theme or make it too forced so glad it worked out!

Sowscraper by Teto 2023-10-09T09:02:17Z

@ricardobusta Thank you so much!

Sowscraper by Teto 2023-10-11T13:00:50Z

@asfdfdfd @roka-josh Thank you both so much!

@johnsensei Thanks for the more detailed feedback! Interesting point on the crashing Chrome, we'll have to find someone with a Mac to play test for us next time so we can try and fix the issue! You are able to zoom in and out and pan around which should solve the tile issue since we didn't know how big the grid would be when we implemented it (and also how I justified to the programmers that a tiny plant should absolutely be 400x400 pixels) but the default grid positioning was almost perfect in the end so you don't really need to move camera so you don't notice that you can! Until you need to kill some weeds at the bottom haha. Maybe would have been good to have some kind of indication that camera movement was an option! I will add it to the controls bit in the description. Thanks again for the feedback, it's super helpful!

Sowscraper by Teto 2023-10-14T15:00:46Z

@skel3ton Thank you! Glad to hear we kept it interesting throughout!

Sowscraper by Teto 2023-10-14T23:20:48Z

@fabula-rasa Thank you so much for the detailed feedback! Great to hear you got good outcomes for everyone! I agree more side stories would have been nice, but unfortunately jam time constraints wouldn't allow it :( although I did say to Ciaran that having Dan's story be in the second week would maybe even it out a bit more and make the rest of it feel less empty but he'd put it there with the intention of more side stories later and, unfortunately, the untidiness of jam code made it hard to move!

Yield for plants is a really good idea actually, we hadn't considered that but, of course, when you get your quota, you have no idea how many berries you get from a bush so I guess that does make it hard to plan. The mushrooms do actually harvest how many are on the tile but I guess that's the only one with an indicator.

Ooh I like the comment on the title! It's the first time in 5 jams where I haven't drawn the title from scratch (only added the little squares this time, tried to make them look like the buildings but not sure it quite worked out that way) due to time constraints, so will defo bear in mind for next time trying to make it more cohesive with the vibe of the rest of the game!

Thank you again for the feedback!

Sowscraper by Teto 2023-10-14T23:25:54Z

@3mpty Thank you for the feedback! I agree the story and visuals could have been more cohesive. Maybe I could have put some elements indicating discourse in the background or a slower ramp up in the story would have had the effect of easing you into the political story after feeling like it's a cosy game.

Lovely to hear you played around a bit after the story too! I agree some indication either visually or on tooltip would have been good to see whether you need to harvest imminently as it does get to be quite a lot to keep track of. Thanks so much again for playing and the feedback!

Sowscraper by Teto 2023-10-20T16:02:11Z

@oadt Ah nice! It's interesting seeing how different people approach it. I'm glad you enjoyed enough to play multiple times through! I agree thatit would have been nice to have more tooltip info and definitely would have been nice to have more fleshed out story!

@cataclysmicknight Aww, so happy to hear you played for so long! I personally get frustrated and rage quit if a game puts you back to the start constantly so I wouldn't want to put that in my own game (but that's probably because I'm not very good at certain types of game :P ). Thank you for playing and enjoying our game!

Shop 'n Block by Franci 2023-10-14T16:01:39Z

Really cute game and a nice idea! Was a little unclear on the gameplay, whether customers actually bought items, as it seemed that after a while, items stopped being taken from the shop, or I had I had to just continuously stock while keeping a path clear as the cat got in the way.

It seemed that ratings went down if they couldn't get through, but this was unclear as some other people have said so maybe a little visual indication (a sad face above their head or a speech bubble saying they couldn't get through before they turn around) would have been nice. A way to get ratings back up might have been nice as well but that's probably another thing that would be a time sink in a jam to add more layers to the gameplay!

A bug(?) I encountered was that sometimes a red hexagon would appear on customers. It seemed to be when there was more than one customer was in and the second couldn't get through (I think?). I also didn't get any sound in the game.

