Depths of the Mind by shtanton 2025-04-25T20:40:13Z ♥ 1
Really nice puzzle game and a cool original concept. It was a bit hard to grasp and I defo needed to reread the instructions again once I'd seen it in action to actually figure out what was happening. A couple of the levels I think I beat out of pure luck but it was really satisfying figuring out and really solving some of the trickier ones. Overall a really good job!
LD59 — Signal (4)
Lightning's Sideline by YukimiItsuka 2026-05-03T14:27:33Z ♥ 0
A really cute little game and the I like the way they bop along to the music. Very simple and polished game with really good audio and visual feedback. I would agree with some previous comments with the fireflies being a little too overwhelming and detracts a little from the cozy vibes.
Interestingly, I think it got easier as the levels got bigger since there tended to be more "lights off" space in a row and the cat wasn't moving around the screen as far. Maybe increasing difficulty with speed as well as size could have been interesting to play with? Although I think the amount of time given to give an answer was already quite perfect.
Overall, really nice submission and a solid entry!
Babesia by Jin9310 2026-05-03T14:12:12Z ♥ 1
Such a simple but very well executed game! The different screens and the switching is a really cool idea that I've not come across before and adds that extra level of interest to your typical infinite jumping scroller game.
The music and graphics all fit together really nicely and the overall atmosphere is really good. Audio feedback from actions is really nice too. All very impressively polished and complete feeling game, especially for just 9 hours!
In the Crib by ruthiepee 2026-05-03T13:49:59Z ♥ 3
Well this is utterly adorable! I can definitely overlook the second participant on this compo game although nobody could argue if you also created your creative assistant from scratch within the time limit haha!
For such a simple game concept, it keeps your attention for much longer than expected and is executed very well! I love the discovery of the different items and it really makes you want to go through and spend the time hearing all the different words.
The scoring system keeps you engaged and makes me want to continue finding out what optimal baby crib is like. I was particularly entertained by the what seemed to be a lack of lower limit after scoring -610% ! I agree that having the functionality to delete items would make the game easier to figure out what the perfect crib is.
Overall, really fun entry and definitely unique, very impressive and polished for such a short time frame. I look forward to seeing all the future games this baby makes!
Side note: I have yet to figure out what "chickaboomboom" is...
Solar Signals by pmarincak 2026-05-03T13:31:29Z ♥ 1
This is a really cute looking game and put together very nicely! I would recommend reading the rules regarding opting out of catergories though.
I love a grid based game and the way it all fits together and lines up is very satisfying! The colour scheming is lovely and the UI is very clean and clear (except from the accidental cost ordering you mentioned before!). One incredibly nitpicky thing on the UI is that the first solar panel is the only icon in the shop that has a different orientation for the green tile.
I enjoyed the charm of the audio feedback when clicking and appreciate the tone variation so it doesn't get irritating! The little "tings" fits the visuals very well.
As other have mentioned, it was quite difficult to pick up and figure out what was going on without tool tips. With the absence of sufficient time, it might be nice to just add what the buildings do in your description. Saving up to waste all my money on the upgraded house which was not a solar panel was a little annoying! It's hard to plan what to do next and how to spend when you have to experiment to find out what things are.
It took me some time to figure out what the point of trees were and how the alternation between effects worked when hooking up multiple outputs to one panel which was cool once I got there! When I had a house, drum and bell hooked up, I do feel like it should have cycled round each per second rather than the bell and drum triggering at the same time with a second pause, and then the house (if that makes sense?). Not sure if that was intentional but it could be nice to allow more creativity in the music making. Another fun thing could be the length of wires causing delay to the output as well.
Having different ways to play and enjoy the game is a really nice touch as well. It means that the game was more interesting for longer.
Overall, really great submission that is well put together and such a solid base for expanding on the idea as I'm sure you would have if you had the time!