The graphics were very cute and I appreciate the cat a lot! The variety of customers and items was nice. The whole thing was very cohesive and looked like a proper game! The way the customers walk back and forth and pause a little make it more interesting and more like they're browsing rather than just walking straight through.

Maybe throwing some weirder shapes in there too as the game goes on would make the difficulty scale in a more interesting way as well.

Overall, super cute vibes and a nice idea, although, gameplay could be clearer.

Edit: I went back in and turned the sound up in the settings option and this seemed to activate the sound. Could still hear it after I turned it back down to where it was originally so I don't think it was my pc being too quiet. The audio added a lot and made it much clearer that they were buying items. It also made me realise (I think) that the red hex comes up when the item they are looking for is not in stock. Like previous comments, some indication of what they are looking for would be nice. You could just put this in a thinking bubble or something.

I'm now about 90% sure that people stopped buying things when I hit a score of 25. They just walked through and didn't pick anything up.

Abyss Ascent by T90. 2023-10-03T22:56:08Z

Noooo! I want to know what happens next! Looks like the start of a really great story! The atmosphere is great and the little bit of world lore sounded really cool and immediately engaging. In that short time, I wanted to know more!

I would say it wasn't quite clear that I needed to click and drag to allocate people to tasks so I was a little confused for a second but got there in the end! Having done the top task first and getting story, I also got confused when it felt like nothing happened when I allocated the second couple of tasks but then I noticed the times had decreased. Some kind of audio/visual indication that something had happened would have been really nice. I feel like it's the basis for a cool mechanic and I would have loved to be able to have more challenges in managing people, tasks and making choices on what to do and what to keep in my inventory.

The characters and backgrounds are really cool and well used. The shaking of the background was a really nice way to adding some movement and making the surroundings reflect the happenings in the story. Really tiny point would be that I would have moved the characters down a bit as I felt like their head should be more central (although that's just a really tiny random point and just my preference aha).

The UI was cohesive and choice of font fit the vibe really well. I really dislike making UI so congrats on getting it all working as you intended! The icons do take away a little from the overall aesthetic of the game so I feel like using premade sprites would have been worth considering to fit better with the AI generated graphics. (I just wish you had more time to write story :P lmk when you release a book set in this world)

Overall, a great start on promising game mechanics that fit well together and have the potential to make a really interesting game! Vibes are immaculate. 10/10 atmosphere.

johto by bliny-lynx 2023-10-20T16:10:40Z

Great little entry, simple idea but engaging and looks really cute! I like the warning lines and sound effects which give a nice sense of chaos when they all start coming in! The only thing I would say (similar to previous comments) is that it would be nice for the difficulty to scale a little quicker to start with then maybe slow it down as it felt like it was very easy until it was really quite hard!

Limited Heart by Dennis Magnusson 2023-10-03T22:04:11Z

Well I guess I am destined to die sad...

Really enjoyed this one! Super different and original compared to a lot of the other games out there. I love that you took a pretty common existiong puzzle concept and made something fun and unique out of it! The vibe is great with the balance and humour and the scene in the middle gives such a game jam vibe of "It didn't work. I already know. Deal with it" which is so funny.

I like the colour contrasts of the pieces which kept them very clear which piece was which. I would agree with a previous comment that the hexagons look a little odd and would look cleaner if they lined up (but we also made a hex grid and can confirm that we still have no idea how the code worked so I accept your blaming it on Unity haha).

A minor thing that would improve the gameplay would be if there was more space to be able to put spare spaces when they weren't being used (or a separate space, or the ability to zoom out to have more space) because trying to get pieces out of the way was almost a puzzle in itself sometimes! Not me complaining about the limited space lol.

The audio matched the vibe really well and didn't get annoying when looped which was great! A small sound or visual indication when clicking on a tile would add that extra bit of polish to the game.

The way you used the story and cutscenes to introduce and explain the controls was really good and far more engagin than just written instructions. The storyline and little jokes were well written, well voiced and I liked the style.

Overall, a really great entry that's unlike any other jam game I've played before!

Now just... press space...

KAAMOS by PabloAbraham 2023-10-03T22:29:17Z

Looks great! Very polished and coherent UI giving me Disco Elysium vibes. A really complete and fleshed out game with great mechanics and brilliant graphics.

I did seem to soft lock myself the first time I played. I completed the first conversation and tried to leave but I must have accidentally gone back into the base as the first conversation restarted but locked after offering me the goods but had no goods to give me. The audio doesn't seem to be working in the embedded game as well. Let me know if it is working in future and I'll come back to rate it!

Really beautiful entry which plays like a full game and I would be really surprised to hear this was a jam game if I came across this in the wild!

Magic Fox Diary by Berin 2023-10-14T16:16:14Z

A very cute little game and the different endings makes it replayable despite being short. The art is very nice and the whole thing is very cohesive and fits together very nicely. The writing is done well with some good variation and, again, makes you want to continue the story and play again.

The amount of options and having save files really makes it feel like a properly fleshed out game and not a jam game! The save files were particularly usefule in trying to get the different endings, although it is a bit sad that there's no good one, but I guess some things are just not meant to be :(

One thing that could add some polish would be to play with the way the text appears on the screen. Given that the story and text is such a major part of the gameplay, it would be nice to see this a bit smoother with it maybe a small fade, type or scroll in rather than just appearing. A very minor thing though and another thing that would have taken up more time in a jam of course!

Overall, a super cute game with great vibes and impeccable writing that makes you want to keep playing!

LD55 — Summoning

wiz by torcado 2024-05-02T17:39:31Z

Another awesome and really well polished game! Your games arre always what we set out to do, something simple but unique that we can get really polished in the time, but we always get too abitious and convoluted!

The visual and audio feedback from all the player actions was really nice and it was also not repetitive so it didn't get annoying with the sounds being the exact same every time with the pitch variation.

The UI was nice and clear with a really sleek finish. I would have liked would be to be able to know what the upgrades are before selecting them but I appreciate that would clutter the game maybe? Also means we want to come and play again to select options after knowing what they are!

I did find controls got a little confusing and hard to keep track of what I had available to do, especially with multiple runs and not knowing what upgrades I had this time round. The myriad of buttons meant I lost track and just stuck to the controls that I knew in the end. Although, I am not the most co-ordinated person, so might have just been me not being able to deal with more than 3 buttons! This did mean it was less addictive than some of your previous games but still enjoyable!

Overall, another awesome compo entry with a great level of polish. Well done!

My Demonic Little Demons by DallOner 2024-05-03T21:44:59Z

Used to love these slidey puzzles as a kid and this was good fun! The graphics are cute and the vibe with the background music created a nice mood. The feedback when sliding pieces was nice although a little bit of random pitch variation to the sound would have been an easy way to make it slightly less repetitive. Really nicely polished and looks very put together!

I feel like it would have been nice to be able to do something with my summon, even if it was just if it did a lil squidge when you clicked it or something. A little reward for completing the puzzle! Although I understand the time constraint is always a struggle!

Overall, a very complete looking game with a nice atmosphere. Bonus points for the lil kitty!

Purrfect Portal by Teto 2024-04-17T22:24:47Z

@unrealkazu So glad to hear you enjoyed it! We are very happy with how the resources flow through the production line, although it could definitely have benefitted from more time to balance the production rates as it gets very hectic very quickly! More time to do a more fleshed out tutorial intriducing things at a slower rate might have also been good to make sure you're comfortable in what things are doing before intriducing new things. Thank you for the feeback!

@smoky01 Thank you so much! Good to hear the art has the same unique flair as all 170 other games you've rated so far! <3

Purrfect Portal by Teto 2024-04-19T09:45:01Z

@joshanthony1990 Thank you for the feedback and glad you enjoyed it before it all got too much! I agree that we could have done with a but more direction in what we wanted the goal to be. I think it was supposed to be a frantic play until failure kind of game, but we didnt get to implement the logic for having things that are wandering around for too long to go crazy. As a result, it's pretty much impossible to lose the game as you can just stockpile everything! With more time, we would have definitely spent some time balancing it to make it more strategic in where to place cats and buildings by reducing production rates.

Gravenguard: Rift Protectors by Crowpaw 2024-04-17T22:37:07Z

The gameplay mechanics in this game are so intuitive! It’s like the controls become an extension of your own instincts. Plus, the art style adds a unique flair that keeps you engaged throughout. Definitely a gem worth exploring!

OOOOOO by catboyfan 2024-05-02T18:22:33Z

The atmoshpere and vibes of this were impeccable! I love the visuals and the feedback of everything that happens is really nice. The attention to detail is clear with the the subtle movement of the sun bits to pick up and the particles when making a new shape making the whole game just less static and more engaging.

I would say that I fthink I would have enjoyed it more if the movement was a bit easier to control to allow me to focus more on the puzzle aspect. Although I do appreciate that it adds difficulty to the game in the sections where your movement matters like dodging things.

The structure of the game was really well desgined with it not feeling linear but also feeling like everything was introduced gradually and not in an overwhelming manner. This was particularly good since I didn't feel rushed and could figure out what the instructions meant at each stage and how the mechanics worked without immediately having to move on and learn another one. The instructions were a little unclear but not enough that I couldn't figure it out eventually!

Overall, a really well made game with a great amount of polish! Awesome job!

LD57 — Depths

Break The Tower by torcado 2025-04-25T15:18:47Z

Right, just taking a short break from the last 2hrs of being addicted to this then I'm sure I'll be playing for another 2hrs I'm sure. Your games every jam are my favourite and I have to apologise profusely for the fleeting thought in the first 10 minutes that maybe this one wasn't as good as previous games but that very quickly disappeared as soon as I broke free and realised you'd made yet another amazing game!

The exploration aspect really adds another layer to it making the progress less linear and interesting with the different currency types. I'm going back and forth between places when I get to a point when I realise I need an upgrade from a different tower. I love all the little hidden characters too (snoozing cat is my fave) and fun message.

As always, looks really polished with loads of great visual and audio feedback from everything that happens which. Sounds are varied and don't get repetitively boring. The graphics and simple and clean and everything ties together really nicely.

My only suggestion would be to have the ability to zoom out in the upgrade menu (which I'm sure would have been on a to do list had you more time!). The upgrade system got real silly real quick and, as much as I loved the sheer amount of content, it was difficult to navigate quickly and see what I wanted to do next. The interactive web was a really nice touch though!

Depths of the Mind by shtanton 2025-04-25T20:40:13Z

Really nice puzzle game and a cool original concept. It was a bit hard to grasp and I defo needed to reread the instructions again once I'd seen it in action to actually figure out what was happening. A couple of the levels I think I beat out of pure luck but it was really satisfying figuring out and really solving some of the trickier ones. Overall a really good job!

LD59 — Signal

In the Crib by ruthiepee 2026-05-03T13:49:59Z

Well this is utterly adorable! I can definitely overlook the second participant on this compo game although nobody could argue if you also created your creative assistant from scratch within the time limit haha!

For such a simple game concept, it keeps your attention for much longer than expected and is executed very well! I love the discovery of the different items and it really makes you want to go through and spend the time hearing all the different words.

The scoring system keeps you engaged and makes me want to continue finding out what optimal baby crib is like. I was particularly entertained by the what seemed to be a lack of lower limit after scoring -610% ! I agree that having the functionality to delete items would make the game easier to figure out what the perfect crib is.

Overall, really fun entry and definitely unique, very impressive and polished for such a short time frame. I look forward to seeing all the future games this baby makes!

Side note: I have yet to figure out what "chickaboomboom" is...

Solar Signals by pmarincak 2026-05-03T13:31:29Z

This is a really cute looking game and put together very nicely! I would recommend reading the rules regarding opting out of catergories though.

I love a grid based game and the way it all fits together and lines up is very satisfying! The colour scheming is lovely and the UI is very clean and clear (except from the accidental cost ordering you mentioned before!). One incredibly nitpicky thing on the UI is that the first solar panel is the only icon in the shop that has a different orientation for the green tile.

I enjoyed the charm of the audio feedback when clicking and appreciate the tone variation so it doesn't get irritating! The little "tings" fits the visuals very well.

As other have mentioned, it was quite difficult to pick up and figure out what was going on without tool tips. With the absence of sufficient time, it might be nice to just add what the buildings do in your description. Saving up to waste all my money on the upgraded house which was not a solar panel was a little annoying! It's hard to plan what to do next and how to spend when you have to experiment to find out what things are.

It took me some time to figure out what the point of trees were and how the alternation between effects worked when hooking up multiple outputs to one panel which was cool once I got there! When I had a house, drum and bell hooked up, I do feel like it should have cycled round each per second rather than the bell and drum triggering at the same time with a second pause, and then the house (if that makes sense?). Not sure if that was intentional but it could be nice to allow more creativity in the music making. Another fun thing could be the length of wires causing delay to the output as well.

Having different ways to play and enjoy the game is a really nice touch as well. It means that the game was more interesting for longer.

Overall, really great submission that is well put together and such a solid base for expanding on the idea as I'm sure you would have if you had the time!

Solar Signals by pmarincak 2026-05-03T14:05:31Z

No problem! Ahh, that's where I was going wrong with the trees and why they didn't quite work how I expected. I hadn't realised that the trees were adding pauses but had assumed it was just for cable extension and distribution from the big trees. Very cool, I'll have to have another go with that in mind!

It's generally recommended you opt out of any categories where 3rd party assets or assets you made prior to the jam are used. Although rereading your description now, I might be misinterpreting how much 3rd party was used so apologies!

Babesia by Jin9310 2026-05-03T14:12:12Z

Such a simple but very well executed game! The different screens and the switching is a really cool idea that I've not come across before and adds that extra level of interest to your typical infinite jumping scroller game.

The music and graphics all fit together really nicely and the overall atmosphere is really good. Audio feedback from actions is really nice too. All very impressively polished and complete feeling game, especially for just 9 hours!

Lightning's Sideline by YukimiItsuka 2026-05-03T14:27:33Z

A really cute little game and the I like the way they bop along to the music. Very simple and polished game with really good audio and visual feedback. I would agree with some previous comments with the fireflies being a little too overwhelming and detracts a little from the cozy vibes.

Interestingly, I think it got easier as the levels got bigger since there tended to be more "lights off" space in a row and the cat wasn't moving around the screen as far. Maybe increasing difficulty with speed as well as size could have been interesting to play with? Although I think the amount of time given to give an answer was already quite perfect.

Overall, really nice submission and a solid entry!

Panik's Trip by Teto 2026-05-08T10:10:32Z

@lloydlobo Thank you for the comments! Definitely agree we could do with some more info. I think in an ideal world, we would have introduced cards/concepts in a way that kind of explains itself a bit more.

I love that you loved "Wish for fish"! I think that's my favourite encounter and I was genuinely becoming so unhinged at that point in the jam having spent an hour despairing last minute that I suck at writing then just word spewing out of desperation xD

Panik's Trip by Teto 2026-05-08T10:16:38Z

@ben-delvin So nice to hear and absolutely amazing that you played for so long! I still haven't even beaten it so congrats! When we really like a game we've made, we always say we'll work on a post jam version but never do... Although, this one was built in a way that makes it easy to tweak and build upon adding new cards etc so maybe this will be the one. Maybe...